Monday, March 26, 2018

Very Much Timely, Very Much Not

The hottest new thing in the gaming zeitgeist at the moment is Fortnite Battle Royale. Epic announced Fortnite what must have been 5 or 7 years ago, and it languished in development hell for ages until Player Unknown's Battlegrounds found huge success last year, when Fortnite quickly bit off that same idea and recreated it within their game. It's been a massive success. They even got me to give it a shot, which is nothing short of miraculous, being that I had to download Epic's own separate game client to give it a shot.

In short, I think Fortnite Battle Royale is a pretty solid and fun multiplayer game mode. It's a very good fit for me, particularly because of the solo mode where the game is everyone-for-themself. That said, there's a lot of downtime in the game as I have played it thus far. I have been electing to drop into various areas around the map, usually away from others, in order to scrounge materials and an arsenal before making my way to wherever the shrinking circle is. I'm usually careful to keep a low profile until I have seen someone I can get the drop on. This means a lot of running behind cover and scouting out a location before venturing in. Sometimes a match can be 10 or 15 minutes of this before ending in just few short seconds of a firefight, or being sniped from afar with no warning whatsoever.
It's been fun to play some, and I'll keep dipping in for now, but it's hard to say how long it might hold my attention. I've made it into the top 10 a few times, as high as 5th place once.

I wanted to knock a game off of my backlog, and I was up to Q in the rotation, so I went with Quake Mission Pack 1: Scourge of Armagon. I'm on to the third level now, I believe. I keep hopping back and forth between this, the main game, and DOPA, the mission pack Machine Games put out a couple of years ago to celebrate Quake's 20th anniversary. I absolutely love Quake. These new missions feel pretty good for the most part, as well. They have added some environmental puzzles and elements to the game, and a few new weapons and enemies as well. I don't really have much of anything to complain about with what I have seen. Quake is great, and more of it is always a good thing, as far as I can tell. At some point maybe I'll get around to playing other games in the weird series.

I have also continued to make some progress through Tactics Ogre. I have taken Denam and his band up to chapter 4 in the campaign now. It appears he and his sister Catiua are secretly the heirs to some title somewhere or something. I don't quite follow the story, but then this campaign has been in progress since around 2010. My plan from here is to go find the next story mission and then grind if need be to finish it. Once my characters are closer to level 20, I can go to the pirate island in the southwest to do the optional mission there.

Wednesday, March 21, 2018

A Transition Point for Gregor Eisenhorn

The Magos & The Definitive Case Files of Gregor Eisenhorn was released last month, and I have just finished it. The first half of the book, the definitive case files part, is a collection of just about every short story written featuring Eisenhorn or his protege, Gideon Ravenor, with some that don't feature either, but end up relating to the new novel, The Magos, in a different way.

Of the collected stories, a few were new to me: Pestilence, The Curiosity, Gardens of Tycho, and The Curious Demise of Titus Endor. A couple of these introduce the new character of Magos Biologis Valentenin Drusher, who figures heavily into The Magos in the latter half of the volume. Not included, that I know of, is a short, very short, story called Born To Us, which features Eisenhorn and longtime associate Harlon Nayl stumbling upon a Necron king.

The Magos is the first Eisenhorn novel not written from his own first-person perspective, which is in interesting choice made necessary by how the story is told, and the nature of the story being told. From this point in Eisenhorn's career and on (and previously in Master Imus' Transgression and Thorn Wishes Talon), we only get him in the third-person. We're not privy to what's going on in his head, because he is very literally no longer the protagonist and figuratively may even be an antagonist, especially going forward after The Magos, in Pariah, and the other books in the Bequin trilogy to follow.

The Magos, in plot terms, is much more like one of Eisenhorn's short stories than one of his novels. It's set in one place as opposed to across many planets, and much more about one particular lead in the quest he has taken upon himself--to defeat and destroy the Cognitae order, who serve the Ruinous Powers against the Imperium. By the end of the new novel, we wonder if he still has that goal in mind, or if another has taken its place as his prime motive, and we also have reason to doubt his mental health. Has old Gregor finally crossed that line into becoming the radical he always denied he had become?

It's enough to make me want to go back and reread Pariah, but I think I'll wait until author Dan Abnett is at least done writing the next in the series.

