I did manage to finish of Deus Ex: Human Revolution. In the end I feel it was pretty so-so like I mentioned before. Playing the Director's Cut edition meant that I got to play the Missing Link DLC section in line with the rest of the game, and that part was mostly pretty good, I'll admit, if a little heavy on the backtracking. I appreciated that at the end of the DLC section there was not just another poor boss fight, but a scenario that you could resolve in ways Deus Ex does better.
The final boss encounter of the game was also pretty weak, I felt, and then the pick-an-ending-any-ending thing at the very end was also kind of lame. Maybe if one or two options were closed off to Jensen based on his actions throughout the game leading up to that point, then it would have some kind of impact. Overall, I'm feeling underwhelmed.
Out of morbid curiosity I also went and played a little more of Deus Ex: Invisible War after finishing Human Revolution. It might have been an OK game, but I will never suffer through the way that engine constantly goes back to the desktop during loads and resets your desktop resolution to some archaic trash from 2003. Also, who has time for games that are merely OK these days? Ignore the fact I just soldiered through DX:HR for no apparent reason.
I also managed to sneak in some Tactics Ogre on the Vita last week. Miraculously, I brute forced my way through a battle that had given me trouble in the past. Come to find out, I made it harder on myself by attacking a bunch of neutral dragons in the map that I need not have fought with. Ah well, live and learn. I think I'll continue on a bit further in TO now that I got past that progress blocker. I ordered a PS Vita TV as well, so with luck I'll have it up on the big screen soon. Finally finishing off Tactics Ogre after all this time would be a hell of a thing.
Showing posts with label Deus Ex. Show all posts
Showing posts with label Deus Ex. Show all posts
Wednesday, March 21, 2018
Tuesday, March 13, 2018
I Guess I Asked For This
I've been playing a lot of Deus Ex: Human Revolution over the last week or so. I thought about returning to it to play something stealthy and because it was keeping with the theme of cybernetic augmentation present in XCOM: Enemy Within.
I'm not sure it's quite as good as I had expected or hoped, though. The options for navigating through the world are varied enough that you are not usually forced down a single path, but instead are given two or three routes to get to your prescribed destination, one of which is usually through some vents. I am thinking a lot of players and critics may have been taken in by the illusion of choice in this game. Next to Dishonored, the options appear very limited indeed.
I also question how varied it is possible to develop your Adam Jensen over the course of the game. There are only so many abilities you can use skill points to buy, and the game seems long enough that by the end you will accrue enough points to buy about every ability available.
One thing I like is that there is a shotgun-analog among the non-lethal weapon types. This allows you to knock out 2-3 guards at once whenever you accidentally raise an alarm, meaning you have more options than just quickloading when things go awry. Of course the most fun toys like the minigun and rocket launcher only do lethal damage, but even they come in handy when you are subjected to mandatory lethal boss fights, which is another iffy design decision at hand here.
Of course, the art is nice and very cohesive. It's not a terrible game, but in a lot of respects I feel like I'm constantly seeing the artifice that went into creating it. I'm sure its not just that the game is 7 years old now, and that everyone was a little naive when it first came out. Dishonored was released only the following year and I feel like it is a much better and more realized immersive sim. I'll keep playing it for now. I must be about two thirds through the game at this point.
I'm not sure it's quite as good as I had expected or hoped, though. The options for navigating through the world are varied enough that you are not usually forced down a single path, but instead are given two or three routes to get to your prescribed destination, one of which is usually through some vents. I am thinking a lot of players and critics may have been taken in by the illusion of choice in this game. Next to Dishonored, the options appear very limited indeed.
I also question how varied it is possible to develop your Adam Jensen over the course of the game. There are only so many abilities you can use skill points to buy, and the game seems long enough that by the end you will accrue enough points to buy about every ability available.
One thing I like is that there is a shotgun-analog among the non-lethal weapon types. This allows you to knock out 2-3 guards at once whenever you accidentally raise an alarm, meaning you have more options than just quickloading when things go awry. Of course the most fun toys like the minigun and rocket launcher only do lethal damage, but even they come in handy when you are subjected to mandatory lethal boss fights, which is another iffy design decision at hand here.
