Showing posts with label Spelunky. Show all posts
Showing posts with label Spelunky. Show all posts

Tuesday, October 9, 2018

A New MOBA Appears

I have picked up a game called Arena of Valor on the Switch. It's from the huge Chinese game company Tencent, and it's basically a League of Legends clone meant for mobile phones, but now ported to the Switch, and so playable with a controller. It's a lot of fun, actually, and distills a lot of what makes games like LoL and Dota so much fun, which effectively makes it more accessible. You don't have to think much about skills or gear you buy, and matches rarely seem to go to twenty minutes, even. I could do with some improvements to the UI and UX, but this is a very good start.

This past weekend I also made a little progress in Shovel Knight, defeating one of the mini-boss guys on the map, and buying some new armor at an armorer.

I also played a couple of matches of Fortnite, also on Switch, just to see what was up with how the map has changed lately.

I continue to practice my Spelunky runs, and to make progress through Red Dead Redemption, as well.

Wednesday, September 26, 2018

Breaking from Eorzea, to the Old West

I finished up the main story quests of FFXIV: A Realm Reborn. I had a pretty good time doing so, as well. However, I have decided to pause my sub to the game for a while. I don't like the mental pressure I feel to get the most from a game subscription, at least not while I have hundreds of games on the backlog, still. And many of those that I do actually want to play.

To that end, I have begun Red Dead Redemption, only about 8 years too late to be a part of the conversation, by my recollection. I'm impressed so far, even knowing the game's reputation as the greatest game of the last console generation. One thing that has struck me about it so far is the feeling of being in a vast open world, especially in contrast to FFXIV, which feels very theme-park-shrunken-kingdom. I'm not so sure about the voice acting. Some of it is really good, like the marshall in Armadillo. Some is pretty shaky, though, like Bonnie or John Marston, the player character himself. I had a pretty good time with a longer mission last night involving a firefight through a canyon as a part of a small posse. I also like that you can hunt wildlife and gather herbs and such. There's also just something nice about being in big sky country, shooting bandits and carrying on in that manner. I think I'm going to stick with it. I'm curious to see how the plot develops.

Warhammer 40,000: Armageddon is deceptively quick and easy to play and to jump in and out of, for a turn-based hex-based tactical war game.

And of course, I continue to play Spelunky each day, hoping to gradually get better at the game and to be able to finish it, and push beyond even that.

Codexes Warhammer and Other Another Game Book

I'm halfway through Heroes of the Space Marines at the moment, taking a diversion into Warhammer tabletop game Codexes, to both get the broad strokes of the lore behind major factions, and to check out how the lore has evolved over the years.

I went to ebay and bought a bunch of old 40K Codexes from past editions of the game. Most of the background here will still be applicable, but some has definitely been contradicted elsewhere, if not blatantly retconned. The nature of the setting is such that whether these changes are one or the other is up to interpretation. I prefer to think of the Codexes as being written (when it comes to the lore at least) from an in-universe perspective, and thus subject to mis- and dis-information, as well as the mundane twisting effect that the passage of time has on historical narrative.

So far I have read the Space Marines and Assassins Codexes, and have gotten into the Chaos Space Marines one. That leaves several more, including Necrons, Orks, Eldar, Tyranids, Eye of Terror, Space Wolves, and Imperial Guard. Many more remain that I haven't bought yet, and that's before I start trying to address the different editions of these books, or other campaign books, like the Gathering Storm set I read previously. If I continue to find them in the neighborhood of $5, shipped, then I likely won't hesitate. I just can't get enough Warhammer 40,000.

I am also continuing to read Derek Yu's Spelunky book, which is a pretty interesting window into the development mind of the creator of one of my favorite games.

Tuesday, September 18, 2018

Making the Aliens Pay in the Near Future and the Far

For my next backlog removal task, I was due for a game with a title beginning with an X. As it happened, I also had XCOM 2 installed on my PC and ready to go, following a long period earlier in the year in which I was engrossed in the previous game and its expansion.

