Well here we are about five weeks into our social distancing regime to mitigate the effects of the COVID-19 pandemic.
I've been playing more video games lately, to help pass the time. It's not so much that there's more free time, since I am working more or less the same hours from home, or even that I've slowed down other leisure activities significantly, I've just taken some of the vast amounts of time I'd spent reading and painting and playing 40K and diverted that into gaming, instead.
The most significant play totals have been in going back to Elite Dangerous for a week or so, and also in returning to my XCOM 2 campaign, as a kind of refresher and point of comparison to XCOM: Chimera Squad, which was unexpectedly announced last week, and is coming out tomorrow.
I had the urge to fly through space some, so I went and concluded the expedition I was on in Elite, doubling my net worth. The next step will be to get a Guardian tech piece for my frame shift drive, to enhance my jump distance for the future. I want to go farther, faster.
My return to my suspended XCOM 2 campaign (still my first) has brought a lot of good momentum to that effort. It feels like I'm on the upswing of a campaign that could turn out to be a winning one. With enough missions turning out positive enough results early on, and smart tech advancement, I could maybe pull it off. We'll see.
I also told friends I'd play Diablo III season 20, and The Elder Scrolls Online with them, and so I have dipped back into both of those, as well. I have been having a good time with both, so I might put in a little more time with them soon.
Otherwise, I've been keeping up with Ring Fit Adventure since getting that for my birthday a couple of months ago. It's pretty decent as an in-home workout, and has a mildly interesting JRPG style adventure to work through, as well.
I've also put a little more time into Bloodstained: Ritual of the Night, and that is one that I really do need to get back to. Especially considering its being a spiritual successor to one of my all-time favorites, Castlevania: Symphony of the Night.
There was also a little time put into Magic: The Gathering: Arena, but not much to speak of. I think I'm still doing the tutorial stuff.
Actually, I've spent more time by far playing both sides of tabletop games of 40K that I've been setting up, using my two armies, White Scars Space Marines and my Astra Militarum (Imperial Guard) Planetary Defense Force for Icthyos Rho VIII AKA Tundra Bastion. That is a fun and interesting excercise, and very good practice for learning all the unit and weapon profiles and various ins and outs of the game rules in a stress-free, time-unconstrained environment. It's also incredibly mentally taxing, and takes many hours to get through a large game. I'm currently working on painting up a few new units before I do that again.
Showing posts with label Diablo. Show all posts
Showing posts with label Diablo. Show all posts
Thursday, April 23, 2020
Tuesday, November 27, 2018
Diablo III Again
Blizzard went and re-released Diablo III on the Switch this time, and I had to pick it up. It's a pretty near flawless port of the PC experience, re-tooled for enjoyment using a controller. I have been having a great time playing it, already having reached level 70 with a Witch Doctor, and having now moved on to Paragon levels and working on the challenges for the current limited-time season event.
I'm not sure there is much more to add, other than the game continues to be great. It's really cemented itself in my all-time favorite and most played lists over the last 6 years or more. I still have yet to delve much into Hardcore mode, though. It just seems like a waste. I do want to get one character to max level that way, though, eventually.
I'm not sure there is much more to add, other than the game continues to be great. It's really cemented itself in my all-time favorite and most played lists over the last 6 years or more. I still have yet to delve much into Hardcore mode, though. It just seems like a waste. I do want to get one character to max level that way, though, eventually.
Monday, January 1, 2018
2017 Wrap-up with GOTY!
This has been a good year in games. The Switch was released with a killer couple of entries in the Zelda and Mario series, as well as a number of other good to great Nintendo first party releases, and the other platforms saw a bunch of other huge AAA releases as per usual. My picks for honors this year will probably seem contrarian or unconventional, but of course this is one man's point of view, and intensely personally focused.
My 2017 Game of the Year: Mass Effect Andromeda
Honorable Mention: Diablo III: Rise of the Necromancer
There you have them. I was more into the newest Mass Effect for its duration than any other game released this year. I know the wider response to the game has been negative, and I count myself lucky that I was able to look over whatever the collective complaints were to the entertainment beyond. I wish Bioware was able to follow through on whatever the DLC plans had been and with the logical subsequent series entries, but sadly it looks like Mass Effect my be being mothballed instead. My message for anyone thinking of playing the game is to go for it, and enjoy. It's got the best combat and world of the series, a good cast of supporting characters and villains, and a very cool speculative sci-fi premise.
Rise of the Necromancer brought a whole new game to Diablo III, just like every new class is a new way to play. This was basically more of one of my all-time favorite games, and if I take into account how it brought me back to the game for a good month and a half this year, there's no denying it deserves this runner-up spot in my game of the year consideration.
There was a real wealth of other things I played this year that were very good, like the aforementioned Zelda and Mario games, as well as Mario Kart, Opus Magnum, Destiny 2, Wonder Boy: The Dragon's Trap, Dawn of War III, and many others I think I'll love but have yet to get around to, like Prey, Torment: Tides of Numenera, Dishonored: Death of the Outsider, Nier: Automata, Hollow Knight, Battle Brothers, and more.
As for game achievements and backlog progress this year, here's the Pile of Skulls:
Assassin's Creed Unity
Assassin's Creed Unity: Dead Kings
Castlevania: Symphony of the Night
Crimson Shroud
Democracy 3
Destiny 2
Diablo III Anniversary Event
Diablo III: Necromancer 70
Diablo III: Reaper of Souls (Necromancer)
Dishonored 2 (Emily, Low Chaos)
Dungeon of the Endless
FFXI: Samurai Artifact
Hexcells
Hexcells Infinite
Hexcells Infinite (60 Down)
Hexcells Plus
Mass Effect: Andromeda
Spec Ops: The Line
Super Mario Odyssey
The Horus Heresy: Battle of Tallarn Apocalypse Campaign (Loyalists)
The Horus Heresy: Battle of Tallarn Apocalypse Campaign (Traitors)
The Horus Heresy: Battle of Tallarn Resurrection Campaign (Loyalists)
Titanfall 2
I count 23 this year, the same as last year, coincidentally:
2017:23
2017:23
2015:26
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15
I also tally a total of 21 additions to the backlog this year, though I don't really keep track of how many it was reduced by in the same time. Suffice it to say it doesn't look much smaller, though I know I knocked a few things off. Maybe I'll manage more in 2018.
I don't have much in the way of new year's resolutions other than my usual desire to play more strategy games and RPGs. I'll also add character action games this year--Devil May Cry, Bayonetta, et al. Even if I have to play them on easy. If there's one thing I want done and dusted this year, it's The Witcher 3. I don't know why I deprive myself of it like I do, honestly. It's very good.
2018 releases I'm looking forward to include Bayonetta 3, and maybe more on Cyberpunk 2077. I can't think of anything else at the moment.
My 2017 Game of the Year: Mass Effect Andromeda
Honorable Mention: Diablo III: Rise of the Necromancer
There you have them. I was more into the newest Mass Effect for its duration than any other game released this year. I know the wider response to the game has been negative, and I count myself lucky that I was able to look over whatever the collective complaints were to the entertainment beyond. I wish Bioware was able to follow through on whatever the DLC plans had been and with the logical subsequent series entries, but sadly it looks like Mass Effect my be being mothballed instead. My message for anyone thinking of playing the game is to go for it, and enjoy. It's got the best combat and world of the series, a good cast of supporting characters and villains, and a very cool speculative sci-fi premise.
