I've been into a ton of different things in the past few days:
Firewatch - I finished it. It was alright, overall, but I didn't end up liking it as much as I anticipated. Maybe I was just not in the mindspace for this type of thing. The high points are the style of the game's art and believable characters on display, though I don't quite buy that it is set in the mid '80s when the characters speak the way they do. Something about it just seemed off. Hiking around the nature areas was nice, but got old kind of quickly, and I was soon dashing everywhere, and dashing through to the end of the game.
Torchlight II - I'm not sure why, now, but something made me want to go back to revisit this game, as I felt like we had unfinished business. I feel like I'm finished with it now, though. I realized while playing it for a while that I wasn't particularly in love with either the play or the world in this game, and my time would be better spent elsewhere.
Borderlands 2 - Same story here as above. I haven't been able to get into Borderlands 2 for whatever reason, after a couple of tries. I played all the way through the first and all the DLC for it, and while I do enjoy the combat in these games, the randomly generated guns don't really do all that much for me, and I don't particularly like the world they've built here, unique though it is. I could play any number of other shooters and probably eventually find one that clicks in a way that this one doesn't.
Tomb Raider II - Another game not really on my backlog, since I did play all the way through it back at release on the original PlayStation, but that I did want to revisit. I bought the entire collection of Tomb Raider games on Steam a while back, and I want to try each of them out, for a while at least. I never played past the second when these were contemporary, nor ever played Legend, Anniversary, or Underworld in later years. The next TR game I played after II was actually the 2013 reboot. I still really like these original games in the series. No other game has done quite this sort of 3D world navigation puzzle with a very well defined move set and a collection of levels planned out so exactly. I hypothesize that the advent of the analog stick cut short this evolutionary path in gaming.
Rocket League - It continues to be a great game to dip into for a few minutes at a time as a break here and there during the day, or in the evening as a warm-up for more serious fare.
The Witness - The more serious fare, often. I've made some really good progress lately. I'm up past 250 puzzles solved now, I think, with 5 or 6 laser beams activated. I really like this game.
X-COM Enemy Unknown - My campaign continues. I'm at a stage where I have to infiltrate an alien base, and I'm just trying to build up resources and prepare my squad before doing that. I don't know if it's time sensitive or not, but it probably is, at least in the sense that alien activity is going to keep happening, and I can never address all instances of it. Eventually everyone will just pull out of the whole X-COM project. One nation already has, Russia, if memory serves.
Castlevania: Symphony of the Night - I have a game in progress that I am half-serious about completing, and that I keep going back to when I feel like a quick hit of action play and the PS3 is on, usually because Mia and Juno have been watching something.
Elite Dangerous - I finally made it back to civilized space with my tons of exploration data, and sold it, making about 8 million credits, which was enough to bankroll the best FSD available for my Asp, as well as other improvements, and now I'm off out into the black for another run. I don't know where I'm headed, other than to the bottom of the galaxy, and rimward of the bubble of settled systems. One of the new toys I want to test out is my SRV, the rover that can be deployed to drive around the surfaces of planets (rocky and non-atmospheric, for the time being). I need to do more and longer expeditions if I'm going to make enough money to buy an Anaconda or other large ship, and if I'm going to rank up to Elite in exploration. These are long, long, long term goals. I can play CQC mode in between bouts of jump, scan, jump, scan, jump, scan, and so on.
Showing posts with label Firewatch. Show all posts
Showing posts with label Firewatch. Show all posts
Wednesday, February 17, 2016
Play Salad
Labels:
Borderlands,
Castlevania,
Elite,
Firewatch,
Rocket League,
The Witness,
Tomb Raider,
Torchlight,
X-Com
Thursday, February 11, 2016
Steady As She Goes
The Ship is an older entry in my Steam library. As I recall, everyone who purchased the game ended up with a few free copies to give away to others. They were as common as dirt for a while, it seemed. I finally decided to try the game out, since it began with S, and I could at once knock out three separate entries in my unplayed Steam list (The Ship, The Ship Tutorial, and The Ship Single Player). It's a mainly multiplayer game of the type where every player is given one other player to kill, while avoiding being killed by whomever is hunting them. At the same time, your character has various needs that need to be met, such as having to eat, drink, sleep, shower, urinate, socialize, read, et cetera. The game is a balancing act of hunting, evasion, and character upkeep on a Titanic-era ship on the high seas. It's a good idea, and seems to have been executed competently. It's a shame then, that several years on, there are no players on the servers. It does have a functional bunch of bots you can play against, at least to get a sense of how the game is supposed to play, and the single player mode is a sort of campaign-tutorial mélange that seemed to mean well, but lacked a quick save, meaning lots of repetition. No, thank you.
