Showing posts with label Space Marine. Show all posts
Showing posts with label Space Marine. Show all posts

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Tuesday, January 30, 2018

Plugging Away/Revisiting

I mentioned appreciating my good Warhammer 40,000 games in my last entry. Space Marine is one such game. Always good for a quick taste of the power and majesty of what it is like to blast some orks as one of Primarch Guilliman's finest, the Ultramarines. I wanted to see if anyone was playing the multiplayer mode of this still, in light of Eternal Crusade seeming dead. No luck, at least not at that time. I may try again sometime, but even if no one is playing, the campaign is still pretty cool.

Another game I jumped into for a little bit on a whim was Just Cause 2. It's just a big open-world playground where the object of the game is literally just to go in and cause chaos around the countryside to somehow whip up enough anti-government sentiment to topple it. It's ludicrous, but the game world is a gorgeous tropical paradise where everything can be flown or driven, and the character has a great grapple-arm and parachute combination to make the most of doing daring stunts.

I accidentally clicked on Dark Souls II: Scholar of the First Sin Edition in my library the other day, but I might have carried on playing it had my save from the original version of the game been usable. Alas, it was not, so at some point I will have to restart the game in this version. That will be fun, when the time comes.

I have made record progress through Spelunky. I managed to get the Tunnel Man everything he needed to open up a permanent shortcut to the temple zone, and I've been running nothing but that zone ever since, trying to familiarize myself with its traps and denizens. It is by far the most ruthless set of stages yet. I've made it through to Olmec several times, but have yet to manage to beat him and win the game. That is my next goal. Eventually I would like to be able to go from the entrance of the caves through Olmec, and even on to the hell zone. Who knows if I'll ever be able to pull that off, though.

I also continue to make progress through The Witcher 3. I am to the point now where I am ready to rescue Dandelion from his captors. I have seen Triss and the other mages off from Novigrad with the help of the former Redanian spymaster, Sigi I think he's called. Next I'm going to pay a visit to the sorceress Philippa Eilhart at the request of the Redanian King Radovan. I think I'm getting these names right. I've also been going around Velen doing low level quests, trying to catch up my quest log to my character level. There's a lot in this game.

I've also found myself playing XCOM: Enemy Unknown/Enemy Within again lately. I'm allowing myself to reload after bad moves this time, and things are shaping up well for the very early stages of this campaign. I've just finished the first month and have already captured a live Sectoid for research and I'm working on unlocking beam weapons, now. This is such a cool game.

Friday, December 30, 2016

Last Call for Playahol

I played some Wipeout HD/Fury on PS3 the other day. That is a very cool game from yesteryear that I could see myself revisiting more often now that I have it re-installed again. Zone mode still feels ahead of its time.

A loyal Call of Podcast listener gifted me Downwell, so I put some time into that, too. Pretty simple, pretty fun. Very arcadey in feel, since it is a score attack game, divided up into stages like a Spelunky or something. It only uses 3 colors in its aesthetic, but it lets you unlock and swap between different palettes, which is nice. You are a guy falling down an endless well with guns shooting from the bottom of his boots. You must progress as far down as you can without taking too many hits from the monsters on the way down.

I finally bought this year's DOOM remake/sequel, which oddly seems to be an alternate universe Doom ]|[? Unless Doom 3 is somehow set farther in the future or something... anyway, I'll suffice it to say that it feels very faithful to the first couple of Doom games, which is to say it moves very fast and feels very relentless. I like it.

Another new, 'let's get ready for GOTY talk' pickup is Stellaris. I am really going to try to hunker down and familiarize myself with a Paradox strategy game. This one seems close enough to the type of 4X games I've played before (mostly Civ) that I can get a toehold on the climb to competence. I've played a few hours, and am starting to feel like I know what I want to do next, at the very least. That being to conquer the galaxy in the name of the Commonwealth (Imperium) of Man. Yes, I will be enacting my own Great Crusade soon to claim the galaxy for humanity alone.

