Showing posts with label Mario. Show all posts
Showing posts with label Mario. Show all posts

Tuesday, July 23, 2019

Games for Japan 2019

I picked up Bloodstained: Ritual of the Night, and so far, so good! I do wish the graphics were 2D pixel art like Castlevania: Symphony of the Night, but I'll take this. I'm not far into it yet, but looking forward to getting a chance to delve deeper.

On a whim, I decided to pick up New Super Mario Bros. U Deluxe at the register buying my next game. I've only played a few levels so far, but it's good. It's nice to have on a console I'll play, as well.

Finally, and at long last, I got Final Fantasy XII: The Zodiac Age for Switch. I'm having a blast replaying this game. It's one of my favorite in the main FF series, with a system that is endless amounts of fun to optimize. This version of the game has some differences from the original release, most notably the more confined license boards that restrict you into more traditional FF job roles. It's one thing I missed in the game's original incarnation, where the license board was a total free-for-all, and you could end up making every character a bland jack-of-all-trades. I'm around 20 hours into the game now, having just gotten the full party roster and broken free of the moment-to-moment demands of the plot to go off on Ashe's own initiative and do something for the cause, the restoration of the rightful rulers of Dalmasca, namely herself.

I don't remember much at all of the plot of this game, so for that reason also it is nice to be replaying it. The scenario is of course created by Yasumi Matsuno, of Tactics Ogre, Final Fantasy Tactics, and Vagrant Story, more of my favorite games. I'm definitely into this replay and hope to not only finish it off, but get deep into the endgame as well.

Tuesday, February 27, 2018

Enemy Within

I've been away from gaming at large for a week or so, having to schedule a quick trip to my hometown due to my dad's death. I'm back home now and back more or less to normal, now.

During my time away I only briefly played some New Super Mario Bros. 2. I finished out the World 2 of that game. It plays like a New Super Mario Bros. game, by and large. It's solid.

I did manage to finish my campaign in XCOM: Enemy Unknown. It was my first victory. My first soldier with psionic abilities was absolutely clutch in the final mission. At one point he smoked two fresh Sectopods with a single critical psi storm ability. I believe he was a heavy, with the ability to double all damage to robotic enemies. They took 17 points each, and were insta-fried.

I'm now working on a campaign of Enemy Within, which so far seems a little bit overwhelming with new features. I've probably gone a little too far into cybernetic upgrades so far, not realizing my soldiers would lose their former classes in doing so. Now I am down to only a single assault and support trooper, while I have entirely too many heavies and snipers. I will need to get in some new recruits to hopefully get a couple more of each class I need, to ensure there is always one available and not wounded and recovering. I haven't delved into the genetic modding side of the expansion yet, but I am on my first covert operative recovery mention against the Exalt faction.

This new campaign is off to a somewhat rocky start, having lost 2 countries from the initiative so far,and being slow to accomplish priority tasks. I have built a stunner, but have yet to construct a live alien containment facility yet. I also have several nations at mid-to-high tier panic, so I'm worried about losing continent bonuses or even losing too many nations to continue, period. If this campaign fails, I'll have to be smarter about satellite coverage next time. I may be able to stabilize, though.

XCOM has finally hooked me in the way I knew it should have when I bought it over 5 years ago, now. I hope to finish a campaign of Enemy Within and then move on to XCOM 2.


Monday, February 5, 2018

New? Video Games

I noticed a theme among the games I've been playing in the last week. New Super Mario Bros. 2, Geometry Wars 2, Spelunky, and XCOM: Enemy Unknown are all newer takes of previous games or series.

Geometry Wars 2 is the sequel to Geometry Wars: Retro Evolved, which was an HD realization of the bonus mini-game Geometry Wars, which I believe was playable in Project Gotham Racing on the original Xbox. This is one of my favorites of my time with the Xbox 360, and I was able to play it for a little while via a friend's Xbox One's backward compatibility over the weekend, which was cool. It's one of the best arcade-style games I've ever played.

Spelunky is really also known as Spelunky HD, and it's the fully realized version of an older freeware game, I think. I've heard there are some play differences, and that it's not just a visual remake, but having never played the original, I don't know what those are. I still have yet to best Olmec, but I keep trying.

XCOM: Enemy Unknown is of course the modern revival of a very ancient and venerable series known variously as UFO: Enemy Unknown or X-COM: UFO Defense. It's a fantastic game that delivers on nearly everything the original also succeeded at, but greatly modernized and streamlined. I'm at the point in my current campaign, which is going much more smoothly than any previous, where I can assault an alien base. I should probably do that soon, but I want to continue to tech up at least to the point where I can use some improved body armor before I try that mission.

New Super Mario Bros. 2 is the sequel to New Super Mario Bros., itself a reinvention of the Mario franchise in 2D. It seems to stick mostly to the beats established by its predecessor, but with an increased emphasis on coin collecting. I'm not sure how much of an impact that has on the game as a whole quite yet, though, having only just made it to the second world.

