Showing posts with label League Of Legends. Show all posts
Showing posts with label League Of Legends. Show all posts

Saturday, March 26, 2011

Blogging Backlog!

I've been so busy lately that I haven't gotten around to a proper post here in almost a month! I couldn't even begin to update with detailed impressions on everything I've been playing in the interim; the best place to as much as is available on that front is the latest episode of Call Of Podcast.

As far as the backlog goes, though, I think I'm doing pretty well. Thus far in 2011 I've bought pretty few games, and have been plowing through them at a great pace. I modified my game token policy to apply to games $25 and over to bring the letter of the law more in tune with the spirit of the law, as it were. I had a problem last year treating a $20 Bayonetta the same as a $60 Halo or what have you. My reasoning is that games typically hit prices ranging from $10 to $25 or $30 to $60, and also that anything over $25 is usually closer to that higher range, like $27.99 or $29.99. Also, once a certain caliber of game hits $20 or $25, it may not ever go any lower, even used. I was never going to blow a token on a $20 Darksiders, but at the same time, I might never be able to find it for $10 or $15. Again, it's the spirit of the law, not the letter, that matters to me here.

My intake of fresh, new games is probably going to end up around one a month this year. I had nothing in January, Tactics Ogre for February, Total War: Shogun 2 for March, and I'm looking at Portal 2 for April, and Witcher 2 for May. It's tough to say, after that, but I'm thinking there'll be Assassin's Creed 3 in November or December. We'll probably see the rest of this list fleshed out come E3. I'll probably want the new Deus Ex whenever that's released, and Battlefield 3, most definitely. Can't forget Skyrim, either. Oh, and Mass Effect 3. Sigh. That's a lot of completion tokens I need to accrue. And with a baby on the way, no less!

The past few weeks have been spotty in terms of Resolution, but with the schedule returning to normal this week, I should be able to pick it up again with Killzone 2. Other tasks lurking near the top of the pile are finishing Dead Space, Fallout 2, STALKER, and Nehrim. Then I need to play Red Dead, Batman, Darksiders, and the list goes on.

I finished Prince of Persia and Assassin's Creed Brotherhood most recently. PoP was merely OK, but ACB is awesome. I'm continuing to play it even after having finished up the main plot threads. There is a hell of a lot of content in there, and a whole big-ass multi-player mode, to boot!

I've had a resurgence in League of Legends lately, and I've been playing a lot of that using the champion Olaf, who is a melee dps/lifesteal type of guy with relatively high survivability and strength. It's a lot of fun. LoL still feels like a 80% great game, though. It needs a much better front end, and some of the champions and art are just lame. I can't wait to see what Valve has up their sleeve with DOTA 2. This genre needs to be cracked wide open, and Riot don't seem to be hitting that critical mass; as phenomenal a success as LoL apparently is, it's still very much an underground type of thing that only rarely is discussed even in hardcore gaming circles.

On the subject of real-time strategy, Total War: Shogun 2 was released last week, to the complete bafflement of yours truly. Perhaps not complete, but a lot of bafflement. I made it through a couple of tutorials well enough, but the third stands undefeated yet, a wall to my progress in learning the game. I haven't had just a hell of a lot of time with it yet, though, and I'm a slow learner when it comes to RTS. I need to make more time to sink my teeth into this game. The art and period atmosphere is magnificent.

I had a business trip to Chicago this week, and plenty of time on planes and in the hotel room to enjoy some Tactics Ogre. This is really a great game. Differences from FFT are starting to make themselves more apparent, now, chief among them the amount of thought that has to go into just navigating the battlefields and orienting your troops. It's much easier to have them clumped up and bottlenecked when you're working with up to 12 units instead of 5 or 6 like in FFT. The PSP remake of this game is just chock-full of greatness like the CHARIOT and WORLD tarot, leveling of classes rather than units, and the Warren Report, which may have been in the original. The plot also hinges much more on political machinations than supernatural artifacts of power, which is cool. If you still own a PSP, go buy this masterpiece.

Speaking of still owning a piece of hardware, I may sell my Wii. I can live without it, and have an interested party.

