I played a little SpaceChem for the first time in forever this weekend, what's more, I finally worked out a solution to the toughest mission I had yet seen, entitled No Ordinary Headache. This one involved splitting molecules in one reactor, sending their constituent parts to another reactor, waste atoms to a recycler, and assembling the end product. It was very tricky, and I'm not sure my solution would work indefinitely, but it was good enough to get the 40 units of the final product I needed to move on. I may never solve the next puzzle, though.
While reading Derek Yu's Spelunky book, I am also playing the game again most days. I don't have any progress to report, though it will be a happy day when I do finally manage to defeat Olmec. I have started to try to speedrun the game, though. It is possible to make it through some levels in under fifteen seconds, I have discovered. To get the Speedlunky achievement, I think you have to finish the Temple in 7 or 8 minutes, all in. It sounds insane if you are familiar with the game, but I know for a fact it's doable. Can I do it? Maybe with everything breaking in my favor? Doubtful, though.
I'm getting near the end of A Realm Reborn in Final Fantasy XIV. I really like this game, but so far not at all for the same reasons that I love FFXI. It's just a different thing, even for all the shared elements.
Showing posts with label SpaceChem. Show all posts
Showing posts with label SpaceChem. Show all posts
Monday, September 10, 2018
Monday, March 30, 2015
Pillars
This is a post about pillars, in a way. Two major pillars of my pantheon of games, at least for the past few months, have been Diablo III and Elite: Dangerous. Also, Pillars of Eternity, Obsidian's Kickstarted modern successor to the Infinity Engine RPGs of old has been released, and I've played a bit of that.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
Labels:
Borderlands,
Diablo,
Elite,
Mordor,
Pillars of Eternity,
SpaceChem
Thursday, January 10, 2013
A Priority Queue
I have a lot of games that I want to finish; that is a given. There are a small handful that I feel that are a bit more urgent, and that I want to really focus on due to imminent sequels and/or sequel announcements, but also because I feel particularly behind, here. This is what I have been thinking of over the last couple of weeks as my priority queue:
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Labels:
A Memory of Light,
Booklog,
Diablo,
Dota 2,
Half-Life,
Progress Report,
SpaceChem
Wednesday, January 18, 2012
Duodecim?
2012. The year the world burns. In the fires of a gamepocalypse. Gameageddon has gotten off to a running start here, at 9 Parsecs.
Momentum of motivation had me roll right into Fallout 3 not long after finishing Fallout 2. I have 30 hours on my save, thus far, and I've gotten to a decent stopping point in the main quest thread, searching for my character's father. He disappeared from Vault 101 all of a sudden, and not caring for the way the Overseer runs the place, my character Nanashi set out to find him, braving the capital wasteland beginning to uncover the truth of her place of birth in the process. I'm sure that I'll eventually track down dear old Dad, and in Fallout fashion, a greater goal will be set, through the pursuit of which I'll leave my mark on the ruined wreckage of Washington D.C., and the people who live there. I'm already excited to get back to playing more.
Speaking of playing more, I need to finish BioShock 2 once and for all. I'm guessing that I'm around a third to halfway through it, and fairly lost as far as the plot goes. Or maybe the plot just isn't that good. I don't like how the antagonist Sophia Lamb was retconned into Rapture history and cast up against Andrew Ryan. Retcons in general suck. Regardless, the game is a lot of fun to play, what with the plasmids and different weapons and environmental factors to take into account while fighting splicers, Big Daddies, and Big Sisters. I want this one off my plate. I just need to set aside some time to polish it off between everything else I'm playing.
I don't believe I've written about it yet, but a helpful Call Of Podcast listener wrangled a couple of Diablo III beta keys for Lonesteban and I. I love the Diablo series, going way back to the days of the 50MB overnight download for the first game's demo. Diablo III is almost by default my most anticipated game, but it's always seemed so far away that it was only on the periphery of my mind. Well, not any longer. I've been having a blast playing the beta so far. The only thing I don't like is that it ends after a few hours. Even that's not so bad, since you can take your character and do boss runs ad infinitum. Eventually you will hit the level cap and get so much amazing loot that you can't even wear it all, though. Then you can try another of the classes. I maxed out a monk first, and I'm slowly working a wizard through, now. I'm trying to take my time, because there are special beta-only achievements that I'd like to get (and hopefully they'll carry over on my profile into the full game), but they were inactivated with the last update to the beta. I'm hoping the next update will be rolled out soon, and they'll be re-enabled.
The monk is awesome, and the wizard is just as great. I honestly don't know which I'll roll with first, once the final game is out. The other classes don't really interest me at this point, but I'm sure I'll get around to them at some point. If I have one concern for Diablo III, it's that it doesn't look like there is much point to ever creating more than one character of the same class. In Diablo II you had a lot of different choices to make in terms of skill choices and point distribution, but Diablo III does away with all of that in favor of a system that lets you re-spec your character at any point. I guess Hardcore mode will kind of negate this issue, but unless you play Hardcore, you will presumably be able to level each class to cap and not really have any reason to start more characters over at level 1. We'll just have to see how the final product ends up.
