I got curious about the pteruges on some space marines' armor the other day and went to research what they were actually for in real life, and while I didn't learn much, I did get a craving to play some Titan Quest from the whole thing, so I loaded that back up and have been wasting time therein.
My character had already been created back when I first picked up the Anniversary Edition of the game. He is a Defensive (carries a shield) Rune Master. At least I think that's what the classes are called. In the game you start out in Greece, and then move on to Egypt, China, and I believe Scandinavia now, since the Ragnarok expansion. I'm nearing the end of the Greece portion to this point.
I guess not every hour I put into the ARPG genre needs to go into Diablo III. After this, I also want to revisit Path of Exile to see how that may have changed since I first checked it out. I never did finish Torchlight II, either. And then there is Grim Dawn and Warhammer's Inquisitor - Martyr which I should check out, as well. Not to mention Klei's game Hades, and any number of other entrants to the genre that might be worth looking at.
Apparently Blizzard is working on Diablo IV, as well. That will be a happy day, when that is released.
Showing posts with label Titan Quest. Show all posts
Showing posts with label Titan Quest. Show all posts
Wednesday, June 12, 2019
Monday, November 27, 2017
A Link to the Path
I'm still on track back to the Witcher 3. I'm drawing nearer to completion of this run of Symphony of the Night, with only about 4 sections of the inverted castle remaining to conquer before taking on Shaft and Dracula.
Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.
Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.
I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.
The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.
You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.
Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.
Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.
I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.
The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.
You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.
Labels:
Castlevania,
Opus Magnum,
Progress Report,
Skyrim,
Spelunky,
Titan Quest,
X-Com
Saturday, November 18, 2017
One Does Not Simply Play Through Mordor
I've given up on Shadow of Mordor. The game has never managed to click with me. I did feel like I finally got a good grip on it this last session, but in the end I still felt like it was an overall pretty mediocre game made up of component parts done better elsewhere. Assassin's Creed, the Batman Arkham series, Hitman, and others, cover all these bases sufficiently. I'm considering this one done.
Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.
I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.
I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.
I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.
Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.
Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.
I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.
I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.
I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.
Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.
Labels:
Castlevania,
Destiny,
Hexcells,
Mario,
Mordor,
Progress Report,
Spelunky,
Titan Quest
Monday, December 12, 2016
Out of Sorts with My Sort
I've been in a strange place lately with gaming. I don't know if my tastes are changing and evolving, or if I'm just getting tired of my usual things, or what. I have had a hard time drilling down into things lately, things that should really most definitely be my sort of thing. I'm trying to just go where my whims take me, though, and trust that I'll get to where I need to be that way.
So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.
Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.
Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.
Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.
Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.
Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.
Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.
WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.
Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.
So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.
Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.
Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.
Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.
Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.
Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.
Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.
WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.
Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.
Labels:
Assassin's Creed,
Duelyst,
Elite,
Mario,
Skyrim,
The Last of Us,
Titan Quest,
Tyranny,
WoW
Friday, May 13, 2016
Dark Souls II: The Smattering
Over the last couple of weeks I've touched a few different things, but have spent the most time on Dark Souls II.
I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.
Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.
Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.
I'll briefly mention the other things I played, and why:
Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.
Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.
Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.
Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.
I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.
Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.
Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.
I'll briefly mention the other things I played, and why:
Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.
Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.
Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.
Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.
Labels:
Castlevania,
Dark Souls,
Heroes of the Storm,
Overwatch,
Titan Quest
Sunday, August 28, 2011
Having A Ball
I've been lucky today in that I've gotten to spend a good amount of time gaming. Just today I've gotten in some time with TF2, Titan Quest, and Section 8, and I'll probably sit down with Deus Ex later on, too!
Today is kind of emblematic of what and how I've been playing over the last couple of weeks. I've been popping in and out of several shooters--mostly TF2--but also Red Orchestra, and I even re-installed Borderlands the other day because all the DLC was 75% off on Steam again and I finally bit this time. I still have my character from when I finished the game, and I'm keeping him around, but I thought I'd try another class too, so I started playing as the Siren. I may try to play a little more of this later tonight, too.