XCOM 2, thus far, seems like a smart evolution of the first game, featuring a lot of the same systems and mechanics as Enemy Unknown, with some new twists and additions, as well. The theme of the game this time out is guerilla-like resistance to an entrenched and oppresive alien regime, and a lot of the machanics flow logically out from that. This time, most missions begin with your squad in a concealed state, and you are able to move around and get into position before springing your ambush on the unsuspecting Advent soldiers. The game also hits the ground running in terms of difficulty, being much harder right off the bat. It seems to almost be picking up from where the first previous game left off. I'm doing well so far, a handful of missions in.

I have also picked up my campaign of Warhammer 40,000: Armageddon. Returning to the game, I am more interested in figuring out how all the myriad tanks and infantry units differ from one another, and in making it to some of the missions where Space Marines and Titans come into play.

I keep playing Spelunky in futile hopes that I am getting better at the game, and may one day be able to finish Olmec at least, if not make it through hell to the extra hard part.

I'm also chipping away at the final parts of FFXIV: A Realm Reborn. I went to play a little last night, but it was down for patch day, so no dice. I need to find some better gear to get my item level up so that I can go into the next story dungeon duty. Quests in this game are called duties.

Monday, September 10, 2018

Years Later, No Ordinary Headache Solved

I played a little SpaceChem for the first time in forever this weekend, what's more, I finally worked out a solution to the toughest mission I had yet seen, entitled No Ordinary Headache. This one involved splitting molecules in one reactor, sending their constituent parts to another reactor, waste atoms to a recycler, and assembling the end product. It was very tricky, and I'm not sure my solution would work indefinitely, but it was good enough to get the 40 units of the final product I needed to move on. I may never solve the next puzzle, though.

While reading Derek Yu's Spelunky book, I am also playing the game again most days. I don't have any progress to report, though it will be a happy day when I do finally manage to defeat Olmec. I have started to try to speedrun the game, though. It is possible to make it through some levels in under fifteen seconds, I have discovered. To get the Speedlunky achievement, I think you have to finish the Temple in 7 or 8 minutes, all in. It sounds insane if you are familiar with the game, but I know for a fact it's doable. Can I do it? Maybe with everything breaking in my favor? Doubtful, though.

I'm getting near the end of A Realm Reborn in Final Fantasy XIV. I really like this game, but so far not at all for the same reasons that I love FFXI. It's just a different thing, even for all the shared elements.

Books! Check 'em Out!

I'm in the middle of  several different books at the moment. I wound up reading the entirety of Boss Fight Books' Soft and Cuddly, which was damned entertaining, actually. I learned a lot about Sinclair computers of the 80s in the UK. For instance, they used cassette tapes as storage, and a fifteen-year-old could shake the foundations of the UK video game scene in that day, which a hacked together shock horror maso-core game inspired by Alice Cooper.

I have since moved on to Derek Yu's book about Spelunky in the same series. This one is much more about the development of the game, being by the game's creator rather than a third party. Spelunky is one of my favorite games, so the book is pretty interesting.

As a political dissident and leftist by American standards, I have had a good time listening to the Chapo Trap House podcast, and so I thought I would pick up their book. I can hear the podcasters' voices as I read through it, but I'm not sure the entirety of that raucus schtick plays as well in the medium of print. Sarcasm and bite come through much more clearly when spoken aloud, but the same statements just appear odd in print, minus the tone, inflection, and other context clues you get from a spoken statement. I think it's still worth a read, though.

With regards to the 41st millennium, I picked up a set of four anthologies of stories about Space Marines. I finished Treacheries of the Space Marines already, and have begun Heroes of the Space Marines. I have read comparatively few stories about Space Marines set in 40K as opposed to 30K. It's interesting to see how, for instance, the Night Lords or Iron Warriors have changed in 10,000 years, and the ways in which they have not. September has nothing new that I am interested in releasing from Black Library, but there are several things coming in October I want to get, so between now and then I want to get through as many of these ...Of the Space Marines anthologies as I can.

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Monday, February 5, 2018

New? Video Games

I noticed a theme among the games I've been playing in the last week. New Super Mario Bros. 2, Geometry Wars 2, Spelunky, and XCOM: Enemy Unknown are all newer takes of previous games or series.

