Showing posts with label Minecraft. Show all posts
Showing posts with label Minecraft. Show all posts

Tuesday, August 21, 2018

Twaddling About

I don't really know where my head is with games lately. I suppose I need to just continue to focus on one thing, like I have been with FFXIV until the last week or so, when I deviated from the path. I went and dawdled in several things, but I may get back to Eorzea while my last couple of free weeks is in effect, before I have to take the sub plunge or not.

Grand Theft Auto III - I really wanted to hear the soundtrack and run around this iteration of GTA again, for the first time in about 17 years. It's still pretty fun, and I find the simplicity of the game refreshing. Granted, I have yet to play GTA V at all. I should get that at some point.

Minecraft - Similarly, I just wanted to jump into a world and waste some time poking at things without thinking too much about it. I dug deep into a mountain and that's about it.

No Man's Sky - It had a big update recently, and I thought I should check that out. It still seems too survival-oriented for me, like one big festival of gathering up stuff from a list to process into other things to give yourself even the barest improvement in quality of life. At least there's a new story thing that is kind of interesting, and the visuals are very nice. It's still no Elite: Dangerous, though.

Elite: Dangerous - Speaking of which, I had a craving for some deep space exploration and serenity, so I got in here and ranged out a few thousand light years to double my liquid assets by selling exploration data at a far-flung outpost. I have my next expedition planned, as well.

FFXIV - I'm working my way through the main story quests of A Realm Reborn. My character is a level 41 Warrior now. I'm still enjoying the game. I think I'll pick it back up tonight.

Monday, May 18, 2015

Clear The Deck!

It's been a full several weeks, and I've been doing some podcasting with the Game Bytes crew, Lawman, Killt, and Redeye, to use their noms de plume, as well as tidying up of the game docket. The Witcher 3 releases today, and heading into that maelstrom, here's what I've been playing, in no particular order, and just for the record:

The Witcher - I finished up Side Effects and then played through The Price of Neutrality, as well. These were both pretty good little miniature Witcher adventures using the first game's systems and settings. The former is more light-hearted and comedic, the latter more of the hard-bitten dark fantasy side of the series, complete with hard choices and unforeseen consequences. They were worth doing, but could have and probably should have been folded into the main game somehow. Perhaps in addition to being available stand-alone.

The Witcher 2 - I had last played before they updated the game to the Enhanced Edition, about 4 years ago, so it's hard to really pinpoint what was new, aside from the obvious new cutscenes at the beginning and end of the game, and the new arena battle mini-game and tutorial intro to the game. I saw all of those things, still having an end-game save, and access to the others readily available. What I did not see was a couple of quests added to the third chapter of the game, one available on Iorveth's path, and one on Roche's path. My save was from my latter playthrough, Roche's path, but past the point where the added quest was accessible. No big deal, I think I got the quick refresher I was looking for on the game. I'm ready for Wild Hunt.

Minecraft - My older daughter, soon to be 4, prompts me to play it sometimes. We don't do much but run around looking at animals and random digging, but it's still worth mentioning.

Titanfall - I bought this along with all the full season pass at a heavy discount to play the multiplayer one evening with the Game Bytes guys I mentioned, on a stream, it turns out. It was good fun, but I lack the kind of time it takes to devote to a game like this to really get the most out of it. Plus, it really takes up a lot of hard drive space, which is the one area where my PC is really deficient. I only have about 500 GB in total available after the OS and other stuff is accounted for.

Assassin's Creed Chronicles: China - I finished it in about 6 hours' play time. It turned out to be pretty cool, overall. The art and presentation was the best part, but the play was alright, as well. It didn't overstay its welcome, which is nice. I only hope one day we can have a full-size AC in this setting, and preferably with Shao Jun starring again. I'm looking forward to the India and Russia games to come in this series.

Diablo III - My Monk is sitting pretty at level 70, and now with a decent compliment of endgame gear, to boot. I've actually dipped into the endgame on this character for the first time since they added Greater Rifts and all that goes along with them--everything since the 2.0 patch, really. It really makes me want to revisit all of my characters to some degree, and I probably will, in time.