Rise of the Necromancer brought a whole new game to Diablo III, just like every new class is a new way to play. This was basically more of one of my all-time favorite games, and if I take into account how it brought me back to the game for a good month and a half this year, there's no denying it deserves this runner-up spot in my game of the year consideration.
There was a real wealth of other things I played this year that were very good, like the aforementioned Zelda and Mario games, as well as Mario Kart, Opus Magnum, Destiny 2, Wonder Boy: The Dragon's Trap, Dawn of War III, and many others I think I'll love but have yet to get around to, like Prey, Torment: Tides of Numenera, Dishonored: Death of the Outsider, Nier: Automata, Hollow Knight, Battle Brothers, and more.
As for game achievements and backlog progress this year, here's the Pile of Skulls:
Assassin's Creed Unity
Assassin's Creed Unity: Dead Kings
Castlevania: Symphony of the Night
Crimson Shroud
Democracy 3
Destiny 2
Diablo III Anniversary Event
Diablo III: Necromancer 70
Diablo III: Reaper of Souls (Necromancer)
Dishonored 2 (Emily, Low Chaos)
Dungeon of the Endless
FFXI: Samurai Artifact
Hexcells
Hexcells Infinite
Hexcells Infinite (60 Down)
Hexcells Plus
Mass Effect: Andromeda
Spec Ops: The Line
Super Mario Odyssey
The Horus Heresy: Battle of Tallarn Apocalypse Campaign (Loyalists)
The Horus Heresy: Battle of Tallarn Apocalypse Campaign (Traitors)
The Horus Heresy: Battle of Tallarn Resurrection Campaign (Loyalists)
Titanfall 2
I count 23 this year, the same as last year, coincidentally:
2017:23
2017:23
2015:26
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15
I also tally a total of 21 additions to the backlog this year, though I don't really keep track of how many it was reduced by in the same time. Suffice it to say it doesn't look much smaller, though I know I knocked a few things off. Maybe I'll manage more in 2018.
I don't have much in the way of new year's resolutions other than my usual desire to play more strategy games and RPGs. I'll also add character action games this year--Devil May Cry, Bayonetta, et al. Even if I have to play them on easy. If there's one thing I want done and dusted this year, it's The Witcher 3. I don't know why I deprive myself of it like I do, honestly. It's very good.
2018 releases I'm looking forward to include Bayonetta 3, and maybe more on Cyberpunk 2077. I can't think of anything else at the moment.
Monday, October 30, 2017
Cornucopia of Delights
I played some Team Fortress 2 for the first time in a long time last week. There was an update recently, and I was kind of curious to see what was new or different. It mostly feels like the same old good game as before, with new maps and a new system of "contracts" which seem like class-specific challenges to accomplish, probably to unlock new cosmetic items in the game. I was just as bad as I remembered at the game, to boot. Unfortunately it'll probably be a while before I'm back again because I might have a multiplayer FPS that feels worth playing PvP in, and that is...
Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.
In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.
A few smaller updates:
Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.
SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.
Hexcells - over 40 out of 60 procedurally generated puzzles done.
Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.
In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.
A few smaller updates:
Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.
SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.
Hexcells - over 40 out of 60 procedurally generated puzzles done.
Monday, October 23, 2017
Mix Me Up, It's Autumn
I'm all over the place right now.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
Labels:
Castlevania,
Diablo,
Hexcells,
Metal Gear,
Mordor,
Skyrim,
World of Tanks
Monday, October 9, 2017
Trapped in the Burning Hells
I can't break free from the grasp of Diablo III's endgame. Or, maybe I just don't want to. I'm to the point where I can handle Torment IX, though I do die some. I will try to push on to Torment X in my next session. It seems like you really should play on the highest difficulty level you can, reasonably. The drop rates for things increase with difficulty. Torment X is another nice increase to drop rates, provided I can survive it well enough. If not, then I'll continue playing Torment IX until I can get some upgrades.
At this point that's tough to do, though. I would need ancient pieces where I don't already have them, as well as synergized and maxed rolls from the mystic. It's no longer as easy as finding a lucky yellow or simple legendary. Now it's all about the legendary affixes and set bonuses and ancient pieces, and of course, paragon levels. Luckily you get more paragon experience points too, with greater difficulty settings. I did manage to get a couple of Unity rings and the Templar relic that makes it impossible for him to die. Thus, my damage received is permanently split among us, effectively mitigating a lot of it. More is mitigated by a legendary gem I have socketed to take the edge of damage spikes, taking the damage and parceling it out evenly over a few seconds, with a chance that the running balance will be wiped with every kill. I should now just make sure I am killing as quickly as possible, which could mean remaining on Torment IX, or even VIII, in order to maximize efficiency.
I finished all of the designed puzzles in Hexcells Infinite, and I'm working on finishing 60 of proceduraly generated ones. I have 20 down, so far. These are much easier and faster than the human-created ones, full of hints and free of consequences for mistakes. As long as you finish the puzzle, you get credit for it. It's up to you if you want to cheat or not. I don't let myself take shots in the dark, but if I make a mistake out of carelessness or haste, I'm not bothered by it. I take the mistake (and free cell) and move on.
I decided to check out something new last week, and that was the old LucasArts adventure game Loom. It seems like an interesting setting, but I just cannot get along with this genre. Everything is so slow, hard to use, and generally obtuse. I don't have the patience or time for this sort of thing. I gave it a half hour, that's enough.
At this point that's tough to do, though. I would need ancient pieces where I don't already have them, as well as synergized and maxed rolls from the mystic. It's no longer as easy as finding a lucky yellow or simple legendary. Now it's all about the legendary affixes and set bonuses and ancient pieces, and of course, paragon levels. Luckily you get more paragon experience points too, with greater difficulty settings. I did manage to get a couple of Unity rings and the Templar relic that makes it impossible for him to die. Thus, my damage received is permanently split among us, effectively mitigating a lot of it. More is mitigated by a legendary gem I have socketed to take the edge of damage spikes, taking the damage and parceling it out evenly over a few seconds, with a chance that the running balance will be wiped with every kill. I should now just make sure I am killing as quickly as possible, which could mean remaining on Torment IX, or even VIII, in order to maximize efficiency.
I finished all of the designed puzzles in Hexcells Infinite, and I'm working on finishing 60 of proceduraly generated ones. I have 20 down, so far. These are much easier and faster than the human-created ones, full of hints and free of consequences for mistakes. As long as you finish the puzzle, you get credit for it. It's up to you if you want to cheat or not. I don't let myself take shots in the dark, but if I make a mistake out of carelessness or haste, I'm not bothered by it. I take the mistake (and free cell) and move on.
I decided to check out something new last week, and that was the old LucasArts adventure game Loom. It seems like an interesting setting, but I just cannot get along with this genre. Everything is so slow, hard to use, and generally obtuse. I don't have the patience or time for this sort of thing. I gave it a half hour, that's enough.
