Showing posts with label Super Meat Boy. Show all posts
Showing posts with label Super Meat Boy. Show all posts

Monday, June 25, 2012

Uninstall: Bloody Meat Cube Edition

This time around it's Super Meat Boy! It's a fine game; don't misunderstand me. I made it through the first world and a little bit more in the next and in the dark world--probably 25 stages all in all. The problem is that it's just not my bailiwick. There's not much of a hook for me right now, and as blisteringly difficult as the game is, I think a hook is required. So, as little storage space as was freed by doing so, I proceeded to uninstall.

Elsewise, I've been playing more Dota 2 and Diablo 3, of course. I've been playing Silencer lately in Dota. I'm having trouble getting last hits with him, though. I'm not sure if it's just that his attack animation is slow, or whether my lane partner is just quicker, or if I just have bad timing altogether. Fortunately, he can be built in manner that he can still provide support to the team for relatively little gold. I'd prefer to get more gold farm in on him, though, and build more like a semi-carry. It'll take more practice.

Diablo update: I'm farming Act I of Inferno, both for upgrades for myself, and for things to sell on the auction house. Auctions seem to have almost ground to a halt; I'm barely able to sell anything, and when I do it's for peanuts. Perhaps my bar for auctionability is set low. I did find two solid upgrades in the waist and chest slots for my wizard the other night, though, and both in the same session. Repair costs since the last patch are brutal, and eat heavily into anything gained on farming runs. Blizzard says they're going to back off wear and tear costs if not death costs, so hopefully the situation will improve.

Tuesday, February 14, 2012

Of Games, This Day, February 14th, Twenty-Twelve

I'd like for this blog to be more than just an info dump on what I've been playing, but at the very least it has to be that. So, here goes:

Dota 2: Awesome. Valve takes another mod and redoes it AAA-style; it's a story we've heard again and again. I think this will end up being the most accessible game in the MOBA genre, for a few reasons, not the least being that it'll be native to Steam, which has an enormous userbase, will likely be free-to-play, and will have a built-in suite of training tutorials, a mentor program, and spectator mode. These games have a steep learning curve, but if anyone can level it out, it'll be Valve. I would also bet on the playerbase being more casual than HoN or LoL or the original DotA, making for an easier experience to new players. I've played twelve or thirteen matches, and have found a character I like: Windrunner. I'll focus on learning her while trying to improve my game in general.

Max Payne: It's finally starting to be kind of fun. There's not a lot to this game beside a film noir motif and lots of bullet-time gun fights. I might be able to finish it in the next day or two, which will be nice. The sequel sounds at least a little more interesting, and then we have Max Payne 3 coming out later this year, of course.

Diablo III beta: Stupidly great. I've maxed out a monk, wizard, and demon hunter thus far, though my monk was lost to an update wipe. I'm going to try a Witch Doctor next, probably. I'm keeping my fingers crossed that some of the beta-only achievements will carry over to the full release, though it's not very likely.

Dirt 2: It was only sale for $5 not too long ago, and since people say it's better than Dirt 3, I decided to check it out. I don't know about better, but it is a lot of fun. I'll play more. For some reason I've been more interested in rally racing games lately than street or track racers; not that I play a lot of racing games at all, though.

Super Meat Boy: I tried it out for the second time ever the other day, this time with the 360 pad hooked up. I'm stuck on level 20 of the first world. This game is okay; I liked VVVVVV a whole lot more, though.

Half-Life 2: I began it a couple of weekends ago because I wasn't really in the middle of an FPS since finishing off Bioshock 2. It's fantastic, thus far. I'll be playing this for my shooter fix once I finish off Max Payne. It's past time I played through it and the episodes

Guild Wars: It's an MMO without the fees or need for other players. That is almost too good of a summation of the game, actually. To it's credit, it is also much more user-friendly than your typical MMO--it offers fast travel, respecs, and other nifty touches that would make FFXI or WoW or what have you better on players. I wouldn't say it goes so far as to be as compelling as an offline RPG, though. It is still a bit of a grind, and light on anything you'd call interesting story. It's just good enough that I will keep it in my rotation; it has a huge world, and I'd like to see more of what is on offer there.

Tuesday, April 26, 2011

Resolve

A lot of the games I've been playing lately are ones that have been selected by Resolution on Call Of Podcast, or are on my short list of "must finish" games that I would like to knock out before my baby is due this summer.

Portal 2 was on that list, and when it was released last week, I played through it as quick as I could across three evenings. I only made it through the single-player portion, but hope to tackle the co-op soon. I had a great time with it, just like the first. I'll refrain from talking any more about it, because just look at the internet this week. It's lousy with Portal 2 talk.

I've also been playing a lot of STALKER, another game on that short list. I think I've made some pretty good progress, such that I'm about 2/3 to 3/4 of the way through it now. Maybe I can finish that game off this week, and then move on to Fallout 2 before The Witcher 2 is released. I've been live-tweeting my playthrough with the hashtag "#stalk3r," because there's constantly something cool and interesting happening in the Zone.

For Resolution, I've dug into Ryu Ga Gotoku 3 and Max Payne. Both are pretty good, and I'll carry on playing RGG3 to keep up my language practice and because I'm a fan of the series. With Max Payne, I came to a good stopping point. Maybe I'll come back to it eventually.

In the few days leading up to Portal 2's release, you could play any of the "potato sack" indie games to speed along its release. I contributed by checking out Super Meat Boy briefly (really needed a pad for this), and playing a couple of hours in Killing Floor, which plays kind of like a cross between the end scene of a Left 4 Dead scenario and Counter-Strike. You get one life per round, and kills earn you money you can spend to upgrade your arsenal between rounds. It's pretty simple, and fun.