Revisiting The Witness tonight, I miraculously solved several puzzles that had previously given me grief. The bad part is I did them without knowing exactly why or how the solution was valid. I wouldn't call it brute forcing them, because each only took one or two tries, but perhaps it was some obscene luck. This is a nice and relaxing game to visit.

Otherwise, I've been spending more time in Skyrim, figuring out my inventory situation and what I want my character to be doing--tough when the choices consist of everything. I also jumped back into Overwatch briefly, trying to sort out where it will land in my GOTY rankings.

Finally, I reinstalled and played some more Space Marine tonight. I can confirm that it does play feel better than Eternal Crusade. I managed to get into a match of the cooperative horde mode for a while, which was actually a lot of fun. I didn't have any luck getting into a game of the PVP, however. Maybe next time. I did pop into the campaign briefly, though. This is still a very fun game.

Wednesday, January 21, 2015

Sailing the Stars

Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.


I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.


I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.


I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.


I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.


Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.


I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.

Thursday, October 11, 2012

The Road To Hell Is Paved With Good Intentions

I bought both Dishonored and XCOM: Enemy Unknown this week, fully intending to play both. So far, I've only had time to play Dishonored. Hell, the new Walking Dead Episode 4 was out last night, but I went ahead and played Dishonored more because I knew I only had a couple of hours and didn't think I'd get through that in one go. The Walking Dead will probably be on tonight's docket.

Dishonored is great. It's very much like Deus Ex, thus far, with a Bioshock-ian clearly vision-inspired world and cohesion of art and atmosphere. It has other similarities to Bioshock 2, in particular, in its supernatural abilities, the way those abilities scale, and its dual-wield-by-default setup. It's great fun, and like the games I've compared it to, it lends itself to experimentation and playing with its systems. It looks great, too, in terms of both graphical quality and art direction. The characters are dressed quite snappily, too, I might add. I wonder if the developer might do more in this universe, because it seems very well realized and fleshed-out for what I'm guessing is a game of maybe 12 to 15 discrete levels around one city. I've seen big maps of the seas of the world with archipelagos and such that leads me to believe there is a much larger world outside of the city of Dunwall. I'm about 5 hours into the game, taking my sweet time. I'm only on the first assassination mission, so far.

Last week, something possessed me, and I plowed through the brunt of Dawn of War II: Chaos Rising, right through to the end. It was more good fun in the vein of the base game, with a twist in squads being able to be corrupted by Chaos, and the addition of wargear tailored for units on either end of the Purity/Corruption spectrum. By the end of the game, you will lose one of your valued squadmates, whom you've brought up with you through two full campaigns to that point, and that kind of hurts, but altogether the story puts a nice cap on this little saga. Retribution, the next expansion, takes up the Space Marines' story some years later, with a few new faces, and some old ones having moved on, apparently.

I've begun playing Retribution, as well, but only The Last Stand mode, for now. I just finished the book Know No Fear, about the Ultramarines being ambushed by the traitor Word Bearers legion at the beginning of the Horus Heresy, and so I felt like suiting up in blue and gold and spilling some blood in the name of the Emperor. The Last Stand is a suitable stand in for a match of Dota when I don't feel like trying too hard or only have 15 or 20 minutes to kill, plus it has persistent unlocks, which are always fun.

On the subject of space marines, I also took a brief look back into Space Marine, specifically the multiplayer, and was surprised to see people playing it. It probably helps that there was a big THQ sale on Steam this past weekend. I may hop back in that from time to time, as well. We're not likely to see another good game like it (or a sequel) anytime soon.

I played a good bit of X-Com: UFO Defense (the classic game) over the last week or two, as well. I've finally gotten a handle on the tactical interface and overall movement of the game. I feel like I now know how to play, and the next step is just getting good at it. Surprisingly, I don't think the new game is going to make obsolete the old one. Sure, there are a lot of similarities in the two, but I think the classic one remains distinctively different; enough to make sure I'll keep it around for a good while longer. I'd love to eventually beat it, one of these days.

