Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Thursday, January 2, 2020

Holiday 2019 Gaming

I flitted back and forth between a bunch of games over the recent few weeks. Here's some accounting for that time.

Slay the Spire - I finally got a win as the Defect, which means I now have wins with two of three classes. I'll be working on the final one, next.

Skyrim - Something prompted me to return to this game once again. I just started going down the journal checklist of quests, and ended up becoming a werewolf, somewhat unexpectedly. I'm not sure what's next.

Warhammer 40,000: Inquisitor - Martyr - First off, this is a badly titled game. The franchise name: title format is understandable, but the subtitle they've given it is unforgivable. They should have left it off. The Martyr, to begin with, is the name of a derelict ship, and not something your Inquisitor becomes, or anything like that. The game seems OK, if a little slow-paced. It's doing the Diablo thing, but I'm not certain it is going to commit. So far, it's been a bunch of 10-15 minute missions in discrete maps on the derelict ship.

Warhammer 40,000: Armageddon - The turn-based, hex-based strategic wargame. I got nearly to the end of a mission but lost by running afoul of the turn limit. Blast! I think I'll try it again with the stock army loadout rather than the one I cobbled together out of incompetence.

Assassin's Creed Syndicate - I finished the main storyline. I also bought all the DLC, which I will force myself to give a good go before moving on to AC: Origins.

Destiny 2 - I really just don't think this is the game for me. I don't know why I keep loading it up and tooling around the town without playing at all. I think I need to just ignore it until and unless it gets much more solo-friendly. Or until it has some interesting fiction, which I guess will never happen at this point.

Monday, June 18, 2018

V Week, and Visitations

I wanted to check out Valkyria Chronicles for V week on the backlog. It made a really positive first impression. I'm definitely looking forward to playing more. I was a little surprised to find that the girl wearing the neckerchief in her hair is one of the military leaders at the outset of the game, Alicia. It seems to have a cool tactical battle system, though.

I played some of the newest single player content in Hearthstone, the Witchwood monster hunting stuff. In this mode you basically build a deck as you go, choosing passive abilities and cards to incorporate into your deck as you fight through a gauntlet of 8 bosses. I've made it as far as the seventh or either encounter, thus far, before hitting a seemingly totally insurmountable wall of a boss.

I have also spent some more time tooling around Skyrim in the past few days, not knowing what else to play so soon after coming home from a long business trip. I'm just checking things off the quest log in that game. I can't commit to any one storyline or character growth area for long, though I do like melee/ranged over anything at all magical.

Tuesday, June 5, 2018

Victory and a Ticker-tape Parade

I finally polished off my campaign of Final Fantasy Tactics using only generic soldiers and the job system. It wasn't easy, and I resorted to the use of save states sometimes, effectively creating my own version of the Chariot Tarot from Tactics Ogre: Let Us Cling Together. It was pretty satisfying, though, even if I did lock myself out of a lot of side content by removing Mustadio from my party early on. Turns out you need him to get half of the side quests and other special characters later on in the game.

Victory would have been much more difficult to achieve if not for one of my Orators having convinced a Tiamat hydra to join us in one of the final battles. That thing was invaluable in the fight against Ultima, the reborn high seraph. It was a lot of fun to revisit this old favorite of mine. I still feel like it's one of my favorite games of all time, even seeing some of its shortcomings in a fresh new light this time around.

For lack of knowing what to play next, I have spent the past few days frittering away free time in Skyrim, Hearthstone, and Heroes of the Storm.

I may have found a way to come to peace with Hearthstone. After having seen what a real Magic: The Gathering looks like in this format (hardcore and demanding of an attentive and dedicated player), Blizzard's dumb, bright, and capricious take might be more my speed after all.

I like playing Heroes of the Storm with and against a full load of bots. I don't want the pressure to perform or unwanted social interactions of opponents in... any game, really. I enjoy HotS and other games like it for the push and pull mechanics, comfortable in the knowledge that I have aged out of actually playing these against other people. I should probably just focus on single-player RTS games, but no one does progression and ongoing development like Blizzard.

