Over the last few days I polished off the remaining Fallout 3 DLC I had not played, along with a few miscellaneous sidequests I had read about being interesting. The Pitt ended up being a little more interesting than I thought it would, if not upending my stance on slavers (they die), at least upending my stance on Dostoevsky's hypothetical Utopia built on the suffering of one innocent child. Mothership Zeta, though, was pretty forgettable. And with that, and some 87 hours in Fallout 3, I am done with the game. Bethesda's RPGs are too big and too numerous to attempt to wring every little thing from. I'll be playing New Vegas next, I'd imagine, before getting around to Skyrim at some point.
It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.
After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen. The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.
I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.
Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.
Showing posts with label Starcraft. Show all posts
Showing posts with label Starcraft. Show all posts
Sunday, April 28, 2013
Thursday, March 28, 2013
Aww, Come On!
This is just a placeholder, since Google/Blogger has somehow broken their list functionality.
I just wanted to add Proteus to the Pile and Moby Dick and The Last of the Mohicans to the Booklog!
While I'm here, I'll just make a note that I've been playing a lot of Starcraft II, Anno 2070, and Bioshock Infinite, lately.
I ended up doing an Uninstall on Monday Night Combat--wow, I expected more from that game. tsk tsk.
Gravity Bone, the Blendo Games game included with Thirty Flights of Loving, was pretty cool, though. I'd like to play all of the Citizen Abel series that these two are a part of, but I'm not sure if they are all released to the public.
I just wanted to add Proteus to the Pile and Moby Dick and The Last of the Mohicans to the Booklog!
While I'm here, I'll just make a note that I've been playing a lot of Starcraft II, Anno 2070, and Bioshock Infinite, lately.
I ended up doing an Uninstall on Monday Night Combat--wow, I expected more from that game. tsk tsk.
Gravity Bone, the Blendo Games game included with Thirty Flights of Loving, was pretty cool, though. I'd like to play all of the Citizen Abel series that these two are a part of, but I'm not sure if they are all released to the public.
Labels:
Anno,
Bioshock,
Starcraft,
Thirty Flights of Loving
Wednesday, March 13, 2013
Adrift On A Dead Calm Sea
I've been pretty non-committal since finishing up Brood War. I've been using my precious free time to catch up on a few other things, such as sleep, season 2 of the HBO Game of Thrones adaptation, and even a tiny, tiny bit of reading.
I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.
As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.
Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.
I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.
With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.
There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.
I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.
As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.
Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.
I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.
With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.
There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.
Labels:
Booklog,
Diablo,
Dust 514,
Metal Gear,
Starcraft,
Tai-Pan,
Telegraph Avenue
Sunday, March 3, 2013
Brood War Completed!
Bringing to an end one of the most concentrated gaming efforts of recent memory, I completed Starcraft: Brood War tonight. I've played almost nothing else for the last month or more. It has been an epic struggle to re-familiarize myself with how the game plays and fight an uphill battle against some very challenging missions. Brood War is, after all, the expansion meant to be played after finishing the 30-ish missions of the original Starcraft, which I did--a considerable amount of time in the past. I don't remember the original campaigns being anywhere near as hard as the ones in the expansion.
I consider this one of the great conquests in my gaming career, easily up there in terms of challenge and discipline required to finish Demon's Souls or a Halo game on Legendary, if not quite so hard as some of the more challenging content in FFXI (which owes its difficulty entirely to having to coordinate with other people). Many games feel good to finish; few feel like a real accomplishment.
I'm savoring it.
This also marks my first title knocked off of my priority queue. I'll be moving on to Starcraft II soon (it's installing right now), but with a detour through a few other things, which I'll write about soon.
I consider this one of the great conquests in my gaming career, easily up there in terms of challenge and discipline required to finish Demon's Souls or a Halo game on Legendary, if not quite so hard as some of the more challenging content in FFXI (which owes its difficulty entirely to having to coordinate with other people). Many games feel good to finish; few feel like a real accomplishment.
I'm savoring it.
This also marks my first title knocked off of my priority queue. I'll be moving on to Starcraft II soon (it's installing right now), but with a detour through a few other things, which I'll write about soon.
Wednesday, February 13, 2013
P.Q.: Broodiest of Wars
I am still working on Starcraft: Brood War. I have played almost nothing but that over the last couple of weeks. What a fantastic game. It's very long, too, and not short on challenge, either. I am currently in the middle of the third mission in the Zerg campaign, the final one in the expansion. This campaign has 10 regular missions and a secret one before the finale that can be accessed if mission 9 is completed under a certain constraint. I hope to see them all. Thus far, I've been able to work through Brood War at the rate of about a mission per day, but they may be getting more difficult; certainly, the one I am on now seems pretty tough.
I am least familiar with playing the Zerg of all three races in Starcraft. They have three or four units that I still don't really understand the function of, but I'm going to need to learn them well, I think, to pull out a victory in some of these missions. I'm much closer to my goal now than I was when I picked up the game again a couple of weeks ago, but there's still a long way to go, and uphill all the way.
Not on the agenda, but partaken of nonetheless, is Dragon Quest IX. My daughter likes to play with my old DS Lite, and up until now I've turned it on and given it to her with New Super Mario Bros. booted up. She can't play it, but she can play with it, and that's enough for her, at the moment; she's more interested in Jetpack Joyride, but that's another discussion. She's also found where I keep my DS games, and over the course of picking them up off the floor a few times, I was lured back into playing one of them--DQIX. I played it for only a couple of hours back when I first got it, but I figured it would be a nice, easy, stress-free way to relax a little in lieu of concentrating and struggling with Starcraft, so I put another hour or so into the game this past Sunday. Maybe I'll keep playing it, here and there.
I am least familiar with playing the Zerg of all three races in Starcraft. They have three or four units that I still don't really understand the function of, but I'm going to need to learn them well, I think, to pull out a victory in some of these missions. I'm much closer to my goal now than I was when I picked up the game again a couple of weeks ago, but there's still a long way to go, and uphill all the way.
Not on the agenda, but partaken of nonetheless, is Dragon Quest IX. My daughter likes to play with my old DS Lite, and up until now I've turned it on and given it to her with New Super Mario Bros. booted up. She can't play it, but she can play with it, and that's enough for her, at the moment; she's more interested in Jetpack Joyride, but that's another discussion. She's also found where I keep my DS games, and over the course of picking them up off the floor a few times, I was lured back into playing one of them--DQIX. I played it for only a couple of hours back when I first got it, but I figured it would be a nice, easy, stress-free way to relax a little in lieu of concentrating and struggling with Starcraft, so I put another hour or so into the game this past Sunday. Maybe I'll keep playing it, here and there.
