I've started the year off right, having tied up a number of loose ends, and dabbling in a nice array of games.
Putting the cherry on top of the AC IV sundae, I completed both the Adewale and Aveline DLC/bonus content. That about polishes off Blag Flag for me, though I might dip into the multi-player modes some. Liberation HD is coming out very soon, too. I'm very curious to get into that, but I'm not sure how much of an investment it will be, and I'm not sure how ready I am to hurl myself into another AC just yet. I'd hate to burn out; there's sure to be another on the say this fall.
Speaking of burnout, I have been perilously close with Hearthstone. Sometimes you just feel like nothing but a fool of the random number generator with this game. It's gotten to the point where I will play a match, maybe two, and probably be done with it for the day after one loss. I gave up on completing dailies weeks ago, and I question my reasons for playing it at all other than just to kill some time here and there. Mia likes to watch it, too, so there is that.
I thought it was time for another attempt to familiarize myself with Paradox grand strategy, but rather than try Crusader Kings II again or Europa Universalis IV, I thought I would give Sengoku another go. Anyone who knows me would naturally figure the Japanese history angle would make me bite, and they would be right, of course. I just find these games to be nigh on impenetrable, though. I can't say I've done much more than poke around at EU III, Sengoku, and CK II, but I just don't get it. I literally could not figure out how to go to war as Oda Nobunaga. I levied my armies, I recruited some ronin, I clicked the "Declare War" button, and I ordered my army over to the target province, and nothing seemed to happen. I even R'd TFM, albeit after uninstalling, and couldn't see what my war was lacking such that no one showed up. I'll give CK II another go next time.
I finished up Uncharted 3, but I don't really have anything to add on top of what I wrote last post. I'll say that I do enjoy the series, and I'll play the next, and I would especially be interested in it were it about Francis Drake as opposed to Nathan Drake, as one more out there rumor seems to suggest. While I'm on Naughty Dog, I began The Last of Us, thanks to Call Of Podcast listener volt1up, who game-shared me his PSN copy of the game. I've gotten Joel and Ellie out of Boston and just met up with Bill of Bill's Town. I'm going to call this a functional improvement on Uncharted's mix of story and play. It's a different type of story, of course, more gritty survival story than adventure romp. The addition of stealth, and thereby the making of combat avoidable, makes me happy. As does the addition of systems like skill evolution and tool crafting. I still feel like the game side of the equation is a little shallow, but these are steps in the right direction. Already I am amazed by the quality of the writing and characterization on display, too. Naughty Dog really are at the pinnacle of that stuff in games.
Chocolate Castle is a light little puzzle game by Lexaloffle, a small independent developer apparently made up of foreigners in Tokyo, I just learned. I picked it up in the Humble Voxatron Debut ages ago, and ran across it a few days ago as one of my non-Steam games on the Humble site, and decided to give it a go. It's a great little game that involves sliding blocks of colored chocolate around and then having the appropriate cartoon animal character eat all of the chocolate of one color at once, clearing space on the board. The level is complete when all the chocolate has been eaten. If that sounds like your cup of tea, look it up. This is another Mia favorite. There is a balloon festival at the end of each level, which she enjoys.
My attempt to do more reading has me pushing further into Clancy's Red Storm Rising, his tale of the Cold War going hot in the mid-'80s. It's fast-paced and enjoyable so far, which is good, because I've got almost 600 pages left to go.
Showing posts with label Uncharted. Show all posts
Showing posts with label Uncharted. Show all posts
Sunday, January 12, 2014
Thursday, January 2, 2014
New Year's Tidying
With the new year, as always, comes a period of reflection and resolution. I have an unbelievable backlog of games I want to address, and I'm beginning 2014 with an eye toward that. I'd like to polish off my library of PS3 games in the coming months. A few stragglers remain from the previous console generation. The first on that list is Uncharted 3: Drake's Deception.
I enjoyed the first two Uncharted games, though with a large crop of reservations as compared to most. I typically do not care for the play in these games--there is too much combat, and it goes on for far too long. Drake and his animations are weirdly out of synch with the environment as you run around. I am totally in agreement with the wide consensus on these games outside of those gripes, though. That is why I have elected to play through Uncharted 3 on easy. So far, so good. I played the first seven chapters in one session (with interruptions--I do have a toddler vying for my attention, too) yesterday. The characters and writing and setpieces and graphics are all very well done, of course. I still contend that I would rather watch a condensed movie version of all this, though. Maybe it's that it's too linear, maybe it's that there is no agency given to the player in the plot, maybe it's that the Dual Shock 3 is a terrible controller for first- and third-person shooting. Whatever the reason(s), I don't have this complaint with too many other games.
