I finally polished off my campaign of Final Fantasy Tactics using only generic soldiers and the job system. It wasn't easy, and I resorted to the use of save states sometimes, effectively creating my own version of the Chariot Tarot from Tactics Ogre: Let Us Cling Together. It was pretty satisfying, though, even if I did lock myself out of a lot of side content by removing Mustadio from my party early on. Turns out you need him to get half of the side quests and other special characters later on in the game.
Victory would have been much more difficult to achieve if not for one of my Orators having convinced a Tiamat hydra to join us in one of the final battles. That thing was invaluable in the fight against Ultima, the reborn high seraph. It was a lot of fun to revisit this old favorite of mine. I still feel like it's one of my favorite games of all time, even seeing some of its shortcomings in a fresh new light this time around.
For lack of knowing what to play next, I have spent the past few days frittering away free time in Skyrim, Hearthstone, and Heroes of the Storm.
I may have found a way to come to peace with Hearthstone. After having seen what a real Magic: The Gathering looks like in this format (hardcore and demanding of an attentive and dedicated player), Blizzard's dumb, bright, and capricious take might be more my speed after all.
I like playing Heroes of the Storm with and against a full load of bots. I don't want the pressure to perform or unwanted social interactions of opponents in... any game, really. I enjoy HotS and other games like it for the push and pull mechanics, comfortable in the knowledge that I have aged out of actually playing these against other people. I should probably just focus on single-player RTS games, but no one does progression and ongoing development like Blizzard.
There's not too much to say about my time in Skyrim over the weekend, other than that I decided to focus on some quests in a small area of the map, and decided to use fast travel sparingly on this character, to facilitate the completion of quests in a timely manner so the narratives aren't all hacked up, similar to how the medium of film uses jump cuts.
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