Showing posts with label La Mulana. Show all posts
Showing posts with label La Mulana. Show all posts

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Saturday, February 1, 2014

Where the Wind Takes Me

I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.

Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.

I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.

I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.

I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.

The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.

Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.

It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.

On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.

Monday, September 23, 2013

Urban Exploration

In my last post I talked about playing a lot of DLC. I'm still doing that, really. I did finish up the Mass Effect 2 content with Arrival, a cataclysmic event for one star system that sets up the lead-in for Shepard's trial in the beginning of Mass Effect 3. I'm going to have to play that game sometime.

For further DLC adventures, and to scratch that GTA itch while V is released for the consoles but not yet for the PC, I decided it was time to check out The Lost and Damned and The Ballad of Gay Tony, the two extra modules available for IV. I thought they were both pretty well done, and succeeded in introducing new protagonists and cadres of characters with interesting enough stories to tell that also interwine with and do a little bit to flesh out the story of Niko Bellic, the original GTA IV protagonist. I think one reason these two mini-GTA campaigns worked so well for me was their smaller scope. They don't bog you down in too many irrelevant missions before moving on with the key events of the story. Additionally, I was doing very little of the ancillary stuff in the games. I would move from story beat to story beat very quickly as compared to how I have played these games in the past. I think this approach just works better in the more self-serious world of GTA IV. Overall, I thought Johnny Klebitz and Luis Lopez's stories each made for solid smaller-scale entries in the GTA series. Having them both also set in Liberty City I'm sure was convenient for Rockstar, but it also worked well to show us the city from other angles, to give it a more well-realized feel. I would recommend playing these, probably prior to playing GTA V.

I've dug into a trio of 2D platform cave exploration type games recently; Cave Story+, Spelunky, and La Mulana. It was recurring discussion of Spelunky on a couple of podcasts I like that kicked it off. I already owned Cave Story+, and had heard good things, but had never played it. Checking that out, first, it seemed ok, but didn't really grab me. It seemed very talky, and I wasn't really into that at the time. I may try it again sometime in the future. Spelunky, though, did a pretty good job of grabbing me right off the bat. Where these other two games are broadly similar to a Metroidvania type game, Spelunky is a roguelike in the form of a 2D platformer and has very nice production values. Where Cave Story and La Mulana look and sound like 16-bit games, Spelunky looks and sounds like your memories of 16-bit games. It's a challenge, and a lot of fun. One of the coolest features of the Steam version of Spelunky is the daily challenge, where everyone who plays that day is given the same randomized world to play a single time, and a leaderboard rank to compare scores with other players around the world. Finally on this tip, I started playing some La Mulana. It turns out this is a pretty hardcore Metroidvania type, and may take up to 30 hours or so to finish. Having seen someone fight the final boss and finish the game, I doubt I'll ever have the patience to go through that, but I do plan to play some more of the game. I like what I've seen so far, and they've just announced a sequel, as well.

I should write about Dear Esther, but it would be hard to say much without spoiling either the game or the effect of playing the game, so I'll just say that if you already own it through some means, or are able to pick it up for a few bucks, and you have an open mind about "gaming" "experiences," you should play it. I thought it was great, and absolutely gorgeous. It only takes about maybe an hour or 90 minutes to walk through. Walk through--because you won't be doing anything but walking, be advised, but I thought it told a story well enough just the same.

Elsewhere, I've played a little bit of Skullgirls, which has a nice tutorial mode that teaches the complete novice fighter such as myself essential skills like blocking and such. I've also checked out The Basement Collection, a compilation of stuff by the creator(s) of Super Meat Boy and The Binding of Isaac. That was full of odd things. I checked that my Anmesia save file does still load, and tentatively queued up more Fallout: New Vegas DLC for sometime soon. I need to toss some more hours into 2013 releases, too.