Video gaming has been thin around my house lately. My daughters have probably spent more time playing Just Dance 2019, Mario Kart, and Smash Bros. on Switch, and Minecraft on PC, than I have playing altogether. I've spent a lot of time on painting and playing and reading about Warhammer, but that's another subject.
I have played some of a Warhammer 40,000 video game, though. I've continued through the Armageddon campaign, finding the game more comprehensible the more I have become familiar with the units of the Imperial Guard over the past couple of months. I have actually gotten to the point in the campaign where the Space Marines have decided to show up and help fight off the Orks. I'm excited to test out some of their units in the next missions.
I have also revisited the old favorite, Castlevania: Lords of Shadow. I am running a long-term game club for the game through the GameBytes Show discord and podcast. I plan to complete the series this way. At the moment, I'm halfway through Chapter 4 of the first game. I'm playing on an easier difficulty this time through, and it's keeping it nice and light and enjoyable, since I'm mainly along for the story anyway.
Z week came up for the backlog blitz, and I went with Zeno Clash II. I may have to skip Z next rotation, having used both Zeno Clash games, now. The second seems like more of the original, but refined. The graphics seem better, if still in that very strange and very original fantasy style that I kind of hate and kind of appreciate at the same time. Otherwise, its still first-person brawling. There are probably improvements and added mechanics, but I didn't play enough of the first game to really be able to say.
Showing posts with label Castlevania. Show all posts
Showing posts with label Castlevania. Show all posts
Tuesday, March 5, 2019
Friday, December 1, 2017
Ready to Rejoin the Rivian Roamer
I am ready to return to The Witcher 3: Wild Hunt!
I wrapped up my playthrough of Castlevania: Symphony of the Night last night, coming up to a total of 200.5% of the game explored. I believe the last .1% could be gained by going into the final room and then using a library card to warp out of it before saving the game again. I also seem to remember some kind of glitch in the castle towers using the sword familiar maybe to somehow get outside the castle walls. That might make it possible to add a few more percentage points to the tally, but I don't recall exactly. I'm ready to another Richter playthrough at some point, too. I did that once, in college, I think. If I recall, you can get to most but not all places in the game and actually finish it. I'd like to explore some of the other ways to play at some point, as well, including as an Axe Armor (which I remember being very limited) and with your luck stat to the max but others lowered, which could be another fun spin on the game.
Opus Magnum also continues to captivate me. I've been playing a lot of its sub-game Sigmar's Garden, which is a kind of Shanghai variant played with the marbles used in the main game. It's diverting and goes well with a podcast. I want to get to 100 wins for the achievement and to see whatever story dialog goes along with doing so.
I have to work out exactly how I'm going to go forward with The Witcher 3. I briefly considered restarting the game, but being 35 hours in, I think I'd probably rather just continue on. I'm sure the game will end up over 100 hours in all, maybe 150, even. I think I remember the essentials, even though I might like to rewatch a few cutscenes. I also need to decide whether I'll play at my PC with mouse and keyboard, or on the Steam Link with a controller, or maybe even at my PC with a controller. I may re-familiarize myself with the game at the PC, then move over to the TV. Or, maybe it's better to just re-acquaint myself with the game using the pad from the jump. Content on screen isn't really a worry, since I'll mostly play when the kids are asleep, though at times I may want to play on the PC while they use the TV. Still, The Witcher isn't usually overly adult, it's only that way at certain times.
I wrapped up my playthrough of Castlevania: Symphony of the Night last night, coming up to a total of 200.5% of the game explored. I believe the last .1% could be gained by going into the final room and then using a library card to warp out of it before saving the game again. I also seem to remember some kind of glitch in the castle towers using the sword familiar maybe to somehow get outside the castle walls. That might make it possible to add a few more percentage points to the tally, but I don't recall exactly. I'm ready to another Richter playthrough at some point, too. I did that once, in college, I think. If I recall, you can get to most but not all places in the game and actually finish it. I'd like to explore some of the other ways to play at some point, as well, including as an Axe Armor (which I remember being very limited) and with your luck stat to the max but others lowered, which could be another fun spin on the game.
Opus Magnum also continues to captivate me. I've been playing a lot of its sub-game Sigmar's Garden, which is a kind of Shanghai variant played with the marbles used in the main game. It's diverting and goes well with a podcast. I want to get to 100 wins for the achievement and to see whatever story dialog goes along with doing so.
I have to work out exactly how I'm going to go forward with The Witcher 3. I briefly considered restarting the game, but being 35 hours in, I think I'd probably rather just continue on. I'm sure the game will end up over 100 hours in all, maybe 150, even. I think I remember the essentials, even though I might like to rewatch a few cutscenes. I also need to decide whether I'll play at my PC with mouse and keyboard, or on the Steam Link with a controller, or maybe even at my PC with a controller. I may re-familiarize myself with the game at the PC, then move over to the TV. Or, maybe it's better to just re-acquaint myself with the game using the pad from the jump. Content on screen isn't really a worry, since I'll mostly play when the kids are asleep, though at times I may want to play on the PC while they use the TV. Still, The Witcher isn't usually overly adult, it's only that way at certain times.
Monday, November 27, 2017
A Link to the Path
I'm still on track back to the Witcher 3. I'm drawing nearer to completion of this run of Symphony of the Night, with only about 4 sections of the inverted castle remaining to conquer before taking on Shaft and Dracula.
Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.
Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.
I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.
The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.
You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.
Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.
Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.
I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.
The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.
You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.
Labels:
Castlevania,
Opus Magnum,
Progress Report,
Skyrim,
Spelunky,
Titan Quest,
X-Com
Saturday, November 18, 2017
One Does Not Simply Play Through Mordor
I've given up on Shadow of Mordor. The game has never managed to click with me. I did feel like I finally got a good grip on it this last session, but in the end I still felt like it was an overall pretty mediocre game made up of component parts done better elsewhere. Assassin's Creed, the Batman Arkham series, Hitman, and others, cover all these bases sufficiently. I'm considering this one done.
Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.
I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.
I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.
I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.
Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.
Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.
I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.
I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.
I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.
Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.
Labels:
Castlevania,
Destiny,
Hexcells,
Mario,
Mordor,
Progress Report,
Spelunky,
Titan Quest
Thursday, November 9, 2017
On the Road Back
I'm sticking to the plan I laid out last week.
I've polished off the Destiny 2 campaign. Overall verdict: better than the first game, not as good as any of Bungie's Halo games. I question the need for a campaign at all. Perhaps Destiny should cut straight to the gear chase. I've set the game aside for the time being.
In it's place I've been concentrating on my Symphony of the Night save. As of this writing just prior to a trip out of town, I have 100% of the initial upright castle completed, and I'm ready to tackle the inverted castle. So, pretty decent progress, so far.
I'm unsure of whether I'll end up clicking with Shadow of Mordor and finishing it. I've struggled to, but then I don't think I've actually focused my efforts to do so on it to this point. Every fight I get into, it still seems like I'm being overwhelmed by too many orcs, and too many of them want to get in my face and start a Nemesis system action. I don't know if this is just how the game will always be, or if at some point I am supposed to be able to slay them 10 at a time and be able to fight 50 of them off without breaking a sweat. Something just feels off about the balance to me. I think I may need to just really start trying to grind out some ability and skill points on lower level nemeses in order to be able to tackle tougher orcs and larger groups of them.
I'm at I think 52/60 Hexcells proc gen puzzles done, and I've been brushing up on my Spelunky skills, trying to get back in the swing of things. These may be what I play tonight, if I have any free time.
This will all be put on hold, though, since we're headed out of town for 5 days. I'll take the Switch, but I'm not sure what else. Perhaps the DSs or SNES Classic? I'm leaning away from the Vita, though, and the PS3 and PC are obviously not coming along. I'll probably do more reading than gaming, but we'll see.
I've polished off the Destiny 2 campaign. Overall verdict: better than the first game, not as good as any of Bungie's Halo games. I question the need for a campaign at all. Perhaps Destiny should cut straight to the gear chase. I've set the game aside for the time being.
