I feel like I have no reason to ever be bored at home, just considering all of the games I could be playing, let alone all of the books and movies and good TV to watch anytime I want. Imagine the odd feeling I got this past weekend when I didn't really feel like doing any of that for several hours. I think I ended up playing some more Bad Company 2 multiplayer.
I'm playing the PC version of BF:BC2 now, since my 360 red ringed, and I had gotten rid of the console version anyway when I went "xbox live free," and picked up the PC version for like $7 during the December Steam blowouts. That game is so good, it's easily my favorite multiplayer shooter ever. I've never been extremely into any of them, really, but the only ones I've played and enjoyed anywhere near as much as BC2 are Halo 3 and Team Fortress 2. TF2 I really like, too, but only play occasionally. I can sink my teeth into BC2, though. I played somewhere around 30 hours worth on the 360 version, and another 3-4 so far on the PC version. Battlefield 3 is going to be awesome. Red Orchestra 2, also. RO is kind of like BF, but more realistic and with less servers. Hopefully the sequel gains more traction with players.
I've been playing Dead Space since last week, but I'm still less than halfway in. I'm at the beginning of chapter 5 right now. It's executed very well. It feels like next-gen Resident Evil 4 in space, like better Resident Evil in space. The graphics are very nice, the UI and general presentation is slick as hell. If I have any problem with it, it's just that this style of game has never been my favorite, and I don't feel anything drawing me through the game; it's kind of the opposite, because of the tension waiting for the next big startle. I feel more inclined to not play the game than to play it. Without the force of will, this game my fall by the wayside. It's not overly long, though, so I may push on through just to finish it off and see more of the cool graphics.
I played some more Magicka over the weekend, too. Esteban and I played a few short rounds of the arena challenge mode, and I played through a couple more of levels on the single player campaign. Magicka, in a word, is crazy. You are frantically trying to assemble any kind of offensive spell that will knock guys back and dispatch them. It's funny at times when your hastily assembled spell explodes and kills you and everyone around you, or when you somehow trick enemy wizards into frying each other with their magic. The game also has a really campy sense of humor, spoofing every RPG trope you can think of, and referencing everything from Rambo to 300. My wizard currently has an M60 machine gun instead of a sword to complement his staff. This is a great package for $10, and I hope it's unique magic system is co-opted into other games somehow. Maybe a simpler version with 4-6 elements would fit into a more serious game like a Mass Effect or something.
Demon's Souls is the Resolution game for this week, and I'm trying to pick up where I left off not too long ago, working through 4-2, getting some souls. I have still never even visited worlds 3 or 5; I should probably check those out to see if there's any useful loot or easy bosses.
Tactics Ogre: Let Us Cling Together was finally released this week, and I bought it over PSN and downloaded it onto my PSP through my PS3. So far, so good. I'm only 4-5 battles in thus far, just through the introductory stuff, for the most part. It seems deeper in some ways than FFT, but less so in others. I really love what they've done as far as UI and ancillary information to the game (the Warren Report). I haven't had occasion to use the Chariot system yet, which allows for rewinding battle turns, but I think the next battle will be a tough one, so we'll see.
I miss FFT's ability to spin the entire stage around in 90 degree increments, and the ability to tilt it up and down, but TO allows for a bird's eye view--from two different angles, which strikes me as redundant, but whatever. Also, the sprites and environments are by default zoomed-in, so they appear blurry on the PSP screen, but if you zoom the view out so they appear nice and sharp, then they're too small to see very well. More options here and there would be nice, as would an option in the store to see what all of your guys are wearing at the moment, and how that gear compares to what's on sale. That should be in every RPG, period. Come on, people!
I'm not far enough in to really be into the plot, but so far it looks like it has all of the hallmark's of a Matsuno game. I'm excited to get further in.