Elite: Dangerous - Not much to report here, I'm still in that nebula, still scanning stars, still far from home. I'm not sure when I'll return, but I may weave this game in and our with my witchering in the coming months.

A Virus Named Tom - Pure backlog duty, here. I'm taking a sort of alphabetic approach, now that I have a weekly podcasting outlet. This game turns out to be a riff on Pipe Dream, where the core centers around rotating grid pieces to allow for the flow of electros on a circuit. There are a few added elements, mostly things that make it more stressful, such as having to control a grid-bound character as a cursor for your rotations, and then having to deal with other enemies and obstacles also on the grid, as well as environmental effects that blind you to the condition of the board and the like. Not really my type of thing, but it's a nicely put together package nonetheless.

Blocks That Matter - More backlog duty. I haven't gotten in much time, just yet, but it seems like a kind of combination 2D puzzle-platformer and Minecraft-like. I'll have to give it another go or two, but this also is probably not really my type of thing.

Wednesday, January 21, 2015

Sailing the Stars

Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.


I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.


I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.


I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.


I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.


Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.


I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.

Tuesday, July 22, 2014

Words Are Wind

Despite my best intentions, I never get around to playing what I think I'll play. Zero minutes of Mass Effect 3 played since last I wrote here. I have dabbled in several things, but committed to nothing. To recount:

Dota 2 - The International 4 happened over the past couple of weeks. I thought I might watch some, and play some, turns out I had only time for one game in either category. I want to play more, because Dota is a ton of fun. It's discouraging, though, to know that I'll never be better than more than about 3 in 10 players. I feel this way about most multi-player games, these days. Kids and the childless and the underemployed have it so nice, with ample time to get good.

Vlad the Impaler - A cool text adventure game with a gothic horror motif, set in Istanbul during the time of Vlad Tepes. It's like someone made this just for me. There are different choices to make in character creation and in your investigations that drive the narrative forward, and different outcomes to the whole thing. It's good.

A.R.E.S. Extinction Agenda - very obviously heavily derivative of Mega Man games, but with some new twists, including analog 360-degree firing and the ability to construct consumables and upgrades from scrap dropped by enemies. It seemed cool if that's the type of thing you were looking for, games which are in short supply in this day and age, and native to the PC. This was part of my knock-em-off-the-backlog initiative.

Wolfenstein 3D and Spear of Destiny - I'd played Wolf 3D before, but not a hell of a lot of it. I picked it up the other day in the Quake-Con related Steam sale, along with the expansion and Return to Castle Wolfenstein. Boy, are these games tough to return to. Having to hold down a key in order to strafe is a deal-breaker. This and the older Doom games both are better in retrospect than to actually sit down and try to play with a modern control scheme. Unmodded, their mouse implementations are so foreign to modern conventions that it is debilitating. Quake fares much better, with a little tweaking of the options--and Quake is a better game, as well, much as I love the Dooms.

Goat Simulator - I guess we broke this out again, not too long ago. It's fun to fly around with the controllable jetpack mutator installed. I wish there were more areas to the game, but it is just a dumb toy, after all.

Hearthstone - I'm not sure what happened here, but apparently I am back to grinding out daily quests in order to collect more cards to build a good Shaman deck. I think that's my favorite class, for now at least. The Naxxramus expansions comes out today, or the first part of it does, at least. That will be interesting to check out.

Minecraft - Because there's just nothing like it for getting into a world and going exploring. Cube World is cool, too, but I kind of felt more like wandering and less like fighting.

Destiny beta - On the PS3, even. I like it. It's Halo crossed with Diablo but without Borderlands' questionable sensibilities. I wonder how much actual content there is, here. Every mission I've been on save the multi-player modes have been on the same big map. It is fun, though maybe only just engaging enough. How the story stuff plays out and how much of the rest of the solar system we get to see and how varied the play can be with only three character classes and limited amounts of enemies all remains to be seen. I'm keeping my PS3 pre-order, content with how it performs (freely online, I might add), though I am still hoping for a PC version.