In it's place I've been concentrating on my Symphony of the Night save. As of this writing just prior to a trip out of town, I have 100% of the initial upright castle completed, and I'm ready to tackle the inverted castle. So, pretty decent progress, so far.
I'm unsure of whether I'll end up clicking with Shadow of Mordor and finishing it. I've struggled to, but then I don't think I've actually focused my efforts to do so on it to this point. Every fight I get into, it still seems like I'm being overwhelmed by too many orcs, and too many of them want to get in my face and start a Nemesis system action. I don't know if this is just how the game will always be, or if at some point I am supposed to be able to slay them 10 at a time and be able to fight 50 of them off without breaking a sweat. Something just feels off about the balance to me. I think I may need to just really start trying to grind out some ability and skill points on lower level nemeses in order to be able to tackle tougher orcs and larger groups of them.
I'm at I think 52/60 Hexcells proc gen puzzles done, and I've been brushing up on my Spelunky skills, trying to get back in the swing of things. These may be what I play tonight, if I have any free time.
This will all be put on hold, though, since we're headed out of town for 5 days. I'll take the Switch, but I'm not sure what else. Perhaps the DSs or SNES Classic? I'm leaning away from the Vita, though, and the PS3 and PC are obviously not coming along. I'll probably do more reading than gaming, but we'll see.
Labels:
Castlevania,
Destiny,
Hexcells,
Mordor,
Progress Report,
Spelunky
Monday, October 30, 2017
Cornucopia of Delights
I played some Team Fortress 2 for the first time in a long time last week. There was an update recently, and I was kind of curious to see what was new or different. It mostly feels like the same old good game as before, with new maps and a new system of "contracts" which seem like class-specific challenges to accomplish, probably to unlock new cosmetic items in the game. I was just as bad as I remembered at the game, to boot. Unfortunately it'll probably be a while before I'm back again because I might have a multiplayer FPS that feels worth playing PvP in, and that is...
Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.
In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.
A few smaller updates:
Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.
SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.
Hexcells - over 40 out of 60 procedurally generated puzzles done.
Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.
In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.
A few smaller updates:
Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.
SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.
Hexcells - over 40 out of 60 procedurally generated puzzles done.
Monday, October 23, 2017
Mix Me Up, It's Autumn
I'm all over the place right now.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
Labels:
Castlevania,
Diablo,
Hexcells,
Metal Gear,
Mordor,
Skyrim,
World of Tanks
Thursday, March 23, 2017
Twirl, Then Pivot
I've kind of been casting about lately in a holding pattern waiting to maybe or maybe not get Mass Effect Andromeda. I'm going to move on to either that or something else tonight, though.
I played some GRID, a G game to remove from my backlog. It seems pretty good, like Codemasters' racing games often are. This is an older one, from 2007, focused on city street track racing. You begin as a nobody, racing for various teams in order to earn cash to progress your career. It was fairly difficult when I started, I think owing to its more realistic handling model. One real problem here--GRID 2 is out, and in my library. It has apparently been obsoleted, as games so often are.
I played some Zelda: A Link Between Worlds last night, finding my way to the mountain palace "dungeon" and completing it. It was fun enough in the moment, but left me feeling kind of empty afterward. A curious feeling.
The other day was the 20th anniversary of the release of Castlevania: Symphony of the Night, and as one must do, I paid tribute (!?) by accessing one of my numerous copies of the game, and playing it for a while, appreciating the crisp movement, and clear tones of the soundtrack, and awful recorded dialog. It is, as ever, a masterpiece.
I have continued to play Shadow of Mordor, as well, determining that my character needs more experience for skills and abilities to be able to hold his own against the worst of Sauron's monsters. I'm told I need to stick with the game at least long enough to make it to the second large region. It's pretty fun, so I'll keep it around for now.
I also replayed the first 30 minutes perhaps of Resident Evil 4 today, years after having played that game back on the PS2. It's still pretty cool, though it's really aged.
I played some GRID, a G game to remove from my backlog. It seems pretty good, like Codemasters' racing games often are. This is an older one, from 2007, focused on city street track racing. You begin as a nobody, racing for various teams in order to earn cash to progress your career. It was fairly difficult when I started, I think owing to its more realistic handling model. One real problem here--GRID 2 is out, and in my library. It has apparently been obsoleted, as games so often are.
I played some Zelda: A Link Between Worlds last night, finding my way to the mountain palace "dungeon" and completing it. It was fun enough in the moment, but left me feeling kind of empty afterward. A curious feeling.
The other day was the 20th anniversary of the release of Castlevania: Symphony of the Night, and as one must do, I paid tribute (!?) by accessing one of my numerous copies of the game, and playing it for a while, appreciating the crisp movement, and clear tones of the soundtrack, and awful recorded dialog. It is, as ever, a masterpiece.
I have continued to play Shadow of Mordor, as well, determining that my character needs more experience for skills and abilities to be able to hold his own against the worst of Sauron's monsters. I'm told I need to stick with the game at least long enough to make it to the second large region. It's pretty fun, so I'll keep it around for now.
I also replayed the first 30 minutes perhaps of Resident Evil 4 today, years after having played that game back on the PS2. It's still pretty cool, though it's really aged.
Labels:
Castlevania,
GRID,
Mordor,
Resident Evil,
Zelda
Thursday, August 4, 2016
Worlds Fantastic and Gothic
I made it once through the entire alphabet in my backlog culling!
The Z game this time around was Zeno Clash, a Source engine first-person brawler in an outlandish fantasy setting that you might describe as iron age punk and tribal. It was surprisingly engrossing until the point where I hit an encounter that had multiple phases and lost it. I didn't want to repeat it. Brawlers have always been fleeting in terms of enjoyment.
I'll restart at the top of the alphabet soon.
Castlevania: Order of Ecclsia arrived in the mail recently. This may be the last DS game I ever buy. I only played a short portion of it so far, but I was surprised at how much higher the production values seemed than what I remember of the other handheld SotN-like Castlevanias of the GBA and DS libraries. I'll be popping into this game now and again whenever the bug strikes.
World of Warcraft wise, I've settled back into my Frost specialization after a brief stint as a Blood Death Knight, tanking. I wasn't prepared for the pressure of tanking the first time I'd set foot into many of these dungeons. I'd much rather take it easy and just be along for the ride as DPS. I'm at level 84, now, and running around the Cataclysm zones, and soon to move off to Pandaria after I hit 85. The content keeps getting better as I move from expansion to expansion, if not in enormous leaps and bounds. WoW is a fun RPG.
The Z game this time around was Zeno Clash, a Source engine first-person brawler in an outlandish fantasy setting that you might describe as iron age punk and tribal. It was surprisingly engrossing until the point where I hit an encounter that had multiple phases and lost it. I didn't want to repeat it. Brawlers have always been fleeting in terms of enjoyment.
I'll restart at the top of the alphabet soon.
Castlevania: Order of Ecclsia arrived in the mail recently. This may be the last DS game I ever buy. I only played a short portion of it so far, but I was surprised at how much higher the production values seemed than what I remember of the other handheld SotN-like Castlevanias of the GBA and DS libraries. I'll be popping into this game now and again whenever the bug strikes.
World of Warcraft wise, I've settled back into my Frost specialization after a brief stint as a Blood Death Knight, tanking. I wasn't prepared for the pressure of tanking the first time I'd set foot into many of these dungeons. I'd much rather take it easy and just be along for the ride as DPS. I'm at level 84, now, and running around the Cataclysm zones, and soon to move off to Pandaria after I hit 85. The content keeps getting better as I move from expansion to expansion, if not in enormous leaps and bounds. WoW is a fun RPG.
Friday, May 20, 2016
Double Shotgun Blast to the Backlog
It's been a varied and busy week. I'm not really concentrating on any one thing at the moment, just kind of playing whatever I feel like.
UFO: Afterlight - A U game. It's basically an early/mid '00s X-COM-esque game. I fiddled around with it for a while, but couldn't find a hook to keep me from disregarding it almost out of hand once I felt I had a handle on what the main thrust of the game would be, which seems like to build a presence on Mars, terraforming and advancing tech until (I'm assuming) you're able to reclaim Earth from the aliens that have conquered it and forced your relocation to the red planet. If you were there at the time, this might have been worth playing for a while.