Tuesday, March 8, 2011

Games I Want To Go Play Right Now

League of Legends
Dawn of War II, The Last Stand
Assassin's Creed: Brotherhood
Dead Space
Battlefield: Bad Company 2, Vietnam
Team Fortress 2

Work sucks!

Here are some things I've been playing recently:
Prince of Persia (done)
League of Legends (swapped mains twice now)
Dead Space (at Ch. 7 now)
Recettear (about 3 hours)
AC:B (just checked out multi for a bit)
Tactics Ogre (still early in Ch. 2)

I'll have more in-depth impressions later, on the next Call Of Podcast.

Monday, February 28, 2011

Platform Joy

I've been doing a lot of platform jumping and navigating over the last week, having barreled through the entirety of VVVVVV in all it's glory, and jumping into a game I recently took an interest in, Prince of Persia (the 2008 release). My cause for playing the latter is having heard about it shunting combat off to the side, or rather, reducing its frequency and emphasis in the game to a level more fitting of its place in an adventure game--that is, not a combat-focused action game.

My major gripes with Prince of Persia: The Sands of Time and both Uncharted games thus far are that the combat, in each case, drags the game down. I didn't show up for overlong, frustrating, not-very-well-done fighting sequences. I came for the adventure aspects; the exploration, navigation, puzzling--the fun bits. So far, I'm having a good time with PoP 2008. It's pretty straight forward and not terribly challenging, but so what? It's a good game to chill out with because the smoothness with which the prince can move around the attractive open world is very fluid and relaxing. I'm around a quarter of the way through it, I think. I'm thinking I might pick up the epilogue DLC if I'm still feeling it by the time I get to the end.  I only paid about $10 for the full disc, used, so I may kick $10 to Ubisoft to support this game, which I feel like probably wasn't a great success.

VVVVVV was the Resolution game for last week, and I got right through it and collected every shiny trinket in about 5 hours over 3-4 days.  I really like this game. I love the art and the retro C64 feel to it. I also love the music, which is chiptune and also retro sounding, but featuring fully modern production values. It is an amazing soundtrack, tickling my nostalgia bone just right. The game itself is a big open world hub with linear stages sprinkled throughout, so it's kind of Super Metroid like, except that you can go anywhere from the word go, and there are no power-ups of any kind. Start to finish, you only ever use three buttons, left, right, and gravity-flip. It's a hardcore old-school platformer in a lot of ways. There aren't really any enemies, only obstacles and gauntlets to navigate around. Anyway, VVVVVV comes highly recommended. I think I got this for $2.50 on Steam, though I also bought the soundtrack for $4 later on.

I jumped back into League of Legends this week, trying out a new champion, Pantheon, the Spartan-alike warrior with a spear and buckler. I am complete garbage at this game, and my team loses more often than not, but somehow I still end up having fun playing. I think I am now 2/5 or so with this character, and more like 1/6 in terms of games where I felt like I played worth a damn. Like I said, though, it is fun to play. I wonder how Valve's DOTA2 will compare. I know that is going to be a lot more like DOTA itself, so it may end up being less accessible than LOL, which would be weird, but then, I guess Counter-Strike is also a Valve game.

Elsewhere, I've been plugging along at Tactics Ogre. I feel like every great thing I want to say about this game I have already said in the past about Final Fantasy Tactics, but don't let my silence lie, this is a fantastic game, and a must-buy if you a) still own a PSP, and b) like turn-based tactical combat games. An appreciation for extreme political depth and subterfuge is also a plus. I got through another chapter of Dead Space, too! That puts me at Chapter 6.

Friday, November 26, 2010

Two Steps Forward, A Hundred Steps Back

I haven't purposefully neglected writing here; it's just been really busy at work lately, heh.  I've also been busy outside of work.  I was called away for about 10 days for a family emergency, and then the new Wheel Of Time book, Towers of Midnight, arrived at my door and I had to immediately take a week of free time and read straight through that.

Here I am now, though, making amends.  I've got quite a bit to cover from the last 3-4 weeks.

