WoW - I hit the big landmark level 75 with the Death Knight, Phoenixian, last night. In FFXI, that would actually be a big thing. WoW, however, will soon have a level cap of 110, so in fact I'm still just a no-name schlub working my way through Northrend quest by quest, zone by zone, dungeon by dungeon. I still find the problem of not needing all this runway to achieve my takeoff. I'm not even fully through two zones and I'm halfway through the Wrath leveling curve.
I guess I shouldn't complain; but if there's all this world out there to explore, and most of it is rapidly becoming rather pointless to do so in, I'd prefer to have some kind of guidance about what the best parts of it are. Maybe instead of just following the quest breadcrumbs around from place to place I should actually hoof it around the zones finding the most interesting or attractive locales, and then choosing to do the quest chains in those areas. It's not like I need to pay any attention to what the gear rewards are at this level. And anyway, running dungeons will keep me outfitted as well as I need to be.
This week saw the release of the big pre-Legion patch 7.0.3, which streamlined a lot of stuff including character attributes, specializations, and talents. The big impact for my Frost spec Death Knight is the loss of a few talents now siloed into the Blood and Unholy specs, the gain of a few new ones for Frost, and being forced into dual-wielding for as long as I remain thusly specialized.
I have no real end goal in mind for this game, other than perhaps getting to 100. At that point maybe I would go ahead and buy the expansion and carry on up to 110. I am still enjoying the game, though, so I suppose I'll continue on for now. I can see myself wrapping up Wrath content, or at least hitting 80 and moving on from it, at the very least.
Xenonauts - I decided to get back to the backlog thinning mission by playing a game whose title begins with an X. Xenonauts was a Kickstarter-funded game, one that I backed several years ago. It was an X-Com remake before Firaxis remade X-Com, and hews much, much closer to the original game than the official reboot. It's good, and well executed, but I think I prefer the more modern take. Even that one, though, doesn't hook me like it does other people. I put a couple of hours into this game before deciding that I'd seen enough. At least it's there in case I ever decide I do want to go back and play the original X-Com, but made more modern and user-friendly. It does stand well apart from the official reboot.
King of Dragon Pass - I'll mention this game because even though I play the iPad version, it does have a PC version which is pretty much the exact same game, as I understand it. KODP is a role-playing game in which you lead a tribe or clan of settlers newly relocated to the titular geographical area. You are a leader, and have to administer your people's hunting, farming, diplomacy, warmaking, religious practices, and so on. The object of the game is to survive and thrive for ten years and be made king. It plays out like a text adventure or Twine game, just menu after menu, choice after choice. It's interesting, and you can kind of pick it up or leave it at any point, like many Civ or grand strategy titles, with little or no commitment to the actual victory conditions.
Showing posts with label King of Dragon Pass. Show all posts
Showing posts with label King of Dragon Pass. Show all posts
Thursday, July 21, 2016
Friday, April 6, 2012
I Pad My Backlog
Avernum: Escape From the Pit, Infinity Blade, King of Dragon Pass, and Jetpack Joyride--these are but a few of the games I have downloaded onto my new iPad.
I've spent the most time so far with Infinity Blade--enough time to make my wrist hurt the next day. It's a pretty great game; it looks very nice, and it has a solid, if simple, set of mechanics with a hook that keeps you coming back. The one area it fails in is the menu system. It looks completely amateurish next to the best-in-class graphics that the rest of the game sport. It's baffling how awful the menus look; I wonder what the story was, there?
Avernum is probably the game I am most excited about digging more into on the tablet. It's a redux of an old Mac RPG by Spiderweb Software, and probably compares most easily to something like Fallout or Baldur's Gate. Though combat is turn-based, like the former, you control a party of archetypical fantasy character classes like the latter. Supposedly it's three games in one; there are three distinctly different ways to progress through to the end and complete the game. This is the type of thing I can really sink my teeth into, on a platform more often characterized by its casual fare.
King of Dragon Pass is another hardcore game for the tablet. Perhaps too hardcore. The closest thing I can approximate it to would be one of Paradox's grand strategy games like Europa Universalis or Sengoku, only you don't dwell too much on the map screen, from what I can tell. You play the leader of a tribe just immigrating into the realm of Dragon Pass, and must make all sorts of decisions about how to budget, what crops to plant, what gods to sacrifice to, who to raid, how many warriors to keep around and how many should go back to being farmers. It's turn based, with each turn being a season, as far as I can tell. Events will pop up here and there and you have to decide how to deal with them and how that might affect the diplomatic situation with neighboring tribes. There's a big element of calling in favors with other tribal leaders out there, as well as giving the gift of a few head of cattle or men-at-arms. I've never been one to dig too deep on a game like this (Civ V is about as far as I've gotten), but I do want to keep at it here and there if for no other reason than to roleplay as a tribal leader.
Jetpack Joyride is a pretty simple game in the mold of Canabalt, where you control a guy wearing a jetpack as he flies across the screen to the right. By touching the screen you apply propulsion, sending the guy up and down as you modulate how long your burns are. There are hazards to avoid, and things to collect, and it's just interesting enough to keep you happy for a few minutes at a time. In other words, it's a great way to waste 5 or 10 minutes, like a lot of iOS games.
I've spent the most time so far with Infinity Blade--enough time to make my wrist hurt the next day. It's a pretty great game; it looks very nice, and it has a solid, if simple, set of mechanics with a hook that keeps you coming back. The one area it fails in is the menu system. It looks completely amateurish next to the best-in-class graphics that the rest of the game sport. It's baffling how awful the menus look; I wonder what the story was, there?
Avernum is probably the game I am most excited about digging more into on the tablet. It's a redux of an old Mac RPG by Spiderweb Software, and probably compares most easily to something like Fallout or Baldur's Gate. Though combat is turn-based, like the former, you control a party of archetypical fantasy character classes like the latter. Supposedly it's three games in one; there are three distinctly different ways to progress through to the end and complete the game. This is the type of thing I can really sink my teeth into, on a platform more often characterized by its casual fare.
King of Dragon Pass is another hardcore game for the tablet. Perhaps too hardcore. The closest thing I can approximate it to would be one of Paradox's grand strategy games like Europa Universalis or Sengoku, only you don't dwell too much on the map screen, from what I can tell. You play the leader of a tribe just immigrating into the realm of Dragon Pass, and must make all sorts of decisions about how to budget, what crops to plant, what gods to sacrifice to, who to raid, how many warriors to keep around and how many should go back to being farmers. It's turn based, with each turn being a season, as far as I can tell. Events will pop up here and there and you have to decide how to deal with them and how that might affect the diplomatic situation with neighboring tribes. There's a big element of calling in favors with other tribal leaders out there, as well as giving the gift of a few head of cattle or men-at-arms. I've never been one to dig too deep on a game like this (Civ V is about as far as I've gotten), but I do want to keep at it here and there if for no other reason than to roleplay as a tribal leader.
Jetpack Joyride is a pretty simple game in the mold of Canabalt, where you control a guy wearing a jetpack as he flies across the screen to the right. By touching the screen you apply propulsion, sending the guy up and down as you modulate how long your burns are. There are hazards to avoid, and things to collect, and it's just interesting enough to keep you happy for a few minutes at a time. In other words, it's a great way to waste 5 or 10 minutes, like a lot of iOS games.
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