That is the approximate time left until The Witcher 3: Wild Hunt is released. I haven't thought of myself as excited for this game as I was for the second in the series, but the fact of the matter is that I do a quick calculation of how much time is remaining to allocate to gaming before this behemoth barges into my life and commandeers all of my time.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts
Wednesday, April 22, 2015
Friday, March 23, 2012
A Caped Crusader's Space G.E.D.
I finally beat another game! It's felt like an eternity since Max Payne, but I guess it wasn't really that long ago; it was only about a month, which hasn't been that long if you consider how busy I've been. Yes, it was Batman: Arkham Asylum that I took down the other night. If you just total up the time I spent in-game (not the time it was paused while I did something else), I probably spent around 12-14 hours on it. It was good fun; it's about as great a game as you could ever hope for given the long and storied history of licensed franchises. That's not fair; it's actually much better than said history would allow you to hope for.
While I recognize it as being an extraordinary example of both an action/adventure game and one based on another property; I want to mention that as good as the game was, it never really hooked me. I could have quit at any time and never come back. I made myself play through to the end. I don't think this is any fault of the game's. I think that it's just my lack of interest in this type of game. I like Batman as much as the next guy, but I think that's part of the problem--the next guy also isn't a huge fan, but maybe goes to see every entry in the Nolan-directed movie series. I think being a more interested fan of Batman would have pushed me over the edge. Certainly if a game of the same caliber but skinned as Warhammer 40K or, I don't know, Wheel of Time came out, I would be over the moon for it. As Batman, or some wholly original IP? It's merely a great game that I feel a little clinical detachment from.
I am completely attached to Dota 2, on the other hand. It puts me into a certain headspace where I fully engage with the give and take of the game, how the power-defining economies of experience and gold are developing, how the lay of the map is changing with falling towers and roving player characters, and how my own character development is proceeding--how my farm is coming along, you might say. I should find another character I like as much as Windrunner, in case someone else ever picks her before I can, and so that I don't go so far down one playstyle that I can't acclimate to another. This game is good. How good? So good. I can't wait to see what Valve have in store for it as it is released and matures. Their track record with for extended support is great, with games like TF2 and the L4D series receiving tons of content updates. Counter-Strike and Day of Defeat even get the occasional balance patch, if I'm not mistaken.
Dota 2 is coming along as a player in e-sports, as well, with large tournaments being held for large cash prizes. Spectating matches is a major part of being involved very deeply with a game like this or Starcraft, and that functionality is built right into the game client. I've watched a few matches there, but I prefer to tune into a shoutcasted match online if I'm going to spectate. I like to know what's going on and why players do the things they do, since I'm still fairly green.
Freespace 2 is a lot of spacey, dog-fighty, fun, especially with the nice PC flight stick I bought. While a great deal more complicated than Colony Wars, it's pretty similar in that it's a bunch of scripted missions more like Call of Duty to the X series' S.T.A.L.K.E.R.. I'm still digging into it, but so far it's a lot of fun. I have to admit that the stick really does a lot to improve the feel of the game versus playing with a mouse or just the keyboard.
I got one of those new iPads, the third iteration of them, if you're counting. I'm not buying any media this March in protest of "Big Content" and their shenanigans, but I did have some free app codes from the little cards they give you at Starbucks. I was able to download Bejeweled (3?) and Tetris, which are fun, of course, as well as a few other free to play games I haven't tried yet. I'll have to check some of those out this weekend, I guess, and maybe do a little roundup post.
While I recognize it as being an extraordinary example of both an action/adventure game and one based on another property; I want to mention that as good as the game was, it never really hooked me. I could have quit at any time and never come back. I made myself play through to the end. I don't think this is any fault of the game's. I think that it's just my lack of interest in this type of game. I like Batman as much as the next guy, but I think that's part of the problem--the next guy also isn't a huge fan, but maybe goes to see every entry in the Nolan-directed movie series. I think being a more interested fan of Batman would have pushed me over the edge. Certainly if a game of the same caliber but skinned as Warhammer 40K or, I don't know, Wheel of Time came out, I would be over the moon for it. As Batman, or some wholly original IP? It's merely a great game that I feel a little clinical detachment from.
