Showing posts with label World of Goo. Show all posts
Showing posts with label World of Goo. Show all posts

Wednesday, July 9, 2014

Detours

I have been making some good progress through Mass Effect 3, but it is also true that my attention has been diverted in a number of different directions, in the meantime. I am planning on paring that back down some and continuing on Shepard's quest very soon.

The Steam summer sale happened recently, and with that my backlog swelled again to even greater volume. I have knocked a few off the pile, though. Quickly and dirty reviews:

Chivalry: Deadliest Warrior - fun and fairly unique melee-focused combat featuring a number of historical warrior types. Did I uninstall this? What was I thinking? I want to go play more right now. The downside is that there doesn't seem to be much balance. Samurai appear to be the best class overall, by historical rankings in the leaderboards. Pirates look to be bringing up the rear. Cool game, but I'm not sure how much potential there is for a serious competitive scene.

Giana Sisters: Twisted Dreams - a great platformer with a gorgeous presentation, and quite difficult, too. There don't seem to be a huge amount of stages, but the ones I saw--up through the first boss fight--are large and feature a number of secrets. There is also the fact that each exists in two states, happy fairy land and dead Halloween land. You play as two girls, one at a time, shifting back and forth from girl and world to girl and world. Recommended for platformer fans.

Garry's Mod - I don't get it. I guess it's kind of a meta-Minecraft in which you can construct not only worlds, but game types, as well. I messed around a bit with dropping objects into the world, and I saw that there were a ton of people playing original game types on various servers, but I didn't join any. I tried to get onto something running some sort of Fallout: New Vegas roleplaying thing, but it was taking forever to connect, so I cancelled and quit out. This seems like a deep, deep hole, and I don't know that I want to jump down it.

Goat Simulator - Finally a game that Mia appreciates. She's three years old, today.

Wizorb - it's 8-bit-esque JRPG Arkanoid.

I also returned to a number of games for a bit more, and even finished off the Bioshock franchise, as it exists now, with the second part of Infinite's Burial at Sea expansion. It was good, and did a decent job of elaborating on the events of Infinite and connecting them to those of the original Bioshock. Not that that was really necessary, but it was a nice touch, I thought.

I let Mia check out some World of Goo, Peggle, and Hearthstone while sitting on my lap. She seems think they're variously OK for up to about 5 minutes before bombing off to do something else.

I made a tiny bit more progress through Half-Life 2. At this pace I'll finish itup sometime in 2016, making this one of the more extended contiguous (to my definition) playthroughs I've ever done. It's a great, great game, though. It feels great to play. Maybe I just don't want it to end.

I've kind of reached a multiplayer FPS crisis. That is, I don't know if there is a game for me in this genre. Battlefield has evolved to something I don't really care for. Call of Duty has never been my thing. Counter-Strike seems like the best game out there, but after about 15 or 20 minutes, I feel like I'm done for the day. Matches seem to last longer than that. Plus, Counter-Strike is extremely skill-intensive, and I'll never be that good. I need something more casual, I think. Maybe Borderlands or the upcoming Destiny or another co-op game, like the Mass Effect 3 multiplayer, is more my speed these days. I've tried the Left 4 Dead games, but they just don't seem to take, either. They're incredibly intense and repetitive, and like with CS, I want to bail out after just a short time. The aforementioned multiplayer in Mass Effect 3 is pretty good, maybe I'll stick with that for the time being, while I'm playing the campaign, anyway. I should also play the Payday series, which I do own.

Going forward, I guess I'll try to focus on ME3, though I am awaiting Diablo III's 2.1 patch and the Destiny beta. We'll see how that goes.

Monday, March 9, 2009

Murder And Mayhem In Liberty City

Apart from a little bit of Team Fortress 2 and World of Goo, which I picked up for $5 on Steam yesterday, I spent all my game time this past week playing GTA IV.

I am now at the final mission(s), a choice that boils down to either money or revenge, or more likely, Niko's cousin or love interest. My choice is for revenge, but I'll probably end up doing both to see what's different in the ending. I attempted each path once so far but died, and had to go to bed. I had already been playing like 6 hours anyway.

This past week I managed to crank through all the rest of the Irish mob jobs and then the Italian mafia jobs so that now all that's left is the ending of the main thread and the Assassin missions, and the tons and tons of side stuff you can do in the game. I'll probably end up doing some of that stuff and going for achievements, too, after finally finishing off the story.

There are a few choices you have to make in the game, whether to kill guy X or guy Y, or whether to kill guy Z or just walk away. The former scenarios, I opted to kill Playboy X, Francis McReary, and now Dimitri Rascalov. There was one odd mission where it looked like I was going to be given the choice of killing Phil or Ray (mafia capos), but the boss decided for me and had me go kill Ray, which would have been my choice anyway. In each of the kill/walk away scenarios, I used my better judgment, which as far as I can recall, was walking away each time save Vlad, whom I remember killing. The most interesting was Niko's long-awaited confrontation with "that special someone," Darko Brevic. I figured that it would have been the height of hypocrisy to kill him for having been only what Niko has become over the course of the game, a hired killer with little allegiance to anything but money. I'm not sure what impact any of these decisions have on the outcome of the game, but at the very least, a few of them helped me to define for myself what sort of character Niko would become, and I like that.

I've seen and heard a lot of people saying they don't like the person he becomes in the game, and that's fine for me. I don't have to like every character I control in a game (though I do happen to like Niko), as long as they're somewhat well defined and believable as a character. Aside from the necessary exaggerations and implausibilities (it is a game, there has to be insane fun stuff), Niko passes this test in my eyes. It's a tough line to walk in this series, though.

As Rockstar takes it in a less cartoon-ish and more serious crime fiction direction, it's hard not to lose some of the outlandishness (Area 52 jet-packs in GTA: SA), which often means losing some of the fun (no planes in GTA IV). I think GTA IV is a sweet spot, pretty satisfying on both ends, without undermining one hand with the other. This story just would not work in Crackdown, nor would Crackdown's insane (and awesome) gameplay work for this story (or any story, really).

Addendum: I finished the story last night, choosing the revenge route. After checking out the other ending on Youtube, I'm happy with my choice.