Geometry Wars 2 is the sequel to Geometry Wars: Retro Evolved, which was an HD realization of the bonus mini-game Geometry Wars, which I believe was playable in Project Gotham Racing on the original Xbox. This is one of my favorites of my time with the Xbox 360, and I was able to play it for a little while via a friend's Xbox One's backward compatibility over the weekend, which was cool. It's one of the best arcade-style games I've ever played.

Spelunky is really also known as Spelunky HD, and it's the fully realized version of an older freeware game, I think. I've heard there are some play differences, and that it's not just a visual remake, but having never played the original, I don't know what those are. I still have yet to best Olmec, but I keep trying.

XCOM: Enemy Unknown is of course the modern revival of a very ancient and venerable series known variously as UFO: Enemy Unknown or X-COM: UFO Defense. It's a fantastic game that delivers on nearly everything the original also succeeded at, but greatly modernized and streamlined. I'm at the point in my current campaign, which is going much more smoothly than any previous, where I can assault an alien base. I should probably do that soon, but I want to continue to tech up at least to the point where I can use some improved body armor before I try that mission.

New Super Mario Bros. 2 is the sequel to New Super Mario Bros., itself a reinvention of the Mario franchise in 2D. It seems to stick mostly to the beats established by its predecessor, but with an increased emphasis on coin collecting. I'm not sure how much of an impact that has on the game as a whole quite yet, though, having only just made it to the second world.

Tuesday, January 30, 2018

Plugging Away/Revisiting

I mentioned appreciating my good Warhammer 40,000 games in my last entry. Space Marine is one such game. Always good for a quick taste of the power and majesty of what it is like to blast some orks as one of Primarch Guilliman's finest, the Ultramarines. I wanted to see if anyone was playing the multiplayer mode of this still, in light of Eternal Crusade seeming dead. No luck, at least not at that time. I may try again sometime, but even if no one is playing, the campaign is still pretty cool.

Another game I jumped into for a little bit on a whim was Just Cause 2. It's just a big open-world playground where the object of the game is literally just to go in and cause chaos around the countryside to somehow whip up enough anti-government sentiment to topple it. It's ludicrous, but the game world is a gorgeous tropical paradise where everything can be flown or driven, and the character has a great grapple-arm and parachute combination to make the most of doing daring stunts.

I accidentally clicked on Dark Souls II: Scholar of the First Sin Edition in my library the other day, but I might have carried on playing it had my save from the original version of the game been usable. Alas, it was not, so at some point I will have to restart the game in this version. That will be fun, when the time comes.

I have made record progress through Spelunky. I managed to get the Tunnel Man everything he needed to open up a permanent shortcut to the temple zone, and I've been running nothing but that zone ever since, trying to familiarize myself with its traps and denizens. It is by far the most ruthless set of stages yet. I've made it through to Olmec several times, but have yet to manage to beat him and win the game. That is my next goal. Eventually I would like to be able to go from the entrance of the caves through Olmec, and even on to the hell zone. Who knows if I'll ever be able to pull that off, though.

I also continue to make progress through The Witcher 3. I am to the point now where I am ready to rescue Dandelion from his captors. I have seen Triss and the other mages off from Novigrad with the help of the former Redanian spymaster, Sigi I think he's called. Next I'm going to pay a visit to the sorceress Philippa Eilhart at the request of the Redanian King Radovan. I think I'm getting these names right. I've also been going around Velen doing low level quests, trying to catch up my quest log to my character level. There's a lot in this game.

I've also found myself playing XCOM: Enemy Unknown/Enemy Within again lately. I'm allowing myself to reload after bad moves this time, and things are shaping up well for the very early stages of this campaign. I've just finished the first month and have already captured a live Sectoid for research and I'm working on unlocking beam weapons, now. This is such a cool game.

Friday, January 19, 2018

Though This Battle Is Lost, We Will Fight On, Brothers!

It's time to pour one out for Warhammer 40,000: Eternal Crusade. The multiplayer third-person shooter with aspirations to the Battlefield-like genre blend of open conflict both on foot and in vehicles, and with a long-promised-but-never-realized open world component, seems to be basically dead. I fired it up last night looking for a game I was never able to match into, and coincidentally also yesterday the developers posted a blog entry that amounted to them issuing and apology, lamenting their low numbers, and promising to do more. I can't see the game pulling out of this tailspin, to be honest. Games are a rough business at the best of times, and in the current environment a game like this that was released far to early to Early Access, that eternal curse, with no fanfare, is as good as dead, and no doubt destined to be as forgotten as any lost civilization in the darkness of Old Night.

