Showing posts with label Cube World. Show all posts
Showing posts with label Cube World. Show all posts

Tuesday, November 26, 2019

Light Gaming

It's been a while since I wrote about video games. I have been playing a few things in the intervening time, though. Some quick thoughts:

Cube World - Yes, it finally released after many years of limbo and/or development hell. It's charming, but not all that interesting, after all.

Slay the Spire - This is a very cool deck-building card game crossed with a roguelike dungeon crawler. The only thing I don't love about it (aside from the art) is that your run of an hour or two can come down to sheer mathematics and you can lose for the mere want of a point of mana or damage. If only there was some kind of user tilt ability to call on in such times.

Assassin's Creed Syndicate - It's that year's model of Assassin's Creed games. This will sound like I am giving it short shrift, but I do actually enjoy these games and I am having a lot of fun with Syndicate, too. I do plan to buckle down and complete it, if perhaps not to go and find every single little collectible.

The Outer Worlds - It's like Obsidian wanted to keep making Fallout after New Vegas, but to reign in the scope some and improve some of technical aspects. I was having a pretty good time with the first few hours. I'm not certain I'll go back for more, but I may.

Wargroove - A solid strategy game but with an overly wordy and kitcshy pseudo anime storyline. These are so unwelcome that I'd honestly rather play a different solid strategy game.

I've been less concerned with video games in the last year or two, having discovered the Warhammer hobby. I would expect this to continue.

Last year I did make somewhat of an effort to find a GOTY candidate, but I really don't think I can be bothered for 2019. I might make a cursory nomination, but I've played so few new games it would be more of a de facto GOTY than a recommendation.

Sunday, December 25, 2016

Twisting in the Wind

The last little while has been characterized by a general sort of funk or malaise around gaming. Instead, I've been doing other things, and prime among them, reading Deathfire, the 32nd book in the numbered Horus Heresy series. There are a number that are not numbered, as it were. The series continues to ride high and epic. I should come away from 2016 with a pretty healthy, at least in terms of numbers, of titles read.

Game-wise, it's just been a smattering of things. Warhammer 40,000: Eternal Crusade took most hours played, though it's not a great game. It wants to be Battlefield in the 41st millenium, but I think the focus is too much on close-quarters arena battling for it to work. The vehicles really seem to be of questionable value. There seem to be some other balance concerns, as well, like my Imperial Fists Astartes withering under about 1 second of Eldar fire. That's just not right. I don't really think this game has the budget to excel, and I doubt it maintains the community, either. It's too bad, because those Space Marines look pretty glorious.

Second in play time recently would be Skyrim, though I don't have much to report. I've decided to follow the main quest for the time being. It's led me to High Hrothgar to speak to the Graybeards.

In a fit of not knowing what else to do last week, I played the first mission of the Orc campaign in Warcraft III. Great game!

Cube World got in a little time, too, oddly enough. @wollay tweeted out an update of something he was working on that inspired me to go back and play a bit. I don't think a downloadable update has been made available to players since about three and a half years ago, though.

I put a couple more hours into Tyranny, making my way to the Disfavored war camp and resolving a few situations verbally on my way to locate a missing shipment of arms. It seems like a pretty good game.

Stellaris is, from what I gather, Paradox's attempt to bring their grand strategy games into space sci-fi. I have been curious to give it a shot, having always wanted to make sense of Europa Universalis or Crusader Kings, and not having been able to do so. After my first session, I don't feel all that enlightened just yet. Again, more play time will be needed, here.

I've been playing both Super Mario World and Super Mario Run lately. As a rule, I don't talk about mobile games here, but I'll just say I was very curious to see what Nintendo's first real game outside their own platform would be. I quite like it. I think it hangs as a Mario game, and I think it takes advantage of the lateral shift in genre to introduce some new mechanics that wouldn't make sense in the usual Mario platformers. I'm impressed. Nothing much to say about World, other than it feels way damn harder now than it used to, whatever the reason.

Sunday, July 21, 2013

Steam Sale Time Again

Yes, it's that time again, and despite my best intentions, I did come away from the sale with a bundle of new games. A couple were ancillary things like the GTA IV episodes and a Steam copy of System Shock 2 (already had it on GOG, but it was $2.50...) and almost the entirety of the Tomb Raider series (I was mainly in it for the new game for $12.50, but the rest of the series was only another $5 on top of that).

Regrettably, I don't have a ton of time to write up the journal entry I'd like to, here, so here's a list of the games I've been playing over the last couple of weeks:

Saints Row The Third
Planetside 2
Cube World
Tomb Raider (OG!)
Tomb Raider 2013
Shin Megami Tensei IV
Civ V
Chivalry: Medieval Warfare

The highlights mean I've put a decent amount of time into each of those, and was planning to go into a little more depth on in the next Call Of Podcast, which, again regrettably, has slipped out another week as my co-host has just returned home from abroad and has to get busy makin' them games.

Yes, one of those is a 3DS game, and yes, I did buy a 3DS at some point--I'm holding out for a good deal on the Vita, as a matter of fact, to pick up one of those, as well. I do still like the occasional Japanese game, and those look like the platforms to find them on, for the time being. When they don't make it to the PC, which is pretty often, unfortunately.