Vanquish - A V game. PS3 release, action shooter from Platinum, directed by Shinji Mikami. It seems really cool, from the tutorial and brief first mission that I have played. More on this to come.
Castlevania: Lords of Shadow - The replay continues. I'm at the start of chapter 4 now. Cornell was much, much easier on the lowest difficulty setting.
Braid - Wanted to revisit this since having played a lot of The Witness. I find my patience for puzzles is very thin these days. I plowed right through this game when it released on Xbox Live 8 years ago, but felt tedium very quickly this time around.
Dark Souls II - I need a game to play while I listen to podcasts, and right now this is about the most likely thing. I made it to a new bonfire, so that's nice.
Final Doom, Doom II: Hell on Earth, and Master Levels for DOOM II - The release of the newest DOOM game, to rave reviews, inspired me to go back and play some more of the originals. They're great fun, to this day. I may have even come around to going keyboard only on these. I also have installed Doom 3 and its expansion, which I have actually never played, before.
Spelunky - I suppose it's worth mentioning that I do still play daily runs here and there.
UFO: Afterlight - A U game. It's basically an early/mid '00s X-COM-esque game. I fiddled around with it for a while, but couldn't find a hook to keep me from disregarding it almost out of hand once I felt I had a handle on what the main thrust of the game would be, which seems like to build a presence on Mars, terraforming and advancing tech until (I'm assuming) you're able to reclaim Earth from the aliens that have conquered it and forced your relocation to the red planet. If you were there at the time, this might have been worth playing for a while.
Vanquish - A V game. PS3 release, action shooter from Platinum, directed by Shinji Mikami. It seems really cool, from the tutorial and brief first mission that I have played. More on this to come.
Castlevania: Lords of Shadow - The replay continues. I'm at the start of chapter 4 now. Cornell was much, much easier on the lowest difficulty setting.
Braid - Wanted to revisit this since having played a lot of The Witness. I find my patience for puzzles is very thin these days. I plowed right through this game when it released on Xbox Live 8 years ago, but felt tedium very quickly this time around.
Dark Souls II - I need a game to play while I listen to podcasts, and right now this is about the most likely thing. I made it to a new bonfire, so that's nice.
Final Doom, Doom II: Hell on Earth, and Master Levels for DOOM II - The release of the newest DOOM game, to rave reviews, inspired me to go back and play some more of the originals. They're great fun, to this day. I may have even come around to going keyboard only on these. I also have installed Doom 3 and its expansion, which I have actually never played, before.
Spelunky - I suppose it's worth mentioning that I do still play daily runs here and there.
Labels:
Braid,
Castlevania,
Dark Souls,
Doom,
Spelunky,
UFO: Afterlight,
Vanquish
Friday, May 13, 2016
Dark Souls II: The Smattering
Over the last couple of weeks I've touched a few different things, but have spent the most time on Dark Souls II.
I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.
Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.
Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.
I'll briefly mention the other things I played, and why:
Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.
Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.
Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.
Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.
I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.
Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.
Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.
I'll briefly mention the other things I played, and why:
Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.
Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.
Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.
Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.
Labels:
Castlevania,
Dark Souls,
Heroes of the Storm,
Overwatch,
Titan Quest
Thursday, March 24, 2016
All Playing, All Preparing
I guess it slipped my mind just how many games I've played over the last week or so since the last update. I went to update thinking I didn't have much to write about, but in making the list discovered otherwise.
First up, the T game in my alphabetical backlog tour: Tiny and Big: Grandpa's Leftovers. You're thinking, what the fuck is this? I was too. I'm guessing this made it into my library as part of an indie game bundle at some point. It's a 3D platformer with physics puzzles and a snazzy graphical and musical style. The plot, if you can call it that, is nonsensical, but that's not the real star here, anyway. Tiny and Big is about navigation and manipulation of the environment. You have 3 primary tools in addition to your jump, a cutter for slicing and parting objects in the environment, a grapple to pull them, and an attachable rocket to propel them. Combined with large and malleable levels, it makes for a pretty fun and interesting game. I finished the tutorial and 2-3 levels.
The Incredible Adventures of Van Helsing is another Diablo clone I had in my library, and the mood struck, so I gave it a go. It's very well executed, if overwhelming at first with the amount of decisions it wants you to make about how to spec your character very early in the game. I found it to be completely competent, but not very interesting, otherwise. I've always loved Castlevania, Diablo, Dracula, and that sort of classic gothic horror, but the variant on offer here doesn't resonate enough to keep me playing and essentially duplicating to no end effort that could go into one of my D3 characters to more of a substantial sense of progression. Neocore Games, the folks behind this, are now working on Warhammer 40,000 Inquisitor - Martyr, which I think I would like to partake in, when that appears.
Spelunky - I continue to run dailies to little avail.
Castlevania SOTN - Just a few minutes for that tactile flavor.
Dark Souls - Reinstalled the game and DSfix. I'd like to actually finish it at some point.
Dragon Age II - Ran a couple of quests, getting the ball rolling to continue and finish later.
Dawn of War II: Retribution - Playing The Last Stand here and there.
SF2 Turbo HD Remix - Got completely dominated by a normal AI DeeJay repeatedly. I've never been good, but this is ridiculous.
First up, the T game in my alphabetical backlog tour: Tiny and Big: Grandpa's Leftovers. You're thinking, what the fuck is this? I was too. I'm guessing this made it into my library as part of an indie game bundle at some point. It's a 3D platformer with physics puzzles and a snazzy graphical and musical style. The plot, if you can call it that, is nonsensical, but that's not the real star here, anyway. Tiny and Big is about navigation and manipulation of the environment. You have 3 primary tools in addition to your jump, a cutter for slicing and parting objects in the environment, a grapple to pull them, and an attachable rocket to propel them. Combined with large and malleable levels, it makes for a pretty fun and interesting game. I finished the tutorial and 2-3 levels.
The Incredible Adventures of Van Helsing is another Diablo clone I had in my library, and the mood struck, so I gave it a go. It's very well executed, if overwhelming at first with the amount of decisions it wants you to make about how to spec your character very early in the game. I found it to be completely competent, but not very interesting, otherwise. I've always loved Castlevania, Diablo, Dracula, and that sort of classic gothic horror, but the variant on offer here doesn't resonate enough to keep me playing and essentially duplicating to no end effort that could go into one of my D3 characters to more of a substantial sense of progression. Neocore Games, the folks behind this, are now working on Warhammer 40,000 Inquisitor - Martyr, which I think I would like to partake in, when that appears.
Spelunky - I continue to run dailies to little avail.
Castlevania SOTN - Just a few minutes for that tactile flavor.
Dark Souls - Reinstalled the game and DSfix. I'd like to actually finish it at some point.
Dragon Age II - Ran a couple of quests, getting the ball rolling to continue and finish later.
Dawn of War II: Retribution - Playing The Last Stand here and there.
SF2 Turbo HD Remix - Got completely dominated by a normal AI DeeJay repeatedly. I've never been good, but this is ridiculous.
Labels:
Castlevania,
Dark Souls,
Dawn of War,
Dragon Age,
Spelunky,
Street Fighter,
Tiny and Big,
Van Helsing
Wednesday, February 17, 2016
Play Salad
I've been into a ton of different things in the past few days:
Firewatch - I finished it. It was alright, overall, but I didn't end up liking it as much as I anticipated. Maybe I was just not in the mindspace for this type of thing. The high points are the style of the game's art and believable characters on display, though I don't quite buy that it is set in the mid '80s when the characters speak the way they do. Something about it just seemed off. Hiking around the nature areas was nice, but got old kind of quickly, and I was soon dashing everywhere, and dashing through to the end of the game.
Torchlight II - I'm not sure why, now, but something made me want to go back to revisit this game, as I felt like we had unfinished business. I feel like I'm finished with it now, though. I realized while playing it for a while that I wasn't particularly in love with either the play or the world in this game, and my time would be better spent elsewhere.