There's not too much to say about my time in Skyrim over the weekend, other than that I decided to focus on some quests in a small area of the map, and decided to use fast travel sparingly on this character, to facilitate the completion of quests in a timely manner so the narratives aren't all hacked up, similar to how the medium of film uses jump cuts.

Monday, November 27, 2017

A Link to the Path

I'm still on track back to the Witcher 3. I'm drawing nearer to completion of this run of Symphony of the Night, with only about 4 sections of the inverted castle remaining to conquer before taking on Shaft and Dracula.

Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.

Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.

I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.

The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.

You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.  

Monday, October 23, 2017

Mix Me Up, It's Autumn

I'm all over the place right now.

What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.

Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.

Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.

I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.

Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.

I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.

Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.

Monday, March 20, 2017

Suspended in Limbo

I was looking for something to while away the time with before Mass Effect Andromeda arrives, and so I bounced between a return to Shadow of Mordor, Final Fantasy IV, and Skyrim this weekend.


It hit me as I was playing Skyrim that I didn't care all that much about the plot or even exploring the world, which I have already seem much of now. I could deal with those, but the real problem is how combat system is lacking. Combat in Oblivion and Skyrim has always felt like flailing wildly about with pool noodles, and it really detracts from the experience. I thought I should probably just not play the game any longer and move on. One thing I do appreciate about Skyrim, though, is the way your character gets better at doing things with experience. Use a two-handed weapon long enough, and you will be noticeably more proficient with that type. Same with magic skills, lockpicking, persuasion, et cetera.  This is a logical and believable way to evolve your character and account for the spin your own play style puts on the game.


FFIV continues to be FFIV. I only played maybe 20 minutes of it this weekend, but I'm now about to take Cecil up the mountain with Palom and Porom to realize his conversion from Dark Knight to Paladin.


Shadow of Mordor is just a very solid and enjoyable open world action game. I like that it's more centered around its play mechanic (combat) with its rewards for doing things in the world as compared to recent Assassin's Creed games, which are more about exploring and enjoying the world and the sights there. I'm not too interested in Mordor or the Lord of the Rings world, but it works as a good backdrop for the play featured here. It's nice that the effort that goes into working with and mastering the core of the game is rewarded in that same area. I may go forward more with Mordor instead of Skyrim for now.

Friday, December 30, 2016

Last Call for Playahol

I played some Wipeout HD/Fury on PS3 the other day. That is a very cool game from yesteryear that I could see myself revisiting more often now that I have it re-installed again. Zone mode still feels ahead of its time.

A loyal Call of Podcast listener gifted me Downwell, so I put some time into that, too. Pretty simple, pretty fun. Very arcadey in feel, since it is a score attack game, divided up into stages like a Spelunky or something. It only uses 3 colors in its aesthetic, but it lets you unlock and swap between different palettes, which is nice. You are a guy falling down an endless well with guns shooting from the bottom of his boots. You must progress as far down as you can without taking too many hits from the monsters on the way down.

I finally bought this year's DOOM remake/sequel, which oddly seems to be an alternate universe Doom ]|[? Unless Doom 3 is somehow set farther in the future or something... anyway, I'll suffice it to say that it feels very faithful to the first couple of Doom games, which is to say it moves very fast and feels very relentless. I like it.

Another new, 'let's get ready for GOTY talk' pickup is Stellaris. I am really going to try to hunker down and familiarize myself with a Paradox strategy game. This one seems close enough to the type of 4X games I've played before (mostly Civ) that I can get a toehold on the climb to competence. I've played a few hours, and am starting to feel like I know what I want to do next, at the very least. That being to conquer the galaxy in the name of the Commonwealth (Imperium) of Man. Yes, I will be enacting my own Great Crusade soon to claim the galaxy for humanity alone.