I wanted to quickly mention Toki Tori. I loaded it up on my PC last night with my daughter sitting on my lap just to entertain her for a few minutes. I wanted to mention it to warn people off what appears to be a slapdash port from iOS. Big, touch-friendly (not mouse-friendly) interface bits make it seem like a quick cash-in port job, and the game itself is bland cookie-cutter copy/paste-with-different-palletes-and-call-it-done puzzle pap. I hope Toki Tori 2+ actually comports itself like a proper desktop PC application, at the very least.
I ended up finishing off the much-ballyhooed suburbs hit in Hitman: Blood Money, but I think I'm done with the game, now. I adored Hitman: Silent Assassin, and have had good times with Contracts and Blood Money, playing about half of each, but I'm not sure I need much more of that formula. Not now, at least. I have plenty of other stealth games to catch up on, though, so no big deal. I even just recently bought Hitman: Absolution for about five bucks; a game which is apparently not much like the prior trilogy. I have the original Hitman, as well, which I should check out just for curiosity's sake.
I finished up Assassin's Creed IV, the story of Edward Kenway the pirate Assassin in the Caribbean. I liked that game a lot, and ended up doing almost everything you can do in the game; I only lack collecting the rest of the animus fragments and some miscellaneous community challenges. I killed a white whale and took down all of the legendary ships, fully upgraded the Jackdaw, and collected every outfit and set of swords and pistols available to me.
I am playing through the Freedom Cry DLC now, featuring Adewale, Edward's Trinidadian quartermaster, former slave, and devoted Assassin, now shipwrecked in Port Au Prince and fighting to liberate slaves from the huge slave trade there. It's like a miniature Black Flag, and I wonder why they couldn't just sell this as a stand-alone like Far Cry 3: Blood Dragon or Call of Jaurez: Gunslinger. Wouldn't that make more sense, and wouldn't more people pick it up separately than as DLC? I can't imagine a lot of people buy DLC. It just doesn't seem to make much sense to present it this way, and its unfortunate because Adewale ends up being treated like a second-class protagonist because of it. Contrast this to Aveline, the female Assassin from Liberation, formerly a Vita game, about to be re-rereleased on PC and console digital platforms. People are always going on about diversity in gaming characters, and Ubisoft admittedly does a lot with this series to progress that front--why not give Adewale top billing in is own $10 or $15 stand-alone AC mini-episode?
I've done relatively little gaming over the last week or so, having been on a road trip. I did take my Vita and Spelunky with me, though. Daily challenges were attempted, and many fun runs were had. I made it to the temple for a second time. I still have yet to progress much further than the entrance to 4-1, however.
I enjoyed the first two Uncharted games, though with a large crop of reservations as compared to most. I typically do not care for the play in these games--there is too much combat, and it goes on for far too long. Drake and his animations are weirdly out of synch with the environment as you run around. I am totally in agreement with the wide consensus on these games outside of those gripes, though. That is why I have elected to play through Uncharted 3 on easy. So far, so good. I played the first seven chapters in one session (with interruptions--I do have a toddler vying for my attention, too) yesterday. The characters and writing and setpieces and graphics are all very well done, of course. I still contend that I would rather watch a condensed movie version of all this, though. Maybe it's that it's too linear, maybe it's that there is no agency given to the player in the plot, maybe it's that the Dual Shock 3 is a terrible controller for first- and third-person shooting. Whatever the reason(s), I don't have this complaint with too many other games.
I wanted to quickly mention Toki Tori. I loaded it up on my PC last night with my daughter sitting on my lap just to entertain her for a few minutes. I wanted to mention it to warn people off what appears to be a slapdash port from iOS. Big, touch-friendly (not mouse-friendly) interface bits make it seem like a quick cash-in port job, and the game itself is bland cookie-cutter copy/paste-with-different-palletes-and-call-it-done puzzle pap. I hope Toki Tori 2+ actually comports itself like a proper desktop PC application, at the very least.
I ended up finishing off the much-ballyhooed suburbs hit in Hitman: Blood Money, but I think I'm done with the game, now. I adored Hitman: Silent Assassin, and have had good times with Contracts and Blood Money, playing about half of each, but I'm not sure I need much more of that formula. Not now, at least. I have plenty of other stealth games to catch up on, though, so no big deal. I even just recently bought Hitman: Absolution for about five bucks; a game which is apparently not much like the prior trilogy. I have the original Hitman, as well, which I should check out just for curiosity's sake.
I finished up Assassin's Creed IV, the story of Edward Kenway the pirate Assassin in the Caribbean. I liked that game a lot, and ended up doing almost everything you can do in the game; I only lack collecting the rest of the animus fragments and some miscellaneous community challenges. I killed a white whale and took down all of the legendary ships, fully upgraded the Jackdaw, and collected every outfit and set of swords and pistols available to me.