Monday, January 1, 2018

Closing Out 2017

I've been off for about 10 days for the holidays, and I've been trying to get in some good game time. In this span I have made some good progress through Opus Magnum, finished the main game content in Super Mario Odyssey, played my fill of Battle of Tallarn, and returned to the Hyrule of Breath of the Wild to do some pretty serious shrine hunting.

I'll just single out Battle of Tallarn here. I think the game is pretty good for a mobile port. It lands squarely in that range where I could just keep playing it until I've exhausted it of content, but will instead forgo spending any more time doing just that and instead look to other games that I suspect will be better. Warhammer 40,000: Armageddon, namely, but also others in general.

I'll also just mention that in the last few days since Christmas I have been back into Zelda in a big way. I've spent much more time than anticipated each session hunting for that last shrine or wanting to quickly investigate something off in the distance. I even thought about reordering my game of the year rankings, but in the end I think it'll just miss being named there. That post is to follow.

Friday, December 22, 2017

Tallarn and Temeria

Progress continues little by little in both Opus Magnum and Super Mario Odyssey.

The real meat masticated in my gaming jaws lately has been with The Horus Heresy: Battle of Tallarn and The Witcher 3.

Tallarn takes the largest military engagement of the fictional galactic civil war that kicked off the Warhammer 40,000 setting and envisions it as a hex-based tactical war game. On one side is the traitorous Space Marine legion the Iron Warriors, and on the other is the ragtag planetary defense made up mostly of idle Imperial Guard on the world when it was killed from orbit by the opposition. Battles play out on small hex grids covered in a virus bomb miasma that doubles as fog of war, with small squadrons of tanks and other armored vehicles of various types including flying transports and the gigantic bipedal war machines known as Titans, and their cousins, the slightly smaller Knights.

Tallarn is very clearly a pretty quick port from iOS, but with a few key rebindings, I was able to make it feel pretty good on PC despite the big dopey UI. Scenarios can be played relatively quickly and simply, which is a plus for a player with my level of sophistication and dedication to games like this. I have completed the Apocalypse campaign from both sides so far, one of four or five in the game. As a very fervent fan of setting and especially the novel series that to a large part defines it, I have been enjoying this relatively simple war game. I'm actually reading the collected stories around this particular theater alongside playing the game, and it's harmonizing nicely. I might even recommend the game to non-setting fans, but the developer HexWar has about 20 other games that I'm guessing are similar enough that are set in other, real-world historical, settings that are probably worth looking at as well.

In The Witcher 3, I've gone back to flip flopping between control devices and settings for play. Last night I put in a good hour or two on the TV with the pad again. I think the sweet spot may actually end up being at the PC with the pad. There's no doubt the game looks better on my PC monitor, and the 360 pad control scheme, for all its own oddness, may just edge out the mouse and keyboard scheme due to some iffy menu design choices. It seems like they tried to come up with something that worked both ways, when they probably would have been better off coming up with two separate menu systems dedicated each way. I'm sure there are a lot of reasons why doing that would suck for the development of the game, but it would have been nice. There are too many little rough edges on either scheme for me to be completely comfortable just yet, but with some refinement I may be able to get to that point, and it might as well be with the pad, for the same reason I play Bethesda's RPGs that way; it gets really tiresome holding down W for hours at a time with my middle finger, and that's just not a problem using an analog stick for movement.

Progression-wise, I have now made it to Noveria and met up with Triss Merigold. Apparently she and Geralt fell out about six months previous to this, which does a bit to explain how he could begin the game once again apparently an item with Yennifer of Vengerberg. I don't know if there will be more to explore to that story, or whether the player is meant to respect their privacy on the matter and decide for Geralt who he is more interested in romantically going forward. As a player of the previous games, I feel like I know who Triss is. I'm interested in learning more about Yen before committing to anyone, if I do. I've read the first couple of books in the Witcher series, but I don't remember if there was enough in them to know much of anything about Yen from those. It's been a good long time since I read those. It was before The Witcher 2 came out. Now most or all of the rest of the series has been released, and I own some of them, so at some point I'll actually delve deeper in.

Apart from meeting up with Triss, I'm still following leads toward Ciri. I helped to awake the dream-scryer Corinne Tully in a "haunted" house, last. I want to follow the main thread to the next large piece or event, but I also don't want the rest of the game to get away from me. I don't want to outlevel any quests or contracts or potentially great witcher gear out there. I'm still settling in to how this game flows, nearly 50 hours in, now. Granted, I was away from it for two and a half years between hours 35 and 36, but the point still stands.

Today is my last day of work for 2017. I'm hoping to get in some real solid game time over the break, along with a good bit of reading, as well. I'll have my GOTY/BOTY posts in the next week or so, as well. I have already declared a GOTY and two runner ups on the GameBytes Show podcast, but I do reserve the right to change these up through the 31st!

