I've had this campaign run through of Half-Life 2 going for probably two and a half years, but now, at long last, it is done. It is just such a long game, and I could never really play it for more than maybe an hour at a time before I'd had my fill for the time being. The thing is, it's a really great game, in the playing. I just think it has some length and pacing issues, perhaps. The ending sections, inside the Citadel, with the super gravity gun, are a riot. That was a nice way to cap off the whole thing, to be sure.
The plot, though, really leaves a lot to the imagination. On one hand, I like that. Being a part of the world, being shown rather than told, is great for a sense of place. On the other, it does very little to pull you forward to the game's conclusion, which might be why it has taken me so long to reach it.
Time has probably worn off the sheen of awe many saw on the game, but it's underlying quality does still show through. I'm curious what the episodes will bring; the way the game closed felt like that was probably it for City 17 and Alyx and that whole crew, but plainly it is not. We'll just have to see where the G Man brings us out next.
No promises on when I'll play any other other entries, though.
Showing posts with label Half-Life. Show all posts
Showing posts with label Half-Life. Show all posts
Wednesday, August 27, 2014
Tuesday, August 26, 2014
This and That Before Diablo III 2.1
The last week has been fairly uneventful. I've played just a little of several different things, as seems to be my modus operandi, of late. Patch 2.1 for Diablo III is out today, and I'll be headed back to that game to begin a Witch Doctor as soon as Seasons are live. But in the meantime:
Hearthstone - I finished up all of the normal Naxxramas matches, as well as the class challenges, and have played a little conventional and arena. I have no real reason to continue playing this except that it's easy to dip into and out of, and mostly pretty fun. It would be nice to collect all of the cards, I guess, but I have no wish to climb the ranks of competitive play.
Analogue: A Hate Story - I only briefly checked this out, because my daughter saw the anime girl in the screenshot on Steam an wanted to "play" it. It turns out to be a very text-heavy research and interaction game. It seems pretty cool, with a very Korean-focused starship setting, presumably a generational ship. I really want to see more of this when I can focus on it.
Half-Minute Hero: The Second Coming - You're welcome, Esteban. It seems kinda cool, but I find that parody wears thin very quickly, for me. I'd love to see a more straight take on this game type, but I have zero idea of what that would look like. I guess comedy serves in this case. It is a very absurd premise.
Shadowgate - I kickstarted this remake of the game that originally intrigued me on the NES. The art looks nice enough, but I don't care for the UI presentation or the Item Verb Item mechanics, and the puzzles are as abtuse as ever, which might not be a good thing. I'm feeling pretty lukewarm on this one.
Wasteland - Yeah, the original. I feel like I'm starting to get a grip on what this game is, after a few false starts. I should play more before I play the sequel, which is officially out next month.
Goat Simulator - Mia likes to mess around with it, and it is pretty entertaining. More toy than game.
Half-Life 2 - Yes, yes, I am finally getting toward the end of this epic. I've just arrived at the Citadel, or rather a tunnel leading into or perhaps under the Citadel, opened by Alyx's robot, Dog. I've taken down striders in City 17, what could be next?
Borderlands 2 - I've done handful of quests and fought a boss, advancing into the next zone. I'm feeling pretty ambivalent on the game, so far. It feels like empty calories. Again, parody does next to nothing for me. Handsome Jack is fairly entertaining so far, though. It's something to play, and better than a lot, so I guess I'll keep going with it from time to time.
Hearthstone - I finished up all of the normal Naxxramas matches, as well as the class challenges, and have played a little conventional and arena. I have no real reason to continue playing this except that it's easy to dip into and out of, and mostly pretty fun. It would be nice to collect all of the cards, I guess, but I have no wish to climb the ranks of competitive play.
Analogue: A Hate Story - I only briefly checked this out, because my daughter saw the anime girl in the screenshot on Steam an wanted to "play" it. It turns out to be a very text-heavy research and interaction game. It seems pretty cool, with a very Korean-focused starship setting, presumably a generational ship. I really want to see more of this when I can focus on it.
Half-Minute Hero: The Second Coming - You're welcome, Esteban. It seems kinda cool, but I find that parody wears thin very quickly, for me. I'd love to see a more straight take on this game type, but I have zero idea of what that would look like. I guess comedy serves in this case. It is a very absurd premise.
Shadowgate - I kickstarted this remake of the game that originally intrigued me on the NES. The art looks nice enough, but I don't care for the UI presentation or the Item Verb Item mechanics, and the puzzles are as abtuse as ever, which might not be a good thing. I'm feeling pretty lukewarm on this one.
Wasteland - Yeah, the original. I feel like I'm starting to get a grip on what this game is, after a few false starts. I should play more before I play the sequel, which is officially out next month.
Goat Simulator - Mia likes to mess around with it, and it is pretty entertaining. More toy than game.
Half-Life 2 - Yes, yes, I am finally getting toward the end of this epic. I've just arrived at the Citadel, or rather a tunnel leading into or perhaps under the Citadel, opened by Alyx's robot, Dog. I've taken down striders in City 17, what could be next?
Borderlands 2 - I've done handful of quests and fought a boss, advancing into the next zone. I'm feeling pretty ambivalent on the game, so far. It feels like empty calories. Again, parody does next to nothing for me. Handsome Jack is fairly entertaining so far, though. It's something to play, and better than a lot, so I guess I'll keep going with it from time to time.
Monday, August 18, 2014
Mid-August 2014 Playlog
It's hard to find a theme in these large collections of games I play for less than an hour at a time, for the most part. To review:
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
Wednesday, August 6, 2014
Strategy Potpurri & Et Cetera
I'm taking a break from Hearthstone. That game pisses me off. It feels like too much hinges on the luck of the draw. It's like the decks aren't big enough to mitigate it through card variety and multiple strategies per deck. Also the fact that you can only play as a single class and use a pool of neutral cards. Multi-classing would be an interesting thing to see added.
I've kind of been bitten by the strategy bug lately. A friend of the podcast sent me a Steam coupon for 90% off a game called Conquest of Elysium 3, which turned out to be a cool 4X-style game pared down to the raw essentials. The production values are nil, but the core of the game is quite cool. The thing is, every time I quit out of the game, it would glitch up my Steam client, necessitating a trip to the task manager to kill the whole thing and restart. Not cool. I wouldn't mind seeing a better-done version of that game, though.
I also played the beginning stages of a Civ V game as Shaka of the Zulu. I didn't like how things were headed, though, so I killed that game. I wanted to try out Endless Space, since it looked cool and I had heard good things and I already owned it. It certainly looks nice and seems playable enough, but again I wasn't satisfied with my ability to understand an play the game, so I gave up and moved on. On to Crusader Kings II, which I still don't know that I quite understand. I sort of played around with it for a couple of hours as a middle-tier lord, of Luxemburg. I managed to find a wife and produce a few children, so that was good. An ill-fated war effort followed, and then me wondering what I should be doing aside from just letting the game play itself out over the years, me making the odd decision here and there. If that's how the game is played, I may prefer a more hands-on game. I guess I'll try again with EU IV at some point.
Also on the tactics/strategy tip, I tried out Guardians of Middle Earth an Defense Grid: The Awakening. The former is a console-adapted MOBA that no one plays anymore, and the latter is a well done tower defense game, probably the best I've seen, actually. I might play more of it, or check out the sequel.
Revisiting Half-Life 2 yet again, I made some substantial progress, getting all the way through Nova Prospekt and back to City 17, where I am now on my way the Citadel. Along the way were a couple of challenging encounters around turret-placement and enemy wave defense. It's a great game, with a great feel.
A couple of new ones on the playlist that I plan to re-visit are Mount and Blade (I'm just getting started, here), and Colin McRae Rally, which I had time to mess around with for a few minutes, but that's all, so far.
I've kind of been bitten by the strategy bug lately. A friend of the podcast sent me a Steam coupon for 90% off a game called Conquest of Elysium 3, which turned out to be a cool 4X-style game pared down to the raw essentials. The production values are nil, but the core of the game is quite cool. The thing is, every time I quit out of the game, it would glitch up my Steam client, necessitating a trip to the task manager to kill the whole thing and restart. Not cool. I wouldn't mind seeing a better-done version of that game, though.
I also played the beginning stages of a Civ V game as Shaka of the Zulu. I didn't like how things were headed, though, so I killed that game. I wanted to try out Endless Space, since it looked cool and I had heard good things and I already owned it. It certainly looks nice and seems playable enough, but again I wasn't satisfied with my ability to understand an play the game, so I gave up and moved on. On to Crusader Kings II, which I still don't know that I quite understand. I sort of played around with it for a couple of hours as a middle-tier lord, of Luxemburg. I managed to find a wife and produce a few children, so that was good. An ill-fated war effort followed, and then me wondering what I should be doing aside from just letting the game play itself out over the years, me making the odd decision here and there. If that's how the game is played, I may prefer a more hands-on game. I guess I'll try again with EU IV at some point.
Also on the tactics/strategy tip, I tried out Guardians of Middle Earth an Defense Grid: The Awakening. The former is a console-adapted MOBA that no one plays anymore, and the latter is a well done tower defense game, probably the best I've seen, actually. I might play more of it, or check out the sequel.