First off, Civ V.  I played a few more games and achieved every victory condition at least once before prying myself away to play other games for a while.  Civ is amazingly addictive, and I'm looking forward to going back to play a bunch more, to try and get a win with each Civ, at least, which will be a lot more gaming, since I've gotten wins with only 4 of the 20ish Civs currently playable.  I'm not sure what type of victory I should go for with the rest.  I may re-instate the score victory condition for those games.

While out of town, I did some light gaming, just played a little Diablo II, Minecraft, and emulated Demon's Crest for SNES on my Macbook, and while I'm here I may as well mention iPhone standards Canabalt, Galcon, and Words With Friends.  I also tried out Doom II RPG and Civ Rev, both of which I had picked up very cheap, but didn't care for them for one reason or another.

Since arriving back home, I haven't played a whole hell of a lot.  I played some League of Legends, which I continue to be mediocre at.  I'm sticking with one champion until I can learn the greater movements of the game, and once I'm confident with the game at large, then I might find another type of champion to play depending on what mood I'm in. I had some reward cash at Best Buy that I had nothing better to do with, and used it to get the retail collector's pack of LOL, which comes with a redeemable code that unlocks 20 champions and gives some Riot Points (the cash currency) that you can use to either buy more champions or skins for the ones you already own.  I think I may be able to purchse Influence Point bonuses also.  IP are the points you earn by playing matches that can be used to buy enhancements for your champions or to unlock more of them for play.


The rest of my Best Buy rewards cash I spent on Assassin's Creed: Bloodlines, the PSP game.  I was kind of curious, and it wasn't much real, actual cash out of my pocket, so I figured, what the hell?  It turns out to be a PSP-fitted follow-up to AC1.  You play as Altair again, this tracking down the remaining Templars and more artifacts like the Apple of Eden from the first game, visiting the island of Cyprus.  A lot of things from AC1 are there, they're just kind of ill-fitted into a junior-sized version of the game.  The cities are open-world, but the wards are small, sparsely populated, and separated by loads.  I'm about halfway through the game, and so far it's also been laughably easy.  I don't know whether to laud the game for what it's pulling off on the PSP, or condemn it for being what it is, limited in scope by the choice of platform.  It's not bad, per se, but it's not pulled off with the same flair that MGS: PW is.

Finally, I'm making a concerted effort this holiday weekend to finish, or come as close as possible to finishing, The Witcher.  It may not be doable in such a short time. This is one of those games that I'll take a long time away from, and then come back and wonder why I don't just plow through to the end of it.  It's really engrossing when I've got the time to devote to it.  I'm in the middle of chapter 3 right now, of 6 if I'm not mistaken.  The sequel is coming out next year, and I may upgrade my video card just for that.

I almost forgot what prompted the title of this post--Steam is having one of their famous sales this weekend, and I bought Alpha Protocol for cheap, and just now got a bundle of 5 different indie games for $5 total.  There is no resistance.

Friday, October 29, 2010

Good Thing I'm Bored At Work Right Now...

...or this post would likely not get written.  I haven't consciously been writing here less frequently, it's just that I've been pretty busy.  I do write these posts at work pretty often, and my job has been keeping me a lot busier the last few months, but no, the primary reason this entry would not get written at home is Civilization V.

It's super addictive.  I bought Civ IV on the cheap once, and booted it up once or twice, but it just seemed impenetrable, and I never managed to work up the desire to get in and figure it all out.  Before long it was known that Civ V would be coming out, and not only did it look a lot nicer graphically, but it was being touted as simplified, more tactical, more user-friendly, and just in general re-tooled to be a sleeker, purer experience than the games before it, which had seemingly evolved and become convoluted over time.  I decided I'd wait on V to come out before jumping in.

