Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Tuesday, July 23, 2019

Games for Japan 2019

I picked up Bloodstained: Ritual of the Night, and so far, so good! I do wish the graphics were 2D pixel art like Castlevania: Symphony of the Night, but I'll take this. I'm not far into it yet, but looking forward to getting a chance to delve deeper.

On a whim, I decided to pick up New Super Mario Bros. U Deluxe at the register buying my next game. I've only played a few levels so far, but it's good. It's nice to have on a console I'll play, as well.

Finally, and at long last, I got Final Fantasy XII: The Zodiac Age for Switch. I'm having a blast replaying this game. It's one of my favorite in the main FF series, with a system that is endless amounts of fun to optimize. This version of the game has some differences from the original release, most notably the more confined license boards that restrict you into more traditional FF job roles. It's one thing I missed in the game's original incarnation, where the license board was a total free-for-all, and you could end up making every character a bland jack-of-all-trades. I'm around 20 hours into the game now, having just gotten the full party roster and broken free of the moment-to-moment demands of the plot to go off on Ashe's own initiative and do something for the cause, the restoration of the rightful rulers of Dalmasca, namely herself.

I don't remember much at all of the plot of this game, so for that reason also it is nice to be replaying it. The scenario is of course created by Yasumi Matsuno, of Tactics Ogre, Final Fantasy Tactics, and Vagrant Story, more of my favorite games. I'm definitely into this replay and hope to not only finish it off, but get deep into the endgame as well.

Wednesday, September 26, 2018

Breaking from Eorzea, to the Old West

I finished up the main story quests of FFXIV: A Realm Reborn. I had a pretty good time doing so, as well. However, I have decided to pause my sub to the game for a while. I don't like the mental pressure I feel to get the most from a game subscription, at least not while I have hundreds of games on the backlog, still. And many of those that I do actually want to play.

To that end, I have begun Red Dead Redemption, only about 8 years too late to be a part of the conversation, by my recollection. I'm impressed so far, even knowing the game's reputation as the greatest game of the last console generation. One thing that has struck me about it so far is the feeling of being in a vast open world, especially in contrast to FFXIV, which feels very theme-park-shrunken-kingdom. I'm not so sure about the voice acting. Some of it is really good, like the marshall in Armadillo. Some is pretty shaky, though, like Bonnie or John Marston, the player character himself. I had a pretty good time with a longer mission last night involving a firefight through a canyon as a part of a small posse. I also like that you can hunt wildlife and gather herbs and such. There's also just something nice about being in big sky country, shooting bandits and carrying on in that manner. I think I'm going to stick with it. I'm curious to see how the plot develops.

Warhammer 40,000: Armageddon is deceptively quick and easy to play and to jump in and out of, for a turn-based hex-based tactical war game.

And of course, I continue to play Spelunky each day, hoping to gradually get better at the game and to be able to finish it, and push beyond even that.

Tuesday, September 18, 2018

Making the Aliens Pay in the Near Future and the Far

For my next backlog removal task, I was due for a game with a title beginning with an X. As it happened, I also had XCOM 2 installed on my PC and ready to go, following a long period earlier in the year in which I was engrossed in the previous game and its expansion.

XCOM 2, thus far, seems like a smart evolution of the first game, featuring a lot of the same systems and mechanics as Enemy Unknown, with some new twists and additions, as well. The theme of the game this time out is guerilla-like resistance to an entrenched and oppresive alien regime, and a lot of the machanics flow logically out from that. This time, most missions begin with your squad in a concealed state, and you are able to move around and get into position before springing your ambush on the unsuspecting Advent soldiers. The game also hits the ground running in terms of difficulty, being much harder right off the bat. It seems to almost be picking up from where the first previous game left off. I'm doing well so far, a handful of missions in.

I have also picked up my campaign of Warhammer 40,000: Armageddon. Returning to the game, I am more interested in figuring out how all the myriad tanks and infantry units differ from one another, and in making it to some of the missions where Space Marines and Titans come into play.

I keep playing Spelunky in futile hopes that I am getting better at the game, and may one day be able to finish Olmec at least, if not make it through hell to the extra hard part.

I'm also chipping away at the final parts of FFXIV: A Realm Reborn. I went to play a little last night, but it was down for patch day, so no dice. I need to find some better gear to get my item level up so that I can go into the next story dungeon duty. Quests in this game are called duties.

