Showing posts with label Dark Souls. Show all posts
Showing posts with label Dark Souls. Show all posts

Friday, June 22, 2018

Grim 'n' Gothic, Furturistic 'n' Medieval

Quake Champions - I have been curious to try this out, and it was free on Steam, so I thought I would give it a shot. It's much the same arena deathmach style of multiplayer FPS as Quake III or Quake Live were. It plays fast and smooth, with a focus on older values like knowing the power-ups, and raw reaction timing and aiming skills. It mixes these with the modern conventions of free-to-play games, including earnable loot boxes containing cosmetic rewards for your characters, and an overall player profile XP level. I want to play more. It's pretty effortless enjoyment.

Dark Souls II: Scholar of the First Sin - I never made it very far into the vanilla release of Dark Souls II, but I had heard this was the better version to play for a number of reasons, so I picked it up on the cheap some time ago. I'm in a spot now where I want something to play while I can listen to some podcasts, and Souls games are almost perfect for this use. There is very little in the way of spoken or written narrative to concentrate on; its mostly crunchy combat and character building concerns, which I find go really well with spoken word audio.

At the moment I am building a melee-focused warrior, with an aim fight with a great axe or great club. I may try to get away from the sword and shield approach I used for a lot of the first Dark Souls.

Tuesday, January 30, 2018

Plugging Away/Revisiting

I mentioned appreciating my good Warhammer 40,000 games in my last entry. Space Marine is one such game. Always good for a quick taste of the power and majesty of what it is like to blast some orks as one of Primarch Guilliman's finest, the Ultramarines. I wanted to see if anyone was playing the multiplayer mode of this still, in light of Eternal Crusade seeming dead. No luck, at least not at that time. I may try again sometime, but even if no one is playing, the campaign is still pretty cool.

Another game I jumped into for a little bit on a whim was Just Cause 2. It's just a big open-world playground where the object of the game is literally just to go in and cause chaos around the countryside to somehow whip up enough anti-government sentiment to topple it. It's ludicrous, but the game world is a gorgeous tropical paradise where everything can be flown or driven, and the character has a great grapple-arm and parachute combination to make the most of doing daring stunts.

I accidentally clicked on Dark Souls II: Scholar of the First Sin Edition in my library the other day, but I might have carried on playing it had my save from the original version of the game been usable. Alas, it was not, so at some point I will have to restart the game in this version. That will be fun, when the time comes.

I have made record progress through Spelunky. I managed to get the Tunnel Man everything he needed to open up a permanent shortcut to the temple zone, and I've been running nothing but that zone ever since, trying to familiarize myself with its traps and denizens. It is by far the most ruthless set of stages yet. I've made it through to Olmec several times, but have yet to manage to beat him and win the game. That is my next goal. Eventually I would like to be able to go from the entrance of the caves through Olmec, and even on to the hell zone. Who knows if I'll ever be able to pull that off, though.

I also continue to make progress through The Witcher 3. I am to the point now where I am ready to rescue Dandelion from his captors. I have seen Triss and the other mages off from Novigrad with the help of the former Redanian spymaster, Sigi I think he's called. Next I'm going to pay a visit to the sorceress Philippa Eilhart at the request of the Redanian King Radovan. I think I'm getting these names right. I've also been going around Velen doing low level quests, trying to catch up my quest log to my character level. There's a lot in this game.

I've also found myself playing XCOM: Enemy Unknown/Enemy Within again lately. I'm allowing myself to reload after bad moves this time, and things are shaping up well for the very early stages of this campaign. I've just finished the first month and have already captured a live Sectoid for research and I'm working on unlocking beam weapons, now. This is such a cool game.

Friday, May 20, 2016

Double Shotgun Blast to the Backlog

It's been a varied and busy week. I'm not really concentrating on any one thing at the moment, just kind of playing whatever I feel like.

UFO: Afterlight - A U game. It's basically an early/mid '00s X-COM-esque game. I fiddled around with it for a while, but couldn't find a hook to keep me from disregarding it almost out of hand once I felt I had a handle on what the main thrust of the game would be, which seems like to build a presence on Mars, terraforming and advancing tech until (I'm assuming) you're able to reclaim Earth from the aliens that have conquered it and forced your relocation to the red planet. If you were there at the time, this might have been worth playing for a while.

Vanquish - A V game. PS3 release, action shooter from Platinum, directed by Shinji Mikami. It seems really cool, from the tutorial and brief first mission that I have played. More on this to come.

