Thursday, September 2, 2010

En Taro Adun, Executor

My life for Aiur! For Adun! I have returned. I have returned. I have returned. My life for Aiur! For Adun! I have returned.

Yes, I have been playing a lot of Starcraft recently.  I beat it, actually, finally finishing off the game with the Protoss campaign.  Each race's campaign was 10 missions, and if I had to guess, each took somewhere around 12-15 hours to beat, it not more, counting all of the failed strategic gambits and false starts and reloads. Thus, I've been counting each campaign as a separate game.  I did the same with Oblivion's guild quest lines, and will split other games into halves as it suits me, perhaps Super Mario Galaxy will count again if I go and collect all the stars, or Peace Walker if I can ever finish all of the missions it has to offer.

I've enjoyed Starcraft, but have yet to get fully comfortable playing it.  Each campaign would probably need to be twice as long for comfort to set in, and what do you know, I have the Brood War expansion waiting, which features an additional campaign for each race, and a few new units, too, from what I gather.  By the time I'm done with that and the SC2 campaign(s), I should be ready to try multi-player.  At this pace, it'll be at least a year before I get there, though.

As far as strategy goes, I want to finish Dawn of War II next, and then I've got that game's first expansion, Company of Heroes complete and Dawn of War I complete to play, as well as the aforementioned Brood War, and I'll want to pick up Warcraft III at some point, too, since I don't own it, yet.  That's not to mention turn based or or 4X or SRPG or DOTA type games!

It's been a few weeks since I've written up a post about what I've been playing, but the list is fairly small.  In addition to finishing off Starcraft, I picked up Bayonetta, and have been enjoying that some, though I'm still not very far in.  The last week or so has been almost all Starcraft, though I've been trying to get back into The Witcher, an effort which was put off by a failed GPU fan.  Dell replaced my card, though, and so that will be back on just as soon as I get back from my trip this weekend for Labor Day.  While out of town I'll be playing FFT: War of the Lions, which I've also put a few hours into over the last couple of weeks.  Both that and Bayonetta I only have dabbled in (though I'm an old hand at FFT on PSX), but both are looking very good, and I'll have more to say on those later.

The game plan now (and it's always subject to change) though is to focus on Bayonetta, The Witcher, and DoW II once I get back, and to play more FFT and MGS PW while I'm gone.

I've also been reading recently--my first venture into the Warhammer 40K universe, a book called Eisenhorn by Dan Abnett.  It's almost a noir detective story, only set in the far flung future and strung out across the galaxy over centuries, chronicling the lengths one Imperial Inquisitor will go to in service of the God Emperor. It's very good.  Very, surprisingly, good.  I was expecting a level of quality along the lines of  books emblazoned with Dragonlance or Halo or Mass Effect logos, but it puts them to shame.  I would recommend it to anyone interested in sci-fi, especially anyone who likes Dune or anything with more fantastic elements.  Eisenhorn is an omnibus of three novels Xenos, Malleus, and Hereticus, with two interleaving short stories, the first of which, Missing In Action, I thought was especially good.

Thursday, August 26, 2010

Most Anticipated Games This Fall

It's getting to be that time of year, and so I thought I'd take stock of what's coming out this Fall, and what I'm most interested in picking up.  This will be a short list, as I've got to finish 2 games for every new one I purchase, but here goes, in no particular order:

Civilization V
Castlevania: Lords Of Shadow
Halo: Reach
Fallout: New Vegas
Vanquish
Call Of Duty: Black Ops
WoW: Cataclysm

I lied; that's more or less in order of how likely I am to purchase them, in retrospect.  However, I've still got a small list of games that have already come out this year that I haven't gotten yet, including Red Dead Redemption, Starcraft II, and perhaps Metroid: Other M.

Civ V and Castlevania are as close as I'm getting to sure things here, but all games are shoo-ins within the next 12 months, I figure.  I'm kind of torn about Fallout. I have all of the rest, but haven't even begun them yet!  I wonder if I should just forget about playing them in order and just jump into the newest; there is no chronological overarching plot as far as I'm aware.  I'm not really even excited for Reach, but it's quality is more or less guaranteed, and I am curious about it more than anything.  Vanquish just looks slick, Black Ops' multiplayer on PC may attract me, and I am definitely curious to see what Azeroth will look like post-Cataclysm.  I still need to cap out my Warrior, too...

Thursday, August 19, 2010

Space-time Coordinates of Success

These are discreet regions along the axis of the fourth dimension.  All of these games are played before the heat death of the universe, it's just a matter of when.  This blog post will serve as a table of contents of sorts to an observer standing outside of time and able to navigate along its line.  Starting the publishing date of this post, most of these will occur in the future. Occurrences of the titles in bold will have occurred in the recent past, relative to said publishing date.

Monday, August 16, 2010

Shooterville

I went on a road trip last week, but it wasn't to Shooterville, despite what my recent playlog might imply.  Aside from a session or two each of Peace Walker and Titan Quest, it's been non-stop blasting and laughing.

I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there.  It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing.  It's definitely fun, though, even for a total novice like myself.

I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last.  That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as.  Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two.  I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.

Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale.  I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle.  Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others.  Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.

Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind).  It was mind blowing and completely awesome at the time.  The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well.  I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein.  It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations).  It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters.  These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.

Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too.  I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby.  It that sounds crazy, well, it is crazy.

Friday, August 6, 2010

Concentrated Armadillo

That would be my name in the Metal Gear universe.  Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.

I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there.  The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions.  The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot.  Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.

I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever.  However, Peace Walker is not at all arranged like a typical MGS.  It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers.  It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too.  I could be playing this game for a long while, yet.

Torchlight II was announced the other day.  I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games.  This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in.  My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one.  It's a her this time, named Rhea after some quick research on heroines of ancient Greece.  I'm taking her down the Dream Mastery path so far.  I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.

Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake.  It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.

Monday, July 26, 2010

My Happy Place

I'm at a real good place right now with video games.  Peace Walker is friggin' great, I got a free game from Valve that is really fun (Alien Swarm), and for less than ten dollars/Euros, I got two more great games in Final Fantasy Tactics: The War of the Lions for PSP, and the independant, one man production Minecraft (PC/Mac browsers).

I was just playing some Peace Walker and had another epic battle (Extra Ops 80-something) vs a bombing helicopter.  I wasn't even really attempting to win it, just trying out different weapons as recon for a future run, but I managed to neutralize all of the ground troops and get the chopper pilot to stupidly hang his head out of the cockpit, which meant that some splash damage from one of my surface-to-air missiles took him out and netted me the machine for Outer Heaven's hangars.  I wasn't aware that was even possible; I thought you had to tranquilize pilots to capture the vehicles.  I suppose not!

The PSP redux of Final Fantasy Tactics arrived from Amazon today, and I played it for about 45 minutes, long enough to get through the intro stuff and to the world map for the first time.  Yep, that's my good old FFT, but damn the translation is a hell of a lot better in this version.  I can't wait to play all the way through and experience the story the way it should have been told over a decade ago.  My last playthrough was just before moving back to the US from Japan, but I only got to somewhere in the midst of Chapter 4, probably about 75% of the way through the main game.

Yesterday I jumped back into X3 for a while and ran a couple of trade routes and explored a couple of new sectors of the galaxy, and then decided to check out Valve's gift to us all, the free Alien Swarm on Steam.  It's a top-down co-operative class-based action shooter, kind of like Left 4 Dead meets Gauntlet or Smash TV or something.  I ended up playing all the way through the game over the course of a couple of hours with random people on Steam.  One guy was a total douche, spouting racial slurs and always rushing everyone through the levels, but thankfully he was easily ignored.  I didn't feel like grabbing another group just for some quick action.  It's a pretty quick game, especially if everyone knows what they're doing.  Only the d-bag had played before, but even with 3 greenhorns we didn't have much trouble, on the normal difficulty setting.  I could see myself playing more; the game has got a cool class system with weapon unlocks and experience points, and the action is tight.

I read on NeoGAF about an awesome little (though actually fucking huge) game called Minecraft.  You're dropped into a tile-based and randomized 3D world, that looks a lot like the recent game 3D Dot Game Heroes, or what you would expect a 3D 8-bit world to look like.  You start with nothing but you can punch trees to get lumber and then craft various things like a workbench that lets you craft more complicated things like pickaxes or hoes to till the soil with.  From there, you can go mine in the world, just anywhere, it seems, or go do whatever.  It's basically a huge randomized world/construction set with monsters and caves and all kinds of crazy stuff, and it's really neat looking and interesting.  Check the thread

In the 30 minutes or so I spent checking out the game tonight I generated two worlds, did some climbing and exploring, and other stupid things like digging straight down for a hundred feet and not being able to get back up.  I have no idea what this game is about, but it's awesome.

Monday, July 19, 2010

Outer Heaven?!

I've been playing a lot of Peace Walker, and I'm liking it.  I've got the plot all reconciled with the greater continuity now: after the events of Portable Ops, Big Boss joined the Patriots, was unwittingly cloned in the Les Enfants Terribles project, and fell out with Zero, Para-Medic, and Sigint over the interpretation of The Boss's will.  Big Boss left the cabal, with Eva and Ocelot also breaking off and going their own ways.  It was from there that he went on to found Militaires Sans Frontiers, meeting McDonnell "Master" Miller, and establishing a presence at a ramshackle base on the Colombian coast before being approached (at the beginning of Peace Walker) with the proposition of ousting a foreign army from Costa Rica in exchange for a newer, more permanent base for MSF, and one in international waters--the perfect placefor Big Boss's vision of a nation for soldiers that are for hire to any government but beholden to none, a vision he calls "Outer Heaven."