Of course, the art is nice and very cohesive. It's not a terrible game, but in a lot of respects I feel like I'm constantly seeing the artifice that went into creating it. I'm sure its not just that the game is 7 years old now, and that everyone was a little naive when it first came out. Dishonored was released only the following year and I feel like it is a much better and more realized immersive sim. I'll keep playing it for now. I must be about two thirds through the game at this point.
Monday, October 31, 2016
Warcraft Booklogsta Spook-y Mechany
I finally finished off Altered Carbon, the cyberpunk noir novel starring Takeshi Kovacs. It was pretty entertaining. There are a couple more books with the same character, but I'm not sure I'll read those. It's a big bookshelf and booklog. I'll go back to some Horus Heresy material soon, but I'm also in the middle of a couple of other things, one being the Warcraft chronicle.
Speaking of Warcraft, much of the last couple of weeks I have spent plowing through the remaining quest lines of the new Broken Isles zones. At some point I'll run out of the authored stuff and into a sort of endgame phase where what's left is to either do PVP, more hardcore PVE, or seemingly repetitive World Quests, which it seems are procedurally generated. I'm not sure how much of that I'll be interested in doing. I do like how podcast friendly the game is, though, and I would enjoy finishing off my Artifact!
I mentioned Endless Legend previously. I went back and completed the tutorial to re-familiarize, and then jumped back into the game I was playing before. I feel a little more acclimated to the game now, but it'll definitely take more time to satisfy myself. I haven't even finished one game yet.
I seem to have stalled out in Deus Ex: Human Revolution. I finished a bunch of side objectives in Detroit and have been sent elsewhere to a mission, at this point. Some sort of industrial location. I forget what the objective is.
New on the agenda as of late is Titanfall 2. I lucked into a copy at no out of pocket cost, so I have been giving it a go. I'm two missions into the new single player campaign, which is fun, and I've played a few rounds of multiplayer, too, which is also fun. I'll put more time into this for sure, even though I feel more and more distant from the FPS genre as time goes on.
Speaking of Warcraft, much of the last couple of weeks I have spent plowing through the remaining quest lines of the new Broken Isles zones. At some point I'll run out of the authored stuff and into a sort of endgame phase where what's left is to either do PVP, more hardcore PVE, or seemingly repetitive World Quests, which it seems are procedurally generated. I'm not sure how much of that I'll be interested in doing. I do like how podcast friendly the game is, though, and I would enjoy finishing off my Artifact!
I mentioned Endless Legend previously. I went back and completed the tutorial to re-familiarize, and then jumped back into the game I was playing before. I feel a little more acclimated to the game now, but it'll definitely take more time to satisfy myself. I haven't even finished one game yet.
I seem to have stalled out in Deus Ex: Human Revolution. I finished a bunch of side objectives in Detroit and have been sent elsewhere to a mission, at this point. Some sort of industrial location. I forget what the objective is.
New on the agenda as of late is Titanfall 2. I lucked into a copy at no out of pocket cost, so I have been giving it a go. I'm two missions into the new single player campaign, which is fun, and I've played a few rounds of multiplayer, too, which is also fun. I'll put more time into this for sure, even though I feel more and more distant from the FPS genre as time goes on.
Labels:
Altered Carbon,
Deus Ex,
Endless Legend,
Titanfall,
WoW
Friday, October 14, 2016
God from Endless Warcraft
Amplitude's Endless series of games was on sale on Steam the other day, and it occurred to me that I still wanted to play more of Endless Legend, and that I could economically substitute that in my rotation this week as compared to purchasing the newly released Civilization VI, even when accounting for the 10 bucks' worth of DLC I purchased to bring me more up to speed with the state of the game. I thought I should probably replay the tutorial, since it had been a while, and I don't think I ever finished a game when I played it, previously. I'm about 45 minutes into that tutorial now, I think.
I also began Deus Ex: Human Revolution over the last week or two. I should have played this game sooner, because it seems to have aged kind of roughly. The graphics are below my expectations for a game of the prior generation, and there are ugly 720p loading screens and CG cut-scenes everywhere. The play holds up, though. I suppose it's pretty timeless, since it feels more or less identical to that of the original Deus Ex, which released in 2000, if I'm not mistaken. The game has style, too. A roundly mocked style, admittedly, but a style nonetheless. I happen to like this genre, known to some as the immersive simulation, so I'll keep playing it, but I don't know for how long. Dishonored 2 will be out in about a month's time, after all.