Monday, September 10, 2018

Years Later, No Ordinary Headache Solved

I played a little SpaceChem for the first time in forever this weekend, what's more, I finally worked out a solution to the toughest mission I had yet seen, entitled No Ordinary Headache. This one involved splitting molecules in one reactor, sending their constituent parts to another reactor, waste atoms to a recycler, and assembling the end product. It was very tricky, and I'm not sure my solution would work indefinitely, but it was good enough to get the 40 units of the final product I needed to move on. I may never solve the next puzzle, though.

While reading Derek Yu's Spelunky book, I am also playing the game again most days. I don't have any progress to report, though it will be a happy day when I do finally manage to defeat Olmec. I have started to try to speedrun the game, though. It is possible to make it through some levels in under fifteen seconds, I have discovered. To get the Speedlunky achievement, I think you have to finish the Temple in 7 or 8 minutes, all in. It sounds insane if you are familiar with the game, but I know for a fact it's doable. Can I do it? Maybe with everything breaking in my favor? Doubtful, though.

I'm getting near the end of A Realm Reborn in Final Fantasy XIV. I really like this game, but so far not at all for the same reasons that I love FFXI. It's just a different thing, even for all the shared elements.

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Tuesday, August 21, 2018

Twaddling About

I don't really know where my head is with games lately. I suppose I need to just continue to focus on one thing, like I have been with FFXIV until the last week or so, when I deviated from the path. I went and dawdled in several things, but I may get back to Eorzea while my last couple of free weeks is in effect, before I have to take the sub plunge or not.

Grand Theft Auto III - I really wanted to hear the soundtrack and run around this iteration of GTA again, for the first time in about 17 years. It's still pretty fun, and I find the simplicity of the game refreshing. Granted, I have yet to play GTA V at all. I should get that at some point.

Minecraft - Similarly, I just wanted to jump into a world and waste some time poking at things without thinking too much about it. I dug deep into a mountain and that's about it.

No Man's Sky - It had a big update recently, and I thought I should check that out. It still seems too survival-oriented for me, like one big festival of gathering up stuff from a list to process into other things to give yourself even the barest improvement in quality of life. At least there's a new story thing that is kind of interesting, and the visuals are very nice. It's still no Elite: Dangerous, though.

Elite: Dangerous - Speaking of which, I had a craving for some deep space exploration and serenity, so I got in here and ranged out a few thousand light years to double my liquid assets by selling exploration data at a far-flung outpost. I have my next expedition planned, as well.

FFXIV - I'm working my way through the main story quests of A Realm Reborn. My character is a level 41 Warrior now. I'm still enjoying the game. I think I'll pick it back up tonight.

Tuesday, July 31, 2018

Eorzea, Ho!

Vana'Diel, the world of FFXI, is perhaps my favorite in video games. It won't be around forever, though, and it's game systems are getting stiff in their old age. It was time I really gave Eorzea a shot as a replacement in my life, if not in my heart.

Eorzea is the titular reborn realm of FFXIV, a legendarily troubled game, at launch. The relaunch sometime later has gone on to become a very successful game, and one living very near to the top of the subscription MMO genre. This is no accident.

With A Realm Reborn, and the two expansions out at the moment, Heavensward and Stormblood, S-E has just about nailed the fusion of FFXI and WoW that they seem to have been going for. XIV retains a lot of what made XI great in the flavor of the world, characters, writing, and overall spirit, not to mention a flexible class system. It also rounds off much of what made XI difficult, if not player hostile, in its heyday. This is where I see the influence of WoW. The experience of getting in game and leveling my character up to 30 has had much more in common with Blizzard's MMO than S-E's previous.

I am fine with this. In fact, this might be the platonic ideal of the genre, in my book. I have played a lot of WoW, and really enjoyed it, but never grown attached to the world. I have only ever stayed around as long as the desire to level up lasted, and never felt and draw to go back and revisit any parts of the world I had previously played in. By contrast, just about all of my affection for FFXI is tied up in the world of Vana'Diel, with consideration to the friends I made in my time there. Melding very strong systems and game loops and structures to very strong world building is just good sense.

I watched the noclip video series about FFXIV on YouTube, and I think Naoki Yoshida, the game runner, has a really good head on his shoulders for MMO development. I don't know whether he was ever on FFXI, but having played Ultima Online and WoW, he was able to bring knowledge of what others were doing in the space to his work on FFXIV at S-E after the game's initial failure, for its relaunch.

