Thursday, September 28, 2017

Look Out! Samus Is Here

I've been playing some Metroid games over the last week or so. Metroid: Samus Returns recently came out on the 3DS, it being a remake of Metroid II: Return of Samus, the old Game Boy game. I played through that game in its entirety whenever that was, maybe 25 years ago.

The remake is pretty solid. It's fun enough to play, but as is usually the case with polygonal "2.5D" graphics, its pretty ugly. Super Metroid, which I played a little of as well this past weekend, and the fan-made AM2R, which also attempts to remake Metroid II, but with Super Metroid-style 16-bit graphics, both look much nicer.

Another problem with Metroid: Samus Returns is that it forces you to use the circle pad to control Samus, and the d-pad below it as a simple selector of ancillary modules in Samus' suit. 2D action-platforming is never ideal on any sort of analog stick or pad. There is also the somewhat questionable addition of the melee counter move to the game. I find that it makes combat a more reactive prospect. It seems like the best course of action with an enemy is to let it charge you, bat it away, and then put a few energy rounds into it. I'm not decided on whether I feel this harms the flow of the game yet.

I might prefer to continue playing AM2R over the remake, if I'm honest. Maybe there's room for both, though. They don't seem to be exactly the same in terms of map layout, at least.

I'm still working toward completion of Hexcells Infinite, as well. I had some problems with the last couple of puzzles involving misclicks and jumping the gun, so I had to screenshot my progress to those points and painstakingly recreate it to ensure I could get a perfect clear on each.

Otherwise, the last week or so has been all Diablo. I felt the call back again, and decided this time to dust off my Wizard, the first class I played when the game launched, and delve into the real endgame. I've been trying to sort out a solid play loop while also reacquainting myself to the class. I've settled on running bounties enough to keep a stock of materials for use in extracting legendary affixes to save in Kanai's Cube, and then running Nephalem Rifts to keep a stock of Greater Rift keystones in order to run Greater Rifts for upgrades to legendary gems. All while collecting loot along the way, periodically using infernal machines to collect Hellfire jewelry materials, and trying to track down as yet unexperienced events and places to fill out my achievements list. I would also like to collect all the full class sets in the game and run all the associated dungeons, while I'm at it. There is seemingly no end to the things one can get up to in this game.

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