Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

Sunday, June 16, 2019

Fallout 76

I got a chance to try out Fallout 76 this past week when Bethesda made it free to play for a week. I got in two or three sessions, enough to kind of get a feel for it. Despite my initial skepticism of the idea, and the critical failure of the game at launch, it seemed like a pretty good time, even solo as I insist on playing games like this.

I guess that is my main issue with 76; that it is built from the ground up to a purpose completely apart from my own in gaming. I find that with a lot of things, really. I find that I just don't want to play with other people the majority of the time, or play multi-player focused games much, either.

This all makes me thing I would rather go back and play more Fallout 4, like all that DLC I have for it remaining untouched, than buy into 76 anytime soon.

Tuesday, December 1, 2015

Enough of the Commonwealth

That was pretty quick, really. I blew through the main quest line of Fallout 4, in the end siding with the Institute, wiping out both the Railroad and Brotherhood of Steel to cement their control over the Commonwealth. I didn't really feel the need to roam around poking at the non-essential locations and things, having played a whole lot of 3D Fallout over the last couple of years. I did really enjoy the play of the game, and I think it is nicer overall to play than 3 or New Vegas in terms of feel, even though the differences are not huge. The one aspect I'm still not completely sure how I feel about, even after 50 hours, is the new skill point and perk system. It always felt like the perk points were too few and far between to merely increment a core attribute or the effectiveness of a perk I already possessed.


I'm putting it aside after my first play through, planning to come back to it at a later date for another go-round with a different character build and taking a different path through the main quest. The idea is to play this game more in the way I played Oblivion, using several different characters to go through each of the game's guilds and major quest lines. Yes, you never max anything out on any one character, but the game does always feel fresh that way, and you don't get any of that weirdness associated with being both the leader of these guys and the leader of these other guys, too.


I've also finished up Telltale's Game of Thrones game, which I felt really improved as the episodes went on. I wasn't completely sold on it at first, but by the end of the series I was really into it. There will be more coming, they've revealed, and I'm sure I'll partake.


I got a chance to play Rocket League at a friend's house over the long Thanksgiving holiday weekend, and just like everyone's been raving for the last several months, it's a lot of fun. I picked it up in the Steam sale, the only game I did buy, after selling a bunch of trading cards and TF2/Dota 2 items. I'll have to slot it into my non-RPG, non-Strategy slot, those being the two genres I really want to focus on playing more of in the near to mid- term.


Speaking of role playing, I have decided it is finally time to get back to Mass Effect 3 and wrap up the Reaper war and Shepard's saga. It's been long enough that the EA resentment has faded, and the desire to wrap up a loose end has been brought back to the fore. I feel like I am only about 30-40% into the game, at this point, so it may be a while yet.


I have also made it a point to check out Invisible, Inc. before the end of the year. I'll need to get that in soon.

Tuesday, November 17, 2015

Post Nukes, a Roleplaying Game

After a very extended time, I have finally moved on from MGSV: The Phantom Pain. In the end I completed all 50 missions, over 100 side ops, all of the dispatch missions, and 10 FOB invasions, as well as stole someone's nuke, developed my own, and decommissioned both.


Winding down MGSV not only took me to the release of Fallout 4, but even a couple of days into that game's period. Fallout is what I'm focusing on now. I'll have to go into more depth on it later, but my initial impressions are that it is more of the same as Fallout 3, with some nice improvements. It feels more like 3, the prior Bethesda Fallout, than New Vegas, which was very much an Obsidian game, clad though it was in Bethesda's clothing.


I'm alright with this duality in the series. These two halves also neatly exist on opposite sides of the former United States. There does seem to be a feel to the East and West Coast Fallout games, which makes good sense lore-wise, as well.


I've been progressing through Telltale's Game of Thrones adventure/roleplaying game, too, and liking it more with each episode. Parts 3 and 4 felt like the series hitting its stride, and I am excited to wrap up the final couple in the next two weeks. I've been playing one a week with Jeremy and LeGrande from the Game Bytes podcast.


I haven't been too concerned with the game backlog in a while. My only real projection into the future at this point is playing more Fallout 4 and finishing out GoT. After that I may go back to dipping into a backlog game weekly, or maybe I'll finally play The Walking Dead season 2, or maybe something completely different will happen. Who can say?

