Showing posts with label inFamous. Show all posts
Showing posts with label inFamous. Show all posts

Tuesday, July 6, 2010

Metal Gear?!

I put Infamous to bed over the weekend.  I have a review haiku that pretty well sums up how I feel about the game, but as a teaser: it's pretty forgettable.  It's well done, and the story is batshit insane, but ultimately all of the mechanics are cribbed from other games, and mostly overdone, too.  I grow tired of going from point to point around an open city doing the same handful of activities, and this game's superpower set are just analogs of your typical pistol/rifle/grenade/rocket launcher kit of every other open-world game.  Climbing is well done, but the environments are mostly extremely bland; big rectangular buildings with little in the way of tricky navigation to be done.  Meh.

Among my spoils of the Steam Summer sale are the majority of the Call of Duty franchise, and I've sunk my teeth deep into the first game, and it's a lot of fun!  It's a balls-to-the-wall, no-thinking exercise in shoot, advance, shoot, and for what it is, pretty awesome.  I kind of want to power through it and a bunch more of the series, too, all of the WWII games available on the PC.

Last night I did some monster hunting (Tri), finishing up a couple of the online 1-star quests, and collecting materials for a sword/shield combo I wanted that both matches my Jaggi armor set and will stay sharp longer than the tomahawk I've been using (though it's a bit weaker per hit).  Very addictive.

Then, today, my passion for gaming got the better of me, and I rationalized myself into a MGS: Peace Walker edition PSP bundle.  See, I had a $100 gift card from being employee of the month at work, plus $60 from when I sold my original PSP a long time ago, so all I needed was the price of MGS: PW itself to make up the entire price of the bundle.  Plus, I am kind of a collector of MGS games (NA editions, anyway), and this is a limited edition bundle.  I'm a little let down that the UMD didn't come in the proper packaging for the game, but just a little cardboard sleeve, but it would be idiocy to buy another copy of the game just for that.  Right?  I do own every version of every MGS that has been released here, though, aside from the VR missions and Portable Ops Plus.  I guess I should have pre-ordered at Gamestop and gotten the very limited camo PSP, but fuck Gamestop.  I hate them.

So, the game, Peace Walker, then.  I played it for a couple of hours tonight, and so far so good.  I'm using the new "shooter type" control scheme, though I'm not convinced it's much different from one of the schemes available in Portable Ops (it has been a while, though...).  Anyway, it's working sufficiently thus far.  I realized today that with the way the 3DS is looking, I'd better just go ahead and get comfortable with a single analog for some games, and try to avoid those where it's just too much of a hindrance.  I managed to finish MGS: PO, though, so I'm sure I can manage Peace Walker, if the purported Monster Hunter difficulty of some of the bosses doesn't get in my way.  The base building and team building stuff also seems really reminiscent of PO, along with the mission structure, so I remain skeptical about this game being all that much of a quantum leap over the prior PSP game.  Again, it's been a while since I played PO, though, so I could be misremembering. It does seem clear that the scope of PW is greater, though.  I can already see that there are a ton more side missions and things to build up and research in this latest game.

The plot pretty much has to end up being more important to the overall series arc, too.  PO's plot, while definitely a part of the MGS canon, is pretty dispensable, and entirely omitted from the intro to PW, which wants to bridge the gap directly from Snake Eater.  I'm not sure how I feel about this move, which is tantamount to a retcon of the first PSP series entry.  At the time PO was about to come out, all we were told was how much of a legitimate entry it was to the series entire arc.  We'll see about that when all of Peace Walker's plot comes to light.  I remember being a bit unsatisfied with the events of PO.  Big Boss still hadn't exactly gone rogue enough to end up where he had by the events of the first Metal Gear (sans Solid).

Wednesday, June 30, 2010

Bad As I Want To Be

Last week I finished up my romp through Star Wars: The Force Unleashed, and I thoroughly enjoyed the game, as I mentioned on the latest Call Of Podcast. It's the type of game where you can see all of the seams, the load times in the menus are inexcusable, and it's probably a bit short for some, but it's cool all the same.  It has its one trick, and it does it well.  Even the QTE's, which I normally despise, were ok because they were so forgiving, and just required one button press, rather than the "test of strength" variety in some games.  I even played one of the bonus campaign levels (I have the special edition), the Jedi Temple, and enjoyed the cool fight at the end of that one.  One gripe I have though, is with the dark side (non-canon) ending.  It was just nowhere near as cool as it should have been, to set up Starkiller's further dark side missions post-game (the other two bonus campaign levels, Hoth and Tatooine).  I wonder if the sequel will be any good.

The biggest story for this blog update is that I finally started inFamous, which has been sitting on my shelf for probably a year, now.  I've gone from platforming and shooting lightning in Galaxy and SW:TFU to doing both at the same time in this game.  I mentioned being kind of "meh" about it on the podcast, and after putting in a few more hours, I'm starting to like it a little more.  I'm being as comically evil as I can possibly be.  I push people around with my force electric powers just for fun, and if I'm given the choice to help some people or do something rude and selfish, I'll go the latter rout, with total disregard and contempt for the citizens of Genericity (that's not it's real name, but it'll do).  In a way, I'm projecting my own jaded, seen-it-all gamer disdain into Cole, who is a perfect conduit for it, since he's kind of a cock, himself.  I want to see if willing him to be as evil as possible will actually make him into a bad guy, or if he'll wuss out and have a change of heart at the end.  More games need to let you be the bad guy, and actually be a bad guy.  Like, reprehensible.

The game does an odd thing where it sends you into the sewers to get through these very straight-forward platformy sections, only they're super duper easy; because Cole tends to suction onto whatever surface is nearby, it feels like a three-year-old could blow through those sections.  I would actually appreciate a little more of a challenge there, something more akin to the jumping puzzles in a Prince of Persia game.  I do like Cole's Spider-Man act out in the open city, though.  It makes getting to the rooftops a lot easier and pretty effortless.  I also like his power line grind ability.  That's just fun.  The electric scatter grenades and the gound pound thing are cool, as well.  Now that I think about it, Cole's powers have a lot in common with Starkiller's.

Apart from those two main things, I made just a little progress in The Witcher, moving into Chapter II.  This is going to be a pretty long game. It's very good so far, though.  I played a little more Bad Company 2 with Esteban after recording the podcast this weekend.  I think it's still my favorite multiplayer shooter.  I also went back to Super Mario Galaxy and got my star count up to 78 before shelving that game for a while to return to Monster Hunter Tri on on the Wii.  I got in one good hunt online, taking down a Qurupeco with one other player, and getting my Hunter Rank to level 6.  There's a lot left to do in that game, yet.