Revisiting Half-Life 2 yet again, I made some substantial progress, getting all the way through Nova Prospekt and back to City 17, where I am now on my way the Citadel. Along the way were a couple of challenging encounters around turret-placement and enemy wave defense. It's a great game, with a great feel.
A couple of new ones on the playlist that I plan to re-visit are Mount and Blade (I'm just getting started, here), and Colin McRae Rally, which I had time to mess around with for a few minutes, but that's all, so far.
Wednesday, July 9, 2014
Detours
I have been making some good progress through Mass Effect 3, but it is also true that my attention has been diverted in a number of different directions, in the meantime. I am planning on paring that back down some and continuing on Shepard's quest very soon.
The Steam summer sale happened recently, and with that my backlog swelled again to even greater volume. I have knocked a few off the pile, though. Quickly and dirty reviews:
Chivalry: Deadliest Warrior - fun and fairly unique melee-focused combat featuring a number of historical warrior types. Did I uninstall this? What was I thinking? I want to go play more right now. The downside is that there doesn't seem to be much balance. Samurai appear to be the best class overall, by historical rankings in the leaderboards. Pirates look to be bringing up the rear. Cool game, but I'm not sure how much potential there is for a serious competitive scene.
Giana Sisters: Twisted Dreams - a great platformer with a gorgeous presentation, and quite difficult, too. There don't seem to be a huge amount of stages, but the ones I saw--up through the first boss fight--are large and feature a number of secrets. There is also the fact that each exists in two states, happy fairy land and dead Halloween land. You play as two girls, one at a time, shifting back and forth from girl and world to girl and world. Recommended for platformer fans.
Garry's Mod - I don't get it. I guess it's kind of a meta-Minecraft in which you can construct not only worlds, but game types, as well. I messed around a bit with dropping objects into the world, and I saw that there were a ton of people playing original game types on various servers, but I didn't join any. I tried to get onto something running some sort of Fallout: New Vegas roleplaying thing, but it was taking forever to connect, so I cancelled and quit out. This seems like a deep, deep hole, and I don't know that I want to jump down it.
Goat Simulator - Finally a game that Mia appreciates. She's three years old, today.
Wizorb - it's 8-bit-esque JRPG Arkanoid.
I also returned to a number of games for a bit more, and even finished off the Bioshock franchise, as it exists now, with the second part of Infinite's Burial at Sea expansion. It was good, and did a decent job of elaborating on the events of Infinite and connecting them to those of the original Bioshock. Not that that was really necessary, but it was a nice touch, I thought.
I let Mia check out some World of Goo, Peggle, and Hearthstone while sitting on my lap. She seems think they're variously OK for up to about 5 minutes before bombing off to do something else.
I made a tiny bit more progress through Half-Life 2. At this pace I'll finish itup sometime in 2016, making this one of the more extended contiguous (to my definition) playthroughs I've ever done. It's a great, great game, though. It feels great to play. Maybe I just don't want it to end.
I've kind of reached a multiplayer FPS crisis. That is, I don't know if there is a game for me in this genre. Battlefield has evolved to something I don't really care for. Call of Duty has never been my thing. Counter-Strike seems like the best game out there, but after about 15 or 20 minutes, I feel like I'm done for the day. Matches seem to last longer than that. Plus, Counter-Strike is extremely skill-intensive, and I'll never be that good. I need something more casual, I think. Maybe Borderlands or the upcoming Destiny or another co-op game, like the Mass Effect 3 multiplayer, is more my speed these days. I've tried the Left 4 Dead games, but they just don't seem to take, either. They're incredibly intense and repetitive, and like with CS, I want to bail out after just a short time. The aforementioned multiplayer in Mass Effect 3 is pretty good, maybe I'll stick with that for the time being, while I'm playing the campaign, anyway. I should also play the Payday series, which I do own.
Going forward, I guess I'll try to focus on ME3, though I am awaiting Diablo III's 2.1 patch and the Destiny beta. We'll see how that goes.
The Steam summer sale happened recently, and with that my backlog swelled again to even greater volume. I have knocked a few off the pile, though. Quickly and dirty reviews:
Chivalry: Deadliest Warrior - fun and fairly unique melee-focused combat featuring a number of historical warrior types. Did I uninstall this? What was I thinking? I want to go play more right now. The downside is that there doesn't seem to be much balance. Samurai appear to be the best class overall, by historical rankings in the leaderboards. Pirates look to be bringing up the rear. Cool game, but I'm not sure how much potential there is for a serious competitive scene.
Giana Sisters: Twisted Dreams - a great platformer with a gorgeous presentation, and quite difficult, too. There don't seem to be a huge amount of stages, but the ones I saw--up through the first boss fight--are large and feature a number of secrets. There is also the fact that each exists in two states, happy fairy land and dead Halloween land. You play as two girls, one at a time, shifting back and forth from girl and world to girl and world. Recommended for platformer fans.
Garry's Mod - I don't get it. I guess it's kind of a meta-Minecraft in which you can construct not only worlds, but game types, as well. I messed around a bit with dropping objects into the world, and I saw that there were a ton of people playing original game types on various servers, but I didn't join any. I tried to get onto something running some sort of Fallout: New Vegas roleplaying thing, but it was taking forever to connect, so I cancelled and quit out. This seems like a deep, deep hole, and I don't know that I want to jump down it.
Goat Simulator - Finally a game that Mia appreciates. She's three years old, today.
Wizorb - it's 8-bit-esque JRPG Arkanoid.
I also returned to a number of games for a bit more, and even finished off the Bioshock franchise, as it exists now, with the second part of Infinite's Burial at Sea expansion. It was good, and did a decent job of elaborating on the events of Infinite and connecting them to those of the original Bioshock. Not that that was really necessary, but it was a nice touch, I thought.
I let Mia check out some World of Goo, Peggle, and Hearthstone while sitting on my lap. She seems think they're variously OK for up to about 5 minutes before bombing off to do something else.
I made a tiny bit more progress through Half-Life 2. At this pace I'll finish itup sometime in 2016, making this one of the more extended contiguous (to my definition) playthroughs I've ever done. It's a great, great game, though. It feels great to play. Maybe I just don't want it to end.
I've kind of reached a multiplayer FPS crisis. That is, I don't know if there is a game for me in this genre. Battlefield has evolved to something I don't really care for. Call of Duty has never been my thing. Counter-Strike seems like the best game out there, but after about 15 or 20 minutes, I feel like I'm done for the day. Matches seem to last longer than that. Plus, Counter-Strike is extremely skill-intensive, and I'll never be that good. I need something more casual, I think. Maybe Borderlands or the upcoming Destiny or another co-op game, like the Mass Effect 3 multiplayer, is more my speed these days. I've tried the Left 4 Dead games, but they just don't seem to take, either. They're incredibly intense and repetitive, and like with CS, I want to bail out after just a short time. The aforementioned multiplayer in Mass Effect 3 is pretty good, maybe I'll stick with that for the time being, while I'm playing the campaign, anyway. I should also play the Payday series, which I do own.
Going forward, I guess I'll try to focus on ME3, though I am awaiting Diablo III's 2.1 patch and the Destiny beta. We'll see how that goes.
Thursday, June 19, 2014
The Final Leg of the Sheep Drive
Put a cap in Borderlands, is more like it. I went back to my years-old game save and finished up all the DLC, I care to, which equates to all the campaign-y stuff, General Knoxx, Dr. Ned, and Claptrap's add-ons. The Mad Moxxi thing is nothing more than an arena-based horde mode type of thing that is best played with friends. However, Borderlands no longer supports online play (thanks, GameSpy!), only LAN, so to hell with that. I have to admit that I had fun finishing this game off, even though I was rushing right through everything, seldom straying at all from the critical path. Look, I got shit to do.
I played a little bit of Half-Life 2 the other day, as I am wont to do every several months. That is a great game. That I can't seem to finish.
I also looked into Euro Truck Simulator 2 a little bit. It's pretty cool, but I'm a little disappointed by the lack of fidelity to the bits of Germany I am actually familiar with. It cuts out a lot of the anciliary countryside and urban areas to focus instead on the intersections--the interesting decisions, as it were. You'll seldom drive more than a few minutes down any one road before taking a ramp to another or turn off somewhere. Still, it's a neat idea, relaxing, and actually difficult in spots. Backing into a loading dock, especially. I'm not sure how much more I'll play, but I did enjoy myself with it for a couple of hours.
Summer is here, baby Juno is here, E3 is gone, and there is a bit of a lull before the busy all gaming season begins. It is time to play Mass Effect 3, finally. All the furor around its release is now water under the bridge, and I bought it for $5 or $10 at some point several months ago, and I am finally ready to guide Shepard to the end of her journey, for better or worse. The fixed ending is live, all DLC available on Origin (thank fuck, after the mess of ME2's DLC marketplace), some of which I may buy, and enough time has passed that neither is much of a sore spot anymore. If Shepard can make peace with the Alliance leadership for the greater good, so can I with EA/BioWare/Origin on these matters. We don't have to like it, but working together is the only way we'll get through this to the end.
That said, I imported my Caroline Shepard, created in ME1, continued through all of ME2, into ME3 last night, and got the ball rolling. Earth is being attacked by the Reapers, folks are dying, and Shepard has been reinstated as commander of the Normandy and sent to gain the aid of the Citadel. First stop are some Martian archives where it sounds like she may encounter long-time friend and comrade Liara, now a galactic shadow power broker. So far, so good. It feels like Mass Effect, and combat-wise maybe even the best of the bunch, though it is still early to really tell. I'm looking forward to more.