Tuesday, August 18, 2015

Goodbye, Mojave Wasteland

I finally wrapped up Fallout: New Vegas to the point it's going to get wrapped up. I finished Dead Money and did Old World Blues, which was a farcical sci-fi adventure, then went to the only remaining undiscovered location on my Mojave Wasteland map, a Deathclaw-infested quarry. Overall I think the DLC offerings in these games are sort of weak as compared to the main world and story content. I'd probably rather see them done as extensions or layers on top of the base game rather than separate discrete places and plots. Honest Hearts and Old World Blues were the better of the two, I felt, and Dead Money and Lonesome Road weaker and more constrained, which is odd considering how wide open Fallout usually is as a game. Next up will be this fall's Fallout 4, which I am very excited to play, of course. I also have Fallout Tactics that I've never touched, as well. Maybe I'll save that for sometime later.

I checked out Multiwinia for the GameBytes podcast. I was expecting nothing more than a slapped-on multiplayer mode for the original game, Darwinia, but this is actually more than that. Having not played Darwinia, I can't elaborate too much, but Multiwinia does have its own campaign missions, if you can call them that, in addition to multiplayer modes. It's an RTS reduced down to the pure essence of the genre, selecting little men and send them forth to conquer in your name. You win if you control more strategic points for a longer period of time than the opposition. It was OK, but a little too reductive for my taste, and with a control scheme that is a little too unconventional for the genre, I think.

My N game for the podcast this week is Nier, the Cavia action/JRPG game on PS3 from a few years back. All I've really heard about this game is how interesting it is in that it frequently changes up the game type and has a very novel, and spoilt for me, twist at the end of the game, or at the beginning of the New Game+ mode. We've just moved into our new house, and during the move I got a chance to play through the opening half hour or so. It's already weird. It was snowing in summer in the city and I fought shadow creatures with the help of a magic book, then some 1300ish years passed by and Nier and his daughter are the same ages and now living in a pastoral fantasy fishing village, apparently. I'm looking forward to playing more tonight.

Friday, August 7, 2015

Endless Detour

I am still working on Fallout: New Vegas DLC, Dead Money, specifically. These are all fairly long and involved, and this one is kind of a drag in some respects because of the extremely tough and numerous enemies you are mostly railroaded into killing. The story is at least fairly interesting, though, involving a heist scenario in a ruined casino resort.

I decided I wanted to get serious about my strategy 4X chops, in particular Amplitude's dual series, Endless Space and Endless Legend, as well as the offshoot Dungeon of the Endless. I'm starting by trying to really learn how to play Endless Space. I've begun a game on the Newbie setting as a pretty basic faction, and that is just starting to ramp up after an hour or two of playtime this week. I've been very busy elsewhere, but I want to get back to this soon.

King's Bounty: The Legend. My K game for the Game Bytes podcast. I have a few entries in this series I've never played, having only looked at the Facebook version of this first game that came out years ago and probably floundered and went away, just guessing. It's an adequate concept for a game, growing an army and doing quests in a stock fantasy world, fighting tactical battles on a hex grid in between. Not terribly interesting, but engaging enough to while away some time, as far as I could tell. Maybe the Armored Princess or Crossworlds sequels will be more interesting.

Lugaru HD: My L game. What if Max Payne was a rabbit that did Kung Fu in a wild, Russian steppe like location? That's kind of what Lugaru is like, minus the bullet-time, but with a pretty complex context-sensitive hand-to-hand fighting move set. Intriguing, wacky, and difficult. A curiosity.

Tuesday, July 21, 2015

To The Finish

I was taking stock of all of the RPGs I am currently in the midst of playing or want to be playing soon, and something's got to be wrapped up and finished off. My first candidate for that is Fallout: New Vegas. I've got a couple more DLC modules to wrap up, Dead Money and Old World Blues, and at least one other optional quest line I'd like to do before putting a figurative bow on the whole thing. I think that'll be my main focus from here on, with my weekly alphabet tour of the backlog in progress, as well.

Insanely Twisted Shadow Planet - You play a little flying saucer and navigate through caves looking for pickups and the way forward. With the 2D, side-on perspective, it reminds me of a helicopter game I think we had on an old Win 3.1 computer back in the early '90s. You would fly a helicopter through caves to pick up POWs, if I remember correctly. I don't care about this game.

Jolly Rover - It's a point and click adventure game with a cartoon dogs-as-pirates theme. It seemed light-hearted and fun in tone, but as is the case with this type of game, it also seemed very tedious. I have yet to really get into one of these. What Telltale did with The Walking Dead was a lot more enjoyable.

I played a little bit more of The Witcher 3 the other night, mostly just to check out the changes to movement in the latest patch. It feels like a good change. I'm not trying to charge through this game by any means; there is no rush, and I'd rather savor it at my leisure than concern myself much with finishing off a massive 100+ hour beast like this for no good reason. With New Vegas, I'm almost done with it anyway, and I'd like to leave some space between it and Fallout 4, which I'm probably going to begin on day one.

