The Royal Rumble of my gaming time continues to get more and more packed. Borderlands and Torchlight come available this week on Steam, and I'm looking forward to playing both.
The last couple of weeks have actually been pretty sparse in terms of gaming. I played a few hours of Dawn of War II two weekends ago, and had a couple of sessions of Firefight, both times teamed up with one other, played just a bit of Yakuza 2, a little TF2 here and there, and a few minutes each of Rock Band and Red Faction: Guerilla, showing a friend how awesome it is. Oh, and there were two post-podcast sessions of Demigod, too.
It's been so light due to being sick, tired, busy, and spending time watching movies and reading. I'm reading Halo: The Fall of Reach at the moment. It's pretty good for a book based on a video game universe! Three of the existing 6 Halo books are by this author, so I'm pretty sure those at least will be worthwhile, too. The two Mass Effect novels I read were decent, but I'd say this is a little better. I was kind of worried that delving too much into the fiction would ruin my 'blank slate' picture of the Chief, and I guess that has been supplanted somewhat, but I'm not exactly put off by what the novel has presented.
Showing posts with label Demigod. Show all posts
Showing posts with label Demigod. Show all posts
Tuesday, October 27, 2009
Thursday, September 17, 2009
I Am A PC Zombie (The Chair Is Cast In The Shape Of My Ass)


I spent the rest of the weekend playing WoW and Demigod. My Orc warrior is at level 64 and a half, currently, and I've pretty much exhausted Hellfire Peninsula of quests I can handle on my own (and a few of the group ones, even). I've moved into Zangarmarsh, but I'm not sure how long I should stay. At the rate I'm going, I'll hit 70 before really experiencing more than 3 of the zones in Outland, and then need to move on to Northrend. I guess that's a good thing, though, especially if I end up playing more characters through these levels.

After getting the hang of Demigod, I bumped the difficulty up to normal and played a single-player tournament of 8 games with the Rook. I won all 8 with minimal trouble, so from there I decided to bump it up to hard and my first few games have been a good deal more difficult since. I'm currently 2 games into another tournament, having won both through my own sheer persistence as a building demolisher and portal captor. My AI teammates have been made of fail in hard mode, so far. Like, remarkably stupider than the AIs on the opposing teams. I guess the difficulty level is affected in the form of stupifying your teammates. The game is an absolute blast, though, still--even with me continuing to play the same Demigod the entire time. There is an untold amount of depth to the game, and multiple layers of strategy to explore in every match. What battle tactics do you use, what skill trees do you follow, what items and armor do you purchase, what team enhancements do you purhcase, and how do you balance spending between yourself and the team as a whole? Every match plays out in an entirely different manner.

What do you get when you take a A Link to the Past and World of Warcraft and combine them into an iphone game? Zenonia. I've spent some more time with it this week, and if you like those two great flavors, then you'll like the combination, as long as you can deal with the JRPG-ish cheese in the characters and story, anyway.
Direct2Drive is having a huge sale this month with PC games heavily discounted. I bought Civilization IV, Thief: Deadly Shadows, and Ess Tee Ay El Kay Eee Arr all for $5 each. Civ 4 makes me go WTF and want to try the tutorial, Thief isn't Vista compatible (I wish I had noticed that small text before purchasing), and S.T.A.L.K.E.R., after only 20 minutes or so, I can tell is going to be A.W.E.S.O.M.E. I'll be writing more about this one soon, count on it.
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Finally, Lonesteban and I recorded a podcast of about an hour of us shooting the shit about gaming and other cool stuff. It doesn't have a name yet, and it's not currently available except by email, but if it continues, there should eventually be a site where it's hosted and an RSS feed and all that stuff. If any of you 3 people reading this are interested, leave me a comment or something and I can probably send you a copy.
Labels:
Civilization,
Demigod,
L4D,
S.T.A.L.K.E.R.,
WoW
Thursday, September 10, 2009
Treasures of the Digital Ether
Among a rich pastiche of games I've played recently, a few stick out.

I completed Uncharted last Friday night, after only my third of fourth session playing the game. It's not terribly long. It's not terribly impressive, either. I enjoyed it--in fact it was hard to put down since the pacing was so well done and just continually drew me further on, but there's nothing really new or original here, and everything it does has been done better in games like Ico, Prince of Persia, and Gears of War.
Where Uncharted does stand out, though, is in it's characters and the acting, as well as the graphics and sound. The game is presented really, really well. It's just that what's being presented is rather unremarkable--an action-heavy, puzzle-light, pulpy treasure hunter adventure tale a la Indiana Jones, Tomb Raider, et al. Compounding the issue is that there is no real incentive to replay the game other than to earn all the trophies available. I hate to say it, but this is a rental, folks. I guess now I see why they decided to add multiplayer to the sequel--to give it some staying power and keep the discs in players hands and off Gamestop store shelves.