I am playing through the Freedom Cry DLC now, featuring Adewale, Edward's Trinidadian quartermaster, former slave, and devoted Assassin, now shipwrecked in Port Au Prince and fighting to liberate slaves from the huge slave trade there. It's like a miniature Black Flag, and I wonder why they couldn't just sell this as a stand-alone like Far Cry 3: Blood Dragon or Call of Jaurez: Gunslinger. Wouldn't that make more sense, and wouldn't more people pick it up separately than as DLC? I can't imagine a lot of people buy DLC. It just doesn't seem to make much sense to present it this way, and its unfortunate because Adewale ends up being treated like a second-class protagonist because of it. Contrast this to Aveline, the female Assassin from Liberation, formerly a Vita game, about to be re-rereleased on PC and console digital platforms. People are always going on about diversity in gaming characters, and Ubisoft admittedly does a lot with this series to progress that front--why not give Adewale top billing in is own $10 or $15 stand-alone AC mini-episode?
I've done relatively little gaming over the last week or so, having been on a road trip. I did take my Vita and Spelunky with me, though. Daily challenges were attempted, and many fun runs were had. I made it to the temple for a second time. I still have yet to progress much further than the entrance to 4-1, however.
Labels:
Assassin's Creed,
Hitman,
Spelunky,
Toki Tori,
Uncharted
Thursday, February 10, 2011
Revenge of the Consoles
I've been playing a bunch more console stuff recently, since my last few "focus" games have been Assassin's Creed 2, Uncharted 2, and now Dead Space. I expect that to continue for a good bit; there are a lot of things I need to get around to on PS3, and many of them should be fairly neat 12-20 hour experiences.
I guess first thing I need to cover here is Uncharted 2, which I played through in about 12 hours over 4-5 days this week and last. It was pretty much more of what the first game had to offer, but in different locales. There's not a ton to say about it, other than it was mostly enjoyable, but is a little too proud of it's combat system. Less goons to wade through would be a good thing for this series, on a number of levels. It would help pacing, alleviate frustration, and eliminate some of the very real dissonance between the Nathan Drake of Uncharted's many well done cinematics, and the Nathan Drake of Uncharted's action-heavy gameplay. The final encounter was kind of lame, but otherwise the game is mostly fit for the win category.
Magicka, a neat little indie PC game, is also mostly win. It's an action RPG played from an isometric perspective much like Diablo, but with a very original and very novel casting system that has you choose elements to cast using the QWERASDF keys, and right-click to cast whatever combination of elements you've queued up. Most random combinations will result in something happening, as long as you don't negate any elements with their opposites (stone and shock, for instance, or healing and arcane). There are hundreds, maybe thousands of permutations to try as you make your way through the humorous quest or fight in multiplayer arenas versus waves of enemies. The game is best played with other people, but single player is pretty fun, too.
I finally decided to download and install my Steam copy of Battlefield: Bad Company 2, having not played the game in months. This is my favorite multiplayer shooter in recent memory, and probably my favorite ever. If Battlefield 3 is a substantial improvement on this, it'll be beyond incredible. It looks and runs really well on my PC, too. Even on high settings I get 50+ frames per second, whereas I think the 360 version topped out at 30. It's good to be back in, even if I do have to start over with the unlocks from where I was on the 360 version.
For Resolution, I started Dead Space tonight. It's pretty slick so far, I have to admit. I finished the first 2 chapters of 12. More on this as it develops!
I guess first thing I need to cover here is Uncharted 2, which I played through in about 12 hours over 4-5 days this week and last. It was pretty much more of what the first game had to offer, but in different locales. There's not a ton to say about it, other than it was mostly enjoyable, but is a little too proud of it's combat system. Less goons to wade through would be a good thing for this series, on a number of levels. It would help pacing, alleviate frustration, and eliminate some of the very real dissonance between the Nathan Drake of Uncharted's many well done cinematics, and the Nathan Drake of Uncharted's action-heavy gameplay. The final encounter was kind of lame, but otherwise the game is mostly fit for the win category.
Magicka, a neat little indie PC game, is also mostly win. It's an action RPG played from an isometric perspective much like Diablo, but with a very original and very novel casting system that has you choose elements to cast using the QWERASDF keys, and right-click to cast whatever combination of elements you've queued up. Most random combinations will result in something happening, as long as you don't negate any elements with their opposites (stone and shock, for instance, or healing and arcane). There are hundreds, maybe thousands of permutations to try as you make your way through the humorous quest or fight in multiplayer arenas versus waves of enemies. The game is best played with other people, but single player is pretty fun, too.
I finally decided to download and install my Steam copy of Battlefield: Bad Company 2, having not played the game in months. This is my favorite multiplayer shooter in recent memory, and probably my favorite ever. If Battlefield 3 is a substantial improvement on this, it'll be beyond incredible. It looks and runs really well on my PC, too. Even on high settings I get 50+ frames per second, whereas I think the 360 version topped out at 30. It's good to be back in, even if I do have to start over with the unlocks from where I was on the 360 version.
For Resolution, I started Dead Space tonight. It's pretty slick so far, I have to admit. I finished the first 2 chapters of 12. More on this as it develops!
Thursday, September 10, 2009
Treasures of the Digital Ether
Among a rich pastiche of games I've played recently, a few stick out.

