Showing posts with label Demon's Souls. Show all posts
Showing posts with label Demon's Souls. Show all posts

Monday, October 10, 2011

Here I Go Again

Over the last week, I wound down a two-year endeavor in playing and completing Demon's Souls. I deemed it my game of the year for 2009 only maybe about a third of the way in. Various things conspired and transpired to keep me from hunkering down and getting serious about playing the game until just recently. Partly it was due to the looming release of the successor Dark Souls, but above all else, it was just that it's time had come.

Much has been said, and I'm afraid overstated, of Demon's Souls famous difficulty. The truth of the matter as experienced players will usually say, is that the game is not so much difficult as that it requires a very considered, careful, and precise approach on the part of the player, as well as a willingness to make mistakes and the persistence to learn from them rather than give up in frustration. Demon's Souls was no more difficult than Castlevania: Lords of Shadow on Knight difficulty, or any given Halo game on Legendary. It has the potential to be, absolutely, but the true genius of the game is in just how many options it gives the player to choose from in overcoming its challenges.

There is the brute force approach; play and replay the problem section over and over until you find the best way through, or understand the enemy's attack patterns so thoroughly that you can dance right through it. There is the ability to change tactics; try one of the other dozen weapons, tools, or spells at your disposal to defeat the enemy. There is the reinforcements approach; summon a blue phantom or two to help you take down a tough boss or problematic section of a level. There is the grinding approach; farm souls and level up enough that you laugh and shrug off blows that would take half of your HP away, previously. Finally, for the truly cunning and remorseless, cheat; many bosses and tough enemies are easy to exploit with the right combination of equipment or just the right positioning.

Most challenging games, like the aforementioned Castlevania and Halo, offer one or two of these options at best. Demon's Souls gives the player more than enough tools to take care of the business at hand. What gives the game somewhat of an overblown reputation for being frustrating are the facts that death means respawning at the beginning of a level (gasp!), and the possible loss of all experience (souls) accrued and unspent during the last life. It is possible to play for a couple of hours and come away with a feeling of not having made any progress to speak of. That is because progress in Demon's Souls is not measured a percentage displayed in the corner of a map screen or any such thing. Skill at this game is a real skill, and intangible. It is not easily observed or measured, like so many modern games have conditioned us to expect.

Demon's Souls is, in some ways, a throwback to the days of the NES when games were genuinely, unrepentantly difficult, and many even lacked a method of saving your game for the next time you powered on the console. And it's great. It's a very unique game in this day and age, with a remarkably singular vision, amazing, inspired art direction, and a combat system that is very tactile and weighty. I have no doubt that this was the most remarkable and memorable game released in 2009, for my money.

So, here, a day after finally finishing off Demon's Souls, I am just about to embark on another journey sure to be long in completion, this game's successor, Dark Souls. I played a Wanderer in Demon's Souls, and focused on building my dexterity, using curved swords almost entirely. For Dark Souls, I'm leaning more toward a heavily armored Knight, and wielding a one-handed weapon with a shield.  We'll see how that works out...

Saturday, October 1, 2011

Going Back

Never until recently have I been able to return to a game midway through without feeling like I needed to restart the whole thing to get back into the swing of it. Maybe it's just that I don't have time to restart every game these days, and at the same time I can rarely make myself play a game to completion at the exclusion of playing other games. I used to do that. Back in the SNES and PSX and even PS2 days I used to have a laser like focus to get through whatever game it was I was playing at the time. I might divert to play a fighter or racer or something, but as far as narrative single-player structured games went, I was monogamous. The NES days though, were more like today, with many different games to choose from, and little reason to hunker down and concentrate on any particular one. That was on a much smaller scale, though. Where now I have somewhere around 200 games at my disposal, back in the day it was maybe 10, max.

