Showing posts with label Heroes of the Storm. Show all posts
Showing posts with label Heroes of the Storm. Show all posts

Tuesday, June 5, 2018

Victory and a Ticker-tape Parade

I finally polished off my campaign of Final Fantasy Tactics using only generic soldiers and the job system. It wasn't easy, and I resorted to the use of save states sometimes, effectively creating my own version of the Chariot Tarot from Tactics Ogre: Let Us Cling Together. It was pretty satisfying, though, even if I did lock myself out of a lot of side content by removing Mustadio from my party early on. Turns out you need him to get half of the side quests and other special characters later on in the game.

Victory would have been much more difficult to achieve if not for one of my Orators having convinced a Tiamat hydra to join us in one of the final battles. That thing was invaluable in the fight against Ultima, the reborn high seraph. It was a lot of fun to revisit this old favorite of mine. I still feel like it's one of my favorite games of all time, even seeing some of its shortcomings in a fresh new light this time around.

For lack of knowing what to play next, I have spent the past few days frittering away free time in Skyrim, Hearthstone, and Heroes of the Storm.

I may have found a way to come to peace with Hearthstone. After having seen what a real Magic: The Gathering looks like in this format (hardcore and demanding of an attentive and dedicated player), Blizzard's dumb, bright, and capricious take might be more my speed after all.

I like playing Heroes of the Storm with and against a full load of bots. I don't want the pressure to perform or unwanted social interactions of opponents in... any game, really. I enjoy HotS and other games like it for the push and pull mechanics, comfortable in the knowledge that I have aged out of actually playing these against other people. I should probably just focus on single-player RTS games, but no one does progression and ongoing development like Blizzard.

There's not too much to say about my time in Skyrim over the weekend, other than that I decided to focus on some quests in a small area of the map, and decided to use fast travel sparingly on this character, to facilitate the completion of quests in a timely manner so the narratives aren't all hacked up, similar to how the medium of film uses jump cuts.

Wednesday, April 26, 2017

Wonder Boy Pathfinder

I made some progress in Mass Effect Andromeda over the last week, actually getting out into the open world on one of the planets for only about the second time in probably 35 hours of play. I'm at a point in the game where I can go to one of two potentially habitable planets, or go hunt down the Kett leader's flagship for a confrontation. Instead, I've opted to dig into some side quests that, in a roleplaying sense, sounded urgent.


I've also dabbled in Super Mario World and Heroes of the Storm. The latter now has a fresh 2.0 update that I'm interested in exploring a bit. I still think I am fundamentally not that into multi-player games, though. I've been playing beginner level bot matches just on a lark here and there. Playing a game to relax, imagine that.


I picked up another retro-style 2D action game on the Switch, the beautiful remake of Wonder Boy: The Dragon's Trap. It's a cool game from the Sega Master System, a platform I have very little familiarity with, though I can credit my interest in video games to it. Wonder Boy lets you flash back and forth from the modern, very lavish 2D art to the super old school 8-bit reality of the original. I find the new art really nice and have been almost entirely playing that way.


The underlying game is very well done, and while it definitely feels simplistic, it's an interesting design considering when the game first came out. It's an open-world action platformer more or less contemporaneous with Metroid, but not done in quite the same way. Here, doors open into the background, where in Metroid they always open on one of the four sides of the screen, which means the way the world fits together is pretty different. It's also clear some or all of the doors are magical, so it may not be possible for all of the levels to exist in one contiguous chunk.


You begin as a boy with a sword, but begin to gain the ability to transform into other types of animals and fight and explore in different ways. So far I have been a lizard boy and mouse boy. I'll continue to explore what this nifty game has to offer.

Wednesday, January 18, 2017

Weekly Game Reporting

I made it my goal last week to report (on GameBytesShow) on Dungeon of the Endless. I have a quick update to that. I attempted to play through on "Easy" (hard) mode, a couple of times, and my progress was abruptly cut short at about floor 7. After having finished the game on "Too Easy" (normal), though, I feel pretty good about my experience with the game, and have elected to uninstall and move on.


This week, I'm reporting on Democracy 3, which I found to be pretty great! It's a series of interlocking menus that represent the levers of power in government, and the cause and effect relationships there. It's fairly simplistic and makes some dubious assumptions and gross simplifications, but it's not meant to be a completely accurate simulation or model (one hopes).
You are given the reins of power to one of several western democracies and are able to spend your political capital, replenished each quarter (turn), to implement new policies or tweak existing ones, trying to win or maintain the support of the citizenry, or to accomplish whatever goals you set for yourself. I've been playing as POTUS, and mostly trying to balance the budget while making various changes to US policy. I once tried to stamp out religion, and was assassinated by zealots. Another time I was assassinated by leftists(!) presumably because I put too tight of restrictions on alcohol consumption, and ramped up policing too much. I had attained the Crime Free Utopia status that game, though. In my current game, I am just focusing on the GDP, and trying to maximize that by driving education, productivity, and employment as hard as I can.


