I flitted back and forth between a bunch of games over the recent few weeks. Here's some accounting for that time.
Slay the Spire - I finally got a win as the Defect, which means I now have wins with two of three classes. I'll be working on the final one, next.
Skyrim - Something prompted me to return to this game once again. I just started going down the journal checklist of quests, and ended up becoming a werewolf, somewhat unexpectedly. I'm not sure what's next.
Warhammer 40,000: Inquisitor - Martyr - First off, this is a badly titled game. The franchise name: title format is understandable, but the subtitle they've given it is unforgivable. They should have left it off. The Martyr, to begin with, is the name of a derelict ship, and not something your Inquisitor becomes, or anything like that. The game seems OK, if a little slow-paced. It's doing the Diablo thing, but I'm not certain it is going to commit. So far, it's been a bunch of 10-15 minute missions in discrete maps on the derelict ship.
Warhammer 40,000: Armageddon - The turn-based, hex-based strategic wargame. I got nearly to the end of a mission but lost by running afoul of the turn limit. Blast! I think I'll try it again with the stock army loadout rather than the one I cobbled together out of incompetence.
Assassin's Creed Syndicate - I finished the main storyline. I also bought all the DLC, which I will force myself to give a good go before moving on to AC: Origins.
Destiny 2 - I really just don't think this is the game for me. I don't know why I keep loading it up and tooling around the town without playing at all. I think I need to just ignore it until and unless it gets much more solo-friendly. Or until it has some interesting fiction, which I guess will never happen at this point.
Showing posts with label Assassin's Creed. Show all posts
Showing posts with label Assassin's Creed. Show all posts
Thursday, January 2, 2020
Tuesday, November 26, 2019
Light Gaming
It's been a while since I wrote about video games. I have been playing a few things in the intervening time, though. Some quick thoughts:
Cube World - Yes, it finally released after many years of limbo and/or development hell. It's charming, but not all that interesting, after all.
Slay the Spire - This is a very cool deck-building card game crossed with a roguelike dungeon crawler. The only thing I don't love about it (aside from the art) is that your run of an hour or two can come down to sheer mathematics and you can lose for the mere want of a point of mana or damage. If only there was some kind of user tilt ability to call on in such times.
Assassin's Creed Syndicate - It's that year's model of Assassin's Creed games. This will sound like I am giving it short shrift, but I do actually enjoy these games and I am having a lot of fun with Syndicate, too. I do plan to buckle down and complete it, if perhaps not to go and find every single little collectible.
The Outer Worlds - It's like Obsidian wanted to keep making Fallout after New Vegas, but to reign in the scope some and improve some of technical aspects. I was having a pretty good time with the first few hours. I'm not certain I'll go back for more, but I may.
Wargroove - A solid strategy game but with an overly wordy and kitcshy pseudo anime storyline. These are so unwelcome that I'd honestly rather play a different solid strategy game.
I've been less concerned with video games in the last year or two, having discovered the Warhammer hobby. I would expect this to continue.
Last year I did make somewhat of an effort to find a GOTY candidate, but I really don't think I can be bothered for 2019. I might make a cursory nomination, but I've played so few new games it would be more of a de facto GOTY than a recommendation.
Cube World - Yes, it finally released after many years of limbo and/or development hell. It's charming, but not all that interesting, after all.
Slay the Spire - This is a very cool deck-building card game crossed with a roguelike dungeon crawler. The only thing I don't love about it (aside from the art) is that your run of an hour or two can come down to sheer mathematics and you can lose for the mere want of a point of mana or damage. If only there was some kind of user tilt ability to call on in such times.
Assassin's Creed Syndicate - It's that year's model of Assassin's Creed games. This will sound like I am giving it short shrift, but I do actually enjoy these games and I am having a lot of fun with Syndicate, too. I do plan to buckle down and complete it, if perhaps not to go and find every single little collectible.
The Outer Worlds - It's like Obsidian wanted to keep making Fallout after New Vegas, but to reign in the scope some and improve some of technical aspects. I was having a pretty good time with the first few hours. I'm not certain I'll go back for more, but I may.
Wargroove - A solid strategy game but with an overly wordy and kitcshy pseudo anime storyline. These are so unwelcome that I'd honestly rather play a different solid strategy game.
I've been less concerned with video games in the last year or two, having discovered the Warhammer hobby. I would expect this to continue.
Last year I did make somewhat of an effort to find a GOTY candidate, but I really don't think I can be bothered for 2019. I might make a cursory nomination, but I've played so few new games it would be more of a de facto GOTY than a recommendation.
Tuesday, June 13, 2017
Liberté, Égalité, Fraternité
I had unfinished business in the French Revolution with Arno Dorian. It is now finished. I cleaned up the Templar problems of Paris and Franciade, recovering a couple of pieces of Eden in the process.
Overall, Unity is probably one of the least interesting games in the series. It's not bad, just not particularly exciting, considering the potential of the setting. A lot has been made of the open world, icons-on-the-map overload of this game, but there's also the fact that Paris is a big, flat sprawl that mostly looks pretty same-y from one end to the other. There are a lot more interiors in Unity, and I did always appreciate the scale of the world. Big places feel big.
There have been a lot of young men with a lot of typical young men's problems in this series. Arno's is basically star-crossed lovers; he's the son of an Assassin raised by a Templar, her father, whose murder he's been framed for. He falls in with the Assassins after breaking out of the Bastille alongside one, and he's off to the races to clear his name and find the real killers, and reconnect with her along the way. The big bad in Unity is a Templar leader who is also a Sage, someone who is essentially a reincarnated soul of one of the First Civilization, and who apparently has some access to their genetic memory, from what I can tell.
This game has some more in-depth stealth sections and elaborate mission structures, but the controls are as clumsy as ever, which led to some frustration in later parts of the game. Enemies in Unity are tougher, as well, since they level up as you do, as you progress through the story.
I also played through the Dead Kings DLC for the game, which was a more self-contained story with a clear villain and arc for Arno. It wasn't bad, either, and featured a connection out to the broader series through Arno sending an Apple of Eden he found to the new Al Mualim in Cairo.
I guess I'm not done with the series, I just needed a break in the middle of this one. I'll get Syndicate sometime later this year maybe and play through that. Hopefully it'll have a bit of that Peaky Blinders feel, at least. Also, it's E3 time now, and Assassin's Creed Origins has just been revealed. I'll be playing that, certainly. I just hope mechanics will have changed.
Overall, Unity is probably one of the least interesting games in the series. It's not bad, just not particularly exciting, considering the potential of the setting. A lot has been made of the open world, icons-on-the-map overload of this game, but there's also the fact that Paris is a big, flat sprawl that mostly looks pretty same-y from one end to the other. There are a lot more interiors in Unity, and I did always appreciate the scale of the world. Big places feel big.
There have been a lot of young men with a lot of typical young men's problems in this series. Arno's is basically star-crossed lovers; he's the son of an Assassin raised by a Templar, her father, whose murder he's been framed for. He falls in with the Assassins after breaking out of the Bastille alongside one, and he's off to the races to clear his name and find the real killers, and reconnect with her along the way. The big bad in Unity is a Templar leader who is also a Sage, someone who is essentially a reincarnated soul of one of the First Civilization, and who apparently has some access to their genetic memory, from what I can tell.
This game has some more in-depth stealth sections and elaborate mission structures, but the controls are as clumsy as ever, which led to some frustration in later parts of the game. Enemies in Unity are tougher, as well, since they level up as you do, as you progress through the story.
I also played through the Dead Kings DLC for the game, which was a more self-contained story with a clear villain and arc for Arno. It wasn't bad, either, and featured a connection out to the broader series through Arno sending an Apple of Eden he found to the new Al Mualim in Cairo.
I guess I'm not done with the series, I just needed a break in the middle of this one. I'll get Syndicate sometime later this year maybe and play through that. Hopefully it'll have a bit of that Peaky Blinders feel, at least. Also, it's E3 time now, and Assassin's Creed Origins has just been revealed. I'll be playing that, certainly. I just hope mechanics will have changed.
Monday, December 12, 2016
Out of Sorts with My Sort
I've been in a strange place lately with gaming. I don't know if my tastes are changing and evolving, or if I'm just getting tired of my usual things, or what. I have had a hard time drilling down into things lately, things that should really most definitely be my sort of thing. I'm trying to just go where my whims take me, though, and trust that I'll get to where I need to be that way.
So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.
Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.
Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.
Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.
Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.
Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.
Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.
WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.
Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.
So far, this has led me directly back to The Last of Us. I've always had issues with the play in Naughty Dog's Uncharted series, while yet still wanting to play through each for their cinematic aspects. The same goes for this game. I've decided to take another run at it, having lost the save of my first attempt. I'm about 2 or 3 hours in, and not quite back to where I had left off previously. I'm trying to look at it like a dramatic TV series as opposed to the kind of video game I typically enjoy, because it (and the Uncharted series) excel at aspects of the former, but are deficient at aspects of the latter. Maybe I can buckle down and get through this game with that mindset.
Super Mario World - I want to get through this on my SNES with my daughters. It seems harder than I remember, though. I wonder if lag on my HDTV might be to blame. Probably not, it's probably just faulty memory and degrading motor skills, though. I made it to the Vanilla Dome, though.
Skyrim - I wanted to play some yesterday, but wasn't too attached to any of the quests in my log. I am still not sold on either side of the civil war going on here, either. I figured I would chase down the next leg of the main, dragon related quest, then, to compensate for my jack-of-all-trades approach to character specialization with some draconic superpowers. I walked halfway across the province to a barrow, having small adventures along the way.
Titan Quest Anniversary Edition - Long story short, it is still a dull action roleplaying loot game, but one that has been nicely spruced up by its new publisher, THQ Nordic. I wish them success in future endeavors.
Duelyst - I played a few more puzzles and practice matches. I don't have too much more to say other than I'm using this to substitute for Hearthstone for the time being. I need to get into it at least to the point where I can appreciate the 20 booster packs I got for it.
Elite: Dangerous - I made a conscious decision to get away from playing this game and try to find things that are more novel in the same space. There may not actually be a real replacement for it, but at the present, I just can't justify spending any more time in it without investigating alternatives.
Assassin's Creed Unity - I just couldn't do it anymore. I didn't care about the plot, and I wasn't looking forward to Syndicate at all. Uninstalled. Maybe I'll be back with the next incarnation of the series. I am planning to see the upcoming movie, but I don't have high hopes for it.
WoW - Filling out my trilogy of quit games this entry. My flame with the game has run its course this time around, and longer and brighter than previously. The Suramar quest grind and lack of additional zones to explore finally bored me, and the idea of powering up my artifact even more, while attractive, was not ultimately enough to get me to play enough that I felt it was worth the subscription.