I will hug my Relic 40K games close and support them as much as I can going forward.

The 4X bug came back to bite me over the weekend, and after reinstalling both of Amplitude's Endless Legend and Endless Space, I finished off suspended campaigns in both. I was able to pull out a win in Legend, as the Drakken, taking a diplomatic victory. I think this game must have been in progress for two years or more, but it's done now. In Space, however, I wasn't able to salvage the setup I'd found myself in. Somehow I had two games set up as myself playing the Pilgrims against a single other faction, the Hissho. I'm not sure how that happened, other than maybe they both started out as the same game in the base game, and I then completed it there in addition to in the expanded version of the game. In either case, I ended up conceding, unable to do any real damage to the other faction's fleets in war. I was inspired to start a new campaign, though, as the hostile Cravers, which exist only to consume and expand, and in fact cannot take part in diplomacy. It's early on in that campaign yet; I'm still expanding to fill my starting area and having to tech up to the point where I can get further out to start warring on other species.

I've been doing daily sessions of Spelunky, too. I'm still trying to get good again. I've never been great at the game, but I do hope to finish it someday, still. I think if I just keep at it regularly it'll begin to happen eventually.

Every time I play The Witcher 3, I'm convinced again that it is one of the best games out there. I'm pretty invested into playing Gwent within the game, as well. I still only have cards for the Northern Realms deck, but I may be on my way to getting the right cards for the Scoia'tel deck, as well. As goes the main thrust of the quest to find Ciri, I'm currently trying to track down Dandelion, who may have seen her recently. That involves talking to other people in the area who he's had contact with, to get a clue on where he might be, since the tavern he runs with Zoltan Chivay was left abandoned. I can hardly wait to play more.

Saturday, January 13, 2018

Is this Ninja Theory?

I was in the mood to try something new last night, so I grabbed my copy of the early PS3 game Heavenly Sword, the first prominent character action game from Ninja Theory, who have gone on to make some well regarded games in the genre since. To be honest, I expected more to like here. It seems pretty derivative of God of War in some ways, and perhaps just emblematic of where games were back in 2007 in others. I can see glimmers of what the developer would come to be known for here, but there's not enough to make me interested in playing through the whole game, especially after a taste of the awful Sixaxis use on display in the game's "aftertouch" system. That can be turned off, thankfully, but then you're still left with a game with a bad frame rate and a ridiculously dressed lingerie model heroine (and her whole village who sleep in full battle regalia out in the cold, snowy open on flagstones with no fires or blankets, weirdly), with a story I am not invested in. Everything this game attempts has been done better in the decade since, if not previously, so though it seems cold and dispassionate, the calculus in my head points to it being a waste of my leisure time to continue playing Heavenly Sword when there are so many other more interesting things to spend it with.

Among those more interesting things are Spelunky, and Mark of the Ninja, both of which I have dipped into this week. They're both good to have on hand for quick fixes of action, I think. Mark of the Ninja seems to have some encouragement of returning to past levels to find secrets and things, as well has having a new game+ mode, I noticed. I'll play some more of that one, for sure.

I'm also continuing to delve into Warhammer 40,000: Armageddon. I'm starting to get more familiar with its mechanics and workings, which I have stated before are just enough to make for a good tactical wargame without being to overwhelming. I like it. I've done around a third of the campaign scenarios at this point, I believe.

Monday, December 11, 2017

Going with Geralt

I mentioned last entry that I was experimenting with how to return to The Witcher 3, and I have settled for now on at my PC, using mouse and keyboard. I may hop over to the TV through the Steam Link from time to time, but I haven't been able to shake the feeling that the PC experience is the best one. I went and met the Bloody Baron and did his questline, and at the moment I'm knocking out a few sidequests and contracts that I have found myself having outleveled. Experience seems kind of hard to come by, so I'm sure it'll pay to be thorough, aside from exploring the cool narratives of the world. The next big plot point I'm sure is waiting in Novigrad. I'm to go there to meet Triss Merigold, whom Geralt has been an item with during the last couple of games, and also to hunt for signs of Ciri. I have a couple of other errands to run first, though.