Monday, February 4, 2013
P.Q.P.Q. (Priority Queue Progress Quest)
I mentioned planning to play Point Lookout for Fallout 3. Well, that's done. I was surprised by how much of a mini-expansion it was compared to the relatively brief quest-line-and-a-couple-of-unique-areas approach the other DLC modules I've played have taken. Point Lookout actually brings a fairly sizeable new geographic area to the game, with several separate quest lines and points of interest to explore. It's also got some wicked hard enemies to fight--or maybe that's just because I'm getting near the level cap of 30, and every new location I go to matches to my level. It was a good amount of content overall; it took me probably 5-6 hours to see and do more or less everything it had to offer. I've still got The Pitt and Mothership Zeta DLC to play, as well as plenty of wandering around the Capital Wasteland to do before I'm done with Fallout 3 for good.
The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.
The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.
Friday, January 21, 2011
Heading Into Another Weekend! Punctuation!
My Resolution feature for Call Of Podcast has been going well. Last week I began Starcraft: Brood War, and this week I've been playing Metro 2033. I have a feeling a lot of these games are going to fall by the wayside, but some will grab me and/or be short enough to finish, and I think Metro will be one of those. Brood War, on the other hand... well, it'll be a while.
Metro 2033's closest analogue in my mind is probably Half-Life, but Call of Duty is a good comparison, too; it's just that the set pieces aren't so bombastic as your typical CoD. I suspect Metro has a ton in common with Half-Life 2, but I haven't played that game yet! Get your Resolution votes in today! The visuals in Metro are damned good, even set to low so that it'll run at a decent framerate in 1080p (bumped down from my usual 2048x1152, also to help the framerate) on my 4850 512mb. I'm going to need to upgrade the GPU in my PC before anything, it seems. I like the game well enough, but it's not really blowing me away. The atmosphere is there, and pretty unique, but the combat could use some work. Humans take way too many shots to go down, and the mutants all behave like Doom pinky demons--they charge you, and that's about it. There are other nits to pick with Metro (the UI is bad, enemies need more dialogue barks), but I like the game for what it's trying to be, and where it does succeed.
Brood War is very good, and very hard. It's Starcraft for veterans, which I guess I qualify as, but only just barely! The game is rock-solid. Rock-solid as in rocks to break yourself on like an ocean wave. Over and over and over, until, particle by particle, you can erode bits and pieces of the cliff face away, and over eons make progress inland.
I can't seem to play Assassin's Creed 2 in anything other than 4 hour chunks. There is just so much to do in this game! I'm in the middle of the fifth DNA sequence of like 16 or something--I keep getting sidetracked doing optional missions of 100 stripes. I have already fully upgraded the Villa as far as renovations go, I just need to collect all of the art and weapons and feathers and stuff like that. The feathers, at least, will probably never happen, but the rest may. This is a very playable game.
Metro 2033's closest analogue in my mind is probably Half-Life, but Call of Duty is a good comparison, too; it's just that the set pieces aren't so bombastic as your typical CoD. I suspect Metro has a ton in common with Half-Life 2, but I haven't played that game yet! Get your Resolution votes in today! The visuals in Metro are damned good, even set to low so that it'll run at a decent framerate in 1080p (bumped down from my usual 2048x1152, also to help the framerate) on my 4850 512mb. I'm going to need to upgrade the GPU in my PC before anything, it seems. I like the game well enough, but it's not really blowing me away. The atmosphere is there, and pretty unique, but the combat could use some work. Humans take way too many shots to go down, and the mutants all behave like Doom pinky demons--they charge you, and that's about it. There are other nits to pick with Metro (the UI is bad, enemies need more dialogue barks), but I like the game for what it's trying to be, and where it does succeed.
Brood War is very good, and very hard. It's Starcraft for veterans, which I guess I qualify as, but only just barely! The game is rock-solid. Rock-solid as in rocks to break yourself on like an ocean wave. Over and over and over, until, particle by particle, you can erode bits and pieces of the cliff face away, and over eons make progress inland.
I can't seem to play Assassin's Creed 2 in anything other than 4 hour chunks. There is just so much to do in this game! I'm in the middle of the fifth DNA sequence of like 16 or something--I keep getting sidetracked doing optional missions of 100 stripes. I have already fully upgraded the Villa as far as renovations go, I just need to collect all of the art and weapons and feathers and stuff like that. The feathers, at least, will probably never happen, but the rest may. This is a very playable game.
Thursday, September 2, 2010
En Taro Adun, Executor
My life for Aiur! For Adun! I have returned. I have returned. I have returned. My life for Aiur! For Adun! I have returned.
Yes, I have been playing a lot of Starcraft recently. I beat it, actually, finally finishing off the game with the Protoss campaign. Each race's campaign was 10 missions, and if I had to guess, each took somewhere around 12-15 hours to beat, it not more, counting all of the failed strategic gambits and false starts and reloads. Thus, I've been counting each campaign as a separate game. I did the same with Oblivion's guild quest lines, and will split other games into halves as it suits me, perhaps Super Mario Galaxy will count again if I go and collect all the stars, or Peace Walker if I can ever finish all of the missions it has to offer.
I've enjoyed Starcraft, but have yet to get fully comfortable playing it. Each campaign would probably need to be twice as long for comfort to set in, and what do you know, I have the Brood War expansion waiting, which features an additional campaign for each race, and a few new units, too, from what I gather. By the time I'm done with that and the SC2 campaign(s), I should be ready to try multi-player. At this pace, it'll be at least a year before I get there, though.
As far as strategy goes, I want to finish Dawn of War II next, and then I've got that game's first expansion, Company of Heroes complete and Dawn of War I complete to play, as well as the aforementioned Brood War, and I'll want to pick up Warcraft III at some point, too, since I don't own it, yet. That's not to mention turn based or or 4X or SRPG or DOTA type games!
It's been a few weeks since I've written up a post about what I've been playing, but the list is fairly small. In addition to finishing off Starcraft, I picked up Bayonetta, and have been enjoying that some, though I'm still not very far in. The last week or so has been almost all Starcraft, though I've been trying to get back into The Witcher, an effort which was put off by a failed GPU fan. Dell replaced my card, though, and so that will be back on just as soon as I get back from my trip this weekend for Labor Day. While out of town I'll be playing FFT: War of the Lions, which I've also put a few hours into over the last couple of weeks. Both that and Bayonetta I only have dabbled in (though I'm an old hand at FFT on PSX), but both are looking very good, and I'll have more to say on those later.
The game plan now (and it's always subject to change) though is to focus on Bayonetta, The Witcher, and DoW II once I get back, and to play more FFT and MGS PW while I'm gone.