Thursday, September 28, 2017
Look Out! Samus Is Here
I've been playing some Metroid games over the last week or so. Metroid: Samus Returns recently came out on the 3DS, it being a remake of Metroid II: Return of Samus, the old Game Boy game. I played through that game in its entirety whenever that was, maybe 25 years ago.
The remake is pretty solid. It's fun enough to play, but as is usually the case with polygonal "2.5D" graphics, its pretty ugly. Super Metroid, which I played a little of as well this past weekend, and the fan-made AM2R, which also attempts to remake Metroid II, but with Super Metroid-style 16-bit graphics, both look much nicer.
Another problem with Metroid: Samus Returns is that it forces you to use the circle pad to control Samus, and the d-pad below it as a simple selector of ancillary modules in Samus' suit. 2D action-platforming is never ideal on any sort of analog stick or pad. There is also the somewhat questionable addition of the melee counter move to the game. I find that it makes combat a more reactive prospect. It seems like the best course of action with an enemy is to let it charge you, bat it away, and then put a few energy rounds into it. I'm not decided on whether I feel this harms the flow of the game yet.
I might prefer to continue playing AM2R over the remake, if I'm honest. Maybe there's room for both, though. They don't seem to be exactly the same in terms of map layout, at least.
I'm still working toward completion of Hexcells Infinite, as well. I had some problems with the last couple of puzzles involving misclicks and jumping the gun, so I had to screenshot my progress to those points and painstakingly recreate it to ensure I could get a perfect clear on each.
Otherwise, the last week or so has been all Diablo. I felt the call back again, and decided this time to dust off my Wizard, the first class I played when the game launched, and delve into the real endgame. I've been trying to sort out a solid play loop while also reacquainting myself to the class. I've settled on running bounties enough to keep a stock of materials for use in extracting legendary affixes to save in Kanai's Cube, and then running Nephalem Rifts to keep a stock of Greater Rift keystones in order to run Greater Rifts for upgrades to legendary gems. All while collecting loot along the way, periodically using infernal machines to collect Hellfire jewelry materials, and trying to track down as yet unexperienced events and places to fill out my achievements list. I would also like to collect all the full class sets in the game and run all the associated dungeons, while I'm at it. There is seemingly no end to the things one can get up to in this game.
The remake is pretty solid. It's fun enough to play, but as is usually the case with polygonal "2.5D" graphics, its pretty ugly. Super Metroid, which I played a little of as well this past weekend, and the fan-made AM2R, which also attempts to remake Metroid II, but with Super Metroid-style 16-bit graphics, both look much nicer.
Another problem with Metroid: Samus Returns is that it forces you to use the circle pad to control Samus, and the d-pad below it as a simple selector of ancillary modules in Samus' suit. 2D action-platforming is never ideal on any sort of analog stick or pad. There is also the somewhat questionable addition of the melee counter move to the game. I find that it makes combat a more reactive prospect. It seems like the best course of action with an enemy is to let it charge you, bat it away, and then put a few energy rounds into it. I'm not decided on whether I feel this harms the flow of the game yet.
I might prefer to continue playing AM2R over the remake, if I'm honest. Maybe there's room for both, though. They don't seem to be exactly the same in terms of map layout, at least.
I'm still working toward completion of Hexcells Infinite, as well. I had some problems with the last couple of puzzles involving misclicks and jumping the gun, so I had to screenshot my progress to those points and painstakingly recreate it to ensure I could get a perfect clear on each.
Otherwise, the last week or so has been all Diablo. I felt the call back again, and decided this time to dust off my Wizard, the first class I played when the game launched, and delve into the real endgame. I've been trying to sort out a solid play loop while also reacquainting myself to the class. I've settled on running bounties enough to keep a stock of materials for use in extracting legendary affixes to save in Kanai's Cube, and then running Nephalem Rifts to keep a stock of Greater Rift keystones in order to run Greater Rifts for upgrades to legendary gems. All while collecting loot along the way, periodically using infernal machines to collect Hellfire jewelry materials, and trying to track down as yet unexperienced events and places to fill out my achievements list. I would also like to collect all the full class sets in the game and run all the associated dungeons, while I'm at it. There is seemingly no end to the things one can get up to in this game.
Monday, September 18, 2017
Emily Kaldwin Retakes the Throne
You can safely assume I'm always dipping into Elite Dangerous, Diablo III, and Spelunky here and there. I may not mention them every time, going forward, but they do seem to be ones I regularly revisit for a top-up. Since the last post I've flown some in Elite, discovering new worlds, and I believe ran some bounties in Diablo III.
I am also still working on Hexcells Infinite, too. I'm getting near the end of the pre-made levels, and maybe the ends of my skill level with the game. Or maybe I just need more sleep before loading it up the next time.
Most of my game time over the last week has been spent finishing up Dishonored 2 ahead of the Death of the Outsider. I maintained a low chaos world state up through the very end of my play through as Emily, and did most or all of the non-lethal and optional 'better' ways of eliminating targets.
Perhaps my favorite was the mission A Crack in the Slab, which involves going back in time to prevent a mining magnate from witnessing the séance that brings the witch Delilah back into the world from the void, a sight which drives him mad and leads to the gradual deterioration of Karnaca and the Dust District in particular. Another good one was replacing in office the Duke of Serkonos with this body double, which seems a little far-fetched, but was also a tidy solution to the problem of his rule. I was a little disappointed that I couldn't find a non-combat way of making Delilah unconscious in the final mission, but I probably just wasn't trying hard enough. I was trying to finish the game while wrangling kids.
Dishonored 2 really seems like a game you are meant to play through multiple times. Not only are there two characters you can take through the game, but each has so many different skills that it's probably impossible to see everything without doing two or more runs through each, especially considering the varying world states you might want to see. I might like to do a Corvo run at some point, being a little more lethal, since that kind of seems more in keeping with his character. I never finished my second Corvo run of the original Dishonored, either. I should go back and do that too. Then I'd also want to replay the Daud missions, as well, since they connect to Dishonored 2 much more directly than the first does.
I really like this series, and I have Death of the Outsider queued up and waiting. I'm excited to get into it.
I am also still working on Hexcells Infinite, too. I'm getting near the end of the pre-made levels, and maybe the ends of my skill level with the game. Or maybe I just need more sleep before loading it up the next time.
Most of my game time over the last week has been spent finishing up Dishonored 2 ahead of the Death of the Outsider. I maintained a low chaos world state up through the very end of my play through as Emily, and did most or all of the non-lethal and optional 'better' ways of eliminating targets.
Perhaps my favorite was the mission A Crack in the Slab, which involves going back in time to prevent a mining magnate from witnessing the séance that brings the witch Delilah back into the world from the void, a sight which drives him mad and leads to the gradual deterioration of Karnaca and the Dust District in particular. Another good one was replacing in office the Duke of Serkonos with this body double, which seems a little far-fetched, but was also a tidy solution to the problem of his rule. I was a little disappointed that I couldn't find a non-combat way of making Delilah unconscious in the final mission, but I probably just wasn't trying hard enough. I was trying to finish the game while wrangling kids.