Monday, December 11, 2017

Going with Geralt

I mentioned last entry that I was experimenting with how to return to The Witcher 3, and I have settled for now on at my PC, using mouse and keyboard. I may hop over to the TV through the Steam Link from time to time, but I haven't been able to shake the feeling that the PC experience is the best one. I went and met the Bloody Baron and did his questline, and at the moment I'm knocking out a few sidequests and contracts that I have found myself having outleveled. Experience seems kind of hard to come by, so I'm sure it'll pay to be thorough, aside from exploring the cool narratives of the world. The next big plot point I'm sure is waiting in Novigrad. I'm to go there to meet Triss Merigold, whom Geralt has been an item with during the last couple of games, and also to hunt for signs of Ciri. I have a couple of other errands to run first, though.

I'm also playing some Spelunky here and there, still. I don't know if I'll ever finish that game. Oh well, I'll be all over Spelunky 2 as soon as that comes out, either way.

The end of Super Mario Odyssey also can't be far away now. I'm in the Luncheon Kingdom now, and I have just found the painting that lets you warp to the Mushroom Kingdom, or at least a small part of it.

Progress also continues apace in Opus Magnum. The critical path puzzles are nice and doable, which I appreciate. It's always cool to see the finished process, as well.

Saturday, November 18, 2017

One Does Not Simply Play Through Mordor

I've given up on Shadow of Mordor. The game has never managed to click with me. I did feel like I finally got a good grip on it this last session, but in the end I still felt like it was an overall pretty mediocre game made up of component parts done better elsewhere. Assassin's Creed, the Batman Arkham series, Hitman, and others, cover all these bases sufficiently. I'm considering this one done.

Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.

I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.

I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.

I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.

Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.

Monday, October 30, 2017

Cornucopia of Delights

I played some Team Fortress 2 for the first time in a long time last week. There was an update recently, and I was kind of curious to see what was new or different. It mostly feels like the same old good game as before, with new maps and a new system of "contracts" which seem like class-specific challenges to accomplish, probably to unlock new cosmetic items in the game. I was just as bad as I remembered at the game, to boot. Unfortunately it'll probably be a while before I'm back again because I might have a multiplayer FPS that feels worth playing PvP in, and that is...

Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.

In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.

A few smaller updates:

Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.

SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.

Hexcells - over 40 out of 60 procedurally generated puzzles done.

Monday, July 17, 2017

Vacay Plays 3

The last couple of weeks, wrapping up our Japan trip and a few days back in the US, have mostly been about Breath of the Wild.

I'm to the point now where I'm probably ready to go and face Ganon, having won back the four Divine Beasts to the side of good and acquired the Master Sword. However, I want to go do some more shrines beforehand, and perhaps some of the other side quests and content added by the first bunch of DLC to have come out recently. I want to do some of the shrine quests I have, at least, if not scour the world for hidden shrines. I might also like to collect some of those memories out and about. So far I've only happened upon one in my time playing, of twelve.

I revisited Shin Megami Tensei IV in the last few days in Japan, but hit a roadblock that would require grinding to clear, so I think that game is on hold now. There's a Minotaur boss blocking me from accessing Apocalyptic Tokyo who is weak to Bufu (ice) magic. I've gone all out with press turns and good luck rolls, but it still wasn't enough to skate by him, so the next step is actually just to grind out levels for the main character and various demons, and probably to do some demon fusion, as well. I just don't think I want to invest the time at the moment.

My Tactics Ogre save is in a similar spot, hemmed in by fights too tough to take on and blocked from further plot progression. I love RPGs, and have for many years, but this sort of thing is a real drag. It's much easier these days to be distracted, as well, with so many games to choose from, and so little free time.

This weekend I focused entirely on playing the new Necromancer class in Diablo III, since it was a double XP weekend. I managed to get up to level fifty-something. The class is a lot of fun to play, with a lot of cool abilities that feel incredibly powerful. I'm only a little bit into Act II of the campaign. I should be able to easily hit 70 and grind out some Paragon levels by the time I were to take down Malthael. I want both to have this additional class at the level cap and to have finished the campaign with it. I'm at 6/7 classes done now, and I won't not have 7/7 or */* whatever the number ends up being.

The kids have continued to enjoy Mario Kart 8 Deluxe on the Switch, and I finally got around to finishing world 3 of Super Mario 3D Land.

I am actually on a bit of a 3DS platform kick at the moment, having pre-ordered a New 2DS XL, and hitting ebay for some of the good games (mostly RPGs) from the system library that I've missed. There are still a few games on the horizon for the system that I want, as well. An odd fact to consider, at this point.

Book-wise, I'm about 3 stories into Shattered Legions now. I've got to keep going if I want to catch up to the publishing schedule of the Horus Heresy. It's very close, now.

Wednesday, April 26, 2017

Wonder Boy Pathfinder

I made some progress in Mass Effect Andromeda over the last week, actually getting out into the open world on one of the planets for only about the second time in probably 35 hours of play. I'm at a point in the game where I can go to one of two potentially habitable planets, or go hunt down the Kett leader's flagship for a confrontation. Instead, I've opted to dig into some side quests that, in a roleplaying sense, sounded urgent.