Castlevania: Lords of Shadow - The replay continues. I'm at the start of chapter 4 now. Cornell was much, much easier on the lowest difficulty setting.

Braid - Wanted to revisit this since having played a lot of The Witness. I find my patience for puzzles is very thin these days. I plowed right through this game when it released on Xbox Live 8 years ago, but felt tedium very quickly this time around.

Dark Souls II - I need a game to play while I listen to podcasts, and right now this is about the most likely thing. I made it to a new bonfire, so that's nice.

Final Doom, Doom II: Hell on Earth, and Master Levels for DOOM II - The release of the newest DOOM game, to rave reviews, inspired me to go back and play some more of the originals. They're great fun, to this day. I may have even come around to going keyboard only on these. I also have installed Doom 3 and its expansion, which I have actually never played, before.

Spelunky - I suppose it's worth mentioning that I do still play daily runs here and there.

Friday, May 13, 2016

Dark Souls II: The Smattering

Over the last couple of weeks I've touched a few different things, but have spent the most time on Dark Souls II.

I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.

Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.

Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.

I'll briefly mention the other things I played, and why:

Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.

Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.

Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.

Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.

Friday, April 29, 2016

New True Lord of the Dark

Look out, Lordran, there's a new big man on the scene. That's right, the chosen undead, Fridge, just kept plugging away at the baddies until he was able to reach soul level 103 and gear up with fully maxed out giant's armor and a demon's greataxe. Now all the lord souls have been found, history set right in Oolacile, and the lord of cinder deposed. In league with Kaathe and Frampt, the great serpents, Fridge has begun a new reign of darkness over this blighted and forgotten land. There goes the neighborhood.

For the last week and a half or so, I've played practically nothing but Dark Souls. Previously I had made it to the point of having one of the four lord souls and venturing into the painting in Anor Londo. I finished that painting area, then promptly moved Seath, the Four Kings, and the Bed of Chaos, finalizing my gear and taking a detour into the Artorias DLC before taking out Gwynn for the ending. I'm proud of my accomplishment--beating the game at its own game. Fridge was an unstoppable juggernaut by the end of the game, and that felt pretty great in a game like Dark Souls.

I'm looking forward to replicating this success in Dark Souls II, just as I did with Demon's Souls previously.

I hadn't considered Dark Souls as a game I might return to and finish in 2016, but I'm very glad that I did. There was unfinished business there, now neatly tied off.

Thursday, March 24, 2016

All Playing, All Preparing

I guess it slipped my mind just how many games I've played over the last week or so since the last update. I went to update thinking I didn't have much to write about, but in making the list discovered otherwise.


First up, the T game in my alphabetical backlog tour: Tiny and Big: Grandpa's Leftovers. You're thinking, what the fuck is this? I was too. I'm guessing this made it into my library as part of an indie game bundle at some point. It's a 3D platformer with physics puzzles and a snazzy graphical and musical style. The plot, if you can call it that, is nonsensical, but that's not the real star here, anyway. Tiny and Big is about navigation and manipulation of the environment. You have 3 primary tools in addition to your jump, a cutter for slicing and parting objects in the environment, a grapple to pull them, and an attachable rocket to propel them. Combined with large and malleable levels, it makes for a pretty fun and interesting game. I finished the tutorial and 2-3 levels.


The Incredible Adventures of Van Helsing is another Diablo clone I had in my library, and the mood struck, so I gave it a go. It's very well executed, if overwhelming at first with the amount of decisions it wants you to make about how to spec your character very early in the game. I found it to be completely competent, but not very interesting, otherwise. I've always loved Castlevania, Diablo, Dracula, and that sort of classic gothic horror, but the variant on offer here doesn't resonate enough to keep me playing and essentially duplicating to no end effort that could go into one of my D3 characters to more of a substantial sense of progression. Neocore Games, the folks behind this, are now working on Warhammer 40,000 Inquisitor - Martyr, which I think I would like to partake in, when that appears.


Spelunky - I continue to run dailies to little avail.


Castlevania SOTN - Just a few minutes for that tactile flavor.


Dark Souls - Reinstalled the game and DSfix. I'd like to actually finish it at some point.


Dragon Age II - Ran a couple of quests, getting the ball rolling to continue and finish later.


Dawn of War II: Retribution - Playing The Last Stand here and there.


SF2 Turbo HD Remix - Got completely dominated by a normal AI DeeJay repeatedly. I've never been good, but this is ridiculous.