I'm also playing some Spelunky here and there, still. I don't know if I'll ever finish that game. Oh well, I'll be all over Spelunky 2 as soon as that comes out, either way.

The end of Super Mario Odyssey also can't be far away now. I'm in the Luncheon Kingdom now, and I have just found the painting that lets you warp to the Mushroom Kingdom, or at least a small part of it.

Progress also continues apace in Opus Magnum. The critical path puzzles are nice and doable, which I appreciate. It's always cool to see the finished process, as well.

Monday, November 27, 2017

A Link to the Path

I'm still on track back to the Witcher 3. I'm drawing nearer to completion of this run of Symphony of the Night, with only about 4 sections of the inverted castle remaining to conquer before taking on Shaft and Dracula.

Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.

Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.

I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.

The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.

You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.  

Saturday, November 18, 2017

One Does Not Simply Play Through Mordor

I've given up on Shadow of Mordor. The game has never managed to click with me. I did feel like I finally got a good grip on it this last session, but in the end I still felt like it was an overall pretty mediocre game made up of component parts done better elsewhere. Assassin's Creed, the Batman Arkham series, Hitman, and others, cover all these bases sufficiently. I'm considering this one done.

Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.

I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.

I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.

I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.

Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.

Thursday, November 9, 2017

On the Road Back

I'm sticking to the plan I laid out last week.

I've polished off the Destiny 2 campaign. Overall verdict: better than the first game, not as good as any of Bungie's Halo games. I question the need for a campaign at all. Perhaps Destiny should cut straight to the gear chase. I've set the game aside for the time being.

In it's place I've been concentrating on my Symphony of the Night save. As of this writing just prior to a trip out of town, I have 100% of the initial upright castle completed, and I'm ready to tackle the inverted castle. So, pretty decent progress, so far.

I'm unsure of whether I'll end up clicking with Shadow of Mordor and finishing it. I've struggled to, but then I don't think I've actually focused my efforts to do so on it to this point. Every fight I get into, it still seems like I'm being overwhelmed by too many orcs, and too many of them want to get in my face and start a Nemesis system action. I don't know if this is just how the game will always be, or if at some point I am supposed to be able to slay them 10 at a time and be able to fight 50 of them off without breaking a sweat. Something just feels off about the balance to me. I think I may need to just really start trying to grind out some ability and skill points on lower level nemeses in order to be able to tackle tougher orcs and larger groups of them.

I'm at I think 52/60 Hexcells proc gen puzzles done, and I've been brushing up on my Spelunky skills, trying to get back in the swing of things. These may be what I play tonight, if I have any free time.

This will all be put on hold, though, since we're headed out of town for 5 days. I'll take the Switch, but I'm not sure what else. Perhaps the DSs or SNES Classic? I'm leaning away from the Vita, though, and the PS3 and PC are obviously not coming along. I'll probably do more reading than gaming, but we'll see.

Monday, September 18, 2017

Emily Kaldwin Retakes the Throne

You can safely assume I'm always dipping into Elite Dangerous, Diablo III, and Spelunky here and there. I may not mention them every time, going forward, but they do seem to be ones I regularly revisit for a top-up. Since the last post I've flown some in Elite, discovering new worlds, and I believe ran some bounties in Diablo III.



I am also still working on Hexcells Infinite, too. I'm getting near the end of the pre-made levels, and maybe the ends of my skill level with the game. Or maybe I just need more sleep before loading it up the next time.


Most of my game time over the last week has been spent finishing up Dishonored 2 ahead of the Death of the Outsider. I maintained a low chaos world state up through the very end of my play through as Emily, and did most or all of the non-lethal and optional 'better' ways of eliminating targets.


Perhaps my favorite was the mission A Crack in the Slab, which involves going back in time to prevent a mining magnate from witnessing the séance that brings the witch Delilah back into the world from the void, a sight which drives him mad and leads to the gradual deterioration of Karnaca and the Dust District in particular. Another good one was replacing in office the Duke of Serkonos with this body double, which seems a little far-fetched, but was also a tidy solution to the problem of his rule. I was a little disappointed that I couldn't find a non-combat way of making Delilah unconscious in the final mission, but I probably just wasn't trying hard enough. I was trying to finish the game while wrangling kids.