But in those freewheeling days of the 90's and early 00's, if I got halfway through a game only to be distracted by something else, I would usually be restarting that game when I got back around to it. I don't feel that compulsion so much, anymore. I did with Titan Quest, recently, but that was also due to the fact that I'd put 8 hours into a character build I was into at the time, but didn't feel like playing on restart. My most recent Titan Quest character is a very straight forward dual-wielding melee type, engineered that way specifically so that I can easily return to the game after a long absence and pick up right where I'd left off. Fallout 2 and Nehrim are two other RPGs I'm in the middle of, and feel like I could jump back in pretty much anytime and not be lost, or at least not anymore lost than I was when I last played them. I couldn't even tell you what sort of character build I have going in Nehrim, but I tend toward the simple melee in games where the choice is between that, magic-focused, and rogue-ish characters.

Case in point, I finally replaced my PS3 yesterday and have returned to playing Demon's Souls once again. When I started this game almost 2 years ago, I began as a Wanderer, which is basically an agility-focused melee class with an affinity for curved swords like falchions and katana. Lots of dodging and quick stirkes, which suits the way I'm used to playing action games. I've been playing this game in fits and starts ever since beginning, but I always come back comfortable with where my character development left off. I was afraid I wouldn't be able to carry over my save to my new PS3, and that I would have to start over with a new character. I was thinking I might go with a little bit of a beefier tankish class. Luckily that wasn't necessary.

I cleared 3-1 last night on my first time through the level. The mindflayers went down in two slices of my Uchigatana +4. I'm at soul level 58 now, and I've cleared 1-1, 1-2, all of world 2, 3-1, 4-1, and 5-1. I had been focusing on 4-2, but reapers and black skeletons get me most of the time, the gold skeletons don't do it first. I haven't decided yet if I'm going to push to the end this time, or pick up Dark Souls right away and start in on that, instead. Best to finish Demon's first, I guess. I probably won't be doing a new game+ on it though, when I can move onto whatever improvements are there in Dark Souls. With a lot of tough game still ahead of me though, it's really hard to say what I'll end up doing.

I finally finished another game I started about 2 years ago--Dawn of War II. I was only 5-6 hours from the end when I'd left off last time. I've been on a big 40K kick lately, and I also just started reading the Horus Heresy. 40K is pretty cool. Dawn of War II was also pretty cool. The single player game was kind of a proof of concept, with a lot of reusing the same maps and same basic mission types, but the way the game plays is pretty unique and a lot of fun. It's somewhere between Diablo and Starcraft. It's almost like controlling a whole team of LOL or DOTA heroes and taking on hordes of enemies as you make your way from point to point and usually either defend a location or fight a boss monster. Plus, there is loot and experience for each of your squads (you have 6 by the end of the game, 4 of which deploy at any one time). If it sounds addictive, it is.

I hear Chaos Rising is even better, with more varied mission types and additional RPG elements concerning how pure or corrupt your squads become based on your deeds and wargear. I'd like to start that game soon, but I should probably work on finishing off some of this other stuff that I'm halfway through!

Thursday, February 17, 2011

Never A Dull Moment

I feel like I have no reason to ever be bored at home, just considering all of the games I could be playing, let alone all of the books and movies and good TV to watch anytime I want.  Imagine the odd feeling I got this past weekend when I didn't really feel like doing any of that for several hours.  I think I ended up playing some more Bad Company 2 multiplayer.

I'm playing the PC version of BF:BC2 now, since my 360 red ringed, and I had gotten rid of the console version anyway when I went "xbox live free," and picked up the PC version for like $7 during the December Steam blowouts.  That game is so good, it's easily my favorite multiplayer shooter ever.  I've never been extremely into any of them, really, but the only ones I've played and enjoyed anywhere near as much as BC2 are Halo 3 and Team Fortress 2.  TF2 I really like, too, but only play occasionally.  I can sink my teeth into BC2, though.  I played somewhere around 30 hours worth on the 360 version, and another 3-4 so far on the PC version.  Battlefield 3 is going to be awesome.  Red Orchestra 2, also.  RO is kind of like BF, but more realistic and with less servers.  Hopefully the sequel gains more traction with players.