Finally, I began Obsidian's new 3/4 view party RPG (not Infinity Engine), Tyranny. I'm only a couple of hours in, but it seems very cool so far. I'm enjoying the very gray territory the decisions I am making are in, being a sort of enforcer for a conquering power as the conquest winds down, bringing the conquered lands and people into compliance. The emperor Kyros seems like a really bad guy from afar, capricious and uncaring. The whole setting is very reminiscent of 40K and the Horus Heresy.
Labels:
Assassin's Creed,
Duelyst,
Elite,
Mario,
Skyrim,
The Last of Us,
Titan Quest,
Tyranny,
WoW
Wednesday, November 30, 2016
Giving Thanks for Gaming This Thanksgaming
The last week or so has been a whirlwind tour of many games. Progress updates!
Skyrim - Got back into it with my Nord character, who is by turns a brawny two-hander warrior and a stealthy backstabber ranger. Fence sitting in this way makes the game more difficult in terms of combat, but in the end I should rule all. I have a whole lot of ground to cover, though. I'm not fast traveling at all in this playthrough.
Dishonored 2 - I found the Crown Killer at the Addermire Institute, and solved that affair peacefully.
Hitman - I did the Paris mission at the fashion show for the first time, using a spiked drink to lure the male target into a bathroom, where I drowned him, and then snuck up on and strangled the female target in an empty room, and stashed her body in a corner somewhere before escaping via helicopter.
Dawn of War II - I was really only revisiting this to earn the Steam trading cards and badge. I played a couple of campaign missions and a few rounds of The Last Stand. Can't wait for DoW III!
Assassin's Creed Unity - Jumped back into this in an effort to go ahead and finish it off at some point, after not having played it for maybe a year and a half. I'm about to begin sector 8, having just found out and killed the murderous mutinous Assassin brother. I am trying to ignore most of the ancillary content in this game and just focus on the core story missions, which are all I care about in the series at this point. Paris is nice enough, though.
No Man's Sky - I returned to the game with the recent Foundation update, only to be very quickly overcome with boredom and despair at having to jump back on that resource grind. 45 hours of this was probably enough, I am thinking now. I should go back to Elite: Dangerous, instead.
Hearthstone - A few savage losses and the meager enjoyment felt when winning have put me off it again. And on the eve of the new expansion, as well. I think I'll play more Duelyst instead. I did leave my account with enough gold to do an arena run at some point in the future, though.
World of Warcraft - More Suramar quest progress. I made a few levels of artifact research and upgrades, and got a 5th piece of class armor (of 8). I kind of feel my enthusiasm flagging, but I'm going to continue playing here and there for now.
I should also give a booklog update here. I finished The Honoured and The Unburdened, the Calth novellas, then read the new Eisenhorn short story, The Keeler Image, and have now begun Horus Heresy book 31, Legacies of Betrayal. I'm really looking forward to the next grip of Heresy books, especially book 41, Master of Mankind, just released. Not sure when I'll make it that far, though.
Skyrim - Got back into it with my Nord character, who is by turns a brawny two-hander warrior and a stealthy backstabber ranger. Fence sitting in this way makes the game more difficult in terms of combat, but in the end I should rule all. I have a whole lot of ground to cover, though. I'm not fast traveling at all in this playthrough.
Dishonored 2 - I found the Crown Killer at the Addermire Institute, and solved that affair peacefully.
Hitman - I did the Paris mission at the fashion show for the first time, using a spiked drink to lure the male target into a bathroom, where I drowned him, and then snuck up on and strangled the female target in an empty room, and stashed her body in a corner somewhere before escaping via helicopter.
Dawn of War II - I was really only revisiting this to earn the Steam trading cards and badge. I played a couple of campaign missions and a few rounds of The Last Stand. Can't wait for DoW III!
Assassin's Creed Unity - Jumped back into this in an effort to go ahead and finish it off at some point, after not having played it for maybe a year and a half. I'm about to begin sector 8, having just found out and killed the murderous mutinous Assassin brother. I am trying to ignore most of the ancillary content in this game and just focus on the core story missions, which are all I care about in the series at this point. Paris is nice enough, though.
No Man's Sky - I returned to the game with the recent Foundation update, only to be very quickly overcome with boredom and despair at having to jump back on that resource grind. 45 hours of this was probably enough, I am thinking now. I should go back to Elite: Dangerous, instead.
Hearthstone - A few savage losses and the meager enjoyment felt when winning have put me off it again. And on the eve of the new expansion, as well. I think I'll play more Duelyst instead. I did leave my account with enough gold to do an arena run at some point in the future, though.
World of Warcraft - More Suramar quest progress. I made a few levels of artifact research and upgrades, and got a 5th piece of class armor (of 8). I kind of feel my enthusiasm flagging, but I'm going to continue playing here and there for now.
I should also give a booklog update here. I finished The Honoured and The Unburdened, the Calth novellas, then read the new Eisenhorn short story, The Keeler Image, and have now begun Horus Heresy book 31, Legacies of Betrayal. I'm really looking forward to the next grip of Heresy books, especially book 41, Master of Mankind, just released. Not sure when I'll make it that far, though.
Tuesday, July 21, 2015
To The Finish
I was taking stock of all of the RPGs I am currently in the midst of playing or want to be playing soon, and something's got to be wrapped up and finished off. My first candidate for that is Fallout: New Vegas. I've got a couple more DLC modules to wrap up, Dead Money and Old World Blues, and at least one other optional quest line I'd like to do before putting a figurative bow on the whole thing. I think that'll be my main focus from here on, with my weekly alphabet tour of the backlog in progress, as well.
Insanely Twisted Shadow Planet - You play a little flying saucer and navigate through caves looking for pickups and the way forward. With the 2D, side-on perspective, it reminds me of a helicopter game I think we had on an old Win 3.1 computer back in the early '90s. You would fly a helicopter through caves to pick up POWs, if I remember correctly. I don't care about this game.
Jolly Rover - It's a point and click adventure game with a cartoon dogs-as-pirates theme. It seemed light-hearted and fun in tone, but as is the case with this type of game, it also seemed very tedious. I have yet to really get into one of these. What Telltale did with The Walking Dead was a lot more enjoyable.
I played a little bit more of The Witcher 3 the other night, mostly just to check out the changes to movement in the latest patch. It feels like a good change. I'm not trying to charge through this game by any means; there is no rush, and I'd rather savor it at my leisure than concern myself much with finishing off a massive 100+ hour beast like this for no good reason. With New Vegas, I'm almost done with it anyway, and I'd like to leave some space between it and Fallout 4, which I'm probably going to begin on day one.
I've made some good progress into Assassin's Creed Unity, as well. I've left off at the beginning of sequence 6 for now, which feels like a good early break point. I'll pick up there later on sometime. Again, no rush here. I don't think I'll be playing Syndicate until some time after release. I am liking Unity, so far, but it hasn't kicked into high gear just yet with regards to the plot. Just the standard play around Paris is pretty good. I've been trying to do some of the lesser-involved side stuff around to earn money to buy better gear. I'm not sure I care enough to do the riddles and mysteries, but the random assassinations and such are fun enough. I'm pretty well over the flag equivalents and treasure chests scattered around the world. If I'm very near one on the map or walk right up on it, I'll grab it, but otherwise I'm not going out of my way for that sort of filler.
Insanely Twisted Shadow Planet - You play a little flying saucer and navigate through caves looking for pickups and the way forward. With the 2D, side-on perspective, it reminds me of a helicopter game I think we had on an old Win 3.1 computer back in the early '90s. You would fly a helicopter through caves to pick up POWs, if I remember correctly. I don't care about this game.
Jolly Rover - It's a point and click adventure game with a cartoon dogs-as-pirates theme. It seemed light-hearted and fun in tone, but as is the case with this type of game, it also seemed very tedious. I have yet to really get into one of these. What Telltale did with The Walking Dead was a lot more enjoyable.
I played a little bit more of The Witcher 3 the other night, mostly just to check out the changes to movement in the latest patch. It feels like a good change. I'm not trying to charge through this game by any means; there is no rush, and I'd rather savor it at my leisure than concern myself much with finishing off a massive 100+ hour beast like this for no good reason. With New Vegas, I'm almost done with it anyway, and I'd like to leave some space between it and Fallout 4, which I'm probably going to begin on day one.
I've made some good progress into Assassin's Creed Unity, as well. I've left off at the beginning of sequence 6 for now, which feels like a good early break point. I'll pick up there later on sometime. Again, no rush here. I don't think I'll be playing Syndicate until some time after release. I am liking Unity, so far, but it hasn't kicked into high gear just yet with regards to the plot. Just the standard play around Paris is pretty good. I've been trying to do some of the lesser-involved side stuff around to earn money to buy better gear. I'm not sure I care enough to do the riddles and mysteries, but the random assassinations and such are fun enough. I'm pretty well over the flag equivalents and treasure chests scattered around the world. If I'm very near one on the map or walk right up on it, I'll grab it, but otherwise I'm not going out of my way for that sort of filler.
Wednesday, July 1, 2015
Divided/United
Her Story is a very interesting game that has you sat down in front of a mid-90's police database, complete with Win95-esque desktop in the background, looking through short video clips of several interviews with a young woman regarding what was, at the time, a recent death. I won't go any further into the case or scenario details, because they could be easily spoiled. There is a very solid puzzle presented here, in trying to sift through hundreds of short video clips five at a time (a game rule, justified in-world by the database UI's shortcomings) to piece together the true picture of what happened from just this young woman's accounts, recorded at various times over a period of a few weeks. I had a great time rifling through these short video clips trying to find out what was going on, and even when I had figured out the main thrust of it in the first 20 minutes or so, I kept digging for more details until I was satisfied. I had only seen maybe half of the available clips, per an indicator in the game, when a prompt came up in the form of an IM window, asking if I had found what I was looking for. I had, and I did, in Her Story. This is a good example of a short, original, and very memorable non-conventional game, and it was under five bucks. Highly recommended.
I finally began Assassin's Creed Unity, putting in about five hours last night. We are now about 9 or 10 months on from the game's problematic release period, and for what it's worth, I saw almost no bugs or jank. There were a couple of odd NPCs with the jitters or dropping out of the sky, but nothing on the level of what there was, once. The thing that gave me the most pause was actually a prompt before accepting a very early story mission that I needed to basically go and level up before taking on the mission, which happened to be the one that ended with those systems being opened up. So no, it's not a perfect game, by any means.
I think the best thing new to the series in Unity has to be the fact that the city is modeled at a 1:1 scale now, meaning that everything feels bigger than in the past. It's not something I ever thought about previously, but looking back after playing a bit of Unity, all of the worlds of previous AC games, or probably most video games, must be like 3/4 scale or something. Distances and structures in Unity feel much more realistic, and that, I think even more than the improvement in graphics, really contributes to the feeling of walking around Paris.
There are some other new and welcome additions, such as a modified free-running control scheme, more and better animations, more character customization options, et cetera. I'll have to continue playing to see how this AC develops. Arno seems like your typical brash young jokester rake at this point, more in the Ezio or Edward vein than Altair, Connor, Shay, Haytham, or Adewale. I wouldn't say he's much like Aveline or Shao Jun, either, for what it's worth. I am fond of most of the series' leads, either way.