Borderlands 2 - Same story here as above. I haven't been able to get into Borderlands 2 for whatever reason, after a couple of tries. I played all the way through the first and all the DLC for it, and while I do enjoy the combat in these games, the randomly generated guns don't really do all that much for me, and I don't particularly like the world they've built here, unique though it is. I could play any number of other shooters and probably eventually find one that clicks in a way that this one doesn't.
Tomb Raider II - Another game not really on my backlog, since I did play all the way through it back at release on the original PlayStation, but that I did want to revisit. I bought the entire collection of Tomb Raider games on Steam a while back, and I want to try each of them out, for a while at least. I never played past the second when these were contemporary, nor ever played Legend, Anniversary, or Underworld in later years. The next TR game I played after II was actually the 2013 reboot. I still really like these original games in the series. No other game has done quite this sort of 3D world navigation puzzle with a very well defined move set and a collection of levels planned out so exactly. I hypothesize that the advent of the analog stick cut short this evolutionary path in gaming.
Rocket League - It continues to be a great game to dip into for a few minutes at a time as a break here and there during the day, or in the evening as a warm-up for more serious fare.
The Witness - The more serious fare, often. I've made some really good progress lately. I'm up past 250 puzzles solved now, I think, with 5 or 6 laser beams activated. I really like this game.
X-COM Enemy Unknown - My campaign continues. I'm at a stage where I have to infiltrate an alien base, and I'm just trying to build up resources and prepare my squad before doing that. I don't know if it's time sensitive or not, but it probably is, at least in the sense that alien activity is going to keep happening, and I can never address all instances of it. Eventually everyone will just pull out of the whole X-COM project. One nation already has, Russia, if memory serves.
Castlevania: Symphony of the Night - I have a game in progress that I am half-serious about completing, and that I keep going back to when I feel like a quick hit of action play and the PS3 is on, usually because Mia and Juno have been watching something.
Elite Dangerous - I finally made it back to civilized space with my tons of exploration data, and sold it, making about 8 million credits, which was enough to bankroll the best FSD available for my Asp, as well as other improvements, and now I'm off out into the black for another run. I don't know where I'm headed, other than to the bottom of the galaxy, and rimward of the bubble of settled systems. One of the new toys I want to test out is my SRV, the rover that can be deployed to drive around the surfaces of planets (rocky and non-atmospheric, for the time being). I need to do more and longer expeditions if I'm going to make enough money to buy an Anaconda or other large ship, and if I'm going to rank up to Elite in exploration. These are long, long, long term goals. I can play CQC mode in between bouts of jump, scan, jump, scan, jump, scan, and so on.
Firewatch - I finished it. It was alright, overall, but I didn't end up liking it as much as I anticipated. Maybe I was just not in the mindspace for this type of thing. The high points are the style of the game's art and believable characters on display, though I don't quite buy that it is set in the mid '80s when the characters speak the way they do. Something about it just seemed off. Hiking around the nature areas was nice, but got old kind of quickly, and I was soon dashing everywhere, and dashing through to the end of the game.
Torchlight II - I'm not sure why, now, but something made me want to go back to revisit this game, as I felt like we had unfinished business. I feel like I'm finished with it now, though. I realized while playing it for a while that I wasn't particularly in love with either the play or the world in this game, and my time would be better spent elsewhere.
Borderlands 2 - Same story here as above. I haven't been able to get into Borderlands 2 for whatever reason, after a couple of tries. I played all the way through the first and all the DLC for it, and while I do enjoy the combat in these games, the randomly generated guns don't really do all that much for me, and I don't particularly like the world they've built here, unique though it is. I could play any number of other shooters and probably eventually find one that clicks in a way that this one doesn't.
Tomb Raider II - Another game not really on my backlog, since I did play all the way through it back at release on the original PlayStation, but that I did want to revisit. I bought the entire collection of Tomb Raider games on Steam a while back, and I want to try each of them out, for a while at least. I never played past the second when these were contemporary, nor ever played Legend, Anniversary, or Underworld in later years. The next TR game I played after II was actually the 2013 reboot. I still really like these original games in the series. No other game has done quite this sort of 3D world navigation puzzle with a very well defined move set and a collection of levels planned out so exactly. I hypothesize that the advent of the analog stick cut short this evolutionary path in gaming.
Rocket League - It continues to be a great game to dip into for a few minutes at a time as a break here and there during the day, or in the evening as a warm-up for more serious fare.
The Witness - The more serious fare, often. I've made some really good progress lately. I'm up past 250 puzzles solved now, I think, with 5 or 6 laser beams activated. I really like this game.
X-COM Enemy Unknown - My campaign continues. I'm at a stage where I have to infiltrate an alien base, and I'm just trying to build up resources and prepare my squad before doing that. I don't know if it's time sensitive or not, but it probably is, at least in the sense that alien activity is going to keep happening, and I can never address all instances of it. Eventually everyone will just pull out of the whole X-COM project. One nation already has, Russia, if memory serves.
Castlevania: Symphony of the Night - I have a game in progress that I am half-serious about completing, and that I keep going back to when I feel like a quick hit of action play and the PS3 is on, usually because Mia and Juno have been watching something.
Elite Dangerous - I finally made it back to civilized space with my tons of exploration data, and sold it, making about 8 million credits, which was enough to bankroll the best FSD available for my Asp, as well as other improvements, and now I'm off out into the black for another run. I don't know where I'm headed, other than to the bottom of the galaxy, and rimward of the bubble of settled systems. One of the new toys I want to test out is my SRV, the rover that can be deployed to drive around the surfaces of planets (rocky and non-atmospheric, for the time being). I need to do more and longer expeditions if I'm going to make enough money to buy an Anaconda or other large ship, and if I'm going to rank up to Elite in exploration. These are long, long, long term goals. I can play CQC mode in between bouts of jump, scan, jump, scan, jump, scan, and so on.
Labels:
Borderlands,
Castlevania,
Elite,
Firewatch,
Rocket League,
The Witness,
Tomb Raider,
Torchlight,
X-Com
Monday, January 18, 2016
Focus Leads to Completion, Completion Leads to Progress
Castlevania: Symphony of the Night - Someone slandered the revered name of this game recently, claiming another, more recent game could be better. I checked, and no, no game is better.
Rocket League - Had a quick game the other day, scored a goal. Very fun!
Orion: Dino Beatdown/Dino Horde/Prelude - Dumb Sci-Fi Battlefield-like with universally hostile dinosaurs in the environments. Seemed alright, but few players were on the servers, and the production values just aren't where they need to be in a game like this.
KOTOR update - This is where I've been spending most of my gaming time. I must be around a third or more of the way in, now. I am probably getting near the end of the Manaan section, the first planet I am visiting on my quest for the Star Map. There are three others after this one, and probably one or two more endgame locations to hit after that. I still lack two companions, the fan favorite HK-47 being one, the other unknown to me. Unless it's potentially Malak? I'm definitely enjoying this game. I believe I'm further in now than I ever managed to get before, but I don't recall exactly where it was I left off, previously.
Rocket League - Had a quick game the other day, scored a goal. Very fun!
Orion: Dino Beatdown/Dino Horde/Prelude - Dumb Sci-Fi Battlefield-like with universally hostile dinosaurs in the environments. Seemed alright, but few players were on the servers, and the production values just aren't where they need to be in a game like this.
KOTOR update - This is where I've been spending most of my gaming time. I must be around a third or more of the way in, now. I am probably getting near the end of the Manaan section, the first planet I am visiting on my quest for the Star Map. There are three others after this one, and probably one or two more endgame locations to hit after that. I still lack two companions, the fan favorite HK-47 being one, the other unknown to me. Unless it's potentially Malak? I'm definitely enjoying this game. I believe I'm further in now than I ever managed to get before, but I don't recall exactly where it was I left off, previously.
Wednesday, June 10, 2015
Witchering Busily
It's been a busy few weeks! The Witcher 3 is out, but that's not all I've been playing, believe it or not. I've been bopping around to a number of things without much of a clear goal in mind other than knocking a few things off of the backlog and just having a good time. Thoughts:
The Witcher 3: Wild Hunt - It's great! It's all I know and love about the series, but more of it than ever, and in the context of an open world. The previous games were open, within a defined space, and ushered you along from locale to locale as the plot unwrapped. So far Wild Hunt appears to just keep opening up and leaving the entire world there for you to revisit as the adventure progresses and Geralt's abilities and capabilities expand. I've put in about 25 hours so far, and I'm really still just getting my feet wet. I'm at level 6, only just getting a grip on the main quests in the Velen region.