I also managed to make it all the way to 110, the level cap, in WoW with my Death Knight, Phoenixian, and I'm working through all the questing content in Legion in order to see everything in the expansion and power up my Artifact weapons as far as possible. There are a million things to do in this game, of course, but for my own purposes, I plan to do all of the one-time quests I can, and play through all of the dungeons and raids I can, at least once or twice. Given an abundance of time, I'd also like to go back and explore the rest of Azeroth/Outland/Draenor some more as well. In other words, no end in sight.
I also began Deus Ex: Human Revolution over the last week or two. I should have played this game sooner, because it seems to have aged kind of roughly. The graphics are below my expectations for a game of the prior generation, and there are ugly 720p loading screens and CG cut-scenes everywhere. The play holds up, though. I suppose it's pretty timeless, since it feels more or less identical to that of the original Deus Ex, which released in 2000, if I'm not mistaken. The game has style, too. A roundly mocked style, admittedly, but a style nonetheless. I happen to like this genre, known to some as the immersive simulation, so I'll keep playing it, but I don't know for how long. Dishonored 2 will be out in about a month's time, after all.
I also managed to make it all the way to 110, the level cap, in WoW with my Death Knight, Phoenixian, and I'm working through all the questing content in Legion in order to see everything in the expansion and power up my Artifact weapons as far as possible. There are a million things to do in this game, of course, but for my own purposes, I plan to do all of the one-time quests I can, and play through all of the dungeons and raids I can, at least once or twice. Given an abundance of time, I'd also like to go back and explore the rest of Azeroth/Outland/Draenor some more as well. In other words, no end in sight.
Monday, October 21, 2013
A Wild Hare
I'm trying to be a little more impulsive in choosing which games I play, and when. I figure that is a much quicker way of whittling down the pile and winnowing out games from it that I can immediately discard, at least initially.
Along this train of thought, I decided to check out a few games over the past week:
SteamWorld Dig - I felt that it made sense to play this, having free money on Nintendo's eShop, and having recently played La Mulana, Cave Story+, and Spelunky, other 2D-platformer cave-centered adventure games. It seems pretty well done, but to be lacking in depth. It feels like it would have been a really great SNES game. There are Metroid-like mobility and ability upgrades, and a petty easiliy identifiable core loop of dig > collect valuables > return to town to sell them > purchase upgrades > tackle more areas to dig in. It just feels a little too pat next to those other three games.
Persona 2: Innocent Sin - The PSP version of this was on sale for $10 on PSN last week, so I picked it up to play on my Vita. I purchased Eternal Punishment way back in, I think, 2001, but never played much of it. I won't be playing much of this, either, unfortunately. It's not that I didn't like what I played--an hour or so--it's just that way too much of that time was spent in repetitive random battles. The game is not compatible with my limited amount of time, as a grown-ass man and father. At least not at this stage of those roles. I did find the premise kind of interesting, though, I have to admit, if a little anime-cliche heavy.
Deus Ex: Invisible War - I bet this game would have made a real impression, had I played it on the PS2. It was apparently designed around that system. Next to modern entries in the "immersive sim" genre, or I should say PC entries in said genre, including the original Deus Ex, this is Deus Ex Duplo. Everything is big and simplistic, with all the edges rounded off. And the voices are atrocious; not that those of the original were any good. What a shame? What a shame.
Dragon Age II - I think my approach may have paid off, here. I've put in a couple of hours with it so far, and I'm intrigued. I haven't played Dragon Age: Origins, and that may be for the better, in this case. Dragon Age II, by all accounts, is not much like that game, and suffers for the comparison. No, Dragon Age II seems to me so far more like a Swords and Sorcery skin on the Mass Effect formula, with a few tweaks. No doubt a huge let-down for fans of DA:O, but as a Mass Effect player, I am OK with taking it for what it is, at least this far. It also starts out well with a cast of strong female characters, particularly with a female Hawke. She's very cool, so far. I'm planning to play more of this one.
