I finally polished off Nehrim last night. The 60 hours I put into this game bring me up over 200 total in The Elder Scrolls IV engine, easily. I've had a ton of fun playing this and Oblivion, but I can't say I'll miss these systems, mechanics, assets, and art. I hope the Bethesda-published Fallout games feel different enough.
Nehrim was great. I'm astonished that such a game could be made by such a small team, and put out into the world entirely free of charge. You could tell in spots that it was a J.V. effort, if you will, but in several ways it was an improvement on Oblivion. Standing on the shoulders of giants, I suppose.
I'm not sure what I want to polish off, next. RPG-wise, it's got to be Fallout 2. But thinking of my games as a whole, I'm not sure what I'll concentrate on next. I want to revisit some of the 2011 titles I have on my short list for GOTY considerations, and there are a ton of 2011 games I haven't played at all. I don't think I'm going to buy them and do so just to have them available for consideration, though. There's something about that idea that doesn't ring true.
I played a little Brink this morning, as it had a free weekend on Steam. It was fun, and easily worth the sale price of $5, but even so, I don't know that I'll buy it. How many multiplayer online shooters does a guy need? Does the world need? It's such a crowded marketplace. Not that sales success tells the full story, but just look at the fact that it's selling for $5 only six months after release. Yeah. I think I'd rather play Section 8 or Battlefield or TF2 or Red Orchestra or Counter-Strike or....
Showing posts with label Nehrim. Show all posts
Showing posts with label Nehrim. Show all posts
Sunday, December 4, 2011
Wednesday, November 30, 2011
Assassin's Creed Revelations
Because that's the game I finished the other night and finished last night. I just had a few things to mop up, but I'm done for now. I may head back into the multiplayer from time to time, but I've had my fix and am once again up to date with AC. It feels good; it's one of the few series I am current with. How was the game? It was pretty decent. It was like Brotherhood with some extra fluff mechanics and a ho-hum plot tying Altair's life post AC1 into Ezio's role as an Assassin mentor later in the timeline, and both sets of memories back into Desmond's shattered psyche to prep him for the (intimated) big huge showdown to come in the next AC title.
It wasn't great, but I like these games. I will say that the historical stuff is always great. I also really like the characters in these games, Ezio, particularly. Desmond is a fool and I couldn't care less about the modern day side of the franchise, but I do really appreciate the historical settings and the idea of an ancient shadow war between the factions of the order of the Assassins and the Knights Templar.
I think the series needs a drastic revamp for the next entry, and hopefully Ubisoft is already on track with that. Tying up all the loose ends with existing characters and settings presents a golden opportunity for another paradigm shift on the order of the changes made from AC1 to AC2. Don't fuck this up, Ubisoft.
The only other game I've been playing much of over the past few weeks is Nehrim, the total conversion mod for Oblivion that I've written of before. I'm still less than halfway through the game, plot-wise, but in terms of raw hours, I'm probably closer to two thirds done, if I had to guess. I front-loaded my playthrough with a ton of grinding and side quests and random stuff, so the payoff should be a breezy back end. We'll see about that. Nehrim is like a more plot-intensive, slightly more linear and directed Elder Scrolls game. It's very good. Definitely give it a whirl if you own Oblivion on PC and aren't deep into Skyrim right yet.
I also bought Dirt 3 from Steam a few weeks ago and I've been racing in that a little bit here and there. Not much to say other than that I am super casual, all-assists-on, touristy driver man, here. It looks really damned good on my PC, and runs at an obscenely good frame rate. And rally is a nice change of pace from the usual type of racing game I play.
It wasn't great, but I like these games. I will say that the historical stuff is always great. I also really like the characters in these games, Ezio, particularly. Desmond is a fool and I couldn't care less about the modern day side of the franchise, but I do really appreciate the historical settings and the idea of an ancient shadow war between the factions of the order of the Assassins and the Knights Templar.
I think the series needs a drastic revamp for the next entry, and hopefully Ubisoft is already on track with that. Tying up all the loose ends with existing characters and settings presents a golden opportunity for another paradigm shift on the order of the changes made from AC1 to AC2. Don't fuck this up, Ubisoft.