I've also dabbled in Super Mario World and Heroes of the Storm. The latter now has a fresh 2.0 update that I'm interested in exploring a bit. I still think I am fundamentally not that into multi-player games, though. I've been playing beginner level bot matches just on a lark here and there. Playing a game to relax, imagine that.


I picked up another retro-style 2D action game on the Switch, the beautiful remake of Wonder Boy: The Dragon's Trap. It's a cool game from the Sega Master System, a platform I have very little familiarity with, though I can credit my interest in video games to it. Wonder Boy lets you flash back and forth from the modern, very lavish 2D art to the super old school 8-bit reality of the original. I find the new art really nice and have been almost entirely playing that way.


The underlying game is very well done, and while it definitely feels simplistic, it's an interesting design considering when the game first came out. It's an open-world action platformer more or less contemporaneous with Metroid, but not done in quite the same way. Here, doors open into the background, where in Metroid they always open on one of the four sides of the screen, which means the way the world fits together is pretty different. It's also clear some or all of the doors are magical, so it may not be possible for all of the levels to exist in one contiguous chunk.


You begin as a boy with a sword, but begin to gain the ability to transform into other types of animals and fight and explore in different ways. So far I have been a lizard boy and mouse boy. I'll continue to explore what this nifty game has to offer.

Wednesday, January 18, 2017

Weekly Game Reporting

I made it my goal last week to report (on GameBytesShow) on Dungeon of the Endless. I have a quick update to that. I attempted to play through on "Easy" (hard) mode, a couple of times, and my progress was abruptly cut short at about floor 7. After having finished the game on "Too Easy" (normal), though, I feel pretty good about my experience with the game, and have elected to uninstall and move on.


This week, I'm reporting on Democracy 3, which I found to be pretty great! It's a series of interlocking menus that represent the levers of power in government, and the cause and effect relationships there. It's fairly simplistic and makes some dubious assumptions and gross simplifications, but it's not meant to be a completely accurate simulation or model (one hopes).
You are given the reins of power to one of several western democracies and are able to spend your political capital, replenished each quarter (turn), to implement new policies or tweak existing ones, trying to win or maintain the support of the citizenry, or to accomplish whatever goals you set for yourself. I've been playing as POTUS, and mostly trying to balance the budget while making various changes to US policy. I once tried to stamp out religion, and was assassinated by zealots. Another time I was assassinated by leftists(!) presumably because I put too tight of restrictions on alcohol consumption, and ramped up policing too much. I had attained the Crime Free Utopia status that game, though. In my current game, I am just focusing on the GDP, and trying to maximize that by driving education, productivity, and employment as hard as I can.


I finished off Titanfall 2 last night. I kept putting off playing more of the campaign, but in the end I really had a great time with it. I don't play FPS campaigns much anymore, but this one was a blast. Every level was nicely varied and paced very well. Even the titan vs titan boss encounters were fun. Just good stuff, all around. I recommend it.


A few other quick hits:


Super Mario World - made a few levels' progress yesterday. The Vanilla Dome castle is tough! I will complete this game again for my kids, though, and for myself. It is definitely my favorite Mario game.


Duelyst - I had a bunch of unopened card packs, so I went and opened those. I don't have any actual drive to continue playing, though. It does seen very well done, and has an insane amount of lore built into it. I can't imagine anyone really cares about it, but I applaud the effort. I wonder if they'll spin the out some other implementation of it. Another game type, I would hope, a la Amplitude Studios, and not a comic or novel or what have you.


Heroes of the Storm - The game that was too good. I can't let myself play this. It would be irresponsible. One quick round, and I was out, and uninstalled. All the other RTSs have to come first.

Sunday, December 25, 2016

Twisting in the Wind

The last little while has been characterized by a general sort of funk or malaise around gaming. Instead, I've been doing other things, and prime among them, reading Deathfire, the 32nd book in the numbered Horus Heresy series. There are a number that are not numbered, as it were. The series continues to ride high and epic. I should come away from 2016 with a pretty healthy, at least in terms of numbers, of titles read.

Game-wise, it's just been a smattering of things. Warhammer 40,000: Eternal Crusade took most hours played, though it's not a great game. It wants to be Battlefield in the 41st millenium, but I think the focus is too much on close-quarters arena battling for it to work. The vehicles really seem to be of questionable value. There seem to be some other balance concerns, as well, like my Imperial Fists Astartes withering under about 1 second of Eldar fire. That's just not right. I don't really think this game has the budget to excel, and I doubt it maintains the community, either. It's too bad, because those Space Marines look pretty glorious.

Second in play time recently would be Skyrim, though I don't have much to report. I've decided to follow the main quest for the time being. It's led me to High Hrothgar to speak to the Graybeards.

In a fit of not knowing what else to do last week, I played the first mission of the Orc campaign in Warcraft III. Great game!