I'm pretty comfortable with the controls now, and I'm settling in for a long ride through the game.  It takes a lot to build a nation based on the war economy.  I've made it past the third major boss encounter, a battle versus an "AI Weapon" called Pupa.  These battles are the best analog to a Monster Hunt in the game, and indeed I even played it once in co-op, using the PS3's adhoc party app to find another person out there in Internet land playing the game.  It was pretty cool, though it's a lot of hoops to jump through for the experience.  I later went back and replayed the encounter solo just to see if I could pull it off, and I did without much difficulty.  The incentive for replaying like so is basically to get better drops (AI Weapon parts), and to use those to build the MSF's own bepedal nuclear tank, Metal Gear ZEKE.  Once operational, ZEKE will be MSF's own nuclear deterrent, protecting the fledgling nation from outside aggression via Mutually Assured Destruction.

So, aside from the dubious choice of platform, I'm pretty happy with Metal Gear Solid: Peace Walker.  It seems Kojima has actually decided to put it in the series' chronology in an epoch that both makes sense and needed a little elucidation.  I'm nowhere near done yet, though, so we'll see how it goes from here.

Changing The Rules Mid-Game

The sheer number of good games that are coming out these days combined with gems from the past acquired at very little cost have made my backlog incredible.  I've been operating this year at a more or less one in, one out pace, which does nothing to thin out the pile.  I've contemplated even just trying to go for a year without buying any new games as a measure to catch up, but I'll keep that as an option of last resort.  For now I'm going to double the cost in completions of new games priced at $10 and above.  That should help some, first just by basic math, but secondly by requiring me to narrow my interests some.  It used to be that a gamer could play just about everything that was any good, and I think I've been operating in that mindset for way too long.  In other words, I'm getting too old for this shit.

There are other factors at play here, too, though, like the facts that I tend toward long RPGs, other long-term experiences that demand skill and experience, multiplayer games, or MMOs.  I just don't hit a lot of the sub-10 hour campaign experiences anymore.  This is not to mention my limited time for gaming, as someone with a full time job, long commute, and family.  Those things considered, I do get to spend a heck of a lot of time gaming, easily 2-3 hours most days, if I so desire.  It comes at the cost of watching no TV and less movies and reading less, but still.

I'd thought to wait until the new year to adjust my policy, but all this is just getting out of hand.

Wednesday, July 14, 2010

A Million Roads Diverged In A Yellow Wood

...and sorry I cannot travel them all.

I finished up Call of Duty (the first) this past weekend, and enjoyed it thoroughly.  I'm tempted to jump right into the expansion, United Assault, I think it's called, but I should probably knock out at least something else from my stable of games 'in progress,' first.  What, though, is the question.

Waffling, I have dabbled a little in Rez HD and Battlefield: Bad Company 2 the past couple of nights.  I'll never quite get the former, though it is a curious flashy thing.  I'm not sure how much longer I'll be playing the latter, either.  I'm considering letting my Live account fall to silver level.  There's plenty of good shooters that I own on Steam and that are currently neglected.  I don't play online enou----oh fuck, I just realized that I have to stay gold to maintain Netflix instant watch.  Goddamn you, Microsoft.  I guess that settles that.

I have enough RPGs in my backlog that the single genre could probably equal the playtime of all other games on the list, so I'm thinking I need to constantly be working on one amongst everything else.  Planescape is down, and currently I'm working my way (slowly) through The Witcher.  It's great, and I'll have more to say about it on the next Call Of Podcast.  I kind of want to hit Fallout (the first) next, but who can say.  It may be months before I'm done with Geralt of Rivia.

I've played a little bit of Metal Gear Solid: Peace Walker every day since purchasing it.  It's good for an hour here and there; a quick 2-3 missions, some Mother Base maintenance, and I'm done.  It's definitely a descendant of Portable Ops, but done better.  I did go back and try the controls in PO, and PW's are an improvement on one variant of that game.  There are key differences though, that are not reproduceable in PO.  I won't go into them, but suffice it to say that PW's setup is better, overall.  Peace Walker is satisfying in a long-term growth kind of way, but the individual missions so far have been pretty easy.  I've had one major 'boss' fight, and it was on a whole other level from the rest of them.  It was pretty tough to do the stealthy, recruit/abduct everyone way, but pretty satisfying when I finally pulled it off.  I'm into the game, so far, just not head over heels, yet.

Tuesday, July 6, 2010

Metal Gear?!

I put Infamous to bed over the weekend.  I have a review haiku that pretty well sums up how I feel about the game, but as a teaser: it's pretty forgettable.  It's well done, and the story is batshit insane, but ultimately all of the mechanics are cribbed from other games, and mostly overdone, too.  I grow tired of going from point to point around an open city doing the same handful of activities, and this game's superpower set are just analogs of your typical pistol/rifle/grenade/rocket launcher kit of every other open-world game.  Climbing is well done, but the environments are mostly extremely bland; big rectangular buildings with little in the way of tricky navigation to be done.  Meh.

Among my spoils of the Steam Summer sale are the majority of the Call of Duty franchise, and I've sunk my teeth deep into the first game, and it's a lot of fun!  It's a balls-to-the-wall, no-thinking exercise in shoot, advance, shoot, and for what it is, pretty awesome.  I kind of want to power through it and a bunch more of the series, too, all of the WWII games available on the PC.

Last night I did some monster hunting (Tri), finishing up a couple of the online 1-star quests, and collecting materials for a sword/shield combo I wanted that both matches my Jaggi armor set and will stay sharp longer than the tomahawk I've been using (though it's a bit weaker per hit).  Very addictive.

Then, today, my passion for gaming got the better of me, and I rationalized myself into a MGS: Peace Walker edition PSP bundle.  See, I had a $100 gift card from being employee of the month at work, plus $60 from when I sold my original PSP a long time ago, so all I needed was the price of MGS: PW itself to make up the entire price of the bundle.  Plus, I am kind of a collector of MGS games (NA editions, anyway), and this is a limited edition bundle.  I'm a little let down that the UMD didn't come in the proper packaging for the game, but just a little cardboard sleeve, but it would be idiocy to buy another copy of the game just for that.  Right?  I do own every version of every MGS that has been released here, though, aside from the VR missions and Portable Ops Plus.  I guess I should have pre-ordered at Gamestop and gotten the very limited camo PSP, but fuck Gamestop.  I hate them.

So, the game, Peace Walker, then.  I played it for a couple of hours tonight, and so far so good.  I'm using the new "shooter type" control scheme, though I'm not convinced it's much different from one of the schemes available in Portable Ops (it has been a while, though...).  Anyway, it's working sufficiently thus far.  I realized today that with the way the 3DS is looking, I'd better just go ahead and get comfortable with a single analog for some games, and try to avoid those where it's just too much of a hindrance.  I managed to finish MGS: PO, though, so I'm sure I can manage Peace Walker, if the purported Monster Hunter difficulty of some of the bosses doesn't get in my way.  The base building and team building stuff also seems really reminiscent of PO, along with the mission structure, so I remain skeptical about this game being all that much of a quantum leap over the prior PSP game.  Again, it's been a while since I played PO, though, so I could be misremembering. It does seem clear that the scope of PW is greater, though.  I can already see that there are a ton more side missions and things to build up and research in this latest game.

The plot pretty much has to end up being more important to the overall series arc, too.  PO's plot, while definitely a part of the MGS canon, is pretty dispensable, and entirely omitted from the intro to PW, which wants to bridge the gap directly from Snake Eater.  I'm not sure how I feel about this move, which is tantamount to a retcon of the first PSP series entry.  At the time PO was about to come out, all we were told was how much of a legitimate entry it was to the series entire arc.  We'll see about that when all of Peace Walker's plot comes to light.  I remember being a bit unsatisfied with the events of PO.  Big Boss still hadn't exactly gone rogue enough to end up where he had by the events of the first Metal Gear (sans Solid).

Wednesday, June 30, 2010

Bad As I Want To Be

Last week I finished up my romp through Star Wars: The Force Unleashed, and I thoroughly enjoyed the game, as I mentioned on the latest Call Of Podcast. It's the type of game where you can see all of the seams, the load times in the menus are inexcusable, and it's probably a bit short for some, but it's cool all the same.  It has its one trick, and it does it well.  Even the QTE's, which I normally despise, were ok because they were so forgiving, and just required one button press, rather than the "test of strength" variety in some games.  I even played one of the bonus campaign levels (I have the special edition), the Jedi Temple, and enjoyed the cool fight at the end of that one.  One gripe I have though, is with the dark side (non-canon) ending.  It was just nowhere near as cool as it should have been, to set up Starkiller's further dark side missions post-game (the other two bonus campaign levels, Hoth and Tatooine).  I wonder if the sequel will be any good.

The biggest story for this blog update is that I finally started inFamous, which has been sitting on my shelf for probably a year, now.  I've gone from platforming and shooting lightning in Galaxy and SW:TFU to doing both at the same time in this game.  I mentioned being kind of "meh" about it on the podcast, and after putting in a few more hours, I'm starting to like it a little more.  I'm being as comically evil as I can possibly be.  I push people around with my force electric powers just for fun, and if I'm given the choice to help some people or do something rude and selfish, I'll go the latter rout, with total disregard and contempt for the citizens of Genericity (that's not it's real name, but it'll do).  In a way, I'm projecting my own jaded, seen-it-all gamer disdain into Cole, who is a perfect conduit for it, since he's kind of a cock, himself.  I want to see if willing him to be as evil as possible will actually make him into a bad guy, or if he'll wuss out and have a change of heart at the end.  More games need to let you be the bad guy, and actually be a bad guy.  Like, reprehensible.