The only other game I've been playing much of over the past few weeks is Nehrim, the total conversion mod for Oblivion that I've written of before. I'm still less than halfway through the game, plot-wise, but in terms of raw hours, I'm probably closer to two thirds done, if I had to guess. I front-loaded my playthrough with a ton of grinding and side quests and random stuff, so the payoff should be a breezy back end. We'll see about that. Nehrim is like a more plot-intensive, slightly more linear and directed Elder Scrolls game. It's very good. Definitely give it a whirl if you own Oblivion on PC and aren't deep into Skyrim right yet.
I also bought Dirt 3 from Steam a few weeks ago and I've been racing in that a little bit here and there. Not much to say other than that I am super casual, all-assists-on, touristy driver man, here. It looks really damned good on my PC, and runs at an obscenely good frame rate. And rally is a nice change of pace from the usual type of racing game I play.
Friday, November 4, 2011
Fighting My Way Back
I am in the middle of so many games right now, it's obscene. I don't even know where to begin to go about clearing my plate, forget the backlog! The ones bubbling up to the top of consciousness lately though, are Nehrim, which I've put a bit of time into lately, Fallout 2, which I desperately want to get back to and finish, Blade Runner, which I just want to experience, and Batman: Arkham Asylum, which I feel the most guilty about not having played through yet.
And now, lyrics from a Thin Lizzy song, the inspiration for this post's title:
I'm dustin' out/and I'm going in/
and I'm kickin' up/'bout the state I'm in/
'cause I'm tough, rough, ready, and I'm able/
to pick myself up from underneath this table
Fighting my way back
Fighting my way back
Realistically, this is not the time to be fighting the good fight. I've got my health to take care of (I need way more exercise), a kid to help out with, stuff around the house, a novel I'm trying to write (little by little), and on top of that this is the season that all the huge games come out. I'm playing Battlefield 3 every night now, even if it's just an hour or so, and I'm planning on playing Assassin's Creed Revelations the first day I can get my hands on it. That's not to mention the myriad of other games I have sitting around unplayed for one reason or another. I had to force myself to stop playing Dark Souls before I got so far down that hole my entire month would disappear. I'm pumped to get back to it at some point, though.
I guess I should give an update on Dark Souls, seeing as my last post several weeks ago was when I was just about to start it. I did start it, and I started it well as a knight. I think I am soul level 19 or so right now, and I have progressed far enough to have rung the bell on top of the undead church, and then onto find my way to the Capra Demon, which is the next fool to be felled when I get back to the game. I didn't know where to go immediately after ringing the first bell, so I tried both the graveyard catacombs and the underground grotto accessible via elevator under the Firelink shrine. I've been playing as a knight, as I said, with heavy armor, and using both sword and spear, and even an axe, briefly. I've upgraded my broadsword a couple of times, and I think I'll stick with it for a while. What a great game. I hope it doesn't take me two years again to circle back around to this one, as it did with Demon's Souls.
I feel like playing something tonight, but what? Some Battlefield, to be sure, but what else? Maybe I'll try to make some more progress in Blade Runner. I've never really played a point and click adventure game before, and I like Blade Runner, the film.
And now, lyrics from a Thin Lizzy song, the inspiration for this post's title:
I'm dustin' out/and I'm going in/
and I'm kickin' up/'bout the state I'm in/
'cause I'm tough, rough, ready, and I'm able/
to pick myself up from underneath this table
Fighting my way back
Fighting my way back
Realistically, this is not the time to be fighting the good fight. I've got my health to take care of (I need way more exercise), a kid to help out with, stuff around the house, a novel I'm trying to write (little by little), and on top of that this is the season that all the huge games come out. I'm playing Battlefield 3 every night now, even if it's just an hour or so, and I'm planning on playing Assassin's Creed Revelations the first day I can get my hands on it. That's not to mention the myriad of other games I have sitting around unplayed for one reason or another. I had to force myself to stop playing Dark Souls before I got so far down that hole my entire month would disappear. I'm pumped to get back to it at some point, though.