Monday, August 16, 2010

Shooterville

I went on a road trip last week, but it wasn't to Shooterville, despite what my recent playlog might imply.  Aside from a session or two each of Peace Walker and Titan Quest, it's been non-stop blasting and laughing.

I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there.  It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing.  It's definitely fun, though, even for a total novice like myself.

I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last.  That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as.  Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two.  I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.

Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale.  I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle.  Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others.  Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.

Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind).  It was mind blowing and completely awesome at the time.  The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well.  I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein.  It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations).  It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters.  These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.

Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too.  I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby.  It that sounds crazy, well, it is crazy.

Friday, August 6, 2010

Concentrated Armadillo

That would be my name in the Metal Gear universe.  Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.

I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there.  The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions.  The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot.  Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.

I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever.  However, Peace Walker is not at all arranged like a typical MGS.  It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers.  It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too.  I could be playing this game for a long while, yet.

Torchlight II was announced the other day.  I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games.  This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in.  My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one.  It's a her this time, named Rhea after some quick research on heroines of ancient Greece.  I'm taking her down the Dream Mastery path so far.  I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.

Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake.  It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.

Monday, July 26, 2010

My Happy Place

I'm at a real good place right now with video games.  Peace Walker is friggin' great, I got a free game from Valve that is really fun (Alien Swarm), and for less than ten dollars/Euros, I got two more great games in Final Fantasy Tactics: The War of the Lions for PSP, and the independant, one man production Minecraft (PC/Mac browsers).

I was just playing some Peace Walker and had another epic battle (Extra Ops 80-something) vs a bombing helicopter.  I wasn't even really attempting to win it, just trying out different weapons as recon for a future run, but I managed to neutralize all of the ground troops and get the chopper pilot to stupidly hang his head out of the cockpit, which meant that some splash damage from one of my surface-to-air missiles took him out and netted me the machine for Outer Heaven's hangars.  I wasn't aware that was even possible; I thought you had to tranquilize pilots to capture the vehicles.  I suppose not!

The PSP redux of Final Fantasy Tactics arrived from Amazon today, and I played it for about 45 minutes, long enough to get through the intro stuff and to the world map for the first time.  Yep, that's my good old FFT, but damn the translation is a hell of a lot better in this version.  I can't wait to play all the way through and experience the story the way it should have been told over a decade ago.  My last playthrough was just before moving back to the US from Japan, but I only got to somewhere in the midst of Chapter 4, probably about 75% of the way through the main game.

Yesterday I jumped back into X3 for a while and ran a couple of trade routes and explored a couple of new sectors of the galaxy, and then decided to check out Valve's gift to us all, the free Alien Swarm on Steam.  It's a top-down co-operative class-based action shooter, kind of like Left 4 Dead meets Gauntlet or Smash TV or something.  I ended up playing all the way through the game over the course of a couple of hours with random people on Steam.  One guy was a total douche, spouting racial slurs and always rushing everyone through the levels, but thankfully he was easily ignored.  I didn't feel like grabbing another group just for some quick action.  It's a pretty quick game, especially if everyone knows what they're doing.  Only the d-bag had played before, but even with 3 greenhorns we didn't have much trouble, on the normal difficulty setting.  I could see myself playing more; the game has got a cool class system with weapon unlocks and experience points, and the action is tight.

I read on NeoGAF about an awesome little (though actually fucking huge) game called Minecraft.  You're dropped into a tile-based and randomized 3D world, that looks a lot like the recent game 3D Dot Game Heroes, or what you would expect a 3D 8-bit world to look like.  You start with nothing but you can punch trees to get lumber and then craft various things like a workbench that lets you craft more complicated things like pickaxes or hoes to till the soil with.  From there, you can go mine in the world, just anywhere, it seems, or go do whatever.  It's basically a huge randomized world/construction set with monsters and caves and all kinds of crazy stuff, and it's really neat looking and interesting.  Check the thread

In the 30 minutes or so I spent checking out the game tonight I generated two worlds, did some climbing and exploring, and other stupid things like digging straight down for a hundred feet and not being able to get back up.  I have no idea what this game is about, but it's awesome.