The game does an odd thing where it sends you into the sewers to get through these very straight-forward platformy sections, only they're super duper easy; because Cole tends to suction onto whatever surface is nearby, it feels like a three-year-old could blow through those sections.  I would actually appreciate a little more of a challenge there, something more akin to the jumping puzzles in a Prince of Persia game.  I do like Cole's Spider-Man act out in the open city, though.  It makes getting to the rooftops a lot easier and pretty effortless.  I also like his power line grind ability.  That's just fun.  The electric scatter grenades and the gound pound thing are cool, as well.  Now that I think about it, Cole's powers have a lot in common with Starkiller's.

Apart from those two main things, I made just a little progress in The Witcher, moving into Chapter II.  This is going to be a pretty long game. It's very good so far, though.  I played a little more Bad Company 2 with Esteban after recording the podcast this weekend.  I think it's still my favorite multiplayer shooter.  I also went back to Super Mario Galaxy and got my star count up to 78 before shelving that game for a while to return to Monster Hunter Tri on on the Wii.  I got in one good hunt online, taking down a Qurupeco with one other player, and getting my Hunter Rank to level 6.  There's a lot left to do in that game, yet.

Monday, June 21, 2010

Road Map Reboot

Here's a revised and simpler version of the Road Map to Success.  All those tacky Excel shapes and colors were just too cumbersome.  Bolded are the games I'm currently playing, and italicized are the games I'm currently "playing."

There are also several games on my pile of shame that I've all but written off, pretty much all XBLA/PSN/VC/retro things that I am happy (or forced) to keep in my collection, but don't really intend to play anymore, at least not anytime soon.



My back log is insane, despite the token policy I've been using this year.  I'm pretty comfortable with my spending habits on gaming these days, though.  I do still buy a lot, but it's almost all at crazy value prices, which is good.  I need to find a way to catch my experience up to my appetite, and that goes for not only gaming, but for books and film/TV, as well.  Or, I just need to find some way to retire early.  Hmmmm...

Sunday, June 20, 2010

Back to Zero

Pulling myself up from the quicksand of the backlog minus world, today I saw the credits roll on Super Mario Galaxy, the first.  I wouldn't say I've completed the game though, by any means.  There are still probably 10 or more levels I haven't even seen yet.  You only need about 65 stars to have found and beaten Bowser and saved, Peach, though.  I currently have 66 out of 120 or 121, whatever the maximum total is.  I doubt I'll get them all, but I would like to at least see all of the levels, which are the best part of the game, hands down.

This weekend I also plowed through several more levels of The Force Unleashed, and I'm enjoying it.  I put it on Easy and I'm just tearing through the legions of guys in my way on my mission to help Darth Vader overthrow Emperor Palpatine.  It's good for that, and the story is also pretty good, for Star Wars.

I'm wrapping up all the loose ends in the first chapter of The Witcher, as well.  There's a hellhound boss called The Beast that gives a lot of players trouble, from what I've read of the game online.  I killed that and also made a choice to stick up for the witch Abigail, who was being persecuted by the corrupt and hypocritical villagers of Vizima.  That part was pretty awesome, with Geralt pulling out a speech much like Clint Eastwood's from the end of Unforgiven.  I love this guy.  Player agency in The Witcher is done nicely, and a little different from something like Mass Effect, though they have a lot in common.  Geralt, unlike Shepard, is his own person, and you just make the decisions for him.  He has his own past and his own attitude, whereas with Shepard, you determine those things yourself.  It's easier to get into the character's swagger when it's at that slight remove.

Trials HD was on sale this week on XBLA, so I picked that game up (along with Shadow Complex), and had a go with it for a while.  It's simple and fun; you control a motorbike stunt rider through tons of crazy physics puzzles, competing with friends over leaderboards for best times.  It's viewed from the side, like Excitebike of old, but there are no other riders on the course at the same time or anything like that.  It's purely time trials, which is probably where they got the title.

Thursday, June 10, 2010

Going Negative

I was forced into the minus world today.  You see, I was sitting at zero game completion tokens, but Fallout 3 Game Of The Year edition went on sale for half price on Steam, and I've been waiting and waiting (and waiting) for this day to add it to my ever-expanding backlog.  Paradoxically, even though Steam got my $25 (plus $5 for the Morrowind GOTY edition, as I didn't own Bloodmoon and Tribunal expacs until now), it is I who am declaring victory.

There is a legend that someone once asked three famous leaders of feudal Japan, Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu, what they would do if they were confronted with a bird who would not sing.   Oda Nobunaga (he of the ambition) replied that he would kill the bird.  Toyotomi replied that he would make the bird want to sing.  Tokugawa replied that he would wait, that when the time was right, the bird would sing of its own accord.  I went Tokugawa on this one, and Fallout 3 is my song.

What put me at this lack of game completion tokens though is the fact that just a couple of weeks ago Dragon Age and it's expansion were on sale on Impulse, and that just a couple of days ago I put up $15 of my own money to go with a gift card from work and purchased SW:TFU:USE, and a dictionary to help me break down acronyms.  I don't think I ever made a provision for going negative, but here you have it.  The good news is that I'm in the middle of at least 3 games right now that I am really excited about seeing through to the end, so that whenever the next big gotta-have-it thing rolls around, I should be back in the positive.  I'm not going to keep staying in the red unless it's something BIG, like a Dragon Age or Fallout 3 sale--something that doesn't come around a lot, and that I've been waiting for for a long time.  At the moment, there's nothing such that springs to mind.  Fallout 3 was no.1 with a bullet on my list for a long time.

A quick list of what I've been playing this week: Some more of The Witcher, where I'm still in chapter one, Super Mario Galaxy, where I'm up to about 30 stars collected, Doom on XBLA, just for shits (I found a secret level I'd never been to before), and a little Bad Company 2 multiplayer.  I also started SW:TFU last night, just going through the first level where you play as Darth Vader, which was pretty damned cool.  Man, original trilogy-era Star Wars is so much better than the prequel-era.

Thursday, June 3, 2010

The Nature Of A Man

I spoke about it on the podcast, but most of last week was devoted to finishing up Planescape: Torment.  I've had a few more days to process the ending and the game as a whole, and I have to say my top X games ever list needs a revision.  As games focused on telling a story go, it's probably the absolute best I've seen, though it's methodology is nothing like a Metal Gear Solid or Shadow of the Colossus, and comparisons to those are cumbersome, at best.  Planescape has one huge advantage going for it, and that's the player's imagination.  So much of the game's story is related through text that it is more comparable to a novel than your typical game or movie.  Vast swathes of backstory and character development set in fantastic locations across the planes (alternate worlds/dimensions) are related to the player through dialogue options, making the game as epic or mundane as the player imagines it to be.  And the ending is just perfect. 

As far as I know, it's a one-of-a-kind experience in gaming, and no one should miss it.  By now the game will run on any PC on the market, if you can find a copy.  I'm really hoping it eventually finds it's way onto Steam or GOG.com.  It's worth learning a little about ADnD rules to play, too, even if you're pretty clueless about it, like I am.

I went on a Monster Hunt one evening last week, but it was nothing, really.  I only had time to go and gather a few random materials for use in future hunts and crafting.  I'm going to have to find a place to fit in more Tri soon.

My June project, though, will be The Witcher.  It's always looked so cool, and coming off of Planescape, I still felt that I wanted to be doing some role-playing, so I set it to download over Steam a few days ago (I'd bought it a long time ago during a 50% off sale).  I've only played around an hour so far, but it's pretty cool, and not really what I was expecting.  It's very timing-based.  It also seems to have the player kind of rely on a triumvirate of battle options; there are your sword stances, your alchemical potions, and your "signs," which are basically magic spells.  I've really only seen the way sword stances work so far, but there are approriate stances based on what type of enemy you're fighting--bruiser, armored, heavy types, quick and agile types, and the numerous but weak type.  The strong stance, quick stance, and crowd stance, if you will. 

It's set in a very Eastern European dark fantasy setting, and so far Geralt, the main character, is a total badass.  This game also has one of the coolest intro movies ever.  Youtube it.

Tuesday, May 25, 2010

Need a Quick Image Host

Wheel of Time is practically on-topic on this blog, anyway.  Here's the cover of the next book:

Sunday, May 23, 2010

...Three Weeks Later

I've been absolutely swamped with work and doctor's appointments and whatnot lately, and while this is the first chance I've gotten to blog any, I have been doing quite a bit of gaming.  I've forgone watching these Rome DVDs, in fact, to fit in more time with some of these games.  I'll write this time period up in chronological order.

A few weeks ago Steam had a sale going on the X series, a long-running one where you play a space entrepreneur, and sometime privateer, out to make your own mark on the galaxy.  I did some quick research, and it was clear that the game to buy from this series is the most recent (and by all accounts, most complete) entry, X3: Terran Conflict.  It was only ten bucks, and I like space and had recently come to the conclusion that EVE Online and its monthly subscription weren't right for me, so I bit.