Lastly, I played a few more minutes (a few more stages) of Dustforce, though there's not much to say about it. It's a difficult platformer, but still nice to play. And of course, I was able to get in a couple of matches of Dota 2, busy as I have been. It's becoming a perennial favorite, even if I do not focus a lot on it some weeks.

Wednesday, January 18, 2012

Duodecim?

2012. The year the world burns. In the fires of a gamepocalypse. Gameageddon has gotten off to a running start here, at 9 Parsecs.

Momentum of motivation had me roll right into Fallout 3 not long after finishing Fallout 2. I have 30 hours on my save, thus far, and I've gotten to a decent stopping point in the main quest thread, searching for my character's father. He disappeared from Vault 101 all of a sudden, and not caring for the way the Overseer runs the place, my character Nanashi set out to find him, braving the capital wasteland beginning to uncover the truth of her place of birth in the process. I'm sure that I'll eventually track down dear old Dad, and in Fallout fashion, a greater goal will be set, through the pursuit of which I'll leave my mark on the ruined wreckage of Washington D.C., and the people who live there. I'm already excited to get back to playing more.

Speaking of playing more, I need to finish BioShock 2 once and for all. I'm guessing that I'm around a third to halfway through it, and fairly lost as far as the plot goes. Or maybe the plot just isn't that good. I don't like how the antagonist Sophia Lamb was retconned into Rapture history and cast up against Andrew Ryan. Retcons in general suck. Regardless, the game is a lot of fun to play, what with the plasmids and different weapons and environmental factors to take into account while fighting splicers, Big Daddies, and Big Sisters. I want this one off my plate. I just need to set aside some time to polish it off between everything else I'm playing.

I don't believe I've written about it yet, but a helpful Call Of Podcast listener wrangled a couple of Diablo III beta keys for Lonesteban and I. I love the Diablo series, going way back to the days of the 50MB overnight download for the first game's demo. Diablo III is almost by default my most anticipated game, but it's always seemed so far away that it was only on the periphery of my mind. Well, not any longer. I've been having a blast playing the beta so far. The only thing I don't like is that it ends after a few hours. Even that's not so bad, since you can take your character and do boss runs ad infinitum. Eventually you will hit the level cap and get so much amazing loot that you can't even wear it all, though. Then you can try another of the classes. I maxed out a monk first, and I'm slowly working a wizard through, now. I'm trying to take my time, because there are special beta-only achievements that I'd like to get (and hopefully they'll carry over on my profile into the full game), but they were inactivated with the last update to the beta. I'm hoping the next update will be rolled out soon, and they'll be re-enabled.

The monk is awesome, and the wizard is just as great. I honestly don't know which I'll roll with first, once the final game is out. The other classes don't really interest me at this point, but I'm sure I'll get around to them at some point. If I have one concern for Diablo III, it's that it doesn't look like there is much point to ever creating more than one character of the same class. In Diablo II you had a lot of different choices to make in terms of skill choices and point distribution, but Diablo III does away with all of that in favor of a system that lets you re-spec your character at any point. I guess Hardcore mode will kind of negate this issue, but unless you play Hardcore, you will presumably be able to level each class to cap and not really have any reason to start more characters over at level 1. We'll just have to see how the final product ends up.

Elsewhere, I've begun Dawn of War II: Chaos Rising. It was time. I don't think there is anything else strategy-related on my plate besides my stalled Starcraft: Brood War game, only just begun. It was also the last Dawn of War II expansion on my pile, since I had dipped into Retribution a bit, already. I'll eventually finish this and then play Retribution to completion before going back to the original Dawn of War and its expansions. And hell, one day I'll finish Brood War and start Starcraft II, also. No rush; I figure I've got at least 50 good years left in me, hopefully more. Giving up fast food and working out more should help with that. All for the games, all for the games. Anyway, about Chaos Rising--I was able to import my save from the base Dawn of War II with my squad fully leveled up and kitted out. Right off the bat it seems more difficult than the base game, but I guess that's to be expected. Even a real-time strategy noob like myself (though I did beat Starcraft) didn't have much trouble with the original. I've really gotten into the Warhammer 40,000 universe over the last couple of years, and I really like the genre-meld of Dawn of War II.

