Showing posts with label Metal Gear. Show all posts
Showing posts with label Metal Gear. Show all posts

Monday, October 23, 2017

Mix Me Up, It's Autumn

I'm all over the place right now.

What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.

Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.

Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.

I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.

Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.

I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.

Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.

Monday, January 4, 2016

2015 Wrap-Up GOTY and BOTY

Twenty-fifteen. It was a heck of a year for video games. Here are my picks, the absolute cream of the crop.

My Game of the Year: Metal Gear Solid V: The Phantom Pain
Honorable Mention: The Witcher III: Wild Hunt

There were a number of other great games this year, such as Fallout 4, Invisible, Inc., Her Story, and more, many more, I haven't even played. Games as a hobby just keeps getting better.

Past years:
2014: Elite: Dangerous/The Banner Saga
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3

Backlog-wise, I added fewer by far titles to my list than in any other recent year, having (probably) shrunken the list along the right side of this web page over the last year, at least by a few titles.

I didn't complete a whole hell of a lot of games this year, rather focusing on discrete goals within a smaller pool of at times very large games. Here is my list of 26 accomplishments, in reverse chronological order:

Game of Thrones (Episode 6)
Fallout 4 (Institute)
Game of Thrones (Episode 5)
Game of Thrones (Episode 4)
Game of Thrones (Episode 3)
Game of Thrones (Episode 2)
Game of Thrones (Episode 1)
Metal Gear Solid V: The Phantom Pain (Chapter 2)
Metal Gear Solid V: The Phantom Pain (Chapter 1)
The Taken King (Destiny)
House of Wolves (Destiny)
The Dark Below (Destiny)
Old World Blues (Fallout: New Vegas)
Dead Money (Fallout: New Vegas)
Her Story
Lonesome Road (Fallout: New Vegas)
The Price of Neutrality (The Witcher)
Monk to 70 (Diablo III)
Side Effects (The Witcher)
Assassin's Creed Chronicles: China
Damn Those Swamps! (The Witcher)
Crusader to 70 (Diablo III)
Assassin's Creed Rogue
Warcraft III (Humans)
Journey
Witch Doctor to 70 (Diablo III)

Past years' totals:
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15

I have a prospective list of 2016 plays worked up, in a post below. We'll see how that plays out, of course. I have already played some Skyrim and KOTOR, for what that's worth.

Reading-wise, 2015 was a pretty dismal year. I spent nine or ten months not reading Moby Dick before finally buckling down and getting through it, and enjoying it, after all. Otherwise it was just a year of Warhammer 40K fiction, mostly Horus Heresy books. The list:

Deathwatch: Xenos Hunters
Moby Dick; or The White While
Fear to Tread
Shadows of Treachery

I'll finish Angel Exterminatus (another Horus Heresy novel) soon, and then go for something a little more... literate, I suppose is the word. My 2016 reading goal is merely to feel better at the end of the year about what I read than I do this year.

Book of the Year: Moby Dick
Honorable Mention: Shadows of Treachery

Tuesday, November 17, 2015

Post Nukes, a Roleplaying Game

After a very extended time, I have finally moved on from MGSV: The Phantom Pain. In the end I completed all 50 missions, over 100 side ops, all of the dispatch missions, and 10 FOB invasions, as well as stole someone's nuke, developed my own, and decommissioned both.


Winding down MGSV not only took me to the release of Fallout 4, but even a couple of days into that game's period. Fallout is what I'm focusing on now. I'll have to go into more depth on it later, but my initial impressions are that it is more of the same as Fallout 3, with some nice improvements. It feels more like 3, the prior Bethesda Fallout, than New Vegas, which was very much an Obsidian game, clad though it was in Bethesda's clothing.


I'm alright with this duality in the series. These two halves also neatly exist on opposite sides of the former United States. There does seem to be a feel to the East and West Coast Fallout games, which makes good sense lore-wise, as well.


I've been progressing through Telltale's Game of Thrones adventure/roleplaying game, too, and liking it more with each episode. Parts 3 and 4 felt like the series hitting its stride, and I am excited to wrap up the final couple in the next two weeks. I've been playing one a week with Jeremy and LeGrande from the Game Bytes podcast.


I haven't been too concerned with the game backlog in a while. My only real projection into the future at this point is playing more Fallout 4 and finishing out GoT. After that I may go back to dipping into a backlog game weekly, or maybe I'll finally play The Walking Dead season 2, or maybe something completely different will happen. Who can say?

Wednesday, October 28, 2015

Transition

I'm coming off my Metal Gear high, for one of the last times, probably. MGSV has been an incredible time. Every time I fly into or out of a mission area, I can't help but think about how much I love the game. I've done damn near everything there is to do in the game now, at least once, anyway. There are still a lot of Side Ops undone and even about 5 of the optionally difficult Main Ops, though, so there is still a lot of meat on the bone if I ever want to come back to it later on. The main thing I want to do before putting it aside is to build a nuclear weapon. I just need to wait on materials to be processed at my FOB and be transferred over to Mother Base to give the order. It also takes 30 hours real time for the development of the bomb, so I have a few more days' checking in and running of FOB missions to carry out.


