A few games of the past have been popping up recently.
I want to finish off Mass Effect 3 before my upcoming trip to Japan, and I'm working on that. I just put down an attempted coup on the Citadel by the human councilor Udina, and I think that puts me at about the halfway mark.
It was in thinking about the upcoming trip though, that I caught myself charging up my Vita and jumping back into a couple of games on that platform, Spelunky, enough of which I have already written about here, but also Tactics Ogre. TO is a game I began way back in, it must have been 2010. I've spent about 35 hours or so on my save, and I'm still, or rather, once again, working through that game. I couldn't tell you what the plot is about, at this point, but I still remember how to play it, and you can go back and watch all of the cutscenes anytime. You can, in fact, at some point, go back to the various forks in the game's path and explore the other branches, as well. I'd like to be that thorough with it at some point.
I also continue to play Devil Daggers and enjoy Talisman: The Horus Heresy, and I choose those words carefully.
Showing posts with label Talisman. Show all posts
Showing posts with label Talisman. Show all posts
Wednesday, March 2, 2016
Thursday, February 25, 2016
New Arrivals Appear on the Scene
Two new contenders for GOTY have appeared this week! Devil Daggers and Talisman: The Horus Heresy. Here are my top 4 2016 releases thus far, in no particular order:
The Witness
Firewatch
Devil Daggers
Talisman: The Horus Heresy
Just so I don't forget what actually came out this year that I have played. It is paramount that I have a definitive, rigorously considered GOTY each year, of course.
What I have been playing lately:
Rocket League - a few matches the other night. There really is something great about a 5 minute round of something as a palate cleanser or itch scratcher. This game is really lots of unadulterated fun, too. The production values are nice and crisp--Rocket League is just a great package all around.
Elite - I'm back to long-range exploration as my main modus operandi. I took a trip our to the Merope system in the Pleides nebula the other day to get a first-hand look at the "barnacles" that have been found out there. Getting to the system was a cinch in my exploration-optimized Asp, but getting to the specified coordinates on the planet was a real bear. It was a very cool thing to do, though. After that I returned to civilization to top off my hull repair, sell data, and dove back into the abyss. I'm working on a roundabout way toward VY Canis Majoris, this trip. I should mention that I also made a trip to Betelgeuse before going to Merope. Betelgeuse is very near the settled bubble, and an impressively large star. Unfortunately, like an idiot, within just a few light-seconds of a dock to sell that data, I decided to check out a Distress Call instance. Never again. I was torn apart by multiple assailants with no provocation and before I could even get my FSD more than a third of the way charged. And this was with 5D shields! Live and learn, and that was at least a million credits down the drain, figuring in re-buy costs.
Mass Effect 3 - I cured the Genophage, and won the support of both the Krogan and Turians in my galaxy-spanning war on the Reapers. It sounds like a real feat, but it only took less than a couple of hours. I have a lot of side quests to be doing, and I'm going to have to mediate a conflict between the Quarians and the Geth at some point, I know. There's still a lot of game left here. I should finish it before going to Japan for a few weeks in about a month's time.
Devil Daggers - This game came out of nowhere, as far as I'm concerned. I first saw a screenshot of the title screen on twitter, and then it was everywhere. It's Geometry Wars but in Quake, in a nutshell. The single round, one hit death, survive as long as you can play of the former in the perspective and motif of the former. The object of the game is primarily just to survive as long as possible, and presumably also to collect as many red gems as possible, which are dropped by certain enemy types. I'm guessing collecting enough will trigger some sort of power up. This game is very difficult, and very addicting. It is also very, very intense. It's a blast, as I love the feel and look of it. I'm currently at the top of my friends' leaderboard, though there is only one other person on it, with a time of 62-some-odd seconds.
