That would be my name in the Metal Gear universe. Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.
I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there. The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions. The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot. Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.
I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever. However, Peace Walker is not at all arranged like a typical MGS. It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers. It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too. I could be playing this game for a long while, yet.
Torchlight II was announced the other day. I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games. This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in. My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one. It's a her this time, named Rhea after some quick research on heroines of ancient Greece. I'm taking her down the Dream Mastery path so far. I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.
Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake. It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.