The FOB invasions are the toughest part of the game, I think. You have no buddy to spot enemies on these missions, and you are in areas that are much more confined and difficult to sneak through as compared to the rest of the game, with nowhere to run when the shit hits the fan, and it will, thanks to the presence of security cameras, laser grids, drones, and the large numbers guards patrolling many rival FOBs. This is hardcore mode for MGSV. It wouldn't be so bad if you didn't lose your complete deployment cost and suffer a huge hit to your ranking every time you fail an invasion, but thems the breaks. I think I'm something like 7/16 as far as successes and attempts, as of now.


As I wind down The Phantom Pain, I find myself wanting to go back to Ground Zeroes to see how Camp Omega feels now that I am so much more familiar with the game. There's actually a lot more left to do in that game than I ever got around to, as well.


I began Telltale's Game of Thrones series kind of on a whim, kind of because it will slot in nicely before Fallout 4's release, and partly to talk about on the Game Bytes podcast. I'm toward the beginning of the second episode, and kind of lukewarm on it. Story wise, it's fine. I just really dislike the interactive bits of these games. QTEs and perfunctory pointing and clicking are the bottom of the barrel when it comes to game mechanics, and if it weren't for the licenses and stories of Telltale's games, I don't think I would ever touch them. I really liked The Walking Dead season one, but never because of how great it felt to play. It never did. Nevertheless, here I am.


Something made me go back to revisit, however briefly, Shin Megami Tensei IV recently. I may actually play it even more, since I have a peculiar turn-based JRPG combat itch, which I guess stems from the Dragon Ball Z Dokkan Battle mobile game I've (still) been playing.


Also on the DBZ front, I let curiosity get the better of me and bought Dragon Ball Z Extreme Butoden for the 3DS. It's a 2D fighter by Arc System Works with a lot of Dragon Ball characters in various canonical and non-canonical situations and battles. It's crap in terms of the connective tissue of the package (no production values, terse hackneyed storytelling), but the core fighting and animation is kind of neat and cool looking, I suppose. Mia seems to think it's OK, at least.

Friday, October 16, 2015

Becoming Legend

I've reached the end of the story content in The Phantom Pain, and now I know what it means to "Become Legend," perhaps not in the way Bungie's Destiny marketing suggests, but still. There is a final plot twist in TPP that is a dramatic re-framing of everything that has gone before since Venom Snake's awakening in the Cyprus hospital. It didn't sit right with me immediately, but after ruminating on it some, I think it's alright. Kojima was basically able to have his cake and eat it too in that he was able to show what Big Boss was up to and what was going through his head in the decade leading up to the first Outer Heaven uprising, and not do so at the same time. He was able to write himself out of a corner (when and how does Big Boss become the bad guy) by adding another dimension to the story. 'When you view it from this angle, there is no corner!'


If there's never another MGS game, I guess that will be fine by me. It's been an amazing series. TPP is a hell of a game. On its own merits it is one of the best games of the year, and an excellent send off for Kojima Productions and Metal Gear. Konami may produce more Metal Gear games, but I wouldn't count on them being as special as the Kojima-directed ones to date. There's substantial doubt that Konami will be producing much of anything beyond small-scale mobile type stuff from here on out, though.


I continue to play TPP. There are still a number of things I want to do in the single player portion of the game, then there is the pseudo-multiplayer FOB invasion stuff, and at some point Metal Gear Online will be released, as well. I'd like to 100% the game, but that may require S-ranks on all missions, and I'm not sure I'm down for that. I wonder if there are plans to support the game with DLC. I would certainly like to chase down one or two loose ends left dangling after the plot wrap-up.


I'm also still playing Destiny. Lately I've been mainly jumping in and playing a few matches of crucible. The Iron Banner is going on now, and I'm trying to get to the point where I can get a shader or emblem or something from that, in addition to random gear drops. It's something to do.

Wednesday, September 23, 2015

The War Grind

Playing through The Phantom Pain at a very reasonable pace really puts me in the mindset of a longtime private military corporation boss. Taking things relatively slowly gives a sense of what a long period of this type of operation might do to a character, the time it fills and how it functions as a segue from one time in their life to another. This is the real exploration of TPP, after all, filling in a crucial missing link in Big Boss's character evolution. As I progress through the missions and side ops I am slowly building up Diamond Dogs' presence in the market and on the battlefield, but also in the minds of allies, foes, and rivals. I sometimes hear two guards speaking to one another about the rumors that Big Boss has been seen in the area, that he's back after what the CIA and the US did to his former outfit, and that he's pissed. There are fears their outfit may one day be up against the legendary soldier and his own.