It's curious that they moved away from versus multiplayer with Unity, and with the upcoming Syndicate seem to have also dropped the co-op introduced here. I've never felt multiplayer was needed, or at all desired, for many games of this sort. It always just seemed like a waste of time and effort on the part of everyone involved. I highly doubt I'll ever do any of the co-op stuff in Unity. Good riddance; hopefully the time and money saved developing that will go toward improving the parts of the series that is are the main draw.
I finally began Assassin's Creed Unity, putting in about five hours last night. We are now about 9 or 10 months on from the game's problematic release period, and for what it's worth, I saw almost no bugs or jank. There were a couple of odd NPCs with the jitters or dropping out of the sky, but nothing on the level of what there was, once. The thing that gave me the most pause was actually a prompt before accepting a very early story mission that I needed to basically go and level up before taking on the mission, which happened to be the one that ended with those systems being opened up. So no, it's not a perfect game, by any means.
I think the best thing new to the series in Unity has to be the fact that the city is modeled at a 1:1 scale now, meaning that everything feels bigger than in the past. It's not something I ever thought about previously, but looking back after playing a bit of Unity, all of the worlds of previous AC games, or probably most video games, must be like 3/4 scale or something. Distances and structures in Unity feel much more realistic, and that, I think even more than the improvement in graphics, really contributes to the feeling of walking around Paris.
There are some other new and welcome additions, such as a modified free-running control scheme, more and better animations, more character customization options, et cetera. I'll have to continue playing to see how this AC develops. Arno seems like your typical brash young jokester rake at this point, more in the Ezio or Edward vein than Altair, Connor, Shay, Haytham, or Adewale. I wouldn't say he's much like Aveline or Shao Jun, either, for what it's worth. I am fond of most of the series' leads, either way.
It's curious that they moved away from versus multiplayer with Unity, and with the upcoming Syndicate seem to have also dropped the co-op introduced here. I've never felt multiplayer was needed, or at all desired, for many games of this sort. It always just seemed like a waste of time and effort on the part of everyone involved. I highly doubt I'll ever do any of the co-op stuff in Unity. Good riddance; hopefully the time and money saved developing that will go toward improving the parts of the series that is are the main draw.
Monday, May 18, 2015
Clear The Deck!
It's been a full several weeks, and I've been doing some podcasting with the Game Bytes crew, Lawman, Killt, and Redeye, to use their noms de plume, as well as tidying up of the game docket. The Witcher 3 releases today, and heading into that maelstrom, here's what I've been playing, in no particular order, and just for the record:
The Witcher - I finished up Side Effects and then played through The Price of Neutrality, as well. These were both pretty good little miniature Witcher adventures using the first game's systems and settings. The former is more light-hearted and comedic, the latter more of the hard-bitten dark fantasy side of the series, complete with hard choices and unforeseen consequences. They were worth doing, but could have and probably should have been folded into the main game somehow. Perhaps in addition to being available stand-alone.
The Witcher 2 - I had last played before they updated the game to the Enhanced Edition, about 4 years ago, so it's hard to really pinpoint what was new, aside from the obvious new cutscenes at the beginning and end of the game, and the new arena battle mini-game and tutorial intro to the game. I saw all of those things, still having an end-game save, and access to the others readily available. What I did not see was a couple of quests added to the third chapter of the game, one available on Iorveth's path, and one on Roche's path. My save was from my latter playthrough, Roche's path, but past the point where the added quest was accessible. No big deal, I think I got the quick refresher I was looking for on the game. I'm ready for Wild Hunt.
Minecraft - My older daughter, soon to be 4, prompts me to play it sometimes. We don't do much but run around looking at animals and random digging, but it's still worth mentioning.
Titanfall - I bought this along with all the full season pass at a heavy discount to play the multiplayer one evening with the Game Bytes guys I mentioned, on a stream, it turns out. It was good fun, but I lack the kind of time it takes to devote to a game like this to really get the most out of it. Plus, it really takes up a lot of hard drive space, which is the one area where my PC is really deficient. I only have about 500 GB in total available after the OS and other stuff is accounted for.
Assassin's Creed Chronicles: China - I finished it in about 6 hours' play time. It turned out to be pretty cool, overall. The art and presentation was the best part, but the play was alright, as well. It didn't overstay its welcome, which is nice. I only hope one day we can have a full-size AC in this setting, and preferably with Shao Jun starring again. I'm looking forward to the India and Russia games to come in this series.
Diablo III - My Monk is sitting pretty at level 70, and now with a decent compliment of endgame gear, to boot. I've actually dipped into the endgame on this character for the first time since they added Greater Rifts and all that goes along with them--everything since the 2.0 patch, really. It really makes me want to revisit all of my characters to some degree, and I probably will, in time.
Elite: Dangerous - Not much to report here, I'm still in that nebula, still scanning stars, still far from home. I'm not sure when I'll return, but I may weave this game in and our with my witchering in the coming months.
A Virus Named Tom - Pure backlog duty, here. I'm taking a sort of alphabetic approach, now that I have a weekly podcasting outlet. This game turns out to be a riff on Pipe Dream, where the core centers around rotating grid pieces to allow for the flow of electros on a circuit. There are a few added elements, mostly things that make it more stressful, such as having to control a grid-bound character as a cursor for your rotations, and then having to deal with other enemies and obstacles also on the grid, as well as environmental effects that blind you to the condition of the board and the like. Not really my type of thing, but it's a nicely put together package nonetheless.
Blocks That Matter - More backlog duty. I haven't gotten in much time, just yet, but it seems like a kind of combination 2D puzzle-platformer and Minecraft-like. I'll have to give it another go or two, but this also is probably not really my type of thing.
The Witcher - I finished up Side Effects and then played through The Price of Neutrality, as well. These were both pretty good little miniature Witcher adventures using the first game's systems and settings. The former is more light-hearted and comedic, the latter more of the hard-bitten dark fantasy side of the series, complete with hard choices and unforeseen consequences. They were worth doing, but could have and probably should have been folded into the main game somehow. Perhaps in addition to being available stand-alone.
The Witcher 2 - I had last played before they updated the game to the Enhanced Edition, about 4 years ago, so it's hard to really pinpoint what was new, aside from the obvious new cutscenes at the beginning and end of the game, and the new arena battle mini-game and tutorial intro to the game. I saw all of those things, still having an end-game save, and access to the others readily available. What I did not see was a couple of quests added to the third chapter of the game, one available on Iorveth's path, and one on Roche's path. My save was from my latter playthrough, Roche's path, but past the point where the added quest was accessible. No big deal, I think I got the quick refresher I was looking for on the game. I'm ready for Wild Hunt.
Minecraft - My older daughter, soon to be 4, prompts me to play it sometimes. We don't do much but run around looking at animals and random digging, but it's still worth mentioning.
Titanfall - I bought this along with all the full season pass at a heavy discount to play the multiplayer one evening with the Game Bytes guys I mentioned, on a stream, it turns out. It was good fun, but I lack the kind of time it takes to devote to a game like this to really get the most out of it. Plus, it really takes up a lot of hard drive space, which is the one area where my PC is really deficient. I only have about 500 GB in total available after the OS and other stuff is accounted for.
Assassin's Creed Chronicles: China - I finished it in about 6 hours' play time. It turned out to be pretty cool, overall. The art and presentation was the best part, but the play was alright, as well. It didn't overstay its welcome, which is nice. I only hope one day we can have a full-size AC in this setting, and preferably with Shao Jun starring again. I'm looking forward to the India and Russia games to come in this series.
Diablo III - My Monk is sitting pretty at level 70, and now with a decent compliment of endgame gear, to boot. I've actually dipped into the endgame on this character for the first time since they added Greater Rifts and all that goes along with them--everything since the 2.0 patch, really. It really makes me want to revisit all of my characters to some degree, and I probably will, in time.
Elite: Dangerous - Not much to report here, I'm still in that nebula, still scanning stars, still far from home. I'm not sure when I'll return, but I may weave this game in and our with my witchering in the coming months.
A Virus Named Tom - Pure backlog duty, here. I'm taking a sort of alphabetic approach, now that I have a weekly podcasting outlet. This game turns out to be a riff on Pipe Dream, where the core centers around rotating grid pieces to allow for the flow of electros on a circuit. There are a few added elements, mostly things that make it more stressful, such as having to control a grid-bound character as a cursor for your rotations, and then having to deal with other enemies and obstacles also on the grid, as well as environmental effects that blind you to the condition of the board and the like. Not really my type of thing, but it's a nicely put together package nonetheless.
Blocks That Matter - More backlog duty. I haven't gotten in much time, just yet, but it seems like a kind of combination 2D puzzle-platformer and Minecraft-like. I'll have to give it another go or two, but this also is probably not really my type of thing.
Wednesday, April 22, 2015
Three Weeks, Five Days, Twenty-Three Hours
That is the approximate time left until The Witcher 3: Wild Hunt is released. I haven't thought of myself as excited for this game as I was for the second in the series, but the fact of the matter is that I do a quick calculation of how much time is remaining to allocate to gaming before this behemoth barges into my life and commandeers all of my time.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
Labels:
Assassin's Creed,
Batman,
Diablo,
Elite,
The Witcher
Wednesday, March 18, 2015
Rogue Assassin Shay Cormac
Assassin's Creed Rogue finally came to the PC, and I plowed straight through it over the last week. It's a very high quality port, and seems to run much smoother than Black Flag did.
It's also a very solid Assassin's Creed game, and the end of an era for the series, in more ways than one. Rogue wraps up the 18th century colonial North America sub-group of the series, along with the series' use of it's current engine tech, sailing mechanics, and hopefully some of its other tropes. Unity looks to break away from several of these mainstays.
Rogue is the second game to set the modern portion of the series at Abstergo Entertainment, taking place there a year after the events of Black Flag. In-animus, it is the story of one Shay Patrick Cormac, a young Assassin in Achilles' (of III, Connor's mentor) Colonial Brotherhood. Achilles and the Assassins (Adewale of Black Flag and Freedom Cry among them) are meddling in forces they do not understand, and a mission Shay is sent on to Lisbon involving a precursor site and relic goes awry in a really awful way resulting in a lot of potentially avoidable death and destruction. This leads to some major disillusionment with the cause of the brotherhood on Shay's part, and he breaks from them in a very final way.