On the more traditional backlog slog, I'm still trying to get through Half-Life 2. I don't know why its taking so long; I like this genre, and I like this game, I just always seem to want to play something else. The last section I played through was pretty awesome, though--leading a bunch of antlions on an assault of the Combine-controlled prison Nova Prospekt. I wonder what comes next; I have pretty much no idea where this game goes or what happens on down the line in the series, aside from spoilers about how Episode 2 wraps up. It might be a subconscious thing. I may be protecting myself from getting wrapped up in the story, knowing that there is no conclusion in sight.
I began Soul Sacrifice recently, though I didn't do much but begin it. It seems like it might be good. I need to play more, whenever I can make the time, but I wasn't put off of it for any reason. It could be fun, with some time invested in getting to the up-and-running phase.
I am still playing the Spelunky daily challenge every day, and I think I am actually getting better at the game. That is no protection from stupid deaths, of course, but I do feel like I am regularly getting farther in than I was before. Maybe it's that I am being more cautious with my precious one-time daily plays.
Finally, Blizzard sent me a beta invitation to Hearthstone, their free-to-play digital collectible card game, and I really like it. As a onetime uber-hardcore Magic: The Gathering player, Hearthstone is very simplistic, but also very quick to play, and a lot of fun. It's actually a lot like Magic, just with most everything stripped out and boiled down to the creature combat mechanic, with a couple of interesting tweaks. In Hearthstone, you can choose whether you attack other creatures, which ones, or whether you bypass them and attack the other player directly. In Magic, it is of course up to the defending player to assign blockers or absorb the damage themselves. Hearthstone also lacks land dependency for mana and "instant" speed spells that can be played at any time during combat or the opponent's turn. There don't appear to be any "permanents" aside from creatures, either. Decks are limited to 30 cards, and there doesn't appear to be any graveyard. It seems that cards, once cast, go back into the deck to be reused later. There doesn't seem to be a mechanic for running out of cards, and so the only way to win is to actually kill the enemy through damage. All this leads to a much faster and more streamlined game, but at the cost of a lot of the depth of Magic. It's a valid approach, and it does make for a game that is a lot of fun. I am looking forward to playing a lot more of it; the arena (sealed draft) mode especially.
Along this train of thought, I decided to check out a few games over the past week:
SteamWorld Dig - I felt that it made sense to play this, having free money on Nintendo's eShop, and having recently played La Mulana, Cave Story+, and Spelunky, other 2D-platformer cave-centered adventure games. It seems pretty well done, but to be lacking in depth. It feels like it would have been a really great SNES game. There are Metroid-like mobility and ability upgrades, and a petty easiliy identifiable core loop of dig > collect valuables > return to town to sell them > purchase upgrades > tackle more areas to dig in. It just feels a little too pat next to those other three games.
Persona 2: Innocent Sin - The PSP version of this was on sale for $10 on PSN last week, so I picked it up to play on my Vita. I purchased Eternal Punishment way back in, I think, 2001, but never played much of it. I won't be playing much of this, either, unfortunately. It's not that I didn't like what I played--an hour or so--it's just that way too much of that time was spent in repetitive random battles. The game is not compatible with my limited amount of time, as a grown-ass man and father. At least not at this stage of those roles. I did find the premise kind of interesting, though, I have to admit, if a little anime-cliche heavy.
Deus Ex: Invisible War - I bet this game would have made a real impression, had I played it on the PS2. It was apparently designed around that system. Next to modern entries in the "immersive sim" genre, or I should say PC entries in said genre, including the original Deus Ex, this is Deus Ex Duplo. Everything is big and simplistic, with all the edges rounded off. And the voices are atrocious; not that those of the original were any good. What a shame? What a shame.
Dragon Age II - I think my approach may have paid off, here. I've put in a couple of hours with it so far, and I'm intrigued. I haven't played Dragon Age: Origins, and that may be for the better, in this case. Dragon Age II, by all accounts, is not much like that game, and suffers for the comparison. No, Dragon Age II seems to me so far more like a Swords and Sorcery skin on the Mass Effect formula, with a few tweaks. No doubt a huge let-down for fans of DA:O, but as a Mass Effect player, I am OK with taking it for what it is, at least this far. It also starts out well with a cast of strong female characters, particularly with a female Hawke. She's very cool, so far. I'm planning to play more of this one.