Mostly I've been focusing on playing Deus Ex, though, and it's been a revelation. It's an excellent game, as its reputation would have you believe. I said this on Call Of Podcast, but had I played this back in the day, it really would have been another Metal Gear Solid moment, I think. It doesn't have a hell of a lot in common with that game, but it is similarly in a class all its own, head and shoulders above everything else in the genre (of the day). There is a brilliant flair for game design on display in both games, and like MGS, Deus Ex holds up remarkably well even all these years later. Deus Ex is $10 on Steam, and will run on probably anything capable of displaying this blog (and running Windows). If you haven't played it, consider this post yet another recommendation to do so.
Today is kind of emblematic of what and how I've been playing over the last couple of weeks. I've been popping in and out of several shooters--mostly TF2--but also Red Orchestra, and I even re-installed Borderlands the other day because all the DLC was 75% off on Steam again and I finally bit this time. I still have my character from when I finished the game, and I'm keeping him around, but I thought I'd try another class too, so I started playing as the Siren. I may try to play a little more of this later tonight, too.
Mostly I've been focusing on playing Deus Ex, though, and it's been a revelation. It's an excellent game, as its reputation would have you believe. I said this on Call Of Podcast, but had I played this back in the day, it really would have been another Metal Gear Solid moment, I think. It doesn't have a hell of a lot in common with that game, but it is similarly in a class all its own, head and shoulders above everything else in the genre (of the day). There is a brilliant flair for game design on display in both games, and like MGS, Deus Ex holds up remarkably well even all these years later. Deus Ex is $10 on Steam, and will run on probably anything capable of displaying this blog (and running Windows). If you haven't played it, consider this post yet another recommendation to do so.
Labels:
Borderlands,
Deus Ex,
Red Orchestra,
Section 8,
TF2,
Titan Quest
Monday, August 16, 2010
Shooterville
I went on a road trip last week, but it wasn't to Shooterville, despite what my recent playlog might imply. Aside from a session or two each of Peace Walker and Titan Quest, it's been non-stop blasting and laughing.
I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there. It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing. It's definitely fun, though, even for a total novice like myself.
I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last. That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as. Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two. I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.
Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale. I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle. Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others. Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.
Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind). It was mind blowing and completely awesome at the time. The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well. I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein. It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations). It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters. These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.
Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too. I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby. It that sounds crazy, well, it is crazy.
I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there. It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing. It's definitely fun, though, even for a total novice like myself.
I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last. That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as. Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two. I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.
Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale. I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle. Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others. Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.
Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind). It was mind blowing and completely awesome at the time. The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well. I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein. It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations). It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters. These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.
Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too. I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby. It that sounds crazy, well, it is crazy.
Labels:
Counter-Strike,
Metal Gear,
Minecraft,
Quake,
TF2,
Titan Quest
Friday, August 6, 2010
Concentrated Armadillo
That would be my name in the Metal Gear universe. Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.
I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there. The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions. The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot. Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.
I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever. However, Peace Walker is not at all arranged like a typical MGS. It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers. It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too. I could be playing this game for a long while, yet.
Torchlight II was announced the other day. I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games. This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in. My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one. It's a her this time, named Rhea after some quick research on heroines of ancient Greece. I'm taking her down the Dream Mastery path so far. I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.
Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake. It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.
I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there. The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions. The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot. Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.
I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever. However, Peace Walker is not at all arranged like a typical MGS. It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers. It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too. I could be playing this game for a long while, yet.
Torchlight II was announced the other day. I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games. This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in. My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one. It's a her this time, named Rhea after some quick research on heroines of ancient Greece. I'm taking her down the Dream Mastery path so far. I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.
Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake. It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.
Thursday, October 1, 2009
Loss For Words
I know what you're thinking. It's about time, right? I ramble on for paragraphs at a time here every week with impressions and stories of the games I've been playing, and now all of the sudden I have nothing to say? Well, you can thank the podcast I've started doing with Lonesteban, which you can find here: http://drop.io/mmh4vw1# and here: http://drop.io/knowzen
Now, an annotated pictorial:
I finished my Heroic playthrough of the Halo 3 ODST campaign, and I really enjoyed it. Next I need to try Firefight.


This is my character in Titan Quest, Yorthagonus, seeking an audience with the Spartan king Leonidas. I have to go kill a satyr or something first.
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