Showing posts with label Yakuza. Show all posts
Showing posts with label Yakuza. Show all posts

Wednesday, February 15, 2017

A Return

I have very little progress to report on Yakuza 3 or XCOM: Enemy Unknown, but both have gotten attention over the last week. XCOM much more, but with very little to show for it. The alien base invasion mission continues to frustrate me. I think I have had 5-6 complete squad wipes there, now, two due to mind-control by the psionic Sectoid commander there.


A feeling some who don't know me might mistake for nostalgia has mounted recently, possibly in part due to my choice of musical accompaniment at work. I have become acutely wistful about my time previously spent playing Final Fantasy XI, which I ceased playing just about a decade ago, after devoting a heavy portion of the 3 years prior to. It also happens to be the game's 15th anniversary, and so I decided, after having gone through the PS2 to PC account migration procedures when the former version of the game was finally taken offline last year, that I would re-subscribe for a time, to the game which I may have to finally admit to myself is my favorite video game.


My longtime exclusive main character Nascia, formerly level capped (at 75) Black Mage, Monk, and Ninja, is now being trained as a Samurai in the wilds of Sarutabaruta. I have been away from the game for so long, and so much has changed, that I thought it made the most sense to effectively begin again, retaining of course, everything I had earned previously, as you can do with the character development system in FFXI. I could conceivably level up to 99 as SAM now, though at some point I would need to either level my Warrior (WAR) support job up to 49 from the 43 I believe it is at now.


Living alone in Japan with a less demanding job and mania for this game have in the past conspired to cause me to go too hard on it, so if I'm going to be playing it again, I think one defense I need to maintain a reasonable amount of playtime with it, is to clearly define a goal each time I sit down to play it, and to try not to deviate too much from that, and to try to end the session reasonably soon after attaining it, if possible. Otherwise, to find a sensible stopping point when it becomes clear the originally intended goal will not be achieved that session.


Last night, for instance, I sat down intending to explore the zones Sarutabaruta and Giddeus, and to level up from 5 to 10, approximately. That was exactly what I did, though in the end I still ended up playing a little too long. Thinking, planning, like this for game sessions requires a long-term vision for what I want to do in the game.


I don't know that I'll make it to the endgame, or even care all that much about progressing into the post-75 world. All of my love for this game is confined to the base game, and Zilart and Promathia expansions. I played during the Aht Urghan era, but that content didn't stick with me in the way the other did. Right now, I only know for sure I want to keep leveling up and revisiting old haunts. I was really struck by how enormous the zones were, upon revisiting. I thought perhaps they had inflated in my mind, but no, they are actually pretty huge.


I think my next foray in will be to the Auction House and weapon shops in Windurst to outfit myself with a coherent set of armor. I should probably also investigate Trusts to gather an adventuring group before setting out for much more serious leveling. I have no idea what getting those involves. I'd rather not have to go and do anything on my higher level jobs, but I will if I must.


Playing again after so long and on an unfamiliar version of the game (PC now, was PS2 previously), has me wondering how to recreate the routines and macros I used to rely so heavily on. This is one major reason I hesitate to jump back onto my higher level jobs--I'm not certain I remember exactly how to play them effectively. Beginning as a low-level, I am able to easy myself back into the swing of things, while enjoying the natural progression through the levels and geographic areas of the world of Vana'Diel  I love so much, even to this day.

Wednesday, February 8, 2017

Ain't Got Me

Mobile games are often trashy money sinks that mire you in infinite fiddly management to get a paid leg up in a weak core game. So seems to be the case with Fire Emblem Heroes. I gave it a shot for a couple of hours, but I felt like I pretty quickly saw through all the dressing to the lacking center. I have played a number of mobile games in this mold before, all ultimately unfulfilling despite how compulsive the character collecting and team building might be at first blush. The presentation is very stilted, full of idiotic plotting and dialogue, and I can't stand the tedium of endless optimization this type of game asks of you.


I only mention it because it is the second real attempt at a mobile game from Nintendo, after the qualified success of Super Mario Run, which I actually like, and am keeping around on my phone.
I have other, let's call them 'real', Fire Emblem games like Awakening and Fates that I am still interested in playing, actually more now, despite being let down by Heroes' nature as a F2P Gacha-centered borefest. Hearing from a few longtime fans of the series how this game differed from other recent entries has given me increased excitement to give those a go.


There is, at the moment, another tactical combat-centered game that is my focus--XCOM: Enemy Unknown has drawn me back to try to finish off my Ironman campaign. I am at a much better place than before, having teched up my squad to plasma rifles and working on titan armor. I have wiped a few times on the alien base invasion mission, so I am trying to level up a squad to take that on. I also finally managed to unlock the sixth squad member slot, which should help. I would like to successfully finish this campaign, but we'll see. Either way, I think I will play Enemy Within for my next campaign, and maybe until I finish one victorious. I haven't bought XCOM 2 just yet.


I haven't spent a heck of a lot of time gaming over the last week, partly due to returning to actively studying Japanese, after a decade or more of not. One thing I can do to combine these interests, neatly, is to play the Yakuza series. I've finished the first two on PS2, and once before sat down to begin the third, entirely in Japanese. That save file was lost, though, in troubleshooting some PS3 issues. I have restarted again, and will be continuing this time, both to brush up on my language skills, but also to progress through this series, of which I already own 2 further entries past this one, after which several others await. Even if I only played the mainline modern-era games, They're up to 6 now. Throw in Zero, remakes, and feudal-era entries, and that's a pretty hefty syllabus. Not to mention the odd zombie game or the portable entries, which I think I'll just ignore.

