It's been a varied and busy week. I'm not really concentrating on any one thing at the moment, just kind of playing whatever I feel like.
UFO: Afterlight - A U game. It's basically an early/mid '00s X-COM-esque game. I fiddled around with it for a while, but couldn't find a hook to keep me from disregarding it almost out of hand once I felt I had a handle on what the main thrust of the game would be, which seems like to build a presence on Mars, terraforming and advancing tech until (I'm assuming) you're able to reclaim Earth from the aliens that have conquered it and forced your relocation to the red planet. If you were there at the time, this might have been worth playing for a while.
Vanquish - A V game. PS3 release, action shooter from Platinum, directed by Shinji Mikami. It seems really cool, from the tutorial and brief first mission that I have played. More on this to come.
Castlevania: Lords of Shadow - The replay continues. I'm at the start of chapter 4 now. Cornell was much, much easier on the lowest difficulty setting.
Braid - Wanted to revisit this since having played a lot of The Witness. I find my patience for puzzles is very thin these days. I plowed right through this game when it released on Xbox Live 8 years ago, but felt tedium very quickly this time around.
Dark Souls II - I need a game to play while I listen to podcasts, and right now this is about the most likely thing. I made it to a new bonfire, so that's nice.
Final Doom, Doom II: Hell on Earth, and Master Levels for DOOM II - The release of the newest DOOM game, to rave reviews, inspired me to go back and play some more of the originals. They're great fun, to this day. I may have even come around to going keyboard only on these. I also have installed Doom 3 and its expansion, which I have actually never played, before.
Spelunky - I suppose it's worth mentioning that I do still play daily runs here and there.
Showing posts with label Braid. Show all posts
Showing posts with label Braid. Show all posts
Friday, May 20, 2016
Thursday, August 21, 2008
Braid Done
Just finished it, 100%. Even got all the achievements save the one for speed running the game. Some of those puzzles are real head-scratchers. It'll be something that looks totally impossible, but if you think hard enough and mess around with the (few) tools at your disposal, you might get it eventually. Some of them involve thinking about the flow of time and your manipulations of time in ways that you're just not used to. Again, it's kind of like Portal, only thinking in time instead of space.
My wife liked the look and sound of the game. The music is pretty nice. I don't get whatever the 'story' stuff is supposed to be communicating, though. There are these jigsaw puzzle paintings that you assemble as you go through the game collecting pieces, and they look like they have some significance, but if you're not the guy who created the game, you're pretty much left out of whatever it is. So yeah, it's a solid puzzle game, but I don't know what the hell it's about (other than solving puzzles for some abstract reason).
For the matter of value, well, that's a tough one. It's got excellent production values and interesting mechanics, but almost zero replay value. Once you've figured out all the puzzles (which took me maybe 5 hours total), there's not much left to do but theorize what it all means and try speed runs, if you're into that kind of thing. Still, there is something to be said for Braid as an experience. It's one of a kind, and for that I'll begrudgingly concede that there is $15 worth of something here, it's just not $15 worth of pure gameplay. Geometry Wars it is not.
Sunday, August 17, 2008
2D Alive And Well
And to think, a decade or more ago, Sony was actively discouraging 2D games on their new PlayStation hardware. Rumor had it even a masterpiece like Castlevania: Symphony of the Night almost couldn't get by their wrong-headed policies at the time.
These days, I'm up to my ears in 2D. Over the last couple of weeks, the stars have aligned, great old ones hidden in the folds of the cosmos have stirred, and a grand convergence has been set into motion. These are but a few of our new bi-dimensional overlords, those whose calls I personally have heard and obeyed: Geometry Wars 2, Pixel Junk Eden, Bionic Commando Re-armed, Braid, Mega Man X, Mega Man Zero, and Diablo II. Neglected altars of worship, soon to have the dust and cobwebs swept away from their forbidding forms include: Alien Hominid HD, Contra 4, Einhander, Ikaruga, R-Type, New SMB, and a number of Castlevania adventures. This is to say nothing of upcoming titles like Castle Crashers, or non-action games that are by their nature 2D, things like Puzzle Quest: Galactrix or 16-bit style JRPGs, which I have a number of waiting to be attended to.
I've completed Act II in Diablo II now, and that Duriel was a tough fight. He tore through my Shadow Warrior minion while I was trying to lay flame traps around him, and I had no choice but to get up close and personal with him, hand-to-hand MNK style, while my rogue hireling feathered him from afar with fire arrows. I was using a combination of health/mana draining charged strikes and the explosive kick finishing attack. I never died, but I did have to use a couple of town portals to get a quick heal and restock potions and revive the minions. My assassin is up to level 22 or 23 at this point.
I got my first couple of PSN trophies in Pixel Junk Eden. Not much to say about this; it's good to kill a few minutes here and there, before or after watching a movie on the PS3. It's pretty relaxing and chill. Coincidentally, it has a swing mechanic, not unlike Bionic Commando Re-armed, which I picked up this week, also on PSN. I bought it immediately to support the team working on it at Capcom in Osaka (I'm sympathetic fellow gaijin trying to carve out a place in Japan). Those guys have a podcast that is just hilarious. Of course I planned to get it eventually, so I thought I might as well help them get the best release week possible. I haven't spent a lot of time with it yet, but I'm liking what I've seen so far. I was a fan of the NES Bionic Commando back in the day.
Mega Man Zero is insanely difficult, so much so that it made me want to go back and see if Mega Man X was also that hard, and I was just better at this stuff when I was a kid. I also was interested in the X series since the only one I ever played was the first, so I found a copy of the X collection for PS2 on the cheap. I've been playing the first game over the past couple of weeks, and it's definitely not easy. I don't think it's quite as tough as MM Zero, but it's no walk in the park. At this point I've taken down 5 of the 8 initial robot masters. These guys will fuck you up if you go in there without the right weapon. I was only able to beat two of them with the plain old mega buster, but once the pieces start to fall into place and you get the appropriate weapons, they go down easier. I remember the final battle vs Sigma being one of the hardest I had ever fought at the time, and I'm interested to see it now, almost 15 years later.
I wasn't too keen on Braid, with the strange aesthetic and high(er) price point, but with the whole internet going gaga over it, and the creator coming off as an honest and interesting guy in interviews, I decided to check out the demo. Well, I'm glad I did, because I like the game. Before I'd even finished the demo I was damn impressed it. Sometimes you just have to see it first-hand to understand. The art style (particularly the character and enemy designs) aren't my favorites, but otherwise it's beautiful in HD, and the puzzles are just nuts. It's mind-bending in the same way Portal was last year.
I'm still not totally convinced this game needed to be $15 with some of the incredible XBLA games that are only $10, though. It's not that I have a problem with spending $15 on a game like this (Puzzle Quest was $15, too), it's just you'd expect things of like quality to be of like price. Is Braid really worth 1.5 times Geometry Wars 2? I guess the question is why do we expect price to be a function of quality/quantity, when at retail everything from Bioshock to the shittiest movie cash-in costs the same $60?
Labels:
Bionic Commando,
Braid,
Diablo,
Geometry Wars,
Mega Man,
Pixel Junk Eden
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