Evolving my own play style over weeks and many different missions and emergent situations also lets me further inhabit the role of a veteran operative. Sometimes everything goes sideways and you have no choice but to go loud in a big, brutal way. I try my best not to kill my fellow soldiers, even when we are at odds, but the mission must come first. I feel like this is true to Big Boss's character as spelled out by canonical cut scenes throughout the series. The Boss would much rather win you to his side through his charisma and ideology than put a bullet through you. The last plot-critical mission I did involved a troop of child soldiers. The contract was to kill them, and Miller would have had it done that way. Not Big Boss, though. He'd bring them back to base and at least attempt to give them something more approximating a pleasant childhood than they would get in the war-ravaged country they are native to. And that's what we did.

Destiny recently updated to 2.0 and it's primary "Year Two" release, The Taken King, is out. I've been re-acquainting myself with the game for a couple of weeks, now. Because of an improved campaign experience, a streamlined faction reward system, and more total content available to the lone wolf, I think it's in a better place than it was a year ago, but my core complaints are still valid. I find it simply absurd and arrogant and purposefully obstructive as a design practice to artificially limit what content is available to players the way Bungie does by denying matchmaking for certain content. More thoughts on TTK later.

Friday, September 4, 2015

The Phantom Pain

It's here. Finally, the long-awaited interquel, the missing link, what is sure to be the final Kojima-directed Metal Gear Solid game...this year, Metal Gear Solid V: The Phantom Pain has been released.

What transpired between Operation Snake Eater and Solid Snake's infiltration of Outer Heaven has been a question of large import for fans of Metal Gear since MGS3's release 10 years ago. You could imagine Snake/Big Boss's frame of mind at the end of Operation Snake Eater, as he stood there saluting The Boss's grave, but what actually happened to put him in place as the big bad later in the series?

Portable Ops, while filling in a few ancillary series details, offered little in the way of clues. Peace Walker did a little bit more, but that game still left more than enough undetermined in Big Boss and Outer Heaven's future. Ground Zeroes, the prologue to MGSV, really got the ball rolling with the attack on Mother Base that put Big Boss into a 9-year coma, and The Phantom Pain looks poised to finish closing the loop. I expect more on the nature of the conflict between Major Zero, who created Cipher, Cipher itself, and Big Boss to come to light during Snake and Diamond Dogs' exploits in 1980s Afghanistan and Angola and Zaire and beyond. Who is Quiet? Is she really Chico, a decade removed from the trauma of Peace Walker and especially Ground Zeroes? What's Miller's aim, besides revenge? Or is it all-consuming? Who else is Ocelot working with besides Diamond Dogs? Who else is he working against, perhaps, is the question. Where are EVA, Amanda, Strangelove, and others?

What is Snake's will in all this? So far he's only sought advice from Kaz, and taken orders from Ocelot. Does Big Boss want to usher in The Boss's dream of a nation for soldiers because he believes in it, or because it's all he knows anymore? Is his heart still in it? These questions may be up to the player to decide, since we are the ones inhabiting his being in the game.

The play is fantastic in MGSV. It's the sort of open-world stealth you would see in something like a Hitman or Far Cry 2 or Deus Ex, done very well with lots of overlapping and interlocking systems that ensure no two encounters or missions play out alike. It also brings back the base building side systems from Peace Walker as well as that game's discrete missions, though these can also be accessed from the free-roam maps of the game's world. It's easily as much or more of a functional sequel to Peace Walker as it is to the rest of the series proper. I like this because it shows Kojima Productions really believed in the Peace Walker formula, despite it being released on an otherwise dead platform and overemphasizing the multi-player components of that game.

The Phantom Pain seems like it is shaping up to be a very large and very long game, so I'll continue these thoughts later. I should mention here, though, that I did play a lot more of Ground Zeroes leading up to this release, and it is also great in its own right. It is very much a smaller-scale version of MGSV, elaborated upon and made into a fine smaller-scope game of its own.

Monday, June 29, 2015

Old Favorites and New Hype

E3 2015 has come and gone, and with the excitement building for upcoming releases such as Fallout 4, Dishonored 2, and Metal Gear Sold V: The Phantom Pain, I've been revisiting prior games in those series. I wrote before about playing the Lonesome Road DLC for Fallout: New Vegas, which I did go on to complete (it was alright; more might have been done to spell out Ulysses' actual motivations, as I felt he was just kind of crazy).

I've also been revisiting Dishonored, beginning at first a high-action, high-chaos playthrough before noticing myself falling back to my natural stealth style of playing, and restarting the game with an eye toward attaining non-lethal/ghost ratings on every mission. It turns out I already did that on a few during my first run through the game, at least with Corvo. With Daud I ended up killing practically everyone in every level. This'll be a fun challenge if I get back to it.