Who should come along then, to pick up his spirits and further his goal of preventing more tragedy like that in Lisbon, than the Templars? Shay falls in with a Colonel Monro and several other Templars, but does not become one himself until further engagement with his former Assassin brotherhood cost him this new friend, as well. From there he is a close associate of the Colonial Templar Grand Master Haytham Kenway (off III, Connor's absentee father, rival, and showstealer, as well as the son of Edward Kenway, protagonist of Black Flag) as they focus on hunting down and destroying Shay's former brotherhood and recovering a precursor artifact (the same given to Shao Jun by Ezio Auditore in Embers, later stolen from Templar hands by Adewale and given to Bastienne in Freedom Cry, used in Haiti leading to a giant earthquake, stolen by Templar Lawrence Washington and taken to Virginia, investigated by the Templars, finally winding up in the hands of Samuel Smith, who Shay assassinates and recovers the box from, giving it to Achilles).
It's a good yarn for anyone familiar with the series, and a good trip down the path of the Templar, in that 'we're not so different, you and I' sense. I would like to see a game from the point of view of a Templar who began his career that way, since thus far the only ones we've been able to play as began their training as Assassins (Haytham and Shay). I wonder how much parkour is involved in the training of the average Templar, though.
I had a pretty good time with Rogue, but now that it's finished, I'm not too sure how much of the extraneous stuff I want to wrap up. I put in 70 or 80 hours with Black Flag, and Rogue is very similar to that game. Where it's not, it resembles III, which I also spent a good 70-80 hours with. I may be about done with this iteration of the franchise. Which makes it fortunate, then, that the next game, Unity, looks to change some things up. I'm hoping it's enough to make it fresh again, because there is already another game on deck for this fall, Victory.
It's also a very solid Assassin's Creed game, and the end of an era for the series, in more ways than one. Rogue wraps up the 18th century colonial North America sub-group of the series, along with the series' use of it's current engine tech, sailing mechanics, and hopefully some of its other tropes. Unity looks to break away from several of these mainstays.
Rogue is the second game to set the modern portion of the series at Abstergo Entertainment, taking place there a year after the events of Black Flag. In-animus, it is the story of one Shay Patrick Cormac, a young Assassin in Achilles' (of III, Connor's mentor) Colonial Brotherhood. Achilles and the Assassins (Adewale of Black Flag and Freedom Cry among them) are meddling in forces they do not understand, and a mission Shay is sent on to Lisbon involving a precursor site and relic goes awry in a really awful way resulting in a lot of potentially avoidable death and destruction. This leads to some major disillusionment with the cause of the brotherhood on Shay's part, and he breaks from them in a very final way.
Who should come along then, to pick up his spirits and further his goal of preventing more tragedy like that in Lisbon, than the Templars? Shay falls in with a Colonel Monro and several other Templars, but does not become one himself until further engagement with his former Assassin brotherhood cost him this new friend, as well. From there he is a close associate of the Colonial Templar Grand Master Haytham Kenway (off III, Connor's absentee father, rival, and showstealer, as well as the son of Edward Kenway, protagonist of Black Flag) as they focus on hunting down and destroying Shay's former brotherhood and recovering a precursor artifact (the same given to Shao Jun by Ezio Auditore in Embers, later stolen from Templar hands by Adewale and given to Bastienne in Freedom Cry, used in Haiti leading to a giant earthquake, stolen by Templar Lawrence Washington and taken to Virginia, investigated by the Templars, finally winding up in the hands of Samuel Smith, who Shay assassinates and recovers the box from, giving it to Achilles).
It's a good yarn for anyone familiar with the series, and a good trip down the path of the Templar, in that 'we're not so different, you and I' sense. I would like to see a game from the point of view of a Templar who began his career that way, since thus far the only ones we've been able to play as began their training as Assassins (Haytham and Shay). I wonder how much parkour is involved in the training of the average Templar, though.
I had a pretty good time with Rogue, but now that it's finished, I'm not too sure how much of the extraneous stuff I want to wrap up. I put in 70 or 80 hours with Black Flag, and Rogue is very similar to that game. Where it's not, it resembles III, which I also spent a good 70-80 hours with. I may be about done with this iteration of the franchise. Which makes it fortunate, then, that the next game, Unity, looks to change some things up. I'm hoping it's enough to make it fresh again, because there is already another game on deck for this fall, Victory.
Saturday, June 7, 2014
Shooting From the Hip
I still haven't put away Diablo III, not completely. I have slowed down on it, considerably. All my characters are now Torment II capable, and each with some pretty cool rare legendary items that offer unique effects. There's no game as good for playing while listening to a podcast.
I may segue that habit over into Borderlands, now, though. I'm getting a little more back into it in the last couple of days. I'd like to put a cap on this game once and for all, and maybe peek into the sequel some, too. On the shooter topic, I had a weird hankering to play some Doom the other day, so I jumped in and messed around with that a bit. I should probably stick with some of the more modern fare that I have untouched, though. It's tough to go back that far.
I was able to complete a couple of games recently, one a tiny, ponderous sci-fi adventure called Stranded, which finds the player crash-landed on an alien world and having to survive and figure out the mysteries of the surrounding alien ruins. I enjoyed that. I also finished off Assassin's Creed Liberation, which was pretty mediocre all the way through. I don't regret playing it, though. Aveline's story was interesting enough.
I may segue that habit over into Borderlands, now, though. I'm getting a little more back into it in the last couple of days. I'd like to put a cap on this game once and for all, and maybe peek into the sequel some, too. On the shooter topic, I had a weird hankering to play some Doom the other day, so I jumped in and messed around with that a bit. I should probably stick with some of the more modern fare that I have untouched, though. It's tough to go back that far.
I was able to complete a couple of games recently, one a tiny, ponderous sci-fi adventure called Stranded, which finds the player crash-landed on an alien world and having to survive and figure out the mysteries of the surrounding alien ruins. I enjoyed that. I also finished off Assassin's Creed Liberation, which was pretty mediocre all the way through. I don't regret playing it, though. Aveline's story was interesting enough.
Labels:
Assassin's Creed,
Borderlands,
Diablo,
Doom,
Stranded
Monday, May 19, 2014
Putting Hell the Hell Away
I'm going to have to force myself to stop playing Diablo III. I got my Demon Hunter, Isam--after a similarly haunted Wheel of Time character--to 70, and then promptly switched back over to Orda--after the Khan--to gear him up a little more for Torment level Nephelam Rifts. I've been having fun wrecking stuff and finding game-changing legendary items with him, such as ground-melting boots, a monster-charming helmet, and a demon-summoning greatsword. This game is so good! It's even better now after the expansion and extensive patching than it was at launch--far, far better, as a matter of fact. It's high time to shelve it for a while, though, and when this 7-day period of increased Legendary Item drop rate and double Rift Fragment Bounties ends, I'll do just that. I have half of the classes at the level cap, now, and while it may not be the most efficient, each of them can get along in Torment mode with reasonable comfort. I want to play a Witch Doctor next, but I don't have it in me now. It makes more sense to wait until whenever Blizzard introduces Seasons to the game, where players will compete on leaderboards as to who can start with a new character and level up the fastsest, the most, with the best gear, or whatever it turns out to be. That will be fun. I will not be able to compete to much of any extent, but it will be fun.
I've also been playing some Assassin's Creed: Liberation. It really is pretty mediocre, which is a shame. Not that the even the greatest entries in the series stand up as shining examples of the form, but this is even lacking in their charms. You can tell that the developers were ambitious with their design; it mainly just feels like there was a shortfall of funding and time to make the game great. It probably also has to do with the constraints that attempting to shoeorn an AC game onto the Vita placed on the whole endeavor. I can see in Liberation the many things I like about this series, I just have to look harder. I wish the production values were higher--particularly the voice acting, which is pretty bad. I wish the plot was more coherent and had more connective tissue, because it's hard to decipher, as is. I wish the game just had a better feel to it--it's pretty janky. To be fair, jank is nothing new to AC. Maybe the frequency with which we see these come down the pike is finally starting to wear on me. Maybe I needed more time to put 80 hours of Black Flag and DLC behind me. I will soldier on through, this, though, and await with anticipation this fall's Assassin's Creed: Unity, and the rumored Comet, to a lesser extent. Maybe Liberation will pick up, who knows?
I felt like monkeying around with Dawn of War II: Retribution's The Last Stand mode last night, wondering if I could seque my routine from Diablo III into that, soon. I'm not so sure. Instead, maybe I'll go back (again) to Borderlands--the first--to try out all the DLC before finally, ultimately canning that game for real this time. I need to play Borderlands 2 sometime, after all. I'm undecided whether the Pre-Sequel (not developed by Gearbox) is something to be excited about. I'm leaning toward no, but again, who knows?
I've also been playing some Assassin's Creed: Liberation. It really is pretty mediocre, which is a shame. Not that the even the greatest entries in the series stand up as shining examples of the form, but this is even lacking in their charms. You can tell that the developers were ambitious with their design; it mainly just feels like there was a shortfall of funding and time to make the game great. It probably also has to do with the constraints that attempting to shoeorn an AC game onto the Vita placed on the whole endeavor. I can see in Liberation the many things I like about this series, I just have to look harder. I wish the production values were higher--particularly the voice acting, which is pretty bad. I wish the plot was more coherent and had more connective tissue, because it's hard to decipher, as is. I wish the game just had a better feel to it--it's pretty janky. To be fair, jank is nothing new to AC. Maybe the frequency with which we see these come down the pike is finally starting to wear on me. Maybe I needed more time to put 80 hours of Black Flag and DLC behind me. I will soldier on through, this, though, and await with anticipation this fall's Assassin's Creed: Unity, and the rumored Comet, to a lesser extent. Maybe Liberation will pick up, who knows?
I felt like monkeying around with Dawn of War II: Retribution's The Last Stand mode last night, wondering if I could seque my routine from Diablo III into that, soon. I'm not so sure. Instead, maybe I'll go back (again) to Borderlands--the first--to try out all the DLC before finally, ultimately canning that game for real this time. I need to play Borderlands 2 sometime, after all. I'm undecided whether the Pre-Sequel (not developed by Gearbox) is something to be excited about. I'm leaning toward no, but again, who knows?
Labels:
Assassin's Creed,
Borderlands,
Dawn of War,
Diablo
Friday, May 2, 2014
Still Slaying
I decided on a male Demon Hunter for my third Diablo III character. He's level 40, now. I've only slowed my roll on Diablo a little in the last month, after finishing up my Wizard's campaign (again), and putting a good couple of weeks into further gearing her up. I'm kind of in an effective holding pattern with gaming, stalling some before we're slated to be blessed with another beautiful baby girl to care for. It's easy to cling to this rather than try to invest too much into yet another game that I may or may not have the time and concentration to finish.
That hasn't stopped me though, from beginning Assassin's Creed Liberation HD, the redux of the ill-fated Vita series entry. It's alright, so far. It has a very AC III feel to it, much like the Aveline DLC that was a part of Black Flag did. It has probably been ported over to III's engine or something. It seems to use a lot of similar art assets. Aveline is cool; this is the series doing what it does, though, and lacking in the massive production values that proper entries get. It's a shame that the only entry with a woman as the player character (and both entries with a black person as the lead) are a kind of afterthought, though--Aveline in the Vita game and Adewale in the now standalone spin-off DLC from Black Flag. I'm only two sequences in. I really would like to finish this up before our baby is born. Side note--and this is completely coincidental and unintentional--we are giving her a name that is shared by a character in the AC series. I'll confirm any correct guesses on the matter.