I finished off Titanfall 2 last night. I kept putting off playing more of the campaign, but in the end I really had a great time with it. I don't play FPS campaigns much anymore, but this one was a blast. Every level was nicely varied and paced very well. Even the titan vs titan boss encounters were fun. Just good stuff, all around. I recommend it.


A few other quick hits:


Super Mario World - made a few levels' progress yesterday. The Vanilla Dome castle is tough! I will complete this game again for my kids, though, and for myself. It is definitely my favorite Mario game.


Duelyst - I had a bunch of unopened card packs, so I went and opened those. I don't have any actual drive to continue playing, though. It does seen very well done, and has an insane amount of lore built into it. I can't imagine anyone really cares about it, but I applaud the effort. I wonder if they'll spin the out some other implementation of it. Another game type, I would hope, a la Amplitude Studios, and not a comic or novel or what have you.


Heroes of the Storm - The game that was too good. I can't let myself play this. It would be irresponsible. One quick round, and I was out, and uninstalled. All the other RTSs have to come first.

Friday, May 13, 2016

Dark Souls II: The Smattering

Over the last couple of weeks I've touched a few different things, but have spent the most time on Dark Souls II.

I felt like rolling right into it after finishing the first one, and in fact I had already at an earlier date begun the game and got as far as creating my character, who begun as one of the "Deprived" class, meaning they started with very basic clothing, no weapons, and at soul level 1, with all stats at 6.

Playing this way means playing the cards as they lie, and since I haven't been playing with a wiki thus far, it has meant a lot of slow going, diligent leveling, and making do with what I have found, as well as leading me to participate in summoning and being summoned much more than I did in Dark Souls, which I may not have even been online for the better portion of, come to think of it.

Right now my character, the Lost One, is wearing hollow soldiers' armor and using caesti on each hand; a sort of improvised version of the monk build many other RPGs feature. I've beaten one boss, the Last Giant, and am at level 35-ish. I've only begun to explore the forest of giants. There are braziers and sconces and such around the world that you can light with a torch, and light torches from, but I'm as of yet unaware of what effect they might have on the world, beyond providing more light in the environments and a place to light more torches. It seems like a great game, so far.

I'll briefly mention the other things I played, and why:

Titan Quest - Really just to add some more time to my Steam time played tracker for some reason. This game bores me, and it always has, but I've put hours into it in the past, and I wanted that dumb time tracker to record at least some of that time, for whatever reason.

Castlevania: Lords of Shadow - I think I'm going to do another run of this game for the Game Bytes Show as a sort of game club thing. I'll probably do it on easy, because on Knight difficulty (one above normal) it was a pretty hard game in spots, and I would prefer to kind of cruise through it this time around.

Overwatch - I was able to get into the closed Beta at one point and I played about 3 matches worth, I think entirely versus bots, before coming to the pretty solid conclusion that despite the apparent quality of the game, it just wasn't something I wanted to play. I don't tend to put a ton of time into multiplayer shooters anyway, and the prospect of shelling out $40 or $60 for one I'll likely not get much of a return on just doesn't add up for me. Especially a game like this that is so team-focused. I think I'd rather just play alone most of the time.

Heroes of the Storm - Speaking of playing alone, I did 5 practice matches with and against AIs last night, and had a good time doing them. MOBAs are pretty satisfying, especially when you tend to win a lot, and fairly easily. This game has been out for a long while now without me really giving it much of a look, but I may continue playing it some, now.

Thursday, April 23, 2015

Shut It Down, Shut It Down

Blizzard has been good to me in granting access to Beta versions of their upcoming games. Beginning with Diablo III, which I greatly appreciated, and also with Hearthstone, another great game, and most recently with their DOTA-like, Heroes of the Storm. Awful title, by the way.

I'd had access for a good long while, but never got around to loading it up until just last night, thinking I should at least make use of the privilege. After all, I want to stay in their good graces and hopefully get Overwatch access as well, in time.

I played through the 3 tutorial and training pieces at the outset of the game, and wound up buying the starter pack, which was on sale at something like a 77% discount. I'm not a huge fan of the model they're using, which is that of League of Legends where you buy each hero as opposed to that of Dota 2, where all heroes are available from the start and all you buy are cosmetics. I was given one hero free, Valla, the Diablo series' Demon Hunter, for owning Reaper of Souls, and the pack I bought included three more, Raynor, Malfurion, and a Dwarf I am unfamiliar with.

It was strange playing the tutorial and seeing Uther and thinking "oh, Omniknight," due to my familiarity with Dota 2. I think that sort of thing will happen a lot with this game, given the history of the genre.

I was very quickly having a good time with the starting parts of the game, and wanted to continue. I know where that path leads, though, and now is not the time. Maybe after The Witcher 3.