Cube World got in a little time, too, oddly enough. @wollay tweeted out an update of something he was working on that inspired me to go back and play a bit. I don't think a downloadable update has been made available to players since about three and a half years ago, though.

I put a couple more hours into Tyranny, making my way to the Disfavored war camp and resolving a few situations verbally on my way to locate a missing shipment of arms. It seems like a pretty good game.

Stellaris is, from what I gather, Paradox's attempt to bring their grand strategy games into space sci-fi. I have been curious to give it a shot, having always wanted to make sense of Europa Universalis or Crusader Kings, and not having been able to do so. After my first session, I don't feel all that enlightened just yet. Again, more play time will be needed, here.

I've been playing both Super Mario World and Super Mario Run lately. As a rule, I don't talk about mobile games here, but I'll just say I was very curious to see what Nintendo's first real game outside their own platform would be. I quite like it. I think it hangs as a Mario game, and I think it takes advantage of the lateral shift in genre to introduce some new mechanics that wouldn't make sense in the usual Mario platformers. I'm impressed. Nothing much to say about World, other than it feels way damn harder now than it used to, whatever the reason.

Monday, December 12, 2016

Out of Sorts with My Sort

I've been in a strange place lately with gaming. I don't know if my tastes are changing and evolving, or if I'm just getting tired of my usual things, or what. I have had a hard time drilling down into things lately, things that should really most definitely be my sort of thing. I'm trying to just go where my whims take me, though, and trust that I'll get to where I need to be that way.


So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.


Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.


Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.


Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.


Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.


Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.


Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.


WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.


Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.

Thursday, August 18, 2016

All These Worlds Are Mine

Several weeks ago a trip to my hometown kicked off a spate of retro game revisiting. I returned home to Oregon with my gaming systems from my adolescence in tow: NES, SNES, N64, and PSX, with a brace of games for each. Despite my best efforts, I couldn't get my NES to work, so I traded that and all my games in to the local retro games store. The N64 and its games I just plain didn't want, so those too were traded in. The PSX and a copy of Tomb Raider were redundant, and so also got traded in. I won't miss the NES, and even if I did, Nintendo is putting out the NES Classic 30 games in 1 system later this year, anyway. I do plan on getting one of those.

The only system I kept was my SNES, and since I have a Super Famicom cart adapter, I used most of my trade-in credit on imported SFC games, including Brandish, Super Puyo Puyo, Nobunaga's Ambition, Star Ocean, Street Fighter II, and a Super Robot Taisen game. I also picked up the rare and much lauded Ogre Battle: March of the Black Queen, as well as Super Mario All-Stars, which I had had as a kid, but traded in sometime in the past. My SNES/SFC collection also includes Final Fantasy II (US), Final Fantasy V (SFC import), Secret of Mana, Chrono Trigger, Super Metroid, Super Mario World, Super Castlevania IV, and I may be forgetting something. I thought I still had The Legend of Zelda: A Link to the Past and Final Fantasy III (US), but apparently I did not.

I've been playing some of the first 4-5 Super Mario games, namely everything on the SNES Super Mario All-Stars and Super Mario World. What great games. Certainly not news to anyone reading this blog, but it should be stated, still. They're genius. My older daughter is just beginning to cut her teeth on these and other games, and they still make a great entry point to the hobby. Not that I'd push her into it or anything, but she naturally wants to try things she sees me do (for now; she's only five). It'd probably be for the best if she never got into gaming, at least not to the extent I have.

Anyway, Super Mario Bros. I have to say, I really prefer the 16-bit 're-masters' of the NES games. I like that there are backgrounds to SMB and The Lost Levels. Mia seems to like SMB3 for the world map, along with Super Mario World.

I am still playing World of Warcraft, though I haven't much over the last week or so, since I've been busy with the games to follow. I've decided to go for the exploration achievements, and already have them for base Azeroth, Outland, and Northrend, and I'm working on the Cataclysm zones while queuing for Cataclysm dungeons. I'm still level 86, and I hope to get through the rest of the Cataclysm Heroic dungeons before leveling out of them (if that happens; I'm still not sure).

Eisenhorn: Xenos came out last week, and is a video game adaptation of the novel, which I did greatly enjoy reading several years ago. Gregor Eisenhorn lives in the Warhammer 40,000 universe, and is an Inquisitor, which makes him a sort of government sanctioned Witcher. The game does a pretty good job at adapting the plot and atmosphere of the book, but falters at character development, especially outside of Eisenhorn himself, and unfortunately, having compelling play. What there is mostly consists of Devil May Cry-ish combat in which you use a combination of sword and pistol attacks and combos to kill bad guys. It's merely adequate; and kind of makes one wonder if interactive entertainment is the best target medium for an adaptation of the novel.