I've made some good progress into Assassin's Creed Unity, as well. I've left off at the beginning of sequence 6 for now, which feels like a good early break point. I'll pick up there later on sometime. Again, no rush here. I don't think I'll be playing Syndicate until some time after release. I am liking Unity, so far, but it hasn't kicked into high gear just yet with regards to the plot. Just the standard play around Paris is pretty good. I've been trying to do some of the lesser-involved side stuff around to earn money to buy better gear. I'm not sure I care enough to do the riddles and mysteries, but the random assassinations and such are fun enough. I'm pretty well over the flag equivalents and treasure chests scattered around the world. If I'm very near one on the map or walk right up on it, I'll grab it, but otherwise I'm not going out of my way for that sort of filler.

Monday, June 29, 2015

Old Favorites and New Hype

E3 2015 has come and gone, and with the excitement building for upcoming releases such as Fallout 4, Dishonored 2, and Metal Gear Sold V: The Phantom Pain, I've been revisiting prior games in those series. I wrote before about playing the Lonesome Road DLC for Fallout: New Vegas, which I did go on to complete (it was alright; more might have been done to spell out Ulysses' actual motivations, as I felt he was just kind of crazy).

I've also been revisiting Dishonored, beginning at first a high-action, high-chaos playthrough before noticing myself falling back to my natural stealth style of playing, and restarting the game with an eye toward attaining non-lethal/ghost ratings on every mission. It turns out I already did that on a few during my first run through the game, at least with Corvo. With Daud I ended up killing practically everyone in every level. This'll be a fun challenge if I get back to it.

The exceptional trailers for The Phantom Pain got me ruminating on the events of the series plot post Snake Eater, as well as the character and motivations of Big Boss and Miller (who is featured prominently in TPP trailers), so to refresh myself on the series I took to YouTube for cut-scene extracts of Portable Ops and Peace Walker. The former is largely irrelevant with regard to TPP, but does have some events of overall series import, such as the introductions of Colonel Campbell and Frank Jaeger, and the jumping-off point of Zero and Ocelot recruiting Big Boss to begin The Patriots with the fortune known as The Philosophers' Legacy. This is all in 1970 in the series' timeline.

Peace Walker is actually more relevant to Ground Zeroes and The Phantom Pain than I had recalled, as it is the events there in Costa Rica and Nicaragua that put MSF (Militaires Sans Frontiers) and Mother Base on the world stage as a nuclear power, teeing-up the 1975 "IAEA" (International Atomic Energy Agency) inspection happening as Snake infiltrates the US military prison base in Ground Zeroes, which turns out to be a front for an attack on Mother Base, presumably by Cipher, Zero's cronies post Patriots falling out, namely Sigint and Para-Medic, Paz, Skull Face, presumably, and others. The other Patriots, Big Boss, Ocelot, and Eva, seemed to have all went separate ways before 1974, when Peace Walker is set. Pease Walker also apparently cement's Snake's identity as Big Boss, and his determination to be loyal to neither country nor mentor, but to himself, and that his mission will be determined by the times and to resist attacks from the existing world order to destroy his "army without borders".

Then, replaying Ground Zeroes for more on Skull Face, Paz, Chico, and all that, I got hung up on how well the game plays and have begun doing some more side missions therein. All this is in addition to reviewing all of the promo material, trailers and demos, available for The Phantom Pain. At this point I am as excited for its release as I have been a game in a long while. It looks great, both from a lorehound perspective and a fan of open world and stealth games.

I've made some good progress in The Witcher 3, doing the Crones of Crookback Bog quest as well as another where I ran into Letho from the second game. That was a pretty great bit of fan service. I wonder what would have happened there for someone who had killed Letho, or at least indicated as much in the shave scene toward the start of this game. I told him he was welcome to go stay at Kaer Mohren, so perhaps I'll see him again later in the game.

Last and least, I played an F game, Fish Fillets 2, which was a painfully CD-ROM era looking puzzle game and X-Files homage/parody. I also played a G game, Gish, a hyper-difficult physics platform game where you play as a 12-pound ball of tar trying to hurl and cling and slide and push your way through contrived maze levels with unintuitive and difficult-to-grasp controls. I did not particularly like either of these.

Wednesday, June 10, 2015

Witchering Busily

It's been a busy few weeks! The Witcher 3 is out, but that's not all I've been playing, believe it or not. I've been bopping around to a number of things without much of a clear goal in mind other than knocking a few things off of the backlog and just having a good time. Thoughts:

The Witcher 3: Wild Hunt - It's great! It's all I know and love about the series, but more of it than ever, and in the context of an open world. The previous games were open, within a defined space, and ushered you along from locale to locale as the plot unwrapped. So far Wild Hunt appears to just keep opening up and leaving the entire world there for you to revisit as the adventure progresses and Geralt's abilities and capabilities expand. I've put in about 25 hours so far, and I'm really still just getting my feet wet. I'm at level 6, only just getting a grip on the main quests in the Velen region.