Dishonored 2 really seems like a game you are meant to play through multiple times. Not only are there two characters you can take through the game, but each has so many different skills that it's probably impossible to see everything without doing two or more runs through each, especially considering the varying world states you might want to see. I might like to do a Corvo run at some point, being a little more lethal, since that kind of seems more in keeping with his character. I never finished my second Corvo run of the original Dishonored, either. I should go back and do that too. Then I'd also want to replay the Daud missions, as well, since they connect to Dishonored 2 much more directly than the first does.
I really like this series, and I have Death of the Outsider queued up and waiting. I'm excited to get into it.
Labels:
Diablo,
Dishonored,
Elite,
Hexcells,
Spelunky
Wednesday, July 26, 2017
And Just Like That, The Spell Was Broken
Just today on Twitter I remarked how deep into Diablo III I was once again in the wake of the release of the Necromancer class. And it was very true right up until this afternoon when I decided to wrap up this short fling with the game and move on, once again.
I've gotten my Necromancer to the level cap, done some endgame stuff, got a respectable gear set, and tried out just about every new mode and zone put into the game since the last time I played much. It's been a blast, actually, and I'm hoping Blizzard continues to add stuff to bring me back from time to time.
It's just that there are a lot of games out there yet unplayed, and no time to grind out the same content ad infinitum. And miles to go before I sleep.
I've gotten my Necromancer to the level cap, done some endgame stuff, got a respectable gear set, and tried out just about every new mode and zone put into the game since the last time I played much. It's been a blast, actually, and I'm hoping Blizzard continues to add stuff to bring me back from time to time.
It's just that there are a lot of games out there yet unplayed, and no time to grind out the same content ad infinitum. And miles to go before I sleep.
Monday, July 17, 2017
Vacay Plays 3
The last couple of weeks, wrapping up our Japan trip and a few days back in the US, have mostly been about Breath of the Wild.
I'm to the point now where I'm probably ready to go and face Ganon, having won back the four Divine Beasts to the side of good and acquired the Master Sword. However, I want to go do some more shrines beforehand, and perhaps some of the other side quests and content added by the first bunch of DLC to have come out recently. I want to do some of the shrine quests I have, at least, if not scour the world for hidden shrines. I might also like to collect some of those memories out and about. So far I've only happened upon one in my time playing, of twelve.
I revisited Shin Megami Tensei IV in the last few days in Japan, but hit a roadblock that would require grinding to clear, so I think that game is on hold now. There's a Minotaur boss blocking me from accessing Apocalyptic Tokyo who is weak to Bufu (ice) magic. I've gone all out with press turns and good luck rolls, but it still wasn't enough to skate by him, so the next step is actually just to grind out levels for the main character and various demons, and probably to do some demon fusion, as well. I just don't think I want to invest the time at the moment.
My Tactics Ogre save is in a similar spot, hemmed in by fights too tough to take on and blocked from further plot progression. I love RPGs, and have for many years, but this sort of thing is a real drag. It's much easier these days to be distracted, as well, with so many games to choose from, and so little free time.
This weekend I focused entirely on playing the new Necromancer class in Diablo III, since it was a double XP weekend. I managed to get up to level fifty-something. The class is a lot of fun to play, with a lot of cool abilities that feel incredibly powerful. I'm only a little bit into Act II of the campaign. I should be able to easily hit 70 and grind out some Paragon levels by the time I were to take down Malthael. I want both to have this additional class at the level cap and to have finished the campaign with it. I'm at 6/7 classes done now, and I won't not have 7/7 or */* whatever the number ends up being.
The kids have continued to enjoy Mario Kart 8 Deluxe on the Switch, and I finally got around to finishing world 3 of Super Mario 3D Land.
I am actually on a bit of a 3DS platform kick at the moment, having pre-ordered a New 2DS XL, and hitting ebay for some of the good games (mostly RPGs) from the system library that I've missed. There are still a few games on the horizon for the system that I want, as well. An odd fact to consider, at this point.
Book-wise, I'm about 3 stories into Shattered Legions now. I've got to keep going if I want to catch up to the publishing schedule of the Horus Heresy. It's very close, now.
I'm to the point now where I'm probably ready to go and face Ganon, having won back the four Divine Beasts to the side of good and acquired the Master Sword. However, I want to go do some more shrines beforehand, and perhaps some of the other side quests and content added by the first bunch of DLC to have come out recently. I want to do some of the shrine quests I have, at least, if not scour the world for hidden shrines. I might also like to collect some of those memories out and about. So far I've only happened upon one in my time playing, of twelve.
I revisited Shin Megami Tensei IV in the last few days in Japan, but hit a roadblock that would require grinding to clear, so I think that game is on hold now. There's a Minotaur boss blocking me from accessing Apocalyptic Tokyo who is weak to Bufu (ice) magic. I've gone all out with press turns and good luck rolls, but it still wasn't enough to skate by him, so the next step is actually just to grind out levels for the main character and various demons, and probably to do some demon fusion, as well. I just don't think I want to invest the time at the moment.
My Tactics Ogre save is in a similar spot, hemmed in by fights too tough to take on and blocked from further plot progression. I love RPGs, and have for many years, but this sort of thing is a real drag. It's much easier these days to be distracted, as well, with so many games to choose from, and so little free time.
This weekend I focused entirely on playing the new Necromancer class in Diablo III, since it was a double XP weekend. I managed to get up to level fifty-something. The class is a lot of fun to play, with a lot of cool abilities that feel incredibly powerful. I'm only a little bit into Act II of the campaign. I should be able to easily hit 70 and grind out some Paragon levels by the time I were to take down Malthael. I want both to have this additional class at the level cap and to have finished the campaign with it. I'm at 6/7 classes done now, and I won't not have 7/7 or */* whatever the number ends up being.
The kids have continued to enjoy Mario Kart 8 Deluxe on the Switch, and I finally got around to finishing world 3 of Super Mario 3D Land.
I am actually on a bit of a 3DS platform kick at the moment, having pre-ordered a New 2DS XL, and hitting ebay for some of the good games (mostly RPGs) from the system library that I've missed. There are still a few games on the horizon for the system that I want, as well. An odd fact to consider, at this point.
Book-wise, I'm about 3 stories into Shattered Legions now. I've got to keep going if I want to catch up to the publishing schedule of the Horus Heresy. It's very close, now.
Labels:
Diablo,
Mario,
Mario Kart,
Shattered Legions,
Shin Megami Tensei,
Tactics Ogre,
Zelda
Sunday, July 2, 2017
Vacation Plays 2
The playlist and reading list mostly remains the same, as we head into the final week or so of vacation.
I wrapped up Garro today, bringing the Knight Errant more or less up to speed with other happenings in the Heresy. I had last seen the former Death Knight after his flight from Isstvan III back to Terra in Flight of the Eienstein, which was only the fourth title I read in the series. It's been a while since those days. Garro is the 42nd numbered book I've read in the series, but there are others non-numbered I've read, as well.
Garro also brought an end to Esteride Kell's thread, which began in the novel Nemesis, and featured Kyril Sindermann and Euphrati Keeler, two characters also from much earlier in the series.
