Showing posts with label Shovel Knight. Show all posts
Showing posts with label Shovel Knight. Show all posts

Tuesday, October 9, 2018

A New MOBA Appears

I have picked up a game called Arena of Valor on the Switch. It's from the huge Chinese game company Tencent, and it's basically a League of Legends clone meant for mobile phones, but now ported to the Switch, and so playable with a controller. It's a lot of fun, actually, and distills a lot of what makes games like LoL and Dota so much fun, which effectively makes it more accessible. You don't have to think much about skills or gear you buy, and matches rarely seem to go to twenty minutes, even. I could do with some improvements to the UI and UX, but this is a very good start.

This past weekend I also made a little progress in Shovel Knight, defeating one of the mini-boss guys on the map, and buying some new armor at an armorer.

I also played a couple of matches of Fortnite, also on Switch, just to see what was up with how the map has changed lately.

I continue to practice my Spelunky runs, and to make progress through Red Dead Redemption, as well.

Saturday, July 21, 2018

Gaming While Abroad 2018

Having the Switch has been a real blessing in terms of the breadth and depth of experience available to play while way from home. I would never have thought to be able to take with me games like Fortnite, Bayonetta, Breath of the Wild, or the hottest new JRPG on the scene, Octopath Traveler, in the days of even the Vita or 3DS.

Much of my game time in Japan this year was spent with those, but I also checked in on a few others, including Mario Kart 8 Deluxe (for the kids, mostly), Shovel Knight, and Bloodstained: Curse of the Moon.

I took my 3DS along for the trip with the express purpose of playing Shin Megami Tensei: Strange Journey Redux, and I did just that. I got about 3 hours or so in. So far, so good. the dungeon exploration is reminiscent of Etrian Odyssey, though thankfully without the need to manually draw in features on the map.

I thought I might like to play some Rocket League, but my wifi speeds are apparently not sufficient for it to work well via the Steam Link on my TV, so I guess I will have to keep that bounded within the four sides of my desktop monitor for the time being.

Tuesday, April 18, 2017

Perfect Compliments, Shovel Knight

For the last few weeks I've been bouncing back and forth between Mass Effect Andromeda and The Legend of Zelda: Breath of the Wild. I'm finding that the two compliment each other very well, Mass Effect being mostly a game about talking to people, and Zelda a game mostly about wandering around doing things. Each has a bit of the other, of course, but my experiences in each have fit together like yin and yang.

In Andromeda, I'm mostly following the main path so far, having now been to Aya, the home planet of the Angara, and having rescued one of their leaders from the Kett and their "Exaltation" practice of converting other species into themselves. I have to say, this is trending a little close to what the Collectors were doing on behalf of the Reapers back in Mass Effect 2. Now I'm on to investigating the ties a colony of exiles, both of Milky Way and Andromeda species, have to... I forget. Either the Remnant vaults or the Kett, I guess. But also some potential sabotage of the Nexus' efforts? Tonight is tentatively Mass Effect night, so I should probably make sure I understand the mission before commencing with it.

In Zelda, and much more simply, I'm on my way from Kakariko village to Hateno village to learn a little more about my mission and Sheikah slate, finding towers and shrines along the way. This is a game that's much simpler to talk about. In fact, there's really little to say, other than that I really like it, so far. It's fun and interesting just in its world and mechanics. If anything, I feel like this game fits more in a series with the first two Zelda games than anything that came after.

Starting with A Link to the Past, and later with Ocarina of Time, there have been two paradigms for Zelda games, top-down and third-person, each cast in the mold of its first, some might say classic, example. Breath of the Wild certainly owes much to earlier games in the series, especially Ocarina (as do most games that use lock-on, or "Z-targeting"), but feels on the whole so far more evolved past it as to be itself a mold for future games. And I think it goes one better than either aLttP or OoT in creating something a little further afield of the original Legend of Zelda. Either of those can be seen as 'the original but look how we can do it now'. Breath of the Wild leaves behind so many conventions of the series that it seems to me one of only three mostly unique archetypes of the series: the original, the side-scroller, and the free-form adventure.

Since I only had one game on the Switch, and Shovel Knight was released on it, and I had been wanting to try that, I bought the collection, and began playing the core game. It's pretty cool, so far. I've been through 3-4 stages, having beat Black Knight, King Knight, and Spectre Knight, if I recall. It plays like a kind of amalgamation of NES side-scrolling action classics like Super Mario Bros. 3, Zelda II, Mega Man, and Castlevania. The art and music are vintage NES, as well, and very well done.