I guess I should give an update on Dark Souls, seeing as my last post several weeks ago was when I was just about to start it. I did start it, and I started it well as a knight. I think I am soul level 19 or so right now, and I have progressed far enough to have rung the bell on top of the undead church, and then onto find my way to the Capra Demon, which is the next fool to be felled when I get back to the game. I didn't know where to go immediately after ringing the first bell, so I tried both the graveyard catacombs and the underground grotto accessible via elevator under the Firelink shrine. I've been playing as a knight, as I said, with heavy armor, and using both sword and spear, and even an axe, briefly. I've upgraded my broadsword a couple of times, and I think I'll stick with it for a while. What a great game. I hope it doesn't take me two years again to circle back around to this one, as it did with Demon's Souls.
I feel like playing something tonight, but what? Some Battlefield, to be sure, but what else? Maybe I'll try to make some more progress in Blade Runner. I've never really played a point and click adventure game before, and I like Blade Runner, the film.
Wednesday, December 22, 2010
What Am I Doing?
Yeah, I still have yet to finish any of the games I listed in my last post. I won't even list all the games I bought, though. In my defense, they were all ultra-cheap. Maybe I should take drastic measures for 2011, like limiting myself to buying one game a month, or buying everything I want now (no restrictions) and then closing the wallet 100% for 2011. That would be tough.
Well, maybe my current system will work. I've eased the cutoff price up to $20 because I was tired of debating whether or not to spend completion tokens on $13 or $15 games. I figure once a current-gen console game hits $20, it won't go much lower unless it's a real turd or mega-bomb. Take for instance a by all accounts good game, Darksiders. That game has been $30 and then $20 for a while now, but I've yet to see it get near $10, whereas some supposedly big releases this year that flopped I've seen on sale in the $5-$10 range, and I don't even mean on Steam!
So, I don't really know what I'm ultimately going to do with this whole game buying/playing balancing act, but for now I'll say 2 completions earn 1 purchase for games over $20, I guess. I started at 1 for 1 above $10, but this may be a better balance as far as inflow and outflow.
Enough of that--games! I've been busy playing a whole host of stuff in the last few weeks, and that's what counts. I got a new big-screen TV to game on, and that's caused me to mix things up some, as well.
I had a slight Monster Hunter resurgence on the Wii, playing a bunch more online and encountering several new big monsters I'd never fought before. It's a great game, and a lot of fun. Why the hell is it shackled to portables and hobbled, barely-online enabled systems. Why bother with huge fail bucket projects like Lost Planet 2 when an HD Monster Hunter would be a sure fire success in Japan at the very least, and could crack the west wide open for Capcom?
I also returned to Bayonetta one night last week, to pick up where I left off a few months back. I was pretty confused, having forgotten a lot of how the combat system flows and how to handle different enemy types. Mixing up the weapons I used helped some. I only went through one chapter, though, and I'll be needing to see to that again soon, to continue on and hopefully finish the game up before New Year's. Bayo is a really fun game, but I just have so much else I'm more interested in that it's hard to get around to. Yeah, life is tough in these hard times.
I've been playing a lot of Fallout, also. I'm more acclimated to it now, and I've made some good progress. I actually completed the first major quest, which is to find a new water chip to replace the one in the main character's home vault. You're given a deadline of 150 in-game days in which to accomplish this, or the water runs out in your vault, everyone dies, and it's game over. In my travels to find a replacement, though, I started to wonder if living underground in vaults is the best thing for survivors in the wasteland. There is definitely life above ground, dangerous as it is up there. I half expected the water chip quest to be the entirety of the main quest line of the game, and after finishing that up the rest of the world just being there to run around in and do as you will, but no, there is more to it than that. I guess this was before the days of open world games as we know them, now. No, my next task is to hunt down whoever or whatever is behind the too-rapid growth in the super-mutant population, and stop whatever they are doing. I believe I ran into some of this faction in my search for the water chip, but when I return to where I met them now, circumstances have changed, and I'm attacked on sight, so I'm thinking about going to someone else for help, perhaps the Brotherhood of Steel. I'm definitely getting into this game.