I'd always wanted a Mass Effect style adaptation, personally. I still think that would work better. Best, though, would be a 'further adventures of' game, similar to what CDPR did with The Witcher, which of course was also a beloved character taken from a
series of books. His games are not adapting the novels though; they're taking them as water under the bridge, and running from there, and giving the player agency in the story they tell. Eisenhorn: Xenos is ultimately a failure in this regard, though I applaud the effort. I wouldn't mind seeing the rest of the trilogy adapted as well, hopefully with the developer gaining expertise along the way. Maybe then we could eventually get the Witcher treatment for Eisenhorn.

Finally, No Man's Sky. I can't think of another game this year with so much hype behind it. I also can't think of another game that came out to such an apparently baffled audience (perhaps The Witness or Stephen's Sausage Roll counts). Even I was surprised at how NMS went wild of my expectations. I was expecting Elite: Dangerous for casuals. Instead, it's Minecraft in space for casuals who want less to do, and wish to fiddle around with a constrained inventory for hours. Maybe that sounds harsh. That's how I see it, though, and I happen to like the game. Well enough, anyhow. I'm twenty-something jumps into my journey, headed to my fourth Atlas Interface system. It's got a good, solid, if repetitive play loop. I find it pretty chill to play, and I'm enjoying the pulp sci-fi styling and ambient prog rock soundscape. I'm looking forward to getting better ships with more storage, and exploring worlds with more interesting features. I hear they get more wild as you near the center of the galaxy. I don't know if I'm headed that way or not, though.

Monday, September 8, 2014

RPGs, the 3DS, and a Couple of Other Things

We stand here on the eve of one of the most momentous days in all of our collective history. Tomorrow, Destiny is releaased, and with it the new order of science fiction first-person shooting and loot collecting for the new generation of game console systems. After tomorrow, everything will be different. Now is the time to take stock of recent events, before all is washed away in the coming deluge.

I have Destiny on pre-order at my local independent game store, but they're pretty slow about getting new games, so I'm not sure when I'll be able to pick it up. Hopefully this week, sometime. I am looking forward to playing it. Not wildly and with total abandon, but maybe like I have been Diablo III since patch 2.1, a little bit here and there--no rush.

I played all the way through and finished a game in two days last week--Evoland, which is something of an homage and deconstruction and examination of the RPG and adventure genre beginning with the NES era all the way up through Diablo III, though it mostly seems to focus on the Final Fantasy and Zelda series. It begins with very rudimentary, almost Game Boy-esque graphics and no sound to speak of. As you go along, you open chests that do things like supply sound and music, enhance the graphics, unlock new features and systems such as Active Time Battle, 3D polygonal overworld graphics, Pre-rendered backgrounds, etc. It was a decent stroll down memory lane for me, and just the right length. The only part I thought dragged a bit was during the 32-bit/FFVII homage areas. And the end came pretty abruptly, as well. I might have moved one of the dungeons from the former bit to the part leading up to the final battle. The whole thing took less than three hours, well spent, on the whole, I think.

I dug out my S.T.A.L.K.E.R. Clear Sky save and progressed that some, following on from finishing Half-Life 2. I find the open world shooter to be so much more of an interesting and compelling experience than the linear, corridor-confined variety. Stalker, as I'll call it, is such a rich experience. It's one of my favorite PC-exclusive series, and without a doubt justifies maintaining the platform, even if that is all you ever play on it. I'm so glad I've still got half of this game and then Call of Pripyat to play through, as well. At the rate I go, they'll keep me in dour Russian post-apocalyptic free-form shooting adventure for a while.

I can't quit playing Hearthstone, even though I'm not "progressing" toward anything when I play it, other than perhaps a full collection of every card. It's just too easy to jump into for a few minutes here and there, and somehow remains fun even when it certain games are rage-inducing. I need to stop playing it, at least beyond the minimum each month to unlock more card backs. I have better uses of my time.

Psychonauts is one of those games whose reputation preceeds it. It's known to be a mechanically frustrating and well-written comedic 3D platformer, and I'd say that's about accurate from the hour or so I put into it. I see what they were going for, but I've never liked 3D platforming, or its garish Saturday morning cartoon aesthetic. The writing seemed good, I'll give it that. Otherwise, no sir, I don't like it.

Something made me pick up my 3DS a few days ago, and I've been playing a bit of my library for that system:

Crimson Shroud - Definitely a Yasumi Matsuno game (writing, art, presentation). This one is sort of board game like, in that you move from space to space on a map and roll dice a lot, and characters are little statue pieces (maquettes, they might be called). Seems cool, but I wish it had a better UI for equipping items and skills and stuff. This is the same one as Tactics Ogre, and it's cumbersome, I find. Still, there is a lot to like, here.

The Legend of Zelda: Four Swords Adventures - I believe this was free at one point or another on the eshop. I messed around with it for a bit, single-player. Yawn. All the tedium I remember of the 16-bit era, and none of the real fun. Maybe that je ne sais quoi is impossible to catch now that I'm not allowed in Narnia anymore.

Steel Diver: Sub Wars - More fun than a boring game has any right to be. I'm mystified as to how this came out of Nintendo as a first-party release. There must be one rogue designer who is a big submarine warfare nerd. Fine, Takeda, we'll do your stupid submarine game, not like we have anything else for the 3DS Launch.

