Showing posts with label Castle Crashers. Show all posts
Showing posts with label Castle Crashers. Show all posts

Sunday, September 7, 2008

Retrograde Motion

Gaming as a contemporary experience--being perpetually "in the now"--moves along at quite a fast clip, and it's just about impossible to keep current if your tastes extend to more than one genre. Every now and then you just have to ignore the new for a while and take a closer look at things already past their retail "sell by" date.

Which is what I'm attempting to do now. One look over at the sidebars of this blog will tell you just how many games I have laying around unfinished, and in many cases, unopened. It's entertainment in the bank, and what I find I'd like more of at the present is more money in the bank, which provides a nice secondary motivation for this endeavor.

To this end, I wrapped up New Super Mario Bros. this evening. That only took two and a half years! What is there to say about this game? It's the latest in a legendary series of 2D platformers, the core platforming series in all of game-dom. It's about what you'd expect if you'e ever played SMB 3 or Super Mario World, which is to say it's a rock-solid fun experience.

I don't really know what came over me yesterday, but I wanted to jump into something new. I thought to finally start the borrowed copy of Assassin's Creed sitting on my TV stand, but instead I jumped into a couple of things.

The first was Fable. The original Xbox didn't have much of anything remarkable that couldn't be had on the PS2 eventually, but Fable was one of that handful of Xbox exclusive highlights. Back around the time of it's original release, the hype levels had risen so high that even I--in Japan, and way over my head into FFXI--took notice of the coming 'RPG revolution.'

Well, I think it's fair to say that Fable was hardly a revolution, and the game has apparently taken it's knocks in backlash since, but being an Xbox owner by virtue of backward compatibility (remember that shit, Sony?), I wanted to see what all of the fuss had been about. Also, this game can be had for like $7.99 these days if you know where to look. I've played it for about 5 hours or so this weekend, and I like it. The character models are kind of unsightly, and the menu system is not-so-pretty (though not terrible), and it kind of has that "last-gen-in-a-bad-kind-of-way" look to it overall, but the game is fun.

I like the battle and experience systems. So far I have kind of a jedi-like warrior-mage hybrid character who relies on his weapon primarily for damage but has a few 'force' tricks like shooting lightning, an area-of-effect force push with knock-back and damage, and a teleport to just behind the target so you can cut them down without being countered. So far my good/evil alignment is still around the middle, edging a bit more toward good. I find it hard to be an out and out asshole to people, but at the same time I'm not going to bend over backwards for everyone, like that guy who had been bitten by zombie werewolves and wanted to join my escort party through the swamps. Yeah, that's going to end well. Also, that mother who wants the remedy for her son who ate the magic mushroom can suck it. It would take way too much energy to track down the other mushrooms for that witch to make the remedy.

The other thing I threw in this weekend is Zelda: Twilight Princess for Wii. I basically just decided to sit down with it one good time before blindly trading it in for credit at Game Trader. I thought if anything I'd get the Gamecube version since it'd have a traditional control scheme. I've changed my mind. After about three hours with the game, it seems pretty damned good, Wii-mote and all, plus I read that the GC version isn't widescreen and only allows you to map two of your items to buttons rather than the 3 the Wii version allows. Other differences include the spin attack having to be charged on GC, whereas it's instant on Wii (which is handy), and interestingly, the games environments are all mirrored from one version to the other.

See, Link has always been a lefty, but Nintendo found that playtesters liked to use the nunchuck in their left hands and the Wii-mote (sword swings) in the right hand, and so they mirrored the entire game to retcon Link into a righty for the sake of soccer-moms and shogakusei everywhere. Whatever, I don't care, I just think it'd be cool to have the option to play the GC mirror image, since at places it apparently evokes environs from Ocarina of Time (although that game gets way too much worship anyway).

I'd like to plow through Fable kind of quickly and then pick up and continue Twilight Princess. Zelda's title demo really, really reminds me of Shadow of the Colossus, by the way. It's uncanny. Elsewise this week, I finished up Diablo II act III, killing the first of the Prime Evils, Mephisto. Bastard dropped a set piece that I already had. I had to create a Diablo mule, too, so I spent a few hours this week idling in the first act's rogue encampment to get the dude enough playtime so he wouldn't get deleted after 10 days. Good music there, but not as good as Diablo I's Tristram music. I also played some Castle Crashers online with my college buddy Jonathan, jzpeeps. Great game. Definitely better in co-op, though.

Thursday, August 28, 2008

The world is flat.

The 2D resurgence continues. I completed Mega Man X tonight. I mentioned previously that I wanted to see if Sigma was as hard to beat as I remembered, and sure enough, he was pretty damned hard. I do think I'm a smarter and more patient player these days, though; I'd say he was probably 80 to 90 percent as hard as I remember. I guess I'm a grizzled veteran with some solid battle experience, and not so green a kid like I once was. War has changed... I'm not a hero, never was. Just an old killer hired to do some wet work.

I also capped off my 'Summer of Arcade(PSN)' with the purchase of Castle Crashers, the new 2D Final Fight/Double Dragon/TMNT/Simpsons/X-Men style beat-em-up from The Behemoth, the guys behind the awesome Alien Hominid (also up on XBLA). You can actually play as the Alien Hominid in the game, along with a ton of other characters, as you fight your way through a stylized fantasy kingdom to rescue a gaggle of princesses. It's pretty good. From what I've seen, every character has the same basic move set: light, heavy, jump, block, and magic attack, but their starting weapons and magic attacks differ, which may or may not be just a cosmetic thing; I'm not sure yet.

You also gain XP as you fight along, and when you level up you get some skill points to allocate over strength/damage, magic/mp, defense/hp, and agility/archery. So far I'm playing as the Alien, level 7, and going for max magic (his trusty blaster) and defense. I've read of a bunch of different bugs and netcode problems, but I haven't seen anything yet except not being able to find a game online to join, which could mean problems or nothing at all. Hopefully they'll get it all sorted, and hopefully some of my friends will also pick up the game!

I'm still playing Diablo II, as well. I'm mired (because it's a swamp, you see) in Act III at the moment, trying to kill all the annoying little Tiki dudes and locate the next waypoint that'll allow me to warp back and forth from town--which is important when you're always playing online and the game is re-randomizing every area each time you log on. Oh well, going through each area repeatedly just means more xp and more loot for me, not to mention an easier time later on in the game.