Another game I've been playing a big chunk of is Dawn of War II. I have no way of really knowing how far into the game I am, but I'm estimating maybe halfway. I keep performing well enough on missions to deploy an extra time each day, which as far as I can work out, is allowing me to pursue optional objectives in addition to playing out the main campaign. My squads of Space Marines are all around levels 12-14, currently, and Wargear drops are plentiful on each sortie. This game is a ton of fun to play, but the mission structure makes it a little too easy to stop playing. The missions can get pretty intense when you are essentially controlling 4 individual Diablo characters at once against hordes of enemies and boss encounters. It's too easy to just walk away after one or two quick missions, especially playing near bed-time, when I don't want to get too amped up. I really, really like this game, though. I already own the first expansion, Chaos Rising, and the next, Retribution, is a sure purchase next year.
The recent announcement of The Elder Scrolls V: Skyrim made me really want to go back and play some more Oblivion (TES IV), so I found myself re-installing it this past Sunday. I still have all of the Shivering Isles content unplayed, and it may remain that way, because now that I've played the total conversion mod Nehrim, I don't think I want to go back to the vanilla game. The Nehrim designers, who also made total conversions for TES III: Morrowind, I'm given to understand, have taken Oblivion, broken it down into its constituent parts, and reassembled from them an entirely new world with its own mythology, creating an almost all-new RPG. Sure, all of the building blocks are familiar, but entire systems have been overhauled to address some of the more common complaints players of Oblivion had, and the result is a game that I feel comfortable in saying is just better, mechanically.
Oblivion featured some odd, almost experimental design decisions. Everywhere you went, monsters and loot were basically level-synched to your character, which allowed for total freedom in exploring the world, but meant that you would never really find anything all that exciting when you did. You never found a super bad ass sword that made you entirely overpowered, you only found the sword that was balanced to be pretty decent vs the enemies who were balanced to put up not too much of a fight. This all meant that leveling up in general felt pretty meaningless. If you leveled, so did everyone else. You would run into situations where random bandits on the roads would be wearing the same high level armor that you were. Gaining new abilities never seemed to make you more powerful, only give you more variety in what you could do.
Nehrim fixes this by just going back to a more conventional setup where enemies are assigned static levels, and areas are populated with enemies and loot of a certain range of levels. All of the sudden, combat and exploration are both more exciting, making for a better game, overall. It doesn't stop there, though, they have overhauled the inventory and standard UI, also, making them more functional and PC-friendly. Oblivion was basically a console port, and the inventory, UI, and FOV really reflect that. Nehrim helps out in those areas. The map in the original game was a real pain to use, and the guys behind this mod have done a lot to improve on that, too. You can still definitely see Oblivion's flaws poking out, but Nehrim tries it's best to smooth them over.
So that's what Nehrim is mechanically, but how does it play, you ask? Well, it's of course a first person RPG, like Oblivion, focused on melee/ranged/magic combat and character growth featuring an open world and a ton of quests, all optional after the first couple of hours. The plot is that you are a monk who has grown up in an abbey, and you receive a mysterious letter telling you that your life is in danger unless you show up to meet the sender at an old abandoned mine, and to come alone and tell no one. Upon arrival, you are attacked by trolls living in the mine, fall through some floor boards to the lower levels, and have to find your way out again, encountering other recipients of the same mysterious letter, most already killed by the trolls. When you finally find your way back to the entrance of the mine, you are alone, and arrive to find a powerful mage torching a pack of trolls. This mage explains that he was the one who asked you there, along with several other candidates, but of course did not expect the trolls or for all the other candidates to be killed. Turns out, a secret brotherhood of mages (secret to avoid persecution in the magic-fearing kingdom) have been watching you and these other candidates for some time, and have decided you are fit of character and natural ability to join them. It's literally an offer you can't refuse; they'll kill you if you do. You are given a forged letter announcing your conscription into the army of the kingdom for some far-off war, and told to give it to the head of the monks at your abbey, and then to meet with the mage again in a nearby village. The mage disappears, leaving you to your own devices. This is basically where the game opens up. You'll have to do a few little quests before you can leave the encampment surrounding the mine, which is under attack by a rogue group of mages (different from the group that has just recruited you, by their robes), but after that you're free to go out and explore the world and do as you will.