I played a little bit of Half-Life 2 the other day, as I am wont to do every several months. That is a great game. That I can't seem to finish.
I also looked into Euro Truck Simulator 2 a little bit. It's pretty cool, but I'm a little disappointed by the lack of fidelity to the bits of Germany I am actually familiar with. It cuts out a lot of the anciliary countryside and urban areas to focus instead on the intersections--the interesting decisions, as it were. You'll seldom drive more than a few minutes down any one road before taking a ramp to another or turn off somewhere. Still, it's a neat idea, relaxing, and actually difficult in spots. Backing into a loading dock, especially. I'm not sure how much more I'll play, but I did enjoy myself with it for a couple of hours.
Summer is here, baby Juno is here, E3 is gone, and there is a bit of a lull before the busy all gaming season begins. It is time to play Mass Effect 3, finally. All the furor around its release is now water under the bridge, and I bought it for $5 or $10 at some point several months ago, and I am finally ready to guide Shepard to the end of her journey, for better or worse. The fixed ending is live, all DLC available on Origin (thank fuck, after the mess of ME2's DLC marketplace), some of which I may buy, and enough time has passed that neither is much of a sore spot anymore. If Shepard can make peace with the Alliance leadership for the greater good, so can I with EA/BioWare/Origin on these matters. We don't have to like it, but working together is the only way we'll get through this to the end.
That said, I imported my Caroline Shepard, created in ME1, continued through all of ME2, into ME3 last night, and got the ball rolling. Earth is being attacked by the Reapers, folks are dying, and Shepard has been reinstated as commander of the Normandy and sent to gain the aid of the Citadel. First stop are some Martian archives where it sounds like she may encounter long-time friend and comrade Liara, now a galactic shadow power broker. So far, so good. It feels like Mass Effect, and combat-wise maybe even the best of the bunch, though it is still early to really tell. I'm looking forward to more.
Labels:
Borderlands,
Euro Truck Simulator,
Half-Life,
Mass Effect
Monday, October 21, 2013
A Wild Hare
I'm trying to be a little more impulsive in choosing which games I play, and when. I figure that is a much quicker way of whittling down the pile and winnowing out games from it that I can immediately discard, at least initially.
Along this train of thought, I decided to check out a few games over the past week:
SteamWorld Dig - I felt that it made sense to play this, having free money on Nintendo's eShop, and having recently played La Mulana, Cave Story+, and Spelunky, other 2D-platformer cave-centered adventure games. It seems pretty well done, but to be lacking in depth. It feels like it would have been a really great SNES game. There are Metroid-like mobility and ability upgrades, and a petty easiliy identifiable core loop of dig > collect valuables > return to town to sell them > purchase upgrades > tackle more areas to dig in. It just feels a little too pat next to those other three games.
Persona 2: Innocent Sin - The PSP version of this was on sale for $10 on PSN last week, so I picked it up to play on my Vita. I purchased Eternal Punishment way back in, I think, 2001, but never played much of it. I won't be playing much of this, either, unfortunately. It's not that I didn't like what I played--an hour or so--it's just that way too much of that time was spent in repetitive random battles. The game is not compatible with my limited amount of time, as a grown-ass man and father. At least not at this stage of those roles. I did find the premise kind of interesting, though, I have to admit, if a little anime-cliche heavy.
Deus Ex: Invisible War - I bet this game would have made a real impression, had I played it on the PS2. It was apparently designed around that system. Next to modern entries in the "immersive sim" genre, or I should say PC entries in said genre, including the original Deus Ex, this is Deus Ex Duplo. Everything is big and simplistic, with all the edges rounded off. And the voices are atrocious; not that those of the original were any good. What a shame? What a shame.
Dragon Age II - I think my approach may have paid off, here. I've put in a couple of hours with it so far, and I'm intrigued. I haven't played Dragon Age: Origins, and that may be for the better, in this case. Dragon Age II, by all accounts, is not much like that game, and suffers for the comparison. No, Dragon Age II seems to me so far more like a Swords and Sorcery skin on the Mass Effect formula, with a few tweaks. No doubt a huge let-down for fans of DA:O, but as a Mass Effect player, I am OK with taking it for what it is, at least this far. It also starts out well with a cast of strong female characters, particularly with a female Hawke. She's very cool, so far. I'm planning to play more of this one.
On the more traditional backlog slog, I'm still trying to get through Half-Life 2. I don't know why its taking so long; I like this genre, and I like this game, I just always seem to want to play something else. The last section I played through was pretty awesome, though--leading a bunch of antlions on an assault of the Combine-controlled prison Nova Prospekt. I wonder what comes next; I have pretty much no idea where this game goes or what happens on down the line in the series, aside from spoilers about how Episode 2 wraps up. It might be a subconscious thing. I may be protecting myself from getting wrapped up in the story, knowing that there is no conclusion in sight.
I began Soul Sacrifice recently, though I didn't do much but begin it. It seems like it might be good. I need to play more, whenever I can make the time, but I wasn't put off of it for any reason. It could be fun, with some time invested in getting to the up-and-running phase.
I am still playing the Spelunky daily challenge every day, and I think I am actually getting better at the game. That is no protection from stupid deaths, of course, but I do feel like I am regularly getting farther in than I was before. Maybe it's that I am being more cautious with my precious one-time daily plays.
Finally, Blizzard sent me a beta invitation to Hearthstone, their free-to-play digital collectible card game, and I really like it. As a onetime uber-hardcore Magic: The Gathering player, Hearthstone is very simplistic, but also very quick to play, and a lot of fun. It's actually a lot like Magic, just with most everything stripped out and boiled down to the creature combat mechanic, with a couple of interesting tweaks. In Hearthstone, you can choose whether you attack other creatures, which ones, or whether you bypass them and attack the other player directly. In Magic, it is of course up to the defending player to assign blockers or absorb the damage themselves. Hearthstone also lacks land dependency for mana and "instant" speed spells that can be played at any time during combat or the opponent's turn. There don't appear to be any "permanents" aside from creatures, either. Decks are limited to 30 cards, and there doesn't appear to be any graveyard. It seems that cards, once cast, go back into the deck to be reused later. There doesn't seem to be a mechanic for running out of cards, and so the only way to win is to actually kill the enemy through damage. All this leads to a much faster and more streamlined game, but at the cost of a lot of the depth of Magic. It's a valid approach, and it does make for a game that is a lot of fun. I am looking forward to playing a lot more of it; the arena (sealed draft) mode especially.
Along this train of thought, I decided to check out a few games over the past week:
SteamWorld Dig - I felt that it made sense to play this, having free money on Nintendo's eShop, and having recently played La Mulana, Cave Story+, and Spelunky, other 2D-platformer cave-centered adventure games. It seems pretty well done, but to be lacking in depth. It feels like it would have been a really great SNES game. There are Metroid-like mobility and ability upgrades, and a petty easiliy identifiable core loop of dig > collect valuables > return to town to sell them > purchase upgrades > tackle more areas to dig in. It just feels a little too pat next to those other three games.
Persona 2: Innocent Sin - The PSP version of this was on sale for $10 on PSN last week, so I picked it up to play on my Vita. I purchased Eternal Punishment way back in, I think, 2001, but never played much of it. I won't be playing much of this, either, unfortunately. It's not that I didn't like what I played--an hour or so--it's just that way too much of that time was spent in repetitive random battles. The game is not compatible with my limited amount of time, as a grown-ass man and father. At least not at this stage of those roles. I did find the premise kind of interesting, though, I have to admit, if a little anime-cliche heavy.
Deus Ex: Invisible War - I bet this game would have made a real impression, had I played it on the PS2. It was apparently designed around that system. Next to modern entries in the "immersive sim" genre, or I should say PC entries in said genre, including the original Deus Ex, this is Deus Ex Duplo. Everything is big and simplistic, with all the edges rounded off. And the voices are atrocious; not that those of the original were any good. What a shame? What a shame.
Dragon Age II - I think my approach may have paid off, here. I've put in a couple of hours with it so far, and I'm intrigued. I haven't played Dragon Age: Origins, and that may be for the better, in this case. Dragon Age II, by all accounts, is not much like that game, and suffers for the comparison. No, Dragon Age II seems to me so far more like a Swords and Sorcery skin on the Mass Effect formula, with a few tweaks. No doubt a huge let-down for fans of DA:O, but as a Mass Effect player, I am OK with taking it for what it is, at least this far. It also starts out well with a cast of strong female characters, particularly with a female Hawke. She's very cool, so far. I'm planning to play more of this one.
On the more traditional backlog slog, I'm still trying to get through Half-Life 2. I don't know why its taking so long; I like this genre, and I like this game, I just always seem to want to play something else. The last section I played through was pretty awesome, though--leading a bunch of antlions on an assault of the Combine-controlled prison Nova Prospekt. I wonder what comes next; I have pretty much no idea where this game goes or what happens on down the line in the series, aside from spoilers about how Episode 2 wraps up. It might be a subconscious thing. I may be protecting myself from getting wrapped up in the story, knowing that there is no conclusion in sight.