I could see myself playing a lot of XIV, and I am planning to stick with it, probably as a subscriber after my now 45-day free period ends. I hear Yasumi Matsuno has been doing some work on the game, and I am very excited to get through the story to those parts.

I have created a Marauder, named Warmaster Lupercal, in tribute to Horus Lupercal, fallen son of the Master of Mankind. My semi-RP justification for this is that Horus once spent untold decades in the warp accruing power before returning and laying siege to his father's realm. I posit that Eorzea was one of the places he visited, and did many good deeds and fetch quests before gaining the power he desired from that place and then moved on. My adventures in XIV are surely reflective of Horus' trials.

I have reached level 30 so far, at which point I am given to understand that I can change classes to Warrior, though I don't know whether I should or should not, yet. Perhaps its even necessary; I haven't done much research to this point, because I haven't really had to. I'm just enjoying playing the game and having it explain itself, for the most part, and not having to rely on extra-game research. I'm sure there would come a time where that would be necessary later on down the line, if I wanted to get hardcore, but for now I'm content to explore Eorzea at my own pace, and I'm looking forward to seeing more of it soon.

Tuesday, June 5, 2018

Victory and a Ticker-tape Parade

I finally polished off my campaign of Final Fantasy Tactics using only generic soldiers and the job system. It wasn't easy, and I resorted to the use of save states sometimes, effectively creating my own version of the Chariot Tarot from Tactics Ogre: Let Us Cling Together. It was pretty satisfying, though, even if I did lock myself out of a lot of side content by removing Mustadio from my party early on. Turns out you need him to get half of the side quests and other special characters later on in the game.

Victory would have been much more difficult to achieve if not for one of my Orators having convinced a Tiamat hydra to join us in one of the final battles. That thing was invaluable in the fight against Ultima, the reborn high seraph. It was a lot of fun to revisit this old favorite of mine. I still feel like it's one of my favorite games of all time, even seeing some of its shortcomings in a fresh new light this time around.

For lack of knowing what to play next, I have spent the past few days frittering away free time in Skyrim, Hearthstone, and Heroes of the Storm.

I may have found a way to come to peace with Hearthstone. After having seen what a real Magic: The Gathering looks like in this format (hardcore and demanding of an attentive and dedicated player), Blizzard's dumb, bright, and capricious take might be more my speed after all.

I like playing Heroes of the Storm with and against a full load of bots. I don't want the pressure to perform or unwanted social interactions of opponents in... any game, really. I enjoy HotS and other games like it for the push and pull mechanics, comfortable in the knowledge that I have aged out of actually playing these against other people. I should probably just focus on single-player RTS games, but no one does progression and ongoing development like Blizzard.

There's not too much to say about my time in Skyrim over the weekend, other than that I decided to focus on some quests in a small area of the map, and decided to use fast travel sparingly on this character, to facilitate the completion of quests in a timely manner so the narratives aren't all hacked up, similar to how the medium of film uses jump cuts.

Tuesday, May 29, 2018

Omnibus Sessions

I made good on getting Samurai to 75 in FFXI this year. I'm done with the game this time around, though I am set on trying out FFXIV soon.

I've also made some pretty good progress with my ongoing FFT campaign. I'm ready to begin the last several story battles, having trained up my crew of generics to a pretty high degree across their many classes.

I should briefly mention Mario Kart 8 Deluxe just because I loaded up my Switch for another purpose and found a race set in progress that I wanted to finish. May as well get all of the trophies in the 50 cc class, I figure.

Bloodstained: Curse of the Moon is a throwback to Castlevania III: Dracula's Curse, and was created to fulfill a backer stretch goal for the Kickstarter of Bloodstaned: Ritual of the Night, which is a throwback to Castlevania: Symphony of the Night. Curse of the Moon seems very good, so far. It has multiple characters and pathways through the levels, looks and sounds like its inspiration, and has a friendly casual mode that grants infinite lives and removes knockback on enemy contact. I wasn't really aware this was coming, but it's been a pleasant surprise.

I've also been playing the beta versions of Magic: the Gathering: Arena, and Dauntless, though I think I'll put some more time into each before giving my thoughts on them.