Dawdling around here and there, and spurred on by the recent announcement of Firaxis' next game, I finally picked up and began messing with Sid Meier's Alpha Centauri. Simply put, it's a Civ game on another planet, but with a more dour and pragmatic bent to the theme. It's Kim Stanley Robinson's Sci-Fi Civilization, perhaps. I need to give it more time, though. I am still in the bewildered-by-UI stage of the game.
I mentioned Toki Tori a while back, and how I did not like it. I gave Toki Tori 2+ a shot, owning it, as you do with PC games these days, and I find that it is a much more pleasant mobile port. Not so blatant about it's roots, in other words. It seems fine, but my daughter didn't seem too into it. Maybe it'll get a few more tries before being uninstalled.
I don't make a habit of talking about iOS games on this blog; probably because I don't make a habit of playing them. I do own a bunch, though, and I probably should give them a fair shot more often. Hearthstone was recently released on iOS, and you might remember me being fond of it during its beta testing. Well, I was--probably a little too fond of it. I think I burned myself out on the game, at least for a while. The iOS version seems to work, but performance was pretty bad even on my ipad 3. Hitman Go, though, is very nice. It's a pleasant surprise. I love the model/diorama look to the game, and the abstraction of the mechanics through making it look like a board game. It's the sort of thing that keeps me from completely dismissing mobile as a platform I don't care about (like I have consoles/handhelds at this point).
On the reading side of things, I recently went back and re-read the entirety of The Walking Dead comics from 1 to 126. Big things are apparently in play for issue 127 and the series' future, and I thought it was a good time to go back for a refresher. It look 2-3 weeks of nightly reading on the Comixology app on my ipad. Now, though, I am in the middle of Roadside Picnic, which is really interesting. It is very S.T.A.L.K.E.R., as it is, of course, the inspiration for that game series. I think I'll go back for more Horus Heresy after this.
That hasn't stopped me though, from beginning Assassin's Creed Liberation HD, the redux of the ill-fated Vita series entry. It's alright, so far. It has a very AC III feel to it, much like the Aveline DLC that was a part of Black Flag did. It has probably been ported over to III's engine or something. It seems to use a lot of similar art assets. Aveline is cool; this is the series doing what it does, though, and lacking in the massive production values that proper entries get. It's a shame that the only entry with a woman as the player character (and both entries with a black person as the lead) are a kind of afterthought, though--Aveline in the Vita game and Adewale in the now standalone spin-off DLC from Black Flag. I'm only two sequences in. I really would like to finish this up before our baby is born. Side note--and this is completely coincidental and unintentional--we are giving her a name that is shared by a character in the AC series. I'll confirm any correct guesses on the matter.
Dawdling around here and there, and spurred on by the recent announcement of Firaxis' next game, I finally picked up and began messing with Sid Meier's Alpha Centauri. Simply put, it's a Civ game on another planet, but with a more dour and pragmatic bent to the theme. It's Kim Stanley Robinson's Sci-Fi Civilization, perhaps. I need to give it more time, though. I am still in the bewildered-by-UI stage of the game.
I mentioned Toki Tori a while back, and how I did not like it. I gave Toki Tori 2+ a shot, owning it, as you do with PC games these days, and I find that it is a much more pleasant mobile port. Not so blatant about it's roots, in other words. It seems fine, but my daughter didn't seem too into it. Maybe it'll get a few more tries before being uninstalled.
I don't make a habit of talking about iOS games on this blog; probably because I don't make a habit of playing them. I do own a bunch, though, and I probably should give them a fair shot more often. Hearthstone was recently released on iOS, and you might remember me being fond of it during its beta testing. Well, I was--probably a little too fond of it. I think I burned myself out on the game, at least for a while. The iOS version seems to work, but performance was pretty bad even on my ipad 3. Hitman Go, though, is very nice. It's a pleasant surprise. I love the model/diorama look to the game, and the abstraction of the mechanics through making it look like a board game. It's the sort of thing that keeps me from completely dismissing mobile as a platform I don't care about (like I have consoles/handhelds at this point).
On the reading side of things, I recently went back and re-read the entirety of The Walking Dead comics from 1 to 126. Big things are apparently in play for issue 127 and the series' future, and I thought it was a good time to go back for a refresher. It look 2-3 weeks of nightly reading on the Comixology app on my ipad. Now, though, I am in the middle of Roadside Picnic, which is really interesting. It is very S.T.A.L.K.E.R., as it is, of course, the inspiration for that game series. I think I'll go back for more Horus Heresy after this.
Sunday, January 12, 2014
2014 Pick-Up
I've started the year off right, having tied up a number of loose ends, and dabbling in a nice array of games.
Putting the cherry on top of the AC IV sundae, I completed both the Adewale and Aveline DLC/bonus content. That about polishes off Blag Flag for me, though I might dip into the multi-player modes some. Liberation HD is coming out very soon, too. I'm very curious to get into that, but I'm not sure how much of an investment it will be, and I'm not sure how ready I am to hurl myself into another AC just yet. I'd hate to burn out; there's sure to be another on the say this fall.
Speaking of burnout, I have been perilously close with Hearthstone. Sometimes you just feel like nothing but a fool of the random number generator with this game. It's gotten to the point where I will play a match, maybe two, and probably be done with it for the day after one loss. I gave up on completing dailies weeks ago, and I question my reasons for playing it at all other than just to kill some time here and there. Mia likes to watch it, too, so there is that.
I thought it was time for another attempt to familiarize myself with Paradox grand strategy, but rather than try Crusader Kings II again or Europa Universalis IV, I thought I would give Sengoku another go. Anyone who knows me would naturally figure the Japanese history angle would make me bite, and they would be right, of course. I just find these games to be nigh on impenetrable, though. I can't say I've done much more than poke around at EU III, Sengoku, and CK II, but I just don't get it. I literally could not figure out how to go to war as Oda Nobunaga. I levied my armies, I recruited some ronin, I clicked the "Declare War" button, and I ordered my army over to the target province, and nothing seemed to happen. I even R'd TFM, albeit after uninstalling, and couldn't see what my war was lacking such that no one showed up. I'll give CK II another go next time.
I finished up Uncharted 3, but I don't really have anything to add on top of what I wrote last post. I'll say that I do enjoy the series, and I'll play the next, and I would especially be interested in it were it about Francis Drake as opposed to Nathan Drake, as one more out there rumor seems to suggest. While I'm on Naughty Dog, I began The Last of Us, thanks to Call Of Podcast listener volt1up, who game-shared me his PSN copy of the game. I've gotten Joel and Ellie out of Boston and just met up with Bill of Bill's Town. I'm going to call this a functional improvement on Uncharted's mix of story and play. It's a different type of story, of course, more gritty survival story than adventure romp. The addition of stealth, and thereby the making of combat avoidable, makes me happy. As does the addition of systems like skill evolution and tool crafting. I still feel like the game side of the equation is a little shallow, but these are steps in the right direction. Already I am amazed by the quality of the writing and characterization on display, too. Naughty Dog really are at the pinnacle of that stuff in games.
Chocolate Castle is a light little puzzle game by Lexaloffle, a small independent developer apparently made up of foreigners in Tokyo, I just learned. I picked it up in the Humble Voxatron Debut ages ago, and ran across it a few days ago as one of my non-Steam games on the Humble site, and decided to give it a go. It's a great little game that involves sliding blocks of colored chocolate around and then having the appropriate cartoon animal character eat all of the chocolate of one color at once, clearing space on the board. The level is complete when all the chocolate has been eaten. If that sounds like your cup of tea, look it up. This is another Mia favorite. There is a balloon festival at the end of each level, which she enjoys.
My attempt to do more reading has me pushing further into Clancy's Red Storm Rising, his tale of the Cold War going hot in the mid-'80s. It's fast-paced and enjoyable so far, which is good, because I've got almost 600 pages left to go.
Putting the cherry on top of the AC IV sundae, I completed both the Adewale and Aveline DLC/bonus content. That about polishes off Blag Flag for me, though I might dip into the multi-player modes some. Liberation HD is coming out very soon, too. I'm very curious to get into that, but I'm not sure how much of an investment it will be, and I'm not sure how ready I am to hurl myself into another AC just yet. I'd hate to burn out; there's sure to be another on the say this fall.
Speaking of burnout, I have been perilously close with Hearthstone. Sometimes you just feel like nothing but a fool of the random number generator with this game. It's gotten to the point where I will play a match, maybe two, and probably be done with it for the day after one loss. I gave up on completing dailies weeks ago, and I question my reasons for playing it at all other than just to kill some time here and there. Mia likes to watch it, too, so there is that.
I thought it was time for another attempt to familiarize myself with Paradox grand strategy, but rather than try Crusader Kings II again or Europa Universalis IV, I thought I would give Sengoku another go. Anyone who knows me would naturally figure the Japanese history angle would make me bite, and they would be right, of course. I just find these games to be nigh on impenetrable, though. I can't say I've done much more than poke around at EU III, Sengoku, and CK II, but I just don't get it. I literally could not figure out how to go to war as Oda Nobunaga. I levied my armies, I recruited some ronin, I clicked the "Declare War" button, and I ordered my army over to the target province, and nothing seemed to happen. I even R'd TFM, albeit after uninstalling, and couldn't see what my war was lacking such that no one showed up. I'll give CK II another go next time.
I finished up Uncharted 3, but I don't really have anything to add on top of what I wrote last post. I'll say that I do enjoy the series, and I'll play the next, and I would especially be interested in it were it about Francis Drake as opposed to Nathan Drake, as one more out there rumor seems to suggest. While I'm on Naughty Dog, I began The Last of Us, thanks to Call Of Podcast listener volt1up, who game-shared me his PSN copy of the game. I've gotten Joel and Ellie out of Boston and just met up with Bill of Bill's Town. I'm going to call this a functional improvement on Uncharted's mix of story and play. It's a different type of story, of course, more gritty survival story than adventure romp. The addition of stealth, and thereby the making of combat avoidable, makes me happy. As does the addition of systems like skill evolution and tool crafting. I still feel like the game side of the equation is a little shallow, but these are steps in the right direction. Already I am amazed by the quality of the writing and characterization on display, too. Naughty Dog really are at the pinnacle of that stuff in games.
Chocolate Castle is a light little puzzle game by Lexaloffle, a small independent developer apparently made up of foreigners in Tokyo, I just learned. I picked it up in the Humble Voxatron Debut ages ago, and ran across it a few days ago as one of my non-Steam games on the Humble site, and decided to give it a go. It's a great little game that involves sliding blocks of colored chocolate around and then having the appropriate cartoon animal character eat all of the chocolate of one color at once, clearing space on the board. The level is complete when all the chocolate has been eaten. If that sounds like your cup of tea, look it up. This is another Mia favorite. There is a balloon festival at the end of each level, which she enjoys.