I began Soul Sacrifice recently, though I didn't do much but begin it. It seems like it might be good. I need to play more, whenever I can make the time, but I wasn't put off of it for any reason. It could be fun, with some time invested in getting to the up-and-running phase.
I am still playing the Spelunky daily challenge every day, and I think I am actually getting better at the game. That is no protection from stupid deaths, of course, but I do feel like I am regularly getting farther in than I was before. Maybe it's that I am being more cautious with my precious one-time daily plays.
Finally, Blizzard sent me a beta invitation to Hearthstone, their free-to-play digital collectible card game, and I really like it. As a onetime uber-hardcore Magic: The Gathering player, Hearthstone is very simplistic, but also very quick to play, and a lot of fun. It's actually a lot like Magic, just with most everything stripped out and boiled down to the creature combat mechanic, with a couple of interesting tweaks. In Hearthstone, you can choose whether you attack other creatures, which ones, or whether you bypass them and attack the other player directly. In Magic, it is of course up to the defending player to assign blockers or absorb the damage themselves. Hearthstone also lacks land dependency for mana and "instant" speed spells that can be played at any time during combat or the opponent's turn. There don't appear to be any "permanents" aside from creatures, either. Decks are limited to 30 cards, and there doesn't appear to be any graveyard. It seems that cards, once cast, go back into the deck to be reused later. There doesn't seem to be a mechanic for running out of cards, and so the only way to win is to actually kill the enemy through damage. All this leads to a much faster and more streamlined game, but at the cost of a lot of the depth of Magic. It's a valid approach, and it does make for a game that is a lot of fun. I am looking forward to playing a lot more of it; the arena (sealed draft) mode especially.
Labels:
Deus Ex,
Dragon Age,
Half-Life,
Hearthstone,
Persona,
Soul Sacrifice,
Spelunky,
SteamWorld Dig
Tuesday, October 15, 2013
Shoveling Off Of And Onto The Pile
I found myself suddenly beset with a crippling need to be rid of all console and handheld games that I owned and also had or planned to purchase the PC versions of. I also sold God of War II and III without ever having played them, because meh, Kratos. Whatever.
So, I took a large stack of stuff over to Game Trader, my local, independent, and primarily used games retailer, and accepted the rather low amount of credit they offered me, considering the purchase price paid for everyting in said stack. I was fine with it, however. I had already gotten my value out of most of them, either in enjoyment, or hard lessons learned about what to buy and when, for the future.
I took my $81 or so in credit, and turned around and blew it on a few more games, for Vita and 3DS, that are not liable to ever make their way to the PC: Soul Sacrifice, Wipeout 2048, Lumines, and Super Mario 3D Land. Thus far, I've only played the latter two. Lumines is a lot like the PSP version (which I guess I've never written about here, or at least have not since I began using post tags), and Super Mario is a lot like Super Mario. That's a bit sarcastic; it really is more like a cross between SMB3 and Super Mario 64. It's a lot of fun.
I haven't had a chance yet to check out Soul Sacrifice or Wipeout 2048, nor have I yet looked at a couple of games I bought through Steam in the last 24 hours, or the last 24 to 48 months, really. I've even lost count on my completion token system, though I'm sure I'm somewhere in the negative, depending on what I qualify as a token and what I do not. That system probably needs to be re-worked. I'll think about it some.
I do have a good head of steam built up on my newest read, at least. These Horus Heresy books are real page-turners, and the more I find myself drawn into the universe, the more I want to learn about it and learn the history of it.
So, I took a large stack of stuff over to Game Trader, my local, independent, and primarily used games retailer, and accepted the rather low amount of credit they offered me, considering the purchase price paid for everyting in said stack. I was fine with it, however. I had already gotten my value out of most of them, either in enjoyment, or hard lessons learned about what to buy and when, for the future.
I took my $81 or so in credit, and turned around and blew it on a few more games, for Vita and 3DS, that are not liable to ever make their way to the PC: Soul Sacrifice, Wipeout 2048, Lumines, and Super Mario 3D Land. Thus far, I've only played the latter two. Lumines is a lot like the PSP version (which I guess I've never written about here, or at least have not since I began using post tags), and Super Mario is a lot like Super Mario. That's a bit sarcastic; it really is more like a cross between SMB3 and Super Mario 64. It's a lot of fun.
I haven't had a chance yet to check out Soul Sacrifice or Wipeout 2048, nor have I yet looked at a couple of games I bought through Steam in the last 24 hours, or the last 24 to 48 months, really. I've even lost count on my completion token system, though I'm sure I'm somewhere in the negative, depending on what I qualify as a token and what I do not. That system probably needs to be re-worked. I'll think about it some.
I do have a good head of steam built up on my newest read, at least. These Horus Heresy books are real page-turners, and the more I find myself drawn into the universe, the more I want to learn about it and learn the history of it.
Labels:
Booklog,
Half-Life,
Horus Heresy,
Lumines,
Mario,
Progress Report,
Spelunky
Tuesday, April 16, 2013
F.A.T.H.E.R., I have returned to Dunwall.
Right around the time I was starting to flag in the Anno 2070 campaign, it wrapped itself up. The rogue AI F.A.T.H.E.R. was destroyed. The ten missions I played through were introducing new gameplay elements right up to the very end, presumably in an effort to teach the player the majority of what they would want to know to take on further challenge missions or to play online with others. Like I've mentioned before, I'll never play the game with others, but I may get back around to it for some of the individual challenge missions and the Deep Ocean expansion campaign. It is a pretty neat game, though a few aspects of how to accomplish this or that task could use a bit more clarity. It's got really haunting, melancholy music, too.
Over the weekend I was sort of clearing my plate for The Knife of Dunwall, the new Dishonored DLC missions where you play as Daud, another character from the main game, another of The Outsider's chosen, and the true assassin of the Empress. Daud is one of Corvo's targets late in the game, though you can choose to let him live, like with all the rest. I killed very few people in my play through of Dishonored, and none purposefully. Playing Daud, though, I am killing everyone. The story seems to set up the possibility for Daud to be redeemed, but that won't happen in my world. No, Daud may offset some of the consequences of his actions in one way or another, but he is still a murderous assassin, and will see a fitting end, I'm sure.
The DLC is three full missions, if I'm not mistaken, which is a fair portion of content when you consider that the main game is only nine--ten, if you are generous. There is supposed to be a further mission set later that should push the total up to 16 or so, main game included. If you never got around to playing Dishonored last year, now would be a great time to go back and get caught up. It was my number 3 game of 2012.
While I was clearing my plate for the Dishonored DLC, I replayed the first hour of BioShock Infinite, played an hour or so of Half-Life 2, which I will at some point actually finish, and played a game or two of Dota, even. On my agenda currently is playing the Knife of Dunwall. After that, I'm not so sure.
I've been reading The Martians, by Kim Stanley Robinson. It is a collection of short stories and companion piece to his Mars trilogy. Some of them seem to exist in a parallel universe where the initial "First 100" colonization mission never occurred, or at least not until much later, and characters on that mission stayed behind on Earth until much later. I just finished a longer story, novella length, called Green Mars (which is also the title of the second book in the trilogy proper), which seems like it might kind of be the centerpiece of the collection. It was the story of an expedition of climbers going up Olympus Mons over a couple of months, and it was pretty great. It makes me want to try rock climbing.
Over the weekend I was sort of clearing my plate for The Knife of Dunwall, the new Dishonored DLC missions where you play as Daud, another character from the main game, another of The Outsider's chosen, and the true assassin of the Empress. Daud is one of Corvo's targets late in the game, though you can choose to let him live, like with all the rest. I killed very few people in my play through of Dishonored, and none purposefully. Playing Daud, though, I am killing everyone. The story seems to set up the possibility for Daud to be redeemed, but that won't happen in my world. No, Daud may offset some of the consequences of his actions in one way or another, but he is still a murderous assassin, and will see a fitting end, I'm sure.
The DLC is three full missions, if I'm not mistaken, which is a fair portion of content when you consider that the main game is only nine--ten, if you are generous. There is supposed to be a further mission set later that should push the total up to 16 or so, main game included. If you never got around to playing Dishonored last year, now would be a great time to go back and get caught up. It was my number 3 game of 2012.
While I was clearing my plate for the Dishonored DLC, I replayed the first hour of BioShock Infinite, played an hour or so of Half-Life 2, which I will at some point actually finish, and played a game or two of Dota, even. On my agenda currently is playing the Knife of Dunwall. After that, I'm not so sure.
I've been reading The Martians, by Kim Stanley Robinson. It is a collection of short stories and companion piece to his Mars trilogy. Some of them seem to exist in a parallel universe where the initial "First 100" colonization mission never occurred, or at least not until much later, and characters on that mission stayed behind on Earth until much later. I just finished a longer story, novella length, called Green Mars (which is also the title of the second book in the trilogy proper), which seems like it might kind of be the centerpiece of the collection. It was the story of an expedition of climbers going up Olympus Mons over a couple of months, and it was pretty great. It makes me want to try rock climbing.