I've been playing Dead Space since last week, but I'm still less than halfway in.  I'm at the beginning of chapter 5 right now.  It's executed very well.  It feels like next-gen Resident Evil 4 in space, like better Resident Evil in space.  The graphics are very nice, the UI and general presentation is slick as hell.  If I have any problem with it, it's just that this style of game has never been my favorite, and I don't feel anything drawing me through the game; it's kind of the opposite, because of the tension waiting for the next big startle.  I feel more inclined to not play the game than to play it.  Without the force of will, this game my fall by the wayside.  It's not overly long, though, so I may push on through just to finish it off and see more of the cool graphics.

I played some more Magicka over the weekend, too.  Esteban and I played a few short rounds of the arena challenge mode, and I played through a couple more of levels on the single player campaign.  Magicka, in a word, is crazy.  You are frantically trying to assemble any kind of offensive spell that will knock guys back and dispatch them.  It's funny at times when your hastily assembled spell explodes and kills you and everyone around you, or when you somehow trick enemy wizards into frying each other with their magic.  The game also has a really campy sense of humor, spoofing every RPG trope you can think of, and referencing everything from Rambo to 300.  My wizard currently has an M60 machine gun instead of a sword to complement his staff.  This is a great package for $10, and I hope it's unique magic system is co-opted into other games somehow.  Maybe a simpler version with 4-6 elements would fit into a more serious game like a Mass Effect or something.

Demon's Souls is the Resolution game for this week, and I'm trying to pick up where I left off not too long ago, working through 4-2, getting some souls.  I have still never even visited worlds 3 or 5; I should probably check those out to see if there's any useful loot or easy bosses.

Tactics Ogre: Let Us Cling Together was finally released this week, and I bought it over PSN and downloaded it onto my PSP through my PS3.  So far, so good.  I'm only 4-5 battles in thus far, just through the introductory stuff, for the most part.  It seems deeper in some ways than FFT, but less so in others.  I really love what they've done as far as UI and ancillary information to the game (the Warren Report).  I haven't had occasion to use the Chariot system yet, which allows for rewinding battle turns, but I think the next battle will be a tough one, so we'll see.

I miss FFT's ability to spin the entire stage around in 90 degree increments, and the ability to tilt it up and down, but TO allows for a bird's eye view--from two different angles, which strikes me as redundant, but whatever.  Also, the sprites and environments are by default zoomed-in, so they appear blurry on the PSP screen, but if you zoom the view out so they appear nice and sharp, then they're too small to see very well.  More options here and there would be nice, as would an option in the store to see what all of your guys are wearing at the moment, and how that gear compares to what's on sale.  That should be in every RPG, period.  Come on, people!

I'm not far enough in to really be into the plot, but so far it looks like it has all of the hallmark's of a Matsuno game.  I'm excited to get further in.

Friday, October 29, 2010

Good Thing I'm Bored At Work Right Now...

...or this post would likely not get written.  I haven't consciously been writing here less frequently, it's just that I've been pretty busy.  I do write these posts at work pretty often, and my job has been keeping me a lot busier the last few months, but no, the primary reason this entry would not get written at home is Civilization V.

It's super addictive.  I bought Civ IV on the cheap once, and booted it up once or twice, but it just seemed impenetrable, and I never managed to work up the desire to get in and figure it all out.  Before long it was known that Civ V would be coming out, and not only did it look a lot nicer graphically, but it was being touted as simplified, more tactical, more user-friendly, and just in general re-tooled to be a sleeker, purer experience than the games before it, which had seemingly evolved and become convoluted over time.  I decided I'd wait on V to come out before jumping in.