I am completely attached to Dota 2, on the other hand. It puts me into a certain headspace where I fully engage with the give and take of the game, how the power-defining economies of experience and gold are developing, how the lay of the map is changing with falling towers and roving player characters, and how my own character development is proceeding--how my farm is coming along, you might say. I should find another character I like as much as Windrunner, in case someone else ever picks her before I can, and so that I don't go so far down one playstyle that I can't acclimate to another. This game is good. How good? So good. I can't wait to see what Valve have in store for it as it is released and matures. Their track record with for extended support is great, with games like TF2 and the L4D series receiving tons of content updates. Counter-Strike and Day of Defeat even get the occasional balance patch, if I'm not mistaken.
Dota 2 is coming along as a player in e-sports, as well, with large tournaments being held for large cash prizes. Spectating matches is a major part of being involved very deeply with a game like this or Starcraft, and that functionality is built right into the game client. I've watched a few matches there, but I prefer to tune into a shoutcasted match online if I'm going to spectate. I like to know what's going on and why players do the things they do, since I'm still fairly green.
Freespace 2 is a lot of spacey, dog-fighty, fun, especially with the nice PC flight stick I bought. While a great deal more complicated than Colony Wars, it's pretty similar in that it's a bunch of scripted missions more like Call of Duty to the X series' S.T.A.L.K.E.R.. I'm still digging into it, but so far it's a lot of fun. I have to admit that the stick really does a lot to improve the feel of the game versus playing with a mouse or just the keyboard.
I got one of those new iPads, the third iteration of them, if you're counting. I'm not buying any media this March in protest of "Big Content" and their shenanigans, but I did have some free app codes from the little cards they give you at Starbucks. I was able to download Bejeweled (3?) and Tetris, which are fun, of course, as well as a few other free to play games I haven't tried yet. I'll have to check some of those out this weekend, I guess, and maybe do a little roundup post.
Tuesday, March 13, 2012
Space Cadet/Dropout
Not too long ago Egosoft released another iteration to the X series called X3: Albion Prelude. It's actually an expansion to X3: Terran Conflict, and requires that game to run. I spent about 18 hours with Terran Conflict and never really clicked with it. It's quite the deep space trader game. Albion Prelude does a little bit to improve the graphics and user interface, and also adds a stock exchange in case the game's incredibly deep economy wasn't complex enough for you. I picked up Albion Prelude for the might-as-well price of $10, hoping that the game finally would hook me, but I'm sad to report that it has not.
I think that there are some fundamental problems with both of these games, and those revolve around how long it takes to do anything. I spent more time just staring at stations as they drew nearer, my ship on auto-pilot and time sped up to 600%, than I did having any fun with the game. I'm sure that the capacity is there to have a whole fleet of AI guys run my trade empire for me, but that's not something I would accomplish in the first, say, 50 hours of play. That's stretching it a bit, even for a guy like me, who's willing to put time into a rewarding game to get the most out of it (S.T.A.L.K.E.R., Far Cry 2). I like what X looks like, but I can't get on with the execution. There is another major entry in the series set to be released later this year, I believe, called X: Rebirth. I'll be watching it; maybe it will be the one to click.
In the meantime, I have Freespace 2, hailed by many as an essential classic in the space flight genre. I've only played just the first mission so far, along with the three training missions. It seems fun. I think I am going to need a better controller than the mouse, though. I want to see if I can get my 360 pad to work with it.
Elsewise, this past weekend I played a little bit of both Batman: Arkham Asylum and Just Cause 2. Not really anything to report on either, just that I spent an hour or so with them.
I've spent a great deal more time playing Dota 2 over the last few weeks than anything. I'm still learning the basics and some intermediate stuff that a total newb wouldn't get to, as well as learning more about how to build my Windrunner for success. I'm kind of hooked on Dota 2, and I want to stick with it and really learn the game, because it's a lot of fun. It jives with a lot of what I enjoy about several types of games.