Super Mario 3D Land - My daughter knows who Mario is, and wants to see this game everytime she sees the 3DS. I finished a level because I was sick of looking at it.

To wrap things up, I am beginning Baldur's Gate, the recent Enhanced Edition by Beamdog. I've never played Baldur's Gate, though I have played Planescape: Torment, and some small amount of The Temple of Elemental Evil and miniscule amount of Icewind Dale. I fumbled my way through Planescape because it was magical experience, but I'm going to have to really master D&D 2nd edition to play this. I'm in that kind of mood now, and I've learned to strike while the iron is hot. Here goes!

Saturday, February 1, 2014

Where the Wind Takes Me

I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.

Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.

I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.

I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.

I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.

The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.

Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.

It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.

On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.

Tuesday, October 15, 2013

Shoveling Off Of And Onto The Pile

I found myself suddenly beset with a crippling need to be rid of all console and handheld games that I owned and also had or planned to purchase the PC versions of. I also sold God of War II and III without ever having played them, because meh, Kratos. Whatever.

So, I took a large stack of stuff over to Game Trader, my local, independent, and primarily used games retailer, and accepted the rather low amount of credit they offered me, considering the purchase price paid for everyting in said stack. I was fine with it, however. I had already gotten my value out of most of them, either in enjoyment, or hard lessons learned about what to buy and when, for the future.

I took my $81 or so in credit, and turned around and blew it on a few more games, for Vita and 3DS, that are not liable to ever make their way to the PC: Soul Sacrifice, Wipeout 2048, Lumines, and Super Mario 3D Land. Thus far, I've only played the latter two. Lumines is a lot like the PSP version (which I guess I've never written about here, or at least have not since I began using post tags), and Super Mario is a lot like Super Mario. That's a bit sarcastic; it really is more like a cross between SMB3 and Super Mario 64. It's a lot of fun.

I haven't had a chance yet to check out Soul Sacrifice or Wipeout 2048, nor have I yet looked at a couple of games I bought through Steam in the last 24 hours, or the last 24 to 48 months, really. I've even lost count on my completion token system, though I'm sure I'm somewhere in the negative, depending on what I qualify as a token and what I do not. That system probably needs to be re-worked. I'll think about it some.

I do have a good head of steam built up on my newest read, at least. These Horus Heresy books are real page-turners, and the more I find myself drawn into the universe, the more I want to learn about it and learn the history of it.

Tuesday, June 25, 2013

Just When I Think I'm Out

Something pulled me back into Fallout: New Vegas this past weekend. I just wanted to get in there and get that Desert Ranger armor, so I played through the Honest Hearts DLC first, and then continued on to finish up some miscellaneous side quests around the Mojave. Honest Hearts had some really great writing, and it wasn't all contained in the primary quests. I felt like the journal entries of the "Father In The Cave" told one of the greatest stories in all of New Vegas. Then, to top it off, I came away from it with his cool Desert Ranger Combat Armor and Survivalist's Rifle, along with a sweet new pistol from the Burned Man, Joshua Graham, called A Light In The Darkness. I really am playing a badass wasteland drifter and gunslinger gal, now. There is still a bunch of content to get to in the game, as well.

Simultaneously, I am also now farther into Morrowind than I have ever been, before. I've climbed a good way up the ladder of the Thieves' Guild, and I've acquired some great weapons and armor even though my character is still only level 2. I still haven't decided my approach to playing through other guild quest lines and the main one, though I am leaning toward multiple characters. I think Elder Scrolls games work best treated as giant worlds to really role play in as though you were a somewhat plausible person, and not the focal point of all the worlds' goings-on--aside from the main quest lines, of course, where you are often The Chosen One.

There is an interesting point of contrast here between Elder Scrolls and Fallout games, which always cast you as the fulcrum of the world's future, and where every choice comes with an opportunity cost. In Fallout, going down one path will close off the other to you, and that is almost never the case in the Elder Scrolls. In Oblivion and Skyrim, they even make it so key NPCs cannot be killed and your reputation is very malleable, meaning that you can at any time go from being head assassin and dread lord to high paladin and mighty savior with relatively little effort.

Here and there, I've also gotten in quick hits of XCOM: Enemy Unknown and even New Super Mario Bros. with my daughter watching. I finally found how to get to that stupid warp pipe in World 1. I've even played a bit of some iOS stuff, though I try to make it a policy not to think too much about that platform of mostly disposable games. I may make exceptions here and there, but not today.

Wednesday, February 2, 2011

Death Comes For Us All, My Friend. Requiesquat En Pace.

Today I laid to rest a good friend who gave me much joy and satisfaction over the last 4 years, my Xbox 360. Yes, it was taken by the RROD, out of nowhere and with no warning signs.  Here one day, gone the next.  We had some times, though, from Halo: Combat Evolved and Oblivion to Halo: Reach and Assassin's Creed II, some great times, indeed.