Thursday, May 24, 2018

Fantasies, Never Final

Final Fantasy XI is celebrating it's 16th anniversary, and so it is free to returning players during this period. I had such a good time revisiting the game last year that I thought I would check in again this time. It's nice to be able to visit that world that I used to spend so much meaningful time in. This time I do begin to feel like I am limited in being able to enjoy it by it's outdated interfaces and systems and paradigms, though.

I got a lot of revisiting the world out of my system last year in leveling up Samurai from 1-64. This time I've taken that further, up to 72 at the moment, and really only spent time revisiting the endgame Sky and Sea zones, as well as some of the Aht Urghan zones, in trying to do missions and gain XP.

Unfortunately I've hit a couple of mission progress blocks. In the Aht Urghan mission chain I have reached a burning circle notorious monster (BCNM) boss fight that I'm not quite strong enough for, being not yet at 75, and having only a party of 5, since I can only summon 4 Trust companions at the moment. In the Rhapsodies mission chain, which I am pursuing to unlock that final Trust slot, I have to kill a popped NM, Siren, that seems entirely out of my league for the time being.

I am now thinking the logical thing to do, especially in light of the fact that the free period is wrapping up in a few days, is to find a good hunting ground and focus on hitting level 75 on Samurai, and maybe call it good there, at least for this year. I'm really excited to play some FFXIV, if I'm honest. I'm planning to get into that soon.

In Final Fantasy Tactics campaigning, my progress has slowed, but I am well into the latter part of the game, now. I have finished Chapter III: The Valiant, and am working on Chapter IV: Someone to Love. I need to go and do all of the Errands around the world and level up some, since I want to tackle the optional dungeon in addition to finishing the story campaign. I have all of the character classes unlocked that I want now, I'm just trying to get the most out of them. I'm afraid the Arithmetician (Calculator) may be too slow to be of much use as things currently stand. Equipping him for speed might help with that.


Friday, April 27, 2018

Middle-campaign

I wanted to briefly mention that I did reinstall and pick up Shadow of Mordor once more. I have been kind of rewatching the Lord of the Rings trilogy lately, and wanted to play some in that world. Maybe I will eventually find what others have in that game.

In Final Fantasy Tactics, I have made it up to the beginning of Chapter III: The Valiant. I'm currently grinding out random battles to get my force to the jobs I want them to be going forward. I'm also roaming the land doing errands out of the various towns. I don't recall if anything important comes out of these, but they're fun to do all the same. I have Ramza as dragoon now. I'm not sure where he will end up. Maybe as a samurai, or perhaps even as a Mime. I have yet to unlock either samurai or ninja, or summoner or mediator on the magic track.

The campaigns continue.

Monday, April 16, 2018

The Lion War for Ivalice

I've played almost nothing but Final Fantasy Tactics in the last week. In that time, I have progressed through Chapter I: The Meagre to the early part of Chapter II: The Manipulator and the Subservient.

Chapter II begins with a bang, the first movement, back to the merchant city Dorter from Orbonne Monastery, results in the band of Ovelia's protectors (led by Agrias at this point) being ambushed by mercenaries and having to fend them off. An unknown malefactor from the princess's kidnappers has hired a crew to waylay Ramza et al to put them off the trail. Just who is behind Ovelia's kidnapping is unkown at this point. The band will move from here toward a meeting with Cardinal Delecroix of the Church of Glabados, though, in hopes he can somehow protect the kidnapped Ovelia.

For this playthrough, I decided to eschew the use of overpowered characters like Agrias and Mustadio and T.G. Cid where possible, to instead rely on training up generics through the job system. I'm not certain how to proceed at the moment, though. Do I keep knights and archers in those jobs, or level characters through those jobs on to more advanced ones? I am leaning toward the former, where in the past I think I mostly did the latter. I may only need a single party member as a given class, too, since the battle party size is only a max of 5 in this game.

At the moment, I have Ramza as knight, along with two generics in that class as well. I also have three squires in training along with two or three chemists, two archers, and combination black/white mage. I'm running the mage and a chemist in battles now, along with a mix of knights, squires, and archers as leveling dictates. Squire and chemist not only compliment each other perfectly, but are also the cornerstone of every good fighter- or mage-derived class available in the game. I think it's probably wise to go ahead and have every party member master one or the other (using the other as their sub-job) before taking another class as their main. To that end I should probably get my current chemists up to white and black mage status and then allow my current black mage to go back and master chemist. Chemists are always good to have around, especially later in the game when they get access to guns. Same goes for squires; they have a really good set of abilities and thus can always be useful.