The exceptional trailers for The Phantom Pain got me ruminating on the events of the series plot post Snake Eater, as well as the character and motivations of Big Boss and Miller (who is featured prominently in TPP trailers), so to refresh myself on the series I took to YouTube for cut-scene extracts of Portable Ops and Peace Walker. The former is largely irrelevant with regard to TPP, but does have some events of overall series import, such as the introductions of Colonel Campbell and Frank Jaeger, and the jumping-off point of Zero and Ocelot recruiting Big Boss to begin The Patriots with the fortune known as The Philosophers' Legacy. This is all in 1970 in the series' timeline.

Peace Walker is actually more relevant to Ground Zeroes and The Phantom Pain than I had recalled, as it is the events there in Costa Rica and Nicaragua that put MSF (Militaires Sans Frontiers) and Mother Base on the world stage as a nuclear power, teeing-up the 1975 "IAEA" (International Atomic Energy Agency) inspection happening as Snake infiltrates the US military prison base in Ground Zeroes, which turns out to be a front for an attack on Mother Base, presumably by Cipher, Zero's cronies post Patriots falling out, namely Sigint and Para-Medic, Paz, Skull Face, presumably, and others. The other Patriots, Big Boss, Ocelot, and Eva, seemed to have all went separate ways before 1974, when Peace Walker is set. Pease Walker also apparently cement's Snake's identity as Big Boss, and his determination to be loyal to neither country nor mentor, but to himself, and that his mission will be determined by the times and to resist attacks from the existing world order to destroy his "army without borders".

Then, replaying Ground Zeroes for more on Skull Face, Paz, Chico, and all that, I got hung up on how well the game plays and have begun doing some more side missions therein. All this is in addition to reviewing all of the promo material, trailers and demos, available for The Phantom Pain. At this point I am as excited for its release as I have been a game in a long while. It looks great, both from a lorehound perspective and a fan of open world and stealth games.

I've made some good progress in The Witcher 3, doing the Crones of Crookback Bog quest as well as another where I ran into Letho from the second game. That was a pretty great bit of fan service. I wonder what would have happened there for someone who had killed Letho, or at least indicated as much in the shave scene toward the start of this game. I told him he was welcome to go stay at Kaer Mohren, so perhaps I'll see him again later in the game.

Last and least, I played an F game, Fish Fillets 2, which was a painfully CD-ROM era looking puzzle game and X-Files homage/parody. I also played a G game, Gish, a hyper-difficult physics platform game where you play as a 12-pound ball of tar trying to hurl and cling and slide and push your way through contrived maze levels with unintuitive and difficult-to-grasp controls. I did not particularly like either of these.

Thursday, January 1, 2015

Steam Winter Sale BONANZA Pt. 2

Capping off the Steam holiday sale this year, just a couple of games.

Might & Magic X: Legacy - I was pretty disappointed with how little the quality of the graphics in game resembled the promo screenshots on the Steam store page. Bullshots, indeed. Otherwise, it seems like a pretty standard turn-based RPG in the first-person, advance-upon-a-grid genre similar to, but not so interesting as Legend of Grimrock, which it should be mentioned, is not turn-based, and more focused on puzzles, whereas M&M seems to be more of a quest-based type. It might be worth revisiting, at some point. Probably not, if I'm completely honest. Lack of time, better offerings elsewhere, etc.

Might & Magic VI - this was a freebie with purchase of the above. I understand it was a very impressive game back when it came out, but it looks like one of the most absolutely terrible things I have ever encountered in gaming. Time has not been kind at all to mid-'90s digitization of photos into game assets. I shudder to recall those pained, disembodied visages.

Apart from those, I've been cozying up more to Endless Legend, Dungeon of the Endless, and Ground Zeroes. I have one other new game to report, and that is Elite: Dangerous.

Elite is one of the oldest, longest-running, and most revered game series out there, despite being only verging on active over the 30 years since the first game came out in 1984. I gather much of the acclaim and appreciation goes back to the first game, which no doubt was a huge influence on almost every other notable 3D space flight, combat, or trading game since. Dangerous is the newest, crowd-funded game in the series,

Elite: Dangerous is very interesting in that it uses procedural generation to turn out billions of stars across our galaxy, all anchoring their respective system of orbiting asteroid fields, planets, and space colonies. The galaxy is built on a 1:1 scale with our own, real galaxy, and all the actual data we have modeled accurately (as far as I know), with the rest being computer-generated.

The game itself is about being a space freelance. Haul goods, become a privateer, a pirate, a mercenary, hunt bounties, explore uncharted space, mine asteroids, and just generally do whatever it is you wish to do to make your fortune and ascend the ranks of space pilots in the areas of military action, trading, and exploration. So far, I've eschewed combat for the most part, and hauled some goods back and forth for credits, but have been spending most of my time visiting and gathering mapping data on unexplored star systems. This is by far where I've made the most of my meager earnings in game to date.