Fallout: New Vegas - The recent announcement of Fallout 4 made me want to go back and revisit this world, and I was primed to do so, standing right at the beginning of the Lonesome Road DLC adventure into The Divide, a war-torn and storm-ravaged region to the west of the Mojave wasteland which the Courier apparently has some history in. The antagonist here is a guy calling himself Ulysses, another former courier, one who somehow fell in with Caesar's Legion before apparently falling out again and retreating to The Divide for whatever reason, leaving a trail of clues for our player character courier to find and track him down for some kind of final confrontation. This has been a pretty straight-forward trek thus far, through ruins and missile silos and such. I'm intrigued to make it to the end to see what this is all about.

Elite: Dangerous - Frontier finally made arrangements for everyone to get Steam keys for the game, so I popped on long enough to make sure mine worked and the save transferred over alright. I'm still in my Asp, still out in a nebula far from home. Just this week the Powerplay update hit, introducing a few new ships and the new faction war system. I wish I had more time to delve back in, but right now I really don't, so this is pretty well back-burnered for the time being.

Castlevania: The Dracula X Chronicles - Something recently made me want to play Rondo and Symphony again, and this is the best way to do that. Unfortunately the copy I'm on now is new, a PSN download, and I have yet to unlock the two games I really want to play, and instead am currently limited to the 2.5D remake of Rondo, which is horrendously ugly and manages to feel pretty clunky, to boot. I hope to unlock the two good games soon.

The Chaos Engine - My C game for the GameBytes podcast. It's an old Amiga game, I read. It's very arcade-like, being a top-down shooter score chase. It reminds me of other old top-down games from the NES, like Mission: Impossible or Ikari Warriors or certain levels of Bionic Commando.

Deja Vu (The MacVenture Series) - My D game. This is just Deja Vu, the old first-person adventure game, the same one I remember from the NES, only this is the version made for Macs around that time. It was neat to see it again, but I really have no time for this sort of game these days. Too obtuse, too tedious.

Eets Munchies - My E game. Turns out this is by Klei, who have also done bigger and better things. I'm guessing it's a sequel to Eets Chow Down, which is the name of an XBLA game from several years ago that I remember, but never played. Munchies is clearly a port of an iPad game. You arrange things on a level then hit a button to let Eets navigate the level, going for a all the sweets therein before eating the cake at the end to finish. There are a thousand basic puzzle games like this on the iPad, none of them very interesting, as far as I can tell.

Monday, February 2, 2015

At the End of One Journey, Middle of Another, and Beginning a Third

I played through most of Journey with my 3-year-old daughter Mia beside me, sometimes grabbing the controller and walking in circles. I don't have too much to say about it other than it is pretty, and empty. The perfect thing for a bunch of breathless impressionables to imprint upon themselves in a space otherwise fairly devoid of such. A lot was made of relatively little.

I thought I would dip back into Fallout: New Vegas for some of the DLC, and I even went so far as to cue up one, Lonesome Road, for my next session. Turns out that will probably be on hold for a while.

The brunt of my gaming time over the last several weeks has been with Elite: Dangerous. It's very addicting. I've gone through an exploring phase (Sidewinder, Adder), followed by a bounty-hunting phase (Eagle, Viper), a short detour into mining (Hauler), and now I'm concentrating on trading (Cobra) with the intent to return to exploring once I can afford the best scanning equipment. If I was a bit hesitant to pick it as my 2014 GOTY, any doubt in my mind has since been long forgotten. I may play it off and on for a very long time.

Now, though, I turn my focus back to the RTS genre, to a classic I've never played to date, Warcraft III. Can I hack it? Is it as hard as Brood War? Will I get into the story and then feel like I need to go play WoW more when I'm done? Will this be the game I spend most of the next couple of months on? Answers to all these questions and more to come.

Wednesday, January 21, 2015

Sailing the Stars

Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.


I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.


I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.


I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.


I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.


Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.


I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.

Monday, September 23, 2013

Urban Exploration

In my last post I talked about playing a lot of DLC. I'm still doing that, really. I did finish up the Mass Effect 2 content with Arrival, a cataclysmic event for one star system that sets up the lead-in for Shepard's trial in the beginning of Mass Effect 3. I'm going to have to play that game sometime.

