We're nearing the end of the year, and it's time to start thinking about Game Of The Year proceedings here at 9 Parsecs, and on Call Of Podcast. In light of that fact, I have been making a slight effort to look into 2013 games to try to cover as many bases as possible. Here are the meager fruits of this half-hearted effort:
Poker Night 2 -- OK, this wasn't really for GOTY consideration at all, it was just installed and I had a few minutes to kill with something. I played a handful of short Texas Hold 'Em tournaments and got a sampling of the mildly entertaining presentation of the game. I think maybe the assortment of characters in the first game resonated more. But then, maybe not. These are not poker games for serious poker enthusiasts. I'm not sure who they're for, but since they're never more than $5 and are a novel distraction and feature a base level poker functionality, I keep buying them.
Teleglitch -- It's Doom meets Hotline Miami meets Rogue, but with Quake's decor. It didn't really do much for me, despite the lauding I've seen it get elsewhere.
Monaco -- Designed as a co-op, top-down heist game with a trippy aesthetic, I expected to immediately vomit and uninstall, but to be honest I enjoyed the hour(ish) I spent playing this. About half of that time was spent co-op with a couple of randoms. It was sort of fun, and had nice music. I wouldn't go out of my way to play more, though.
Battlefield 4 -- I guess this is a 2013 game. I have only played one round so far, but it seems like a Battlefield game. I think 2014 might be this game's year to shine.
Apart from trying to tick boxes next to 2013 games, I've also done some quick hits on:
Wasteland -- The original, rereleased leading up to Wasteland 2's release, which I find to be a little too archaic or my tastes. This is like going back to play the first Dragon Warrior or something, but Westernized. I would like to really give it a shot, though.
Company of Heroes 2 -- The first game I ever streamed myself playing! It was a short lived disaster. I only ducked in long enough to see how the streaming worked and have the first person on my team in a 4 on 4 match go "WTF dude?," at my immediately apparent ineptitude before I quit out. Not sure what I was thinking, here.
Diablo III -- Esteban finally saw the light and has gotten into the game. I jumped in with my Barbarian as he was finishing up Normal to skip a few beats ahead in the game, and then later went back and killed Diablo on Normal with my now level 28 guy, and will probably move him on to Nightmare next time I play. Or should I go back and complete the parts of the game I skipped? I'm torn.
XCOM: Enemy Unknown -- I aborted my problematic Normal/Ironman game and began a new one, which so far is coming along very well. I'm starting to get into the game more, and wish I had more time to play it.
Hearthstone -- The game was recently updated with some changes to a few problematic cards and a new ranking system for constructed deck play. I continue to jump in and do the daily quests, though I sometimes wonder why. I think Blizzard needs to add more of a reason to keep playing the game, especially outside of Arena. Constructed play is nothing but a ladder grind, and luck has such a heavy hand in any game of Hearthstone that it's hard not to chalk up wins and losses just to luck of the draw rather than any skill surplus or deficit.
Spelunky -- I keep hitting the daily challenge every day, now on Vita/PS3 as well as on the PC version. I have a hard time wanting to play outside of the daily, though. Usually one or two runs will do it for me, especially if one happens to go on to the Jungle or beyond.
Assassin's Creed -- I've put some unholy amount of time into IV so far, and have not yet finished up the story stuff. I want to do that soon. I'm curious what happens with Kenway in the end, and whether Haytham figures into the end of the game at all. I re-installed AC III this weekend, too, just to play through the opening stuff again. The Kenway line is pretty interesting, which is why I'm curious where Edward ends up in the whole Assassin/Templar conflict. So far he's been killing a bunch of Templars, but for his own reasons; he's not explicity with the Assassins. Not yet, anyway.