Labels:
Anno,
Bioshock,
Booklog,
Dishonored,
Dota 2,
Half-Life,
The Martians
Thursday, January 10, 2013
A Priority Queue
I have a lot of games that I want to finish; that is a given. There are a small handful that I feel that are a bit more urgent, and that I want to really focus on due to imminent sequels and/or sequel announcements, but also because I feel particularly behind, here. This is what I have been thinking of over the last couple of weeks as my priority queue:
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Labels:
A Memory of Light,
Booklog,
Diablo,
Dota 2,
Half-Life,
Progress Report,
SpaceChem
Thursday, November 8, 2012
Picking Up What I've Put Down
There was a time when I just could not do this. I used to play a single game at a time. I would play nothing but that game until I was done with it, and if for some reason I did leave a game unfinished, the next time I wanted to play it, I had to start from the beginning again.
I just do not have the time to waste on doing that these days. Additionally, my tastes are an order of magnitude broader than they used to be. I tend to jump around from game to game as a rule these days. PC gaming makes it easy, because all of your games are just a couple of clicks away--no discs to swap out, shelves to keep organized, et cetera. If I play one single title exclusively for a week or two it's something I'm deeply absorbed in, like Dishonored, recently, or Diablo III earlier this year. So, I find myself with a lot of games back-burnered, and I find myself picking up game saves that have sat around untouched for months at a time.
In the last couple of weeks I've gone back to Fallout 3 (9 months or so), Half-Life 2 (8ish months), and Diablo III (around 2 months). The last was just to see what the two major patches since August had changed, and to see if I still liked the game after some time away. Turns out I do!
Fallout 3. I love this series. Even set apart in time and space from the first two games, Fallout 3 carries over a lot of cool things in the world. It's really good, and I'll write more about it in the future. I can't decide how much of the side stuff I really want to delve into. I know I want to hit all of the main DLC bits, and finish the main quest, of course. After that, we'll see. It might be really tempting to move on to New Vegas.
Half-Life 2 I decided to pick up just for some more conventional FPS gameplay after going the stealth route through Dishonored. As no one needs to be told, it's a great game. I'm still just a meager 2-3 hours in, though. More will be written about this one, too, time comes to pass.
I just do not have the time to waste on doing that these days. Additionally, my tastes are an order of magnitude broader than they used to be. I tend to jump around from game to game as a rule these days. PC gaming makes it easy, because all of your games are just a couple of clicks away--no discs to swap out, shelves to keep organized, et cetera. If I play one single title exclusively for a week or two it's something I'm deeply absorbed in, like Dishonored, recently, or Diablo III earlier this year. So, I find myself with a lot of games back-burnered, and I find myself picking up game saves that have sat around untouched for months at a time.
In the last couple of weeks I've gone back to Fallout 3 (9 months or so), Half-Life 2 (8ish months), and Diablo III (around 2 months). The last was just to see what the two major patches since August had changed, and to see if I still liked the game after some time away. Turns out I do!
Fallout 3. I love this series. Even set apart in time and space from the first two games, Fallout 3 carries over a lot of cool things in the world. It's really good, and I'll write more about it in the future. I can't decide how much of the side stuff I really want to delve into. I know I want to hit all of the main DLC bits, and finish the main quest, of course. After that, we'll see. It might be really tempting to move on to New Vegas.
Half-Life 2 I decided to pick up just for some more conventional FPS gameplay after going the stealth route through Dishonored. As no one needs to be told, it's a great game. I'm still just a meager 2-3 hours in, though. More will be written about this one, too, time comes to pass.
Friday, October 26, 2012
The Raven Of Dunwall
I had just begun playing Dishonored when I blogged last. I have finished it now, playing stealthily all the way through, and only purposefully killing four guards in the prison escape. One other unknown person somehow died in the first real mission, completely unknown to me until the mission summary card. I loved Dishonored. I had a great time playing through it--a 24+ hour long journey full of many quickloads and much tinkering and exploring of the available scenarios and pathways. I can't really imagine playing it any other way. I practically never used many of the weapons and powers available to Corvo, but I still feel like I had a very satisfying time with it. I spent much of it Blinking around rooftops of the plagued city, which I'm told is rendered in an Edwardian fashion, sneaking up on guards and leaving them unconscious and stashed in dark corners. If I some day do a replay, maybe I'll try another approach. I do highly recommend the game, at whatever price you're willing to pay for a very-well-executed immersive sim (the label I've see applied to Deus-esques, as I term them).
Otherwise, I've just been playing a smattering of several things: continuing my campaign in X-Com (classic, still), which I've decided to take an Ironman approach to; playing a few random matches of Dota 2, trying to pick back up my game of Half-Life 2 (same art director as Dishonored), and trying to gain some experience with and within The Temple of Elemental Evil.
I've been busy and doing some more reading over the last several days. I'm working on Cloud Atlas at the moment, which strikes me as surprisingly complex and fantastical for something I assumed to be mainstream. Is it, though?
Otherwise, I've just been playing a smattering of several things: continuing my campaign in X-Com (classic, still), which I've decided to take an Ironman approach to; playing a few random matches of Dota 2, trying to pick back up my game of Half-Life 2 (same art director as Dishonored), and trying to gain some experience with and within The Temple of Elemental Evil.
I've been busy and doing some more reading over the last several days. I'm working on Cloud Atlas at the moment, which strikes me as surprisingly complex and fantastical for something I assumed to be mainstream. Is it, though?
Labels:
Dishonored,
Dota 2,
Half-Life,
Temple of Elemental Evil,
X-Com
Monday, February 27, 2012
Where Have All The RPGs Gone?
I thought 2012 would be the year of me whipping my RPG pile into shape. So far, it's taken on a more action-oriented nature.
I finished off Max Payne before going out of town, with a minimum of pain in the ass factor. That is a game very heavy on the quicksave and quickload functions, though. Overall, my impression is that it's very much a case style over substance. The substance is good; it's just that Max Payne only really has one mechanic: the bullet-time shoot-dodge. Cap guys before they can cap you by either slowing down time to get the jump on them, or painstakingly memorizing each goon's placement and trigger point. That's the game, in a nutshell. It's all gussied up with a hammy hard-boiled motif, which is fun, but nothing to write home about. It's pulp gaming, which is probably what Rockstar and Remedy were going for here, so I guess it's a success. I raise an eyebrow at anyone treating it like an unassailable classic, however.
Dota 2 has been a consistent evening favorite. I like to play a match before bed if I'm not too tired; that's the time I'm most likely to be able to game out uninterrupted, these days. The multiplayer hour, I hereby coin it. All other gaming needs to be pause-friendly.
That I have yet to mention it here is an accurate reflection of how deep I've gotten into it--I've restarted KOTOR on the PC. Several years ago I tried playing the Xbox version emulated on a 360, and that was a real mess, so I gave up after maybe 5 to 10 hours. I was on the Jedi academy planet, as I recall. Well, on my second go 'round, I've made it as far as checking out the first cantina in the first major area on the first planet--maybe 90 solid minutes of play time. This will be a back burner game for a while to come.
Guild Wars keeps hovering just above my forget-about-it line, but I keep dipping into it here and there. It's a good game to mindlessly click through while I kill time listening to a podcast. I finally left behind Ascalon, both pre- and post-searing, so the scenery is improving. I still haven't run into any interesting plotlines or much cool gear, though. I'm not sure why I keep playing; it's some melange of wanting to cap out and earn GW2 stuff (a game I'm not even sure I'll play), wanting to see more of the game, and the fact that my podcast co-host Esteban is still playing.
I booted up Half-Life 2 for a short while yesterday, and had a nice time with it before having to go take care of something else. Man, Valve's Source engine games just feel so good and smooth. So much better than just about any other games out there. It's not just the framerate, either. There's something else about that engine. Or maybe it's the rock-solid game design. Whatever it is, Half-Life 2 has got it, just like all the others. I'm still not very far in, but I think I'm about to get to the hovercraft.
So I guess that all brings me to my focus game for the time being, if I could be said to have one. That is Batman: Arkham Asylum. I began the game some months ago on PS3, but only just began it. I'm now playing the PC version, and I'm quite a bit further into it, this time. You have no doubt heard it before, but this is a fantastic video game. It feels awesome to control Batman, the graphics are amazing, the pacing is great, the environments are nicely varied, the world is decently open to explore in a Metroid-like fashion, and there are a good amount of equipment and skills you gather and upgrade as you progress. The production values are high, and the game is a lot of fun; this turned out about a thousand times better than your average licensed super hero game. I'm very late to the party on this one, but those are my impressions after 4 or 5 hours. I'm currently past the Bane fight, and in Arkham manor looking for some documents. I'm not a big fan of the comics or anything, but there are a ton of little bits of fan service in the game for those who are. The PC port is even pretty well done! Bravo, Rocksteady, for that. I hear Arkham City is a more iffy prospect, however.
I finished off Max Payne before going out of town, with a minimum of pain in the ass factor. That is a game very heavy on the quicksave and quickload functions, though. Overall, my impression is that it's very much a case style over substance. The substance is good; it's just that Max Payne only really has one mechanic: the bullet-time shoot-dodge. Cap guys before they can cap you by either slowing down time to get the jump on them, or painstakingly memorizing each goon's placement and trigger point. That's the game, in a nutshell. It's all gussied up with a hammy hard-boiled motif, which is fun, but nothing to write home about. It's pulp gaming, which is probably what Rockstar and Remedy were going for here, so I guess it's a success. I raise an eyebrow at anyone treating it like an unassailable classic, however.