So then, my new plan of development will be to always be rotating through the party of battle at least one squire and chemist, while also pulling from the other classes whatever is needed, be it knight, archer, dragoon, monk, or any various mage type. I'm looking forward to applying this new strategy already.

I'd like to progress through the story and into the 100-floor dungeon this time through the game, as well. We'll see how that goes.

Monday, April 2, 2018

The End for These

Every now and then I revisit a game that put me off previously, or that I'm kind of on the fence on, and decide that it really just is not for me. I had around of these over the weekend:

Hearthstone - I thought to go back and give it another shot after a long time away, but it does definitely still turn me away with the nature of how random and haphazardly balanced many of the game mechanics and card abilities feel. I also really don't want to put in the time it would take to learn all the cards and combos I would need to get good, or to go about acquiring all of the cards to use, either. I am looking for something like a deck building card game to fit into my life, but this is not it.

Destiny 2 - I thought I might like to spend some more time in this game after recent updates, but just tooling around it a little the other night was enough to make me certain I had no interest in continuing to try to enjoy Bungie's latest, beyond completing the base campaign. At least not now. I might have been hasty to uninstall, but really I do think it's for the best. This game is nothing but a treadmill in the end.

Fortnite Battle Royale - I've had a fun enough time playing about 30 rounds of it, but I don't feel any drive to play to win, and I don't really care for the moment-to-moment gameplay now that I've seen most of the map. I get why people like the game, if not quite why it's hit such a critical mass lately. I just don't personally want to play it anymore. I'm really hoping for this mode to be dropped into another game I like and for it to be paired with some kind of interesting strategic progression or something I could sink my teeth into.

On a separate note, I my have a new beginning for an old favorite, Final Fantasy Tactics. I found a fan patch that would take the PSX version of the game, which is technically superior to the PSP port, and inject into it the new and far superior translation from said PSP port. Through the magic of emulation, this best-of-both-worlds amalgamation is playable on my PC. I would no doubt already be deep into the game once more, but for the fact that I am trying to finish off Tactics Ogre at the moment, as well. I do look forward to eventually playing through the game again in this theoretically optimal incarnation.

Monday, March 20, 2017

Suspended in Limbo

I was looking for something to while away the time with before Mass Effect Andromeda arrives, and so I bounced between a return to Shadow of Mordor, Final Fantasy IV, and Skyrim this weekend.


It hit me as I was playing Skyrim that I didn't care all that much about the plot or even exploring the world, which I have already seem much of now. I could deal with those, but the real problem is how combat system is lacking. Combat in Oblivion and Skyrim has always felt like flailing wildly about with pool noodles, and it really detracts from the experience. I thought I should probably just not play the game any longer and move on. One thing I do appreciate about Skyrim, though, is the way your character gets better at doing things with experience. Use a two-handed weapon long enough, and you will be noticeably more proficient with that type. Same with magic skills, lockpicking, persuasion, et cetera.  This is a logical and believable way to evolve your character and account for the spin your own play style puts on the game.


FFIV continues to be FFIV. I only played maybe 20 minutes of it this weekend, but I'm now about to take Cecil up the mountain with Palom and Porom to realize his conversion from Dark Knight to Paladin.


Shadow of Mordor is just a very solid and enjoyable open world action game. I like that it's more centered around its play mechanic (combat) with its rewards for doing things in the world as compared to recent Assassin's Creed games, which are more about exploring and enjoying the world and the sights there. I'm not too interested in Mordor or the Lord of the Rings world, but it works as a good backdrop for the play featured here. It's nice that the effort that goes into working with and mastering the core of the game is rewarded in that same area. I may go forward more with Mordor instead of Skyrim for now.

Tuesday, March 7, 2017

Pargon of Samurai Excellence

I collected the full set of Samurai Artifact armor in FFXI! It took some doing. I had to hunt for coffer keys and then the coffers themselves in three locations, as well as undertake quests to hop around the world fighting notorious monsters in order to earn the full set of Myochin gear.