Next up will be Shattered Legions, oddly enough another narrative that will pick up from the kick-off of Horus's rebellion, specifically Isstvan V, the dropsite massacre. There, three loyal legions were all but wiped out, left broken and scattered. Shattered Legions collects several stories of the Iron Hands, Salamanders, and Raven Guard, but I would bet Astartes of other legions show up, as well.
Game-wise, Mario Kart 8 Deluxe continues to see regular play with the kiddies, mine as well as their cousins.
The Necromancer pack for Diablo III released, but I've not had great luck getting the game to maintain a connection long enough to get any real playtime in. I may table this endeavor for now and focus more on Zelda.
Breath of the Wild is also continuing along apace. I have unlocked most of the world map at this point, done about 35 shrines, and have 9 heart containers. I've located the Master Sword, but am not yet ready to pull it.
I wrapped up Garro today, bringing the Knight Errant more or less up to speed with other happenings in the Heresy. I had last seen the former Death Knight after his flight from Isstvan III back to Terra in Flight of the Eienstein, which was only the fourth title I read in the series. It's been a while since those days. Garro is the 42nd numbered book I've read in the series, but there are others non-numbered I've read, as well.
Garro also brought an end to Esteride Kell's thread, which began in the novel Nemesis, and featured Kyril Sindermann and Euphrati Keeler, two characters also from much earlier in the series.
Next up will be Shattered Legions, oddly enough another narrative that will pick up from the kick-off of Horus's rebellion, specifically Isstvan V, the dropsite massacre. There, three loyal legions were all but wiped out, left broken and scattered. Shattered Legions collects several stories of the Iron Hands, Salamanders, and Raven Guard, but I would bet Astartes of other legions show up, as well.
Game-wise, Mario Kart 8 Deluxe continues to see regular play with the kiddies, mine as well as their cousins.
The Necromancer pack for Diablo III released, but I've not had great luck getting the game to maintain a connection long enough to get any real playtime in. I may table this endeavor for now and focus more on Zelda.
Breath of the Wild is also continuing along apace. I have unlocked most of the world map at this point, done about 35 shrines, and have 9 heart containers. I've located the Master Sword, but am not yet ready to pull it.
Labels:
Diablo,
Garro,
Horus Heresy,
Mario Kart,
Zelda
Monday, May 1, 2017
Wonder Weekend
I was home alone a good amount this weekend with a cold, but it afforded me some pretty good game time.
I had a pretty good time playing more Wonder Boy: The Dragon's Trap, defeating a boss and gaining access to another transformation type: Fish Man. This in turn opened up a couple of new areas I could get to and another couple of abilities to go to even more places by breaking blocks in the environment, and in some cases, creating new ones. Again, this is a pretty cool game for something originally released on the Sega Master System.
After Wonder Boy, I loaded up Breath of the Wild again for the first time in a week or so, and had a great time making my way to Hateno village and unlocking the Sheikah slate's final functionality, a camera and compendium. Next it'll be back to Kakariko again to speak to Impa again. I'm not sure how I'll travel it this time, though. I might go overland a different way, or maybe just fast travel it. Adventure awaits, either way.
Dawn of War III has finally come out, and I've played through the campaign tutorials and the first couple of campaign missions, one as Space Marines and one as Orks. It seems like fun, so far. I have a couple of gripes, though. First, the performance in the menus is pretty bad, which is odd. It seems fine in game. Second, panning around the battlefield by mousing to the screen edges is S-L-O-W, and for seemingly no good reason. You can hold down the mouse wheel (middle mouse button), and do a kind of grab and pan thing, and that moves at the speed you would expect. I'm not sure why this extremely sluggish movement is there, and there doesn't seem to be any option to change it, either.
Finally, I got a chance to check out the beta version of the Necromancer class in Diablo III. It didn't take long for me to determine that, yes, I am very interested in playing this once it's released. Hopefully that's not too far out at this point.
I had a pretty good time playing more Wonder Boy: The Dragon's Trap, defeating a boss and gaining access to another transformation type: Fish Man. This in turn opened up a couple of new areas I could get to and another couple of abilities to go to even more places by breaking blocks in the environment, and in some cases, creating new ones. Again, this is a pretty cool game for something originally released on the Sega Master System.
After Wonder Boy, I loaded up Breath of the Wild again for the first time in a week or so, and had a great time making my way to Hateno village and unlocking the Sheikah slate's final functionality, a camera and compendium. Next it'll be back to Kakariko again to speak to Impa again. I'm not sure how I'll travel it this time, though. I might go overland a different way, or maybe just fast travel it. Adventure awaits, either way.
Dawn of War III has finally come out, and I've played through the campaign tutorials and the first couple of campaign missions, one as Space Marines and one as Orks. It seems like fun, so far. I have a couple of gripes, though. First, the performance in the menus is pretty bad, which is odd. It seems fine in game. Second, panning around the battlefield by mousing to the screen edges is S-L-O-W, and for seemingly no good reason. You can hold down the mouse wheel (middle mouse button), and do a kind of grab and pan thing, and that moves at the speed you would expect. I'm not sure why this extremely sluggish movement is there, and there doesn't seem to be any option to change it, either.
Finally, I got a chance to check out the beta version of the Necromancer class in Diablo III. It didn't take long for me to determine that, yes, I am very interested in playing this once it's released. Hopefully that's not too far out at this point.
Wednesday, January 11, 2017
Gratifying Gaming in the New Year Twenty-Seventeen
The first 10 days or so of 2017 have been pretty good for my gaming regimen.
I kicked it off last week by progressing further into the Titanfall 2 campaign, through the much vaunted mission Effect and Cause with its time travel mechanic, and later through a very cool multiple titan battle toward the end of the campaign. There are two or three missions left at this point.
Soon thereafter, the Diablo 20th anniversary event in Diablo III went live--a recreation of the original game's 16-floor dungeon complete with boss encounters like the Butcher, King Leoric, Arch-Bishop Lazarus, and Diablo himself. The whole thing is framed as being from the memory of Adria, down to the graphical filter to make the game look more pixellated and grim like the first Diablo. There are also a couple of other conceits, such as only being able to move in eight directions and at a reasonably fast walk, and the vintage UI bar. It was fun to jump back into Diablo III for a bit. I ended up picking up my Crusader for this, and earned a few Paragon levels while I was at it. I'm more excited for the addition of the Necromancer class, which is supposed to see the light of day this year, I believe.
My favorite thing from the last several days has been finally clicking with Amplitude's rogue-like, tower defense incorporating dungeon crawler Dungeon of the Endless. When I first attempted to play it, it wasn't immediately apparent how to do so, or why I kept losing so quickly and so decisively. Somehow something drew me back to the game a few days ago, determined to figure it out, and I think I've done a fair job of it. I finished my first game of it tonight, getting through all twelve floors of the dungeon, unlocking a bunch of characters and starting ships (game modes) and achievements in the process. And it's been really fun, too. It's a pretty unique blending of genres, and it exists in the world of Endless Space and Endless Legend, and actually serves as a sort of narrative segue from one to the other, which is interesting.
I kicked it off last week by progressing further into the Titanfall 2 campaign, through the much vaunted mission Effect and Cause with its time travel mechanic, and later through a very cool multiple titan battle toward the end of the campaign. There are two or three missions left at this point.