Revisiting The Witness tonight, I miraculously solved several puzzles that had previously given me grief. The bad part is I did them without knowing exactly why or how the solution was valid. I wouldn't call it brute forcing them, because each only took one or two tries, but perhaps it was some obscene luck. This is a nice and relaxing game to visit.

Otherwise, I've been spending more time in Skyrim, figuring out my inventory situation and what I want my character to be doing--tough when the choices consist of everything. I also jumped back into Overwatch briefly, trying to sort out where it will land in my GOTY rankings.

Finally, I reinstalled and played some more Space Marine tonight. I can confirm that it does play feel better than Eternal Crusade. I managed to get into a match of the cooperative horde mode for a while, which was actually a lot of fun. I didn't have any luck getting into a game of the PVP, however. Maybe next time. I did pop into the campaign briefly, though. This is still a very fun game.

Sunday, December 25, 2016

Twisting in the Wind

The last little while has been characterized by a general sort of funk or malaise around gaming. Instead, I've been doing other things, and prime among them, reading Deathfire, the 32nd book in the numbered Horus Heresy series. There are a number that are not numbered, as it were. The series continues to ride high and epic. I should come away from 2016 with a pretty healthy, at least in terms of numbers, of titles read.

Game-wise, it's just been a smattering of things. Warhammer 40,000: Eternal Crusade took most hours played, though it's not a great game. It wants to be Battlefield in the 41st millenium, but I think the focus is too much on close-quarters arena battling for it to work. The vehicles really seem to be of questionable value. There seem to be some other balance concerns, as well, like my Imperial Fists Astartes withering under about 1 second of Eldar fire. That's just not right. I don't really think this game has the budget to excel, and I doubt it maintains the community, either. It's too bad, because those Space Marines look pretty glorious.

Second in play time recently would be Skyrim, though I don't have much to report. I've decided to follow the main quest for the time being. It's led me to High Hrothgar to speak to the Graybeards.

In a fit of not knowing what else to do last week, I played the first mission of the Orc campaign in Warcraft III. Great game!

Cube World got in a little time, too, oddly enough. @wollay tweeted out an update of something he was working on that inspired me to go back and play a bit. I don't think a downloadable update has been made available to players since about three and a half years ago, though.

I put a couple more hours into Tyranny, making my way to the Disfavored war camp and resolving a few situations verbally on my way to locate a missing shipment of arms. It seems like a pretty good game.

Stellaris is, from what I gather, Paradox's attempt to bring their grand strategy games into space sci-fi. I have been curious to give it a shot, having always wanted to make sense of Europa Universalis or Crusader Kings, and not having been able to do so. After my first session, I don't feel all that enlightened just yet. Again, more play time will be needed, here.

I've been playing both Super Mario World and Super Mario Run lately. As a rule, I don't talk about mobile games here, but I'll just say I was very curious to see what Nintendo's first real game outside their own platform would be. I quite like it. I think it hangs as a Mario game, and I think it takes advantage of the lateral shift in genre to introduce some new mechanics that wouldn't make sense in the usual Mario platformers. I'm impressed. Nothing much to say about World, other than it feels way damn harder now than it used to, whatever the reason.

Monday, December 12, 2016

Out of Sorts with My Sort

I've been in a strange place lately with gaming. I don't know if my tastes are changing and evolving, or if I'm just getting tired of my usual things, or what. I have had a hard time drilling down into things lately, things that should really most definitely be my sort of thing. I'm trying to just go where my whims take me, though, and trust that I'll get to where I need to be that way.


So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.


Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.


Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.


Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.


Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.


Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.


Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.


WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.


Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.

Wednesday, November 30, 2016

Giving Thanks for Gaming This Thanksgaming

The last week or so has been a whirlwind tour of many games. Progress updates!


Skyrim - Got back into it with my Nord character, who is by turns a brawny two-hander warrior and a stealthy backstabber ranger. Fence sitting in this way makes the game more difficult in terms of combat, but in the end I should rule all. I have a whole lot of ground to cover, though. I'm not fast traveling at all in this playthrough.