My attempt to do more reading has me pushing further into Clancy's Red Storm Rising, his tale of the Cold War going hot in the mid-'80s. It's fast-paced and enjoyable so far, which is good, because I've got almost 600 pages left to go.
Thursday, January 2, 2014
New Year's Tidying
With the new year, as always, comes a period of reflection and resolution. I have an unbelievable backlog of games I want to address, and I'm beginning 2014 with an eye toward that. I'd like to polish off my library of PS3 games in the coming months. A few stragglers remain from the previous console generation. The first on that list is Uncharted 3: Drake's Deception.
I enjoyed the first two Uncharted games, though with a large crop of reservations as compared to most. I typically do not care for the play in these games--there is too much combat, and it goes on for far too long. Drake and his animations are weirdly out of synch with the environment as you run around. I am totally in agreement with the wide consensus on these games outside of those gripes, though. That is why I have elected to play through Uncharted 3 on easy. So far, so good. I played the first seven chapters in one session (with interruptions--I do have a toddler vying for my attention, too) yesterday. The characters and writing and setpieces and graphics are all very well done, of course. I still contend that I would rather watch a condensed movie version of all this, though. Maybe it's that it's too linear, maybe it's that there is no agency given to the player in the plot, maybe it's that the Dual Shock 3 is a terrible controller for first- and third-person shooting. Whatever the reason(s), I don't have this complaint with too many other games.
I wanted to quickly mention Toki Tori. I loaded it up on my PC last night with my daughter sitting on my lap just to entertain her for a few minutes. I wanted to mention it to warn people off what appears to be a slapdash port from iOS. Big, touch-friendly (not mouse-friendly) interface bits make it seem like a quick cash-in port job, and the game itself is bland cookie-cutter copy/paste-with-different-palletes-and-call-it-done puzzle pap. I hope Toki Tori 2+ actually comports itself like a proper desktop PC application, at the very least.
I ended up finishing off the much-ballyhooed suburbs hit in Hitman: Blood Money, but I think I'm done with the game, now. I adored Hitman: Silent Assassin, and have had good times with Contracts and Blood Money, playing about half of each, but I'm not sure I need much more of that formula. Not now, at least. I have plenty of other stealth games to catch up on, though, so no big deal. I even just recently bought Hitman: Absolution for about five bucks; a game which is apparently not much like the prior trilogy. I have the original Hitman, as well, which I should check out just for curiosity's sake.
I finished up Assassin's Creed IV, the story of Edward Kenway the pirate Assassin in the Caribbean. I liked that game a lot, and ended up doing almost everything you can do in the game; I only lack collecting the rest of the animus fragments and some miscellaneous community challenges. I killed a white whale and took down all of the legendary ships, fully upgraded the Jackdaw, and collected every outfit and set of swords and pistols available to me.
I am playing through the Freedom Cry DLC now, featuring Adewale, Edward's Trinidadian quartermaster, former slave, and devoted Assassin, now shipwrecked in Port Au Prince and fighting to liberate slaves from the huge slave trade there. It's like a miniature Black Flag, and I wonder why they couldn't just sell this as a stand-alone like Far Cry 3: Blood Dragon or Call of Jaurez: Gunslinger. Wouldn't that make more sense, and wouldn't more people pick it up separately than as DLC? I can't imagine a lot of people buy DLC. It just doesn't seem to make much sense to present it this way, and its unfortunate because Adewale ends up being treated like a second-class protagonist because of it. Contrast this to Aveline, the female Assassin from Liberation, formerly a Vita game, about to be re-rereleased on PC and console digital platforms. People are always going on about diversity in gaming characters, and Ubisoft admittedly does a lot with this series to progress that front--why not give Adewale top billing in is own $10 or $15 stand-alone AC mini-episode?
I've done relatively little gaming over the last week or so, having been on a road trip. I did take my Vita and Spelunky with me, though. Daily challenges were attempted, and many fun runs were had. I made it to the temple for a second time. I still have yet to progress much further than the entrance to 4-1, however.
I enjoyed the first two Uncharted games, though with a large crop of reservations as compared to most. I typically do not care for the play in these games--there is too much combat, and it goes on for far too long. Drake and his animations are weirdly out of synch with the environment as you run around. I am totally in agreement with the wide consensus on these games outside of those gripes, though. That is why I have elected to play through Uncharted 3 on easy. So far, so good. I played the first seven chapters in one session (with interruptions--I do have a toddler vying for my attention, too) yesterday. The characters and writing and setpieces and graphics are all very well done, of course. I still contend that I would rather watch a condensed movie version of all this, though. Maybe it's that it's too linear, maybe it's that there is no agency given to the player in the plot, maybe it's that the Dual Shock 3 is a terrible controller for first- and third-person shooting. Whatever the reason(s), I don't have this complaint with too many other games.
I wanted to quickly mention Toki Tori. I loaded it up on my PC last night with my daughter sitting on my lap just to entertain her for a few minutes. I wanted to mention it to warn people off what appears to be a slapdash port from iOS. Big, touch-friendly (not mouse-friendly) interface bits make it seem like a quick cash-in port job, and the game itself is bland cookie-cutter copy/paste-with-different-palletes-and-call-it-done puzzle pap. I hope Toki Tori 2+ actually comports itself like a proper desktop PC application, at the very least.
I ended up finishing off the much-ballyhooed suburbs hit in Hitman: Blood Money, but I think I'm done with the game, now. I adored Hitman: Silent Assassin, and have had good times with Contracts and Blood Money, playing about half of each, but I'm not sure I need much more of that formula. Not now, at least. I have plenty of other stealth games to catch up on, though, so no big deal. I even just recently bought Hitman: Absolution for about five bucks; a game which is apparently not much like the prior trilogy. I have the original Hitman, as well, which I should check out just for curiosity's sake.
I finished up Assassin's Creed IV, the story of Edward Kenway the pirate Assassin in the Caribbean. I liked that game a lot, and ended up doing almost everything you can do in the game; I only lack collecting the rest of the animus fragments and some miscellaneous community challenges. I killed a white whale and took down all of the legendary ships, fully upgraded the Jackdaw, and collected every outfit and set of swords and pistols available to me.
I am playing through the Freedom Cry DLC now, featuring Adewale, Edward's Trinidadian quartermaster, former slave, and devoted Assassin, now shipwrecked in Port Au Prince and fighting to liberate slaves from the huge slave trade there. It's like a miniature Black Flag, and I wonder why they couldn't just sell this as a stand-alone like Far Cry 3: Blood Dragon or Call of Jaurez: Gunslinger. Wouldn't that make more sense, and wouldn't more people pick it up separately than as DLC? I can't imagine a lot of people buy DLC. It just doesn't seem to make much sense to present it this way, and its unfortunate because Adewale ends up being treated like a second-class protagonist because of it. Contrast this to Aveline, the female Assassin from Liberation, formerly a Vita game, about to be re-rereleased on PC and console digital platforms. People are always going on about diversity in gaming characters, and Ubisoft admittedly does a lot with this series to progress that front--why not give Adewale top billing in is own $10 or $15 stand-alone AC mini-episode?
I've done relatively little gaming over the last week or so, having been on a road trip. I did take my Vita and Spelunky with me, though. Daily challenges were attempted, and many fun runs were had. I made it to the temple for a second time. I still have yet to progress much further than the entrance to 4-1, however.
Labels:
Assassin's Creed,
Hitman,
Spelunky,
Toki Tori,
Uncharted
Monday, December 16, 2013
Wrapping Up 2013
We're nearing the end of the year, and it's time to start thinking about Game Of The Year proceedings here at 9 Parsecs, and on Call Of Podcast. In light of that fact, I have been making a slight effort to look into 2013 games to try to cover as many bases as possible. Here are the meager fruits of this half-hearted effort:
Poker Night 2 -- OK, this wasn't really for GOTY consideration at all, it was just installed and I had a few minutes to kill with something. I played a handful of short Texas Hold 'Em tournaments and got a sampling of the mildly entertaining presentation of the game. I think maybe the assortment of characters in the first game resonated more. But then, maybe not. These are not poker games for serious poker enthusiasts. I'm not sure who they're for, but since they're never more than $5 and are a novel distraction and feature a base level poker functionality, I keep buying them.
Teleglitch -- It's Doom meets Hotline Miami meets Rogue, but with Quake's decor. It didn't really do much for me, despite the lauding I've seen it get elsewhere.
Monaco -- Designed as a co-op, top-down heist game with a trippy aesthetic, I expected to immediately vomit and uninstall, but to be honest I enjoyed the hour(ish) I spent playing this. About half of that time was spent co-op with a couple of randoms. It was sort of fun, and had nice music. I wouldn't go out of my way to play more, though.
Battlefield 4 -- I guess this is a 2013 game. I have only played one round so far, but it seems like a Battlefield game. I think 2014 might be this game's year to shine.
Apart from trying to tick boxes next to 2013 games, I've also done some quick hits on:
Wasteland -- The original, rereleased leading up to Wasteland 2's release, which I find to be a little too archaic or my tastes. This is like going back to play the first Dragon Warrior or something, but Westernized. I would like to really give it a shot, though.
Company of Heroes 2 -- The first game I ever streamed myself playing! It was a short lived disaster. I only ducked in long enough to see how the streaming worked and have the first person on my team in a 4 on 4 match go "WTF dude?," at my immediately apparent ineptitude before I quit out. Not sure what I was thinking, here.
Diablo III -- Esteban finally saw the light and has gotten into the game. I jumped in with my Barbarian as he was finishing up Normal to skip a few beats ahead in the game, and then later went back and killed Diablo on Normal with my now level 28 guy, and will probably move him on to Nightmare next time I play. Or should I go back and complete the parts of the game I skipped? I'm torn.
XCOM: Enemy Unknown -- I aborted my problematic Normal/Ironman game and began a new one, which so far is coming along very well. I'm starting to get into the game more, and wish I had more time to play it.
Hearthstone -- The game was recently updated with some changes to a few problematic cards and a new ranking system for constructed deck play. I continue to jump in and do the daily quests, though I sometimes wonder why. I think Blizzard needs to add more of a reason to keep playing the game, especially outside of Arena. Constructed play is nothing but a ladder grind, and luck has such a heavy hand in any game of Hearthstone that it's hard not to chalk up wins and losses just to luck of the draw rather than any skill surplus or deficit.
Spelunky -- I keep hitting the daily challenge every day, now on Vita/PS3 as well as on the PC version. I have a hard time wanting to play outside of the daily, though. Usually one or two runs will do it for me, especially if one happens to go on to the Jungle or beyond.