I started in a system I've forgotten the name of, probably less than 50 LY from Sol, and I've been heading in a direction I'd colloquially term "galactic down" which is perpendicular to the galaxy's plane of ecliptic, parallel to it's axis of rotation, and down in that the coordinate number for that direction is negative relative to Sol's 0:0:0 origin location. I'm around 300 LY from Sol, at present. I'm planning to continue my exploration, and maybe to hunt some bounties or take on some military contracts here and there along the way. I got rid of my cargo hold racking in order to make room for exploration tools and a shield generator (mainly for safety from pirates).

I've been very impressed with the game. Very impressed, as I'll outline in my next post.

Monday, December 22, 2014

Steam Winter Sale BONANZA Pt. 1

It's Winter Sale time, and I've been trying to play everything as I buy it. This is my chronicle of this fool's errand, beginning with a few things I decided to catch up on before the sale:


Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.


Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.


Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.


Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.


Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.


Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.


Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.


Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on  your mood. This may see more play in the future.


Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.


Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.


Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.


R.U.S.E.  - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.


Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.


Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.


Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.


There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.


Monday, August 26, 2013

Vitalogy

I got rid of my Xbox 360, as I talked about doing before, and used the credit from trading it and all the games in to get a Vita! Why? Why not! It's a semi-viable platform these days. It's perfectly good for playing classic PSX games and the few really stand-out PSP games. I spent a lot of this past weekend with it, playing a little bit of Assassin's Creed III: Liberation, but mostly having fun revisiting Castlevania: Symphony of the Night, Metal Gear Solid, and Vagrant Story, while also checking out Killzone: Liberation, which I had never played on the PSP but did own, and digging back into my Tactics Ogre game, which looks and plays great, as one might expect.

Tactics Ogre is hard and deep and very involved, and I am lost somewhere in the middle with a cadre of fighters whose equipment and abilities have been badly mismanaged to this point. My kunoichi are garbage against most enemies, and I don't know why. I'm thinking it may be due to using the wrong slash/blunt/pierce affinity, but that doesn't explain why their ninjutsu also sucks. I'll have to work it out; I really like this game and want to finish it--multiple times, to see all the various branching stories and whatnot.

Diablo III has had an expansion announced, and I want to get my barbarian up to level 60 and through Inferno before that comes out. I don't think there is a date yet, and I am sure I have plenty of time, but I've gone ahead and gotten back into playing some over the last few days, advancing from level 23 to 26, from toward the end of Act II normal to the beginning of Act III. I also had my third ever legendary item drop yesterday, and what's more, it was even an upgrade! It was a belt that I doubt I will replace anytime soon. I like to play drops-only, at least until Inferno. Once there, things may get a little tougher--at launch, Inferno was insanely out of balance. After several patches, though, I anticipate a smoother difficulty curve, especially since drop rates have been drastically improved during the same time.

In other leisure time, I finished up Dishonored's The Brigmore Witches DLC, and uninstalled it. I love the game, but I need to play other stuff when I want that sort of experience. I have some Deus Ex and Thief and System Shock things to get to, as well. I also touched on Neverwinter; I need to sock away some more time for that; its decently entertaining. I even got in a couple of matches of Dota 2 with a friend/podcast listener. Fun times, all around.

Wednesday, March 13, 2013

Adrift On A Dead Calm Sea

I've been pretty non-committal since finishing up Brood War. I've been using my precious free time to catch up on a few other things, such as sleep, season 2 of the HBO Game of Thrones adaptation, and even a tiny, tiny bit of reading.

I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.

As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.

Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.

I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.

With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.

There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.

Wednesday, September 26, 2012

Slower Than Light

Since the last post, I've been playing:

MGS: PW - no real update
Diablo II - no real update
The Walking Dead ep.3 - good, but went on a little too long
Dota 2 - been random-ing at hero select lately, it's been fun
FTL - awesome space captain roguelike, playing on easy; it's still hard
Darksiders - made a tiny bit of progress, got Ruin, War's horse
Dustforce - skill-based 2D platforming, nice game
The Temple of Elemental Evil w/ Circle of Eight (Desura) - complex, intimidating
X-Com: UFO Defense - complex, intimidating; ancient, clunky UI
Torchlight II - like the first but more, better; playing an Engineer

I need to make another road map or game plan (haha) some sort. I have, and am in the middle of way too many RPGs, in particular. I keep getting into new games and others that I still mean to finish (say Fallout 3) keep getting pushed further and further back in the queue. I really am going to need to crank through to the end of a game or two to finish out this Fall's big games. I'd like to pick up Assassin's Creed 3, Halo 4, Dishonored, and maybe Darksiders II or something else, but as it stands now, I can only buy one more game before I finish something!