For further DLC adventures, and to scratch that GTA itch while V is released for the consoles but not yet for the PC, I decided it was time to check out The Lost and Damned and The Ballad of Gay Tony, the two extra modules available for IV. I thought they were both pretty well done, and succeeded in introducing new protagonists and cadres of characters with interesting enough stories to tell that also interwine with and do a little bit to flesh out the story of Niko Bellic, the original GTA IV protagonist. I think one reason these two mini-GTA campaigns worked so well for me was their smaller scope. They don't bog you down in too many irrelevant missions before moving on with the key events of the story. Additionally, I was doing very little of the ancillary stuff in the games. I would move from story beat to story beat very quickly as compared to how I have played these games in the past. I think this approach just works better in the more self-serious world of GTA IV. Overall, I thought Johnny Klebitz and Luis Lopez's stories each made for solid smaller-scale entries in the GTA series. Having them both also set in Liberty City I'm sure was convenient for Rockstar, but it also worked well to show us the city from other angles, to give it a more well-realized feel. I would recommend playing these, probably prior to playing GTA V.

I've dug into a trio of 2D platform cave exploration type games recently; Cave Story+, Spelunky, and La Mulana. It was recurring discussion of Spelunky on a couple of podcasts I like that kicked it off. I already owned Cave Story+, and had heard good things, but had never played it. Checking that out, first, it seemed ok, but didn't really grab me. It seemed very talky, and I wasn't really into that at the time. I may try it again sometime in the future. Spelunky, though, did a pretty good job of grabbing me right off the bat. Where these other two games are broadly similar to a Metroidvania type game, Spelunky is a roguelike in the form of a 2D platformer and has very nice production values. Where Cave Story and La Mulana look and sound like 16-bit games, Spelunky looks and sounds like your memories of 16-bit games. It's a challenge, and a lot of fun. One of the coolest features of the Steam version of Spelunky is the daily challenge, where everyone who plays that day is given the same randomized world to play a single time, and a leaderboard rank to compare scores with other players around the world. Finally on this tip, I started playing some La Mulana. It turns out this is a pretty hardcore Metroidvania type, and may take up to 30 hours or so to finish. Having seen someone fight the final boss and finish the game, I doubt I'll ever have the patience to go through that, but I do plan to play some more of the game. I like what I've seen so far, and they've just announced a sequel, as well.

I should write about Dear Esther, but it would be hard to say much without spoiling either the game or the effect of playing the game, so I'll just say that if you already own it through some means, or are able to pick it up for a few bucks, and you have an open mind about "gaming" "experiences," you should play it. I thought it was great, and absolutely gorgeous. It only takes about maybe an hour or 90 minutes to walk through. Walk through--because you won't be doing anything but walking, be advised, but I thought it told a story well enough just the same.

Elsewhere, I've played a little bit of Skullgirls, which has a nice tutorial mode that teaches the complete novice fighter such as myself essential skills like blocking and such. I've also checked out The Basement Collection, a compilation of stuff by the creator(s) of Super Meat Boy and The Binding of Isaac. That was full of odd things. I checked that my Anmesia save file does still load, and tentatively queued up more Fallout: New Vegas DLC for sometime soon. I need to toss some more hours into 2013 releases, too.

Sunday, July 7, 2013

Charitable After All

I just finished up my 'evil' play through of Fallout. Naming my character Charity was, I thought, a stroke of ironic genius, considering the way I wanted to conduct her through the game's various moral decision points. In the end, though, I could never choose the rude jackass options in dialog, which meant doing the Right Thing a lot where I might have opted for a more polite-but-self-interested approach, had one been offered.

In the end, though, Fallout is about saving your Vault, first from dehydration, and then from being ravaged by the super mutant army that is sweeping the wasteland. There is only so much room to veer away. You can, interestingly enough, opt for a bad ending wherein your agree to join the Master (of the super mutant army) and give up the location of your Vault and its inhabitants to his plan to achieve the Unity--his moniker for a humanity-free world where everyone is one of his new super mutants. I did that just to put a cap on my 'evil' character's story, but then went back and finished the game up the traditional way, mostly just because it's more fun to infiltrate and nuke from within the Master's lair and the Mariposa military base where the mutants are being created.

I'm still interested in finding a game that can really pull off the evil thing, though. I'll keep looking.


(pic courtesy of http://arwenevecom.ipage.com/)

Wednesday, July 3, 2013

War Never Changes

I picked up Relic's newest, Company of Heroes 2, this past week, and spent a few hours being trounced online and fighting my way through the first few eastern front campaign missions. It seems like, and reviews seem to corroborate this, that it's mostly more Company of Heroes. Not that that is a bad thing, I just get the sense that people were hoping for more. Maybe I am just a sucker or too new to the series to know better, but I am fine with with my full-price purchase on this one. I want to see Relic continue making cool games like they do. I am sure I will get more than my money's worth out of CoH2 when all is said and done.