I'm pretty happy with that decision, with what I know now (and continue to figure out little by little).  First off, the game is pretty nice looking.  It actually seems to tax my GPU (the weakest link in my system) more than I'd expected.  I'm having to play in DX9 to get rid of screen tear, get rid of other odd graphical glitches, and get FPS I want, but that may just be a quirk of my 4850, as Far Cry 2 looked messed the hell up in DX10, also.  Another facet of Civ V I like is that military units can are one to a tile.  Apparently in prior games you could stack  units on a tile and move gigantic forces around that way.  I prefer the more "tactics" style of having a large force occupy a large area, which makes sieges and warfare in general a lot more interesting.  Lastly, in comparison to what I've seen of Civ IV and Civ Rev, I overwhelmingly prefer the interface of Civ V.  Tooltips are helpful, the layout is pretty intuitive, and artistically it is just gorgeous in a early 1900's, Chrysler Building sort of way.  Maybe that just strikes me, as an American, as a perfect motif for advancement of civilization.  I was wondering in the car today if someone from India or Japan playing the same game would get the same feeling from the UI, and I kind of doubt it.  It would be interesting to see what sort of UI the game would ship with were it developed in another country and culture.



As for actually playing the game, I went through the tutorial first, which just puts you on a small Pangaea style map versus one opponent to teach you the basics.  I was randomly rolled as Babylon and put up against Aztec.  I wrapped that game up in 144 turns just by taking Montezuma's capital, and then began my first real game as Japan (Oda Nobunaga), because I wanted to dominate using Samurai and Bushido (which is a trait in game that makes wounded units fight just as hard as units at full strength).  That game I ended up winning by points after 500 turns.  I want to mention here that I think cutting the game off at an arbitrary limit based on time, and determining a winner based on an equally arbitrary score system seems like bullshit.  I lost my next game as Babylon (Nebuchadnezzar) in which I was trying for a science victory, because at the 500 turn mark I was low on points due to some mismanagement and bad decisions in early eras.  

From now on, I'm turning off the time/score victory condition, and shit will be settled the real ways, i.e. Domination, Diplomacy, Science or Culture.  You either bully, cajole, research, or shmooze your way to success in real life, and that's how it's going to be in my Civ games, by George.  I just love the fact that I have the option to do that.

Speaking of options, this game has a million different settings you can play with for setting up games, from the number of opponents all the way to the age of the world you are playing on (3,4, or 5 billion years), and everything in between.  It is addictive as hell.  

I'm currently set on achieving a Science victory by being the first civilization to build a space ship and launch a colonization effort.  I'm going to play Babylon until it happens, because they're the only civ in the game that has an innate bonus that relates to science and tech upgrades, which I need to happen as soon as possible.  The question is what else to stress in management of my civ from the ancient era up to the future era.  Based on my experience in my last failed game, I'm going to de-emphasize military for the most part, and focus on making money and getting the most out of my lands in terms of resources to help the science initiative.  I fucked up bad last game by losing units early to barbarians, and then later again in an ill-fated attempt to war on Montezuma at the request of Washington.  I've been impatient all day today to get home and have another go.

Otherwise, I've been playing a little Demon's Souls the past couple of weeks, trying to get back into that.  I'm working on 4-2 and trying to level my guy up a little bit.  I got my first experience as a black phantom recently, and that was pretty enjoyable.  I think I need to finish the game at least once to be competitive in real  pvp, though.  And, in what has become a weekend ritual, I've been playing more League of Legends after recording the podcast, and at other random times throughout the week.  I'm still learning my character of choice, but I think I've improved considerably from when I began.  I've got much further to go, however.

Tuesday, October 5, 2010

My Next Post

In which I talk about how League of Legends is played.

Imagine taking your guy from a Diablo style game, and plopping him down on in the middle of an RTS map where two people are currently playing against each other.  Your job is to take your one guy, and together with the might of an army that you can't control, but whose actions you can use to your advantage, and help one side win.  Yours is a hero unit capable of slaying mass numbers of the ordinary units of either side, and you act as the tie-breaker in this struggle, taking out defensive turrets and clearing the way for your side's army to infiltrate and destroy the enemy base.  Your hero has several active abilities and can purchase equipment at a shop with gold found on felled enemy units, a lot like they might in a Diablo style game, and together with your team of other action-RPG refugees, you are a force to be reckoned with.  The other side of the conflict also has such a team.