Assassin's Creed -- I've put some unholy amount of time into IV so far, and have not yet finished up the story stuff. I want to do that soon. I'm curious what happens with Kenway in the end, and whether Haytham figures into the end of the game at all. I re-installed AC III this weekend, too, just to play through the opening stuff again. The Kenway line is pretty interesting, which is why I'm curious where Edward ends up in the whole Assassin/Templar conflict. So far he's been killing a bunch of Templars, but for his own reasons; he's not explicity with the Assassins. Not yet, anyway.
Poker Night 2 -- OK, this wasn't really for GOTY consideration at all, it was just installed and I had a few minutes to kill with something. I played a handful of short Texas Hold 'Em tournaments and got a sampling of the mildly entertaining presentation of the game. I think maybe the assortment of characters in the first game resonated more. But then, maybe not. These are not poker games for serious poker enthusiasts. I'm not sure who they're for, but since they're never more than $5 and are a novel distraction and feature a base level poker functionality, I keep buying them.
Teleglitch -- It's Doom meets Hotline Miami meets Rogue, but with Quake's decor. It didn't really do much for me, despite the lauding I've seen it get elsewhere.
Monaco -- Designed as a co-op, top-down heist game with a trippy aesthetic, I expected to immediately vomit and uninstall, but to be honest I enjoyed the hour(ish) I spent playing this. About half of that time was spent co-op with a couple of randoms. It was sort of fun, and had nice music. I wouldn't go out of my way to play more, though.
Battlefield 4 -- I guess this is a 2013 game. I have only played one round so far, but it seems like a Battlefield game. I think 2014 might be this game's year to shine.
Apart from trying to tick boxes next to 2013 games, I've also done some quick hits on:
Wasteland -- The original, rereleased leading up to Wasteland 2's release, which I find to be a little too archaic or my tastes. This is like going back to play the first Dragon Warrior or something, but Westernized. I would like to really give it a shot, though.
Company of Heroes 2 -- The first game I ever streamed myself playing! It was a short lived disaster. I only ducked in long enough to see how the streaming worked and have the first person on my team in a 4 on 4 match go "WTF dude?," at my immediately apparent ineptitude before I quit out. Not sure what I was thinking, here.
Diablo III -- Esteban finally saw the light and has gotten into the game. I jumped in with my Barbarian as he was finishing up Normal to skip a few beats ahead in the game, and then later went back and killed Diablo on Normal with my now level 28 guy, and will probably move him on to Nightmare next time I play. Or should I go back and complete the parts of the game I skipped? I'm torn.
XCOM: Enemy Unknown -- I aborted my problematic Normal/Ironman game and began a new one, which so far is coming along very well. I'm starting to get into the game more, and wish I had more time to play it.
Hearthstone -- The game was recently updated with some changes to a few problematic cards and a new ranking system for constructed deck play. I continue to jump in and do the daily quests, though I sometimes wonder why. I think Blizzard needs to add more of a reason to keep playing the game, especially outside of Arena. Constructed play is nothing but a ladder grind, and luck has such a heavy hand in any game of Hearthstone that it's hard not to chalk up wins and losses just to luck of the draw rather than any skill surplus or deficit.
Spelunky -- I keep hitting the daily challenge every day, now on Vita/PS3 as well as on the PC version. I have a hard time wanting to play outside of the daily, though. Usually one or two runs will do it for me, especially if one happens to go on to the Jungle or beyond.
Assassin's Creed -- I've put some unholy amount of time into IV so far, and have not yet finished up the story stuff. I want to do that soon. I'm curious what happens with Kenway in the end, and whether Haytham figures into the end of the game at all. I re-installed AC III this weekend, too, just to play through the opening stuff again. The Kenway line is pretty interesting, which is why I'm curious where Edward ends up in the whole Assassin/Templar conflict. So far he's been killing a bunch of Templars, but for his own reasons; he's not explicity with the Assassins. Not yet, anyway.
Labels:
Assassin's Creed,
Battlefield,
Company of Heroes,
Diablo,
Hearthstone,
Monaco,
Poker Night,
Spelunky,
Teleglitch,
Wasteland,
X-Com
Tuesday, November 19, 2013
Flying the Black Flag
I have just begun to consummate the yearly Assassin's Creed affair, this time with the pirate Edward Kenway. I only put in abut 90 minutes so far, but the broad strokes are of course, very familiar. I'm looking forward to seeing how Edward's story plays out, and exploring what appears to be the goofy extra-Animus conceit of the series, going forward. General impressions of this year's game, the sixth fully-fledged adventure in the series, are much more positive than they were for last year's AC3, which I enjoyed a great deal, constant readers might remember. One black mark that game had, though, was that the primary protagonist, Connor "Ratonhnhaké:ton" Kenway, was always so serious, and just not much fun. He was no Ezio Auditore, that is for sure. Edward, Connor's grandfather, appears to be much more of swashbuckling rogue out to make a fortune and have a good time doing it.
Beyond that, I've just been playing the Spelunky and Hearthstone circuit, for the most part, while advancing my way through Dragon Age II.
I did duck into a couple more DLC modules, 400 Days for The Walking Dead, and Burial at Sea Episode 1 for Bioshock Infinite. Both were enjoyable, featuring interesting new content with the familiar mechanics of the parent game.
I also played, and subsequently decided to be done with (for now), Counter-Strike: Global Offensive and Battlefield 3. CS:GO is fun, but man, I am bad, and I don't care to put in the time to get any better at it. I'd play more BF3, sometime, but BF4 is already out, and I'd just as soon pick that up and start on it. Which I will, at some point, no doubt.
Beyond that, I've just been playing the Spelunky and Hearthstone circuit, for the most part, while advancing my way through Dragon Age II.
I did duck into a couple more DLC modules, 400 Days for The Walking Dead, and Burial at Sea Episode 1 for Bioshock Infinite. Both were enjoyable, featuring interesting new content with the familiar mechanics of the parent game.
I also played, and subsequently decided to be done with (for now), Counter-Strike: Global Offensive and Battlefield 3. CS:GO is fun, but man, I am bad, and I don't care to put in the time to get any better at it. I'd play more BF3, sometime, but BF4 is already out, and I'd just as soon pick that up and start on it. Which I will, at some point, no doubt.
Tuesday, September 3, 2013
DLCOTY, More Like
Because I spend way too much time placing importance on things utterly and compltely without it, I am a little bit alarmed that it is already September 2013, and I only have one half-hearted contender for my Game of the Year in mind. I'm not sure that that is even a reflection on the quality of the 2013 release slate; indeed several factors have come together to prevent me from digging into this year's crop of games. First, I have been, more than ever, playing games of yesteryear. Yesteryear always has the advantage, of course, by dint of the fact that it encompasses every year that is not the current one. Second, my game time has been pretty drastically reduced since taking a new job mid-July--and it was suffering anyway, due to being busy with a two-year-old. Finally, I seem to have found a voracious appetite for DLC in 2013. DLC modules for Fallout 3 and New Vegas, for Dishonored, and now for Mass Effect 2 have all been keeping me pretty busy. Even Bioshock Infinite will probably have some good stuff out this year--oh, and I have been meaning to play the GTA IV DLC, as well. Strange how these things happen, isn't it?
I mentioned Mass Effect 2 DLC--I finally broke down and picked up ME3 for $5 on Origin, and so I also figured it was time to bite the bullet and use the busted-ass POS Bioware site/DLC distribution system to download all of the ME2 stuff. I hadn't touched the game since it was released in 2010, continuing to hold out for some uber edition that would not require me to jump through EA's ridiculous hoops to finish preparations for Shepard's third outing. Alas, that never happened. EA's (lack of) support for this otherwise great game is extremely disappointing. I guess it is the nature of a stupid profit-hungry beast, though, to forget its past and always focus on the short-term. ME3 and it's DLC are available on Origin, incidentally.
Ranting done, I plowed through several ME2 DLC packs this past weekend--Kasumi, Firewalker, Overlord, and Lair of the Shadow Broker, leaving only the final piece, Arrival, left to finish off. They were all pretty fair quality, with Shadow Broker being the best, and Firewalker the least best. I would say its fair to consider them all as read in a complete playthrough of ME2, for future reference. Long time readers may recall Mass Effect 2 being my GOTY 2010. Maybe it's just DLC being DLC, but I can't help but feel that some of the shine has worn off in the intervening 3.5 years since I played it the first time. It is still a lot of good fun, though.
Otherwise, I have spent most of the last several weeks flitting from game to game with little attachment. I am sort of trying to clear a few things off my backlog, but mainly it has just been a case of not feeling like committing to any one thing. The closest I have come to doing so is playing several battles of Tactics Ogre all in a row. I may get back to that after finishing of ME2 for good.
Here is a short and briefly annotated list of things I've touched lately:
Tomb Raider - Still pretty fun, still not exactly hooked, but want to be.
The Binding of Isaac - The stuff of nightmares, really. Fun briefly.
Fate of the World - Nice idea, but too much data-diving. I do that at work.
Sir, You Are Being Hunted - Not sure it holds up for 30-ish fetch quests.
Halo 4 - Yup, it's Halo. Sold with 360.
Red Orchestra 2 - Played a bit, fun multiplayer times.
Civ V - Getting my Hun on. Still in progress.
Final Fantasy XIV beta - Surprisingly nice time for a couple of hours. Sub no thx.
AC3 Tyrrany of King Washington - Looney tunes. No real interest in finishing it.
I mentioned Mass Effect 2 DLC--I finally broke down and picked up ME3 for $5 on Origin, and so I also figured it was time to bite the bullet and use the busted-ass POS Bioware site/DLC distribution system to download all of the ME2 stuff. I hadn't touched the game since it was released in 2010, continuing to hold out for some uber edition that would not require me to jump through EA's ridiculous hoops to finish preparations for Shepard's third outing. Alas, that never happened. EA's (lack of) support for this otherwise great game is extremely disappointing. I guess it is the nature of a stupid profit-hungry beast, though, to forget its past and always focus on the short-term. ME3 and it's DLC are available on Origin, incidentally.
Ranting done, I plowed through several ME2 DLC packs this past weekend--Kasumi, Firewalker, Overlord, and Lair of the Shadow Broker, leaving only the final piece, Arrival, left to finish off. They were all pretty fair quality, with Shadow Broker being the best, and Firewalker the least best. I would say its fair to consider them all as read in a complete playthrough of ME2, for future reference. Long time readers may recall Mass Effect 2 being my GOTY 2010. Maybe it's just DLC being DLC, but I can't help but feel that some of the shine has worn off in the intervening 3.5 years since I played it the first time. It is still a lot of good fun, though.
Otherwise, I have spent most of the last several weeks flitting from game to game with little attachment. I am sort of trying to clear a few things off my backlog, but mainly it has just been a case of not feeling like committing to any one thing. The closest I have come to doing so is playing several battles of Tactics Ogre all in a row. I may get back to that after finishing of ME2 for good.
Here is a short and briefly annotated list of things I've touched lately:
Tomb Raider - Still pretty fun, still not exactly hooked, but want to be.
