Showing posts with label Warcraft. Show all posts
Showing posts with label Warcraft. Show all posts

Sunday, December 25, 2016

Twisting in the Wind

The last little while has been characterized by a general sort of funk or malaise around gaming. Instead, I've been doing other things, and prime among them, reading Deathfire, the 32nd book in the numbered Horus Heresy series. There are a number that are not numbered, as it were. The series continues to ride high and epic. I should come away from 2016 with a pretty healthy, at least in terms of numbers, of titles read.

Game-wise, it's just been a smattering of things. Warhammer 40,000: Eternal Crusade took most hours played, though it's not a great game. It wants to be Battlefield in the 41st millenium, but I think the focus is too much on close-quarters arena battling for it to work. The vehicles really seem to be of questionable value. There seem to be some other balance concerns, as well, like my Imperial Fists Astartes withering under about 1 second of Eldar fire. That's just not right. I don't really think this game has the budget to excel, and I doubt it maintains the community, either. It's too bad, because those Space Marines look pretty glorious.

Second in play time recently would be Skyrim, though I don't have much to report. I've decided to follow the main quest for the time being. It's led me to High Hrothgar to speak to the Graybeards.

In a fit of not knowing what else to do last week, I played the first mission of the Orc campaign in Warcraft III. Great game!

Cube World got in a little time, too, oddly enough. @wollay tweeted out an update of something he was working on that inspired me to go back and play a bit. I don't think a downloadable update has been made available to players since about three and a half years ago, though.

I put a couple more hours into Tyranny, making my way to the Disfavored war camp and resolving a few situations verbally on my way to locate a missing shipment of arms. It seems like a pretty good game.

Stellaris is, from what I gather, Paradox's attempt to bring their grand strategy games into space sci-fi. I have been curious to give it a shot, having always wanted to make sense of Europa Universalis or Crusader Kings, and not having been able to do so. After my first session, I don't feel all that enlightened just yet. Again, more play time will be needed, here.

I've been playing both Super Mario World and Super Mario Run lately. As a rule, I don't talk about mobile games here, but I'll just say I was very curious to see what Nintendo's first real game outside their own platform would be. I quite like it. I think it hangs as a Mario game, and I think it takes advantage of the lateral shift in genre to introduce some new mechanics that wouldn't make sense in the usual Mario platformers. I'm impressed. Nothing much to say about World, other than it feels way damn harder now than it used to, whatever the reason.

Tuesday, June 21, 2016

A Return to Azeroth

Aside from a little Overwatch, of which my consumption has dropped a good deal since the first couple of weeks, it's been all Warcraft universe games since finishing up Dawn of War II: Retribution.


I'm most of the way through the Undead Scourge campaign, the second of 4 in the base game of Warcraft III. Arthas is now a Death Knight, and serving multiple masters to bring the demons of the Burning Legion into Azeroth. One is the Lich King, one is Tichondrius, a demon himself serving Kil'Jaeden, and then there is also Kel'Thuzad, a necromancer he's working with to bring Archimonde into Azeroth. See, Archimonde and Kil'Jaeden are second only to Sergeras in the history of bad guys in the Warcraft universe.


Warcraft III has actually been fair in terms of difficulty to this point. It's not to the level of intensity that StarCraft, or especially Brood War, got to. Not yet, anyway. I wouldn't be surprised if that came later, particularly in the Frozen Throne expansion. I'm planning to finish the Undead campaign soon, though I may hold off on proceeding further until I clear a few other things off my plate.


Being immersed in Warcraft stuff lately put an odd notion in my head, namely that I should go get back into WoW, at least briefly, to see how that game is these days, and to soak up a little more of the series' essence. I reluctantly subscribed, again, to the game. I have no real idea how long I will play it this time.


I first went back to my Orc Warrior, but quickly remembered what a mistake it was to have created him on a PVP server when, out of nowhere, someone materialzed behind me and one-shotted me, leaving me in the dust. He might have been a Rogue. Either way, this was outside the Horde settlement on the shores of Northrend, and I was minding my own business about to turn in a random quest. To hell with PVP.


I resolved to create a new character on a non-PVP server, not wanting to pay the $25 to move an existing character over on top of the $15 I am paying for at least one month to play the game. I thought it would be interesting to try a Death Knight, considering the section of Warcraft III I had been playing concurrently, so I created one--a human formerly (and to be once more) of the Alliance.


The Death Knight intro segment is interesting. You start out at level 55, indicating that your character really did have a past as a heroic member of your faction, now resurrected in the service of Arthas, himself now merged with the Lich King. The Scourge under Arthas is laying siege to the Scarlet Crusade-held lands of eastern Lordaeron, and you have a number of quests that familiarize you with the way the class works while furthering the Lich King's goals in the area. One of which, it turns out, is to draw out one of his enemies from the kingdom of Stormwind. Our hapless protagonist eventually is used as a sacrificial lamb, basically, alongside a bunch of other Death Knights and lieutenants of Arthas, who then rebel at such treatment, and are welcomed back into the fold, whether Alliance of Horde. I made a trip to Stormwind and met with king Varian Wrynn to make it official, then decided to put myself to use in Outland, where the Burning Crusade content awaits.