Soon thereafter, the Diablo 20th anniversary event in Diablo III went live--a recreation of the original game's 16-floor dungeon complete with boss encounters like the Butcher, King Leoric, Arch-Bishop Lazarus, and Diablo himself. The whole thing is framed as being from the memory of Adria, down to the graphical filter to make the game look more pixellated and grim like the first Diablo. There are also a couple of other conceits, such as only being able to move in eight directions and at a reasonably fast walk, and the vintage UI bar. It was fun to jump back into Diablo III for a bit. I ended up picking up my Crusader for this, and earned a few Paragon levels while I was at it. I'm more excited for the addition of the Necromancer class, which is supposed to see the light of day this year, I believe.
My favorite thing from the last several days has been finally clicking with Amplitude's rogue-like, tower defense incorporating dungeon crawler Dungeon of the Endless. When I first attempted to play it, it wasn't immediately apparent how to do so, or why I kept losing so quickly and so decisively. Somehow something drew me back to the game a few days ago, determined to figure it out, and I think I've done a fair job of it. I finished my first game of it tonight, getting through all twelve floors of the dungeon, unlocking a bunch of characters and starting ships (game modes) and achievements in the process. And it's been really fun, too. It's a pretty unique blending of genres, and it exists in the world of Endless Space and Endless Legend, and actually serves as a sort of narrative segue from one to the other, which is interesting.
Monday, May 18, 2015
Clear The Deck!
It's been a full several weeks, and I've been doing some podcasting with the Game Bytes crew, Lawman, Killt, and Redeye, to use their noms de plume, as well as tidying up of the game docket. The Witcher 3 releases today, and heading into that maelstrom, here's what I've been playing, in no particular order, and just for the record:
The Witcher - I finished up Side Effects and then played through The Price of Neutrality, as well. These were both pretty good little miniature Witcher adventures using the first game's systems and settings. The former is more light-hearted and comedic, the latter more of the hard-bitten dark fantasy side of the series, complete with hard choices and unforeseen consequences. They were worth doing, but could have and probably should have been folded into the main game somehow. Perhaps in addition to being available stand-alone.
The Witcher 2 - I had last played before they updated the game to the Enhanced Edition, about 4 years ago, so it's hard to really pinpoint what was new, aside from the obvious new cutscenes at the beginning and end of the game, and the new arena battle mini-game and tutorial intro to the game. I saw all of those things, still having an end-game save, and access to the others readily available. What I did not see was a couple of quests added to the third chapter of the game, one available on Iorveth's path, and one on Roche's path. My save was from my latter playthrough, Roche's path, but past the point where the added quest was accessible. No big deal, I think I got the quick refresher I was looking for on the game. I'm ready for Wild Hunt.
Minecraft - My older daughter, soon to be 4, prompts me to play it sometimes. We don't do much but run around looking at animals and random digging, but it's still worth mentioning.
Titanfall - I bought this along with all the full season pass at a heavy discount to play the multiplayer one evening with the Game Bytes guys I mentioned, on a stream, it turns out. It was good fun, but I lack the kind of time it takes to devote to a game like this to really get the most out of it. Plus, it really takes up a lot of hard drive space, which is the one area where my PC is really deficient. I only have about 500 GB in total available after the OS and other stuff is accounted for.
Assassin's Creed Chronicles: China - I finished it in about 6 hours' play time. It turned out to be pretty cool, overall. The art and presentation was the best part, but the play was alright, as well. It didn't overstay its welcome, which is nice. I only hope one day we can have a full-size AC in this setting, and preferably with Shao Jun starring again. I'm looking forward to the India and Russia games to come in this series.
Diablo III - My Monk is sitting pretty at level 70, and now with a decent compliment of endgame gear, to boot. I've actually dipped into the endgame on this character for the first time since they added Greater Rifts and all that goes along with them--everything since the 2.0 patch, really. It really makes me want to revisit all of my characters to some degree, and I probably will, in time.
Elite: Dangerous - Not much to report here, I'm still in that nebula, still scanning stars, still far from home. I'm not sure when I'll return, but I may weave this game in and our with my witchering in the coming months.
A Virus Named Tom - Pure backlog duty, here. I'm taking a sort of alphabetic approach, now that I have a weekly podcasting outlet. This game turns out to be a riff on Pipe Dream, where the core centers around rotating grid pieces to allow for the flow of electros on a circuit. There are a few added elements, mostly things that make it more stressful, such as having to control a grid-bound character as a cursor for your rotations, and then having to deal with other enemies and obstacles also on the grid, as well as environmental effects that blind you to the condition of the board and the like. Not really my type of thing, but it's a nicely put together package nonetheless.
Blocks That Matter - More backlog duty. I haven't gotten in much time, just yet, but it seems like a kind of combination 2D puzzle-platformer and Minecraft-like. I'll have to give it another go or two, but this also is probably not really my type of thing.
The Witcher - I finished up Side Effects and then played through The Price of Neutrality, as well. These were both pretty good little miniature Witcher adventures using the first game's systems and settings. The former is more light-hearted and comedic, the latter more of the hard-bitten dark fantasy side of the series, complete with hard choices and unforeseen consequences. They were worth doing, but could have and probably should have been folded into the main game somehow. Perhaps in addition to being available stand-alone.
The Witcher 2 - I had last played before they updated the game to the Enhanced Edition, about 4 years ago, so it's hard to really pinpoint what was new, aside from the obvious new cutscenes at the beginning and end of the game, and the new arena battle mini-game and tutorial intro to the game. I saw all of those things, still having an end-game save, and access to the others readily available. What I did not see was a couple of quests added to the third chapter of the game, one available on Iorveth's path, and one on Roche's path. My save was from my latter playthrough, Roche's path, but past the point where the added quest was accessible. No big deal, I think I got the quick refresher I was looking for on the game. I'm ready for Wild Hunt.
Minecraft - My older daughter, soon to be 4, prompts me to play it sometimes. We don't do much but run around looking at animals and random digging, but it's still worth mentioning.
Titanfall - I bought this along with all the full season pass at a heavy discount to play the multiplayer one evening with the Game Bytes guys I mentioned, on a stream, it turns out. It was good fun, but I lack the kind of time it takes to devote to a game like this to really get the most out of it. Plus, it really takes up a lot of hard drive space, which is the one area where my PC is really deficient. I only have about 500 GB in total available after the OS and other stuff is accounted for.
Assassin's Creed Chronicles: China - I finished it in about 6 hours' play time. It turned out to be pretty cool, overall. The art and presentation was the best part, but the play was alright, as well. It didn't overstay its welcome, which is nice. I only hope one day we can have a full-size AC in this setting, and preferably with Shao Jun starring again. I'm looking forward to the India and Russia games to come in this series.
Diablo III - My Monk is sitting pretty at level 70, and now with a decent compliment of endgame gear, to boot. I've actually dipped into the endgame on this character for the first time since they added Greater Rifts and all that goes along with them--everything since the 2.0 patch, really. It really makes me want to revisit all of my characters to some degree, and I probably will, in time.