Monday, December 22, 2014

Steam Winter Sale BONANZA Pt. 1

It's Winter Sale time, and I've been trying to play everything as I buy it. This is my chronicle of this fool's errand, beginning with a few things I decided to catch up on before the sale:


Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.


Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.


Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.


Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.


Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.


Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.


Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.


Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on  your mood. This may see more play in the future.


Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.


Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.


Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.


R.U.S.E.  - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.


Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.


Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.


Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.


There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.


Monday, March 3, 2014

The Only Constant

I outlined in my last post the upcoming handoff from Dark Souls to Castlevania: Lords of Shadow 2, and that has happened, but with some other unexpected developments, as well.

I've missed my Spelunky daily run a number of times over the last week, either out of fatigue or forgetfulness. Once I was just too absorbed in Dark Souls, and played right up to my hard cut-off for the night. Another time I completely forgot about the run playing Castlevania, and finally last night I was just too beat by the time I could have played to actually go ahead and do so. Will I ever actually beat Spelunky? Despite how much I've played it, I have yet to ever get past 4-2, and to even finish it the easy way, I have to finish 4-4. Meanwhile, since I learned how the City of Gold is accessed, I've been trying to fulfill the reqs for that each game, and that more often than not spells an early death that might otherwise be avoided. It's a tough time for Spelunky runs, right now; I'm only scoring in the 40-thousands when I do a daily, and I don't really ever do anything else.

I was in the Titanfall beta for PC for a few days; it's a pretty fun game. It is definitely more of a giant kill-churn sort of game, with rapid respawns and highly lethal weaponry. I may pick it up for cheap at some point after release. I mention it because it also segued into playing some more Battlefield 4 over the last week. I do think BF is still my multi-player shooter of choice, but being an ultra-casual player, I am no good at it at all, and overwhelmed at the amount of stuff in the arsenal. I am just trying to stick with the most basic stuff in each kit until I figure out what any of it is good for, or until I nail down some sort of role I like to take on the battlefield. I think I like the vehicles more than anything, save for the jets. The maps are just too small to make flying a jet anything more than a bunch of turning and looping maneuvers, as far as my abilities go. Maybe I'll try to practice flying more, because on paper doing so should be a blast.

Another unforseen event in the last week was the appearance of the Diablo III pre-expansion patch with the Loot 2.0 and Paragon 2.0 updates. I hopped back into the game, now with a completely different difficulty mode assortment, and picked up my Barbarian again. Within just a couple of hours I have geared him out to a strength exponentially better than what I had before, and also withint a couple of hours I had found 3(!) legendary items, where before I had found the same amount in 200+ hours of playtime. And these new ones were even desireable! So, thus far I am thinking Loot 2.0 is a success, if what Blizzard is looking for is to drive people to gear up by actually playing the game as opposed to playing the auction house. Not that we will have any choice, soon, but that is another discussion.

With these new changes to the game, I am more excited to play it, and for Reaper of Souls to come out, than I have been in quite some time. At release, I think I may create a Crusader and jump right ahead to Act V to play through that once, since that should be completely doable with the way monsters now scale to your character's level, and difficulty levels have more to do with how well your character is kitted out than anything else. The progression idea seems to be to play Normal until you have some decent magical equipment, and then switch to Hard and gather some good rares, then switch to Expert when you are well gemmed-out, and so on and so forth, staying in a difficulty mode until you are so geared as to just steamroll over everything, and then moving up for more challenge, gold, experience, and possibly better drop rates in the later, higher difficulty modes.

A Dark Souls update on where I left off for Castlevania: after my last post, I proceeded to test out some of the ultra-greatsword class of weapons, and I have fallen in love with the Zweihander, a huge greatsword that, while it has a lower max damage than others, is faster to swing, and does incredible damage to the enemy's poise, staggering, and in some cases, knocking them down. Knocking a silver knight or darkwraith into a faceplant is an awesome feeling. I've also leveled up to the point where I can use it along with some of the heaviest armor in the game, in fact I have also leveled up a couple pieces of the Giant armor set to the maximum to replace Smough's set in some instances. I also ascended the Zweihander to +15, as well. The Souls games have some of the most satisfying character building of any games I can think of. Progression-wise, I fought through the Catacombs and Tomb of Giants and killed Gravelord Nito, and then went into the Painted World in Anor Londo, where my character now awaits my return.

This brings me to Castlevania: Lords of Shadow 2, the long-awaited sequel to 2010's epic action-adventure series reboot with a twist. Without attempting to spurn the sequel, I wonder if maybe they should have just left off after that amazing epilogue to the first game. It was the type of thing to set the mind spinning with all sorts of grand ideas for the type of game that could follow, and what could conceivably live up to everything their hints might inspire hope for?