Speaking of 40K, I started the Space Marine campaign over again just for fun, and also tried out the multiplayer and Exterminatus ("Horde") modes. That's a real good game, all around. I got flattened repeatedly in the versus multiplayer, but I had a good time in Exterminatus, and I'll probably play more of it over time.

Another quick hit--SpaceChem. I completed the challenge level In-place Swap, after staring at it and mucking around for 2-3 hours. I'm still only on the third or fourth planet in the game's story mode. I wonder if I'll ever be able to complete it. This is a really hard game, but it's so great at the same time.

Something else I've begun in the last few weeks is Guild Wars. I don't have the time and presence of mind to go into it very much right now, but I like it. It's old, and it's mechanics somewhat tired out by the rest of the genre, but it has its virtues. I'll write another entry on Guild Wars at a later date.

Yesterday they released a demo for Kingdoms of Amalur: Reckoning, and being a big fan of RPGs, I wanted to check out this one, a new IP from a new studio (kind of), and from EA, no less. I'd say my overall impressions are positive, despite not liking the art direction, UI, voice acting, or what I've seen of the story thus far (admittedly little). The combat is well done for an RPG, and about to the level of an action game. The game runs really well and looks great (in terms of image quality) on my PC. The problem is that I just don't have anywhere near the amount of free time I would need to get around to playing this somewhat safe RPG. It plays it too safe, I think; there's nothing slightly off-kilter or European about it to get me interested. The premise is only interesting in the superficial parallels to Planescape: Torment, and the art style is just off-putting. I could set that aside, because the graphics are nice, otherwise, but go look at my RPG pile. I wish Amalur had a little bit more of its own identity.

Sunday, September 25, 2011

Waaaauuuugh!

I've been killing a lot of orks lately. Yeah, it's spelled with a K in the 40K universe. Since my last entry, I've finished both Kill Team and Space Marine, both melee and shooting based action games set in the grim, dark future. Kill Team was really just a diversion--a cheaply done couch co-op only blast and bash fest 5 stages long. Nothing serious. Space Marine was a much bigger fish to fry. It's a full on retail release, and as such, has to compete with the best in field, and being as it's on the fence between two fields, it's got to measure up to two titans of gaming: Gears of War and God of War. Even for a future where there is only war, that is a tall order.

Space Marine won't wow you like either of those titles, either in terms of spectacle or overall quality, but it does a pretty good job, considering the competition. As Ultramarine captain Titus,  you lead the charge in fending off an invasion of orks on a valuable world that houses the factories that build Titans, the giant death robots of the Warhammer 40K universe. You will shoot/slice thousands of greenskins--and later minions of Chaos--on your way to the game's finale. It's good fun. Space Marine combines the gunplay of Gears with the simple combos of God of War, but does away with the stop 'n' pop of the former and the ponderous puzzles of the latter. It's a very lean concept, so it's probably best that the game isn't too long, coming in at about 8 hours or so, by my estimate. My favorite sections of the game were the jump-pack sections where Titus is armed with a giant power hammer and rocket jump ability. You know where this is going, right? Ground pound. It's too bad that those sections are few and far between.

Space Marine also has a multiplayer mode, but I haven't gotten around to checking that out just yet. Going off of Relic's (the developer) track record, we should see some good post-release support for the game, so I'm looking forward to trying the multiplayer and whatever else they might add to the game. I'm also down for an eventual sequel, supposing they are able to make one. The story didn't leave it hanging exactly, but our character was bound for something interesting in the epilogue. Check out Space Marine if you're into action games or Warhammer 40,000, especially.

I've played a bunch of other little things, too, including Dead Nation from PSN (twin stick zombie apocalypse score mechanic/upgrade system shooter), Track Mania (PC stunt race/time trial/mini-golf esque racing game), and Shining Force (Genesis proto-SRPG).

Also, there's a whole other post's worth of writing I need to do about Jamestown, Sengoku, Warhammer 40K: Squad Command, and Tactics Ogre, but if that is ever written, it won't be tonight. Sleep for the Sleep God!