Fallout: New Vegas - The recent announcement of Fallout 4 made me want to go back and revisit this world, and I was primed to do so, standing right at the beginning of the Lonesome Road DLC adventure into The Divide, a war-torn and storm-ravaged region to the west of the Mojave wasteland which the Courier apparently has some history in. The antagonist here is a guy calling himself Ulysses, another former courier, one who somehow fell in with Caesar's Legion before apparently falling out again and retreating to The Divide for whatever reason, leaving a trail of clues for our player character courier to find and track him down for some kind of final confrontation. This has been a pretty straight-forward trek thus far, through ruins and missile silos and such. I'm intrigued to make it to the end to see what this is all about.
Elite: Dangerous - Frontier finally made arrangements for everyone to get Steam keys for the game, so I popped on long enough to make sure mine worked and the save transferred over alright. I'm still in my Asp, still out in a nebula far from home. Just this week the Powerplay update hit, introducing a few new ships and the new faction war system. I wish I had more time to delve back in, but right now I really don't, so this is pretty well back-burnered for the time being.
Castlevania: The Dracula X Chronicles - Something recently made me want to play Rondo and Symphony again, and this is the best way to do that. Unfortunately the copy I'm on now is new, a PSN download, and I have yet to unlock the two games I really want to play, and instead am currently limited to the 2.5D remake of Rondo, which is horrendously ugly and manages to feel pretty clunky, to boot. I hope to unlock the two good games soon.
The Chaos Engine - My C game for the GameBytes podcast. It's an old Amiga game, I read. It's very arcade-like, being a top-down shooter score chase. It reminds me of other old top-down games from the NES, like Mission: Impossible or Ikari Warriors or certain levels of Bionic Commando.
Deja Vu (The MacVenture Series) - My D game. This is just Deja Vu, the old first-person adventure game, the same one I remember from the NES, only this is the version made for Macs around that time. It was neat to see it again, but I really have no time for this sort of game these days. Too obtuse, too tedious.
Eets Munchies - My E game. Turns out this is by Klei, who have also done bigger and better things. I'm guessing it's a sequel to Eets Chow Down, which is the name of an XBLA game from several years ago that I remember, but never played. Munchies is clearly a port of an iPad game. You arrange things on a level then hit a button to let Eets navigate the level, going for a all the sweets therein before eating the cake at the end to finish. There are a thousand basic puzzle games like this on the iPad, none of them very interesting, as far as I can tell.
The Witcher 3: Wild Hunt - It's great! It's all I know and love about the series, but more of it than ever, and in the context of an open world. The previous games were open, within a defined space, and ushered you along from locale to locale as the plot unwrapped. So far Wild Hunt appears to just keep opening up and leaving the entire world there for you to revisit as the adventure progresses and Geralt's abilities and capabilities expand. I've put in about 25 hours so far, and I'm really still just getting my feet wet. I'm at level 6, only just getting a grip on the main quests in the Velen region.
Fallout: New Vegas - The recent announcement of Fallout 4 made me want to go back and revisit this world, and I was primed to do so, standing right at the beginning of the Lonesome Road DLC adventure into The Divide, a war-torn and storm-ravaged region to the west of the Mojave wasteland which the Courier apparently has some history in. The antagonist here is a guy calling himself Ulysses, another former courier, one who somehow fell in with Caesar's Legion before apparently falling out again and retreating to The Divide for whatever reason, leaving a trail of clues for our player character courier to find and track him down for some kind of final confrontation. This has been a pretty straight-forward trek thus far, through ruins and missile silos and such. I'm intrigued to make it to the end to see what this is all about.
Elite: Dangerous - Frontier finally made arrangements for everyone to get Steam keys for the game, so I popped on long enough to make sure mine worked and the save transferred over alright. I'm still in my Asp, still out in a nebula far from home. Just this week the Powerplay update hit, introducing a few new ships and the new faction war system. I wish I had more time to delve back in, but right now I really don't, so this is pretty well back-burnered for the time being.
Castlevania: The Dracula X Chronicles - Something recently made me want to play Rondo and Symphony again, and this is the best way to do that. Unfortunately the copy I'm on now is new, a PSN download, and I have yet to unlock the two games I really want to play, and instead am currently limited to the 2.5D remake of Rondo, which is horrendously ugly and manages to feel pretty clunky, to boot. I hope to unlock the two good games soon.
The Chaos Engine - My C game for the GameBytes podcast. It's an old Amiga game, I read. It's very arcade-like, being a top-down shooter score chase. It reminds me of other old top-down games from the NES, like Mission: Impossible or Ikari Warriors or certain levels of Bionic Commando.
Deja Vu (The MacVenture Series) - My D game. This is just Deja Vu, the old first-person adventure game, the same one I remember from the NES, only this is the version made for Macs around that time. It was neat to see it again, but I really have no time for this sort of game these days. Too obtuse, too tedious.
Eets Munchies - My E game. Turns out this is by Klei, who have also done bigger and better things. I'm guessing it's a sequel to Eets Chow Down, which is the name of an XBLA game from several years ago that I remember, but never played. Munchies is clearly a port of an iPad game. You arrange things on a level then hit a button to let Eets navigate the level, going for a all the sweets therein before eating the cake at the end to finish. There are a thousand basic puzzle games like this on the iPad, none of them very interesting, as far as I can tell.
Labels:
Castlevania,
Deja Vu,
Eets,
Elite,
Fallout,
The Chaos Engine,
The Witcher
Tuesday, September 30, 2014
Bite-Sized Chunks
That has been my modus operandi the past three weeks, as I've been playing almost nothing but Baldur's Gate and Destiny. I did sneak in a little bit of Castlevania: Symphony of the Night on my Vita yesterday, sating an acute yearning to play one of my all time classics for the first time in a long while after reading a recently translated interview with some of the Japanese production staff from back in 1997. That is one of the absolute best, most satisfying games to sit down and play in all my experience.
I'm closing in on 50 hours with Baldur's Gate, now. I'm in the titular city investigating the activities of the Iron Throne trade consortium. They're up to no good in one way or another. They are definitely behind all the assassination attempts aimed at my player character, and I will make them pay. Apparently I am one of the children or otherwise inheritors of Bhaal, the sort of god of death in the D&D setting of Faerun. I'm not really supposed to know that just yet, only that I have some mysterious history in my blood, but this game is 16 years old now, and had leeched into the well that is gaming lore, some of which I have drunk. I get the feeling there will be blood in my character's future.
Destiny is growing on me a little more day by day. Now that I've basically discarded the possibility of caring about the theme, focusing on the mechanics is a mostly pretty positive experience. That said, I only now have reached level 15 and unlocked my Warlock subclass, Sunsinger. That seems to mean having to gain a bunch of XP to relearn things like how to throw a grenade, how to glide through the air, how to use a special ability, et cetera. Still, the game is petty fun to play, and even when it's humdrum, it's the sort of thing you can just do and accomplish just the slightest little thing and listen to a podcast with. I find that a valuable sort of activity.
I've basically committed myself to finishing both Baldur's Gate and Destiny before moving on to anything else on the PC or PS3. Destiny I'll never actually finish, of course, just the story missions. I'll level up to 20 and see just how feasible it is to get much further than that. On the PC side, I don't have just a whole hell of a lot of options but to see out Baldur's Gate, since my 560 ti is on the fritz, and the replacement 970 I've ordered is out of stock everywhere, for the time being. Perhaps I'll confine my roaming dalliances to the Vita and 3DS in the meantime. I've got a few games relatively if not absolutely untouched between the two.
I'm closing in on 50 hours with Baldur's Gate, now. I'm in the titular city investigating the activities of the Iron Throne trade consortium. They're up to no good in one way or another. They are definitely behind all the assassination attempts aimed at my player character, and I will make them pay. Apparently I am one of the children or otherwise inheritors of Bhaal, the sort of god of death in the D&D setting of Faerun. I'm not really supposed to know that just yet, only that I have some mysterious history in my blood, but this game is 16 years old now, and had leeched into the well that is gaming lore, some of which I have drunk. I get the feeling there will be blood in my character's future.