I thought it was a neat little self-contained episode. Having been through Outland once already, I'm not sure I want to do it again, unless the difference of faction and the intervening years of game development come together to make it more interesting than the first time around. I'll give it a go, and if the questing seems dull then maybe I'll try running dungeons. It would be nice to make it on to the real content beyond.

Diversifying the Stack

Coming off of about 8 Horus Heresy novels in pretty quick succession, I'm going to hit a few other things before going back for books 31 and on.


The last one I finished in this spate was The Damnation of Pythos, which while interesting, wasn't incredibly, or really at all, relevant to the main preceding of the Heresy. It was about a group of "shattered legions" space marines that happen upon a warp anomaly that allows them first get the drop on some traitorous Emperor's Children, but then ultimately leads to daemonic manifestation and the eventual doom of the planet, Pythos, and everyone on it, presumably, save perhaps the daemons now present. It was more of a side story.


I read some Amnesia: The Dark Descent fiction, since I had the pdf on my kindle. It was a short story, or rather short anthology of shorter stories, featuring characters and background to the story of the game. It had a sort of 1700-1800s gothic horror feel to it, sort of like Lovecraft's stories.


I also read up on a lot of the lore of the Warcraft series of games (and films, now, I suppose) through some light wiki reading, but mostly through the manuals for Warcraft III and World of Warcraft. It was background info I wanted to know, but told in the most dry, dull way imaginable. Perhaps actual novels would be more interesting, but overall I think the universe of Warcraft is just kind of boring. It serves the games as a dusting of flavor over the real draw, which is the play. I wouldn't put aside Warhammer 40,000 for it, though.


I've also just begun Altered Carbon, which comes doubly or triply recommended. So far it seems like edgy cyberpunk, but is there any other kind?

Friday, February 20, 2015

The Long Game

I am playing the long game with both Diablo III and Elite: Dangerous as a matter of course, and with Warcraft III just because that is how I feel like handling it.


Warcraft first. I completed the first main campaign, leading the humans under Arthas to Northrend where he claimed the cursed sword Frostmourne and killed Mal-Ganis before returning home to slay his father, the king, and take the crown for himself. Not a very nice guy, Arthas. It looks like the next campaign is Arthas again, this time as the lich king leading the undead in their quest to... well, I don't actually have any idea. I guess that is my incentive to continue the game.


Season 2 of Diablo III competitive play has begun, and I'm leveling up my fifth character, a crusader. So far this class is more fun than the Witch Doctor I played in Season 1, and I may hit 70 faster this time around, leaving time to get more Paragon levels and gear up for rifts and greater rifts. Last time around I hit 70 and bailed, more or less. It probably helps that I started my crusader off in adventure mode from the jump, which is a lot less tedious than the campaign, which I have had my fill of for the time being.


Elite, then. I mentioned my plan in my last entry, and that's more or less what I did--find trade routes and focus on making money until I could afford the best scanning equipment for exploring. I did detour into bounty hunting a time or two, but now I'm off for some serious exploration. I think I might take a few days' trip into the unknown before returning to sell the data, upgrade ship components, and repeat, with the idea to eventually go to the extremes of the galaxy and to afford larger and larger ships. I'm still in a Cobra, which is a good all-arounder, but could already afford a Type 6 for trading if I really wanted. Maybe after this exploration stint I'll get one of those and work up to an Asp for some really uber-hardcore exploration.

Monday, February 2, 2015

At the End of One Journey, Middle of Another, and Beginning a Third

I played through most of Journey with my 3-year-old daughter Mia beside me, sometimes grabbing the controller and walking in circles. I don't have too much to say about it other than it is pretty, and empty. The perfect thing for a bunch of breathless impressionables to imprint upon themselves in a space otherwise fairly devoid of such. A lot was made of relatively little.

I thought I would dip back into Fallout: New Vegas for some of the DLC, and I even went so far as to cue up one, Lonesome Road, for my next session. Turns out that will probably be on hold for a while.

The brunt of my gaming time over the last several weeks has been with Elite: Dangerous. It's very addicting. I've gone through an exploring phase (Sidewinder, Adder), followed by a bounty-hunting phase (Eagle, Viper), a short detour into mining (Hauler), and now I'm concentrating on trading (Cobra) with the intent to return to exploring once I can afford the best scanning equipment. If I was a bit hesitant to pick it as my 2014 GOTY, any doubt in my mind has since been long forgotten. I may play it off and on for a very long time.

Now, though, I turn my focus back to the RTS genre, to a classic I've never played to date, Warcraft III. Can I hack it? Is it as hard as Brood War? Will I get into the story and then feel like I need to go play WoW more when I'm done? Will this be the game I spend most of the next couple of months on? Answers to all these questions and more to come.