Well, I decided to hop back into the backlog this week with another A game on my second trip through the alphabet of gaming. I played some ARMA: Cold War Assault, which was originally released as Operation Flashpoint. While I'd never played an ARMA game before, I had played an Operation Flashpoint game (Dragon Rising) in the past, and knew sort of what to expect--a relatively realistic military simulation, at least in comparison to something like Battlefield or Call of Duty. It delivers on that point, if its age and contemporary tech level and conventions hinder it somewhat.
What I was not prepared for, though, were the cinematics, especially the introduction to the Resistance campaign of missions. Someone there at Bohemia Interactive was clearly inspired by filmmaking techniques and giving that sort of thing a go in their game scenario design. The choices of camera angles, blocking, direction, and music were all pretty striking, especially for a game of that era. It was wild. Are all the ARMA games like this?
I made some progress on my Japanese FFIV play through, getting through the antlion cave bit with Gilbert (Edward in the US version) and Rydia to get the cure for Rosa's sickness. She's now joined the party to be with Cecil, and next we're headed over a mountain to try and prevent Golbez from getting any more crystals than he has already.
I made some progression through No Man's Sky, as well, gearing up my ship and exosuit with upgrades that make it easier to get to the black holes on the way to the center of the galaxy. That game has a way of grabbing me and holding onto me for as long as I can possibly make a session last.
In World of Warcraft, I'm playing through all the quests in the first zone of Draenor, gathering stuff for my garrison and learning what's going on with the Draenei there as the Iron Horde rises. I'm about halfway through level 93 to this point. I think I'm finally starting to accept that I'll never see the whole of Azeroth and the outlying areas, and that I should be okay with that. No one sees the entire world they live on or does everything possible in life, do they? It's more about where the journey does take you, and the paths that you yourself choose, at the opportunity cost of choosing others, that determines who you are.