Stepping Out of the Light and Into the Dark Ages

I did manage to finish of Deus Ex: Human Revolution. In the end I feel it was pretty so-so like I mentioned before. Playing the Director's Cut edition meant that I got to play the Missing Link DLC section in line with the rest of the game, and that part was mostly pretty good, I'll admit, if a little heavy on the backtracking. I appreciated that at the end of the DLC section there was not just another poor boss fight, but a scenario that you could resolve in ways Deus Ex does better.

The final boss encounter of the game was also pretty weak, I felt, and then the pick-an-ending-any-ending thing at the very end was also kind of lame. Maybe if one or two options were closed off to Jensen based on his actions throughout the game leading up to that point, then it would have some kind of impact. Overall, I'm feeling underwhelmed.

Out of morbid curiosity I also went and played a little more of Deus Ex: Invisible War after finishing Human Revolution. It might have been an OK game, but I will never suffer through the way that engine constantly goes back to the desktop during loads and resets your desktop resolution to some archaic trash from 2003. Also, who has time for games that are merely OK these days? Ignore the fact I just soldiered through DX:HR for no apparent reason.

I also managed to sneak in some Tactics Ogre on the Vita last week. Miraculously, I brute forced my way through a battle that had given me trouble in the past. Come to find out, I made it harder on myself by attacking a bunch of neutral dragons in the map that I need not have fought with. Ah well, live and learn. I think I'll continue on a bit further in TO now that I got past that progress blocker. I ordered a PS Vita TV as well, so with luck I'll have it up on the big screen soon. Finally finishing off Tactics Ogre after all this time would be a hell of a thing.

Tuesday, March 13, 2018

I Guess I Asked For This

I've been playing a lot of Deus Ex: Human Revolution over the last week or so. I thought about returning to it to play something stealthy and because it was keeping with the theme of cybernetic augmentation present in XCOM: Enemy Within.

I'm not sure it's quite as good as I had expected or hoped, though. The options for navigating through the world are varied enough that you are not usually forced down a single path, but instead are given two or three routes to get to your prescribed destination, one of which is usually through some vents. I am thinking a lot of players and critics may have been taken in by the illusion of choice in this game. Next to Dishonored, the options appear very limited indeed.

I also question how varied it is possible to develop your Adam Jensen over the course of the game. There are only so many abilities you can use skill points to buy, and the game seems long enough that by the end you will accrue enough points to buy about every ability available.

One thing I like is that there is a shotgun-analog among the non-lethal weapon types. This allows you to knock out 2-3 guards at once whenever you accidentally raise an alarm, meaning you have more options than just quickloading when things go awry. Of course the most fun toys like the minigun and rocket launcher only do lethal damage, but even they come in handy when you are subjected to mandatory lethal boss fights, which is another iffy design decision at hand here.

Of course, the art is nice and very cohesive. It's not a terrible game, but in a lot of respects I feel like I'm constantly seeing the artifice that went into creating it. I'm sure its not just that the game is 7 years old now, and that everyone was a little naive when it first came out. Dishonored was released only the following year and I feel like it is a much better and more realized immersive sim. I'll keep playing it for now. I must be about two thirds through the game at this point.

Monday, March 5, 2018

Xenos Downed

I wrapped up my Enemy Within campaign, and my time with the 2012 XCOM series revival, this weekend. I ended up losing 4 nations from the council before stabilizing. I incorporated a MEC trooper into my permanent squad formation in place of one of the Assaults I had used previously, taking one of all 5 squad roles (MEC being the 5th), and a second Support.

Things started to turn around for this campaign as I got up more satellites, and was finally able to progress the main story by building the alien containment facility, capture some live aliens, and mount an attack on their base, while also fending off EXALT raids through covert operations. Eventually I both raided and destroyed both enemy factions' hideouts, and was raided in turn by the aliens, who lost grievously versus my well armed and experienced squaddies and a bunch of rookies. From there it was just a matter of encountering Etherials, researching psionics, and getting the last bit of research and tech-ing up done that was needed before I boarded the aliens' temple ship. The mission went off without a hitch.

After it was done I played another session to try and mop up a few achievements within reach. There are still others I could go for, but I feel like I've reached a stopping point. I'm planning to pick up XCOM 2 the next time I get a craving for the game. It's been a great time going at it intensively over the last few weeks.