The game is vast and expansive, and by turns bewildering and incredibly difficult, but it is also strangely compelling.  Even 18 hours in, I feel like I have barely scratched the surface.  Every mission I try to take on is either outright impossible or so difficult as to make it virtually so.  Missions don't preclude you from taking them if say, you aren't in the right type of ship, or don't have a cargo bay big enough to transport the items in question, or don't have a ship fast enough to get to a place before the time limit of the mission.  So, right out of the gate, you are surrounded by missions and tasks you can attempt to do for people around the galaxy, but that would be functionally impossible to finish.  Still, I am compelled to get somewhere in this game.  I think what I need most is money to buy better ships for myself and money to invest in hiring other ships to run trade routes and money to build factories and stations with which to make more money to use to start to be able to get out and actually do some things to build some reputation with the various factions in the universe.   First, I need to find some good trade routes to run, then I need to run them for a while to build up some cash, and get the whole ball rolling.  We're talking hundreds of hours of potential playtime here, if one wanted to see and do everything in this game.  Did I mention that there is actually a plot and a series of story missions to play through?  I think 100+ hours into the game is probably a prerequisite to get anywhere into it at this point, though.

The other large and very time-intensive game I've been playing lately is Monster Hunter Tri.  I covered the basics about the game in my last post, but I've been delving farther in since.  I have about 35 hours now on the in-game clock, and I'm at the end of the third tier of guild quests in offline mode, about to hunt a Royal Ludroth.  What I've been playing some in the last couple of weeks is the online mode, where you can group up with 3 other players and head out to co-operatively kill these huge monsters for their horns and hides and such, which you can use to forge bigger and better weapons and armor with.  As co-op usually does, it adds a lot to the playability of the game.  You can group with people more experienced in order to learn how to handle the epic battles that some of the bigger game present you with.  I've grouped up with people a few times now, and working together we were able to do in 10-15 minutes what it took me 3-4 hours to accomplish alone, and by the skin of my teeth.  The closest parallel I know how to draw is trying to solo VT or IT mobs in FFXI vs. taking them down in a 3 or 4-man party.  Monster Hunter is a little more fair than that when you play solo, but only if you have the experience and skill that comes with a lot of trial and error.  The action is solid, and the progression addicting.  It's fun.

With May winding down, I decided to try and finish a couple of games to keep my pace up for the year.  I'm shooting at about 2 per month.  With that in mind, I went back in the last couple of days and polished off Torchlight.  I was at floor 23 or 24 of 35 when I'd last left off, so I had about a quarter of the game left.  Well, I'm done now.  The game started off really easy, so much so that I was playing on Hard mode with my Vanquisher.

Let me tell you, it gets a whole hell of a lot more difficult in that last stratum of the dungeon.  I was dying pretty much every time I ran into a room with more than 2-3 enemies to fight at a time.  The elemental damage from some of those guys was fucking brutal, one-shotting me time and time again.  Luckily, you have a few options for where you want to respawn, and how much of a death penalty you are willing to incur when you do so.  If you opt to respawn in town, you don't lose anything at all, so what I would do is set a town portal wherever I wanted my 'checkpoint' to be, and when I died I could just respawn in town and immediately take the portal back into the dungeon.  All I had to do was cast another portal spell as soon as I'd used the first, and I was set.  This strategy worked fine right up to the last boss, who was such a hardass that I can't even begin to describe what it was like to fight him.  He literally must have had a million hit points, and my average attack would hit for maybe 500, with crits doing about 1500.  If I'd had to rely on my pistols alone, I'd have been there all night, but luckily I had my flechette traps and Hail of Arrows abilities pumped up  and used those, primarily, to whittle him down over 15-20 minutes of non-stop death/respawn looping.  This guy would spawn scores of helper enemies that I had to try to deal with.  More often than not, he would actually kill them all himself in some sort of move that looked to be him consuming their life essence back into his own.  I never noticed his HP actually increase, however.  I must have died 30 times.  Here, I just said "fuck it," and elected to spawn right at the entrance to that floor, which was entirely given over to his lair anyway, and took the hit to my gold total.  There is an achievement for beating him on Very Hard Hardcore mode, which is one level higher than I was playing on, and with perma-death.  Yeah, on Hardcore, one death permanently erases your character, which of course means no respawns on the final boss, or anywhere else.  I can't imagine how I'd kill that guy on Easy without dying a bunch, so I have no fucking clue how anyone could do that.

So now, I'm done with Torchlight.  There is a lot more that the game has to offer, including higher difficulty, other character classes, a 100-floor alternate dungeon, tons of loot, and crazy ass mods, and I might be back for some of that at some point, but for now I move on to the next game I need to complete!

In all of this gaming confusion, I had to take a business trip up to Seattle, and I took my DS along for the ride, since the new Mac Steam platform is incompatible with the version of OS X on my MacBook.  I played a little bit of Touch! Kirby, which is still one of the best implementations of the DS stylus controls that I've ever seen, and a little bit more of the Final Fantasy IV remake.  I also got in a little bit of Battlefield with Lonesteban, the first I've played of that game in weeks.  That's all for now!  My goal for this week is to finish off Planescape: Torment and to play some more Monster Hunter and X3.

Saturday, May 1, 2010

What Up, Yo

I have played exactly three games this week, yo.  I spent the first few days playing a bunch of Monster Hunter Tri, then later focused on finishing the Zerg campaign in Starcraft before April ended, and also played a ton of Uniwar throughout.

Monster Hunter kicks ass, and I can't wait to play more.  I bought it kind of on a whim, kind of to see whether or not the newest, most accessible entry in the series would would actually appeal to me (long time readers might know that the PSP game failed to click with me a couple of years ago).  The addition of the second analog stick, by way of the Wii Classic Controller Pro, does wonders for the game's playability.  Capcom has also gone to lengths with Tri to include perfunctory tutorials and a free-hunt area that makes resource gathering and practice hunts a cinch.  I've logged about 12 -14 hours with the game, and I'm really enjoying it thus far.  I'm at the very end of the second tier of guild quests (rated 1-5 stars) in the single player game.  I understand there are more quests online.

It's just a great game.  It's heavily skill-based, as in you got to have skills, or you will get nowhere.  I'm given over to that type of gaming recently, though, with stuff like Demon's Souls, Starcraft, and a bevy of multiplayer FPS that I've been into.  I'm starting to game more for mechanics than for stories, like I have done in the past.  Monster Hunter mixes that skill-heavy play with a bunch of great RPG mechanics, too, like crafting your own armor and weapons from rare items obtained through hunting and gathering in the world.  There are a couple of aspects of the game that I find annoyingly last-gen, though, and they are the closed-off areas with loading screens between, and the somewhat janky UI and inventory systems.  You can tell that the game is largely un-evolved from the PS2/PSP entries.  I can live with that, though, because the game is really good when you get right down to it.  I've only fought one big monster so far, and the battle was pretty epic.

I've been "playing" Starcraft for an eternity now, but I'd only finished the Terran campaign.  Within the last couple of weeks I decided to get back into the game, and now I've finished off the Zerg campaign, as well.  This is another game I've sort of had to teach myself how to play when playing.  With the Zerg, though, most missions amounted to building, expanding to more resources, building more, and then overrunning the opposition through force of numbers.  I didn't have to outright restart that many times, I could mostly go back to a timely save file if a rush ended badly or a scouting attempt went wrong.  Still, each of the 10 missions took anywhere from 60-90 minutes, and more in a couple of cases.  It's significant enough an investment that I treat each race's campaign as a separate game for completion tracking purposes.  I'm not sure when I'll get to the Protoss, but I should do it sooner than it took me to get to the Zerg after finishing the Terran campaigns.  I still have all of Brood War to get through before I can play Starcraft II!

In other gaming, I've been playing tons of Uniwar online via my iphone.  That game kicks ass.  The asynchronus model for turn-based games is ace for mobile games.

Friday, April 23, 2010

Focused?

I actually haven't had all that much game time this week, thus far.  It's been busy, between an evening out with people from work, and two or three nights of mostly watching episodes of Mad Men.

Yesterday I knocked out another mission in Starcraft's Zerg campaign, putting me at halfway done, but with 5 very challenging missions ahead, no doubt.

I've pretty much retired my DS at this point, and I thinned out the last of the "non-keep-forever" games this week, games I've never played and at this point never will.  I'm keeping things like my Japanese/Kanji dictionaries, NSMB, Zelda, FF titles, and a couple more, but trading away Hotel Dusk and Rondo of Swords and The Dark Spire netted me some credit at the local independent game store, which I used to pick up some Wii points, since though I love trading stuff in at that location (stuff that wouldn't be worth selling on Amazon, anyway), I don't typically buy anything there.

I used my Wii points to pick up a few Virtual Console games I felt like I needed to own, the original SMB, the Japanese SMB 2 (what we know as The Lost Levels from Super Mario All-Stars on SNES), and one of the most sought-after 16 bit action games of yesteryear, Castlevania Dracula X Rondo of Blood, a Turbo-Grafix 16 import.  I sat down for a couple of hours and played all 3 games for a while.  Retro games are hard, just like I remember.  I've got a solid VC collection started, now, with those games and the NES Zeldas.  $5 is a lot when I think about getting much of anything else, though, and the pricing for other systems on there is pretty nuts.  Rondo for $9 is excellent, though, all things considered.

I managed to finally get the Rebound achivement in Geometry Wars 2 last weekend. Lonesteban picked up the game in the half-price sale a couple weeks ago, and I wanted to see if he'd put up any scores on the leaderboards yet (he'd not, really).  I still need the two from Sequence, but that mode is too damned hard, just like the 500k+ achivements from the first Geo Wars.