Of the games listed above, I could probably power through Lord of Destruction for Diablo II, I might get lucky and beat FTL on easy, and Darksiders could probably be polished off without too much trouble if I put in a concerted effort. Torchlight II is just a matter of time, but it may be quite a bit of time. Beyond that, I'd probably have to dig deeper into the stuff I am in the middle of, and pull out something like Half-Life 2 or Dawn of War II: Chaos Rising or one of any number of other things I have going.

Progress on the backlog has been really slow lately, partly due to being a dad and being busy, but also choosing to spend my more limited time on longer (or endless) games, and other pursuits such as getting in some physical activity, reading, and sleeping on occasion.

Maybe I'll choose something and do an Uninstall this week. It is always nice to knock something off the pile, one way or another.

Sunday, September 9, 2012

Uninstall: Operation Flashpoint: Dragon Rising

This week I decided to finally shit or get off the pot, as they say, with Operation Flashpoint: Dragon Rising. I bought the game two or more years ago on sale for $7.50 on Steam, and it had been sitting there installed ever since. Turns out is a fairly hardcore military game that edges more toward the simulation side of things than the all out bombast of a Call of Duty game. It wasn't bad, just a little slow and deliberate, with a lot of bland open terrain between objectives. I completed the first mission of the campaign, achieving all objectives, and would probably play more given a surplus of free time or some interest in playing virtual soldier. I can't lay claim to either of those at the moment, though, and so I had to uninstall.

It's a Sunday afternoon as I write this, and I've just finished up Diablo II with my barbarian. That was fun. I made a small foray into the expansion fifth act, but I'm not sure whether I'll complete that. I need to get back into D3 and earn some money and paragon levels while I finish up Inferno with my wizard there.

I loaded up MGS Peace Walker HD this week to get back around to doing some of the story-related post-game content present there. I'm going back and re-watching all of the cut-scenes, as well. I am a sucker for Metal Gear, indeed. I wonder when in 201X the newly-announced Ground Zeroes will release. Could it come as early as 2013? I think that would be wise if they want to be able to sell a good number of copies on the 360 and PS3. There is speculation we may see a PC release as well, which would be interesting.

A good friend recommended that I check out a game called Don't Starve, which is currently in beta, and available through the Chrome application store. It's a survival game in the Minecraft sense, where you are dropped into a world and have to make do with raw materials that you find around the world. It's a 2D isometric game, though, with an interesting Edward Gorey-like art style that you might call Gothic, though I'm not certain the label applies, personally. It didn't do anything for me. In practice it felt more like proceeding onto the next thing like you do in a facebook game than having fun. It's a game of "Here's a list of shopping items you need to survive, now go find them within this time limit."

And finally, of course, I've been playing a lot of Dota 2. I'm into playing a hard, carry-type hero, and my current pick is Slardar. I've had mixed results, to be honest. I've had some just downright terrible games, and then I've had some of the best I've ever played within a couple of days. Dota is a game of extremes, to be sure.

Monday, August 16, 2010

Shooterville

I went on a road trip last week, but it wasn't to Shooterville, despite what my recent playlog might imply.  Aside from a session or two each of Peace Walker and Titan Quest, it's been non-stop blasting and laughing.

I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there.  It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing.  It's definitely fun, though, even for a total novice like myself.

I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last.  That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as.  Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two.  I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.

Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale.  I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle.  Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others.  Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.

Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind).  It was mind blowing and completely awesome at the time.  The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well.  I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein.  It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations).  It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters.  These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.

Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too.  I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby.  It that sounds crazy, well, it is crazy.

Friday, August 6, 2010

Concentrated Armadillo

That would be my name in the Metal Gear universe.  Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.

I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there.  The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions.  The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot.  Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.

I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever.  However, Peace Walker is not at all arranged like a typical MGS.  It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers.  It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too.  I could be playing this game for a long while, yet.

Torchlight II was announced the other day.  I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games.  This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in.  My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one.  It's a her this time, named Rhea after some quick research on heroines of ancient Greece.  I'm taking her down the Dream Mastery path so far.  I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.

Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake.  It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.

Monday, July 26, 2010

My Happy Place

I'm at a real good place right now with video games.  Peace Walker is friggin' great, I got a free game from Valve that is really fun (Alien Swarm), and for less than ten dollars/Euros, I got two more great games in Final Fantasy Tactics: The War of the Lions for PSP, and the independant, one man production Minecraft (PC/Mac browsers).

I was just playing some Peace Walker and had another epic battle (Extra Ops 80-something) vs a bombing helicopter.  I wasn't even really attempting to win it, just trying out different weapons as recon for a future run, but I managed to neutralize all of the ground troops and get the chopper pilot to stupidly hang his head out of the cockpit, which meant that some splash damage from one of my surface-to-air missiles took him out and netted me the machine for Outer Heaven's hangars.  I wasn't aware that was even possible; I thought you had to tranquilize pilots to capture the vehicles.  I suppose not!