Dishonored 2 - I found the Crown Killer at the Addermire Institute, and solved that affair peacefully.


Hitman - I did the Paris mission at the fashion show for the first time, using a spiked drink to lure the male target into a bathroom, where I drowned him, and then snuck up on and strangled the female target in an empty room, and stashed her body in a corner somewhere before escaping via helicopter.


Dawn of War II - I was really only revisiting this to earn the Steam trading cards and badge. I played a couple of campaign missions and a few rounds of The Last Stand. Can't wait for DoW III!


Assassin's Creed Unity - Jumped back into this in an effort to go ahead and finish it off at some point, after not having played it for maybe a year and a half. I'm about to begin sector 8, having just found out and killed the murderous mutinous Assassin brother. I am trying to ignore most of the ancillary content in this game and just focus on the core story missions, which are all I care about in the series at this point. Paris is nice enough, though.


No Man's Sky - I returned to the game with the recent Foundation update, only to be very quickly overcome with boredom and despair at having to jump back on that resource grind. 45 hours of this was probably enough, I am thinking now. I should go back to Elite: Dangerous, instead.


Hearthstone - A few savage losses and the meager enjoyment felt when winning have put me off it again. And on the eve of the new expansion, as well. I think I'll play more Duelyst instead. I did leave my account with enough gold to do an arena run at some point in the future, though.


World of Warcraft - More Suramar quest progress. I made a few levels of artifact research and upgrades, and got a 5th piece of class armor (of 8). I kind of feel my enthusiasm flagging, but I'm going to continue playing here and there for now.


I should also give a booklog update here. I finished The Honoured and The Unburdened, the Calth novellas, then read the new Eisenhorn short story, The Keeler Image, and have now begun Horus Heresy book 31, Legacies of Betrayal. I'm really looking forward to the next grip of Heresy books, especially book 41, Master of Mankind, just released. Not sure when I'll make it that far, though.

Monday, December 14, 2015

First Half of December 2015 in Play

Skyrim is on the list I made for 2016. Something about it drew me in very rapidly after having finished up Fallout 4. I think I was done with the latter for now, but not completely done with the way it plays, generally.


I thought I'd dip back in just to get a refresher on where my character was and what the game felt like, and I decided to stick around for a while. I'm currently playing it with a mind to explore the Skyrim civil war from both sides, and with a restriction on fast travel. I'm walking from place to place doing random side quests, trying to get a feel for the lay of the land. Previously, I had built my character to focus on archery, heavy armor, and sneaking. I'm mostly keeping to that, but subbed out the heavy armor for light. I also have a nice two-handed weapon and some light magic for added utility. As a Nord, and being fond of role playing, I'm thinking I may side with Ulfric Stormcloak to pull Skyrim out from under the thumb of the Imperials, but I do want to visit the Imperial stronghold to find out what they're all about before committing.


Curiosity got the better of me this weekend, and I also spent a good deal of time installing and making playable the first Elder Scrolls game, Arena. It's taken a lot of research and tweaking on DosBOX, but I've got it in a satisfactorily playable state now, and I'm getting a feel for the genesis of the series. It seems like a very, very large game, even greater in breadth than the later games, though much more shallow. Out in the overworld, I'm not clear whether it's possible to walk from city to city across all of Tamriel, or the fast travel system is required. I'm thinking it may be the latter, because I began the game on The Summerset Isle, and the first major plot quest has me headed to Hammerfell.


These are the major realms of the world of The Elder Scrolls, which later games are restricted to only one of: Morrowind (actually just the island of Vvardenfell within the greater province), Cyrodiil, and Skyrim. The second game in the series, Daggerfall, is, I believe, set across two of the provinces, Hammerfell and High Rock. It's interesting to me that this series has been so faithful to its initial world concept, created over 20 years ago, now. Many of the city names on the map of Skyrim in the game of the same name are the same as the cities on the map of the province of Skyrim in Arena. The shape of the geographic area is the same, and the cities are right where they were back in 1994. That is the sort of thing that I really appreciate, kind of like the Metal Gear series' long faithfulness to its own canon. I am probably not going to complete Arena or anything, but I do want to play around within it some more before I'm satisfied with having checked it out.