Dishonored 2 really seems like a game you are meant to play through multiple times. Not only are there two characters you can take through the game, but each has so many different skills that it's probably impossible to see everything without doing two or more runs through each, especially considering the varying world states you might want to see. I might like to do a Corvo run at some point, being a little more lethal, since that kind of seems more in keeping with his character. I never finished my second Corvo run of the original Dishonored, either. I should go back and do that too. Then I'd also want to replay the Daud missions, as well, since they connect to Dishonored 2 much more directly than the first does.


I really like this series, and I have Death of the Outsider queued up and waiting. I'm excited to get into it.

Monday, August 28, 2017

He Wrote, Fastidiously

I feel the need to include almost everything I play here for some reason.

This weekend I was kind of hopping back and forth between a few things. Quickly, I played a round of Spelunky. One did the trick at the time; I wasn't really feeling in the mood after all.

I also made it through a few more levels of Hexcells Plus, though I'm beginning to get frustrated by the finicky nature of the mistakes and perfect or not status of round completion. I want them all to be perfected, but I don't want to have to redo a long level over a mis-click or careless jumping of the gun. Not that I have a better design solution; I guess maybe I just wish there was no achievement I need to get for doing so. I guess the flaw with the game is that it's possible just to click without any regard for how many mistakes you make to finish levels, though if you did that, you wouldn't earn enough points to continue on to the next level grouping. Maybe just removing the achievement in question would fix this compulsion, after all.

Speaking of compulsion, I'm back in Elite: Dangerous again, determined to get a good exploration run in. I want to go to Sagittarius A*, and I think I'll swing by the Colonia region on the way. It's (as far as I know) the only inhabited region of the galaxy outside the main bubble around Sol. I'm re-learning the game on 360 pad, now, having tired of breaking out the flight stick every time I wanted a quick session of a few jumps from star to star. I managed to get about a thousand LY (about 30 jumps) outbound before a series of mishaps made me want to return to the bubble. I need a second Auto Field-Maintenance Unit for a real journey out into the black. With that and an SRV, it should be possible to be entirely self-sufficient for a very long journey like the one(s) I want to embark on. I'm also wondering if there's anything else I can do to eke out a little bit of a longer jump range, though I may already be to the point where that's not very feasible in my Asp Explorer. I definitely want to keep a shield unit with me as insurance, and even losing that would probably not add too much to my max jump range.

Lastly, I'm taking it upon myself to finish Dishonored 2. With Death of the Outsider coming in just over two weeks, I want to be caught up and ready for what may be the capstone on the series. I'm not sure how far into the game I am, really. I'm going to what I believe is the fourth main mission, the Clockwork Mansion. I understand there are fewer missions in this game as compared to the first, but that each is longer or at least wider, and may then take more time to get through.

Thursday, May 18, 2017

I Game of Military

Aside from the usual plinking away at Mass Effect Andromeda and Zelda: Breath of the Wild, with little to report on either, I also reinstalled Spelunky the other day after hearing some podcast talk about it and catching the bug again. I should just keep it installed so I don't have to keep re-unlocking all the characters and Tunnel Man shortcuts due to save data loss on uninstall.


The main thing I should touch on here is the I game, Insurgency. I didn't expect much, really, other than another relatively dull military shooter. It's well done, though, and I was kind of surprised to find people still playing it. The game is built in Valve's Source engine, and it has a fun co-op mode I took part in for a round. I was actually impressed with the tutorial--not something I ever expected to write--due to how it morphs into a narrative mission toward the end.

Friday, May 20, 2016

Double Shotgun Blast to the Backlog

It's been a varied and busy week. I'm not really concentrating on any one thing at the moment, just kind of playing whatever I feel like.

UFO: Afterlight - A U game. It's basically an early/mid '00s X-COM-esque game. I fiddled around with it for a while, but couldn't find a hook to keep me from disregarding it almost out of hand once I felt I had a handle on what the main thrust of the game would be, which seems like to build a presence on Mars, terraforming and advancing tech until (I'm assuming) you're able to reclaim Earth from the aliens that have conquered it and forced your relocation to the red planet. If you were there at the time, this might have been worth playing for a while.