Showing posts with label Magicka. Show all posts
Showing posts with label Magicka. Show all posts
Thursday, February 17, 2011
Thursday, February 10, 2011
Revenge of the Consoles
I've been playing a bunch more console stuff recently, since my last few "focus" games have been Assassin's Creed 2, Uncharted 2, and now Dead Space. I expect that to continue for a good bit; there are a lot of things I need to get around to on PS3, and many of them should be fairly neat 12-20 hour experiences.
I guess first thing I need to cover here is Uncharted 2, which I played through in about 12 hours over 4-5 days this week and last. It was pretty much more of what the first game had to offer, but in different locales. There's not a ton to say about it, other than it was mostly enjoyable, but is a little too proud of it's combat system. Less goons to wade through would be a good thing for this series, on a number of levels. It would help pacing, alleviate frustration, and eliminate some of the very real dissonance between the Nathan Drake of Uncharted's many well done cinematics, and the Nathan Drake of Uncharted's action-heavy gameplay. The final encounter was kind of lame, but otherwise the game is mostly fit for the win category.
Magicka, a neat little indie PC game, is also mostly win. It's an action RPG played from an isometric perspective much like Diablo, but with a very original and very novel casting system that has you choose elements to cast using the QWERASDF keys, and right-click to cast whatever combination of elements you've queued up. Most random combinations will result in something happening, as long as you don't negate any elements with their opposites (stone and shock, for instance, or healing and arcane). There are hundreds, maybe thousands of permutations to try as you make your way through the humorous quest or fight in multiplayer arenas versus waves of enemies. The game is best played with other people, but single player is pretty fun, too.
I finally decided to download and install my Steam copy of Battlefield: Bad Company 2, having not played the game in months. This is my favorite multiplayer shooter in recent memory, and probably my favorite ever. If Battlefield 3 is a substantial improvement on this, it'll be beyond incredible. It looks and runs really well on my PC, too. Even on high settings I get 50+ frames per second, whereas I think the 360 version topped out at 30. It's good to be back in, even if I do have to start over with the unlocks from where I was on the 360 version.
For Resolution, I started Dead Space tonight. It's pretty slick so far, I have to admit. I finished the first 2 chapters of 12. More on this as it develops!
I guess first thing I need to cover here is Uncharted 2, which I played through in about 12 hours over 4-5 days this week and last. It was pretty much more of what the first game had to offer, but in different locales. There's not a ton to say about it, other than it was mostly enjoyable, but is a little too proud of it's combat system. Less goons to wade through would be a good thing for this series, on a number of levels. It would help pacing, alleviate frustration, and eliminate some of the very real dissonance between the Nathan Drake of Uncharted's many well done cinematics, and the Nathan Drake of Uncharted's action-heavy gameplay. The final encounter was kind of lame, but otherwise the game is mostly fit for the win category.
Magicka, a neat little indie PC game, is also mostly win. It's an action RPG played from an isometric perspective much like Diablo, but with a very original and very novel casting system that has you choose elements to cast using the QWERASDF keys, and right-click to cast whatever combination of elements you've queued up. Most random combinations will result in something happening, as long as you don't negate any elements with their opposites (stone and shock, for instance, or healing and arcane). There are hundreds, maybe thousands of permutations to try as you make your way through the humorous quest or fight in multiplayer arenas versus waves of enemies. The game is best played with other people, but single player is pretty fun, too.
I finally decided to download and install my Steam copy of Battlefield: Bad Company 2, having not played the game in months. This is my favorite multiplayer shooter in recent memory, and probably my favorite ever. If Battlefield 3 is a substantial improvement on this, it'll be beyond incredible. It looks and runs really well on my PC, too. Even on high settings I get 50+ frames per second, whereas I think the 360 version topped out at 30. It's good to be back in, even if I do have to start over with the unlocks from where I was on the 360 version.
For Resolution, I started Dead Space tonight. It's pretty slick so far, I have to admit. I finished the first 2 chapters of 12. More on this as it develops!
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