I've also been reading recently--my first venture into the Warhammer 40K universe, a book called Eisenhorn by Dan Abnett. It's almost a noir detective story, only set in the far flung future and strung out across the galaxy over centuries, chronicling the lengths one Imperial Inquisitor will go to in service of the God Emperor. It's very good. Very, surprisingly, good. I was expecting a level of quality along the lines of books emblazoned with Dragonlance or Halo or Mass Effect logos, but it puts them to shame. I would recommend it to anyone interested in sci-fi, especially anyone who likes Dune or anything with more fantastic elements. Eisenhorn is an omnibus of three novels Xenos, Malleus, and Hereticus, with two interleaving short stories, the first of which, Missing In Action, I thought was especially good.
Yes, I have been playing a lot of Starcraft recently. I beat it, actually, finally finishing off the game with the Protoss campaign. Each race's campaign was 10 missions, and if I had to guess, each took somewhere around 12-15 hours to beat, it not more, counting all of the failed strategic gambits and false starts and reloads. Thus, I've been counting each campaign as a separate game. I did the same with Oblivion's guild quest lines, and will split other games into halves as it suits me, perhaps Super Mario Galaxy will count again if I go and collect all the stars, or Peace Walker if I can ever finish all of the missions it has to offer.
I've enjoyed Starcraft, but have yet to get fully comfortable playing it. Each campaign would probably need to be twice as long for comfort to set in, and what do you know, I have the Brood War expansion waiting, which features an additional campaign for each race, and a few new units, too, from what I gather. By the time I'm done with that and the SC2 campaign(s), I should be ready to try multi-player. At this pace, it'll be at least a year before I get there, though.
As far as strategy goes, I want to finish Dawn of War II next, and then I've got that game's first expansion, Company of Heroes complete and Dawn of War I complete to play, as well as the aforementioned Brood War, and I'll want to pick up Warcraft III at some point, too, since I don't own it, yet. That's not to mention turn based or or 4X or SRPG or DOTA type games!
It's been a few weeks since I've written up a post about what I've been playing, but the list is fairly small. In addition to finishing off Starcraft, I picked up Bayonetta, and have been enjoying that some, though I'm still not very far in. The last week or so has been almost all Starcraft, though I've been trying to get back into The Witcher, an effort which was put off by a failed GPU fan. Dell replaced my card, though, and so that will be back on just as soon as I get back from my trip this weekend for Labor Day. While out of town I'll be playing FFT: War of the Lions, which I've also put a few hours into over the last couple of weeks. Both that and Bayonetta I only have dabbled in (though I'm an old hand at FFT on PSX), but both are looking very good, and I'll have more to say on those later.
The game plan now (and it's always subject to change) though is to focus on Bayonetta, The Witcher, and DoW II once I get back, and to play more FFT and MGS PW while I'm gone.
I've also been reading recently--my first venture into the Warhammer 40K universe, a book called Eisenhorn by Dan Abnett. It's almost a noir detective story, only set in the far flung future and strung out across the galaxy over centuries, chronicling the lengths one Imperial Inquisitor will go to in service of the God Emperor. It's very good. Very, surprisingly, good. I was expecting a level of quality along the lines of books emblazoned with Dragonlance or Halo or Mass Effect logos, but it puts them to shame. I would recommend it to anyone interested in sci-fi, especially anyone who likes Dune or anything with more fantastic elements. Eisenhorn is an omnibus of three novels Xenos, Malleus, and Hereticus, with two interleaving short stories, the first of which, Missing In Action, I thought was especially good.
Labels:
Bayonetta,
Final Fantasy,
Starcraft,
The Witcher
Saturday, May 1, 2010
What Up, Yo
I have played exactly three games this week, yo. I spent the first few days playing a bunch of Monster Hunter Tri, then later focused on finishing the Zerg campaign in Starcraft before April ended, and also played a ton of Uniwar throughout.
Monster Hunter kicks ass, and I can't wait to play more. I bought it kind of on a whim, kind of to see whether or not the newest, most accessible entry in the series would would actually appeal to me (long time readers might know that the PSP game failed to click with me a couple of years ago). The addition of the second analog stick, by way of the Wii Classic Controller Pro, does wonders for the game's playability. Capcom has also gone to lengths with Tri to include perfunctory tutorials and a free-hunt area that makes resource gathering and practice hunts a cinch. I've logged about 12 -14 hours with the game, and I'm really enjoying it thus far. I'm at the very end of the second tier of guild quests (rated 1-5 stars) in the single player game. I understand there are more quests online.
It's just a great game. It's heavily skill-based, as in you got to have skills, or you will get nowhere. I'm given over to that type of gaming recently, though, with stuff like Demon's Souls, Starcraft, and a bevy of multiplayer FPS that I've been into. I'm starting to game more for mechanics than for stories, like I have done in the past. Monster Hunter mixes that skill-heavy play with a bunch of great RPG mechanics, too, like crafting your own armor and weapons from rare items obtained through hunting and gathering in the world. There are a couple of aspects of the game that I find annoyingly last-gen, though, and they are the closed-off areas with loading screens between, and the somewhat janky UI and inventory systems. You can tell that the game is largely un-evolved from the PS2/PSP entries. I can live with that, though, because the game is really good when you get right down to it. I've only fought one big monster so far, and the battle was pretty epic.
I've been "playing" Starcraft for an eternity now, but I'd only finished the Terran campaign. Within the last couple of weeks I decided to get back into the game, and now I've finished off the Zerg campaign, as well. This is another game I've sort of had to teach myself how to play when playing. With the Zerg, though, most missions amounted to building, expanding to more resources, building more, and then overrunning the opposition through force of numbers. I didn't have to outright restart that many times, I could mostly go back to a timely save file if a rush ended badly or a scouting attempt went wrong. Still, each of the 10 missions took anywhere from 60-90 minutes, and more in a couple of cases. It's significant enough an investment that I treat each race's campaign as a separate game for completion tracking purposes. I'm not sure when I'll get to the Protoss, but I should do it sooner than it took me to get to the Zerg after finishing the Terran campaigns. I still have all of Brood War to get through before I can play Starcraft II!
In other gaming, I've been playing tons of Uniwar online via my iphone. That game kicks ass. The asynchronus model for turn-based games is ace for mobile games.
Monster Hunter kicks ass, and I can't wait to play more. I bought it kind of on a whim, kind of to see whether or not the newest, most accessible entry in the series would would actually appeal to me (long time readers might know that the PSP game failed to click with me a couple of years ago). The addition of the second analog stick, by way of the Wii Classic Controller Pro, does wonders for the game's playability. Capcom has also gone to lengths with Tri to include perfunctory tutorials and a free-hunt area that makes resource gathering and practice hunts a cinch. I've logged about 12 -14 hours with the game, and I'm really enjoying it thus far. I'm at the very end of the second tier of guild quests (rated 1-5 stars) in the single player game. I understand there are more quests online.