Dota 2 has been a consistent evening favorite. I like to play a match before bed if I'm not too tired; that's the time I'm most likely to be able to game out uninterrupted, these days. The multiplayer hour, I hereby coin it. All other gaming needs to be pause-friendly.
That I have yet to mention it here is an accurate reflection of how deep I've gotten into it--I've restarted KOTOR on the PC. Several years ago I tried playing the Xbox version emulated on a 360, and that was a real mess, so I gave up after maybe 5 to 10 hours. I was on the Jedi academy planet, as I recall. Well, on my second go 'round, I've made it as far as checking out the first cantina in the first major area on the first planet--maybe 90 solid minutes of play time. This will be a back burner game for a while to come.
Guild Wars keeps hovering just above my forget-about-it line, but I keep dipping into it here and there. It's a good game to mindlessly click through while I kill time listening to a podcast. I finally left behind Ascalon, both pre- and post-searing, so the scenery is improving. I still haven't run into any interesting plotlines or much cool gear, though. I'm not sure why I keep playing; it's some melange of wanting to cap out and earn GW2 stuff (a game I'm not even sure I'll play), wanting to see more of the game, and the fact that my podcast co-host Esteban is still playing.
I booted up Half-Life 2 for a short while yesterday, and had a nice time with it before having to go take care of something else. Man, Valve's Source engine games just feel so good and smooth. So much better than just about any other games out there. It's not just the framerate, either. There's something else about that engine. Or maybe it's the rock-solid game design. Whatever it is, Half-Life 2 has got it, just like all the others. I'm still not very far in, but I think I'm about to get to the hovercraft.
So I guess that all brings me to my focus game for the time being, if I could be said to have one. That is Batman: Arkham Asylum. I began the game some months ago on PS3, but only just began it. I'm now playing the PC version, and I'm quite a bit further into it, this time. You have no doubt heard it before, but this is a fantastic video game. It feels awesome to control Batman, the graphics are amazing, the pacing is great, the environments are nicely varied, the world is decently open to explore in a Metroid-like fashion, and there are a good amount of equipment and skills you gather and upgrade as you progress. The production values are high, and the game is a lot of fun; this turned out about a thousand times better than your average licensed super hero game. I'm very late to the party on this one, but those are my impressions after 4 or 5 hours. I'm currently past the Bane fight, and in Arkham manor looking for some documents. I'm not a big fan of the comics or anything, but there are a ton of little bits of fan service in the game for those who are. The PC port is even pretty well done! Bravo, Rocksteady, for that. I hear Arkham City is a more iffy prospect, however.
Tuesday, February 14, 2012
Of Games, This Day, February 14th, Twenty-Twelve
I'd like for this blog to be more than just an info dump on what I've been playing, but at the very least it has to be that. So, here goes:
Dota 2: Awesome. Valve takes another mod and redoes it AAA-style; it's a story we've heard again and again. I think this will end up being the most accessible game in the MOBA genre, for a few reasons, not the least being that it'll be native to Steam, which has an enormous userbase, will likely be free-to-play, and will have a built-in suite of training tutorials, a mentor program, and spectator mode. These games have a steep learning curve, but if anyone can level it out, it'll be Valve. I would also bet on the playerbase being more casual than HoN or LoL or the original DotA, making for an easier experience to new players. I've played twelve or thirteen matches, and have found a character I like: Windrunner. I'll focus on learning her while trying to improve my game in general.
Max Payne: It's finally starting to be kind of fun. There's not a lot to this game beside a film noir motif and lots of bullet-time gun fights. I might be able to finish it in the next day or two, which will be nice. The sequel sounds at least a little more interesting, and then we have Max Payne 3 coming out later this year, of course.
Diablo III beta: Stupidly great. I've maxed out a monk, wizard, and demon hunter thus far, though my monk was lost to an update wipe. I'm going to try a Witch Doctor next, probably. I'm keeping my fingers crossed that some of the beta-only achievements will carry over to the full release, though it's not very likely.
Dirt 2: It was only sale for $5 not too long ago, and since people say it's better than Dirt 3, I decided to check it out. I don't know about better, but it is a lot of fun. I'll play more. For some reason I've been more interested in rally racing games lately than street or track racers; not that I play a lot of racing games at all, though.
Super Meat Boy: I tried it out for the second time ever the other day, this time with the 360 pad hooked up. I'm stuck on level 20 of the first world. This game is okay; I liked VVVVVV a whole lot more, though.
Half-Life 2: I began it a couple of weekends ago because I wasn't really in the middle of an FPS since finishing off Bioshock 2. It's fantastic, thus far. I'll be playing this for my shooter fix once I finish off Max Payne. It's past time I played through it and the episodes
Guild Wars: It's an MMO without the fees or need for other players. That is almost too good of a summation of the game, actually. To it's credit, it is also much more user-friendly than your typical MMO--it offers fast travel, respecs, and other nifty touches that would make FFXI or WoW or what have you better on players. I wouldn't say it goes so far as to be as compelling as an offline RPG, though. It is still a bit of a grind, and light on anything you'd call interesting story. It's just good enough that I will keep it in my rotation; it has a huge world, and I'd like to see more of what is on offer there.
Dota 2: Awesome. Valve takes another mod and redoes it AAA-style; it's a story we've heard again and again. I think this will end up being the most accessible game in the MOBA genre, for a few reasons, not the least being that it'll be native to Steam, which has an enormous userbase, will likely be free-to-play, and will have a built-in suite of training tutorials, a mentor program, and spectator mode. These games have a steep learning curve, but if anyone can level it out, it'll be Valve. I would also bet on the playerbase being more casual than HoN or LoL or the original DotA, making for an easier experience to new players. I've played twelve or thirteen matches, and have found a character I like: Windrunner. I'll focus on learning her while trying to improve my game in general.
Max Payne: It's finally starting to be kind of fun. There's not a lot to this game beside a film noir motif and lots of bullet-time gun fights. I might be able to finish it in the next day or two, which will be nice. The sequel sounds at least a little more interesting, and then we have Max Payne 3 coming out later this year, of course.
Diablo III beta: Stupidly great. I've maxed out a monk, wizard, and demon hunter thus far, though my monk was lost to an update wipe. I'm going to try a Witch Doctor next, probably. I'm keeping my fingers crossed that some of the beta-only achievements will carry over to the full release, though it's not very likely.
Dirt 2: It was only sale for $5 not too long ago, and since people say it's better than Dirt 3, I decided to check it out. I don't know about better, but it is a lot of fun. I'll play more. For some reason I've been more interested in rally racing games lately than street or track racers; not that I play a lot of racing games at all, though.
Super Meat Boy: I tried it out for the second time ever the other day, this time with the 360 pad hooked up. I'm stuck on level 20 of the first world. This game is okay; I liked VVVVVV a whole lot more, though.
Half-Life 2: I began it a couple of weekends ago because I wasn't really in the middle of an FPS since finishing off Bioshock 2. It's fantastic, thus far. I'll be playing this for my shooter fix once I finish off Max Payne. It's past time I played through it and the episodes
Guild Wars: It's an MMO without the fees or need for other players. That is almost too good of a summation of the game, actually. To it's credit, it is also much more user-friendly than your typical MMO--it offers fast travel, respecs, and other nifty touches that would make FFXI or WoW or what have you better on players. I wouldn't say it goes so far as to be as compelling as an offline RPG, though. It is still a bit of a grind, and light on anything you'd call interesting story. It's just good enough that I will keep it in my rotation; it has a huge world, and I'd like to see more of what is on offer there.
Labels:
Diablo,
Dirt,
Dota 2,
Guild Wars,
Half-Life,
Max Payne,
Super Meat Boy
Monday, April 6, 2009
"I'd like to get my hands on the guy responsible for all of this."
I believe it's considered dramatic irony when one of the Barneys, Half-Life's ubiquitous security guards utters the phrase above. This may also be the first little inkling of trouble coming with the mute protagonist convention. I realize why they do it, but I'm never really put off when the Master Chief contributes to the conversation as any normal human being would. I don't feel disconnected or at odds with the way the narrative is unfolding, even when the speakers are lunkheads like Dom and Marcus. I may not like the character very much (Altair), but them having a personality adds to the experience in a way that, until speech recognition and AI are improved dramatically, casting myself as the main character cannot.
The mute main character bothered me in Chrono Trigger, Dragon Quest, and others. It can be said to have worked in Portal, but how many characters are there in that game that are trying to have a conversation with you? A Portal with a character who wisecracks back at GLaDOS wouldn't have had the same charm, but grunts and sighs and exclamations of "a ha!" may have added something used sparingly. Think Samus Aran in Metroid Prime. By contrast, some of the most awesome main characters are the ones with a lot of dialogue; Solid Snake, Kiryuu Kazuma, Leon S. Kennedy, the Prince of Persia, even Lara Croft and the aforementioned Gears.
I completed Half-Life: Source this weekend. I'd heard that Xen was really frustrating because of the platforming, but I didn't have much trouble at all with that. It was those flying big-head bastards that got to me the most. I thought the big headcrab boss battle was cool as a level of its own, but the final boss was kind of frustrating in how he could kill you with outright with one of his attacks, and how he kept teleporting me away to annoying places where I'd have to make annoying jumps to get teleported back to continue fighting him. I fought him for probably half an hour before I realized he was absorbing energy from the crystals in on the walls of his chamber and blew them up. The thing is, I'm not sure that even really helped to kill him, since there wasn't much indication as such. It didn't seem to stop him from using his most annoying attacks, that much is sure.
