Showing posts with label Dungeon of the Endless. Show all posts
Showing posts with label Dungeon of the Endless. Show all posts

Wednesday, January 18, 2017

Weekly Game Reporting

I made it my goal last week to report (on GameBytesShow) on Dungeon of the Endless. I have a quick update to that. I attempted to play through on "Easy" (hard) mode, a couple of times, and my progress was abruptly cut short at about floor 7. After having finished the game on "Too Easy" (normal), though, I feel pretty good about my experience with the game, and have elected to uninstall and move on.


This week, I'm reporting on Democracy 3, which I found to be pretty great! It's a series of interlocking menus that represent the levers of power in government, and the cause and effect relationships there. It's fairly simplistic and makes some dubious assumptions and gross simplifications, but it's not meant to be a completely accurate simulation or model (one hopes).
You are given the reins of power to one of several western democracies and are able to spend your political capital, replenished each quarter (turn), to implement new policies or tweak existing ones, trying to win or maintain the support of the citizenry, or to accomplish whatever goals you set for yourself. I've been playing as POTUS, and mostly trying to balance the budget while making various changes to US policy. I once tried to stamp out religion, and was assassinated by zealots. Another time I was assassinated by leftists(!) presumably because I put too tight of restrictions on alcohol consumption, and ramped up policing too much. I had attained the Crime Free Utopia status that game, though. In my current game, I am just focusing on the GDP, and trying to maximize that by driving education, productivity, and employment as hard as I can.


I finished off Titanfall 2 last night. I kept putting off playing more of the campaign, but in the end I really had a great time with it. I don't play FPS campaigns much anymore, but this one was a blast. Every level was nicely varied and paced very well. Even the titan vs titan boss encounters were fun. Just good stuff, all around. I recommend it.


A few other quick hits:


Super Mario World - made a few levels' progress yesterday. The Vanilla Dome castle is tough! I will complete this game again for my kids, though, and for myself. It is definitely my favorite Mario game.


Duelyst - I had a bunch of unopened card packs, so I went and opened those. I don't have any actual drive to continue playing, though. It does seen very well done, and has an insane amount of lore built into it. I can't imagine anyone really cares about it, but I applaud the effort. I wonder if they'll spin the out some other implementation of it. Another game type, I would hope, a la Amplitude Studios, and not a comic or novel or what have you.


Heroes of the Storm - The game that was too good. I can't let myself play this. It would be irresponsible. One quick round, and I was out, and uninstalled. All the other RTSs have to come first.

Wednesday, January 11, 2017

Gratifying Gaming in the New Year Twenty-Seventeen

The first 10 days or so of 2017 have been pretty good for my gaming regimen.

I kicked it off last week by progressing further into the Titanfall 2 campaign, through the much vaunted mission Effect and Cause with its time travel mechanic, and later through a very cool multiple titan battle toward the end of the campaign. There are two or three missions left at this point.

Soon thereafter, the Diablo 20th anniversary event in Diablo III went live--a recreation of the original game's 16-floor dungeon complete with boss encounters like the Butcher, King Leoric, Arch-Bishop Lazarus, and Diablo himself. The whole thing is framed as being from the memory of Adria, down to the graphical filter to make the game look more pixellated and grim like the first Diablo. There are also a couple of other conceits, such as only being able to move in eight directions and at a reasonably fast walk, and the vintage UI bar. It was fun to jump back into Diablo III for a bit. I ended up picking up my Crusader for this, and earned a few Paragon levels while I was at it. I'm more excited for the addition of the Necromancer class, which is supposed to see the light of day this year, I believe.