So, I went back to playing Fallout: New Vegas again, and I couldn't even tell you why, aside from a vague hesitancy to put it away, and a desire to explore more of the Mojave wasteland and flesh out some of my companions' histories. I actually ran into a character from Fallout 2, a companion of The Chosen One in that game, no less. Marcus the supermutant runs Jacobstown, a supermutant/nightkin town outside of New Vegas.

And sticking with the Fallout theme, I started a replay of the first game in the series this weekend, on a bit of lark exploring what it is like to roleplay an evil character in a game. I chose Fallout because I love the world and have really been into it lately, but also because it is a game that offers a tremendous amount of freedom to the player and for the most part is very laissez-faire about directing you to do such and such. It also does not pass judgement on your decisions, and the world will continue to play out and evolve around them, if for example, you kill large swaths of important NPCs in the world. Not that that is the particular route I am going down for my evil play through.

I am trying to play my character, Charity, as a young, impetuous, power-hungry woman who doesn't mind getting her hands bloody in chasing power. She's not overly concerned with finding the water chip to save her vault, but if it will serve as a macguffin to send her on an adventure around the wasteland consolidating a power base for whatever ultimate plan of domination she has in mind, then she'll go with it.

I'm curious to see how well the game supports this kind of character within its greater plot structure. Will I be able to take control over the supermutant army at Mariposa from The Master, and use them to my own will?

Tuesday, June 25, 2013

Just When I Think I'm Out

Something pulled me back into Fallout: New Vegas this past weekend. I just wanted to get in there and get that Desert Ranger armor, so I played through the Honest Hearts DLC first, and then continued on to finish up some miscellaneous side quests around the Mojave. Honest Hearts had some really great writing, and it wasn't all contained in the primary quests. I felt like the journal entries of the "Father In The Cave" told one of the greatest stories in all of New Vegas. Then, to top it off, I came away from it with his cool Desert Ranger Combat Armor and Survivalist's Rifle, along with a sweet new pistol from the Burned Man, Joshua Graham, called A Light In The Darkness. I really am playing a badass wasteland drifter and gunslinger gal, now. There is still a bunch of content to get to in the game, as well.

Simultaneously, I am also now farther into Morrowind than I have ever been, before. I've climbed a good way up the ladder of the Thieves' Guild, and I've acquired some great weapons and armor even though my character is still only level 2. I still haven't decided my approach to playing through other guild quest lines and the main one, though I am leaning toward multiple characters. I think Elder Scrolls games work best treated as giant worlds to really role play in as though you were a somewhat plausible person, and not the focal point of all the worlds' goings-on--aside from the main quest lines, of course, where you are often The Chosen One.

There is an interesting point of contrast here between Elder Scrolls and Fallout games, which always cast you as the fulcrum of the world's future, and where every choice comes with an opportunity cost. In Fallout, going down one path will close off the other to you, and that is almost never the case in the Elder Scrolls. In Oblivion and Skyrim, they even make it so key NPCs cannot be killed and your reputation is very malleable, meaning that you can at any time go from being head assassin and dread lord to high paladin and mighty savior with relatively little effort.

Here and there, I've also gotten in quick hits of XCOM: Enemy Unknown and even New Super Mario Bros. with my daughter watching. I finally found how to get to that stupid warp pipe in World 1. I've even played a bit of some iOS stuff, though I try to make it a policy not to think too much about that platform of mostly disposable games. I may make exceptions here and there, but not today.

Friday, June 14, 2013

An Independent Nevada

In the end, I decided that the NCR was overextending itself, and that the dwellers of the Mojave Wasteland should be able to live independent of their strained and corrupt bureaucracy, the tyranny of Mr. House's rule, or the brutish enslavement and likely extermination Caesar's Legion would bring. I picked up what was left of Benny's plan to seize New Vegas for himself, and used the power of Mr. House's upgraded securitron army and a deft diplomatic touch to wrestle control of Hoover Dam and New Vegas away from either the NCR or the Legion, and let its power flow across the Mojave for the benefit of the locals.