It's just a great game. It's heavily skill-based, as in you got to have skills, or you will get nowhere. I'm given over to that type of gaming recently, though, with stuff like Demon's Souls, Starcraft, and a bevy of multiplayer FPS that I've been into. I'm starting to game more for mechanics than for stories, like I have done in the past. Monster Hunter mixes that skill-heavy play with a bunch of great RPG mechanics, too, like crafting your own armor and weapons from rare items obtained through hunting and gathering in the world. There are a couple of aspects of the game that I find annoyingly last-gen, though, and they are the closed-off areas with loading screens between, and the somewhat janky UI and inventory systems. You can tell that the game is largely un-evolved from the PS2/PSP entries. I can live with that, though, because the game is really good when you get right down to it. I've only fought one big monster so far, and the battle was pretty epic.
I've been "playing" Starcraft for an eternity now, but I'd only finished the Terran campaign. Within the last couple of weeks I decided to get back into the game, and now I've finished off the Zerg campaign, as well. This is another game I've sort of had to teach myself how to play when playing. With the Zerg, though, most missions amounted to building, expanding to more resources, building more, and then overrunning the opposition through force of numbers. I didn't have to outright restart that many times, I could mostly go back to a timely save file if a rush ended badly or a scouting attempt went wrong. Still, each of the 10 missions took anywhere from 60-90 minutes, and more in a couple of cases. It's significant enough an investment that I treat each race's campaign as a separate game for completion tracking purposes. I'm not sure when I'll get to the Protoss, but I should do it sooner than it took me to get to the Zerg after finishing the Terran campaigns. I still have all of Brood War to get through before I can play Starcraft II!
In other gaming, I've been playing tons of Uniwar online via my iphone. That game kicks ass. The asynchronus model for turn-based games is ace for mobile games.
Friday, April 23, 2010
Focused?
I actually haven't had all that much game time this week, thus far. It's been busy, between an evening out with people from work, and two or three nights of mostly watching episodes of Mad Men.
Yesterday I knocked out another mission in Starcraft's Zerg campaign, putting me at halfway done, but with 5 very challenging missions ahead, no doubt.
I've pretty much retired my DS at this point, and I thinned out the last of the "non-keep-forever" games this week, games I've never played and at this point never will. I'm keeping things like my Japanese/Kanji dictionaries, NSMB, Zelda, FF titles, and a couple more, but trading away Hotel Dusk and Rondo of Swords and The Dark Spire netted me some credit at the local independent game store, which I used to pick up some Wii points, since though I love trading stuff in at that location (stuff that wouldn't be worth selling on Amazon, anyway), I don't typically buy anything there.
I used my Wii points to pick up a few Virtual Console games I felt like I needed to own, the original SMB, the Japanese SMB 2 (what we know as The Lost Levels from Super Mario All-Stars on SNES), and one of the most sought-after 16 bit action games of yesteryear, Castlevania Dracula X Rondo of Blood, a Turbo-Grafix 16 import. I sat down for a couple of hours and played all 3 games for a while. Retro games are hard, just like I remember. I've got a solid VC collection started, now, with those games and the NES Zeldas. $5 is a lot when I think about getting much of anything else, though, and the pricing for other systems on there is pretty nuts. Rondo for $9 is excellent, though, all things considered.
I managed to finally get the Rebound achivement in Geometry Wars 2 last weekend. Lonesteban picked up the game in the half-price sale a couple weeks ago, and I wanted to see if he'd put up any scores on the leaderboards yet (he'd not, really). I still need the two from Sequence, but that mode is too damned hard, just like the 500k+ achivements from the first Geo Wars.
Yesterday I knocked out another mission in Starcraft's Zerg campaign, putting me at halfway done, but with 5 very challenging missions ahead, no doubt.
I've pretty much retired my DS at this point, and I thinned out the last of the "non-keep-forever" games this week, games I've never played and at this point never will. I'm keeping things like my Japanese/Kanji dictionaries, NSMB, Zelda, FF titles, and a couple more, but trading away Hotel Dusk and Rondo of Swords and The Dark Spire netted me some credit at the local independent game store, which I used to pick up some Wii points, since though I love trading stuff in at that location (stuff that wouldn't be worth selling on Amazon, anyway), I don't typically buy anything there.
I used my Wii points to pick up a few Virtual Console games I felt like I needed to own, the original SMB, the Japanese SMB 2 (what we know as The Lost Levels from Super Mario All-Stars on SNES), and one of the most sought-after 16 bit action games of yesteryear, Castlevania Dracula X Rondo of Blood, a Turbo-Grafix 16 import. I sat down for a couple of hours and played all 3 games for a while. Retro games are hard, just like I remember. I've got a solid VC collection started, now, with those games and the NES Zeldas. $5 is a lot when I think about getting much of anything else, though, and the pricing for other systems on there is pretty nuts. Rondo for $9 is excellent, though, all things considered.
I managed to finally get the Rebound achivement in Geometry Wars 2 last weekend. Lonesteban picked up the game in the half-price sale a couple weeks ago, and I wanted to see if he'd put up any scores on the leaderboards yet (he'd not, really). I still need the two from Sequence, but that mode is too damned hard, just like the 500k+ achivements from the first Geo Wars.
Saturday, April 17, 2010
I Need To Focus
The good news is that I finished a game this week. The bad news is that it was just the campaign missions of UniWar. It counts though, because those 21 missions, 7 for each race, probably totalled 5 hours or more of my time! Plus, I've played a crapload of the game in VS. matches.
The other bad news is that I decided EVE just isn't for me, after all. The lack of explicit direction kind of made me down on it, but it was the subscription that killed it outright. Just having that $15 a month hanging over my head when I'm not certain I will even want to log on in a given week is enough to put me off. I want to play the game, or a game like it, but I want to play on my own terms. The subscription might not be a total deal-breaker, (we'll probably see whenever The Old Republic is released), but when you consider it combined with the extreme complexity of EVE, the whole game becomes this huge time investment that I don't want to make.
The other games I've played the most of over the last couple of weeks have been Super Mario Galaxy and Battlefield Bad Company 2. Galaxy continues to wow me with inventive levels, and I continue to rack up points, ranks, and unlocks in BC2. There isn't a lot of else to report, other than that I finally got back into Torment and hope to continue that to it's conclusion soonish.
I've really got to concentrate on finishing one game at a time. I've wondered if I shouldn't just try to play whatever I want whenever I want, but going that route seems to lead to playing a few hours of many different things, and not really getting deep into any of them. I think now I should probably try to concentrate on them like books, to either finish them altogether, or to wring as much as I can out of them before shelving them.
It's an odd fact that a lot of games lend themselves to this approach; many of them can easily be seen as single-hit experiences. It's the rare video game that many players treat like a traditional board-based or pen-and-paper or physical game, as something to come back to and play over and over, at any time, and for the pure enjoyment of the mechanics as opposed to any desire to follow a narrative through to its end.