My favorite thing from the last several days has been finally clicking with Amplitude's rogue-like, tower defense incorporating dungeon crawler Dungeon of the Endless. When I first attempted to play it, it wasn't immediately apparent how to do so, or why I kept losing so quickly and so decisively. Somehow something drew me back to the game a few days ago, determined to figure it out, and I think I've done a fair job of it. I finished my first game of it tonight, getting through all twelve floors of the dungeon, unlocking a bunch of characters and starting ships (game modes) and achievements in the process. And it's been really fun, too. It's a pretty unique blending of genres, and it exists in the world of Endless Space and Endless Legend, and actually serves as a sort of narrative segue from one to the other, which is interesting.

Wednesday, January 21, 2015

Sailing the Stars

Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.


I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.


I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.


I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.


I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.


Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.


I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.

Thursday, January 1, 2015

Steam Winter Sale BONANZA Pt. 2

Capping off the Steam holiday sale this year, just a couple of games.

Might & Magic X: Legacy - I was pretty disappointed with how little the quality of the graphics in game resembled the promo screenshots on the Steam store page. Bullshots, indeed. Otherwise, it seems like a pretty standard turn-based RPG in the first-person, advance-upon-a-grid genre similar to, but not so interesting as Legend of Grimrock, which it should be mentioned, is not turn-based, and more focused on puzzles, whereas M&M seems to be more of a quest-based type. It might be worth revisiting, at some point. Probably not, if I'm completely honest. Lack of time, better offerings elsewhere, etc.

Might & Magic VI - this was a freebie with purchase of the above. I understand it was a very impressive game back when it came out, but it looks like one of the most absolutely terrible things I have ever encountered in gaming. Time has not been kind at all to mid-'90s digitization of photos into game assets. I shudder to recall those pained, disembodied visages.

Apart from those, I've been cozying up more to Endless Legend, Dungeon of the Endless, and Ground Zeroes. I have one other new game to report, and that is Elite: Dangerous.

Elite is one of the oldest, longest-running, and most revered game series out there, despite being only verging on active over the 30 years since the first game came out in 1984. I gather much of the acclaim and appreciation goes back to the first game, which no doubt was a huge influence on almost every other notable 3D space flight, combat, or trading game since. Dangerous is the newest, crowd-funded game in the series,

Elite: Dangerous is very interesting in that it uses procedural generation to turn out billions of stars across our galaxy, all anchoring their respective system of orbiting asteroid fields, planets, and space colonies. The galaxy is built on a 1:1 scale with our own, real galaxy, and all the actual data we have modeled accurately (as far as I know), with the rest being computer-generated.

The game itself is about being a space freelance. Haul goods, become a privateer, a pirate, a mercenary, hunt bounties, explore uncharted space, mine asteroids, and just generally do whatever it is you wish to do to make your fortune and ascend the ranks of space pilots in the areas of military action, trading, and exploration. So far, I've eschewed combat for the most part, and hauled some goods back and forth for credits, but have been spending most of my time visiting and gathering mapping data on unexplored star systems. This is by far where I've made the most of my meager earnings in game to date.

I started in a system I've forgotten the name of, probably less than 50 LY from Sol, and I've been heading in a direction I'd colloquially term "galactic down" which is perpendicular to the galaxy's plane of ecliptic, parallel to it's axis of rotation, and down in that the coordinate number for that direction is negative relative to Sol's 0:0:0 origin location. I'm around 300 LY from Sol, at present. I'm planning to continue my exploration, and maybe to hunt some bounties or take on some military contracts here and there along the way. I got rid of my cargo hold racking in order to make room for exploration tools and a shield generator (mainly for safety from pirates).

I've been very impressed with the game. Very impressed, as I'll outline in my next post.

Monday, December 22, 2014

Steam Winter Sale BONANZA Pt. 1

It's Winter Sale time, and I've been trying to play everything as I buy it. This is my chronicle of this fool's errand, beginning with a few things I decided to catch up on before the sale:


Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.


Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.


Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.


Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.


Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.


Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.


Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.


Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on  your mood. This may see more play in the future.


Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.


Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.


Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.


R.U.S.E.  - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.


Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.


Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.


Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.


There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.