Artifact gear has always been a mixed bag in terms of effectiveness. For Samurai, I'll probably only really use the legs full-time, and those only until I can wear something better, like the Shura Haidate or Barabarosa's Zerehs I have from my time playing Monk and Ninja. A lot of the Samurai gear overlaps with that of those other classes I had previously played, so that instead of the hands I'm using Ochiudo's Kote, and instead of the chest I'm wearing a Haubergeon. Instead of the AF feet, I have a race-specific pair of boots that is great for melee damage dealing. The head piece I'll use in a macro gear swap because it makes Meditate better, granting more TP per use. Still, you can't beat the armor's design for that iconic class style.


AF gear is also a character development milestone in that it indicates you've hit level 60 to be able to wear the full set. I'm at 63 on Samurai, currently. With AF done, I need to find some other guiding star, going forward. Other than wanting to hit 75 and roam Sky and Sea, I'm not sure what that should be. Most of the things I want to do are better at 75 (or above, now). I may take this opportunity, that of needing a ton of XP, to explore some of the expansion content from Aht Urghan and after.


Another thing that needs some thought is the end of my month coming up. I'm not sure exactly when that is, but I may need to cancel. I'm not sure I want to be paying while Mass Effect Andromeda is out and incomplete. Hmm...


I should very quickly mention that I knocked Full Mojo Rampage off my backlog last week. It's a voodoo-themed twin-stick shooter roguelike that was surprisingly cool. I was ready to dismiss it out of hand, but it probably warrants some real playtime. From someone, sometime. Probably not me, sadly. I have way too many other things to play.

Wednesday, March 1, 2017

Weeks in Vana'Diel

I haven't played anything but FFXI since my last post about returning to it. I've been having a lot of fun times revisiting the world and seeing what's new. I have yet to revisit all of the zones I remember, or any of the newer ones, or try much in the way of newer content, the exceptions being Records of Eminence (achievements that award items and experience points), Trust magic (AI party members), and Fields of Valor (experience training regimens with point reward bonuses).


I have, though, managed to level Samurai up to 50, along with bringing Warrior and Dragoon to 50 as well, from 43 and 47, respectively. These I did because they were near enough anyway, and to serve as support jobs for a theoretical level 99 Samurai. I'm not sure I'll level that far, but this is how the game is played. I have noticed a lot of top-level Samurai using Dancer as their support job, but the brief bits I've read about that choice make it seem more like a consideration for soloing. Warrior seems to be the best for damage dealing through conventional means, and Dragoon for enhanced TP gain. Both seem to have their pluses. I'll stick with Warrior, probably.


I'm currently leveling on demons in Xarcabard, taking advantage of the Samurai's innate Demon Killer and Warding Circle abilities, which together confer a decent edge over this particular class of enemy. Next on the agenda, up through level 60, will be the Samurai artifact armor quests for the Myochin set of job-themed gear. Getting artifact armor is always a major milestone in leveling a job in this game. Even though Samurai is my sixth job to 50, it'll only be my fourth with artifact armor, and should I progress that far, my first past 75, since that was the level cap back when I used to play.


A lot has changed, since then, though. I've had almost zero contact with other players since coming back to the game. I wonder if that's a sign of the game being near death, or just to be expected, since I'm playing through low-level content at the moment. If I'm going to be playing a decent amount, as I have been lately, it would be nice to have a chat channel and group of people to do events with. I don't know that I will, but still.



Wednesday, February 15, 2017

A Return

I have very little progress to report on Yakuza 3 or XCOM: Enemy Unknown, but both have gotten attention over the last week. XCOM much more, but with very little to show for it. The alien base invasion mission continues to frustrate me. I think I have had 5-6 complete squad wipes there, now, two due to mind-control by the psionic Sectoid commander there.


A feeling some who don't know me might mistake for nostalgia has mounted recently, possibly in part due to my choice of musical accompaniment at work. I have become acutely wistful about my time previously spent playing Final Fantasy XI, which I ceased playing just about a decade ago, after devoting a heavy portion of the 3 years prior to. It also happens to be the game's 15th anniversary, and so I decided, after having gone through the PS2 to PC account migration procedures when the former version of the game was finally taken offline last year, that I would re-subscribe for a time, to the game which I may have to finally admit to myself is my favorite video game.