So, for games that can be finished and don't offer much more than that, then that's what I'll try my best to do (Galaxy, STALKER, Planescape, etc.). For other games that offer more, like multi-player modes or replayability and character growth, I'll dip into them whenever I feel like a little of what they have to offer (Starcraft, BC2, Torchlight, Demon's Souls, etc.). Naturally, there are some games with overlap in both.
On a final note, I reinstalled Starcraft this week and got restarted on the Zerg campaign. I'm going to teach myself how to play well enough to finish all the campaigns, at least. I hope. SCII and the new battle.net look pretty awesome.
Labels:
Battlefield,
EVE,
Mario,
Planescape: Torment,
S.T.A.L.K.E.R.,
Starcraft,
Torchlight
Wednesday, November 18, 2009
A Weekend In Tokyo
Upon arrival to Tokyo this past Friday night, I made my way from Narita airport outside the city into Shibuya, the very belly of the beast. Lonesteban and I met up at the well-known local meeting spot, a statue of a dog named Hachiko just outside of Shibuya station. We were soon joined by another American expatriate, Seth, AKA Thrakhath. The three of us found our way to an izakaya not far away and I was regaled with many tales of wonder from the inside of a Japanese game developer and publisher. From there we headed over to a Segafredo cafe and recorded Call of Podcast #10. Much about gaming was discussed.
That night, and a good part of the next day, Lonesteban and I hung out around his place playing Demon's Souls, passing the controller back and forth and trying to figure out why we kept getting our asses handed to us by a merciless spear-carrying knight with red eyes. Red Knight, as we dubbed our chief adversary, is apparently not meant to be fought the first time the player traverses level 1-1, the Boletarian Palace. In the end we were able to exploit some geometry in the environment to cause Red Knight to fall to his death from the top of a long spiral staircase. We must have spent 6 hours or more cooperatively gaming on Demon's Souls, and insanely difficult as it was, we were heartily enjoying ourselves. We wondered aloud several times whether the game would be as fun played solo, and I'm willing to bet that it would not be, but nevertheless, I can't wait to get home and pick up a copy for myself and flagellate myself with it. I won't play as a Knight like Lonesteban and I began, I'm leaning more toward the Wanderer class that wields what looks to be a falchion according to the manual and strategy guide. I wonder if I might still be able to find a copy of the collector's edition of the game with the soundtrack, strategy guide, and artbook.
That night the two of us headed out on the town to meet up with Cheapy D of Cheap Ass Gamer and CAGcast fame, and his wife. Lonesteban befriended him some time earlier at some sort of industry event, as far as I know. I'd met Cheapy once before at PAX 2008, but I didn't bother bringing that up, since there's no way he'd have remembered. He's a really nice guy, and just as funny and genial in person as he is on his podcast (which has like 13,000 times as many listeners as we get, incidentally). We went out for Tempura at a well-regarded place in Shinjuku, and then went for some karaoke after that. A fun time was had by all. Oh, and if you're reading this Cheapy, thanks again for coming out (not to mention picking up the tab--you didn't have to do that)!
After a while we Lonesteban and I headed back to his place, where I got in some time with Guitar Hero Metallica. It was about what you'd expect. I probably won't be picking that up unless it's on sale for $10 somewhere. Rock Band 2 pretty much finished the music genre for me. I can't really imagine needing much else unless it's another usability upgrade like with RB to RB2. I did find a cheap copy of Killzone 2 in a store near Lonesteban's pad, though. The American version, no less.
The next day it was time to leave Tokyo behind and head over into Kansai, where my in-laws live. I played a bit of Hero of Sparta, a God of War clone on my iphone, and in between sightseeing and meeting up with family here, I've started the Zerg campaign in Starcraft. My brother in law Jeff (Indonesian, married to my wife's sister, living here in Japan), is the guy who got me into WoW, and has himself recently returned to the game after a long hiatus. We had a good discussion about the modern endgame and gaming in general. And apparently, my six-year-old niece plays Street Fighter 4.
Monday, March 2, 2009
The One Where I Got An iPhone
I have to write these posts more often. A week goes by and I play so many different things that I can hardly recall them all.
I replaced one mobile platform with another this week. Well, I actually sold my PSP months ago, but this week I finally sold my stock (games) in it, upon seeing the lastest crop of (seemingly credible) rumors about the next PSP. Whether it's the PSP 4000, PSP2, PSPi, or whatever, sooner or later they're going to come out with one done right, with a second analog, no shitty UMD drive, a download service (to be fair, they kinda already have this), and maybe a touch screen. I'll pick up one of those. For the moment, I'm fine with my 10+ DS game backlog, and my new iPhone.
Yeah, my 2 year contract with Verizon was up, and for only $20 more per month I was able to go from a shit phone I never used for anything but calling to a fucking revelation in mobile computing. The iPhone is god. The Internet in my pocket, accessible anywhere, not to mention a phone and iPod in one, and a decent (potentially great) mobile gaming platform. I've had it for 7 days, and I already find it indespensible. But the games--I've downloaded and tried out a small handful, and found two so far that I really, really like.
One is Galcon, which is sort of mini-RTS. There are a bunch of planets on the screen, and you face off against one or two enemies (CPU or humans online, if you can believe that) sending ships from planet to planet to conquer them and take over the entire system. Incredibly accessible, and crazily addictive. One game of Galcon can be over in 10-20 seconds, and they rarely last longer than a couple of minutes. It's pretty much the perfect mobile game to sit and play while you wait. There's a free demo version, and the full thing is $5. Well worth it, in my book.
The other is called Tap Defense, which is pretty much your standard tower defense game. Most people pretty much know what they're getting with this type of thing, so suffice it to say that it works really well on the touch screen, and it's a lot of fun. I hadn't ever actually played one before, but this is cool. And free!
Elswhere, also in the cheap and novel category, was Noby Noby Boy, the newest creation from the guy behind the Katamari series. It is insane. I picked it up about the time everyone's cumulative stretch length had reached the Moon. I wouldn't really call it a game, it seems more like a toy, just one that you download and play with on your TV using a Playstation controller. That's not to say it's not cool, it's just literally unlike anything that there's pretty much ever been in gaming. I like it, and I'll probably mess with it from time to time to contribute to Girl's space expansion.
I felt like knocking through some more of GTA IV this weekened, so I had a couple of sessions of that, totalling 6 or 8 missions done. According to the game's menus, I'm about 45% of the way done. The story is probably only about 65% of the total, though. I'm liking playing this like Oblivion--doing a bunch at a time, taking a long break, and then coming back later for another hit. At this rate I'll be ready for Lost & Damned around the time the next DLC pack comes available.