Saturday, April 17, 2010

I Need To Focus

The good news is that I finished a game this week. The bad news is that it was just the campaign missions of UniWar. It counts though, because those 21 missions, 7 for each race, probably totalled 5 hours or more of my time! Plus, I've played a crapload of the game in VS. matches.

The other bad news is that I decided EVE just isn't for me, after all. The lack of explicit direction kind of made me down on it, but it was the subscription that killed it outright. Just having that $15 a month hanging over my head when I'm not certain I will even want to log on in a given week is enough to put me off. I want to play the game, or a game like it, but I want to play on my own terms. The subscription might not be a total deal-breaker, (we'll probably see whenever The Old Republic is released), but when you consider it combined with the extreme complexity of EVE, the whole game becomes this huge time investment that I don't want to make.

The other games I've played the most of over the last couple of weeks have been Super Mario Galaxy and Battlefield Bad Company 2. Galaxy continues to wow me with inventive levels, and I continue to rack up points, ranks, and unlocks in BC2. There isn't a lot of else to report, other than that I finally got back into Torment and hope to continue that to it's conclusion soonish.

I've really got to concentrate on finishing one game at a time. I've wondered if I shouldn't just try to play whatever I want whenever I want, but going that route seems to lead to playing a few hours of many different things, and not really getting deep into any of them. I think now I should probably try to concentrate on them like books, to either finish them altogether, or to wring as much as I can out of them before shelving them.

It's an odd fact that a lot of games lend themselves to this approach; many of them can easily be seen as single-hit experiences. It's the rare video game that many players treat like a traditional board-based or pen-and-paper or physical game, as something to come back to and play over and over, at any time, and for the pure enjoyment of the mechanics as opposed to any desire to follow a narrative through to its end.

So, for games that can be finished and don't offer much more than that, then that's what I'll try my best to do (Galaxy, STALKER, Planescape, etc.). For other games that offer more, like multi-player modes or replayability and character growth, I'll dip into them whenever I feel like a little of what they have to offer (Starcraft, BC2, Torchlight, Demon's Souls, etc.). Naturally, there are some games with overlap in both.

On a final note, I reinstalled Starcraft this week and got restarted on the Zerg campaign. I'm going to teach myself how to play well enough to finish all the campaigns, at least. I hope. SCII and the new battle.net look pretty awesome.

Saturday, April 3, 2010

The Omnigamer

I have been all over the place in my gaming this week.

To begin with, I closed out March by finishing God of War, bringing my March completion total to 2, after Far Cry 2 on the 1st of the month. It was a good game. I would put it solidly in the B+/A- range if I were a game reviewer, and 5 years on, that's pretty impressive. Like Wolverine, God of War is the best there is at what it does. I'm not going to dive into the sequel(s) just yet, though. I wouldn't want to burn myself out on the formula.

Swept up in the enjoyment of action-y, platform-y gaming, I decided to finally get down to brass tacks with Super Mario Galaxy. I've had my Wii for going on 2 years now, I think, and still hadn't played any more of this game than I could at a GameStop back when it first was released. The sequel being on the horizon helped muster my hype, as well. After a couple of hours and 4-5 levels, I can tell you, it's great! It's Mario, and it's easy to forget how genius Nintendo's design can be when you go so long between playing entries in the series as have I. I put maybe 2 hours each into Mario 64 and Sunshine, so this is the first three-dimensional Mario experience I'm committing myself to, and I dig it. It's hard not to feel like a kid again in these inventive and colorful worlds filled with cute graphics and sounds. I might even be able to get my wife to try this game out.

Between these games and all the others I've dabbled in this week, I've kept up my wargaming, gold-starring my second gun in Bad Company 2 with Emily, and spending a couple of hours playing Battlefield 1943 when the PS3 happened to be turned on on account of a DVD being watched. I also messed around just long enough to make sure I'd seen every map in 1942, though I don't really intend to play it when newer versions are out. I'm going to surf through all the Battlefield Vietnam maps just the same, just to poke around at the series history. On PC, I'll continue to play Day of Defeat, though when I logged on last night I was getting killed almost before I even spawned in. The engine and UI update to that game, along with Steam achievements, do a lot to extend it's life well past its contemporaries. In other Battlefield news, a co-worker lent me Bad Company 1 so I could log a few matches of that to count toward my veteran status in 2, and play through the campaign at some point.

The rest, I fear, are the dregs. These are the games I played some, but not enough to really talk about or to make any significant progress, with perhaps one exception. In Dawn of War II, I played through one mission twice, losing the first time as I tried to recall how to play the game well. I fought my way to the end of one stratum of Torchlight, did a few small tasks that paid in STALKER, and proceeded through a few more tutorial missions in EVE Online. I've spent a good deal of time this week playing UniWar on iphone, though. I'm halfway through all the campaign missions, and I've got probably 20 separate a-synchronous vs. matches going with other players. It's a great hex-based, turn-based, StarCraft-like 3-race strategy game. The unit balance is really well done.

That's about it, for now.

Friday, March 26, 2010

March Game Blitz

It's been a hell of a busy month. First, a Road Map re-vamp:


I've been playing a crapload of Bad Company 2, lately with a friend who I got to buy the game. She's new to it, and hasn't played that many shooters, but she seems like she's having fun when we're in the squad taking out guys together. What a great game; this might be the best multiplayer shooter, or at least on a level with Team Fortress 2.

Playing Bad Company 2 (and it's veteran system) got me really interested in trying out other games in the series (and outside it, even). First, I picked up Day of Deafeat: Source on Steam for 10 bucks. It's a WWII-themed multiplayer shooter on smaller maps, more in the classic form of the genre, but updated with modern UI and achivements and such, being a Valve game. It's fun, and I found a newb-friendly server to play on, too. Next, I was in Best Buy and saw the Battlefield 1942 Complete Collection (all expansions + BF Vietnam) for another 10 bucks, and so I picked that up for the veteran status and to see what the original was like on PC. It's kind of archaic, but definitely functional, and there are plenty of servers still up and going. I only messed around in 3-4 matches so far, but you can see the lineage, especially when you look forward to Battlefield 1943, which I purchased on PSN for $15. This was released only last year, if memory serves, and it's "a re-imagining" of 1942's Pacific theater maps. It's very good, especially for a downloadable title. It runs on the Snowblind Engine, same as Bad Company 2 (and the original). It's got Wake Island, Guadalcanal, Iwo Jima, and Coral Sea, which is a planes-only map. I'd recommend it to anyone wanting a quick-access shooter on their box without needing to toss in a disc after they've watched a movie or what have you. I think, along with BC2, this one will have the longest half-life with me, just by virtue of its convenience.

MAG, incidentally, is having a double-XP weekend this week, along with some free DLC. I'd like to check that out after a good week of nothing but Battlefield (as far as shooters).

The rest of my console gaming lately has been playing God of War (the first). It's good! It's not f'ing amazing or anything, but it's plenty fun. It's not been since Ninja Gaiden Black that I played a game in this genre, and that was a while ago, but leaving aside graphics (resolution) I think I like God of War better. I think NGB has the advantage as far as depth of the fighting system, but I'm not one to delve into that stuff. I'm a button masher when it comes to this type of game. I vastly prefer the story and presentation of God of War to Ninja Gaiden's senseless jumble of random anime tropes. It seems like Ninja Gaiden's combat was a lot faster, though. Kratos definitely lumbers at times, and hits with force, whereas Hayabusa is all about speed and precision. I guess both games have their moments.

Repeated issues with my PC led me to wipe it and install Windows 7, along with replacing the GPU and Motherboard (courtesy of Dell), meaning that the last few weeks of PC gaming has been more about re-downloading and re-installing and re-modding than playing very much. Just last night I re-downladed Torchlight, and thanks to the magic of the Steam Cloud, it installed and there was my savegame and all my settings, just waiting for me to jump back into the game. Awesome! I want to finish this one up reasonably soon (and start another playthrough, probably).

I also have really been meaning to get into and play and finish the Dawn of War II campaign, to get some more of the 40K goodness up in this bitch, and to then get the new Chaos Rising expansion and maximize my Space Marine Glorious Brodiosity For Make Benefit Of Glorious Emperor. Since re-installing the game I've just played a few rounds of The Last Stand mode as I mentioned on the podcast.

Having finished up Far Cry 2, I now have a real taste for the open-world shooter. Also possessing three STALKER games, I was debating on which to dive into. I'd started Shadow of Chernobyl (the first) before, but had recently heard that the new one, Call of Pripyat (the third) was definitely the one to play. I tried starting with CoP, but the sense of backstory and availability of kick-ass mods to the original led me back to it, tweaked out with the Complete 2009 mod that makes the UI better, fixes tons of bugs, and just all around makes the game better (and waaaay better looking, too; even better than vanilla CoP). A couple of hours in, STALKER feels like Oblivion with guns (ignore the fact that Fallout 3 has been tagged just that), which to me, is AWESOME.

Last but not least, I let my curiosity get the better of me and resubscribed to EVE Online, creating a new character and starting off a new career as a space explorer. I think I'm supposed to make tons of money charting unknown places and salvaging stuff from them. I managed to piss off the agent giving me my missions, though, and now she's not talking to me. I have no idea what I need to do to get back into her good graces. In the meantime, I'm starting on some of the military training missions in order to be able to defend myself against rats (the npc mobs in the game) and other player-character pirates and such when I'm out in the wilds of the void. What a crazy game. It's very cool and sci-fi-economic-political, but dense doesn't even begin to describe the complexity of EVE. I need a lot more time to acclimate.

As you can see, I've got a lot on my plate right now!