Elite: Dangerous - Not much to report here, I'm still in that nebula, still scanning stars, still far from home. I'm not sure when I'll return, but I may weave this game in and our with my witchering in the coming months.
A Virus Named Tom - Pure backlog duty, here. I'm taking a sort of alphabetic approach, now that I have a weekly podcasting outlet. This game turns out to be a riff on Pipe Dream, where the core centers around rotating grid pieces to allow for the flow of electros on a circuit. There are a few added elements, mostly things that make it more stressful, such as having to control a grid-bound character as a cursor for your rotations, and then having to deal with other enemies and obstacles also on the grid, as well as environmental effects that blind you to the condition of the board and the like. Not really my type of thing, but it's a nicely put together package nonetheless.
Blocks That Matter - More backlog duty. I haven't gotten in much time, just yet, but it seems like a kind of combination 2D puzzle-platformer and Minecraft-like. I'll have to give it another go or two, but this also is probably not really my type of thing.
Wednesday, April 22, 2015
Three Weeks, Five Days, Twenty-Three Hours
That is the approximate time left until The Witcher 3: Wild Hunt is released. I haven't thought of myself as excited for this game as I was for the second in the series, but the fact of the matter is that I do a quick calculation of how much time is remaining to allocate to gaming before this behemoth barges into my life and commandeers all of my time.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
Labels:
Assassin's Creed,
Batman,
Diablo,
Elite,
The Witcher
Monday, March 30, 2015
Pillars
This is a post about pillars, in a way. Two major pillars of my pantheon of games, at least for the past few months, have been Diablo III and Elite: Dangerous. Also, Pillars of Eternity, Obsidian's Kickstarted modern successor to the Infinity Engine RPGs of old has been released, and I've played a bit of that.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
Labels:
Borderlands,
Diablo,
Elite,
Mordor,
Pillars of Eternity,
SpaceChem
Wednesday, March 4, 2015
Once Familiar
Once familiar is how I would describe The Legend of Zelda: A Link Between Worlds. It reminds me quite a bit of A Link to the Past, but spruced up on more modern hardware with more modern design sensibilities. I like how it is analog and runs at a very smooth frame rate. Otherwise it seems fairly stock Zelda so far, save perhaps the item rental system, which if it pans out the way I'm hoping could lend the game an enhanced feeling of freedom over the usual. I haven't really liked a Zelda game in a very long time. I was wowed by Ocarina back when just like anyone, but looking back I can't help but feel it has been overblown, and I don't think I would ever want to replay it. I think my favorites in the series have always been the first and A Link to the Past. Zelda II holds a special place in my mind, but I wouldn't call it one of my favorite games by any stretch of the imagination.
The Homeworld Remastered collection came out recently, and I was given a copy as a gift by my good friend and podcasting buddy Esteban. This is a series I've seldom heard much about, but what I did hear was always very glowing. It's very well-regarded. So far I've played through the tutorial in both the remastered and original versions of the first game. It seems novel, an RTS that is relatively slower paced than most in a fully three-dimensional space setting. I'm planning to delve deeper into the remaster, as time goes on.
My Diablo III Season 2 Crusader is developing nicely. She's level 48 now, I think. This class makes a pretty satisfying brick house. It's neat to be able to just face down everything enemies try to throw at you and almost browbeat them into submission, albeit with a flail or some such. The shield-centric abilities are neat, too. You may trade off some loot-grind efficiency for the feeling of being untoppleable, but I don't mind.
I recently made a long exploring expedition in Elite, cut short somewhat by my desire to contribute to an exploration-themed community goal. I earned over 2 million credits with all my discovery data, and put that into a Lakon Type-6 trading ship, which allows for up to 112 tons of cargo. My Cobra would max out at 60. I've now flown everything up to a million credits in price, and my next ship is tentatively an Asp for more deep, deep space exploration. I may hop into a Viper for some combat play, though, or one of the new ships coming in the next update, if their sticker costs fall in under the 6+ mil required to fly an Asp. Right now my total net worth is probably around 5 mil, but I wouldn't be able to get much out of an Asp without about 8-10 mil for the ship itself and the additional modules needed to make the most of it. It's going to take some hours in trading to be able to afford that.
The Homeworld Remastered collection came out recently, and I was given a copy as a gift by my good friend and podcasting buddy Esteban. This is a series I've seldom heard much about, but what I did hear was always very glowing. It's very well-regarded. So far I've played through the tutorial in both the remastered and original versions of the first game. It seems novel, an RTS that is relatively slower paced than most in a fully three-dimensional space setting. I'm planning to delve deeper into the remaster, as time goes on.
My Diablo III Season 2 Crusader is developing nicely. She's level 48 now, I think. This class makes a pretty satisfying brick house. It's neat to be able to just face down everything enemies try to throw at you and almost browbeat them into submission, albeit with a flail or some such. The shield-centric abilities are neat, too. You may trade off some loot-grind efficiency for the feeling of being untoppleable, but I don't mind.
I recently made a long exploring expedition in Elite, cut short somewhat by my desire to contribute to an exploration-themed community goal. I earned over 2 million credits with all my discovery data, and put that into a Lakon Type-6 trading ship, which allows for up to 112 tons of cargo. My Cobra would max out at 60. I've now flown everything up to a million credits in price, and my next ship is tentatively an Asp for more deep, deep space exploration. I may hop into a Viper for some combat play, though, or one of the new ships coming in the next update, if their sticker costs fall in under the 6+ mil required to fly an Asp. Right now my total net worth is probably around 5 mil, but I wouldn't be able to get much out of an Asp without about 8-10 mil for the ship itself and the additional modules needed to make the most of it. It's going to take some hours in trading to be able to afford that.
Friday, February 20, 2015
The Long Game
I am playing the long game with both Diablo III and Elite: Dangerous as a matter of course, and with Warcraft III just because that is how I feel like handling it.
Warcraft first. I completed the first main campaign, leading the humans under Arthas to Northrend where he claimed the cursed sword Frostmourne and killed Mal-Ganis before returning home to slay his father, the king, and take the crown for himself. Not a very nice guy, Arthas. It looks like the next campaign is Arthas again, this time as the lich king leading the undead in their quest to... well, I don't actually have any idea. I guess that is my incentive to continue the game.
Season 2 of Diablo III competitive play has begun, and I'm leveling up my fifth character, a crusader. So far this class is more fun than the Witch Doctor I played in Season 1, and I may hit 70 faster this time around, leaving time to get more Paragon levels and gear up for rifts and greater rifts. Last time around I hit 70 and bailed, more or less. It probably helps that I started my crusader off in adventure mode from the jump, which is a lot less tedious than the campaign, which I have had my fill of for the time being.
Elite, then. I mentioned my plan in my last entry, and that's more or less what I did--find trade routes and focus on making money until I could afford the best scanning equipment for exploring. I did detour into bounty hunting a time or two, but now I'm off for some serious exploration. I think I might take a few days' trip into the unknown before returning to sell the data, upgrade ship components, and repeat, with the idea to eventually go to the extremes of the galaxy and to afford larger and larger ships. I'm still in a Cobra, which is a good all-arounder, but could already afford a Type 6 for trading if I really wanted. Maybe after this exploration stint I'll get one of those and work up to an Asp for some really uber-hardcore exploration.