And finally, triumphantly, I finished the Starcraft Terran campaign. That last mission was giving me hell for a while. I kept trying to go back to saves I made along the way, but I had painted myself into a corner more or less from the beginning by being slow to gather resources and not discovering a Vespene geyser in a key base location. I must have spent 4 hours across a couple of days to no avail, and finally went online looking for strategies. That convinced me to try out the seige tanks' special seige mode and use them for offense and defense both. The mission is to take out a giant ion cannon on the other end of the map, but to get to it you have to fight off two seperate and very well entrenched Terran armies and then make your way past all the turrets, ghosts, and other guardians to blow it up. In the end I had like seven battlecruisers and a host of tanks, goliaths, marines, and ghosts storm the cannon and take it out with a combination of Yamato guns and nuclear missiles. It still took an hour and a half, not counting failed raids and stratagems gone awry forcing reloads along the way. It was an oddyssey in and of itself. Hard to believe that's only a third of (half of) the game.
I replaced one mobile platform with another this week. Well, I actually sold my PSP months ago, but this week I finally sold my stock (games) in it, upon seeing the lastest crop of (seemingly credible) rumors about the next PSP. Whether it's the PSP 4000, PSP2, PSPi, or whatever, sooner or later they're going to come out with one done right, with a second analog, no shitty UMD drive, a download service (to be fair, they kinda already have this), and maybe a touch screen. I'll pick up one of those. For the moment, I'm fine with my 10+ DS game backlog, and my new iPhone.
Yeah, my 2 year contract with Verizon was up, and for only $20 more per month I was able to go from a shit phone I never used for anything but calling to a fucking revelation in mobile computing. The iPhone is god. The Internet in my pocket, accessible anywhere, not to mention a phone and iPod in one, and a decent (potentially great) mobile gaming platform. I've had it for 7 days, and I already find it indespensible. But the games--I've downloaded and tried out a small handful, and found two so far that I really, really like.
One is Galcon, which is sort of mini-RTS. There are a bunch of planets on the screen, and you face off against one or two enemies (CPU or humans online, if you can believe that) sending ships from planet to planet to conquer them and take over the entire system. Incredibly accessible, and crazily addictive. One game of Galcon can be over in 10-20 seconds, and they rarely last longer than a couple of minutes. It's pretty much the perfect mobile game to sit and play while you wait. There's a free demo version, and the full thing is $5. Well worth it, in my book.
The other is called Tap Defense, which is pretty much your standard tower defense game. Most people pretty much know what they're getting with this type of thing, so suffice it to say that it works really well on the touch screen, and it's a lot of fun. I hadn't ever actually played one before, but this is cool. And free!
Elswhere, also in the cheap and novel category, was Noby Noby Boy, the newest creation from the guy behind the Katamari series. It is insane. I picked it up about the time everyone's cumulative stretch length had reached the Moon. I wouldn't really call it a game, it seems more like a toy, just one that you download and play with on your TV using a Playstation controller. That's not to say it's not cool, it's just literally unlike anything that there's pretty much ever been in gaming. I like it, and I'll probably mess with it from time to time to contribute to Girl's space expansion.
I felt like knocking through some more of GTA IV this weekened, so I had a couple of sessions of that, totalling 6 or 8 missions done. According to the game's menus, I'm about 45% of the way done. The story is probably only about 65% of the total, though. I'm liking playing this like Oblivion--doing a bunch at a time, taking a long break, and then coming back later for another hit. At this rate I'll be ready for Lost & Damned around the time the next DLC pack comes available.
And finally, triumphantly, I finished the Starcraft Terran campaign. That last mission was giving me hell for a while. I kept trying to go back to saves I made along the way, but I had painted myself into a corner more or less from the beginning by being slow to gather resources and not discovering a Vespene geyser in a key base location. I must have spent 4 hours across a couple of days to no avail, and finally went online looking for strategies. That convinced me to try out the seige tanks' special seige mode and use them for offense and defense both. The mission is to take out a giant ion cannon on the other end of the map, but to get to it you have to fight off two seperate and very well entrenched Terran armies and then make your way past all the turrets, ghosts, and other guardians to blow it up. In the end I had like seven battlecruisers and a host of tanks, goliaths, marines, and ghosts storm the cannon and take it out with a combination of Yamato guns and nuclear missiles. It still took an hour and a half, not counting failed raids and stratagems gone awry forcing reloads along the way. It was an oddyssey in and of itself. Hard to believe that's only a third of (half of) the game.
Monday, February 23, 2009
The Fast And The Deliberate, Crushing Hammer Of Doom
Much of the past week I spent playing Burnout and Starcraft, an interesting juxtaposition. One is a seat-of-the-pants, devil-may-care, caution-to-the-wind affair at insane velocities, and the other perfects that feeling of constructing, painstakingly and with much mumbling and hand-wringing, a scenario of ultimate reckoning for one's enemies. Both are absolutely fantastic.
I completed enough events to get my A liscense in Burnout, unlocking several more cars and having fun tearing around the city in the process. Playing GTA or Crackdown or some such, you can never fully enjoy the driving models they present. You're constantly crashing--same as in Burnout--but each and every time, you're out on the street on your feet again and more often than not end up relegated to shitty little hatchback that all the sudden is the only thing anyone drives in the city. In Burnout, though, when you careen off a ramp, over a cliff, upside-down and face-first into a brick wall, you're treated to a dynamic, slow-mo, deconstruction of your car, and then there you are back on the road and burning rubber again. There's nothing stopping you from being reckless as you can be.
I'm at the end of the Terran campaign in Starcraft, on the 10th and what I believe to the the final mission. It goes without saying that this is an outstanding game. I'll just say that so far I've really enjoyed the Terrans and their awesome bunkers, Goliaths, Ghosts, and Battlecruisers. I'm excited to try the Zerg shortly, as well. This game gives me a feeling I haven't had since the days of monochrome green army men out in the yard, those and Battle Beasts. And the Lego army wars I used to set up in the days before I discovered the NES.
I also breifly popped onto WoW last week (a couple of times), to hit level 31 and do a few quests and take care of my auctions. I signed up for another 6 months, might as well use it! I jumped into Left 4 Dead for just about half an hour, in a versus game. It was cool. I got to play as the infected, the smoker, the boomer, the hunter, and the tank. Do people play as the witch? I don't know yet. I need to carve out some time in my schedule for both this and TF2.
Finally, I tossed into the PS3 an (odd) X-mas present from my mom, Shin Megami Tensei: Digital Devil Saga Volume 1 Avatar Tuner. I think that's all of it's titles. I was expecting more of the same from Nocturne, which I quit and sold halfway through, but from the hour or so I played it seems to be a little more to-the-point, with sprucier graphics and more of a plot. I read that it's only 20 to 30 hours, too, which at this point is a plus in my book, for a JRPG.