Good Old Games was having a really nice sale last week, and so I picked up Fallout and Fallout 2 for a total of $6. I spent a couple of hours with the original this week, at first trying to figure out how to play it, and then getting my first adventure started once I had somewhat gotten the hang of it. I have 150 in-game days in which to find the water chip the people in Vault 13 need in order to continue their sheltered lives, but so far I've only made it to a wasteland village and killed some rad-scorpions for it's denizens, befriending a Mad Max lookalike along the way. The whole post-apocalyptic milieu is still pretty fresh to me, and I'm looking forward to seeing where this game goes. It's a long road to me playing Fallout 3, yet.
Then, for Labor Day, Impulse was having a nice sale, and for $20 each, I picked up Demigod (pictured) and Sins of a Solar Empire, two PC games I had been interested in for a while. I haven't tried Sins yet, but Demigod is huge amounts of fun. It's a multiplayer, team-based rts/rpg hybrid based on the popular Warcraft III modification Defense of the Ancients. Each player controls one character (a demigod) who is basically either a lone titan or leader of a small squad, and with the help of many, many computer-controlled henchmen and grunts tries to capture various flags around the arena and finally destroy the enemy team's citadel, though there are other game types involving killing enemy demigods or keeping control of some amount of flags for some time period.
I had never played DotA or any other game like this (there are a few out there these days) before Demigod, so at first I didn't really know what was going on, but I am familiar enough with a lot of the game's individual mechanics to work out how they come together here. So far I've just been playing with AI teammates against a team of easy/normal AIs, familiarizing myself with all the arenas and my first character, The Rook. He is a castle keep come to life, capable of demolishing enemy buildings and raising allied ones, sapping life from structures, and doing massive damage with his huge hammer. He can also build independently aiming archers, lasers, and ballistas on the tops of the towers on his shoulders, and roll boulders into and over enemy troops.
I can't wait to play more Demigod, and maybe eventually I'll go online and play with human opponents, but more likely I'll just play against AIs until I can beat them on the toughest difficulty settings. It's just faster and easier to get in and get out of a game and not worry about quitting or living up to some random asshole's idea of what teammate should be doing.

I finished Colony Wars this weekend, too. Sorta. The game has 5 or 6 endings, and I made it to my second. The first time I every played Colony Wars was on an Official Playstation Magazine demo disc twelve years ago. I loved it, but never got around to buying the full game. Until just last year, that is, and so here I am now playing it. The funny thing is, I can't see where, on consoles at least, that the series has been bettered for space dog-fighting. Games in this genre are really rare these days, and not just on consoles.
Finally, I played a little bit of WoW this past week, going back to my warrior to try to get deeper into the Burning Crusade content. My buddy that is going to play an ally character alongside my new paladin (now 15) needs to re-subscribe and get caught up, so in the meantime I'm working on my main. Eventually I'll hit 70 and go pick up Wrath of the Lich King, and then I'll probably end up creating a Death Knight, at least just to play through their starting scenario.

I completed Uncharted last Friday night, after only my third of fourth session playing the game. It's not terribly long. It's not terribly impressive, either. I enjoyed it--in fact it was hard to put down since the pacing was so well done and just continually drew me further on, but there's nothing really new or original here, and everything it does has been done better in games like Ico, Prince of Persia, and Gears of War.
Where Uncharted does stand out, though, is in it's characters and the acting, as well as the graphics and sound. The game is presented really, really well. It's just that what's being presented is rather unremarkable--an action-heavy, puzzle-light, pulpy treasure hunter adventure tale a la Indiana Jones, Tomb Raider, et al. Compounding the issue is that there is no real incentive to replay the game other than to earn all the trophies available. I hate to say it, but this is a rental, folks. I guess now I see why they decided to add multiplayer to the sequel--to give it some staying power and keep the discs in players hands and off Gamestop store shelves.

Good Old Games was having a really nice sale last week, and so I picked up Fallout and Fallout 2 for a total of $6. I spent a couple of hours with the original this week, at first trying to figure out how to play it, and then getting my first adventure started once I had somewhat gotten the hang of it. I have 150 in-game days in which to find the water chip the people in Vault 13 need in order to continue their sheltered lives, but so far I've only made it to a wasteland village and killed some rad-scorpions for it's denizens, befriending a Mad Max lookalike along the way. The whole post-apocalyptic milieu is still pretty fresh to me, and I'm looking forward to seeing where this game goes. It's a long road to me playing Fallout 3, yet.

I had never played DotA or any other game like this (there are a few out there these days) before Demigod, so at first I didn't really know what was going on, but I am familiar enough with a lot of the game's individual mechanics to work out how they come together here. So far I've just been playing with AI teammates against a team of easy/normal AIs, familiarizing myself with all the arenas and my first character, The Rook. He is a castle keep come to life, capable of demolishing enemy buildings and raising allied ones, sapping life from structures, and doing massive damage with his huge hammer. He can also build independently aiming archers, lasers, and ballistas on the tops of the towers on his shoulders, and roll boulders into and over enemy troops.
I can't wait to play more Demigod, and maybe eventually I'll go online and play with human opponents, but more likely I'll just play against AIs until I can beat them on the toughest difficulty settings. It's just faster and easier to get in and get out of a game and not worry about quitting or living up to some random asshole's idea of what teammate should be doing.

I finished Colony Wars this weekend, too. Sorta. The game has 5 or 6 endings, and I made it to my second. The first time I every played Colony Wars was on an Official Playstation Magazine demo disc twelve years ago. I loved it, but never got around to buying the full game. Until just last year, that is, and so here I am now playing it. The funny thing is, I can't see where, on consoles at least, that the series has been bettered for space dog-fighting. Games in this genre are really rare these days, and not just on consoles.
Finally, I played a little bit of WoW this past week, going back to my warrior to try to get deeper into the Burning Crusade content. My buddy that is going to play an ally character alongside my new paladin (now 15) needs to re-subscribe and get caught up, so in the meantime I'm working on my main. Eventually I'll hit 70 and go pick up Wrath of the Lich King, and then I'll probably end up creating a Death Knight, at least just to play through their starting scenario.
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