Horizons, the first major expansion to Elite: Dangerous was on sale recently, so I added that to my game and was able to make my first planetary landing on a random body in a random system still several hundred LY outside of civilized space. I don't have a rover yet, so landing is really all I can do, but it was still cool. When I get the feeling, I'll make my way back to civilization and hopefully be able to make some money from my exploration data to then afford one of the rovers. They look like a lot of fun!
Progressing through some of my 2016 planned gaming syllabus, I have been working on both XCOM: Enemy Unknown and Dawn of War II: Retribution. I suppose the XCOM2 hype and rave reviews have influenced me some, but I've gained some ground on my Normal Ironman campaign. I still feel overwhelmed and lack satellite coverage, but I may be able to claw my way to success with some luck. I've never made it even this far in a campaign, though, so who can say? I ran one mission in Retribution last week, but it's got me wanting to run more. I'm playing it through as the Blood Raven Space Marine squad this first time, at least. It might be interesting to try some of the other factions, too.
A quick update on The Witness: I keep returning to this game and managing to figure out a little bit, and make a little bit of progress before being stumped and putting it down. Figuring out the rules that govern a set of puzzles is a really nice feeling, though. It makes me want to go back and keep trying until I figure it all out.
Firewatch has just come out, the walk and talk first person exploration and drama game from the new studio Campo Santo, made up of people formerly of Telltale Games, Double Fine, Irrational, Klei, and others, I'm sure, as well as members of the popular Idle Thumbs video games podcast. It features art by artist Olly Moss, whose style is very full of visual wordplay. You play one of those people that goes and spends the summer in a giant watchtower out in the wilderness and watches for brushfires and acts as a sort of deputy park ranger. Henry (his name) has some personal issues and he is in contact with Delilah, another firewatcher, and they talk a lot on the radio while interesting things occur in the parklands. I'm investigating a bit of a mystery at the point I'm at, now.
Horizons, the first major expansion to Elite: Dangerous was on sale recently, so I added that to my game and was able to make my first planetary landing on a random body in a random system still several hundred LY outside of civilized space. I don't have a rover yet, so landing is really all I can do, but it was still cool. When I get the feeling, I'll make my way back to civilization and hopefully be able to make some money from my exploration data to then afford one of the rovers. They look like a lot of fun!
Progressing through some of my 2016 planned gaming syllabus, I have been working on both XCOM: Enemy Unknown and Dawn of War II: Retribution. I suppose the XCOM2 hype and rave reviews have influenced me some, but I've gained some ground on my Normal Ironman campaign. I still feel overwhelmed and lack satellite coverage, but I may be able to claw my way to success with some luck. I've never made it even this far in a campaign, though, so who can say? I ran one mission in Retribution last week, but it's got me wanting to run more. I'm playing it through as the Blood Raven Space Marine squad this first time, at least. It might be interesting to try some of the other factions, too.
A quick update on The Witness: I keep returning to this game and managing to figure out a little bit, and make a little bit of progress before being stumped and putting it down. Figuring out the rules that govern a set of puzzles is a really nice feeling, though. It makes me want to go back and keep trying until I figure it all out.
Firewatch has just come out, the walk and talk first person exploration and drama game from the new studio Campo Santo, made up of people formerly of Telltale Games, Double Fine, Irrational, Klei, and others, I'm sure, as well as members of the popular Idle Thumbs video games podcast. It features art by artist Olly Moss, whose style is very full of visual wordplay. You play one of those people that goes and spends the summer in a giant watchtower out in the wilderness and watches for brushfires and acts as a sort of deputy park ranger. Henry (his name) has some personal issues and he is in contact with Delilah, another firewatcher, and they talk a lot on the radio while interesting things occur in the parklands. I'm investigating a bit of a mystery at the point I'm at, now.
Labels:
Dawn of War,
Elite,
Firewatch,
The Ship,
The Witness,
X-Com
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