Thursday, March 18, 2010

The Places You'll Go

Something that's occurred to me lately is that gaming puts me in a lot of different places, and not just in terms of game settings, but also states of mind. No one who reads this blog will be surprised to learn that I think a lot about the games I play; not specifically about the games themselves, but about which games I play, and when, and where, and that I think about them in groups of genres or in groups according to their IP, or what have you.

Lately, the new Final Fantasy hitting the shelves and the large pile of neglected DS games I have here (all very Japanese) have been thrown into contrast with the large amount of 360 and PC and PS3 games that are coming out that I want to play, and that I already have and want to play (95% very Western). What I've noticed here is that over the long years that I've been gaming, my tastes have evolved from one type of thing to another. This would hardly be remarkable at all if I were talking about music, films, or literature, but in this case my tastes have evolved and changed right along with video gaming itself.

A large portion of this phenomenon can be attributed to there not being, until very recently, any form of "alternative" gaming, or almost any form of video gaming at all that was outside of the mainstream. There are these machines you play on, and here are the games for them. Some are more popular than others, but by and large they're all available for everyone to access, and most people who play a lot of games are at least aware of pretty much every genre and even series that there is. This mostly holds true even for PC gaming, with the only standouts being independant and totally underground things like the various variants of Rogue or things even more obscure.

There are hundreds of genres for those other media, and thousands of people authoring them, but in gaming there are more like tens, and hundreds. So, it's no real surprise that as Western games have risen in prominence, especially in the console market, that the tastes of your average gamer, caught up in the groundswell, would be swept along for the ride. I've been exposed to new things as new things came about, or within a reasonably short time from their appearance on the gaming scene.

It's just a basic shift in tastes that are, of course, ever evolving, but to see it now because it seems only now possible (or at least more likely), is kind of interesting. I'm left with games I see and feel like I should be interested in, but am not. Mega Man 9 and 10, for instance. All of the recent Zelda titles. Pretty much everything Square Enix is putting out these days. Many of these by happenstance are the Japanese games I was way into 10-20 years ago, but it goes beyond those, even. I've recently kind of decided that I'm not that into super linear, guided-experience games, the way a lot of FPS and third-person action games can be, despite the fact that I have a bunch of these waiting to be played. I'm more into mechanics-gaming, open worlds, and role playing games of the western sort, and systems-gaming than I have been prior to this point. Some of this may be just from delving heavily into PC gaming in the past year. A lot of it probably is.

We'll just have to see where it goes from here.

Sunday, March 7, 2010

Shooting Lots Of Guys (Slicing A Few)

It's been a violent week in gaming. Aside from the odd game of Chess or Words With Friends, there's been a whole lot of dying going on.

It started with the bitter rivalry between two warring factions of an unnamed African nation coming to a head. I was put in a position to help an infamous and terminally ill arms dealer known as The Jackal bring to an end this conflict, and at the same time to help millions of refugees find a safe way out of the chaos. This was the final resolution of the mission given to my character in Far Cry 2, which was a very satisfying game in the end, and one of the most well-realized worlds I've had the pleasure to play in; a feat that was aided, no doubt, by it's novel choice of settings, a lush and realistic cross section of Africa's many types of geography.

I ordered Battlefield: Bad Company 2 from Amazon on the strength of it's multi-player demo for the 360, and the game arrived this past Tuesday, ushering a renaissance of XBL/PSN fragging into my living room. Together with MAG, another arrival this week, I've spent as much time shooting guys online in the last five days as in the last five months. Both games are a ton of fun, and both have the ever-addicting experience point and unlock system. I'm still level bullshit in BC2, but I've reached level 8 in MAG, which is when you get access to the biggest (256 players) game mode. EA has been having problems maintaining the servers for BC2 (guess it sold big), so this weekend I've mostly been playing MAG instead. I really like it, but the selection of maps seems pretty limited. I'll need a lot more time with both of these games to come to any real conclusions, but at first blush both are brilliant.

For some reason I got the itch the other day to finally start the God of War series. No one needs any explanation of what God of War is, but I have actually never played one up until this point. I played for a few hours, enjoying it, to a point where Kratos is storming his way through Athens on the way to encounter Ares. I have no real idea of how long the game is, but I'd guess it's 12-15 hours or something, putting me probably 1/5 of the way in.

Monday, February 22, 2010

Jungle, Desert, and Savannah

These are the landscapes I've been seeing a lot of playing Far Cry 2 a ton over the last week. It's not a perfect game by any means, but it's absolutely unmatched in terms of presenting a gorgeous wide-open world that feels alive in many respects. For a few reasons, mostly concerning the somewhat repetitive nature of it's mission structure, it's best enjoyed in small doses, but I've been cramming it in trying to finally polish the game off so that I can move my focus on to the S.T.A.L.K.E.R. series. It's appeal hasn't suffered a whole lot, even so. I really like this game.

Elsewhere, I made a foray back into Puzzle Quest: Galactrix, which is fun. I want to keep at it and eventually finish it off before Puzzle Quest 2 eventually comes out. It's a shame about the warp gate hacking; without that the game would be a lot better. There's also DLC for the original PQ that I'd like to get, but it's overpriced on XBL. Maybe there'll be a sale sometime.

On the RPG front, I'm still working through Planescape when I get the hankering for some good dialogue and a weird world with crazy rules. A graphical update or a full-on Mass Effect-like fully voice acted remake of this game would be incredible. The next thing coming from the same people is Fallout: New Vegas. I will be anticipating that quite a bit.

Lastly, a new multiplayer game has caught my fancy, and that's Battlefield: Bad Company 2. Right now just the demo is out on XBL, and it's only one map and one mode, but it's huge amounts of fun, and it makes me want to play it more than any of the other several great multi-player games I have on tap. I may have to pick it up when it's released next month, but do I really want to spend a completion token on it? I don't even have any at the moment, though I have a few reasonably close. Questions, questions...

Oh, before I go I feel like I need to shout out a couple of iphone games that still get a ton of play from me, and those are drop7 and Words With Friends, an asynchronus Scrabble clone. I also bought UniWar for a few bucks last week, and it's pretty cool; a hex-based strategy game with three different factions. Canabalt gets pretty frequent play, too.

Wednesday, February 10, 2010

Mass Effect 2 Spoilers Galore

Two weeks, 50+ hours, and a whole hell of a lot of Renegade options later, I'm done with Mass Effect 2. The suicide mission was a success, and everyone lived, probably because everyone was loyal to Shepard and the Normandy was fully kitted out.

I completed 100% of the available quests in 100% of the star systems in the galaxy, but I was still short on credits and couldn't purchase every armor and weapon upgrade. Future DLC should bring more N7 missions so that I can finish outfitting and maybe level up to 30. Since everything went so right the first time through, and I'm pretty happy with all my individual decisions, I may not play the game again unless at some point I want to go back and do ME1 and ME2 with a new male/paragon Shepard and change things up.

The sense of purpose and consequence to all of your decisions in this series is unmatched in gaming. Throughout the end of the game, the "suicide mission," each decision I had to make was carefully considered, because regardless of your teammate's loyalties, there is a chance that any or all members could be killed. I tasked Tali with going through the vents, gave Jacob lead of the second squad both times, sent Zaeed back to the Normandy with the rescued crew members, had Jack maintain the boitic shield, and took Morinth and Legion into the final fight. There were other choices to make, but they didn't seem as crucial, such as "hurry on" at a door, or stay to fight. I hurried on, if I remember correctly. All teammates and all crew survived, and given the choice of blowing up the Collector base or surrendering it to Cerberus, I told the Illusive Man to shove off and blew it to hell.

For reference, other big Mass Effect choices:

Shepard: full Renegade, about 1/3 Paragon
Lovers: none, almost got Jacob, though
Council in ME1: dead, humans in charge
Kaiden: dead
Wrex: head of Clan Urdnot on Tuchanka
Liara: helped in ME2, looking for Shadow Broker
Rachni: extinct
Tali: loyal, not exiled
Garrus: loyal, helped him get revenge
Miranda: loyal
Jacob: loyal
Mordin: loyal, posesses Genophage cure
Grunt: loyal, killed Thresher Maw
Zaeed: loyal, got vengeance
Jack: loyal, got vengeance, killed guy
Thane: loyal, bonding with son
Samara: dead by Shepard's will
Morinth: loyal, still Ardat-Yakshi
Legion: loyal, destroyed heretic Geth
Quarians: advised against war on Geth
Collector Base: destroyed
Blue Suns: base destroyed (sub quest)
Blood Pack: base destroyed (sub quest)

Monday, February 1, 2010

Road Map To Success



Here's something. It's just an idea.

Mass Effect 2 Release Week

And, aside from a little Canabalt and Team Fortress 2 (am I back to this one again for my multiplayer fix?), Mass Effect 2 is all that I have been playing.

I went into it some on Call of Podcast 17, so I won't drone on too much here, not just yet, anyway. Look for a big info and impression dump when I finish the game. Suffice it to say, I am in love with this game. Allowing for the carry-over of your own Shepard and version of the world is the best thing Bioware could have done with this game. It makes everything so much more meaningful and personalized, and the ties to your memories of the first game make events pay off in a much greater way than they otherwise would with a stock character or entirely developer-directed story. The voice acting is, for the most part, extremely well done. Jennifer Hale is again absolutely awesome as Shepard, and some well-known voices can be heard in the most unlikely places in the game. The voice of BSG's Colonel Tigh is just one example.