Elsewhere, I've begun Dawn of War II: Chaos Rising. It was time. I don't think there is anything else strategy-related on my plate besides my stalled Starcraft: Brood War game, only just begun. It was also the last Dawn of War II expansion on my pile, since I had dipped into Retribution a bit, already. I'll eventually finish this and then play Retribution to completion before going back to the original Dawn of War and its expansions. And hell, one day I'll finish Brood War and start Starcraft II, also. No rush; I figure I've got at least 50 good years left in me, hopefully more. Giving up fast food and working out more should help with that. All for the games, all for the games. Anyway, about Chaos Rising--I was able to import my save from the base Dawn of War II with my squad fully leveled up and kitted out. Right off the bat it seems more difficult than the base game, but I guess that's to be expected. Even a real-time strategy noob like myself (though I did beat Starcraft) didn't have much trouble with the original. I've really gotten into the Warhammer 40,000 universe over the last couple of years, and I really like the genre-meld of Dawn of War II.
Speaking of 40K, I started the Space Marine campaign over again just for fun, and also tried out the multiplayer and Exterminatus ("Horde") modes. That's a real good game, all around. I got flattened repeatedly in the versus multiplayer, but I had a good time in Exterminatus, and I'll probably play more of it over time.
Another quick hit--SpaceChem. I completed the challenge level In-place Swap, after staring at it and mucking around for 2-3 hours. I'm still only on the third or fourth planet in the game's story mode. I wonder if I'll ever be able to complete it. This is a really hard game, but it's so great at the same time.
Something else I've begun in the last few weeks is Guild Wars. I don't have the time and presence of mind to go into it very much right now, but I like it. It's old, and it's mechanics somewhat tired out by the rest of the genre, but it has its virtues. I'll write another entry on Guild Wars at a later date.
Yesterday they released a demo for Kingdoms of Amalur: Reckoning, and being a big fan of RPGs, I wanted to check out this one, a new IP from a new studio (kind of), and from EA, no less. I'd say my overall impressions are positive, despite not liking the art direction, UI, voice acting, or what I've seen of the story thus far (admittedly little). The combat is well done for an RPG, and about to the level of an action game. The game runs really well and looks great (in terms of image quality) on my PC. The problem is that I just don't have anywhere near the amount of free time I would need to get around to playing this somewhat safe RPG. It plays it too safe, I think; there's nothing slightly off-kilter or European about it to get me interested. The premise is only interesting in the superficial parallels to Planescape: Torment, and the art style is just off-putting. I could set that aside, because the graphics are nice, otherwise, but go look at my RPG pile. I wish Amalur had a little bit more of its own identity.
Momentum of motivation had me roll right into Fallout 3 not long after finishing Fallout 2. I have 30 hours on my save, thus far, and I've gotten to a decent stopping point in the main quest thread, searching for my character's father. He disappeared from Vault 101 all of a sudden, and not caring for the way the Overseer runs the place, my character Nanashi set out to find him, braving the capital wasteland beginning to uncover the truth of her place of birth in the process. I'm sure that I'll eventually track down dear old Dad, and in Fallout fashion, a greater goal will be set, through the pursuit of which I'll leave my mark on the ruined wreckage of Washington D.C., and the people who live there. I'm already excited to get back to playing more.
Speaking of playing more, I need to finish BioShock 2 once and for all. I'm guessing that I'm around a third to halfway through it, and fairly lost as far as the plot goes. Or maybe the plot just isn't that good. I don't like how the antagonist Sophia Lamb was retconned into Rapture history and cast up against Andrew Ryan. Retcons in general suck. Regardless, the game is a lot of fun to play, what with the plasmids and different weapons and environmental factors to take into account while fighting splicers, Big Daddies, and Big Sisters. I want this one off my plate. I just need to set aside some time to polish it off between everything else I'm playing.
I don't believe I've written about it yet, but a helpful Call Of Podcast listener wrangled a couple of Diablo III beta keys for Lonesteban and I. I love the Diablo series, going way back to the days of the 50MB overnight download for the first game's demo. Diablo III is almost by default my most anticipated game, but it's always seemed so far away that it was only on the periphery of my mind. Well, not any longer. I've been having a blast playing the beta so far. The only thing I don't like is that it ends after a few hours. Even that's not so bad, since you can take your character and do boss runs ad infinitum. Eventually you will hit the level cap and get so much amazing loot that you can't even wear it all, though. Then you can try another of the classes. I maxed out a monk first, and I'm slowly working a wizard through, now. I'm trying to take my time, because there are special beta-only achievements that I'd like to get (and hopefully they'll carry over on my profile into the full game), but they were inactivated with the last update to the beta. I'm hoping the next update will be rolled out soon, and they'll be re-enabled.