Monday, August 18, 2014

Mid-August 2014 Playlog

It's hard to find a theme in these large collections of games I play for less than an hour at a time, for the most part. To review:

Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.

Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.

X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.

Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.

Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.

Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.

Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.

Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).

Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.

Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.

Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.

Tuesday, April 26, 2011

Resolve

A lot of the games I've been playing lately are ones that have been selected by Resolution on Call Of Podcast, or are on my short list of "must finish" games that I would like to knock out before my baby is due this summer.

Portal 2 was on that list, and when it was released last week, I played through it as quick as I could across three evenings. I only made it through the single-player portion, but hope to tackle the co-op soon. I had a great time with it, just like the first. I'll refrain from talking any more about it, because just look at the internet this week. It's lousy with Portal 2 talk.

I've also been playing a lot of STALKER, another game on that short list. I think I've made some pretty good progress, such that I'm about 2/3 to 3/4 of the way through it now. Maybe I can finish that game off this week, and then move on to Fallout 2 before The Witcher 2 is released. I've been live-tweeting my playthrough with the hashtag "#stalk3r," because there's constantly something cool and interesting happening in the Zone.

For Resolution, I've dug into Ryu Ga Gotoku 3 and Max Payne. Both are pretty good, and I'll carry on playing RGG3 to keep up my language practice and because I'm a fan of the series. With Max Payne, I came to a good stopping point. Maybe I'll come back to it eventually.

In the few days leading up to Portal 2's release, you could play any of the "potato sack" indie games to speed along its release. I contributed by checking out Super Meat Boy briefly (really needed a pad for this), and playing a couple of hours in Killing Floor, which plays kind of like a cross between the end scene of a Left 4 Dead scenario and Counter-Strike. You get one life per round, and kills earn you money you can spend to upgrade your arsenal between rounds. It's pretty simple, and fun.

Friday, January 8, 2010

The Dragon of Dojima Vs. The Dragon of Kansai

I finally polished off Yakuza 2 last night, total game time about 27 and a half hours.

I have to say, it was pretty awesome. These games look pretty dated now, being PS2 titles, but they have it where it counts, in presentation and play mechanics. The brawling in Yakuza 2 seems to have a lot more variety than the first, and the story is still very good, though maybe one or two twists past totally believable, in the end. It's a good time.

The semi-open world and RPG mechanics mixed in are all really evocative of a true Japanese city, and that's really cool. How many other games have multiple bars you can go into, order the finest whiskeys, and have the master give you a little history of the brands? He'll even stop you from ordering more if you drink too much.

I already own Ryu Ga Gotoku 3, the Japanese version of the sequel, but I'll probably pick up the localized version when it hits in March, provided Sega doesn't fuck it up by making it with an English dub only or something. It's bad enough they're releasing more than a year after the Japanese version, in the same month as FF13 and God of War 3, and just before Ryu Ga Gotoku 4's Japanese release.

I'll probably also have the wife pick up the spin-off, Ryu Ga Gotoku Kenzan! when she's in Japan this month for her friend's wedding.

Tuesday, October 27, 2009

Two New Contenders Enter The Ring

The Royal Rumble of my gaming time continues to get more and more packed. Borderlands and Torchlight come available this week on Steam, and I'm looking forward to playing both.

The last couple of weeks have actually been pretty sparse in terms of gaming. I played a few hours of Dawn of War II two weekends ago, and had a couple of sessions of Firefight, both times teamed up with one other, played just a bit of Yakuza 2, a little TF2 here and there, and a few minutes each of Rock Band and Red Faction: Guerilla, showing a friend how awesome it is. Oh, and there were two post-podcast sessions of Demigod, too.

It's been so light due to being sick, tired, busy, and spending time watching movies and reading. I'm reading Halo: The Fall of Reach at the moment. It's pretty good for a book based on a video game universe! Three of the existing 6 Halo books are by this author, so I'm pretty sure those at least will be worthwhile, too. The two Mass Effect novels I read were decent, but I'd say this is a little better. I was kind of worried that delving too much into the fiction would ruin my 'blank slate' picture of the Chief, and I guess that has been supplanted somewhat, but I'm not exactly put off by what the novel has presented.

Wednesday, October 7, 2009

Gutter Japanese Is Hard To Parse (Namen-ja ne yo!!)



I've dug several hours into Yakuza 2, the final untouched PS2 game in my collection. It's a step up from the original in several respects, not the least of which is the simple subtitling of the game's original Japanese voice-acting. The VA in Yakuza, the first, was done very well, but even so ended up an overall subtraction from the game's unique Japanese flavor. It may not matter to some who don't speak the language, but plenty of people find the presence of the VA (and script) that the game was designed around makes for a purer experience.

I'm enjoying it quite a bit so far, and more than I expected to, the mechanics and visuals being dated and clumsy as they are. My Japanese is far from native, but also far from a beginner's. Still, I have a lot of trouble trying to go just off the VA alone, especially when it's some gutter chinpira trash hurling insults, a Yakuza boss making proclamations, or a gruff police detective dropping technical terms all over the place. I can usually understand the female characters, though. Funny how that works, all things considered.

I've been back to Halo: the ODST campaign to mop up a couple of achievements, versus multiplayer, and a couple of solo attempts at Firefight. I'd rank the quality of my experiences in that exact order, actually. The lack of matchmaking in Firefight is pretty crippling to it's accessibility. What a shame that is. It seems like it would be a blast with a good group.


Another game I just keeping going back to is Geometry Wars. I've got a few pesky friends who keep beating my high score, and some straggler achievements that I would love to earn, but the game foils me at every turn. What a great game, though. Definitely in the top echelon of download-able games, indeed all games, this console cycle.