I think that there are some fundamental problems with both of these games, and those revolve around how long it takes to do anything. I spent more time just staring at stations as they drew nearer, my ship on auto-pilot and time sped up to 600%, than I did having any fun with the game. I'm sure that the capacity is there to have a whole fleet of AI guys run my trade empire for me, but that's not something I would accomplish in the first, say, 50 hours of play. That's stretching it a bit, even for a guy like me, who's willing to put time into a rewarding game to get the most out of it (S.T.A.L.K.E.R., Far Cry 2). I like what X looks like, but I can't get on with the execution. There is another major entry in the series set to be released later this year, I believe, called X: Rebirth. I'll be watching it; maybe it will be the one to click.
In the meantime, I have Freespace 2, hailed by many as an essential classic in the space flight genre. I've only played just the first mission so far, along with the three training missions. It seems fun. I think I am going to need a better controller than the mouse, though. I want to see if I can get my 360 pad to work with it.
Elsewise, this past weekend I played a little bit of both Batman: Arkham Asylum and Just Cause 2. Not really anything to report on either, just that I spent an hour or so with them.
I've spent a great deal more time playing Dota 2 over the last few weeks than anything. I'm still learning the basics and some intermediate stuff that a total newb wouldn't get to, as well as learning more about how to build my Windrunner for success. I'm kind of hooked on Dota 2, and I want to stick with it and really learn the game, because it's a lot of fun. It jives with a lot of what I enjoy about several types of games.
Labels:
Batman,
Dota 2,
Freespace 2,
Just Cause,
X3: Terran Conflict
Monday, February 27, 2012
Where Have All The RPGs Gone?
I thought 2012 would be the year of me whipping my RPG pile into shape. So far, it's taken on a more action-oriented nature.
I finished off Max Payne before going out of town, with a minimum of pain in the ass factor. That is a game very heavy on the quicksave and quickload functions, though. Overall, my impression is that it's very much a case style over substance. The substance is good; it's just that Max Payne only really has one mechanic: the bullet-time shoot-dodge. Cap guys before they can cap you by either slowing down time to get the jump on them, or painstakingly memorizing each goon's placement and trigger point. That's the game, in a nutshell. It's all gussied up with a hammy hard-boiled motif, which is fun, but nothing to write home about. It's pulp gaming, which is probably what Rockstar and Remedy were going for here, so I guess it's a success. I raise an eyebrow at anyone treating it like an unassailable classic, however.
Dota 2 has been a consistent evening favorite. I like to play a match before bed if I'm not too tired; that's the time I'm most likely to be able to game out uninterrupted, these days. The multiplayer hour, I hereby coin it. All other gaming needs to be pause-friendly.
That I have yet to mention it here is an accurate reflection of how deep I've gotten into it--I've restarted KOTOR on the PC. Several years ago I tried playing the Xbox version emulated on a 360, and that was a real mess, so I gave up after maybe 5 to 10 hours. I was on the Jedi academy planet, as I recall. Well, on my second go 'round, I've made it as far as checking out the first cantina in the first major area on the first planet--maybe 90 solid minutes of play time. This will be a back burner game for a while to come.
Guild Wars keeps hovering just above my forget-about-it line, but I keep dipping into it here and there. It's a good game to mindlessly click through while I kill time listening to a podcast. I finally left behind Ascalon, both pre- and post-searing, so the scenery is improving. I still haven't run into any interesting plotlines or much cool gear, though. I'm not sure why I keep playing; it's some melange of wanting to cap out and earn GW2 stuff (a game I'm not even sure I'll play), wanting to see more of the game, and the fact that my podcast co-host Esteban is still playing.
I booted up Half-Life 2 for a short while yesterday, and had a nice time with it before having to go take care of something else. Man, Valve's Source engine games just feel so good and smooth. So much better than just about any other games out there. It's not just the framerate, either. There's something else about that engine. Or maybe it's the rock-solid game design. Whatever it is, Half-Life 2 has got it, just like all the others. I'm still not very far in, but I think I'm about to get to the hovercraft.