Well, for better or worse, they went ahead and actually made the game that logically follows on from said epliogue, and I'd like to just take a moment here to appreciate that they actually went ahead and did it--this absolutely mind-blowing thing--they actually went and tried to realize it. I think that took balls. Real balls. Just upending the confused morass of what Castlevania had been prior to Lords of Shadow, incurring the wrath of thousands of nostalgia-blinded and dependent fanboys took balls. But this--holy shit. I can't imagine Konami was on board with the idea right away--it's just not the sort of thing you see in large-scale AAA games, especially ones using an established franchise or brand. So, plaudits to Mercury Steam for that.

As for how the actual game has turned out; my overal impression so far is pretty good. It retains a good deal of what the first Lords of Shadow had, and adds some great combat moves with the new Void Sword and Chaos Claws that replace the light and shadow magics of the original. The combat is fun, the boss battles are cool, the graphics and art in the gothic areas are great. The modern areas are weaker, of course, probably due to the fact that modern environments are inherently less interesting than dark gothic fantasy ones, but there is also an embarrasingly amateur scaling issue in the modern areas. Dracula appears to be about 3 feet tall in the modern era, doorhandles towering above him. Trash cans and industrial liquid totes are neck-high on the Prince of Darkness. It's sloppy, and immersion-breaking, and ridiculous, but at least there is no functional detriment to the game, otherwise.

I have been ejoying the game so far, but I have to admit that my general ambivalence to this whole genre and its contrived puzzles, arena battles, and improbably designed spaces with inexplicably extant collectables grates on me. I kind of just wish all of my favorite parts (which, if I'm honest, are just the story-related bits and cool art and environments) could be presented to me without all the filler. I'll keep the combat, since that is fun, but I could easily lose much of the rest.

Monday, February 17, 2014

This Blighted and Forgotten Land

The land of Lordran in Dark Souls has fallen on tough times when the events of the game are set. The flame that drives the world is guttering, its denizens are mostly gone or hollowed to the extent that they are mad, zombie-like creatures, and it's infrastructure is crumbling. It needs to be burned, flooded, or otherwise demolished and allowed to be grown over.

In the meantime, though, there are adventure and loot to be had, friendships and enmities to be established, and many foul demons to be slain. This is where I have been spending the brunt of my free time over the last couple of weeks or so.

My character, Fridge, started off in the undead asylum as a knight, and I have mostly focused on building a mix of strength, vitality, and endurance, such that, at soul level 65, now, I am wearing the heaviest (and ugliest) of armors--Smough's set--and can still move and roll with at medium quickness. With Havel's ring, of course. This doesn't leave much unused equipment burden potential, but thus far I've been very happy with a longsword (now +15). A more experienced player and friend recommended I try some of the heavier weapons, since I have the strength for them, and just dial back the thickness of my armor to allow for that. I may give that a go, at least temporarily, while I continue to spec out my character for hard and heavy hits, both inbound and out.

Progression-wise, I am somewhere around halfway through the game now, I think, DLC included. I have rung the two bells, gotten the Lordvessel, gotten Artorias' Covenant, and re-visited the undead asylum. That leaves entering the painting in Anor Londo, going to the DLC areas, attaining the four Lord Souls, and defeating Lord Gwyn to end the game, along with many other miscellaneous optional goals I might like to take on.

I'm not sure what the time frame on actually doing all that is, though. It's not likely to happen in the next week, before the release of Castlevania: Lords of Shadow 2, which I feel it is my solemn duty to play as soon as possible. I may sort of bookmark my current place in the overal grand structure of Dark Souls, and play the game farming souls and humanity and forging weapons and armor for the next week before some time away from the game. I might be able to knock out some smaller objectives, like the painting and the DLC in there, as well.

Saturday, February 1, 2014

Where the Wind Takes Me

I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.

Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.

I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.

I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.

I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.

The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.

Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.

It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.

On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.

Tuesday, January 22, 2013

P.Q.: Dark Souls, Fallout 3 DLC

As promised, I have been working on my priority queue. I included Dark Souls on there more as an afterthought for the time being, but nevertheless I spent a few hours playing it over the past couple of weeks. Previously, playing the PS3 version, I had progressed up to the Capra Demon. Now, on the PC version, I have gotten past him and down into The Depths. This meant playing through the rest of The Undead Parish and defeating the twin gargoyles at the top, which didn't turn out to be too difficult with the help of a summoned NPC to distract them. The next boss, though, the Crapra Demon himself, took quite a bit more effort. I must have tried the fight 10 times before finally slaying the beast and being able to move down into the grim sewer areas that follow. I've made it a good way through them, finding the next bonfire and another door of white mist. That is where I left off, for now.