On the more traditional backlog slog, I'm still trying to get through Half-Life 2. I don't know why its taking so long; I like this genre, and I like this game, I just always seem to want to play something else. The last section I played through was pretty awesome, though--leading a bunch of antlions on an assault of the Combine-controlled prison Nova Prospekt. I wonder what comes next; I have pretty much no idea where this game goes or what happens on down the line in the series, aside from spoilers about how Episode 2 wraps up. It might be a subconscious thing. I may be protecting myself from getting wrapped up in the story, knowing that there is no conclusion in sight.
I began Soul Sacrifice recently, though I didn't do much but begin it. It seems like it might be good. I need to play more, whenever I can make the time, but I wasn't put off of it for any reason. It could be fun, with some time invested in getting to the up-and-running phase.
I am still playing the Spelunky daily challenge every day, and I think I am actually getting better at the game. That is no protection from stupid deaths, of course, but I do feel like I am regularly getting farther in than I was before. Maybe it's that I am being more cautious with my precious one-time daily plays.
Finally, Blizzard sent me a beta invitation to Hearthstone, their free-to-play digital collectible card game, and I really like it. As a onetime uber-hardcore Magic: The Gathering player, Hearthstone is very simplistic, but also very quick to play, and a lot of fun. It's actually a lot like Magic, just with most everything stripped out and boiled down to the creature combat mechanic, with a couple of interesting tweaks. In Hearthstone, you can choose whether you attack other creatures, which ones, or whether you bypass them and attack the other player directly. In Magic, it is of course up to the defending player to assign blockers or absorb the damage themselves. Hearthstone also lacks land dependency for mana and "instant" speed spells that can be played at any time during combat or the opponent's turn. There don't appear to be any "permanents" aside from creatures, either. Decks are limited to 30 cards, and there doesn't appear to be any graveyard. It seems that cards, once cast, go back into the deck to be reused later. There doesn't seem to be a mechanic for running out of cards, and so the only way to win is to actually kill the enemy through damage. All this leads to a much faster and more streamlined game, but at the cost of a lot of the depth of Magic. It's a valid approach, and it does make for a game that is a lot of fun. I am looking forward to playing a lot more of it; the arena (sealed draft) mode especially.
Labels:
Deus Ex,
Dragon Age,
Half-Life,
Hearthstone,
Persona,
Soul Sacrifice,
Spelunky,
SteamWorld Dig
Saturday, September 10, 2011
God From The Machine
After three or four long weeks, I have finally wrapped up my playthrough of Deus Ex, the Warren Spector created classic first-person RPG/Shooter from Ion Storm. This is a game much hallowed and spoken about in hushed tones around the PC gaming elite. Deus Ex laid out a style of game design not often emulated in games, even to this day. The degree of possibility, and freedom of choice in how you develop JC Denton and how you accomplish his goals are rare in an industry that nowadays seems to be all about the yearly iteration and that next cash grab.
It's still a great game, even after 11 years, though the graphics and sound are somewhat painful to experience at times. The combat can be quirky, and the enemy AI is pretty bad, but you're not exactly forced into having to deal with those. The best part about Deus Ex is the fact that there are usually two or three ways to get to a given place and do what needs to be done, so if you're partial to a stealthy approach, that option is available. When that approach doesn't work out, you can always decide to go weapons hot. Much like Metal Gear Solid, it is even possible to play through the game without killing anyone save a few rare exceptions.
Deus Ex is a regular in the top 5 of so and so's Top 100 PC games lists, and even if I might not personally rank it quite that high, I can see the reasoning behind doing so. I'm sure if I had been there playing it back in 2000, I would have come away astounded, whereas now I merely admire the game and can appreciate the grand things it was going for during the heyday of the run and gun FPS. If the recent release of Human Revolution has you curious about the series' history, don't hesitate, it's well worth playing if you can ignore the bad production values.
Valve's Steam Trading update went life this week, and so I've been again getting back into TF2 to have fun with that and earn items to trade with other players. Now that it is possible to trade items straight across for Steam games, I'm hoping to try that. Maybe I can get someone to trade me a copy of Deus Ex: Invisible War for a highly sought-after TF2 item of some sort.