I completed Uncharted last Friday night, after only my third of fourth session playing the game. It's not terribly long. It's not terribly impressive, either. I enjoyed it--in fact it was hard to put down since the pacing was so well done and just continually drew me further on, but there's nothing really new or original here, and everything it does has been done better in games like Ico, Prince of Persia, and Gears of War.
Where Uncharted does stand out, though, is in it's characters and the acting, as well as the graphics and sound. The game is presented really, really well. It's just that what's being presented is rather unremarkable--an action-heavy, puzzle-light, pulpy treasure hunter adventure tale a la Indiana Jones, Tomb Raider, et al. Compounding the issue is that there is no real incentive to replay the game other than to earn all the trophies available. I hate to say it, but this is a rental, folks. I guess now I see why they decided to add multiplayer to the sequel--to give it some staying power and keep the discs in players hands and off Gamestop store shelves.

Good Old Games was having a really nice sale last week, and so I picked up Fallout and Fallout 2 for a total of $6. I spent a couple of hours with the original this week, at first trying to figure out how to play it, and then getting my first adventure started once I had somewhat gotten the hang of it. I have 150 in-game days in which to find the water chip the people in Vault 13 need in order to continue their sheltered lives, but so far I've only made it to a wasteland village and killed some rad-scorpions for it's denizens, befriending a Mad Max lookalike along the way. The whole post-apocalyptic milieu is still pretty fresh to me, and I'm looking forward to seeing where this game goes. It's a long road to me playing Fallout 3, yet.
Then, for Labor Day, Impulse was having a nice sale, and for $20 each, I picked up Demigod (pictured) and Sins of a Solar Empire, two PC games I had been interested in for a while. I haven't tried Sins yet, but Demigod is huge amounts of fun. It's a multiplayer, team-based rts/rpg hybrid based on the popular Warcraft III modification Defense of the Ancients. Each player controls one character (a demigod) who is basically either a lone titan or leader of a small squad, and with the help of many, many computer-controlled henchmen and grunts tries to capture various flags around the arena and finally destroy the enemy team's citadel, though there are other game types involving killing enemy demigods or keeping control of some amount of flags for some time period.
I had never played DotA or any other game like this (there are a few out there these days) before Demigod, so at first I didn't really know what was going on, but I am familiar enough with a lot of the game's individual mechanics to work out how they come together here. So far I've just been playing with AI teammates against a team of easy/normal AIs, familiarizing myself with all the arenas and my first character, The Rook. He is a castle keep come to life, capable of demolishing enemy buildings and raising allied ones, sapping life from structures, and doing massive damage with his huge hammer. He can also build independently aiming archers, lasers, and ballistas on the tops of the towers on his shoulders, and roll boulders into and over enemy troops.
I can't wait to play more Demigod, and maybe eventually I'll go online and play with human opponents, but more likely I'll just play against AIs until I can beat them on the toughest difficulty settings. It's just faster and easier to get in and get out of a game and not worry about quitting or living up to some random asshole's idea of what teammate should be doing.