I never knew that Half-Life had more than one ending, but I discovered both. The bad ending gave me flashbacks to the end of the shareware version of Doom, where the final telepad takes you to a room of demons that rip you to shreds. You buy the full version and the telepad then warps you to Deimos as it should. I never knew that Gordon Freeman was supposed to be "hired" by the G-man, either. I know next to nothing of the Half-Life 2 story, so I'll be interested to get into that series later on sometime. I think my next FPS has got to be Far Cry 2, though.
I messed around some more with Crysis last Friday night. I decided to bump my resolution one level down to 1920X1080, I think it is. Before it was 2xxxX12xx or something. I'm not great at remembering resolution numbers. At any rate, I couldn't tell any difference in looks, but the frame rate seems better, and there seems to be less v-sync issues. I think I'm sort of getting the whole power suit thing. I've been taking a stealthy approach so far, but setting the suit to strengh mode and then going and punching down buildings on top of enemy soldiers is fun, too. I get the feeling the game is meant to be as much an open playground as a linear progression through specific battlegrounds.
Finally, I played some WoW, levelling up to 37 and into some kick-ass new gear, a nice scarlet helm with bull's horns on the sides, and a viscious looking new two-handed axe. When I first concieved of my warrior, I intended him to be a tank primarily. Extreme damage seems to be the way to go for solo play, though--the quick way, at the very least. Just being a warrior grants me a suite of abilities to call on when facing multiple mobs at once, so that I can pretty easily survive 2 and 3-on-1 encounters with mobs at or around the same level. My cool new axe actually has a chance at striking nearby foes in addition to the one I'm fighting at the moment. Both of these drops came from Scarlet Monastery, which my brother-in-law ran me through alone several times and let me take all the cool stuff for myself. It was easy as breathing to his 80 rogue.
I did some exploring around Desolace and got the achievement for that, also did a bunch of mining and smithing. I have a problem--too many quests. My log is full. I think I'm going to go over to Hillsbrad and do all of those and maybe come back to Desolace or another appropriate zone later. There's just too much to explore! Since I don't see myself hardcore raiding at 80, I've been thinking I might roll and Alliance character and see some of the other stuff in the game. God knows when that'd be. I might want to try some other MMO by then.
The mute main character bothered me in Chrono Trigger, Dragon Quest, and others. It can be said to have worked in Portal, but how many characters are there in that game that are trying to have a conversation with you? A Portal with a character who wisecracks back at GLaDOS wouldn't have had the same charm, but grunts and sighs and exclamations of "a ha!" may have added something used sparingly. Think Samus Aran in Metroid Prime. By contrast, some of the most awesome main characters are the ones with a lot of dialogue; Solid Snake, Kiryuu Kazuma, Leon S. Kennedy, the Prince of Persia, even Lara Croft and the aforementioned Gears.
I completed Half-Life: Source this weekend. I'd heard that Xen was really frustrating because of the platforming, but I didn't have much trouble at all with that. It was those flying big-head bastards that got to me the most. I thought the big headcrab boss battle was cool as a level of its own, but the final boss was kind of frustrating in how he could kill you with outright with one of his attacks, and how he kept teleporting me away to annoying places where I'd have to make annoying jumps to get teleported back to continue fighting him. I fought him for probably half an hour before I realized he was absorbing energy from the crystals in on the walls of his chamber and blew them up. The thing is, I'm not sure that even really helped to kill him, since there wasn't much indication as such. It didn't seem to stop him from using his most annoying attacks, that much is sure.
I never knew that Half-Life had more than one ending, but I discovered both. The bad ending gave me flashbacks to the end of the shareware version of Doom, where the final telepad takes you to a room of demons that rip you to shreds. You buy the full version and the telepad then warps you to Deimos as it should. I never knew that Gordon Freeman was supposed to be "hired" by the G-man, either. I know next to nothing of the Half-Life 2 story, so I'll be interested to get into that series later on sometime. I think my next FPS has got to be Far Cry 2, though.
I messed around some more with Crysis last Friday night. I decided to bump my resolution one level down to 1920X1080, I think it is. Before it was 2xxxX12xx or something. I'm not great at remembering resolution numbers. At any rate, I couldn't tell any difference in looks, but the frame rate seems better, and there seems to be less v-sync issues. I think I'm sort of getting the whole power suit thing. I've been taking a stealthy approach so far, but setting the suit to strengh mode and then going and punching down buildings on top of enemy soldiers is fun, too. I get the feeling the game is meant to be as much an open playground as a linear progression through specific battlegrounds.
Finally, I played some WoW, levelling up to 37 and into some kick-ass new gear, a nice scarlet helm with bull's horns on the sides, and a viscious looking new two-handed axe. When I first concieved of my warrior, I intended him to be a tank primarily. Extreme damage seems to be the way to go for solo play, though--the quick way, at the very least. Just being a warrior grants me a suite of abilities to call on when facing multiple mobs at once, so that I can pretty easily survive 2 and 3-on-1 encounters with mobs at or around the same level. My cool new axe actually has a chance at striking nearby foes in addition to the one I'm fighting at the moment. Both of these drops came from Scarlet Monastery, which my brother-in-law ran me through alone several times and let me take all the cool stuff for myself. It was easy as breathing to his 80 rogue.
I did some exploring around Desolace and got the achievement for that, also did a bunch of mining and smithing. I have a problem--too many quests. My log is full. I think I'm going to go over to Hillsbrad and do all of those and maybe come back to Desolace or another appropriate zone later. There's just too much to explore! Since I don't see myself hardcore raiding at 80, I've been thinking I might roll and Alliance character and see some of the other stuff in the game. God knows when that'd be. I might want to try some other MMO by then.
Wednesday, April 1, 2009
Playlog - last week of March 2009
I played a bunch of different things lightly over the last week, spending some time in TF2 playing on the new (to me) Egyptian-themed map, and messing around with the two Peggle variants on my system (a demo and the Half-Life themed one).
I also finally got a chance to play some Far Cry 2, having picked it up for the nice price of $15 on Steam. I pretty much love that service. I only played with it for a couple of hours, but it seems pretty cool so far. I started out as the Irishman, but I think I'm going to go back and choose the black guy instead. I like his suit. I want to get more into this one soon.
I accidentally purchased Aurora Feint II: The Beginning on iTunes (clicked the wrong link). That's cool, because I probably would have bought it anyway. It's a tile-match puzzle game with a sort of meta element where you earn crystals and then can purchase character upgrades and stuff. It's sort of like Puzzle Quest, but only in that it's a puzzle game with a little something else to it. This is more of a Tetris Attack/Puzzle League game than PQ's take on Bejeweled. Also, you can apparently battle with other players. You might have to buy the more expensive version, though. This one was only $1.99.
The two games I played the most in the last 7 days were WoW, and Half-Life. I got my Warrior up to almost 37, and did a crapload of quests in the Thousand Needles zone. I downloaded an awesome mod for the game called ArkInventory which lets you pool all your inventory bags and then have stuff autosort into different columns. This should totally have been in the game from the beginning. I can't fathom why after what, 5 years, it isn't, other than the fact that futzing around with your bags is another form of timesink, which we all know MMO developers would sacrifice their very souls for the sake of. Which reminds me, I need to check my auctions.
So, Half-Life is the game I made the biggest strides in this week (relative to game size, of course, since I played WoW for much longer). This is an extremely long game, by modern FPS standards. I remember the days of Doom and Quake, and those were long games, to be sure, although I'm not sure they were this long. Those games were neatly divided up into levels and chapters, though, so they may be easier to wrap your head around than Half-Life. I made it from some part just after Gordon gets ambushed and left for dead with no weapons to another part after killing a helicopter and fighting my way through an alien/paramilitary conflict. I think I'm on chapter 13 or 14 of 19--around 60-70% of the way through. I got stuck once where I needed some ammo to set off some of those laser-triggered mines in a crawlspace. I had used it all up sometime in the previous 20 minutes since, and I really didn't want to replay that stuff, so I looked up how to cheat and made the game give me a clip of 9mm ammunition to allow me to clear my path ahead.
Half-Life continues to surprise me with how unique and novel it feels compared to modern FPS. Valve created these situations and scenarios for you to work through, totally unconventional for the time (and indeed, now), and trusted that you'd find your own way through. Contrast this to the clear and unmistakable indicators of modern games and that most blatant man-behind-the-curtain phenomenon, the quest arrow--used even in titles so lofty as the mighty Bioshock. It's not that I feel like a genius for solving Half-Life; it's that I don't feel like an imbecile who needs to be led around by the hand.
Tuesday, February 17, 2009
Zeroing In
I've unconsciously narrowed my focus over the last week, having only fired up a relative handful of games.