I'm pretty happy with that decision, with what I know now (and continue to figure out little by little).  First off, the game is pretty nice looking.  It actually seems to tax my GPU (the weakest link in my system) more than I'd expected.  I'm having to play in DX9 to get rid of screen tear, get rid of other odd graphical glitches, and get FPS I want, but that may just be a quirk of my 4850, as Far Cry 2 looked messed the hell up in DX10, also.  Another facet of Civ V I like is that military units can are one to a tile.  Apparently in prior games you could stack  units on a tile and move gigantic forces around that way.  I prefer the more "tactics" style of having a large force occupy a large area, which makes sieges and warfare in general a lot more interesting.  Lastly, in comparison to what I've seen of Civ IV and Civ Rev, I overwhelmingly prefer the interface of Civ V.  Tooltips are helpful, the layout is pretty intuitive, and artistically it is just gorgeous in a early 1900's, Chrysler Building sort of way.  Maybe that just strikes me, as an American, as a perfect motif for advancement of civilization.  I was wondering in the car today if someone from India or Japan playing the same game would get the same feeling from the UI, and I kind of doubt it.  It would be interesting to see what sort of UI the game would ship with were it developed in another country and culture.



As for actually playing the game, I went through the tutorial first, which just puts you on a small Pangaea style map versus one opponent to teach you the basics.  I was randomly rolled as Babylon and put up against Aztec.  I wrapped that game up in 144 turns just by taking Montezuma's capital, and then began my first real game as Japan (Oda Nobunaga), because I wanted to dominate using Samurai and Bushido (which is a trait in game that makes wounded units fight just as hard as units at full strength).  That game I ended up winning by points after 500 turns.  I want to mention here that I think cutting the game off at an arbitrary limit based on time, and determining a winner based on an equally arbitrary score system seems like bullshit.  I lost my next game as Babylon (Nebuchadnezzar) in which I was trying for a science victory, because at the 500 turn mark I was low on points due to some mismanagement and bad decisions in early eras.  

From now on, I'm turning off the time/score victory condition, and shit will be settled the real ways, i.e. Domination, Diplomacy, Science or Culture.  You either bully, cajole, research, or shmooze your way to success in real life, and that's how it's going to be in my Civ games, by George.  I just love the fact that I have the option to do that.

Speaking of options, this game has a million different settings you can play with for setting up games, from the number of opponents all the way to the age of the world you are playing on (3,4, or 5 billion years), and everything in between.  It is addictive as hell.  

I'm currently set on achieving a Science victory by being the first civilization to build a space ship and launch a colonization effort.  I'm going to play Babylon until it happens, because they're the only civ in the game that has an innate bonus that relates to science and tech upgrades, which I need to happen as soon as possible.  The question is what else to stress in management of my civ from the ancient era up to the future era.  Based on my experience in my last failed game, I'm going to de-emphasize military for the most part, and focus on making money and getting the most out of my lands in terms of resources to help the science initiative.  I fucked up bad last game by losing units early to barbarians, and then later again in an ill-fated attempt to war on Montezuma at the request of Washington.  I've been impatient all day today to get home and have another go.

Otherwise, I've been playing a little Demon's Souls the past couple of weeks, trying to get back into that.  I'm working on 4-2 and trying to level my guy up a little bit.  I got my first experience as a black phantom recently, and that was pretty enjoyable.  I think I need to finish the game at least once to be competitive in real  pvp, though.  And, in what has become a weekend ritual, I've been playing more League of Legends after recording the podcast, and at other random times throughout the week.  I'm still learning my character of choice, but I think I've improved considerably from when I began.  I've got much further to go, however.

Tuesday, December 22, 2009

Embark: Holiday 2009 & Games Of The Year

I was just packing things for the annual pilgrimage to see family around the Christmas holiday. Not games; I've not yet completely decided what I'm going to take. I'm tempted to try installing Planescape: Torment on my wife's shitty old laptop just to be able to take that with me. I don't have any sort of Windows virtual machine on my MacBook, unfortunately. I am bringing the game files and my saves with me on a USB HDD, on the off chance that my parents' old-by-2002-standards machine can be coaxed into running it. I think it just may.

I've been playing a lot of Torment lately, and I'm still in Sigil, the starting city, though I've got four members in my party now, and will probably soon recruit a fifth. The writing in this game is remarkable, and the way it parcels out the background of The Nameless One irresistibly compelling.