I envision Nevada as an independent, neutral buffer zone between the NCR to the west, Caesar to the east, and a new Great Khan/Followers of the Apocalypse empire to the North. Most of the epilogue slides in the ending I left me confident in the future of the Mojave, with a few exceptions due to undiscovered or incomplete questlines. I still have the four DLC questlines and a lot of other sidequests in the main game to do. There are apparently some Enclave remnants I never found, as well as the home of the Powder Gangers left to clean up, and several companions' questlines undone, as well. Neither did I ever get any of that cool looking NCR/Desert Ranger armor featured in the game's promo materials. The non-factionalized variants are only found in DLC locations, from what I have seen on the Fallout wiki. I didn't want to join the NCR, and I didn't want to kill one of their veteran rangers or otherwise acquire their armor and then have to deal with everyone taking me for NCR, since wearing it identifies you as such even if you are not (it doubles as a disguise).

I wanted to remain an independent force acting on my own for the Mojave, and wanted to keep myself outfitted as such.

Friday, May 31, 2013

A Moral Gray Area



I've started playing Fallout: New Vegas. Returning from a couple of weeks in Japan away from games, I was looking for a path back in, and nothing had occurred to me. Sure, I could play some Dota, or jump back into the middle of one of the many back-burnered games I'm in the middle of, but nothing was really calling out to me. Then I realized that another Bethesda game announcement was likely to take place at E3 this year, coming up in just about a week and a half, and that said game was likely to be Fallout 4, or whatever they choose to title the next entry in the series. That, and my willingness to lose myself to a single game for a while whilst not much else was going on in the scene, was good enough reason to jump into New Vegas.

I've noticed a trend in the way I play Fallout games. I'll play one leisurely for a long stretch, finish it in a rush, and then almost immediately quickly begin the next in the series. I wonder if the pattern will last. I like New Vegas more than Fallout 3, and I could see this being the one I return to for my wasteland fix after finishing up the main quest line and DLC modules, at least for as long as it is the current game in the series. Then again, I might just play Fallout: Tactics, which I hear is also pretty good, and which I also own. And of course, Wasteland 2 is due out sometime in the not too distant future--probably before the next Fallout, I would guess.

New Vegas starts you off as a courier having been shot in the head and left for dead by a scumbag named Benny for the package you were carrying, a platinum casino chip. The reasons why, and presumably a wish for revenge, are your primary motivation. That is, until you finally catch up with Benny and put the past behind you, one way or another. From there you find yourself as the crux of a multi-party power struggle for control of the New Vegas strip, the Hoover Dam, and the whole of the Mojave wasteland. The classic Fallout two-part main quest line is maintained.

I'm trying to get a feel for each of the various factions at the moment. I'm leaning toward helping out the NCR at this point, definitely away from Caesar's Legion, and I'm not sure yet what to do about Mr. House. There appears to be an option for me to seize everything for myself, too, if I want, but who would? It's too much for one person to handle. If you were going to go with a dictatorial approach, why not just let Mr. House take care of it? Maybe the answer to that question will be found in familiarizing myself with some of the "families" controlling the various casinos around the strip. I've already "solved the problem" with one of these, but there are three or four others to scope out, as well.

There is also the local Brotherhood of Steel contingent. I've always been on the side of the Brotherhood in past Fallout games, but I am wondering if they might not be becoming a bit misguided. I'm not sure how I want to intercede in a brewing internal schism yet, either. More questing needs to be done. There is also the question of the Brotherhood-NCR conflict over the Helios One power station, which, unbeknownst to the NCR, but likely known to select Brotherhood leadership, doubles as a powerful energy weapon. If it means siding with one faction over the other, I'm not sure which way I would lean, though again I am thinking NCR. As dysfunctional as their sort of government can be, they may be the best fit for the wasteland during this period of post-apocalyptic trial.

Sunday, April 28, 2013

The Lone Wanderer Wanders On

Over the last few days I polished off the remaining Fallout 3 DLC I had not played, along with a few miscellaneous sidequests I had read about being interesting. The Pitt ended up being a little more interesting than I thought it would, if not upending my stance on slavers (they die), at least upending my stance on Dostoevsky's hypothetical Utopia built on the suffering of one innocent child. Mothership Zeta, though, was pretty forgettable. And with that, and some 87 hours in Fallout 3, I am done with the game. Bethesda's RPGs are too big and too numerous to attempt to wring every little thing from. I'll be playing New Vegas next, I'd imagine, before getting around to Skyrim at some point.

It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.

After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen.  The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.

I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.

Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.