The PSP redux of Final Fantasy Tactics arrived from Amazon today, and I played it for about 45 minutes, long enough to get through the intro stuff and to the world map for the first time.  Yep, that's my good old FFT, but damn the translation is a hell of a lot better in this version.  I can't wait to play all the way through and experience the story the way it should have been told over a decade ago.  My last playthrough was just before moving back to the US from Japan, but I only got to somewhere in the midst of Chapter 4, probably about 75% of the way through the main game.

Yesterday I jumped back into X3 for a while and ran a couple of trade routes and explored a couple of new sectors of the galaxy, and then decided to check out Valve's gift to us all, the free Alien Swarm on Steam.  It's a top-down co-operative class-based action shooter, kind of like Left 4 Dead meets Gauntlet or Smash TV or something.  I ended up playing all the way through the game over the course of a couple of hours with random people on Steam.  One guy was a total douche, spouting racial slurs and always rushing everyone through the levels, but thankfully he was easily ignored.  I didn't feel like grabbing another group just for some quick action.  It's a pretty quick game, especially if everyone knows what they're doing.  Only the d-bag had played before, but even with 3 greenhorns we didn't have much trouble, on the normal difficulty setting.  I could see myself playing more; the game has got a cool class system with weapon unlocks and experience points, and the action is tight.

I read on NeoGAF about an awesome little (though actually fucking huge) game called Minecraft.  You're dropped into a tile-based and randomized 3D world, that looks a lot like the recent game 3D Dot Game Heroes, or what you would expect a 3D 8-bit world to look like.  You start with nothing but you can punch trees to get lumber and then craft various things like a workbench that lets you craft more complicated things like pickaxes or hoes to till the soil with.  From there, you can go mine in the world, just anywhere, it seems, or go do whatever.  It's basically a huge randomized world/construction set with monsters and caves and all kinds of crazy stuff, and it's really neat looking and interesting.  Check the thread

In the 30 minutes or so I spent checking out the game tonight I generated two worlds, did some climbing and exploring, and other stupid things like digging straight down for a hundred feet and not being able to get back up.  I have no idea what this game is about, but it's awesome.

Monday, July 19, 2010

Outer Heaven?!

I've been playing a lot of Peace Walker, and I'm liking it.  I've got the plot all reconciled with the greater continuity now: after the events of Portable Ops, Big Boss joined the Patriots, was unwittingly cloned in the Les Enfants Terribles project, and fell out with Zero, Para-Medic, and Sigint over the interpretation of The Boss's will.  Big Boss left the cabal, with Eva and Ocelot also breaking off and going their own ways.  It was from there that he went on to found Militaires Sans Frontiers, meeting McDonnell "Master" Miller, and establishing a presence at a ramshackle base on the Colombian coast before being approached (at the beginning of Peace Walker) with the proposition of ousting a foreign army from Costa Rica in exchange for a newer, more permanent base for MSF, and one in international waters--the perfect placefor Big Boss's vision of a nation for soldiers that are for hire to any government but beholden to none, a vision he calls "Outer Heaven."

I'm pretty comfortable with the controls now, and I'm settling in for a long ride through the game.  It takes a lot to build a nation based on the war economy.  I've made it past the third major boss encounter, a battle versus an "AI Weapon" called Pupa.  These battles are the best analog to a Monster Hunt in the game, and indeed I even played it once in co-op, using the PS3's adhoc party app to find another person out there in Internet land playing the game.  It was pretty cool, though it's a lot of hoops to jump through for the experience.  I later went back and replayed the encounter solo just to see if I could pull it off, and I did without much difficulty.  The incentive for replaying like so is basically to get better drops (AI Weapon parts), and to use those to build the MSF's own bepedal nuclear tank, Metal Gear ZEKE.  Once operational, ZEKE will be MSF's own nuclear deterrent, protecting the fledgling nation from outside aggression via Mutually Assured Destruction.

So, aside from the dubious choice of platform, I'm pretty happy with Metal Gear Solid: Peace Walker.  It seems Kojima has actually decided to put it in the series' chronology in an epoch that both makes sense and needed a little elucidation.  I'm nowhere near done yet, though, so we'll see how it goes from here.

Wednesday, July 14, 2010

A Million Roads Diverged In A Yellow Wood

...and sorry I cannot travel them all.

I finished up Call of Duty (the first) this past weekend, and enjoyed it thoroughly.  I'm tempted to jump right into the expansion, United Assault, I think it's called, but I should probably knock out at least something else from my stable of games 'in progress,' first.  What, though, is the question.

Waffling, I have dabbled a little in Rez HD and Battlefield: Bad Company 2 the past couple of nights.  I'll never quite get the former, though it is a curious flashy thing.  I'm not sure how much longer I'll be playing the latter, either.  I'm considering letting my Live account fall to silver level.  There's plenty of good shooters that I own on Steam and that are currently neglected.  I don't play online enou----oh fuck, I just realized that I have to stay gold to maintain Netflix instant watch.  Goddamn you, Microsoft.  I guess that settles that.