This weekend I loaded up Fallout 3 again, and polished off the Broken Steel DLC, and played through the Operation Anchorage DLC, as well. Broken Steel was the better of the two, offering some post-game narrative content on the scouring of the Capital Wasteland of the Enclave, along with an interesting choice of whether to rain down missiles on them, or to possibly take out Megaton, the Brotherhood of Steel, Project Purity, or Rivet City, instead. I am a big fan of the Brotherhood in the Fallout world, and less so of The Enclave, so I eliminated them, as a true Paladin of the Wastes would.

Operation Anchorage was, I guess, Bethesda trying to pull of a Call of Duty mission in Fallout 3. It didn't work out all that well, if I'm honest. I felt like I was playing a pretty average PS2 game, the kind entitled something like Conflict: Desert Storm that I used to rent in college. Kind of half-assed. From a world background narrative perspective, it wasn't that interesting, either. The Chinese invaded Alaska for oil, and that presumably sparked the nuclear war that left the world in the state it currently exists in in the Fallout universe. I'm not sure that is new information. In any case, it was a simulation authored by the general in command after the fact, so its veracity is in doubt, anyway.

I guess I'll do Point Lookout next.

Sunday, November 25, 2012

No Thanksgaming

It's Thanksgiving time in the US, and I'm out of town, resulting in slim to no game playing on my part. In the last couple of weeks before this trip though, I logged some time on a few games.

I played a smidge of Dirt 2 on a whim, mainly because it's such a pretty game with such beautiful weather in all the locations you race in. I like rally racing because of the locales you drive through. It's a shame I have no clue how to control a rally car at speeds above about 30 mph, though.

I've begun XCOM: Enemy Unknown, and while its quality is plain to see, I haven't given myself completely over to it, just yet. I've been playing a mission at a time, just here and there. I decided on Ironman mode right off the bat, because I think the permanence of consequence makes the game much more interesting. I felt kind of shameful about reloading a lot playing X-Com classic, and I wish I had played Ironman-style in that game, too. I'm not looking at it as a game to beat ASAP, but rather as an experience to enjoy long-term.

Dark Souls will probably turn out to be another long-term game for me. I'm not in any rush to finish it; that would probably hurt the appeal of the game for me. No, I'd rather inch through it little by little as time and impetus allow. I had to restart my game on the PC, since I'd put in around 8 or 10 hours on the PS3, previously. Despite already retracing all my old steps and decisions, I opted to keep rolling with a Knight over any other class. I feel like all the rest would focus more on agility and dodging, and what I want is to be able to stand toe-to-toe with the biggest and baddest the game has to throw at me. I played Demon's Souls as a roll-reliant Wanderer, and I'd rather go heavy this time around.

I spent the majority of the last few weeks' game time on Fallout 3. As a matter of fact, I plowed right through the game's main quest line and had completed it before I even realized it was over. I'm not sure what that says about the game, but I have been enjoying it quite a bit. It's not Fallout 1 or 2, but it's good. I'm in the middle of the proper post-game DLC, Broken Steel, right now, and I'm also going to play the rest of the DLC stuff, at the very least. One of the last perks I unlocked revealed every point of interest on the map, and to say that I'd visited even 10% of them through the main quest would be generous. I'm not going to commit to that, but we'll see how it goes. I'm already kitted out in Enclave Hellfire armor and Plasma weapons, but there is still a long way to go until I hit level 30.

Friday, November 4, 2011

Fighting My Way Back

I am in the middle of so many games right now, it's obscene. I don't even know where to begin to go about clearing my plate, forget the backlog! The ones bubbling up to the top of consciousness lately though, are Nehrim, which I've put a bit of time into lately, Fallout 2, which I desperately want to get back to and finish, Blade Runner, which I just want to experience, and Batman: Arkham Asylum, which I feel the most guilty about not having played through yet.