Vanquish - A V game. PS3 release, action shooter from Platinum, directed by Shinji Mikami. It seems really cool, from the tutorial and brief first mission that I have played. More on this to come.

Castlevania: Lords of Shadow - The replay continues. I'm at the start of chapter 4 now. Cornell was much, much easier on the lowest difficulty setting.

Braid - Wanted to revisit this since having played a lot of The Witness. I find my patience for puzzles is very thin these days. I plowed right through this game when it released on Xbox Live 8 years ago, but felt tedium very quickly this time around.

Dark Souls II - I need a game to play while I listen to podcasts, and right now this is about the most likely thing. I made it to a new bonfire, so that's nice.

Final Doom, Doom II: Hell on Earth, and Master Levels for DOOM II - The release of the newest DOOM game, to rave reviews, inspired me to go back and play some more of the originals. They're great fun, to this day. I may have even come around to going keyboard only on these. I also have installed Doom 3 and its expansion, which I have actually never played, before.

Spelunky - I suppose it's worth mentioning that I do still play daily runs here and there.

Monday, April 18, 2016

Vacation Download

I've done a fair amount of reading and gaming over the last 3 weeks or so of being abroad in Japan. Mostly, though, I took the opportunity to catch up on some TV and movies, though they're beyond the purview of this blog, like games on mobile platforms (which I do play, sometimes, but have decided not to write about here).

A booklog update first, then. I finished Mark of Calth, a Horus Heresy short story collection about the ongoing war on Calth after the Word Bearers' sneak attack on the Ultramarines there, which occurred in Know No Fear. I also began reading Vulkan Lives, about the titular Primarch of the XVIII legion, Salamanders, and their background and place in the widening conflict of Horus' treachery, still widening as it is in this, the 26th book on the subject. I do love them, though.

I almost hesitate to mention it, but I've gotten into some comics lately. I've been reading The Walking Dead regularly for years, but only recently, in the wake of The Force Awakens, have picked up three new ongoing Star Wars books, as well, Darth Vader first, and over my vacation, Star Wars proper as well as the newest one, Poe Dameron's ongoing series. The first two take place between A New Hope and The Empire Strikes Back, and the Poe book, of which there is only one issue at the moment, is set before The Force Awakens. These are all pretty good, and are part of the new canon, as well. I also read a random All New X-Men trade a friend had given me a digital copy of, and that was interesting, as someone who hasn't read an X-Men comic more or less since the mid '90s.

Games, though. I had access to my brother-in-law's PS4 while staying at his house, so I had a chance to play both Tom Clancy's The Division and Bloodborne.

The Division - solid cover shooter, decent amount of fun. Could not care any less about the setting or looting of parkas and other winter gear. Server woes put me off it after reaching about level 7, I think, and nothing pulled me back.

Bloodborne - To be honest it mostly just strikes me as another Souls game, though I admittedly did not get very far in. I killed the Cleric Beast and was working on Father Gascoine before we had to leave. I don't remember what class I was, but I was using the trick cane whip weapon, which was cool. I bought a Japanese copy of this game, so I still have it in my possession, but it's all in Japanese, which makes getting the lore difficult, since this is written at a level higher than my proficiency. I'd need to a) buy a PS4 b) bone up on the kanji and vocabulary to delve any deeper.

I also got in some good time on my Vita.

Tactics Ogre - I'm stuck at a part where I need to do some grinding. It's my fault; I was foolishly trying to level up too many different classes at once, and experience points were being divvied up over too many categories as a result, and now my classes are all somewhat behind the curve for critical path battles, the next of which happens to feature a bunch of dragons that no one in my party can seem to do much damage to, for the moment. I've fixed the classing issue, and just need to do the grinding now, to move forward.

Spelunky - I ran the daily when I thought to do so, and also ran a some practice runs, as well. I'm still not good, though.

Being back from vacation now, I'm not sure what I'll pick up, next. I do need to make progress with my RPGs and RTSs, but I may also ease back into Dark Souls with an eye at eventually finishing that game sometime.