Elsewhere, I just barely popped back in on Mass Effect and STALKER: Clear Sky, so little it's barely worth mentioning them other than to say that they are on my mind.


The other thing I had been meaning to do and finally got around to was to check out Invisible, Inc. This is a very cool tactical stealth game. It's turn-based and plays kind of like an X-Com or Final Fantasy/Ogre Tactics game, but with the emphasis being on avoiding detection and combat as much as possible. I'm not sure combat is really even possible beyond using a taser to neutralize guards for a few turns. There is a strategic layer to the game as well, much more in line with X-Com than anything else I can think of. I really like what I've played so far, but I think I'll have to force myself into continuing, just like X-Com itself. I've just been in a different headspace lately, I guess. I'd like to orient myself more toward strategy games, though, as I've outlined, so I'll have to commit to giving it more time alongside continuing my roleplaying games.



Saturday, February 1, 2014

Where the Wind Takes Me

I've been kind of flitting from thing to thing for the past three weeks, not really committed to any one game, but dabbling in quite a few, some even for more extended periods.

Super Mario 3D Land saw a few minutes' play, as did my replay of Castlevania: Lords of Shadow on the PC.

I wanted to play a little more Morrowind, but the install was corrupted, so I ditched that once more, and instead started Skyrim. The fifth Elder Scrolls game feels a whole lot like the fourth, but with some quality of life improvements. This is my first time really focusing on a bow-wielding in this series, though, and together with stealth, it's working out pretty well, so far. I would guess Skyrim would see a lot of play time, but to be honest, that is scarce these days, so I'm not too sure about that.

I've spent a little time with Shogun 2, trying to crack that game, somewhat half-heartedly. I've got it in me to give it a few more honest tries, when the wind is right. It was right for Dota 2 last week. I played three or four matches, the first in quite a while. It's still great fun.

I caught a not-so-fresh whiff of Terraria, though. It just strikes me as a flat Minecraft. I don't care for the way it handles, and I feel no motivation to build or explore as a consequence of that. I know it has dissimilarities to Minecraft, but I can't help but feel like I'd rather play the latter, and spend that time in game with a world with more depth, if you will. Rather than play Terraria any more, maybe I'll check out Starbound sometime in the future. The space exploration angle has caught my eye.

The Spelunky daily challenge is still part of my routine, and doesn't show any signs of fading from it. I keep getting further and collecting more treasure; I think I might complete it at some point--through the temple, anyway. Another game I might complete at some point, because it really is very interesting, is Dark Souls. I've gotten back around to my quest there, and made some good progress in the last week or so. Namely, getting through the Depths and the Gaping Dragon, and on into Blighttown, on my way to wherever that second bell is. I doubt I'll be done with this game by the time the sequel is out, but I'm not too concerned with that.

Another very challenging and interesting game I've dipped into is La-Mulana. It's got a fun look and feel, and great music, too. Imagine if the combination of Metroid and Castlevania occurred on the SNES rather than the PSX, and now dress that in an Indiana-Jones-by-way-of-Japan style, that is about what you're looking at with La-Mulana. It is known for difficult bosses and even more difficult puzzles. I'm drawn to explore its ruins some more.

It would be remiss for me to not mention The Banner Saga here. I'm a few hours in, and have been really very impressed with all aspects of the game. It's a war story set in a frozen Nordic fantasy land where you play the leaders of two refugee caravans traveling the land in search of safety and salvation, and it's very well done. It makes an interesting companion piece to games like Final Fantasy Tactics and Tactics Ogre. It shares many themes and motifs with those, though the execution is quite different.

On the book front, I'm about 365 pages into Red Storm Rising now; still under the half-way point, but it's pretty good, so far. It's wild seeing a presumably realistic take on how World War III might have played out in the mid-eighties.