I completed enough events to get my A liscense in Burnout, unlocking several more cars and having fun tearing around the city in the process. Playing GTA or Crackdown or some such, you can never fully enjoy the driving models they present. You're constantly crashing--same as in Burnout--but each and every time, you're out on the street on your feet again and more often than not end up relegated to shitty little hatchback that all the sudden is the only thing anyone drives in the city. In Burnout, though, when you careen off a ramp, over a cliff, upside-down and face-first into a brick wall, you're treated to a dynamic, slow-mo, deconstruction of your car, and then there you are back on the road and burning rubber again. There's nothing stopping you from being reckless as you can be.
I'm at the end of the Terran campaign in Starcraft, on the 10th and what I believe to the the final mission. It goes without saying that this is an outstanding game. I'll just say that so far I've really enjoyed the Terrans and their awesome bunkers, Goliaths, Ghosts, and Battlecruisers. I'm excited to try the Zerg shortly, as well. This game gives me a feeling I haven't had since the days of monochrome green army men out in the yard, those and Battle Beasts. And the Lego army wars I used to set up in the days before I discovered the NES.
I also breifly popped onto WoW last week (a couple of times), to hit level 31 and do a few quests and take care of my auctions. I signed up for another 6 months, might as well use it! I jumped into Left 4 Dead for just about half an hour, in a versus game. It was cool. I got to play as the infected, the smoker, the boomer, the hunter, and the tank. Do people play as the witch? I don't know yet. I need to carve out some time in my schedule for both this and TF2.
Finally, I tossed into the PS3 an (odd) X-mas present from my mom, Shin Megami Tensei: Digital Devil Saga Volume 1 Avatar Tuner. I think that's all of it's titles. I was expecting more of the same from Nocturne, which I quit and sold halfway through, but from the hour or so I played it seems to be a little more to-the-point, with sprucier graphics and more of a plot. I read that it's only 20 to 30 hours, too, which at this point is a plus in my book, for a JRPG.
Tuesday, February 17, 2009
Zeroing In
I've unconsciously narrowed my focus over the last week, having only fired up a relative handful of games.
Earlier last week I was putting some time into Half-Life. I find it remarkable that as I play through this game that is more than a decade old standard in a now (and then, even) well established and well-conventioned genre, everything it does still feels fresh and not so well-worn. People say this game defined the genre, but it seems more like it set a bar that no one has been able to (or bothered to) reach in terms of environment. In fact, Half-Life is, up to around half-way through where I am, more about navigating interesting environments than killing dumb creatures. This stands as a stark contrast to what most other FPS go for (pedestrian environs and more exciting firefights). I just passed the part where you launch the satellite into orbit and now I'm in some water-filled rooms with a fish monster and a tranq gun. I'm amazed at the sheer variety of scenarios I've come across thus far in the game.
The other thing on PC I've been playing quite a bit of, besides a few rounds of TF2, is Starcraft. I've been trying to replay through to the point I'm at on my Mac installation. Just one more mission to go, I think, and then I'll be back to where I was before in the Terran campaign. This time I'm planning to keep going and hopefully finish the game and expansion. I've still never played Zerg or Protoss at all, yet. Playing through the first 6-7 missions again has helped me get more familiar with the game flow, which is good. Here's another 11-year-old, completely awesome PC game, and another genre archetype, coincidentally. I think I should complete everything here before playing Halo Wars or any other PC RTS (Dawn of War II sounds cool).
Finally, I played a ton of Burnout Paradise this weekend. I've still got like 12 events to win before I get my A licsense, but I've already cleared the city of gate smashes (400/400), billboard breaks (120/120), and super jumps (50/50). I've never completed stuff like that in a GTA or any other open-world game. This game just rocks. You go fast, drift corners, smash stuff up, and when you crash you get a sweet crash scene and then you're instantly back on the road and in motion. This is one of those games that you can't just sit down and play for a little bit. Every time I get into it I'm there for like three hours. It's a great game to play mindlessly or while listening to podcasts or something, too.
One last thing: the HAWX demo. First: what the hell is this shitty third-person 'cinematic' camera mode, and why is it being forced on me for the entirety of the tutorial mission? Why would anyone want to play a fighter jet game like that? Otherwise, it feels pretty much like an Ace Combat game, but it has an XP/level system which apparently ranks you up and into better planes and loadouts. Could be alright, maybe. Feels like a $10 bargain bin pick-up.
Earlier last week I was putting some time into Half-Life. I find it remarkable that as I play through this game that is more than a decade old standard in a now (and then, even) well established and well-conventioned genre, everything it does still feels fresh and not so well-worn. People say this game defined the genre, but it seems more like it set a bar that no one has been able to (or bothered to) reach in terms of environment. In fact, Half-Life is, up to around half-way through where I am, more about navigating interesting environments than killing dumb creatures. This stands as a stark contrast to what most other FPS go for (pedestrian environs and more exciting firefights). I just passed the part where you launch the satellite into orbit and now I'm in some water-filled rooms with a fish monster and a tranq gun. I'm amazed at the sheer variety of scenarios I've come across thus far in the game.
The other thing on PC I've been playing quite a bit of, besides a few rounds of TF2, is Starcraft. I've been trying to replay through to the point I'm at on my Mac installation. Just one more mission to go, I think, and then I'll be back to where I was before in the Terran campaign. This time I'm planning to keep going and hopefully finish the game and expansion. I've still never played Zerg or Protoss at all, yet. Playing through the first 6-7 missions again has helped me get more familiar with the game flow, which is good. Here's another 11-year-old, completely awesome PC game, and another genre archetype, coincidentally. I think I should complete everything here before playing Halo Wars or any other PC RTS (Dawn of War II sounds cool).
Finally, I played a ton of Burnout Paradise this weekend. I've still got like 12 events to win before I get my A licsense, but I've already cleared the city of gate smashes (400/400), billboard breaks (120/120), and super jumps (50/50). I've never completed stuff like that in a GTA or any other open-world game. This game just rocks. You go fast, drift corners, smash stuff up, and when you crash you get a sweet crash scene and then you're instantly back on the road and in motion. This is one of those games that you can't just sit down and play for a little bit. Every time I get into it I'm there for like three hours. It's a great game to play mindlessly or while listening to podcasts or something, too.
One last thing: the HAWX demo. First: what the hell is this shitty third-person 'cinematic' camera mode, and why is it being forced on me for the entirety of the tutorial mission? Why would anyone want to play a fighter jet game like that? Otherwise, it feels pretty much like an Ace Combat game, but it has an XP/level system which apparently ranks you up and into better planes and loadouts. Could be alright, maybe. Feels like a $10 bargain bin pick-up.
Monday, February 9, 2009
I Need To De-frag My Brain
I don't think I can even summon up a complete list off all the games I've played over the last week. It's been so disparate lately with getting my new PC and installing and sampling tons of stuff--the dust has got to settle so I can see the way forward from here.