Destiny is growing on me a little more day by day. Now that I've basically discarded the possibility of caring about the theme, focusing on the mechanics is a mostly pretty positive experience. That said, I only now have reached level 15 and unlocked my Warlock subclass, Sunsinger. That seems to mean having to gain a bunch of XP to relearn things like how to throw a grenade, how to glide through the air, how to use a special ability, et cetera. Still, the game is petty fun to play, and even when it's humdrum, it's the sort of thing you can just do and accomplish just the slightest little thing and listen to a podcast with. I find that a valuable sort of activity.
I've basically committed myself to finishing both Baldur's Gate and Destiny before moving on to anything else on the PC or PS3. Destiny I'll never actually finish, of course, just the story missions. I'll level up to 20 and see just how feasible it is to get much further than that. On the PC side, I don't have just a whole hell of a lot of options but to see out Baldur's Gate, since my 560 ti is on the fritz, and the replacement 970 I've ordered is out of stock everywhere, for the time being. Perhaps I'll confine my roaming dalliances to the Vita and 3DS in the meantime. I've got a few games relatively if not absolutely untouched between the two.
Monday, March 3, 2014
The Only Constant
I outlined in my last post the upcoming handoff from Dark Souls to Castlevania: Lords of Shadow 2, and that has happened, but with some other unexpected developments, as well.
I've missed my Spelunky daily run a number of times over the last week, either out of fatigue or forgetfulness. Once I was just too absorbed in Dark Souls, and played right up to my hard cut-off for the night. Another time I completely forgot about the run playing Castlevania, and finally last night I was just too beat by the time I could have played to actually go ahead and do so. Will I ever actually beat Spelunky? Despite how much I've played it, I have yet to ever get past 4-2, and to even finish it the easy way, I have to finish 4-4. Meanwhile, since I learned how the City of Gold is accessed, I've been trying to fulfill the reqs for that each game, and that more often than not spells an early death that might otherwise be avoided. It's a tough time for Spelunky runs, right now; I'm only scoring in the 40-thousands when I do a daily, and I don't really ever do anything else.
I was in the Titanfall beta for PC for a few days; it's a pretty fun game. It is definitely more of a giant kill-churn sort of game, with rapid respawns and highly lethal weaponry. I may pick it up for cheap at some point after release. I mention it because it also segued into playing some more Battlefield 4 over the last week. I do think BF is still my multi-player shooter of choice, but being an ultra-casual player, I am no good at it at all, and overwhelmed at the amount of stuff in the arsenal. I am just trying to stick with the most basic stuff in each kit until I figure out what any of it is good for, or until I nail down some sort of role I like to take on the battlefield. I think I like the vehicles more than anything, save for the jets. The maps are just too small to make flying a jet anything more than a bunch of turning and looping maneuvers, as far as my abilities go. Maybe I'll try to practice flying more, because on paper doing so should be a blast.
Another unforseen event in the last week was the appearance of the Diablo III pre-expansion patch with the Loot 2.0 and Paragon 2.0 updates. I hopped back into the game, now with a completely different difficulty mode assortment, and picked up my Barbarian again. Within just a couple of hours I have geared him out to a strength exponentially better than what I had before, and also withint a couple of hours I had found 3(!) legendary items, where before I had found the same amount in 200+ hours of playtime. And these new ones were even desireable! So, thus far I am thinking Loot 2.0 is a success, if what Blizzard is looking for is to drive people to gear up by actually playing the game as opposed to playing the auction house. Not that we will have any choice, soon, but that is another discussion.
With these new changes to the game, I am more excited to play it, and for Reaper of Souls to come out, than I have been in quite some time. At release, I think I may create a Crusader and jump right ahead to Act V to play through that once, since that should be completely doable with the way monsters now scale to your character's level, and difficulty levels have more to do with how well your character is kitted out than anything else. The progression idea seems to be to play Normal until you have some decent magical equipment, and then switch to Hard and gather some good rares, then switch to Expert when you are well gemmed-out, and so on and so forth, staying in a difficulty mode until you are so geared as to just steamroll over everything, and then moving up for more challenge, gold, experience, and possibly better drop rates in the later, higher difficulty modes.
A Dark Souls update on where I left off for Castlevania: after my last post, I proceeded to test out some of the ultra-greatsword class of weapons, and I have fallen in love with the Zweihander, a huge greatsword that, while it has a lower max damage than others, is faster to swing, and does incredible damage to the enemy's poise, staggering, and in some cases, knocking them down. Knocking a silver knight or darkwraith into a faceplant is an awesome feeling. I've also leveled up to the point where I can use it along with some of the heaviest armor in the game, in fact I have also leveled up a couple pieces of the Giant armor set to the maximum to replace Smough's set in some instances. I also ascended the Zweihander to +15, as well. The Souls games have some of the most satisfying character building of any games I can think of. Progression-wise, I fought through the Catacombs and Tomb of Giants and killed Gravelord Nito, and then went into the Painted World in Anor Londo, where my character now awaits my return.
This brings me to Castlevania: Lords of Shadow 2, the long-awaited sequel to 2010's epic action-adventure series reboot with a twist. Without attempting to spurn the sequel, I wonder if maybe they should have just left off after that amazing epilogue to the first game. It was the type of thing to set the mind spinning with all sorts of grand ideas for the type of game that could follow, and what could conceivably live up to everything their hints might inspire hope for?
Well, for better or worse, they went ahead and actually made the game that logically follows on from said epliogue, and I'd like to just take a moment here to appreciate that they actually went ahead and did it--this absolutely mind-blowing thing--they actually went and tried to realize it. I think that took balls. Real balls. Just upending the confused morass of what Castlevania had been prior to Lords of Shadow, incurring the wrath of thousands of nostalgia-blinded and dependent fanboys took balls. But this--holy shit. I can't imagine Konami was on board with the idea right away--it's just not the sort of thing you see in large-scale AAA games, especially ones using an established franchise or brand. So, plaudits to Mercury Steam for that.
As for how the actual game has turned out; my overal impression so far is pretty good. It retains a good deal of what the first Lords of Shadow had, and adds some great combat moves with the new Void Sword and Chaos Claws that replace the light and shadow magics of the original. The combat is fun, the boss battles are cool, the graphics and art in the gothic areas are great. The modern areas are weaker, of course, probably due to the fact that modern environments are inherently less interesting than dark gothic fantasy ones, but there is also an embarrasingly amateur scaling issue in the modern areas. Dracula appears to be about 3 feet tall in the modern era, doorhandles towering above him. Trash cans and industrial liquid totes are neck-high on the Prince of Darkness. It's sloppy, and immersion-breaking, and ridiculous, but at least there is no functional detriment to the game, otherwise.
I have been ejoying the game so far, but I have to admit that my general ambivalence to this whole genre and its contrived puzzles, arena battles, and improbably designed spaces with inexplicably extant collectables grates on me. I kind of just wish all of my favorite parts (which, if I'm honest, are just the story-related bits and cool art and environments) could be presented to me without all the filler. I'll keep the combat, since that is fun, but I could easily lose much of the rest.
I've missed my Spelunky daily run a number of times over the last week, either out of fatigue or forgetfulness. Once I was just too absorbed in Dark Souls, and played right up to my hard cut-off for the night. Another time I completely forgot about the run playing Castlevania, and finally last night I was just too beat by the time I could have played to actually go ahead and do so. Will I ever actually beat Spelunky? Despite how much I've played it, I have yet to ever get past 4-2, and to even finish it the easy way, I have to finish 4-4. Meanwhile, since I learned how the City of Gold is accessed, I've been trying to fulfill the reqs for that each game, and that more often than not spells an early death that might otherwise be avoided. It's a tough time for Spelunky runs, right now; I'm only scoring in the 40-thousands when I do a daily, and I don't really ever do anything else.