Warcraft first. I completed the first main campaign, leading the humans under Arthas to Northrend where he claimed the cursed sword Frostmourne and killed Mal-Ganis before returning home to slay his father, the king, and take the crown for himself. Not a very nice guy, Arthas. It looks like the next campaign is Arthas again, this time as the lich king leading the undead in their quest to... well, I don't actually have any idea. I guess that is my incentive to continue the game.
Season 2 of Diablo III competitive play has begun, and I'm leveling up my fifth character, a crusader. So far this class is more fun than the Witch Doctor I played in Season 1, and I may hit 70 faster this time around, leaving time to get more Paragon levels and gear up for rifts and greater rifts. Last time around I hit 70 and bailed, more or less. It probably helps that I started my crusader off in adventure mode from the jump, which is a lot less tedious than the campaign, which I have had my fill of for the time being.
Elite, then. I mentioned my plan in my last entry, and that's more or less what I did--find trade routes and focus on making money until I could afford the best scanning equipment for exploring. I did detour into bounty hunting a time or two, but now I'm off for some serious exploration. I think I might take a few days' trip into the unknown before returning to sell the data, upgrade ship components, and repeat, with the idea to eventually go to the extremes of the galaxy and to afford larger and larger ships. I'm still in a Cobra, which is a good all-arounder, but could already afford a Type 6 for trading if I really wanted. Maybe after this exploration stint I'll get one of those and work up to an Asp for some really uber-hardcore exploration.
Wednesday, January 21, 2015
Sailing the Stars
Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.
I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.
I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.
I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.
I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.
Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.
I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.
I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.
I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.
I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.
I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.
Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.
I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.
Labels:
Diablo,
Dungeon of the Endless,
Elite,
Fallout,
Minecraft,
Space Marine,
Voxatron
Wednesday, January 7, 2015
Discovery and the Seasons
Over the last week, I've been doing some seasonal maintenance in Hearthstone and Diablo. Hearthstone is easy. Once a month, I play enough games to reach rank 20 and earn a new card back, and then I'm done for the month, unless I care to play more here and there.
Diablo is a little more involved, but the seasons are also a lot longer. I believe this one began in about September of last year, and is slated to end at the beginning of February. Playing a season of Diablo, to me, means leveling a new character class (Witch Doctor, currently) all the way to level 70, and possibly beyond. I was just past level 30 when I decided I needed to finish up before time was up. I'm at 60, now, and I think I can probably earn a level or two each session I play.
I'm not really crazy about the Witch Doctor. It seems to me the distinctive thing about the class is the ability to use numerous pets do the heavy lifting while the player takes care of some limited crowd control, area of effect, and damage over time spell casting. This is fine, and gives it a unique niche among Diablo III classes, but I don't find it incredibly fun to play. It's perhaps a little too indirect for my tastes. The other classes I've played (Wizard, Warrior, Demon Hunter) are all very direct, at least how I play them. Wizard and Demon Hunter can lay traps and hazards of sorts, if the player is so inclined. Maybe I should ditch the zombie dogs and the gargantuan and try a Witch Doctor with a different focus, but I can't see how it would be anywhere near as effective, not to mention safe. The Witch Doctor himself has very little protection in the manner that I'm used to with my Wizard. Maybe I'll give it a shot, though.
The other game I've been playing, and where the majority of my game time is going, is Elite. I'm very much into exploring the incomprehensibly (realistically) large galaxy in the game, not doing any hunting, fighting, or trading, indeed not capable of doing any, with my ship kitted out for exploration over any other purpose. I just love exploring the unexplored, and it seems like a way to make a decent amount of money, though probably not as quick as trading or thrilling as combating your way to fortune and status.
Elite is not everything I want in a space game, but everything it is does fall into that category. As it hopefully fills out with deeper and more varied content and assets, I can see it eating up a lot of my time over a long period of time, something like a Minecraft or Diablo. I think it'll be a perennial favorite. I don't imagine Star Citizen or No Man's Sky will cover the same ground in the same way, though they definitely both have the potential to be something special.
I wonder how long it might take to gain Elite status as an explorer. I've already ranked from Aimless to Mostly Aimless to Scout, and I'm just getting started. I only just bought an entry level detailed surface scanner, and I'm still running on the base system scanner and in the starting Sidewinder ship. But after this theoretical rise to Elite as an explorer, maybe I'd try to do the same in trading or combat. We'll see. I really like this game, though. Maybe that was obvious, considering my Game of the Year post. It was a very late entrant to consideration, the latest, I think, but it certainly did click with me in a way that no other game did in 2014.
Diablo is a little more involved, but the seasons are also a lot longer. I believe this one began in about September of last year, and is slated to end at the beginning of February. Playing a season of Diablo, to me, means leveling a new character class (Witch Doctor, currently) all the way to level 70, and possibly beyond. I was just past level 30 when I decided I needed to finish up before time was up. I'm at 60, now, and I think I can probably earn a level or two each session I play.
I'm not really crazy about the Witch Doctor. It seems to me the distinctive thing about the class is the ability to use numerous pets do the heavy lifting while the player takes care of some limited crowd control, area of effect, and damage over time spell casting. This is fine, and gives it a unique niche among Diablo III classes, but I don't find it incredibly fun to play. It's perhaps a little too indirect for my tastes. The other classes I've played (Wizard, Warrior, Demon Hunter) are all very direct, at least how I play them. Wizard and Demon Hunter can lay traps and hazards of sorts, if the player is so inclined. Maybe I should ditch the zombie dogs and the gargantuan and try a Witch Doctor with a different focus, but I can't see how it would be anywhere near as effective, not to mention safe. The Witch Doctor himself has very little protection in the manner that I'm used to with my Wizard. Maybe I'll give it a shot, though.
The other game I've been playing, and where the majority of my game time is going, is Elite. I'm very much into exploring the incomprehensibly (realistically) large galaxy in the game, not doing any hunting, fighting, or trading, indeed not capable of doing any, with my ship kitted out for exploration over any other purpose. I just love exploring the unexplored, and it seems like a way to make a decent amount of money, though probably not as quick as trading or thrilling as combating your way to fortune and status.
Elite is not everything I want in a space game, but everything it is does fall into that category. As it hopefully fills out with deeper and more varied content and assets, I can see it eating up a lot of my time over a long period of time, something like a Minecraft or Diablo. I think it'll be a perennial favorite. I don't imagine Star Citizen or No Man's Sky will cover the same ground in the same way, though they definitely both have the potential to be something special.
I wonder how long it might take to gain Elite status as an explorer. I've already ranked from Aimless to Mostly Aimless to Scout, and I'm just getting started. I only just bought an entry level detailed surface scanner, and I'm still running on the base system scanner and in the starting Sidewinder ship. But after this theoretical rise to Elite as an explorer, maybe I'd try to do the same in trading or combat. We'll see. I really like this game, though. Maybe that was obvious, considering my Game of the Year post. It was a very late entrant to consideration, the latest, I think, but it certainly did click with me in a way that no other game did in 2014.
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