Showing posts with label Total War. Show all posts
Showing posts with label Total War. Show all posts

Wednesday, February 7, 2024

Total War: Warhammer

I've always wanted to really get the Total War games, and despite multiple run-ups at Shogun 2 and Rome 2, and previously Warhammer III, I haven't been able to really get a good grasp on things. I have gotten fairly deep into campaigns and eventually reached a point where I felt stuck, or perhaps lost.

I'm a fan of Warhammer, mostly on the 40K side, but more and more on the fantasy side as well. As of this writing, Games Workshop has revived the old fantasy setting in the new game Warhammer: The Old World, which is itself a re-invention of the "rank and flank" style game that Warhammer Fantasy Battles was prior to it being retired and the setting being reinvented as Age of Sigmar.

I've been caught up in the hype around The Old World coming out, but rather than drop $300 or more to buy more plastic models that will sit around for months or years before being painted, and then only rarely played with, I am working through it by taking another charge at Total War: Warhammer. 

At one point or another I bought the first of the three games on Steam, and so I figured I would play it some before eventually moving on to the second and eventually settling into a groove playing the third, which I have already had some experience with. I like to get the full context of things, though, so this is my planned way of going about that.

I have an army of Ironjawz Orruks (orcs) for playing Age of Sigmar on tabletop, some of which are the same models used in The Old World for Black Orcs. These were that, originally, and then brought forward into AoS as 'ardboyz. Recently, though, 'ardboyz got a new kit, that look different and are armed differently. I bought my models when I did, though, and so I'm left with the old 'ardboyz models which are also the old Black Orcs which are also once again the new Black Orcs, for the new game I don't play yet. But that I might at some point. At any rate, I am playing Orcs and Goblins in Total War: Warhammer, at least in my first campaign.

I've been enjoying the RTS battles so far, but the best method to manage grand strategy map eludes me. Should I just sit and wait and build up a massive army and go seize the neighboring territories? Or is it better to have multiple smaller forces? How do I keep my populace from being too restive at home, and which settlement upgrades should I pick, and when? Why do my armies have 5-6 different stances they can take on the map? Which of those is best, for what, and when? These are the questions I'm grappling with at the moment. Nevermind actual grand strategy, I just need to get my bearings. 

Monday, December 22, 2014

Steam Winter Sale BONANZA Pt. 1

It's Winter Sale time, and I've been trying to play everything as I buy it. This is my chronicle of this fool's errand, beginning with a few things I decided to catch up on before the sale:


Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.


Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.


Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.


Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.


Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.


Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.


Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.


Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on  your mood. This may see more play in the future.


Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.


Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.


Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.


R.U.S.E.  - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.


Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.


Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.


Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.


There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.


Saturday, February 1, 2014

Where the Wind Takes Me

I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.

Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.

I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.

I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.

I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.

The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.

Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.

It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.

On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.

Saturday, March 26, 2011

Blogging Backlog!

I've been so busy lately that I haven't gotten around to a proper post here in almost a month! I couldn't even begin to update with detailed impressions on everything I've been playing in the interim; the best place to as much as is available on that front is the latest episode of Call Of Podcast.

As far as the backlog goes, though, I think I'm doing pretty well. Thus far in 2011 I've bought pretty few games, and have been plowing through them at a great pace. I modified my game token policy to apply to games $25 and over to bring the letter of the law more in tune with the spirit of the law, as it were. I had a problem last year treating a $20 Bayonetta the same as a $60 Halo or what have you. My reasoning is that games typically hit prices ranging from $10 to $25 or $30 to $60, and also that anything over $25 is usually closer to that higher range, like $27.99 or $29.99. Also, once a certain caliber of game hits $20 or $25, it may not ever go any lower, even used. I was never going to blow a token on a $20 Darksiders, but at the same time, I might never be able to find it for $10 or $15. Again, it's the spirit of the law, not the letter, that matters to me here.

My intake of fresh, new games is probably going to end up around one a month this year. I had nothing in January, Tactics Ogre for February, Total War: Shogun 2 for March, and I'm looking at Portal 2 for April, and Witcher 2 for May. It's tough to say, after that, but I'm thinking there'll be Assassin's Creed 3 in November or December. We'll probably see the rest of this list fleshed out come E3. I'll probably want the new Deus Ex whenever that's released, and Battlefield 3, most definitely. Can't forget Skyrim, either. Oh, and Mass Effect 3. Sigh. That's a lot of completion tokens I need to accrue. And with a baby on the way, no less!

The past few weeks have been spotty in terms of Resolution, but with the schedule returning to normal this week, I should be able to pick it up again with Killzone 2. Other tasks lurking near the top of the pile are finishing Dead Space, Fallout 2, STALKER, and Nehrim. Then I need to play Red Dead, Batman, Darksiders, and the list goes on.

I finished Prince of Persia and Assassin's Creed Brotherhood most recently. PoP was merely OK, but ACB is awesome. I'm continuing to play it even after having finished up the main plot threads. There is a hell of a lot of content in there, and a whole big-ass multi-player mode, to boot!

I've had a resurgence in League of Legends lately, and I've been playing a lot of that using the champion Olaf, who is a melee dps/lifesteal type of guy with relatively high survivability and strength. It's a lot of fun. LoL still feels like a 80% great game, though. It needs a much better front end, and some of the champions and art are just lame. I can't wait to see what Valve has up their sleeve with DOTA 2. This genre needs to be cracked wide open, and Riot don't seem to be hitting that critical mass; as phenomenal a success as LoL apparently is, it's still very much an underground type of thing that only rarely is discussed even in hardcore gaming circles.

On the subject of real-time strategy, Total War: Shogun 2 was released last week, to the complete bafflement of yours truly. Perhaps not complete, but a lot of bafflement. I made it through a couple of tutorials well enough, but the third stands undefeated yet, a wall to my progress in learning the game. I haven't had just a hell of a lot of time with it yet, though, and I'm a slow learner when it comes to RTS. I need to make more time to sink my teeth into this game. The art and period atmosphere is magnificent.

I had a business trip to Chicago this week, and plenty of time on planes and in the hotel room to enjoy some Tactics Ogre. This is really a great game. Differences from FFT are starting to make themselves more apparent, now, chief among them the amount of thought that has to go into just navigating the battlefields and orienting your troops. It's much easier to have them clumped up and bottlenecked when you're working with up to 12 units instead of 5 or 6 like in FFT. The PSP remake of this game is just chock-full of greatness like the CHARIOT and WORLD tarot, leveling of classes rather than units, and the Warren Report, which may have been in the original. The plot also hinges much more on political machinations than supernatural artifacts of power, which is cool. If you still own a PSP, go buy this masterpiece.

Speaking of still owning a piece of hardware, I may sell my Wii. I can live without it, and have an interested party.