Talisman: The Horus Heresy - It's Talisman Digital themed in my favorite Warhammer setting and characters. I was naturally going to pick this up, loving the license and liking the game well enough. I've played 4 games so far, trying out different characters, who all have unique traits. There is a very heavy luck component to any game of Talisman, this one being no exception. In my last game as Konrad Curze, I wandered around the periphery of the board barely accruing any strength or resources at all, where my partner Angron (this version is team-based, rather than a free-for-all) snowballed early and rolled right through all comers to slay The Emperor very quickly and win the game for us. It's only lightly interactive, and mostly dependent on dice rolls and card draws, so strategy is less emphasized, but I enjoy a game of Talisman here and there, and as an unrepentant Horus Heresy enthusiast, I'll be playing this game quite a bit in the future, I think.
The Witness
Firewatch
Devil Daggers
Talisman: The Horus Heresy
Just so I don't forget what actually came out this year that I have played. It is paramount that I have a definitive, rigorously considered GOTY each year, of course.
What I have been playing lately:
Rocket League - a few matches the other night. There really is something great about a 5 minute round of something as a palate cleanser or itch scratcher. This game is really lots of unadulterated fun, too. The production values are nice and crisp--Rocket League is just a great package all around.
Elite - I'm back to long-range exploration as my main modus operandi. I took a trip our to the Merope system in the Pleides nebula the other day to get a first-hand look at the "barnacles" that have been found out there. Getting to the system was a cinch in my exploration-optimized Asp, but getting to the specified coordinates on the planet was a real bear. It was a very cool thing to do, though. After that I returned to civilization to top off my hull repair, sell data, and dove back into the abyss. I'm working on a roundabout way toward VY Canis Majoris, this trip. I should mention that I also made a trip to Betelgeuse before going to Merope. Betelgeuse is very near the settled bubble, and an impressively large star. Unfortunately, like an idiot, within just a few light-seconds of a dock to sell that data, I decided to check out a Distress Call instance. Never again. I was torn apart by multiple assailants with no provocation and before I could even get my FSD more than a third of the way charged. And this was with 5D shields! Live and learn, and that was at least a million credits down the drain, figuring in re-buy costs.
Mass Effect 3 - I cured the Genophage, and won the support of both the Krogan and Turians in my galaxy-spanning war on the Reapers. It sounds like a real feat, but it only took less than a couple of hours. I have a lot of side quests to be doing, and I'm going to have to mediate a conflict between the Quarians and the Geth at some point, I know. There's still a lot of game left here. I should finish it before going to Japan for a few weeks in about a month's time.
Devil Daggers - This game came out of nowhere, as far as I'm concerned. I first saw a screenshot of the title screen on twitter, and then it was everywhere. It's Geometry Wars but in Quake, in a nutshell. The single round, one hit death, survive as long as you can play of the former in the perspective and motif of the former. The object of the game is primarily just to survive as long as possible, and presumably also to collect as many red gems as possible, which are dropped by certain enemy types. I'm guessing collecting enough will trigger some sort of power up. This game is very difficult, and very addicting. It is also very, very intense. It's a blast, as I love the feel and look of it. I'm currently at the top of my friends' leaderboard, though there is only one other person on it, with a time of 62-some-odd seconds.
Talisman: The Horus Heresy - It's Talisman Digital themed in my favorite Warhammer setting and characters. I was naturally going to pick this up, loving the license and liking the game well enough. I've played 4 games so far, trying out different characters, who all have unique traits. There is a very heavy luck component to any game of Talisman, this one being no exception. In my last game as Konrad Curze, I wandered around the periphery of the board barely accruing any strength or resources at all, where my partner Angron (this version is team-based, rather than a free-for-all) snowballed early and rolled right through all comers to slay The Emperor very quickly and win the game for us. It's only lightly interactive, and mostly dependent on dice rolls and card draws, so strategy is less emphasized, but I enjoy a game of Talisman here and there, and as an unrepentant Horus Heresy enthusiast, I'll be playing this game quite a bit in the future, I think.
Labels:
Devil Daggers,
Elite,
Mass Effect,
Rocket League,
Talisman
Monday, August 18, 2014
Mid-August 2014 Playlog
It's hard to find a theme in these large collections of games I play for less than an hour at a time, for the most part. To review:
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
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