...and that's League of Legends (and DOTA, Demigod, and Heroes of Newerth).  It's pretty cool.

I polished off FFT: TWotL last night.  I've started games of it a few times since finishing it for the first time on the PSX, but had never actually followed all the way through to the end again until this time.  I have to admit that I trucked it through the last quarter of the game in order to finish before an imminent release, but I enjoyed the hell out of this game.  It was so great to read through a not only competent, but extremely well done localization of what is without a doubt the best story to ever carry the Final Fantasy name.  It also happens to be the game in the series with the gameplay that best holds up a number of years on.  Maybe that is due to being in a small and sparsely populated genre, but a few niggling things aside (really, no option to quit to the main menu from a battle gone awry?), this is all the game and more that first graced us over a decade ago.  And to throw one more wrench in the works, I noticed something in the final scene which I didn't back in 1998, and has redefined the entire ending for me.  Mind blown.  Do yourself a favor and play this game if you own a PSP and have not yet.  If I might offer some advice: keep your army as small as possible, and cross train them in as many jobs as possible.  I tried to have one guy in every job slot, and not only was it impossible to keep everyone leveled up, it was a major pain trying to outfit everyone with good gear, too.

The imminent release I mentioned just now is of course, Castlevania: Lords of Shadow, which I have beside me now, and which I will begin tonight.  I don't think I've been this excited for a new release since Mass Effect 2.  Here's hoping we've finally gotten the Castlevania we've all been waiting for!

Friday, September 24, 2010

8 Days Gone

Then, as it was, it shall ever be, and though the course may change some times, rivers always reach the sea.

I will finish The Witcher.  Eventually.  It's an awesome game, with a great dark fantasy world and a smooth operating badass protagonist.  In one session a few nights ago I bedded two separate attractive females, and I am entirely unrepentant about enjoying it.  One I knew was eventually going to invite Geralt to her bed, but I didn't figure it would happen so soon.  I also like the dice poker and crazy quests you end up taking on in this game.  I must be getting near the end of chapter 2 by now.

I'm actually in chapter 3 of FFT: WotL now, working down the job trees on getting to the ninja and arithmeticians and such.  I understand there are new classes in this version of the game, including one that looks like a dark knight from some art in the manual.  That would be cool.  I just love the plot of this game.  It's so much more interesting than the typical JRPG tripe.  This is a kingdom plagued by real problems in addition to the supernatural ones.  It's almost like the video game version of George RR Martin's A Song Of Ice And Fire.  It's pretty telling that even though I consider this one of my favorite games of all time, I wouldn't  have been able to clearly recall or summarize the plot until having played through this remake with it's amazing localization.  Wiegraf actually has motivation! Delita's actions actually kind of make sense!  So good.

Some months ago I was playing and writing about Demigod, a 'Defense of the Ancients-inspired game,' or whatever we're calling this little sub-genre that it and League Of Legends belong to.  I really enjoyed that game until something else came along and distracted me from playing it any more.  Cut to the present, and I've decided to try out LOL after having heard good things, read good things, and out of curiosity about the free-to-play business model that a lot of online games are going to these days.  I've played a game just about every night this week, and I'm kind of getting into it.  LOL, I'm given to understand, is much closer to what the original DOTA mod for Warcraft III ended up evolving into, though not without some additions and changes to spruce things up a bit and make the game a little more inviting and less incredibly unfriendly for newbs, as DOTA and Heroes of Newerth are reputed to be.

Upon completion of a match of LOL, a player is awarded Influence Points, which can be used to purchase either perks that strengthen the player's character in game or permanent access to the game's champions, it's player characters.  There are something like 60 champions to choose from, 10 of which are free to play at any one time, the selection rotating every week.  I've been playing in practice matches so far, but only earning like 30-70 points per match, which isn't a whole hell of a lot.  It could take quite a while of playing before you have enough points to purchase much of any worth, from what I can tell.  That's to be expected when the company would rather you pay with your money than time, I guess.

I guess I should talk a little about how the game plays.  I'll try to get into that in my next post.