The way the first 2 acts of the game play out, the rustlin' up of your posse and earning their loyalty, gives me warm tinges of memory of playing Final Fantasy III (and by that I mean VI) almost 15 years ago, particularly the latter half of that game. I'm curious if anyone else out there will mention seeing a parallel.

Monday, January 25, 2010

Normandy. Requesting permission to dock.

The arrival of Mass Effect 2 is imminent. I am more excited for this than I have been for a game in quite some time. I've been unable to buckle down and concentrate on any one game, so I've been futzing around with a whole lot of them. In no particular order:

WoW - I jumped into this for a bit to see if I could re-kindle the flame. No luck. I did a daily quest and then jumped into an instance and immediately did not want to be there. The group wiped, I logged out at the Spirit Healer, and uninstalled. Maybe I'll be back for Cataclysm.

Magic: The Gathering: Duels of the Planeswalkers - This was on sale for $5 on XBLA, and I bit, being a long-time player of Magic in my junior high and high school days. It's a very basic take on the game, bordering even on too simple for a seasoned veteran like myself, but the core mechanics are still solid and fun. To another Magic player, I'd liken it to playing with stock starter decks right off the shelf. I'll be back around to this one here and there. I like it.

Canabalt - I just bought this on my iphone today for $3, and it's pretty cool. You're a guy running across the rooftops of a city under attack from big alien Voltrons (or something). The guy runs, and you tap the screen to make him jump over obstacles and gaps. Very simple, very addictive, great music and art. I'd put this one up there with Drop7 and Galcon. It's a perfect game for the platform.

Sins Of A Solar Empire - Galactic 4X RTS. Basically, you control a galactic empire. It seems incredibly deep, and I only brushed the surface of the 4 tutorials available to beginners. I like what I've seen so far, though.

Borderlands - This game has always given me issues with my graphics card, and after tinkering around with some settings this weekend, I booted up the game to stress test my setup, and ended up running through a couple of leftover quests with my Playthrough 1 clear-saved character. This game gets F-U-N right.

Far Cry 2 - I had a couple of hours to kill and still wanted to stress-test my machine, so I loaded up this beauty and ran through a couple of objectives. I am constantly amazed by how good this game is when I go and play it. Why haven't I been able to stick with it? It's so immersive and atmospheric. I was stalking through some high grass with a high-powered sniper rifle last night, picking off my target's guards one by one, remaining unseen, and it felt great. I love this game.

Shattered Horizon - This is a PC FPS I've been playing a lot lately. It's set in space, and you're a mercenary astronaut taking part in multi-player only battles for control of various asteroids and mining bases in the debris of an exploded moon that is orbiting Earth. You have full 360-degree movement, which makes for some really bewildering firefights. There's nothing else really like it, and it's really fun, not to mention gorgeous.

Call of Duty 4: Modern Warfare - I decided to finally see what the multiplayer is all about in the COD/MW series, and I have to admit that I'm surprised; it's really good. The gameplay is fast and frenetic, the frame rate locked at 60 fps, and death even quicker than that. It also does the carrot-on-a-stick routine as well as any MMO. That next unlock is always just a few more games, a few more kills away. Let it be known: the hype is justified. I've been back to this game almost every day the last week or so.

Aaaahhhhhh. That's better. Now that I don't have all of these impressions clouding up my mind, I can hone my focus in on Commander Caroline Shepard's next outing. Can not wait.

Friday, January 15, 2010

I Am The Reinforcements.

In the last week I played through Vagrant Story. The last time I did so was in the summer of 2000, but I had held onto my Clear Game save and so was able to start a sort of New Game + with my already powered-up Ashley Riot, though the enemies were no harder than they ever were. It made for a pretty easy playthrough, though lengthy, at about 18 hours, total.

Visually, the game holds up remarkably well for a Playstation 1-era 3D game, even better than Metal Gear Solid. The art style and detailed character modeling go a long way, here. I'd say it actually looks quite a bit better than any 3D I have ever seen on the DS, and that is supposedly at about N64 levels of tech (though N64 games universally looked like shit). The music in Vagrant Story is nice, but the writing is where the real genius is to be found in terms of presentation. Whomever translated the game and wrote the script is very talented.

It's still a very playable game, too; nothing having come along and done exactly what it does in the intervening decade. Vagrant Story is all about weapon types and affinities. There are six families of monsters: Human, Beast, Undead, Phantom, Dragon, and Evil. A weapon will gain strength vs. whatever family it is used against, but lose strength vs the next two families in that list. Since there are six families, one weapon may be strengthened against a specific pair. Thus, one of my swords was used against Humans and Phantoms, but no other types, and I had a greatsword I used against Dragon types and Beasts, and finally a Light-bolstered dagger I used against Undead and Evil enemy types. On top of enemy affinities, there are also elemental ones to take into account, plus the weapon's damage type (piercing, edged, or blunt). You can only carry 8 weapons at a time to swap between, so while you have some room to try out different types (swords, greatswords, daggers, lances, axes, hammers, maces, and crossbows), you do have to have some amount of focus and purpose for each weapon you maintain.

You can disassemble weapons and recombine their component parts (blades and grips), smelt your trained weapons together into more powerful types, and finally socket them with gems that boost various affinities or hit and dodge rates. It's a pretty complex system, and allows for a lot of interesting combinations and a high degree of freedom in what weapons you want to use.

The game plays out as a very long dungeon crawl with a huge number of boss encounters--probably more than any other game I've played aside from MMO's. There is no overworld, but there are outdoor sections, and all the various areas of the game are interconnected like in a Metroidvania game.

Overall, it's a really cool and unique game, a sort of evolutionary dead-end from a time when Square was at the top of their game. Indeed, the director of the game, Yasumi Matsuno, is also the guy behind Final Fantasy Tactics and Final Fantasy XII, which are among the company's best titles ever released, in my book. It's a shame he was apparently forced out of the company during FFXII's development, and that we'll never see his unique vision for the world of Ivalice again. It's far and away my favorite little family of titles to come out of Square.

Friday, January 8, 2010

The Dragon of Dojima Vs. The Dragon of Kansai

I finally polished off Yakuza 2 last night, total game time about 27 and a half hours.

I have to say, it was pretty awesome. These games look pretty dated now, being PS2 titles, but they have it where it counts, in presentation and play mechanics. The brawling in Yakuza 2 seems to have a lot more variety than the first, and the story is still very good, though maybe one or two twists past totally believable, in the end. It's a good time.

The semi-open world and RPG mechanics mixed in are all really evocative of a true Japanese city, and that's really cool. How many other games have multiple bars you can go into, order the finest whiskeys, and have the master give you a little history of the brands? He'll even stop you from ordering more if you drink too much.

I already own Ryu Ga Gotoku 3, the Japanese version of the sequel, but I'll probably pick up the localized version when it hits in March, provided Sega doesn't fuck it up by making it with an English dub only or something. It's bad enough they're releasing more than a year after the Japanese version, in the same month as FF13 and God of War 3, and just before Ryu Ga Gotoku 4's Japanese release.

I'll probably also have the wife pick up the spin-off, Ryu Ga Gotoku Kenzan! when she's in Japan this month for her friend's wedding.

Sunday, January 3, 2010

Zero Suit Samus

I finished Metroid: Zero Mission on a plane today. As it turns out, there's a whole extra part on top of where the original game ended. I knew something was up when I went to fight Mother Brain without the power bombs and two or three other suit upgrades. Anyway, now I get where the titular heroine is derived from when she makes her appearances in other games.

I was pleasantly surprised by the bits at the end, but I'm glad the shift in gameplay lasted only long enough to make you glad to get back to the norm for the finale.

I wonder how Metroid: Other M is shaping up for Wii.

Thursday, December 31, 2009

2009 Year-End Recap

It's New Year's Eve, and time to take a look back at 2009. This year, I finished 19 games or stand-alone campaigns within games, which I also count:

Diablo II: Lord of Destruction
Metroid Fusion
Killzone
Gears of War (Hardcore)
Portal
Peggle Extreme
Starcraft (Terran)
Grand Theft Auto IV
Half-Life: Source
Peggle Deluxe
Underworlds
Oblivion (Dark Brotherhood)
Oblivion (Knights of the Nine)
Ico
Red Faction: Guerilla
Mass Effect
Uncharted: Drake's Fortune
Halo 3: ODST
Borderlands

While hardly anything to sneeze at, this is down from my total of 26 for 2008 (15 for 2007), and I should really pick up the pace to keep up with the obscene amount of games I've purchased (or received as gifts) over 2009.

It's been a crazy, insane year for games, adding a couple of platforms and the huge amount of awesome deals available over Steam, in particular. Just today I bought 3 more games for well under $10 each. This brings my purchased list to a grand total of 59! As I move most of them to the newly updated Pile of Shame, I can see I have quite a year ahead of me for 2010. To help thinning out the pile, I've instituted my new one-in, one-out policy. That is, if I want to buy a new game that costs more than $10, I need to have finished a game recently. This should help save money, too. So as it stands right now, I need to finish something before my next purchase, likely Mass Effect 2.

I'm in the middle of about 20 different games right now, so it shouldn't be too much of a stretch. Since coming to Arkansas and New Mexico for the holidays, I've played a little bit of Torment, just trying to get it to work on my parents' PC. It kept crashing anytime I'd enter any place where it was possible to rest, so I didn't get far. I'll have to pick it up from where I left off at home.

