Showing posts with label Tai-Pan. Show all posts
Showing posts with label Tai-Pan. Show all posts

Monday, October 6, 2014

Joss

I today polished off a reread of James Clavell's Tai-Pan, one of his best novels. I'd recommend it, Shogun, and Noble House to just about anyone, and the rest of his books, Gai-Jin, King Rat, and Whirlwind to those interested in reading more of his after that seminal trio. All but Shogun and King Rat pretty prominently feature the company Struan's, born out of Tai-Pan protagonist Dirk Struan's trading proclivities that (in the fiction) culminated in the establishment of the British colony of Hong Kong.

Struan's is actually based on a real company that is still around, called Jardine Matheson Holdings, a fact I've only just learned about today.

I love this book. I love the Tai-Pan, and how he deftly and competently handles every matter that pops up, how he is the consumate seaman, trader, and natural born leader of men, and possesed of a singular acceptance and understanding of the native culture of China, where he has been building an empire for twenty-odd years. He is very much an aspirational sort of character, if not wholly believable. Shogun's John Blackthorne is much the same, though a little more human. Struan, is, if you believe the talk, half-devil.

It's a hell of a tale, and has a great ending, but don't read any farther along in Clavell's Asian Saga timeline unless you want to be disappointed in how things turn out for Dirk's immediate successor as Tai-Pan. Joss, as the man would say.

Monday, September 8, 2014

Green-Eyed Devil Barbarian

Booklog be damned, I'm proceeding onto my sixth book in a row that is a re-read.

I've finished up all the Song of Ice and Fire material available, finishing off A Dance with Dragons last week. How long until book 6 is out? Too long. And even then there will still be the wait for book 7, and maybe even 8? Who knows.

In the meantime, I was reminded of a Tai-Pan reread I'd begun about a year and a half ago (how does the time fly so fast?). It was suitably long ago, and only about an hour's work, so I just restarted fresh again. I love James Clavell's work. Some are better than others, and even the best are beyond cheesey, but all of is Asian Saga of historical fiction novels are worth a read, and respectful of the cultures he explores.

I reread Shogun a few years ago, as well, these two probably being Clavell's best, though Noble House is also a real page-turner, and Whirlwind is interesting. Gai-Jin I thought was not so great, and I didn't really like King Rat all that much, either.

There's no one like Dirk Struan, though, save for perhaps John Blackthorne when he's not having to be schooled on proper etiquette. The Tai-Pan is real man's man.

Wednesday, March 13, 2013

Adrift On A Dead Calm Sea

I've been pretty non-committal since finishing up Brood War. I've been using my precious free time to catch up on a few other things, such as sleep, season 2 of the HBO Game of Thrones adaptation, and even a tiny, tiny bit of reading.

I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.

As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.

Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.

I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.

With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.

There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.