Showing posts with label Company of Heroes. Show all posts
Showing posts with label Company of Heroes. Show all posts
Monday, December 16, 2013
Wednesday, July 3, 2013
War Never Changes
I picked up Relic's newest, Company of Heroes 2, this past week, and spent a few hours being trounced online and fighting my way through the first few eastern front campaign missions. It seems like, and reviews seem to corroborate this, that it's mostly more Company of Heroes. Not that that is a bad thing, I just get the sense that people were hoping for more. Maybe I am just a sucker or too new to the series to know better, but I am fine with with my full-price purchase on this one. I want to see Relic continue making cool games like they do. I am sure I will get more than my money's worth out of CoH2 when all is said and done.
So, I went back to playing Fallout: New Vegas again, and I couldn't even tell you why, aside from a vague hesitancy to put it away, and a desire to explore more of the Mojave wasteland and flesh out some of my companions' histories. I actually ran into a character from Fallout 2, a companion of The Chosen One in that game, no less. Marcus the supermutant runs Jacobstown, a supermutant/nightkin town outside of New Vegas.
And sticking with the Fallout theme, I started a replay of the first game in the series this weekend, on a bit of lark exploring what it is like to roleplay an evil character in a game. I chose Fallout because I love the world and have really been into it lately, but also because it is a game that offers a tremendous amount of freedom to the player and for the most part is very laissez-faire about directing you to do such and such. It also does not pass judgement on your decisions, and the world will continue to play out and evolve around them, if for example, you kill large swaths of important NPCs in the world. Not that that is the particular route I am going down for my evil play through.
I am trying to play my character, Charity, as a young, impetuous, power-hungry woman who doesn't mind getting her hands bloody in chasing power. She's not overly concerned with finding the water chip to save her vault, but if it will serve as a macguffin to send her on an adventure around the wasteland consolidating a power base for whatever ultimate plan of domination she has in mind, then she'll go with it.
I'm curious to see how well the game supports this kind of character within its greater plot structure. Will I be able to take control over the supermutant army at Mariposa from The Master, and use them to my own will?
So, I went back to playing Fallout: New Vegas again, and I couldn't even tell you why, aside from a vague hesitancy to put it away, and a desire to explore more of the Mojave wasteland and flesh out some of my companions' histories. I actually ran into a character from Fallout 2, a companion of The Chosen One in that game, no less. Marcus the supermutant runs Jacobstown, a supermutant/nightkin town outside of New Vegas.
And sticking with the Fallout theme, I started a replay of the first game in the series this weekend, on a bit of lark exploring what it is like to roleplay an evil character in a game. I chose Fallout because I love the world and have really been into it lately, but also because it is a game that offers a tremendous amount of freedom to the player and for the most part is very laissez-faire about directing you to do such and such. It also does not pass judgement on your decisions, and the world will continue to play out and evolve around them, if for example, you kill large swaths of important NPCs in the world. Not that that is the particular route I am going down for my evil play through.
I am trying to play my character, Charity, as a young, impetuous, power-hungry woman who doesn't mind getting her hands bloody in chasing power. She's not overly concerned with finding the water chip to save her vault, but if it will serve as a macguffin to send her on an adventure around the wasteland consolidating a power base for whatever ultimate plan of domination she has in mind, then she'll go with it.
I'm curious to see how well the game supports this kind of character within its greater plot structure. Will I be able to take control over the supermutant army at Mariposa from The Master, and use them to my own will?
Sunday, April 28, 2013
The Lone Wanderer Wanders On
Over the last few days I polished off the remaining Fallout 3 DLC I had not played, along with a few miscellaneous sidequests I had read about being interesting. The Pitt ended up being a little more interesting than I thought it would, if not upending my stance on slavers (they die), at least upending my stance on Dostoevsky's hypothetical Utopia built on the suffering of one innocent child. Mothership Zeta, though, was pretty forgettable. And with that, and some 87 hours in Fallout 3, I am done with the game. Bethesda's RPGs are too big and too numerous to attempt to wring every little thing from. I'll be playing New Vegas next, I'd imagine, before getting around to Skyrim at some point.
It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.
After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen. The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.
I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.
Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.
It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.
After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen. The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.
I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.
Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.
Labels:
Company of Heroes,
Dota 2,
Fallout,
Progress Report,
Starcraft,
Yesterday
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