Aside from the aforementioned epic, which roots me to my chair for three to eight-hour stretches, I've done some dabbling this week with Red Faction: Guerilla multiplayer, enticed by a 5x (!) XP period, and Torchlight, goaded by the game's new Steamworks and Steam Achievement integration. I also was forced to rush out to Best Buy this weekend to pick up the Metroid Prime Trilogy on Wii for the insane bargain price of $20. It's a hell of a package to begin with, and that good of a deal made me turn in my Borderlands completion token to get it. Now I'll need to complete something else (Torment, maybe) before Mass Effect 2 arrives on January 26th.

At first the Trilogy disc wouldn't load up on my Wii, and I was afraid I'd gotten one of the bum one that has trouble reading dual-layer DVDs, but after a couple of tries it booted up. It was probably just the fact that I hadn't turned on the Wii since whenever I posted about the Legend of Zelda. I actually had to replace the AA's in the wiimote, which is a regular occurrence when I go to get my waggle on. I played through Metroid Prime 1 when it came out on the gamecube, (but never touched either of the other games in the series), so I thought I probably wouldn't replay the entire thing, but that it'd be a good place to jump into to test out the new Wii motion-control scheme. It takes some getting used to, but by the end of the intro space station segment and descent to the planet the game takes place on, I had more or less become accustomed to it, and I actually quite like it. Swapping of visors could maybe done a better way, but it's not hard to come to the conclusion that given time and evolution, such a control scheme could obsolete the twin-stick method--which is really not that great to begin with, merely the best we have at the moment.

Starting up Metroid Prime 1 again, though,... I don't know... I might want to replay the damned thing. It's probably a bad idea; I should probably just move on to the second game in the series whenever I feel like playing it after the holidays.

This week also happens to be a week of Pure White World Tendency for the Demon's Souls universe, so I took the opportunity to jump into 1-1 to go to the execution grounds to the left of the beginning area and kill Miralda and collect some loot. While crawling around the Boletarian Palace now at soul level high 30's, I decided to pay our old friend Red Knight a visit and kill him. It was an especially sweet victory. From there I moved on back to 2-2, the level I have been working on, and got summoned as a blue phantom to someone else's world and shown the way to the boss, Flamelurker, and how to fight him. We killed him and I won my body back and then promptly went and fought him with my own summoned companion.

I wouldn't have won that battle alone, at least not without several attempts under my belt. My companion and I kept trading hate back and forth, attracting the beast this way and that, taking advantage of backstab opportunities as they came, using almost MMO-like tactics. What an awesome game. I think it's safe to call it my Game Of The Year 2009, and since I'm going to go ahead and name it, why waste time? I'll lay it out here:

My 2009 GOTY: Demon's Souls

Runner-Up: Red Faction: Guerilla

See the posts I've made about each game for my reasons why. There are a whole host of 2009 games I haven't even touched, but if I can't be compelled enough to buy and play them, then they don't deserve a spot in the running, then, do they? Similarly, there are some outstanding games I played in 2009 (Far Cry 2, Torment to name a couple) that, were they 2009 games, might belong in one of those spots, but alas; they aren't. I would like to give a shout-out to a few honorable mentions that were just edged out of the Runner-Up spot, though: Warhammer 40,000: Dawn of War II, Demigod, and Torchlight.

For those keeping track:
2007 GOTY: Bioshock, Runner-Up: Halo 3
2008 GOTY: Metal Gear Solid 4, Runner-Up: Gears of War 2

I guess I really like to shoot/slice stuff?

Monday, December 14, 2009

Onward, To A Lean 2010

Here's to thinning out the pack and adding onto it as little as possible in the coming year. 2009 has been nuts, but I think I'm just about caught up to where I need to be (for now) in terms of looking backward. There are plenty of games of '08 and '09 that I haven't even gotten around to picking up yet, but until I finish off some of what I've already bitten off, their status is iffy (Dead Space, Batman, Mirror's Edge, et. al). There are others I will definitely get (Uncharted 2, Assassin's Creed 2), but those too will have to wait.