The Binding of Isaac - The stuff of nightmares, really. Fun briefly.
Fate of the World - Nice idea, but too much data-diving. I do that at work.
Sir, You Are Being Hunted - Not sure it holds up for 30-ish fetch quests.
Halo 4 - Yup, it's Halo. Sold with 360.
Red Orchestra 2 - Played a bit, fun multiplayer times.
Civ V - Getting my Hun on. Still in progress.
Final Fantasy XIV beta - Surprisingly nice time for a couple of hours. Sub no thx.
AC3 Tyrrany of King Washington - Looney tunes. No real interest in finishing it.
Monday, August 26, 2013
Vitalogy
I got rid of my Xbox 360, as I talked about doing before, and used the credit from trading it and all the games in to get a Vita! Why? Why not! It's a semi-viable platform these days. It's perfectly good for playing classic PSX games and the few really stand-out PSP games. I spent a lot of this past weekend with it, playing a little bit of Assassin's Creed III: Liberation, but mostly having fun revisiting Castlevania: Symphony of the Night, Metal Gear Solid, and Vagrant Story, while also checking out Killzone: Liberation, which I had never played on the PSP but did own, and digging back into my Tactics Ogre game, which looks and plays great, as one might expect.
Tactics Ogre is hard and deep and very involved, and I am lost somewhere in the middle with a cadre of fighters whose equipment and abilities have been badly mismanaged to this point. My kunoichi are garbage against most enemies, and I don't know why. I'm thinking it may be due to using the wrong slash/blunt/pierce affinity, but that doesn't explain why their ninjutsu also sucks. I'll have to work it out; I really like this game and want to finish it--multiple times, to see all the various branching stories and whatnot.
Diablo III has had an expansion announced, and I want to get my barbarian up to level 60 and through Inferno before that comes out. I don't think there is a date yet, and I am sure I have plenty of time, but I've gone ahead and gotten back into playing some over the last few days, advancing from level 23 to 26, from toward the end of Act II normal to the beginning of Act III. I also had my third ever legendary item drop yesterday, and what's more, it was even an upgrade! It was a belt that I doubt I will replace anytime soon. I like to play drops-only, at least until Inferno. Once there, things may get a little tougher--at launch, Inferno was insanely out of balance. After several patches, though, I anticipate a smoother difficulty curve, especially since drop rates have been drastically improved during the same time.
In other leisure time, I finished up Dishonored's The Brigmore Witches DLC, and uninstalled it. I love the game, but I need to play other stuff when I want that sort of experience. I have some Deus Ex and Thief and System Shock things to get to, as well. I also touched on Neverwinter; I need to sock away some more time for that; its decently entertaining. I even got in a couple of matches of Dota 2 with a friend/podcast listener. Fun times, all around.
Tactics Ogre is hard and deep and very involved, and I am lost somewhere in the middle with a cadre of fighters whose equipment and abilities have been badly mismanaged to this point. My kunoichi are garbage against most enemies, and I don't know why. I'm thinking it may be due to using the wrong slash/blunt/pierce affinity, but that doesn't explain why their ninjutsu also sucks. I'll have to work it out; I really like this game and want to finish it--multiple times, to see all the various branching stories and whatnot.
Diablo III has had an expansion announced, and I want to get my barbarian up to level 60 and through Inferno before that comes out. I don't think there is a date yet, and I am sure I have plenty of time, but I've gone ahead and gotten back into playing some over the last few days, advancing from level 23 to 26, from toward the end of Act II normal to the beginning of Act III. I also had my third ever legendary item drop yesterday, and what's more, it was even an upgrade! It was a belt that I doubt I will replace anytime soon. I like to play drops-only, at least until Inferno. Once there, things may get a little tougher--at launch, Inferno was insanely out of balance. After several patches, though, I anticipate a smoother difficulty curve, especially since drop rates have been drastically improved during the same time.
In other leisure time, I finished up Dishonored's The Brigmore Witches DLC, and uninstalled it. I love the game, but I need to play other stuff when I want that sort of experience. I have some Deus Ex and Thief and System Shock things to get to, as well. I also touched on Neverwinter; I need to sock away some more time for that; its decently entertaining. I even got in a couple of matches of Dota 2 with a friend/podcast listener. Fun times, all around.
Labels:
Assassin's Creed,
Castlevania,
Diablo,
Dishonored,
Dota 2,
Killzone,
Metal Gear,
Neverwinter,
Tactics Ogre,
Vagrant Story
Monday, December 31, 2012
Assassin's Excess
When I've been playing games over the last couple of weeks, it's been mostly Assassin's Creed III. I've put in nearly 50 hours according to Steam, with some of that spent AFK. I have played a lot of this game, and I'm here with some more thoughts.
I finished up the main story stuff yesterday after mostly taking it on at a leisurely pace. I like to wander around and see what there is in the world and try all the various things at least once or twice. I also have a compulsion to collect every collectable and see every little bit of content, no matter how slight. There's a hell of a lot of that stuff in every Assassin's Creed game, but they've really gone overboard with III.
On the one hand, I want to applaud Ubisoft for packing a game so full of stuff to do, but on the other I think they really need to sit down and have a think about just how much goes into one of these mammoth titles, and see if maybe they can't pare it down to just the great stuff. Then maybe they could use the extra resources to tighten up the core gameplay, which has a lot of rumpled, saggy bits to it.
Jumping back into the game after finishing it last night, I stumbled upon some interesting post-game stuff that serves as a slight hint at the future direction of the series while also giving you the keys to hack the animus, activating cheats to let you go wild in the open world. These are neat features, as are the myriad of little vignette missions you can do around your homestead in the game, as are the very well done naval missions, et cetera.
Not all of the side stuff is of the shallow collect-athon mold, but much of it is, unfortunately. Some seems to serve no purpose whatsoever--what are the underground tunnel networks all about? They're completely redundant because the game lets you fast travel to and from enough locations on the maps that it would take tens of times longer to go through the tunnels, and there's nothing down there anyway! Near as I can tell, all they do is link one spot in the city to another. There are a couple of missions in the game where you go through them, but that's no reason to actually build out and include the whole network, is it?
I know these games sell a whole lot, but I can't help but think even so there is a lot of wasted time and energy going into them. I love that Ubisoft is throwing incredible amounts of time and money at them, but maybe that's not really all that necessary. With some logistical optimization during development, I think we could all see a much leaner, meaner, Assassin's Creed, and maybe even free up some people to finally get Beyond Good & Evil 2 out the door, huh?
That rant out of the way, I just want to say that I love this game. I'm a big fan of the series, but it has never looked this good or had anything like the rugged nature of the homestead or frontier areas III does. The naval stuff has been a huge surprise. Hearing about its inclusion, I groaned on the inside thinking it would be just more tacked-on bloat, but it is really well done and pretty exciting, if simplistic. I wouldn't mind seeing it fleshed out into its own game about naval warfare and ships-o-the-line. The Revolutionary America setting doesn't really do any more or less for me than prior settings in terms of historical happenings, but I do really like the countryside, as I mentioned, and it is cool to play as a Native American and at least see some mind paid to what they went through during the period. The game's inverse Raiden, a chap by the name of Haytham Kenway, is actually a more interesting character than Connor himself, and really benefits the story when he's around during the latter parts of the story, as well.
All in all, I've been pretty happy with Assassin's Creed III. It is certainly not the disappointment to me that it seems to have been to some. With the audience this series has, though, there's no hope for pleasing everybody. It's had a rough time in the gaming scene partially, I think, due to it being the fifth game in the series, and fourth in four years. If you're a person who keeps current with games, that's a hell of a lot of this formula in a short amount of time. We're due for a break, whether its just so they can make the game for next-gen consoles, or so that they can go back to the drawing board for whatever's next. I fear there will be no break, though, and we'll be right back here next year, like we were last year.
I finished up the main story stuff yesterday after mostly taking it on at a leisurely pace. I like to wander around and see what there is in the world and try all the various things at least once or twice. I also have a compulsion to collect every collectable and see every little bit of content, no matter how slight. There's a hell of a lot of that stuff in every Assassin's Creed game, but they've really gone overboard with III.
On the one hand, I want to applaud Ubisoft for packing a game so full of stuff to do, but on the other I think they really need to sit down and have a think about just how much goes into one of these mammoth titles, and see if maybe they can't pare it down to just the great stuff. Then maybe they could use the extra resources to tighten up the core gameplay, which has a lot of rumpled, saggy bits to it.
Jumping back into the game after finishing it last night, I stumbled upon some interesting post-game stuff that serves as a slight hint at the future direction of the series while also giving you the keys to hack the animus, activating cheats to let you go wild in the open world. These are neat features, as are the myriad of little vignette missions you can do around your homestead in the game, as are the very well done naval missions, et cetera.
Not all of the side stuff is of the shallow collect-athon mold, but much of it is, unfortunately. Some seems to serve no purpose whatsoever--what are the underground tunnel networks all about? They're completely redundant because the game lets you fast travel to and from enough locations on the maps that it would take tens of times longer to go through the tunnels, and there's nothing down there anyway! Near as I can tell, all they do is link one spot in the city to another. There are a couple of missions in the game where you go through them, but that's no reason to actually build out and include the whole network, is it?
I know these games sell a whole lot, but I can't help but think even so there is a lot of wasted time and energy going into them. I love that Ubisoft is throwing incredible amounts of time and money at them, but maybe that's not really all that necessary. With some logistical optimization during development, I think we could all see a much leaner, meaner, Assassin's Creed, and maybe even free up some people to finally get Beyond Good & Evil 2 out the door, huh?
That rant out of the way, I just want to say that I love this game. I'm a big fan of the series, but it has never looked this good or had anything like the rugged nature of the homestead or frontier areas III does. The naval stuff has been a huge surprise. Hearing about its inclusion, I groaned on the inside thinking it would be just more tacked-on bloat, but it is really well done and pretty exciting, if simplistic. I wouldn't mind seeing it fleshed out into its own game about naval warfare and ships-o-the-line. The Revolutionary America setting doesn't really do any more or less for me than prior settings in terms of historical happenings, but I do really like the countryside, as I mentioned, and it is cool to play as a Native American and at least see some mind paid to what they went through during the period. The game's inverse Raiden, a chap by the name of Haytham Kenway, is actually a more interesting character than Connor himself, and really benefits the story when he's around during the latter parts of the story, as well.
All in all, I've been pretty happy with Assassin's Creed III. It is certainly not the disappointment to me that it seems to have been to some. With the audience this series has, though, there's no hope for pleasing everybody. It's had a rough time in the gaming scene partially, I think, due to it being the fifth game in the series, and fourth in four years. If you're a person who keeps current with games, that's a hell of a lot of this formula in a short amount of time. We're due for a break, whether its just so they can make the game for next-gen consoles, or so that they can go back to the drawing board for whatever's next. I fear there will be no break, though, and we'll be right back here next year, like we were last year.
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