I'm following the main quest line so far, with a few diversions into caves and ruins I've discovered, and random side quests to uncover more about my character's past pre-Abbey. I've been playing for about 5 hours, so far, and really enjoying Nehrim so far. If you have a copy of the PC version of Oblivion (retail or Steam, either way), and you want to breathe some new life into it, definitely check out this total conversion, which basically amounts to a whole new 50+ hour RPG, and completely free, of course!
Well, maybe my current system will work. I've eased the cutoff price up to $20 because I was tired of debating whether or not to spend completion tokens on $13 or $15 games. I figure once a current-gen console game hits $20, it won't go much lower unless it's a real turd or mega-bomb. Take for instance a by all accounts good game, Darksiders. That game has been $30 and then $20 for a while now, but I've yet to see it get near $10, whereas some supposedly big releases this year that flopped I've seen on sale in the $5-$10 range, and I don't even mean on Steam!
So, I don't really know what I'm ultimately going to do with this whole game buying/playing balancing act, but for now I'll say 2 completions earn 1 purchase for games over $20, I guess. I started at 1 for 1 above $10, but this may be a better balance as far as inflow and outflow.
Enough of that--games! I've been busy playing a whole host of stuff in the last few weeks, and that's what counts. I got a new big-screen TV to game on, and that's caused me to mix things up some, as well.
I had a slight Monster Hunter resurgence on the Wii, playing a bunch more online and encountering several new big monsters I'd never fought before. It's a great game, and a lot of fun. Why the hell is it shackled to portables and hobbled, barely-online enabled systems. Why bother with huge fail bucket projects like Lost Planet 2 when an HD Monster Hunter would be a sure fire success in Japan at the very least, and could crack the west wide open for Capcom?
I also returned to Bayonetta one night last week, to pick up where I left off a few months back. I was pretty confused, having forgotten a lot of how the combat system flows and how to handle different enemy types. Mixing up the weapons I used helped some. I only went through one chapter, though, and I'll be needing to see to that again soon, to continue on and hopefully finish the game up before New Year's. Bayo is a really fun game, but I just have so much else I'm more interested in that it's hard to get around to. Yeah, life is tough in these hard times.
I've been playing a lot of Fallout, also. I'm more acclimated to it now, and I've made some good progress. I actually completed the first major quest, which is to find a new water chip to replace the one in the main character's home vault. You're given a deadline of 150 in-game days in which to accomplish this, or the water runs out in your vault, everyone dies, and it's game over. In my travels to find a replacement, though, I started to wonder if living underground in vaults is the best thing for survivors in the wasteland. There is definitely life above ground, dangerous as it is up there. I half expected the water chip quest to be the entirety of the main quest line of the game, and after finishing that up the rest of the world just being there to run around in and do as you will, but no, there is more to it than that. I guess this was before the days of open world games as we know them, now. No, my next task is to hunt down whoever or whatever is behind the too-rapid growth in the super-mutant population, and stop whatever they are doing. I believe I ran into some of this faction in my search for the water chip, but when I return to where I met them now, circumstances have changed, and I'm attacked on sight, so I'm thinking about going to someone else for help, perhaps the Brotherhood of Steel. I'm definitely getting into this game.
Another game I've been playing a big chunk of is Dawn of War II. I have no way of really knowing how far into the game I am, but I'm estimating maybe halfway. I keep performing well enough on missions to deploy an extra time each day, which as far as I can work out, is allowing me to pursue optional objectives in addition to playing out the main campaign. My squads of Space Marines are all around levels 12-14, currently, and Wargear drops are plentiful on each sortie. This game is a ton of fun to play, but the mission structure makes it a little too easy to stop playing. The missions can get pretty intense when you are essentially controlling 4 individual Diablo characters at once against hordes of enemies and boss encounters. It's too easy to just walk away after one or two quick missions, especially playing near bed-time, when I don't want to get too amped up. I really, really like this game, though. I already own the first expansion, Chaos Rising, and the next, Retribution, is a sure purchase next year.