I've got one completion in the bank as of now (Borderlands) and that's going to buy me Mass Effect 2, I think. If I can manage to knock off some more of the games I'm halfway into (Yakuza 2 is a prime candidate), then I'll start thinking about others.

Meanwhile, I've been distracted by Demon's Souls and Planescape: Torment, and there is little chance I'll be finishing either of those anytime soon. I follow my heart, though. If I feel like dropping a weekend into WoW in the middle of the Fall release feces tornado, then by the Great Old Ones, I shall.

P.S. Far Cry 2

Friday, December 4, 2009

Workin'

Lonesteban and mine's Internet radio spectacular, Call Of Podcast, is off to a running start. I got a website up this week to host it upon, and I got the RSS feed working through iTunes, as well. We're due to record episode 12 tonight sometime. It's a lot of time and work (and a little money) to put together and present a show, but it's a lot of fun, too, and cool to have a body of "work" to look back on later. I've been dealing with getting that set up and sorted out a lot this week.

The average time to produce and post an episode is probably 4-5 hours, you can figure 2 hours to record, including the pre and post-show chatter, and then 2-3 hours later of playback and editing and processing and posting. There's very little prep or organization that goes into it so far, just a little reading of the news throughout the week (we'd do that anyway). We like to keep it kind of fast and loose, like a real conversation. I listen to a ton of podcasts, and I like most the ones with the least rigid structure.

As a side note, I have feeds to let me know when there are comments on this site or the one hosting the podcast, so either of these places or twitter is a great place to comment or submit questions and the like.

As far as gaming over the last week or so, I've been mostly focusing on two titles, with a tad of Killzone 2 multiplayer thrown in (I just unlocked the medic class for play).

The first of the games I've been working on this week is Demon's Souls. This is a fantastic game. I had it waiting for me here when I arrived back from my recent trip to Japan, and I've spent maybe 12 hours with it so far. It only took a couple to finish 1-1, the first level of the Boletarian Palace, but then I spent probably 3 or 4 times that amount of time playing in 4-1, the Shrine of Storms, playing co-op with other players (visiting their games as a blue phantom) and leveling up so that finally I was able to completely loot the level and kill the demon boss. Later I went back and played through 2-1, in Stonefang Tunnel, in just one sitting and only dying one time, with the help of my own summoned blue phantom, and a well-placed message on the ground in the boss' chamber.

Refer back to a post I made about the original Diablo for more of why I like Demon's Souls so much. The dark, Gothic fantasy, the great music, and the very cool art direction are all a large part of it, but there's also the fact that in this game, there is no cannon fodder. There are no trash mobs. Anything can kill you, and most of the time within two or three strikes, and often enough with just one. Additionally, death means something, and on more than one level. One death, and you go from your physical form to your soul form, losing the ability to summon phantoms for help as well as losing half of your maximum HP, and that's not to mention all the souls you've gained and have on you at the time. Subsequent deaths will just cost you any souls you have accrued since your last (though you can get them back, if you play well enough), but death also puts you back at the beginning of a level with everything in that level respawned.

It sounds punishing and Draconian, and it can feel that way, for sure, but it very rarely feels unfair. The game is very friendly to the methodical player, and very unfriendly to those who would rush in headlong, throwing caution to the wind. There are some skeleton knights at the beginning of level 4-1 that are incredibly tough when you initially encounter them. They come rolling at you and attack very quickly, and can be your death before you know what's going on, at first. But then, after a while, through death and trial and error, you learn how they move, and when they are vulnerable. I rock through them without a second thought now. I've been through that section of 4-1 probably 50 times, and I enjoy encountering them, now.

