Showing posts with label Hexic. Show all posts
Showing posts with label Hexic. Show all posts

Sunday, January 25, 2009

Holding Pattern

This week has been much the same as the last.  Highlights being finally finishing Metroid Fusion and playing Gears of War co-op through acts 2 and 3 on Saturday night.

It was nice in Metroid to finally accrue all of Samus' lost power-ups and be able to face down the SA-X for once.  Most of the game you're avoiding or running in terror from it.  I almost had to call foul on the game, though, for pulling the old Metroid escape sequence but spiking it with a final boss battle.  I almost didn't make it through in terms of either life or time.  I'm done with this one.  It was cool to see where the overarching plot went, but by all reports Metroid: Zero Mission is the better GBA outing in the series, and I've got that in the queue waiting for a likely time.

I played some more Burnout Paradise this week, too.  That's a great game.  It's got a bunch of those qualities that keep you coming back to a game, like short, attainable goals, a sense of progression from unlocking more cars and beating more events, and a great online mode.  The sense of speed in the game is also excellent.  I crash a lot.

I put maybe 4 hours into Killzone this week, too.  I'm up to the beginning of the 8th mission, of 11.  I have a few gripes forming: a) checkpoints in this game are few and far between,  b) enemy grenades seem way too unfairly deadly, c) the Helghast are beyond stupid AI-wise (and need more lines of spoken dialogue, or at least the frequency with which they spout their limited lexicon dialed back a bit).  Otherwise, it's cool.  The level design is kind of sparse, but I'd chalk that up to it being a hardware limitation, since the art-direction is pretty spot-on.  Also, some of the dialogue is a bit overwrought--it's standard action-flick fare.  Again, the limitations of the PS2 are the albatross around this game's neck.  I'm excited to see how the sequel turns out when it's released in a month or so.  The weapons and sense of being there and atmosphere are already pretty great.

I had a few minutes to kill tonight and so I played some Hexic.  My brain just does not work the way that game wants it to.  I got my best score to date, nonetheless.  I think I made two of the star-flower things.  If I understood the victory conditions correctly, I would need at least 18, arranged in the proper manner, to make 3 black pearls, and then get those arranged together, to win.  I hope Puzzle Quest Galactrix is released soon...

Sunday, May 11, 2008

The Future, Conan?

I haven't played a whole lot that I want to ramble on about this week; just a couple of hours of Puzzle Quest, a little bit of Hexic HD, and a bunch of GTA IV. I don't want to say a lot about the latter, partly because I'm just so sick of hearing about it in the press, and partly because I'm only maybe 15% into the game. Suffice it to say that it's a lot like III through San Andreas, but better--it's a lot of fun.

I thought I'd take this opportunity, then, to take a look into the future, all the way to the year 2000 (and 9). Thinking about the month of May, and the lack of any games I want to pick up releasing therein, I set my eyes to the beyond, and even beyond the beyond (not the shitty PSX RPG), to take stock of what's coming out over the horizon, and what of that I'm interested in.

A quick list:
Metal Gear Solid 4
Etrian Odyssey 2
Ninja Gaiden 2
Too Human
Fallout 3
Halo Wars
Resistance 2
Yakuza 2
MOON (little known DS game)
Mirror's Edge (that trailer looks incredible!)
Persona 4
FF and DQ remakes for the DS
Bionic Commando Re-Armed (the remake of the 8-bit)
Puzzle Quest: Galactrix (...come to Butthead....)

I guess that about covers it. Not all of those are sure buys, but they're definitely on my radar. So many games!