My longtime exclusive main character Nascia, formerly level capped (at 75) Black Mage, Monk, and Ninja, is now being trained as a Samurai in the wilds of Sarutabaruta. I have been away from the game for so long, and so much has changed, that I thought it made the most sense to effectively begin again, retaining of course, everything I had earned previously, as you can do with the character development system in FFXI. I could conceivably level up to 99 as SAM now, though at some point I would need to either level my Warrior (WAR) support job up to 49 from the 43 I believe it is at now.


Living alone in Japan with a less demanding job and mania for this game have in the past conspired to cause me to go too hard on it, so if I'm going to be playing it again, I think one defense I need to maintain a reasonable amount of playtime with it, is to clearly define a goal each time I sit down to play it, and to try not to deviate too much from that, and to try to end the session reasonably soon after attaining it, if possible. Otherwise, to find a sensible stopping point when it becomes clear the originally intended goal will not be achieved that session.


Last night, for instance, I sat down intending to explore the zones Sarutabaruta and Giddeus, and to level up from 5 to 10, approximately. That was exactly what I did, though in the end I still ended up playing a little too long. Thinking, planning, like this for game sessions requires a long-term vision for what I want to do in the game.


I don't know that I'll make it to the endgame, or even care all that much about progressing into the post-75 world. All of my love for this game is confined to the base game, and Zilart and Promathia expansions. I played during the Aht Urghan era, but that content didn't stick with me in the way the other did. Right now, I only know for sure I want to keep leveling up and revisiting old haunts. I was really struck by how enormous the zones were, upon revisiting. I thought perhaps they had inflated in my mind, but no, they are actually pretty huge.


I think my next foray in will be to the Auction House and weapon shops in Windurst to outfit myself with a coherent set of armor. I should probably also investigate Trusts to gather an adventuring group before setting out for much more serious leveling. I have no idea what getting those involves. I'd rather not have to go and do anything on my higher level jobs, but I will if I must.


Playing again after so long and on an unfamiliar version of the game (PC now, was PS2 previously), has me wondering how to recreate the routines and macros I used to rely so heavily on. This is one major reason I hesitate to jump back onto my higher level jobs--I'm not certain I remember exactly how to play them effectively. Beginning as a low-level, I am able to easy myself back into the swing of things, while enjoying the natural progression through the levels and geographic areas of the world of Vana'Diel  I love so much, even to this day.

Tuesday, September 27, 2016

13 Days' Round-Up

It's been about two weeks of fairly varied play.


Varied play beginning with the Battlefield 1 beta, which I thought was entertaining, but ultimately left me questioning why. This was followed fairly close on by some Battlefield 4 play, after EA made all of the DLC free for a short time. Also entertaining, but I can never quite get over the sensation that I would get more out of playing another game.


Final Fantasy IV is still serving for Japanese practice, but I've put only a little time into it since the last post. My party talked to some people in Fabul, and are about to depart there on a ship, bound for Baron once more, if I understood properly.


Castle of Illusion, the Mickey Mouse platformer, or more precisely the recent remake of the original, was to be pulled from sale due to a licensing issue, so I picked it up very cheaply before it disappeared, thinking that my daughters would probably enjoy it, or watching me play it, at least. It's a little beyond their game skills at this point. This is actually a very good game. I am not familiar with the original, which I think was a Sega Genesis game, but I knew this version was well regarded going in. I can see why. First, its gorgeous. The locales are varied and vibrant, and perfect for Mickey. Second, the platforming is also very well done. Mickey controls well, and the levels are put together in a good, fun way. I was impressed.


I've been bringing together a small, high quality library of games for my 3DS(s), including a game I had not played since 1998 and in the meantime has become, I feel, one of the most over-celebrated games of all time, The Legend of Zelda: Ocarina of Time. Nevertheless, I felt it deserved a place in my collection, so I picked up the 3DS remake, which is 99% the same game, but with some good tech and usability improvements. I do maintain it is widely over-appreciated by nostalgia junky fanboy manchildren, but it is still a very good game. I've played through the first few sections of it, and I'm on my way to Death Mountain now.


Another recent addition to my 3DS library is Mario Kart 7, which, alongside the original Mario Kart on SFC, I have been playing some of along with Mia. She still can't drive, but she's kind of learning.