My other focus this week has been Borderlands. I'm trying to finish it off. It's been too long since I completed something, and I've got a ton more to move on to, as well. A user-created app I downloaded fixes a lot of the gripes I have with the PC rush-job port (which is what it feels like), but aside from that, this game needs help with story and quest direction. Both are pretty uninteresting, and the world is basically one big brown junkyard. It's a good thing the shooting mechanics and crazy loot and off-the-wall guns are so much fun. And I should emphasize how much fun they are, because were it not for them, I'd have given this thing up for the midden heap long ago, but I'm really enjoying my playtime with it.

I haven't done much co-op of the game because A) I don't want to mess around trying to get it to work on GameSpy's shit and B) I kinda prefer to play solo and at my own pace, though with as throwaway as the questlines and story are in the game, I'd hardly be missing anything if I rushed through with some other people. I should probably give it more of a go...


Wednesday, November 18, 2009

A Weekend In Tokyo

Upon arrival to Tokyo this past Friday night, I made my way from Narita airport outside the city into Shibuya, the very belly of the beast. Lonesteban and I met up at the well-known local meeting spot, a statue of a dog named Hachiko just outside of Shibuya station. We were soon joined by another American expatriate, Seth, AKA Thrakhath. The three of us found our way to an izakaya not far away and I was regaled with many tales of wonder from the inside of a Japanese game developer and publisher. From there we headed over to a Segafredo cafe and recorded Call of Podcast #10. Much about gaming was discussed.

That night, and a good part of the next day, Lonesteban and I hung out around his place playing Demon's Souls, passing the controller back and forth and trying to figure out why we kept getting our asses handed to us by a merciless spear-carrying knight with red eyes. Red Knight, as we dubbed our chief adversary, is apparently not meant to be fought the first time the player traverses level 1-1, the Boletarian Palace. In the end we were able to exploit some geometry in the environment to cause Red Knight to fall to his death from the top of a long spiral staircase. We must have spent 6 hours or more cooperatively gaming on Demon's Souls, and insanely difficult as it was, we were heartily enjoying ourselves. We wondered aloud several times whether the game would be as fun played solo, and I'm willing to bet that it would not be, but nevertheless, I can't wait to get home and pick up a copy for myself and flagellate myself with it. I won't play as a Knight like Lonesteban and I began, I'm leaning more toward the Wanderer class that wields what looks to be a falchion according to the manual and strategy guide. I wonder if I might still be able to find a copy of the collector's edition of the game with the soundtrack, strategy guide, and artbook.

That night the two of us headed out on the town to meet up with Cheapy D of Cheap Ass Gamer and CAGcast fame, and his wife. Lonesteban befriended him some time earlier at some sort of industry event, as far as I know. I'd met Cheapy once before at PAX 2008, but I didn't bother bringing that up, since there's no way he'd have remembered. He's a really nice guy, and just as funny and genial in person as he is on his podcast (which has like 13,000 times as many listeners as we get, incidentally). We went out for Tempura at a well-regarded place in Shinjuku, and then went for some karaoke after that. A fun time was had by all. Oh, and if you're reading this Cheapy, thanks again for coming out (not to mention picking up the tab--you didn't have to do that)!

After a while we Lonesteban and I headed back to his place, where I got in some time with Guitar Hero Metallica. It was about what you'd expect. I probably won't be picking that up unless it's on sale for $10 somewhere. Rock Band 2 pretty much finished the music genre for me. I can't really imagine needing much else unless it's another usability upgrade like with RB to RB2. I did find a cheap copy of Killzone 2 in a store near Lonesteban's pad, though. The American version, no less.

The next day it was time to leave Tokyo behind and head over into Kansai, where my in-laws live. I played a bit of Hero of Sparta, a God of War clone on my iphone, and in between sightseeing and meeting up with family here, I've started the Zerg campaign in Starcraft. My brother in law Jeff (Indonesian, married to my wife's sister, living here in Japan), is the guy who got me into WoW, and has himself recently returned to the game after a long hiatus. We had a good discussion about the modern endgame and gaming in general. And apparently, my six-year-old niece plays Street Fighter 4.