Fortunately, I had already beaten Assassin's Creed II, and with over 30 hours on the clock, I was just hunting down the last 15ish feathers in the game and only about 4 achievements away from the full 1000 points.  I was sure I was going to finish that off tonight, and it would have been a brilliant end to my time with a brilliant game, but alas. The pezzo di merde kicked the bucket! Four years is a hell of a long time to get out of an old model 360, though, so I can't grouse too much.

Assassin's Creed II is an incredible game.  I loved every minute of it, and it's one of a very select group that I wanted to keep playing even after finishing the story.  I will very much be looking forward to playing Brotherhood while I attend to some other games on my PS3 and PC, primarily.  Now newly Xbox-less, I'm going to hold out as long as I possibly can before buying one of the new systems.  The guys at Microsoft offered to fix my console for about $100, but meh. Meh, I said, ambivalently.

There is no shortage of gaming to be had on my PS3, though.  I've got the aforementioned Assassin's Creed Brotherhood and Red Dead Redemption for the system, as well as a bevy of PS3 exclusive titles to keep me busy.  And you know, 2011 is looking a lot more like a Sony year than a MS year as far as exclusives go!

I haven't played much but ACII over the past couple of weeks, but I did spend a little time with New Super Mario Bros. Wii for Resolution.  Yep, it's a Mario game.  It's a lot like the DS one.  I finished up Metro 2033 from the week before, and enjoyed that a good bit, which lead to me playing some more STALKER a few days later, for the first time in a while.  I'll finish that game in good time.  It's my new Far Cry 2.  Elsewhere, a kind listener to Call Of Podcast gifted me a copy of Europa Universalis III over Steam.  A blog post wouldn't do that game justice; a master's thesis probably wouldn't, either! Suffice it to say that it's an incredibly deep strategy game where you manage one nation through several hundred years around and during the Renaissance.  It's way over my head, but it's pretty nice to load the game up and listen to the music whilst trying to make sense of the menus and available options.

Wednesday, June 30, 2010

Bad As I Want To Be

Last week I finished up my romp through Star Wars: The Force Unleashed, and I thoroughly enjoyed the game, as I mentioned on the latest Call Of Podcast. It's the type of game where you can see all of the seams, the load times in the menus are inexcusable, and it's probably a bit short for some, but it's cool all the same.  It has its one trick, and it does it well.  Even the QTE's, which I normally despise, were ok because they were so forgiving, and just required one button press, rather than the "test of strength" variety in some games.  I even played one of the bonus campaign levels (I have the special edition), the Jedi Temple, and enjoyed the cool fight at the end of that one.  One gripe I have though, is with the dark side (non-canon) ending.  It was just nowhere near as cool as it should have been, to set up Starkiller's further dark side missions post-game (the other two bonus campaign levels, Hoth and Tatooine).  I wonder if the sequel will be any good.

The biggest story for this blog update is that I finally started inFamous, which has been sitting on my shelf for probably a year, now.  I've gone from platforming and shooting lightning in Galaxy and SW:TFU to doing both at the same time in this game.  I mentioned being kind of "meh" about it on the podcast, and after putting in a few more hours, I'm starting to like it a little more.  I'm being as comically evil as I can possibly be.  I push people around with my force electric powers just for fun, and if I'm given the choice to help some people or do something rude and selfish, I'll go the latter rout, with total disregard and contempt for the citizens of Genericity (that's not it's real name, but it'll do).  In a way, I'm projecting my own jaded, seen-it-all gamer disdain into Cole, who is a perfect conduit for it, since he's kind of a cock, himself.  I want to see if willing him to be as evil as possible will actually make him into a bad guy, or if he'll wuss out and have a change of heart at the end.  More games need to let you be the bad guy, and actually be a bad guy.  Like, reprehensible.

The game does an odd thing where it sends you into the sewers to get through these very straight-forward platformy sections, only they're super duper easy; because Cole tends to suction onto whatever surface is nearby, it feels like a three-year-old could blow through those sections.  I would actually appreciate a little more of a challenge there, something more akin to the jumping puzzles in a Prince of Persia game.  I do like Cole's Spider-Man act out in the open city, though.  It makes getting to the rooftops a lot easier and pretty effortless.  I also like his power line grind ability.  That's just fun.  The electric scatter grenades and the gound pound thing are cool, as well.  Now that I think about it, Cole's powers have a lot in common with Starkiller's.

Apart from those two main things, I made just a little progress in The Witcher, moving into Chapter II.  This is going to be a pretty long game. It's very good so far, though.  I played a little more Bad Company 2 with Esteban after recording the podcast this weekend.  I think it's still my favorite multiplayer shooter.  I also went back to Super Mario Galaxy and got my star count up to 78 before shelving that game for a while to return to Monster Hunter Tri on on the Wii.  I got in one good hunt online, taking down a Qurupeco with one other player, and getting my Hunter Rank to level 6.  There's a lot left to do in that game, yet.