I finished Colony Wars this weekend, too. Sorta. The game has 5 or 6 endings, and I made it to my second. The first time I every played Colony Wars was on an Official Playstation Magazine demo disc twelve years ago. I loved it, but never got around to buying the full game. Until just last year, that is, and so here I am now playing it. The funny thing is, I can't see where, on consoles at least, that the series has been bettered for space dog-fighting. Games in this genre are really rare these days, and not just on consoles.
Finally, I played a little bit of WoW this past week, going back to my warrior to try to get deeper into the Burning Crusade content. My buddy that is going to play an ally character alongside my new paladin (now 15) needs to re-subscribe and get caught up, so in the meantime I'm working on my main. Eventually I'll hit 70 and go pick up Wrath of the Lich King, and then I'll probably end up creating a Death Knight, at least just to play through their starting scenario.

I completed Uncharted last Friday night, after only my third of fourth session playing the game. It's not terribly long. It's not terribly impressive, either. I enjoyed it--in fact it was hard to put down since the pacing was so well done and just continually drew me further on, but there's nothing really new or original here, and everything it does has been done better in games like Ico, Prince of Persia, and Gears of War.
Where Uncharted does stand out, though, is in it's characters and the acting, as well as the graphics and sound. The game is presented really, really well. It's just that what's being presented is rather unremarkable--an action-heavy, puzzle-light, pulpy treasure hunter adventure tale a la Indiana Jones, Tomb Raider, et al. Compounding the issue is that there is no real incentive to replay the game other than to earn all the trophies available. I hate to say it, but this is a rental, folks. I guess now I see why they decided to add multiplayer to the sequel--to give it some staying power and keep the discs in players hands and off Gamestop store shelves.

Good Old Games was having a really nice sale last week, and so I picked up Fallout and Fallout 2 for a total of $6. I spent a couple of hours with the original this week, at first trying to figure out how to play it, and then getting my first adventure started once I had somewhat gotten the hang of it. I have 150 in-game days in which to find the water chip the people in Vault 13 need in order to continue their sheltered lives, but so far I've only made it to a wasteland village and killed some rad-scorpions for it's denizens, befriending a Mad Max lookalike along the way. The whole post-apocalyptic milieu is still pretty fresh to me, and I'm looking forward to seeing where this game goes. It's a long road to me playing Fallout 3, yet.

I had never played DotA or any other game like this (there are a few out there these days) before Demigod, so at first I didn't really know what was going on, but I am familiar enough with a lot of the game's individual mechanics to work out how they come together here. So far I've just been playing with AI teammates against a team of easy/normal AIs, familiarizing myself with all the arenas and my first character, The Rook. He is a castle keep come to life, capable of demolishing enemy buildings and raising allied ones, sapping life from structures, and doing massive damage with his huge hammer. He can also build independently aiming archers, lasers, and ballistas on the tops of the towers on his shoulders, and roll boulders into and over enemy troops.
I can't wait to play more Demigod, and maybe eventually I'll go online and play with human opponents, but more likely I'll just play against AIs until I can beat them on the toughest difficulty settings. It's just faster and easier to get in and get out of a game and not worry about quitting or living up to some random asshole's idea of what teammate should be doing.

I finished Colony Wars this weekend, too. Sorta. The game has 5 or 6 endings, and I made it to my second. The first time I every played Colony Wars was on an Official Playstation Magazine demo disc twelve years ago. I loved it, but never got around to buying the full game. Until just last year, that is, and so here I am now playing it. The funny thing is, I can't see where, on consoles at least, that the series has been bettered for space dog-fighting. Games in this genre are really rare these days, and not just on consoles.
Finally, I played a little bit of WoW this past week, going back to my warrior to try to get deeper into the Burning Crusade content. My buddy that is going to play an ally character alongside my new paladin (now 15) needs to re-subscribe and get caught up, so in the meantime I'm working on my main. Eventually I'll hit 70 and go pick up Wrath of the Lich King, and then I'll probably end up creating a Death Knight, at least just to play through their starting scenario.
Wednesday, September 2, 2009
Been Pretty Busy
I mentioned wanting to go back into Mass Effect last week, and I did so, and spent one evening doing pointless sidequests, and was done with it. Five or six uncharted worlds in one session will do that to you. I still want to go back and replay the game, but sometime later.
I re-upped my subscription to WoW as well, having caught a craving to start an alliance toon--a Draenei paladin. She sits at level 15, currently. I'm enjoying the Draenei starting area, and I look forward to seeing more Alliance-oriented zones before the looming Cataclysm.


Kind of on a whim, I started Uncharted this weekend. It's pretty good, so far, I have to say. I'm at 51% completion according to my save data. I've been playing for no more than 3-4 hours, so that strikes me as a little short, but we'll see. I've been enjoying it, but it hasn't totally rocked my world. I'm most impressed with the enemy AI, and the truly limited ammo supplies that keep me constantly changing weapons. The goons can kind of take a lot of rounds to go down, but
when I think about it, so do the locust in Gears of War, and these guys are more interesting to fight, for the most part. We'll see how this one develops.

In between all that, at strategic times and in discrete locations, I've been playing a lot of Drop7 on my iphone. Hardcore mode, to be precise. Great game, well worth checking out.
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