There's a new video game CCG, a Hearthstone-like, out now called Duelyst. The twist here is that instead of just putting cards out on a table, cards summon creatures onto a tactical grid where positioning is a very real factor in how fights turn out. I thought the art looked nice, and so was interested to begin with, but 20 free card packs through a Humble Bundle newsletter promotion tempted me into actually downloading and trying out the game. It seems like a cool thing after a few practice games, and I'm happy to have an alternative to Hearthstone, which I do not particularly relish going back to play more of, even while I recognize the near inevitability of such a thing, given how well Blizzard supports their games in the very long term. Perhaps Duelyst will attract enough of an audience to remain on the scene for a while. I wouldn't bet on it, though, regardless of the game's quality.


Speaking of Blizzard games, I have also been spending a lot of time indeed with World of Warcraft. I have my Death Knight at level 100 now, and I am enjoying the Legion content a good deal. The Death Knight class-specific and spec-specific content has been really cool so far. It's a novel experience to be more or less current with the game for the first time ever, and I'm looking forward to playing to the cap and beyond.

Wednesday, September 14, 2016

Never Gonna Get Hooked On Adventure

That's my only supposition based on my repeated attempts to get into games in the graphical adventure genre.


Most recently, I tried The Blackwell Legacy. It fared better than some, but within a couple of hours I got to a part where I couldn't readily figure out what to do next, and gave up. I don't plan to go back, not to this one, at least. I still have 3 other Blackwell games to try out sometime in the future. I was kind of enjoying the characters of Rosangela and Joey, I'll admit. And I do enjoy the Wadjet Eye graphical style and musical choices, as well.


I got Mia (5) to sit down and try out SFC Mario Kart the other day. She of course doesn't really get the whole concept of driving, acceleration and braking, etc., but it'll come to her in time. She wanted to play as Peach, and expected I'd play as Mario. I obliged, though I always used to go with Koopa Troopa when I played the game as a kid on SNES.


In Final Fantasy IV JP edition playthrough news, I got over Mt. Hobusu and recruited Yan into the party. We're saved right outside Fabul at the moment.


No Man's Sky-wise, I was able to hunt down about 5 black holes and make my way closer to the center before too many resources and modules were burned. I finally had to set down on a planet to start the rebuilding process. Maybe I'll finally try to get a ship upgrade. Maybe not. I did already sink a lot of resources into the better warp drives for the one I have. It would probably be worth it at some point, though.


In WoW, I am continuing to level up (94 now) and do quests in Draenor. I have yet to move on from Shadowmoon Valley, though. There are a ton of quests to do there. At this rate I probably won't get more than 2-3 zones through Draenor before I head off to the Broken Isles for Legion content. I am definitely looking forward to that.

Thursday, September 8, 2016

Backlog Patrol Round 2

Well, I decided to hop back into the backlog this week with another A game on my second trip through the alphabet of gaming. I played some ARMA: Cold War Assault, which was originally released as Operation Flashpoint. While I'd never played an ARMA game before, I had played an Operation Flashpoint game (Dragon Rising) in the past, and knew sort of what to expect--a relatively realistic military simulation, at least in comparison to something like Battlefield or Call of Duty. It delivers on that point, if its age and contemporary tech level and conventions hinder it somewhat.


What I was not prepared for, though, were the cinematics, especially the introduction to the Resistance campaign of missions. Someone there at Bohemia Interactive was clearly inspired by filmmaking techniques and giving that sort of thing a go in their game scenario design. The choices of camera angles, blocking, direction, and music were all pretty striking, especially for a game of that era. It was wild. Are all the ARMA games like this?


I made some progress on my Japanese FFIV play through, getting through the antlion cave bit with Gilbert (Edward in the US version) and Rydia to get the cure for Rosa's sickness. She's now joined the party to be with Cecil, and next we're headed over a mountain to try and prevent Golbez from getting any more crystals than he has already.


I made some progression through No Man's Sky, as well, gearing up my ship and exosuit with upgrades that make it easier to get to the black holes on the way to the center of the galaxy. That game has a way of grabbing me and holding onto me for as long as I can possibly make a session last.


In World of Warcraft, I'm playing through all the quests in the first zone of Draenor, gathering stuff for my garrison and learning what's going on with the Draenei there as the Iron Horde rises. I'm about halfway through level 93 to this point. I think I'm finally starting to accept that I'll never see the whole of Azeroth and the outlying areas, and that I should be okay with that. No one sees the entire world they live on or does everything possible in life, do they? It's more about where the journey does take you, and the paths that you yourself choose, at the opportunity cost of choosing others, that determines who you are.