Borderlands also got an update this past week, adding Steamworks integreation--basically just cloud saves--and also some stat tracking stuff so that Gearbox and see how people play the game, and use that information in development of Borderlands 2. I remain a fan of the game despite it's lackluster PC port, unplayable multiplayer (GameSpy), and the fact that I've already beaten it once. I've started a new game playing as the Siren, even though my loot-hunting-in-a-shooter time might better be spent on TF2!
It's still a great game, even after 11 years, though the graphics and sound are somewhat painful to experience at times. The combat can be quirky, and the enemy AI is pretty bad, but you're not exactly forced into having to deal with those. The best part about Deus Ex is the fact that there are usually two or three ways to get to a given place and do what needs to be done, so if you're partial to a stealthy approach, that option is available. When that approach doesn't work out, you can always decide to go weapons hot. Much like Metal Gear Solid, it is even possible to play through the game without killing anyone save a few rare exceptions.
The VersaLife Building |
Valve's Steam Trading update went life this week, and so I've been again getting back into TF2 to have fun with that and earn items to trade with other players. Now that it is possible to trade items straight across for Steam games, I'm hoping to try that. Maybe I can get someone to trade me a copy of Deus Ex: Invisible War for a highly sought-after TF2 item of some sort.
Borderlands also got an update this past week, adding Steamworks integreation--basically just cloud saves--and also some stat tracking stuff so that Gearbox and see how people play the game, and use that information in development of Borderlands 2. I remain a fan of the game despite it's lackluster PC port, unplayable multiplayer (GameSpy), and the fact that I've already beaten it once. I've started a new game playing as the Siren, even though my loot-hunting-in-a-shooter time might better be spent on TF2!
Sunday, August 28, 2011
Having A Ball
I've been lucky today in that I've gotten to spend a good amount of time gaming. Just today I've gotten in some time with TF2, Titan Quest, and Section 8, and I'll probably sit down with Deus Ex later on, too!
Today is kind of emblematic of what and how I've been playing over the last couple of weeks. I've been popping in and out of several shooters--mostly TF2--but also Red Orchestra, and I even re-installed Borderlands the other day because all the DLC was 75% off on Steam again and I finally bit this time. I still have my character from when I finished the game, and I'm keeping him around, but I thought I'd try another class too, so I started playing as the Siren. I may try to play a little more of this later tonight, too.
Mostly I've been focusing on playing Deus Ex, though, and it's been a revelation. It's an excellent game, as its reputation would have you believe. I said this on Call Of Podcast, but had I played this back in the day, it really would have been another Metal Gear Solid moment, I think. It doesn't have a hell of a lot in common with that game, but it is similarly in a class all its own, head and shoulders above everything else in the genre (of the day). There is a brilliant flair for game design on display in both games, and like MGS, Deus Ex holds up remarkably well even all these years later. Deus Ex is $10 on Steam, and will run on probably anything capable of displaying this blog (and running Windows). If you haven't played it, consider this post yet another recommendation to do so.
Today is kind of emblematic of what and how I've been playing over the last couple of weeks. I've been popping in and out of several shooters--mostly TF2--but also Red Orchestra, and I even re-installed Borderlands the other day because all the DLC was 75% off on Steam again and I finally bit this time. I still have my character from when I finished the game, and I'm keeping him around, but I thought I'd try another class too, so I started playing as the Siren. I may try to play a little more of this later tonight, too.
Mostly I've been focusing on playing Deus Ex, though, and it's been a revelation. It's an excellent game, as its reputation would have you believe. I said this on Call Of Podcast, but had I played this back in the day, it really would have been another Metal Gear Solid moment, I think. It doesn't have a hell of a lot in common with that game, but it is similarly in a class all its own, head and shoulders above everything else in the genre (of the day). There is a brilliant flair for game design on display in both games, and like MGS, Deus Ex holds up remarkably well even all these years later. Deus Ex is $10 on Steam, and will run on probably anything capable of displaying this blog (and running Windows). If you haven't played it, consider this post yet another recommendation to do so.
Labels:
Borderlands,
Deus Ex,
Red Orchestra,
Section 8,
TF2,
Titan Quest
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