Showing posts with label Pixel Junk Eden. Show all posts
Showing posts with label Pixel Junk Eden. Show all posts

Wednesday, September 23, 2009

That's A Lotta Games

Just since the my last post, I have picked up Bioshock, The Chronicles of Riddick, Titan Quest, Blood Omen: Legacy of Kain and Halo 3 ODST. Granted, the first three of those were only $5 each (and Bioshock was a double-dip just for the sake of having it on PC), but my stock of games is getting large. I wasn't able to hold off on Halo 3 ODST, being a both big fan of the series and genuinely interested in this slightly different take.


Perhaps the three aforementioned $5 PC titles harshen the perspective, but ODST is, by all accounts, not the value proposition it could be at $59.99. I bought it anyway, since the conception of the game I had in mind was, ultimately, worth my $59.99. Did I mention how big a fan I am of Halo? I've only spent an hour or so with the game so far, so we'll see where I come down on this one in the end. In the worst case scenario, it's probably one "for fans only."

I'm struggling to remember much that I've been playing over the past few days. World of Warcraft comes to mind. I must have sunk a couple of hours in, since I'm sitting at level 65 now.


There was a level of Pixel Junk Eden I played through and got another "spectra." That game is great just for the visuals and music, putting aside the fun and unique play it offers.


Blood Omen: Legacy of Kain was released on PSN for $6 last week, and 12 years of curiosity finally overcame me. It's a top-down isometric action adventure, just like I thought. Its pretty fugly by today's standards, too. Graphics from this era in particular just do not hold up the least bit. 2D games from years prior still look great, though--see A Link to the Past, Secret of Mana, etc. Otherwise, after an hour or so, it seems pretty competent if not great, and the plot is halfway intriguing. So, all in all, it's not bad for it's time, I guess.

Finally, STALKER. I spent more time modding it this week than actually playing it. A bit of searching around led me to a mod called STALKER Complete 2009, which basically takes the existing game and makes it look 10 times as nice and makes some nice changes to fix niggling little things that bothered players in the original version of the game. Almost nothing game mechanic-wise is messed with, so the game retains it's unique air.

Monday, April 20, 2009

Week of World of Warcraft

I spent the last week playing WoW almost exclusively, but I can hardly remember what I did in the game. It all just seems to blur together. I spent a bunch of time in Stranglethorn Vale doing quests and a little PvP here and there. There was this one poor Warrior a few levels below me that I ran into and killed repeatedly. Another time I was drafted into a ganking party, which basically just amounts to griefing people. I left pretty soon after I realized we weren't going to get any honorable kills doing that.

It's so hard to think of specific things I did that warrant mission in the game. It's kind of amazing considering the amount of time I spent playing it over the last week. I'm halfway through level 43 now, and almost have the Green Hills of Stranglethorn achievement. Basically, I did a lot of running around killing stuff and taking the proof of that work back to people who would shower me with silver pieces and experience points. I also messed around with some mods and checked out a lvl 4 Draenei warrior that was left on my account from it's previous steward. It's more fun than it sounds. It's like a treadmill, but a really good one. I guess. At any rate, I'm going to be playing a larger variety of stuff this week.

My DS backlog is fat and bloated and disgusting, so I whittled a few games off of it this weekend. I briefly tried them all out just long enough to confirm that I'd never play them again, and once or twice wondered why I ever bought them in the first place. Gone now, are: Ninja Gaiden Dragon Sword, Dragon Quest Heroes: Rocket Slime, and Lunar Knights. Each of these must have been on my shelf a year or more. I'm trying to get away from the buy-and-sit-on-it thing, and move toward a buy-and-play-it-right-away model. Strike while the iron is hot and all that. Which is one reason I want to play more Far Cry 2 and Galactrix this week.

The other games I played just a little last night were Peggle and Pixel Junk Eden. I'm working through the adventure modes of both Peggle Deluxe and Peggle Nights, and I'm still just barely into Eden, as well. Cool game, though.