I have enough RPGs in my backlog that the single genre could probably equal the playtime of all other games on the list, so I'm thinking I need to constantly be working on one amongst everything else.  Planescape is down, and currently I'm working my way (slowly) through The Witcher.  It's great, and I'll have more to say about it on the next Call Of Podcast.  I kind of want to hit Fallout (the first) next, but who can say.  It may be months before I'm done with Geralt of Rivia.

I've played a little bit of Metal Gear Solid: Peace Walker every day since purchasing it.  It's good for an hour here and there; a quick 2-3 missions, some Mother Base maintenance, and I'm done.  It's definitely a descendant of Portable Ops, but done better.  I did go back and try the controls in PO, and PW's are an improvement on one variant of that game.  There are key differences though, that are not reproduceable in PO.  I won't go into them, but suffice it to say that PW's setup is better, overall.  Peace Walker is satisfying in a long-term growth kind of way, but the individual missions so far have been pretty easy.  I've had one major 'boss' fight, and it was on a whole other level from the rest of them.  It was pretty tough to do the stealthy, recruit/abduct everyone way, but pretty satisfying when I finally pulled it off.  I'm into the game, so far, just not head over heels, yet.

Tuesday, July 6, 2010

Metal Gear?!

I put Infamous to bed over the weekend.  I have a review haiku that pretty well sums up how I feel about the game, but as a teaser: it's pretty forgettable.  It's well done, and the story is batshit insane, but ultimately all of the mechanics are cribbed from other games, and mostly overdone, too.  I grow tired of going from point to point around an open city doing the same handful of activities, and this game's superpower set are just analogs of your typical pistol/rifle/grenade/rocket launcher kit of every other open-world game.  Climbing is well done, but the environments are mostly extremely bland; big rectangular buildings with little in the way of tricky navigation to be done.  Meh.

Among my spoils of the Steam Summer sale are the majority of the Call of Duty franchise, and I've sunk my teeth deep into the first game, and it's a lot of fun!  It's a balls-to-the-wall, no-thinking exercise in shoot, advance, shoot, and for what it is, pretty awesome.  I kind of want to power through it and a bunch more of the series, too, all of the WWII games available on the PC.

Last night I did some monster hunting (Tri), finishing up a couple of the online 1-star quests, and collecting materials for a sword/shield combo I wanted that both matches my Jaggi armor set and will stay sharp longer than the tomahawk I've been using (though it's a bit weaker per hit).  Very addictive.

Then, today, my passion for gaming got the better of me, and I rationalized myself into a MGS: Peace Walker edition PSP bundle.  See, I had a $100 gift card from being employee of the month at work, plus $60 from when I sold my original PSP a long time ago, so all I needed was the price of MGS: PW itself to make up the entire price of the bundle.  Plus, I am kind of a collector of MGS games (NA editions, anyway), and this is a limited edition bundle.  I'm a little let down that the UMD didn't come in the proper packaging for the game, but just a little cardboard sleeve, but it would be idiocy to buy another copy of the game just for that.  Right?  I do own every version of every MGS that has been released here, though, aside from the VR missions and Portable Ops Plus.  I guess I should have pre-ordered at Gamestop and gotten the very limited camo PSP, but fuck Gamestop.  I hate them.

So, the game, Peace Walker, then.  I played it for a couple of hours tonight, and so far so good.  I'm using the new "shooter type" control scheme, though I'm not convinced it's much different from one of the schemes available in Portable Ops (it has been a while, though...).  Anyway, it's working sufficiently thus far.  I realized today that with the way the 3DS is looking, I'd better just go ahead and get comfortable with a single analog for some games, and try to avoid those where it's just too much of a hindrance.  I managed to finish MGS: PO, though, so I'm sure I can manage Peace Walker, if the purported Monster Hunter difficulty of some of the bosses doesn't get in my way.  The base building and team building stuff also seems really reminiscent of PO, along with the mission structure, so I remain skeptical about this game being all that much of a quantum leap over the prior PSP game.  Again, it's been a while since I played PO, though, so I could be misremembering. It does seem clear that the scope of PW is greater, though.  I can already see that there are a ton more side missions and things to build up and research in this latest game.

The plot pretty much has to end up being more important to the overall series arc, too.  PO's plot, while definitely a part of the MGS canon, is pretty dispensable, and entirely omitted from the intro to PW, which wants to bridge the gap directly from Snake Eater.  I'm not sure how I feel about this move, which is tantamount to a retcon of the first PSP series entry.  At the time PO was about to come out, all we were told was how much of a legitimate entry it was to the series entire arc.  We'll see about that when all of Peace Walker's plot comes to light.  I remember being a bit unsatisfied with the events of PO.  Big Boss still hadn't exactly gone rogue enough to end up where he had by the events of the first Metal Gear (sans Solid).