I was in the Titanfall beta for PC for a few days; it's a pretty fun game. It is definitely more of a giant kill-churn sort of game, with rapid respawns and highly lethal weaponry. I may pick it up for cheap at some point after release. I mention it because it also segued into playing some more Battlefield 4 over the last week. I do think BF is still my multi-player shooter of choice, but being an ultra-casual player, I am no good at it at all, and overwhelmed at the amount of stuff in the arsenal. I am just trying to stick with the most basic stuff in each kit until I figure out what any of it is good for, or until I nail down some sort of role I like to take on the battlefield. I think I like the vehicles more than anything, save for the jets. The maps are just too small to make flying a jet anything more than a bunch of turning and looping maneuvers, as far as my abilities go. Maybe I'll try to practice flying more, because on paper doing so should be a blast.
Another unforseen event in the last week was the appearance of the Diablo III pre-expansion patch with the Loot 2.0 and Paragon 2.0 updates. I hopped back into the game, now with a completely different difficulty mode assortment, and picked up my Barbarian again. Within just a couple of hours I have geared him out to a strength exponentially better than what I had before, and also withint a couple of hours I had found 3(!) legendary items, where before I had found the same amount in 200+ hours of playtime. And these new ones were even desireable! So, thus far I am thinking Loot 2.0 is a success, if what Blizzard is looking for is to drive people to gear up by actually playing the game as opposed to playing the auction house. Not that we will have any choice, soon, but that is another discussion.
With these new changes to the game, I am more excited to play it, and for Reaper of Souls to come out, than I have been in quite some time. At release, I think I may create a Crusader and jump right ahead to Act V to play through that once, since that should be completely doable with the way monsters now scale to your character's level, and difficulty levels have more to do with how well your character is kitted out than anything else. The progression idea seems to be to play Normal until you have some decent magical equipment, and then switch to Hard and gather some good rares, then switch to Expert when you are well gemmed-out, and so on and so forth, staying in a difficulty mode until you are so geared as to just steamroll over everything, and then moving up for more challenge, gold, experience, and possibly better drop rates in the later, higher difficulty modes.
A Dark Souls update on where I left off for Castlevania: after my last post, I proceeded to test out some of the ultra-greatsword class of weapons, and I have fallen in love with the Zweihander, a huge greatsword that, while it has a lower max damage than others, is faster to swing, and does incredible damage to the enemy's poise, staggering, and in some cases, knocking them down. Knocking a silver knight or darkwraith into a faceplant is an awesome feeling. I've also leveled up to the point where I can use it along with some of the heaviest armor in the game, in fact I have also leveled up a couple pieces of the Giant armor set to the maximum to replace Smough's set in some instances. I also ascended the Zweihander to +15, as well. The Souls games have some of the most satisfying character building of any games I can think of. Progression-wise, I fought through the Catacombs and Tomb of Giants and killed Gravelord Nito, and then went into the Painted World in Anor Londo, where my character now awaits my return.
This brings me to Castlevania: Lords of Shadow 2, the long-awaited sequel to 2010's epic action-adventure series reboot with a twist. Without attempting to spurn the sequel, I wonder if maybe they should have just left off after that amazing epilogue to the first game. It was the type of thing to set the mind spinning with all sorts of grand ideas for the type of game that could follow, and what could conceivably live up to everything their hints might inspire hope for?
Well, for better or worse, they went ahead and actually made the game that logically follows on from said epliogue, and I'd like to just take a moment here to appreciate that they actually went ahead and did it--this absolutely mind-blowing thing--they actually went and tried to realize it. I think that took balls. Real balls. Just upending the confused morass of what Castlevania had been prior to Lords of Shadow, incurring the wrath of thousands of nostalgia-blinded and dependent fanboys took balls. But this--holy shit. I can't imagine Konami was on board with the idea right away--it's just not the sort of thing you see in large-scale AAA games, especially ones using an established franchise or brand. So, plaudits to Mercury Steam for that.
As for how the actual game has turned out; my overal impression so far is pretty good. It retains a good deal of what the first Lords of Shadow had, and adds some great combat moves with the new Void Sword and Chaos Claws that replace the light and shadow magics of the original. The combat is fun, the boss battles are cool, the graphics and art in the gothic areas are great. The modern areas are weaker, of course, probably due to the fact that modern environments are inherently less interesting than dark gothic fantasy ones, but there is also an embarrasingly amateur scaling issue in the modern areas. Dracula appears to be about 3 feet tall in the modern era, doorhandles towering above him. Trash cans and industrial liquid totes are neck-high on the Prince of Darkness. It's sloppy, and immersion-breaking, and ridiculous, but at least there is no functional detriment to the game, otherwise.
I have been ejoying the game so far, but I have to admit that my general ambivalence to this whole genre and its contrived puzzles, arena battles, and improbably designed spaces with inexplicably extant collectables grates on me. I kind of just wish all of my favorite parts (which, if I'm honest, are just the story-related bits and cool art and environments) could be presented to me without all the filler. I'll keep the combat, since that is fun, but I could easily lose much of the rest.
Labels:
Battlefield,
Castlevania,
Dark Souls,
Diablo,
Spelunky,
Titanfall
Saturday, February 1, 2014
Where the Wind Takes Me
I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.
Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.
I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.
I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.
I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.
The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.
Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.
It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.
On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.
Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.
I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.
I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.
I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.
The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.
Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.
It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.
On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.
Labels:
Castlevania,
Dark Souls,
Dota 2,
La Mulana,
Mario,
Morrowind,
Red Storm Rising,
Skyrim,
Spelunky,
Terraria,
The Banner Saga,
Total War
Monday, August 26, 2013
Vitalogy
I got rid of my Xbox 360, as I talked about doing before, and used the credit from trading it and all the games in to get a Vita! Why? Why not! It's a semi-viable platform these days. It's perfectly good for playing classic PSX games and the few really stand-out PSP games. I spent a lot of this past weekend with it, playing a little bit of Assassin's Creed III: Liberation, but mostly having fun revisiting Castlevania: Symphony of the Night, Metal Gear Solid, and Vagrant Story, while also checking out Killzone: Liberation, which I had never played on the PSP but did own, and digging back into my Tactics Ogre game, which looks and plays great, as one might expect.
Tactics Ogre is hard and deep and very involved, and I am lost somewhere in the middle with a cadre of fighters whose equipment and abilities have been badly mismanaged to this point. My kunoichi are garbage against most enemies, and I don't know why. I'm thinking it may be due to using the wrong slash/blunt/pierce affinity, but that doesn't explain why their ninjutsu also sucks. I'll have to work it out; I really like this game and want to finish it--multiple times, to see all the various branching stories and whatnot.
Diablo III has had an expansion announced, and I want to get my barbarian up to level 60 and through Inferno before that comes out. I don't think there is a date yet, and I am sure I have plenty of time, but I've gone ahead and gotten back into playing some over the last few days, advancing from level 23 to 26, from toward the end of Act II normal to the beginning of Act III. I also had my third ever legendary item drop yesterday, and what's more, it was even an upgrade! It was a belt that I doubt I will replace anytime soon. I like to play drops-only, at least until Inferno. Once there, things may get a little tougher--at launch, Inferno was insanely out of balance. After several patches, though, I anticipate a smoother difficulty curve, especially since drop rates have been drastically improved during the same time.
In other leisure time, I finished up Dishonored's The Brigmore Witches DLC, and uninstalled it. I love the game, but I need to play other stuff when I want that sort of experience. I have some Deus Ex and Thief and System Shock things to get to, as well. I also touched on Neverwinter; I need to sock away some more time for that; its decently entertaining. I even got in a couple of matches of Dota 2 with a friend/podcast listener. Fun times, all around.
Tactics Ogre is hard and deep and very involved, and I am lost somewhere in the middle with a cadre of fighters whose equipment and abilities have been badly mismanaged to this point. My kunoichi are garbage against most enemies, and I don't know why. I'm thinking it may be due to using the wrong slash/blunt/pierce affinity, but that doesn't explain why their ninjutsu also sucks. I'll have to work it out; I really like this game and want to finish it--multiple times, to see all the various branching stories and whatnot.