Monday, February 4, 2013

P.Q.P.Q. (Priority Queue Progress Quest)

I mentioned planning to play Point Lookout for Fallout 3. Well, that's done. I was surprised by how much of a mini-expansion it was compared to the relatively brief quest-line-and-a-couple-of-unique-areas approach the other DLC modules I've played have taken. Point Lookout actually brings a fairly sizeable new geographic area to the game, with several separate quest lines and points of interest to explore. It's also got some wicked hard enemies to fight--or maybe that's just because I'm getting near the level cap of 30, and every new location I go to matches to my level. It was a good amount of content overall; it took me probably 5-6 hours to see and do more or less everything it had to offer. I've still got The Pitt and Mothership Zeta DLC to play, as well as plenty of wandering around the Capital Wasteland to do before I'm done with Fallout 3 for good.

The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.

Tuesday, January 22, 2013

P.Q.: Dark Souls, Fallout 3 DLC

As promised, I have been working on my priority queue. I included Dark Souls on there more as an afterthought for the time being, but nevertheless I spent a few hours playing it over the past couple of weeks. Previously, playing the PS3 version, I had progressed up to the Capra Demon. Now, on the PC version, I have gotten past him and down into The Depths. This meant playing through the rest of The Undead Parish and defeating the twin gargoyles at the top, which didn't turn out to be too difficult with the help of a summoned NPC to distract them. The next boss, though, the Crapra Demon himself, took quite a bit more effort. I must have tried the fight 10 times before finally slaying the beast and being able to move down into the grim sewer areas that follow. I've made it a good way through them, finding the next bonfire and another door of white mist. That is where I left off, for now.

This weekend I loaded up Fallout 3 again, and polished off the Broken Steel DLC, and played through the Operation Anchorage DLC, as well. Broken Steel was the better of the two, offering some post-game narrative content on the scouring of the Capital Wasteland of the Enclave, along with an interesting choice of whether to rain down missiles on them, or to possibly take out Megaton, the Brotherhood of Steel, Project Purity, or Rivet City, instead. I am a big fan of the Brotherhood in the Fallout world, and less so of The Enclave, so I eliminated them, as a true Paladin of the Wastes would.

Operation Anchorage was, I guess, Bethesda trying to pull of a Call of Duty mission in Fallout 3. It didn't work out all that well, if I'm honest. I felt like I was playing a pretty average PS2 game, the kind entitled something like Conflict: Desert Storm that I used to rent in college. Kind of half-assed. From a world background narrative perspective, it wasn't that interesting, either. The Chinese invaded Alaska for oil, and that presumably sparked the nuclear war that left the world in the state it currently exists in in the Fallout universe. I'm not sure that is new information. In any case, it was a simulation authored by the general in command after the fact, so its veracity is in doubt, anyway.

I guess I'll do Point Lookout next.

Sunday, November 25, 2012

No Thanksgaming

It's Thanksgiving time in the US, and I'm out of town, resulting in slim to no game playing on my part. In the last couple of weeks before this trip though, I logged some time on a few games.

I played a smidge of Dirt 2 on a whim, mainly because it's such a pretty game with such beautiful weather in all the locations you race in. I like rally racing because of the locales you drive through. It's a shame I have no clue how to control a rally car at speeds above about 30 mph, though.

I've begun XCOM: Enemy Unknown, and while its quality is plain to see, I haven't given myself completely over to it, just yet. I've been playing a mission at a time, just here and there. I decided on Ironman mode right off the bat, because I think the permanence of consequence makes the game much more interesting. I felt kind of shameful about reloading a lot playing X-Com classic, and I wish I had played Ironman-style in that game, too. I'm not looking at it as a game to beat ASAP, but rather as an experience to enjoy long-term.

Dark Souls will probably turn out to be another long-term game for me. I'm not in any rush to finish it; that would probably hurt the appeal of the game for me. No, I'd rather inch through it little by little as time and impetus allow. I had to restart my game on the PC, since I'd put in around 8 or 10 hours on the PS3, previously. Despite already retracing all my old steps and decisions, I opted to keep rolling with a Knight over any other class. I feel like all the rest would focus more on agility and dodging, and what I want is to be able to stand toe-to-toe with the biggest and baddest the game has to throw at me. I played Demon's Souls as a roll-reliant Wanderer, and I'd rather go heavy this time around.

I spent the majority of the last few weeks' game time on Fallout 3. As a matter of fact, I plowed right through the game's main quest line and had completed it before I even realized it was over. I'm not sure what that says about the game, but I have been enjoying it quite a bit. It's not Fallout 1 or 2, but it's good. I'm in the middle of the proper post-game DLC, Broken Steel, right now, and I'm also going to play the rest of the DLC stuff, at the very least. One of the last perks I unlocked revealed every point of interest on the map, and to say that I'd visited even 10% of them through the main quest would be generous. I'm not going to commit to that, but we'll see how it goes. I'm already kitted out in Enclave Hellfire armor and Plasma weapons, but there is still a long way to go until I hit level 30.