Console side first - Thin Lizzy tracks came out for Rock Band last week, so I downloaded those and tried them out. They're from a forthcoming live album, so it's the first anyone's really ever heard them, though each of the songs (Jailbreak, Cowboy Song, and The Boys Are Back) are fairly well-known. Love me some Thin Lizzy! I also played some of the awesome Megadeth DLC, Peace Sells.... But Who's Buying?
On top of that, I played some Burnout the other day after downloading the re-start patch (which institutes a previously unavailable event re-start option, among other things), and got my B liscense. I also downloaded the Halo Wars demo and have booted that up a couple of times since. I dig it! It's like a streamlined-for-console-controls version of Starcraft. I was a little skeptical--cautiously optimistic--but playing the demo has cemented it for me. I'm definitely going to be picking that up. I'm glad, because I'm a big fan of the Halo franchise, and I'd hate to see it shitted up.
PC gaming-wise is where it starts to get a little hazy. Let me just go through each of the games installed on my computer this week, and you can assume that I've spent an hour or two at the very least with all of them: Team Fortress 2, Diablo II, Starcraft, Oblivion, WoW, Mount and Blade (demo), and Half-Life: Source.
Mount and Blade is an interesting Indie game. The closest comparison I can make is Oblivion, but M&B is much more about factions. You can join one of several in the game, and you actually accrue your own army as you go along. I played for only a couple of hours so far, but it's pretty cool. You start out on a giant overworld-style map, and you go around to the tons of little villages and castles that dot the land, encountering armies and bandits along the way that take you into a battlefield mode to fight. It's your army versus theirs in a full-on medieval battle, done in a way unlike any I've ever seen before. If you're mounted, you can gallop by enemy dudes and strike them with your sword, or feather them with arrows if you can figure out how to shoot halfway decent; I couldn't! You can take prisoners or recruit guys from local villages, you can become the vassal of a local lord, or just do whatever, it seems, and the local economy is effected. Towns become richer or poorer based on how the war is going, or one of several other factors you can no doubt influence. I want to get back to this one eventually for more in-depth play.
The other main thing I focused a lot on this week was Half-Life: Source, the most-current (for now) version of the original HL game. I played Half-Life some back in 1999, during my first year at college, but I'm pretty sure that was all LAN deathmatch. I may have played the first hour or so of the campaign, but that's about it. I'm beginning a full series playthrough now (probably to continue to about the point when HL2: Episode 3 is released), though, and it's still pretty great, even 10 years later. I'm to a point now about maybe halfway in (or less), where there's a big tentacle monster in a missile silo, if you're familiar with the game. Now I really understand people's aversion to headcrabs...
Wednesday, April 2, 2008
I suck at StarCraft
It took me an hour and a half the other night to beat one of the missions of the Terran campaign. I'm only on the 6th or 7th one, but the game is still pretty tough. I'm starting to learn the hotkeys for stuff, and that's helping some, but I am still a total noob.
I'm on this mission now where I have to send some guys to rescue some other guys who are surrounded by a freakin' ton of Zerg. I can't seem to win anytime I throw my guys at the Zerg encampments along the way to where I need to go. I don't think I'm taking enough guys or something. I'll typically send 8 or so marines and/or firebats along with 2 to 4 each of the vultures and wraiths. Looks like I need to amass a larger force before sending them out to kill a bunch of Zergs and Zerg buildings.
I popped in Oblivion the other night, for the first time in forever. I've decided to try and at least get through the main quest of the game, and then maybe later go and do all the guilds and factions and stuff. I still can't see myself burning through enough of the game to necessitate buying Shivering Isles, the expansion pack. During this session, I did a couple of legs of the main campaign, and picked up a couple more pieces of the Daedric armor set, which I think is best in the game, though I could be mistaken. I'm beginning to agree with what seems to be the popular consensus--that this game is broken. Specifically, the bit about monsters leveling up just as you do. I saw a sage bit of advice online, though, which for the most part fixes the problems this causes: set the difficulty slider all the way down.
Also, I've been playing a lot more of Crisis Core: FFVII at home and on my commute. Good game, though in places I've thought the encounter rate was too high. I'm just at the part where Zack has met Cloud for the first time. The narrative so far is better than I'd thought it would be, but that's not really saying a lot. My favorite character is probably Angeal, followed by Zack himself, and then Sephiroth, who seems surprisingly more normal and level-headed here than he becomes in FFVII proper.
Friday, March 21, 2008
Party like it's 1998
Being ten years late to the party is a good excuse to suck at StarCraft, don't you think? I've got to learn how they do this keyboard & mouse stuff that I hear is so good for RTS and FPS. It's got to be good, because those seem to be the only genres (besides the cash-grab MMORPG) that computer games come in.
It took me a couple of tries just to beat the third mission of the Terran campaign in StarCraft. You're given a corner of the map, some resources, and you just have to survive for 30 minutes against a pretty modest Zerg siege. My problem is that I just don't know what to do. Or rather, how to go about it quickly enough. I'll click a unit, then lead it somewhere, then tell it to do something, and sit there and watch the whole time. I get the feeling I should be issuing commands non-stop, but I'm just not good enough with the interface to jump my focus around the map constantly, and of course I'm not familiar with the hotkeys (or really hotkey interfaces in general). I've just never extensively gamed with keyboard & mouse enough to get accustomed to it in the way I am with a gamepad.
I think StarCraft is a good place to really jump into it, though. It's really a seminal example of a computer game (note that I don't say PC, since I'm running it on my Mac). I'm going to pick up the Diablo Battle Chest at some point, too. I did play that quite a lot when it came out, but I've never touched D2 at all, and I've had some very strong recommendations toward it (hi Secksi).
Otherwise, I've been knocking around in WoW a little. My trial will end any day now, but I'm not going to subscribe. For now, at least. I figure I've got enough other games to play through, and scarcely can afford the time to spend even a few hours a week in Azeroth. I've made it over to the second zone, and hit level 7 with my Hunter. I wonder how long I'd have to play to get a pet.
I also spent a ton of time playing Etrian Odyssey this week. See, I started to ride the local public transport some this past week. Only two days of the five, but that bus and train time really starts to add up... to nearly 3 hours a day, in my case. So, I've made it down into the 3rd stratum of the dungeon (B11F). There was this sick quest for the 8th floor that involved staying down there for 5 full days (which equated to something like 3,200 steps taken and/or turns taken in the random battles), during which I became grossly over-leveled, and that made plowing through to the end of the stratum a cinch (after finishing all of the mapping and questing to be done there, naturally). I might take a break from the game again, as I did after completing the first stratum. There are five strata in the main campaign, and a sixth postgame stratum featuring crazy hard bosses and such. At this rate I'll finish the game by like September.
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