I brought along my Mac and DS, but oddly enough I've only been using the latter. I started on Metroid: Zero Mission and Final Fantasy IV (the DS remake). Both are (relatively) modernized versions of classics that I loved growing up. Metroid is made easier by the inclusion of a wider move set and an auto-map, while FF IV is substantially more challenging than the neutered version us Americans originally got as Final Fantasy II on the SNES. It's apparently even harder than the original, putting it more in the realm of something like Etrian Odyssey or Shin Megami Tensei.

Yeah, it's going to be a busy 2010. Happy New Year!

Tuesday, December 22, 2009

Embark: Holiday 2009 & Games Of The Year

I was just packing things for the annual pilgrimage to see family around the Christmas holiday. Not games; I've not yet completely decided what I'm going to take. I'm tempted to try installing Planescape: Torment on my wife's shitty old laptop just to be able to take that with me. I don't have any sort of Windows virtual machine on my MacBook, unfortunately. I am bringing the game files and my saves with me on a USB HDD, on the off chance that my parents' old-by-2002-standards machine can be coaxed into running it. I think it just may.

I've been playing a lot of Torment lately, and I'm still in Sigil, the starting city, though I've got four members in my party now, and will probably soon recruit a fifth. The writing in this game is remarkable, and the way it parcels out the background of The Nameless One irresistibly compelling.

Aside from the aforementioned epic, which roots me to my chair for three to eight-hour stretches, I've done some dabbling this week with Red Faction: Guerilla multiplayer, enticed by a 5x (!) XP period, and Torchlight, goaded by the game's new Steamworks and Steam Achievement integration. I also was forced to rush out to Best Buy this weekend to pick up the Metroid Prime Trilogy on Wii for the insane bargain price of $20. It's a hell of a package to begin with, and that good of a deal made me turn in my Borderlands completion token to get it. Now I'll need to complete something else (Torment, maybe) before Mass Effect 2 arrives on January 26th.

At first the Trilogy disc wouldn't load up on my Wii, and I was afraid I'd gotten one of the bum one that has trouble reading dual-layer DVDs, but after a couple of tries it booted up. It was probably just the fact that I hadn't turned on the Wii since whenever I posted about the Legend of Zelda. I actually had to replace the AA's in the wiimote, which is a regular occurrence when I go to get my waggle on. I played through Metroid Prime 1 when it came out on the gamecube, (but never touched either of the other games in the series), so I thought I probably wouldn't replay the entire thing, but that it'd be a good place to jump into to test out the new Wii motion-control scheme. It takes some getting used to, but by the end of the intro space station segment and descent to the planet the game takes place on, I had more or less become accustomed to it, and I actually quite like it. Swapping of visors could maybe done a better way, but it's not hard to come to the conclusion that given time and evolution, such a control scheme could obsolete the twin-stick method--which is really not that great to begin with, merely the best we have at the moment.

Starting up Metroid Prime 1 again, though,... I don't know... I might want to replay the damned thing. It's probably a bad idea; I should probably just move on to the second game in the series whenever I feel like playing it after the holidays.

This week also happens to be a week of Pure White World Tendency for the Demon's Souls universe, so I took the opportunity to jump into 1-1 to go to the execution grounds to the left of the beginning area and kill Miralda and collect some loot. While crawling around the Boletarian Palace now at soul level high 30's, I decided to pay our old friend Red Knight a visit and kill him. It was an especially sweet victory. From there I moved on back to 2-2, the level I have been working on, and got summoned as a blue phantom to someone else's world and shown the way to the boss, Flamelurker, and how to fight him. We killed him and I won my body back and then promptly went and fought him with my own summoned companion.

I wouldn't have won that battle alone, at least not without several attempts under my belt. My companion and I kept trading hate back and forth, attracting the beast this way and that, taking advantage of backstab opportunities as they came, using almost MMO-like tactics. What an awesome game. I think it's safe to call it my Game Of The Year 2009, and since I'm going to go ahead and name it, why waste time? I'll lay it out here:

My 2009 GOTY: Demon's Souls

Runner-Up: Red Faction: Guerilla

See the posts I've made about each game for my reasons why. There are a whole host of 2009 games I haven't even touched, but if I can't be compelled enough to buy and play them, then they don't deserve a spot in the running, then, do they? Similarly, there are some outstanding games I played in 2009 (Far Cry 2, Torment to name a couple) that, were they 2009 games, might belong in one of those spots, but alas; they aren't. I would like to give a shout-out to a few honorable mentions that were just edged out of the Runner-Up spot, though: Warhammer 40,000: Dawn of War II, Demigod, and Torchlight.

For those keeping track:
2007 GOTY: Bioshock, Runner-Up: Halo 3
2008 GOTY: Metal Gear Solid 4, Runner-Up: Gears of War 2

I guess I really like to shoot/slice stuff?

Monday, December 14, 2009

Onward, To A Lean 2010

Here's to thinning out the pack and adding onto it as little as possible in the coming year. 2009 has been nuts, but I think I'm just about caught up to where I need to be (for now) in terms of looking backward. There are plenty of games of '08 and '09 that I haven't even gotten around to picking up yet, but until I finish off some of what I've already bitten off, their status is iffy (Dead Space, Batman, Mirror's Edge, et. al). There are others I will definitely get (Uncharted 2, Assassin's Creed 2), but those too will have to wait.

I've got one completion in the bank as of now (Borderlands) and that's going to buy me Mass Effect 2, I think. If I can manage to knock off some more of the games I'm halfway into (Yakuza 2 is a prime candidate), then I'll start thinking about others.

Meanwhile, I've been distracted by Demon's Souls and Planescape: Torment, and there is little chance I'll be finishing either of those anytime soon. I follow my heart, though. If I feel like dropping a weekend into WoW in the middle of the Fall release feces tornado, then by the Great Old Ones, I shall.

P.S. Far Cry 2

Friday, December 4, 2009

Workin'

Lonesteban and mine's Internet radio spectacular, Call Of Podcast, is off to a running start. I got a website up this week to host it upon, and I got the RSS feed working through iTunes, as well. We're due to record episode 12 tonight sometime. It's a lot of time and work (and a little money) to put together and present a show, but it's a lot of fun, too, and cool to have a body of "work" to look back on later. I've been dealing with getting that set up and sorted out a lot this week.

The average time to produce and post an episode is probably 4-5 hours, you can figure 2 hours to record, including the pre and post-show chatter, and then 2-3 hours later of playback and editing and processing and posting. There's very little prep or organization that goes into it so far, just a little reading of the news throughout the week (we'd do that anyway). We like to keep it kind of fast and loose, like a real conversation. I listen to a ton of podcasts, and I like most the ones with the least rigid structure.

As a side note, I have feeds to let me know when there are comments on this site or the one hosting the podcast, so either of these places or twitter is a great place to comment or submit questions and the like.

As far as gaming over the last week or so, I've been mostly focusing on two titles, with a tad of Killzone 2 multiplayer thrown in (I just unlocked the medic class for play).

The first of the games I've been working on this week is Demon's Souls. This is a fantastic game. I had it waiting for me here when I arrived back from my recent trip to Japan, and I've spent maybe 12 hours with it so far. It only took a couple to finish 1-1, the first level of the Boletarian Palace, but then I spent probably 3 or 4 times that amount of time playing in 4-1, the Shrine of Storms, playing co-op with other players (visiting their games as a blue phantom) and leveling up so that finally I was able to completely loot the level and kill the demon boss. Later I went back and played through 2-1, in Stonefang Tunnel, in just one sitting and only dying one time, with the help of my own summoned blue phantom, and a well-placed message on the ground in the boss' chamber.

Refer back to a post I made about the original Diablo for more of why I like Demon's Souls so much. The dark, Gothic fantasy, the great music, and the very cool art direction are all a large part of it, but there's also the fact that in this game, there is no cannon fodder. There are no trash mobs. Anything can kill you, and most of the time within two or three strikes, and often enough with just one. Additionally, death means something, and on more than one level. One death, and you go from your physical form to your soul form, losing the ability to summon phantoms for help as well as losing half of your maximum HP, and that's not to mention all the souls you've gained and have on you at the time. Subsequent deaths will just cost you any souls you have accrued since your last (though you can get them back, if you play well enough), but death also puts you back at the beginning of a level with everything in that level respawned.

It sounds punishing and Draconian, and it can feel that way, for sure, but it very rarely feels unfair. The game is very friendly to the methodical player, and very unfriendly to those who would rush in headlong, throwing caution to the wind. There are some skeleton knights at the beginning of level 4-1 that are incredibly tough when you initially encounter them. They come rolling at you and attack very quickly, and can be your death before you know what's going on, at first. But then, after a while, through death and trial and error, you learn how they move, and when they are vulnerable. I rock through them without a second thought now. I've been through that section of 4-1 probably 50 times, and I enjoy encountering them, now.

My other focus this week has been Borderlands. I'm trying to finish it off. It's been too long since I completed something, and I've got a ton more to move on to, as well. A user-created app I downloaded fixes a lot of the gripes I have with the PC rush-job port (which is what it feels like), but aside from that, this game needs help with story and quest direction. Both are pretty uninteresting, and the world is basically one big brown junkyard. It's a good thing the shooting mechanics and crazy loot and off-the-wall guns are so much fun. And I should emphasize how much fun they are, because were it not for them, I'd have given this thing up for the midden heap long ago, but I'm really enjoying my playtime with it.

I haven't done much co-op of the game because A) I don't want to mess around trying to get it to work on GameSpy's shit and B) I kinda prefer to play solo and at my own pace, though with as throwaway as the questlines and story are in the game, I'd hardly be missing anything if I rushed through with some other people. I should probably give it more of a go...