Earlier last week I was putting some time into Half-Life. I find it remarkable that as I play through this game that is more than a decade old standard in a now (and then, even) well established and well-conventioned genre, everything it does still feels fresh and not so well-worn. People say this game defined the genre, but it seems more like it set a bar that no one has been able to (or bothered to) reach in terms of environment. In fact, Half-Life is, up to around half-way through where I am, more about navigating interesting environments than killing dumb creatures. This stands as a stark contrast to what most other FPS go for (pedestrian environs and more exciting firefights). I just passed the part where you launch the satellite into orbit and now I'm in some water-filled rooms with a fish monster and a tranq gun. I'm amazed at the sheer variety of scenarios I've come across thus far in the game.
The other thing on PC I've been playing quite a bit of, besides a few rounds of TF2, is Starcraft. I've been trying to replay through to the point I'm at on my Mac installation. Just one more mission to go, I think, and then I'll be back to where I was before in the Terran campaign. This time I'm planning to keep going and hopefully finish the game and expansion. I've still never played Zerg or Protoss at all, yet. Playing through the first 6-7 missions again has helped me get more familiar with the game flow, which is good. Here's another 11-year-old, completely awesome PC game, and another genre archetype, coincidentally. I think I should complete everything here before playing Halo Wars or any other PC RTS (Dawn of War II sounds cool).
Finally, I played a ton of Burnout Paradise this weekend. I've still got like 12 events to win before I get my A licsense, but I've already cleared the city of gate smashes (400/400), billboard breaks (120/120), and super jumps (50/50). I've never completed stuff like that in a GTA or any other open-world game. This game just rocks. You go fast, drift corners, smash stuff up, and when you crash you get a sweet crash scene and then you're instantly back on the road and in motion. This is one of those games that you can't just sit down and play for a little bit. Every time I get into it I'm there for like three hours. It's a great game to play mindlessly or while listening to podcasts or something, too.
One last thing: the HAWX demo. First: what the hell is this shitty third-person 'cinematic' camera mode, and why is it being forced on me for the entirety of the tutorial mission? Why would anyone want to play a fighter jet game like that? Otherwise, it feels pretty much like an Ace Combat game, but it has an XP/level system which apparently ranks you up and into better planes and loadouts. Could be alright, maybe. Feels like a $10 bargain bin pick-up.
Earlier last week I was putting some time into Half-Life. I find it remarkable that as I play through this game that is more than a decade old standard in a now (and then, even) well established and well-conventioned genre, everything it does still feels fresh and not so well-worn. People say this game defined the genre, but it seems more like it set a bar that no one has been able to (or bothered to) reach in terms of environment. In fact, Half-Life is, up to around half-way through where I am, more about navigating interesting environments than killing dumb creatures. This stands as a stark contrast to what most other FPS go for (pedestrian environs and more exciting firefights). I just passed the part where you launch the satellite into orbit and now I'm in some water-filled rooms with a fish monster and a tranq gun. I'm amazed at the sheer variety of scenarios I've come across thus far in the game.
The other thing on PC I've been playing quite a bit of, besides a few rounds of TF2, is Starcraft. I've been trying to replay through to the point I'm at on my Mac installation. Just one more mission to go, I think, and then I'll be back to where I was before in the Terran campaign. This time I'm planning to keep going and hopefully finish the game and expansion. I've still never played Zerg or Protoss at all, yet. Playing through the first 6-7 missions again has helped me get more familiar with the game flow, which is good. Here's another 11-year-old, completely awesome PC game, and another genre archetype, coincidentally. I think I should complete everything here before playing Halo Wars or any other PC RTS (Dawn of War II sounds cool).
Finally, I played a ton of Burnout Paradise this weekend. I've still got like 12 events to win before I get my A licsense, but I've already cleared the city of gate smashes (400/400), billboard breaks (120/120), and super jumps (50/50). I've never completed stuff like that in a GTA or any other open-world game. This game just rocks. You go fast, drift corners, smash stuff up, and when you crash you get a sweet crash scene and then you're instantly back on the road and in motion. This is one of those games that you can't just sit down and play for a little bit. Every time I get into it I'm there for like three hours. It's a great game to play mindlessly or while listening to podcasts or something, too.
One last thing: the HAWX demo. First: what the hell is this shitty third-person 'cinematic' camera mode, and why is it being forced on me for the entirety of the tutorial mission? Why would anyone want to play a fighter jet game like that? Otherwise, it feels pretty much like an Ace Combat game, but it has an XP/level system which apparently ranks you up and into better planes and loadouts. Could be alright, maybe. Feels like a $10 bargain bin pick-up.
Monday, February 9, 2009
I Need To De-frag My Brain
I don't think I can even summon up a complete list off all the games I've played over the last week. It's been so disparate lately with getting my new PC and installing and sampling tons of stuff--the dust has got to settle so I can see the way forward from here.
Console side first - Thin Lizzy tracks came out for Rock Band last week, so I downloaded those and tried them out. They're from a forthcoming live album, so it's the first anyone's really ever heard them, though each of the songs (Jailbreak, Cowboy Song, and The Boys Are Back) are fairly well-known. Love me some Thin Lizzy! I also played some of the awesome Megadeth DLC, Peace Sells.... But Who's Buying?
On top of that, I played some Burnout the other day after downloading the re-start patch (which institutes a previously unavailable event re-start option, among other things), and got my B liscense. I also downloaded the Halo Wars demo and have booted that up a couple of times since. I dig it! It's like a streamlined-for-console-controls version of Starcraft. I was a little skeptical--cautiously optimistic--but playing the demo has cemented it for me. I'm definitely going to be picking that up. I'm glad, because I'm a big fan of the Halo franchise, and I'd hate to see it shitted up.
PC gaming-wise is where it starts to get a little hazy. Let me just go through each of the games installed on my computer this week, and you can assume that I've spent an hour or two at the very least with all of them: Team Fortress 2, Diablo II, Starcraft, Oblivion, WoW, Mount and Blade (demo), and Half-Life: Source.
Mount and Blade is an interesting Indie game. The closest comparison I can make is Oblivion, but M&B is much more about factions. You can join one of several in the game, and you actually accrue your own army as you go along. I played for only a couple of hours so far, but it's pretty cool. You start out on a giant overworld-style map, and you go around to the tons of little villages and castles that dot the land, encountering armies and bandits along the way that take you into a battlefield mode to fight. It's your army versus theirs in a full-on medieval battle, done in a way unlike any I've ever seen before. If you're mounted, you can gallop by enemy dudes and strike them with your sword, or feather them with arrows if you can figure out how to shoot halfway decent; I couldn't! You can take prisoners or recruit guys from local villages, you can become the vassal of a local lord, or just do whatever, it seems, and the local economy is effected. Towns become richer or poorer based on how the war is going, or one of several other factors you can no doubt influence. I want to get back to this one eventually for more in-depth play.
The other main thing I focused a lot on this week was Half-Life: Source, the most-current (for now) version of the original HL game. I played Half-Life some back in 1999, during my first year at college, but I'm pretty sure that was all LAN deathmatch. I may have played the first hour or so of the campaign, but that's about it. I'm beginning a full series playthrough now (probably to continue to about the point when HL2: Episode 3 is released), though, and it's still pretty great, even 10 years later. I'm to a point now about maybe halfway in (or less), where there's a big tentacle monster in a missile silo, if you're familiar with the game. Now I really understand people's aversion to headcrabs...
Monday, February 2, 2009
PC is finally here!
That's right, it finally arrived. My long overdue entry into PC gaming is manifest. To celebrate, the first thing I did after all the preliminary setup was to go and download Steam, and promptly pick up the Half-Life series, specifically the Source engine remake of the original, and The Orange Box, which of course has the sequel and all of it's....quasi-sequels.
Interestingly enough, on the PC the box comes with a couple of things not in the console versions: Lost Coast, another add-on to HL2, and Peggle Extreme, a Valve-themed version of the popular Pop Cap game. And so the first game I played on my new machine was Peggle. The second was Portal; I just played through the whole thing again (for the fourth time, if I remember right) before writing this. I figured it was a good "training session" to get me re-acclimated to the first-person mouse & keyboard scheme.
I can never get enough Oblivion, so I picked up the full box version, featuring both expansions, as well. And this is just the beginning. I've got a lot of catching up to do!
Before the arrival of my new machine, and in the post-Killzone interim, I want back to GTA IV. I'm somewhere in the middle of the game, and apparently doing things backwards, somewhat. Most accounts I've heard of people playing the game, they've gotten to the point where they have to choose to kill either Playboy X or Dwayne and then later gone on to do the big bank robbery straight-out-of-the-movie-Heat mission. Either way, I've past both of those now and have finally opened up the last island.
When I first started playing these games, with GTA III, I used to ignore the missions and such for hours and just go blow stuff up and see how long I could survive with a full wanted level. That's not where GTA IV shines, though. If I want to do that I'll go play Crackdown. I find GTA IV is best when I'm moving swiftly from mission to mission, and not just the main plotline ones, but including the side activities like helping the random people around the city or stealing rare cars for Brucie, or just doing the social activities with Niko's friends and girlfriends (though these get tiresome).
Lastly, Necovia/Lonesteban and I finished up Gears of War on Hardcore last night, getting the A Dish Best Served Cold achivement to unlock RAAM in Gears 2. That was a lot of fun, and I think it's really telling that the parts we had the most trouble with in the game were the parts where we were forced to go separate ways and couldn't watch each other's back so well. Still a great game, though. Gears 2 Horde Mode soon!
Subscribe to:
Posts (Atom)