Diablo III has had an expansion announced, and I want to get my barbarian up to level 60 and through Inferno before that comes out. I don't think there is a date yet, and I am sure I have plenty of time, but I've gone ahead and gotten back into playing some over the last few days, advancing from level 23 to 26, from toward the end of Act II normal to the beginning of Act III. I also had my third ever legendary item drop yesterday, and what's more, it was even an upgrade! It was a belt that I doubt I will replace anytime soon. I like to play drops-only, at least until Inferno. Once there, things may get a little tougher--at launch, Inferno was insanely out of balance. After several patches, though, I anticipate a smoother difficulty curve, especially since drop rates have been drastically improved during the same time.
In other leisure time, I finished up Dishonored's The Brigmore Witches DLC, and uninstalled it. I love the game, but I need to play other stuff when I want that sort of experience. I have some Deus Ex and Thief and System Shock things to get to, as well. I also touched on Neverwinter; I need to sock away some more time for that; its decently entertaining. I even got in a couple of matches of Dota 2 with a friend/podcast listener. Fun times, all around.
Labels:
Assassin's Creed,
Castlevania,
Diablo,
Dishonored,
Dota 2,
Killzone,
Metal Gear,
Neverwinter,
Tactics Ogre,
Vagrant Story
Monday, October 18, 2010
Mercury Steam Has Vanquished The Horrible Night
I'll just go ahead and steal the title of the NeoGAF official thread for my Castlevania: Lords of Shadow post, because that is exactly how I feel.
Now that I've had a couple of days to let the game and the ending sink in, I have to say, well done, Spaniards, well done, indeed. I don't know that I've seen a franchise overhauled in such a dramatic and successful way. Maybe Metal Gear with the first MGS, or maybe if you count Final Fantasy's occasional flashes of brilliance amidst it's normal (since VI, anyway) mediocrity. Regardless, Castlevania was really in need of this reboot. Prior 3D games were average at best, and the Metroidvania formula was stale almost the moment they started them on the GBA. I'd almost given up hope that we would ever see one my my favorite franchises make the leap from retro greatness and more modern soulless tedium to something with all the glitz of HD and great playability of it's forbears.
Lords of Shadow succeeds for me on three essential levels. First, it extracts the essence of Castlevania for this new entry, leaving behind the messy continuity and all the baggage of the series to this point. The window dressing for a great CV title is gothic architecture and decor, traditional European horror monsters, and a brave warrior wielding a whip, or a sword in a pinch. Second, Lords of Shadow nails the transition from 2D into 3D. I've thought about this a lot over the years, and the only really viable way to recreate CV for the modern era is basically to make something very much like a God of War game, in many respects. Mercury Steam has pulled this off, and even made it work better than it sounds by making combat more about patience, defense, and reading your enemy than your typical GoW or DMC game, which tend to be more about how long your combo can get without an iterruption. The third aspect of LoS that resonates the most with me is just how much of an epic journey the game is. I played far, far more of Castlevania II and III growing up than I did I or IV. If you're not familiar, II and III had just as much, if not more, of their stages set outside Dracula's Castle, in the Transylvanian countryside, than within. Simon's Quest was entirely in the countryside, and had no castle at all, as I recall. Gabriel's path in LoS takes him from one end of the map to the other, traversing rural villages, haunted forests, ancient ruins, abandoned fortresses, frozen wastelands, an absolutely huge castle, and other realms of the dead before it's conclusion.
The game is long, too. By the end of the journey, you'll have been through so many places and so many challenges, that you'll be as worn out as our hero is. I played the game on Knight difficulty, one notch up from the default, and the hardest setting available the first time through. I clocked almost exactly 20 hours on it. I would actually recommend Knight, because you'll be forced to really learn the combat system to succeed, and it's much more fun when you know what you're doing in challenging encounters, even outside of the game's awesome bosses. 3 sword masters at a time, or 3 greater lycans, or any encounter mixing 3 or more skeleton warriors with other types of monsters were enough to have me stuck for 5-10 attempts with regularity.
This brings me to some of my complaints with the game. First off, one of the most annoying, is that occasionally you will be dealt damage from an attack before the animation has gone off. This seemed to happen more when fighting the game's larger foes, bosses in many cases. I believe it to be a case of the game shortcutting to your death when it has calculated that you're dead anyway, but I'd feel better about it if I at least saw the killing blow before dying. Next up is the music. It's not bad, it's just not outstanding. Castlevania has always had outstanding music. The rest is either technical or design issues that, while bothersome, ultimately take away little from the overwhelming helping of awesome that the game serves up. I'm a longtime fan of the series, and I already love what Mercury Steam have done here. Fix up some of these little things, and the sequel should be amazing.
Now about that sequel... going off the ending to this game, there are a couple of ways they could take it, and I am dying to see what they're going to do. If internet malcontents complained about this game not being Castlevania for whatever reason.... Bloody Tears, indeed.
Now that I've had a couple of days to let the game and the ending sink in, I have to say, well done, Spaniards, well done, indeed. I don't know that I've seen a franchise overhauled in such a dramatic and successful way. Maybe Metal Gear with the first MGS, or maybe if you count Final Fantasy's occasional flashes of brilliance amidst it's normal (since VI, anyway) mediocrity. Regardless, Castlevania was really in need of this reboot. Prior 3D games were average at best, and the Metroidvania formula was stale almost the moment they started them on the GBA. I'd almost given up hope that we would ever see one my my favorite franchises make the leap from retro greatness and more modern soulless tedium to something with all the glitz of HD and great playability of it's forbears.
Lords of Shadow succeeds for me on three essential levels. First, it extracts the essence of Castlevania for this new entry, leaving behind the messy continuity and all the baggage of the series to this point. The window dressing for a great CV title is gothic architecture and decor, traditional European horror monsters, and a brave warrior wielding a whip, or a sword in a pinch. Second, Lords of Shadow nails the transition from 2D into 3D. I've thought about this a lot over the years, and the only really viable way to recreate CV for the modern era is basically to make something very much like a God of War game, in many respects. Mercury Steam has pulled this off, and even made it work better than it sounds by making combat more about patience, defense, and reading your enemy than your typical GoW or DMC game, which tend to be more about how long your combo can get without an iterruption. The third aspect of LoS that resonates the most with me is just how much of an epic journey the game is. I played far, far more of Castlevania II and III growing up than I did I or IV. If you're not familiar, II and III had just as much, if not more, of their stages set outside Dracula's Castle, in the Transylvanian countryside, than within. Simon's Quest was entirely in the countryside, and had no castle at all, as I recall. Gabriel's path in LoS takes him from one end of the map to the other, traversing rural villages, haunted forests, ancient ruins, abandoned fortresses, frozen wastelands, an absolutely huge castle, and other realms of the dead before it's conclusion.
The game is long, too. By the end of the journey, you'll have been through so many places and so many challenges, that you'll be as worn out as our hero is. I played the game on Knight difficulty, one notch up from the default, and the hardest setting available the first time through. I clocked almost exactly 20 hours on it. I would actually recommend Knight, because you'll be forced to really learn the combat system to succeed, and it's much more fun when you know what you're doing in challenging encounters, even outside of the game's awesome bosses. 3 sword masters at a time, or 3 greater lycans, or any encounter mixing 3 or more skeleton warriors with other types of monsters were enough to have me stuck for 5-10 attempts with regularity.
This brings me to some of my complaints with the game. First off, one of the most annoying, is that occasionally you will be dealt damage from an attack before the animation has gone off. This seemed to happen more when fighting the game's larger foes, bosses in many cases. I believe it to be a case of the game shortcutting to your death when it has calculated that you're dead anyway, but I'd feel better about it if I at least saw the killing blow before dying. Next up is the music. It's not bad, it's just not outstanding. Castlevania has always had outstanding music. The rest is either technical or design issues that, while bothersome, ultimately take away little from the overwhelming helping of awesome that the game serves up. I'm a longtime fan of the series, and I already love what Mercury Steam have done here. Fix up some of these little things, and the sequel should be amazing.
Now about that sequel... going off the ending to this game, there are a couple of ways they could take it, and I am dying to see what they're going to do. If internet malcontents complained about this game not being Castlevania for whatever reason.... Bloody Tears, indeed.
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