Sunday, August 17, 2008

2D Alive And Well

And to think, a decade or more ago, Sony was actively discouraging 2D games on their new PlayStation hardware. Rumor had it even a masterpiece like Castlevania: Symphony of the Night almost couldn't get by their wrong-headed policies at the time.

These days, I'm up to my ears in 2D. Over the last couple of weeks, the stars have aligned, great old ones hidden in the folds of the cosmos have stirred, and a grand convergence has been set into motion. These are but a few of our new bi-dimensional overlords, those whose calls I personally have heard and obeyed: Geometry Wars 2, Pixel Junk Eden, Bionic Commando Re-armed, Braid, Mega Man X, Mega Man Zero, and Diablo II. Neglected altars of worship, soon to have the dust and cobwebs swept away from their forbidding forms include: Alien Hominid HD, Contra 4, Einhander, Ikaruga, R-Type, New SMB, and a number of Castlevania adventures. This is to say nothing of upcoming titles like Castle Crashers, or non-action games that are by their nature 2D, things like Puzzle Quest: Galactrix or 16-bit style JRPGs, which I have a number of waiting to be attended to.

I've completed Act II in Diablo II now, and that Duriel was a tough fight. He tore through my Shadow Warrior minion while I was trying to lay flame traps around him, and I had no choice but to get up close and personal with him, hand-to-hand MNK style, while my rogue hireling feathered him from afar with fire arrows. I was using a combination of health/mana draining charged strikes and the explosive kick finishing attack. I never died, but I did have to use a couple of town portals to get a quick heal and restock potions and revive the minions. My assassin is up to level 22 or 23 at this point.

I got my first couple of PSN trophies in Pixel Junk Eden. Not much to say about this; it's good to kill a few minutes here and there, before or after watching a movie on the PS3. It's pretty relaxing and chill. Coincidentally, it has a swing mechanic, not unlike Bionic Commando Re-armed, which I picked up this week, also on PSN. I bought it immediately to support the team working on it at Capcom in Osaka (I'm sympathetic fellow gaijin trying to carve out a place in Japan). Those guys have a podcast that is just hilarious. Of course I planned to get it eventually, so I thought I might as well help them get the best release week possible. I haven't spent a lot of time with it yet, but I'm liking what I've seen so far. I was a fan of the NES Bionic Commando back in the day.

Mega Man Zero is insanely difficult, so much so that it made me want to go back and see if Mega Man X was also that hard, and I was just better at this stuff when I was a kid. I also was interested in the X series since the only one I ever played was the first, so I found a copy of the X collection for PS2 on the cheap. I've been playing the first game over the past couple of weeks, and it's definitely not easy. I don't think it's quite as tough as MM Zero, but it's no walk in the park. At this point I've taken down 5 of the 8 initial robot masters. These guys will fuck you up if you go in there without the right weapon. I was only able to beat two of them with the plain old mega buster, but once the pieces start to fall into place and you get the appropriate weapons, they go down easier. I remember the final battle vs Sigma being one of the hardest I had ever fought at the time, and I'm interested to see it now, almost 15 years later.

I wasn't too keen on Braid, with the strange aesthetic and high(er) price point, but with the whole internet going gaga over it, and the creator coming off as an honest and interesting guy in interviews, I decided to check out the demo. Well, I'm glad I did, because I like the game. Before I'd even finished the demo I was damn impressed it. Sometimes you just have to see it first-hand to understand. The art style (particularly the character and enemy designs) aren't my favorites, but otherwise it's beautiful in HD, and the puzzles are just nuts. It's mind-bending in the same way Portal was last year.

I'm still not totally convinced this game needed to be $15 with some of the incredible XBLA games that are only $10, though. It's not that I have a problem with spending $15 on a game like this (Puzzle Quest was $15, too), it's just you'd expect things of like quality to be of like price. Is Braid really worth 1.5 times Geometry Wars 2? I guess the question is why do we expect price to be a function of quality/quantity, when at retail everything from Bioshock to the shittiest movie cash-in costs the same $60?