So I guess that all brings me to my focus game for the time being, if I could be said to have one. That is Batman: Arkham Asylum. I began the game some months ago on PS3, but only just began it. I'm now playing the PC version, and I'm quite a bit further into it, this time. You have no doubt heard it before, but this is a fantastic video game. It feels awesome to control Batman, the graphics are amazing, the pacing is great, the environments are nicely varied, the world is decently open to explore in a Metroid-like fashion, and there are a good amount of equipment and skills you gather and upgrade as you progress. The production values are high, and the game is a lot of fun; this turned out about a thousand times better than your average licensed super hero game. I'm very late to the party on this one, but those are my impressions after 4 or 5 hours. I'm currently past the Bane fight, and in Arkham manor looking for some documents. I'm not a big fan of the comics or anything, but there are a ton of little bits of fan service in the game for those who are. The PC port is even pretty well done! Bravo, Rocksteady, for that. I hear Arkham City is a more iffy prospect, however.
I finished off Max Payne before going out of town, with a minimum of pain in the ass factor. That is a game very heavy on the quicksave and quickload functions, though. Overall, my impression is that it's very much a case style over substance. The substance is good; it's just that Max Payne only really has one mechanic: the bullet-time shoot-dodge. Cap guys before they can cap you by either slowing down time to get the jump on them, or painstakingly memorizing each goon's placement and trigger point. That's the game, in a nutshell. It's all gussied up with a hammy hard-boiled motif, which is fun, but nothing to write home about. It's pulp gaming, which is probably what Rockstar and Remedy were going for here, so I guess it's a success. I raise an eyebrow at anyone treating it like an unassailable classic, however.
Dota 2 has been a consistent evening favorite. I like to play a match before bed if I'm not too tired; that's the time I'm most likely to be able to game out uninterrupted, these days. The multiplayer hour, I hereby coin it. All other gaming needs to be pause-friendly.
That I have yet to mention it here is an accurate reflection of how deep I've gotten into it--I've restarted KOTOR on the PC. Several years ago I tried playing the Xbox version emulated on a 360, and that was a real mess, so I gave up after maybe 5 to 10 hours. I was on the Jedi academy planet, as I recall. Well, on my second go 'round, I've made it as far as checking out the first cantina in the first major area on the first planet--maybe 90 solid minutes of play time. This will be a back burner game for a while to come.
Guild Wars keeps hovering just above my forget-about-it line, but I keep dipping into it here and there. It's a good game to mindlessly click through while I kill time listening to a podcast. I finally left behind Ascalon, both pre- and post-searing, so the scenery is improving. I still haven't run into any interesting plotlines or much cool gear, though. I'm not sure why I keep playing; it's some melange of wanting to cap out and earn GW2 stuff (a game I'm not even sure I'll play), wanting to see more of the game, and the fact that my podcast co-host Esteban is still playing.
I booted up Half-Life 2 for a short while yesterday, and had a nice time with it before having to go take care of something else. Man, Valve's Source engine games just feel so good and smooth. So much better than just about any other games out there. It's not just the framerate, either. There's something else about that engine. Or maybe it's the rock-solid game design. Whatever it is, Half-Life 2 has got it, just like all the others. I'm still not very far in, but I think I'm about to get to the hovercraft.
So I guess that all brings me to my focus game for the time being, if I could be said to have one. That is Batman: Arkham Asylum. I began the game some months ago on PS3, but only just began it. I'm now playing the PC version, and I'm quite a bit further into it, this time. You have no doubt heard it before, but this is a fantastic video game. It feels awesome to control Batman, the graphics are amazing, the pacing is great, the environments are nicely varied, the world is decently open to explore in a Metroid-like fashion, and there are a good amount of equipment and skills you gather and upgrade as you progress. The production values are high, and the game is a lot of fun; this turned out about a thousand times better than your average licensed super hero game. I'm very late to the party on this one, but those are my impressions after 4 or 5 hours. I'm currently past the Bane fight, and in Arkham manor looking for some documents. I'm not a big fan of the comics or anything, but there are a ton of little bits of fan service in the game for those who are. The PC port is even pretty well done! Bravo, Rocksteady, for that. I hear Arkham City is a more iffy prospect, however.
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