And now, lyrics from a Thin Lizzy song, the inspiration for this post's title:

I'm dustin' out/and I'm going in/
and I'm kickin' up/'bout the state I'm in/
'cause I'm tough, rough, ready, and I'm able/
to pick myself up from underneath this table

Fighting my way back
Fighting my way back

Realistically, this is not the time to be fighting the good fight. I've got my health to take care of (I need way more exercise), a kid to help out with, stuff around the house, a novel I'm trying to write (little by little), and on top of that this is the season that all the huge games come out. I'm playing Battlefield 3 every night now, even if it's just an hour or so, and I'm planning on playing Assassin's Creed Revelations the first day I can get my hands on it. That's not to mention the myriad of other games I have sitting around unplayed for one reason or another. I had to force myself to stop playing Dark Souls before I got so far down that hole my entire month would disappear. I'm pumped to get back to it at some point, though.

I guess I should give an update on Dark Souls, seeing as my last post several weeks ago was when I was just about to start it. I did start it, and I started it well as a knight. I think I am soul level 19 or so right now, and I have progressed far enough to have rung the bell on top of the undead church, and then onto find my way to the Capra Demon, which is the next fool to be felled when I get back to the game. I didn't know where to go immediately after ringing the first bell, so I tried both the graveyard catacombs and the underground grotto accessible via elevator under the Firelink shrine. I've been playing as a knight, as I said, with heavy armor, and using both sword and spear, and even an axe, briefly. I've upgraded my broadsword a couple of times, and I think I'll stick with it for a while. What a great game. I hope it doesn't take me two years again to circle back around to this one, as it did with Demon's Souls.

I feel like playing something tonight, but what? Some Battlefield, to be sure, but what else? Maybe I'll try to make some more progress in Blade Runner. I've never really played a point and click adventure game before, and I like Blade Runner, the film.

Monday, October 10, 2011

Here I Go Again

Over the last week, I wound down a two-year endeavor in playing and completing Demon's Souls. I deemed it my game of the year for 2009 only maybe about a third of the way in. Various things conspired and transpired to keep me from hunkering down and getting serious about playing the game until just recently. Partly it was due to the looming release of the successor Dark Souls, but above all else, it was just that it's time had come.

Much has been said, and I'm afraid overstated, of Demon's Souls famous difficulty. The truth of the matter as experienced players will usually say, is that the game is not so much difficult as that it requires a very considered, careful, and precise approach on the part of the player, as well as a willingness to make mistakes and the persistence to learn from them rather than give up in frustration. Demon's Souls was no more difficult than Castlevania: Lords of Shadow on Knight difficulty, or any given Halo game on Legendary. It has the potential to be, absolutely, but the true genius of the game is in just how many options it gives the player to choose from in overcoming its challenges.

There is the brute force approach; play and replay the problem section over and over until you find the best way through, or understand the enemy's attack patterns so thoroughly that you can dance right through it. There is the ability to change tactics; try one of the other dozen weapons, tools, or spells at your disposal to defeat the enemy. There is the reinforcements approach; summon a blue phantom or two to help you take down a tough boss or problematic section of a level. There is the grinding approach; farm souls and level up enough that you laugh and shrug off blows that would take half of your HP away, previously. Finally, for the truly cunning and remorseless, cheat; many bosses and tough enemies are easy to exploit with the right combination of equipment or just the right positioning.

Most challenging games, like the aforementioned Castlevania and Halo, offer one or two of these options at best. Demon's Souls gives the player more than enough tools to take care of the business at hand. What gives the game somewhat of an overblown reputation for being frustrating are the facts that death means respawning at the beginning of a level (gasp!), and the possible loss of all experience (souls) accrued and unspent during the last life. It is possible to play for a couple of hours and come away with a feeling of not having made any progress to speak of. That is because progress in Demon's Souls is not measured a percentage displayed in the corner of a map screen or any such thing. Skill at this game is a real skill, and intangible. It is not easily observed or measured, like so many modern games have conditioned us to expect.

Demon's Souls is, in some ways, a throwback to the days of the NES when games were genuinely, unrepentantly difficult, and many even lacked a method of saving your game for the next time you powered on the console. And it's great. It's a very unique game in this day and age, with a remarkably singular vision, amazing, inspired art direction, and a combat system that is very tactile and weighty. I have no doubt that this was the most remarkable and memorable game released in 2009, for my money.

So, here, a day after finally finishing off Demon's Souls, I am just about to embark on another journey sure to be long in completion, this game's successor, Dark Souls. I played a Wanderer in Demon's Souls, and focused on building my dexterity, using curved swords almost entirely. For Dark Souls, I'm leaning more toward a heavily armored Knight, and wielding a one-handed weapon with a shield.  We'll see how that works out...