The monk is awesome, and the wizard is just as great. I honestly don't know which I'll roll with first, once the final game is out. The other classes don't really interest me at this point, but I'm sure I'll get around to them at some point. If I have one concern for Diablo III, it's that it doesn't look like there is much point to ever creating more than one character of the same class. In Diablo II you had a lot of different choices to make in terms of skill choices and point distribution, but Diablo III does away with all of that in favor of a system that lets you re-spec your character at any point. I guess Hardcore mode will kind of negate this issue, but unless you play Hardcore, you will presumably be able to level each class to cap and not really have any reason to start more characters over at level 1. We'll just have to see how the final product ends up.
Elsewhere, I've begun Dawn of War II: Chaos Rising. It was time. I don't think there is anything else strategy-related on my plate besides my stalled Starcraft: Brood War game, only just begun. It was also the last Dawn of War II expansion on my pile, since I had dipped into Retribution a bit, already. I'll eventually finish this and then play Retribution to completion before going back to the original Dawn of War and its expansions. And hell, one day I'll finish Brood War and start Starcraft II, also. No rush; I figure I've got at least 50 good years left in me, hopefully more. Giving up fast food and working out more should help with that. All for the games, all for the games. Anyway, about Chaos Rising--I was able to import my save from the base Dawn of War II with my squad fully leveled up and kitted out. Right off the bat it seems more difficult than the base game, but I guess that's to be expected. Even a real-time strategy noob like myself (though I did beat Starcraft) didn't have much trouble with the original. I've really gotten into the Warhammer 40,000 universe over the last couple of years, and I really like the genre-meld of Dawn of War II.
Speaking of 40K, I started the Space Marine campaign over again just for fun, and also tried out the multiplayer and Exterminatus ("Horde") modes. That's a real good game, all around. I got flattened repeatedly in the versus multiplayer, but I had a good time in Exterminatus, and I'll probably play more of it over time.
Another quick hit--SpaceChem. I completed the challenge level In-place Swap, after staring at it and mucking around for 2-3 hours. I'm still only on the third or fourth planet in the game's story mode. I wonder if I'll ever be able to complete it. This is a really hard game, but it's so great at the same time.
Something else I've begun in the last few weeks is Guild Wars. I don't have the time and presence of mind to go into it very much right now, but I like it. It's old, and it's mechanics somewhat tired out by the rest of the genre, but it has its virtues. I'll write another entry on Guild Wars at a later date.
Yesterday they released a demo for Kingdoms of Amalur: Reckoning, and being a big fan of RPGs, I wanted to check out this one, a new IP from a new studio (kind of), and from EA, no less. I'd say my overall impressions are positive, despite not liking the art direction, UI, voice acting, or what I've seen of the story thus far (admittedly little). The combat is well done for an RPG, and about to the level of an action game. The game runs really well and looks great (in terms of image quality) on my PC. The problem is that I just don't have anywhere near the amount of free time I would need to get around to playing this somewhat safe RPG. It plays it too safe, I think; there's nothing slightly off-kilter or European about it to get me interested. The premise is only interesting in the superficial parallels to Planescape: Torment, and the art style is just off-putting. I could set that aside, because the graphics are nice, otherwise, but go look at my RPG pile. I wish Amalur had a little bit more of its own identity.
Labels:
Bioshock,
Dawn of War,
Diablo,
Fallout,
Guild Wars,
Kingdoms of Amalur,
Space Marine,
SpaceChem
Friday, July 15, 2011
Kidpocalypse Now
I've been negligent again. I can't even properly remember all the games I've played since my last post, but Steam shows a recently played list more or less exactly matching the ones I mentioned a couple of posts back. I finally finished Quake, for what it's worth. Fifteen years later. Crazy how you have to kill the final boss in that game, but fitting. I wish modern FPSs still felt like this.
In the last week, though, I've done next to no gaming due to the birth of my daughter six days ago. It's not really that there's not any free time--as I've read a good bit--it's that the free time comes in 5 minute blocks here and there. I have played precisely one level of one game since becoming a sleepless diaper changer, and I'd like to introduce you to that game with a video:
I picked up SpaceChem on the first or second day of the recent Steam sale, and it's been my most pleasant surprise in a good long while. I love this game. I love the insanely complicated and mind-bending puzzles, and I love the presentation. The graphics are nice and clean, and the music is wonderful. Most of all, though, what I like is that it is a completely new type of puzzle game. No falling blocks here or matching three to be found anywhere in this game. Check it out!
In the last week, though, I've done next to no gaming due to the birth of my daughter six days ago. It's not really that there's not any free time--as I've read a good bit--it's that the free time comes in 5 minute blocks here and there. I have played precisely one level of one game since becoming a sleepless diaper changer, and I'd like to introduce you to that game with a video:
I picked up SpaceChem on the first or second day of the recent Steam sale, and it's been my most pleasant surprise in a good long while. I love this game. I love the insanely complicated and mind-bending puzzles, and I love the presentation. The graphics are nice and clean, and the music is wonderful. Most of all, though, what I like is that it is a completely new type of puzzle game. No falling blocks here or matching three to be found anywhere in this game. Check it out!
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