The recent announcement of The Elder Scrolls V: Skyrim made me really want to go back and play some more Oblivion (TES IV), so I found myself re-installing it this past Sunday. I still have all of the Shivering Isles content unplayed, and it may remain that way, because now that I've played the total conversion mod Nehrim, I don't think I want to go back to the vanilla game. The Nehrim designers, who also made total conversions for TES III: Morrowind, I'm given to understand, have taken Oblivion, broken it down into its constituent parts, and reassembled from them an entirely new world with its own mythology, creating an almost all-new RPG. Sure, all of the building blocks are familiar, but entire systems have been overhauled to address some of the more common complaints players of Oblivion had, and the result is a game that I feel comfortable in saying is just better, mechanically.
Oblivion featured some odd, almost experimental design decisions. Everywhere you went, monsters and loot were basically level-synched to your character, which allowed for total freedom in exploring the world, but meant that you would never really find anything all that exciting when you did. You never found a super bad ass sword that made you entirely overpowered, you only found the sword that was balanced to be pretty decent vs the enemies who were balanced to put up not too much of a fight. This all meant that leveling up in general felt pretty meaningless. If you leveled, so did everyone else. You would run into situations where random bandits on the roads would be wearing the same high level armor that you were. Gaining new abilities never seemed to make you more powerful, only give you more variety in what you could do.
Nehrim fixes this by just going back to a more conventional setup where enemies are assigned static levels, and areas are populated with enemies and loot of a certain range of levels. All of the sudden, combat and exploration are both more exciting, making for a better game, overall. It doesn't stop there, though, they have overhauled the inventory and standard UI, also, making them more functional and PC-friendly. Oblivion was basically a console port, and the inventory, UI, and FOV really reflect that. Nehrim helps out in those areas. The map in the original game was a real pain to use, and the guys behind this mod have done a lot to improve on that, too. You can still definitely see Oblivion's flaws poking out, but Nehrim tries it's best to smooth them over.
So that's what Nehrim is mechanically, but how does it play, you ask? Well, it's of course a first person RPG, like Oblivion, focused on melee/ranged/magic combat and character growth featuring an open world and a ton of quests, all optional after the first couple of hours. The plot is that you are a monk who has grown up in an abbey, and you receive a mysterious letter telling you that your life is in danger unless you show up to meet the sender at an old abandoned mine, and to come alone and tell no one. Upon arrival, you are attacked by trolls living in the mine, fall through some floor boards to the lower levels, and have to find your way out again, encountering other recipients of the same mysterious letter, most already killed by the trolls. When you finally find your way back to the entrance of the mine, you are alone, and arrive to find a powerful mage torching a pack of trolls. This mage explains that he was the one who asked you there, along with several other candidates, but of course did not expect the trolls or for all the other candidates to be killed. Turns out, a secret brotherhood of mages (secret to avoid persecution in the magic-fearing kingdom) have been watching you and these other candidates for some time, and have decided you are fit of character and natural ability to join them. It's literally an offer you can't refuse; they'll kill you if you do. You are given a forged letter announcing your conscription into the army of the kingdom for some far-off war, and told to give it to the head of the monks at your abbey, and then to meet with the mage again in a nearby village. The mage disappears, leaving you to your own devices. This is basically where the game opens up. You'll have to do a few little quests before you can leave the encampment surrounding the mine, which is under attack by a rogue group of mages (different from the group that has just recruited you, by their robes), but after that you're free to go out and explore the world and do as you will.
I'm following the main quest line so far, with a few diversions into caves and ruins I've discovered, and random side quests to uncover more about my character's past pre-Abbey. I've been playing for about 5 hours, so far, and really enjoying Nehrim so far. If you have a copy of the PC version of Oblivion (retail or Steam, either way), and you want to breathe some new life into it, definitely check out this total conversion, which basically amounts to a whole new 50+ hour RPG, and completely free, of course!
Labels:
Bayonetta,
Dawn of War,
Fallout,
Monster Hunter,
Nehrim,
Oblivion
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